Compare commits

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Author SHA1 Message Date
SAPHID aeb6bb5294 Guard real Frame smoke with shared lock and standby preflight 2026-10-26 01:50:32 +00:00
Alex Southwell aeac07cf54 Merge pull request #276 from saphid/docs/framey-rich-toast-sample
Framey: show rich toasts in the author sample
2026-10-26 01:14:15 +00:00
SAPHID 8fc1117209 Demonstrate rich Framey toasts in author sample 2026-10-26 01:05:55 +00:00
Alex Southwell 442b5ecfd8 Merge pull request #264 from saphid/docs/real-mac-air-test
Document the physical Intel Mac test and honest opening steps
2026-10-26 01:05:41 +00:00
Alex Southwell 5afffbef89 Merge pull request #262 from saphid/fleet/es4ntcpvra
Build native Intel Mac installers and check bundled architectures
2026-10-26 01:05:16 +00:00
Alex Southwell 76f619280a Merge pull request #275 from saphid/docs/framey-localsend-arm64
Framey: verify a reproducible ARM64 LocalSend core in isolation
2026-10-26 00:58:53 +00:00
Alex Southwell 2b92599d94 Merge pull request #274 from saphid/feat/framey-steam-reads
Framey: relay three read-only SteamClient APIs from the Frame
2026-10-26 00:58:12 +00:00
Alex Southwell d87b863aa3 Merge pull request #273 from saphid/release/v0.4.38
Prepare Frame Control v0.4.38
2026-10-26 00:51:38 +00:00
SAPHID 6aa74619d5 Document reproducible ARM64 LocalSend core and isolated Frame health probe 2026-10-26 00:46:39 +00:00
Alex Southwell 0a463dea23 Merge remote-tracking branch 'origin/main' into docs/real-mac-air-test
# Conflicts:
#	docs/current-support-matrix.md
2026-10-26 11:44:18 +11:00
SAPHID e44ea65080 Record refreshed store and full frontend regression results 2026-10-26 00:43:11 +00:00
SAPHID ebb1091a37 Merge remote-tracking branch 'origin/main' into release/v0.4.38 2026-10-26 00:41:48 +00:00
Alex Southwell e6430c39ed Merge pull request #272 from saphid/docs/v0437-smoke-evidence
Record v0.4.37 real Frame smoke evidence
2026-10-26 00:41:35 +00:00
SAPHID b518f8c741 Note managed plugin name collision guard in release matrix 2026-10-26 00:41:18 +00:00
SAPHID 1bb5ed6216 Merge remote-tracking branch 'origin/main' into feat/framey-steam-reads 2026-10-26 00:40:46 +00:00
SAPHID 93a4ae95fa Prepare Frame Control 0.4.38 2026-10-26 00:40:46 +00:00
SAPHID e3bb608dde Read allowlisted SteamClient data from the Frame CEF context 2026-10-26 00:40:46 +00:00
Alex Southwell f2e73d98f4 Merge pull request #271 from saphid/feat/framey-ui-fallbacks
Framey: restore detached settings and private Steam JSON cache
2026-10-26 00:39:30 +00:00
Alex Southwell 78d284b154 Merge pull request #270 from saphid/feat/framey-next-compat
Framey: relay real Decky backend events to open panels
2026-10-26 00:33:44 +00:00
SAPHID 2c4581f122 Record v0.4.37 real Frame release smoke 2026-10-26 00:31:56 +00:00
SAPHID 65fee8ca8d Fill detached Steam UI and private JSON cache fallbacks 2026-10-26 00:29:30 +00:00
Alex Southwell 4372c913a6 Merge pull request #269 from saphid/fix/framey-update-name-collision
Framey: reject plugin name collisions on update
2026-10-26 00:26:08 +00:00
Alex Southwell 5239dae1a8 Merge pull request #268 from saphid/release/v0.4.37
Prepare Frame Control v0.4.37
2026-10-26 00:25:20 +00:00
SAPHID 52a0974a84 Merge remote-tracking branch 'origin/main' into feat/framey-next-compat
# Conflicts:
#	docs/frame-plugin-author.md
2026-10-26 00:19:38 +00:00
SAPHID f910c3b278 Relay scoped Decky backend events to Framey panels 2026-10-26 00:19:19 +00:00
SAPHID 9bc5294f36 Reject Decky plugin name collisions during updates 2026-10-26 00:15:48 +00:00
SAPHID 7ed08c5bbd Document Framey toast limits for 0.4.37 2026-10-26 00:14:17 +00:00
SAPHID 449146bbdb Merge remote-tracking branch 'origin/main' into release/v0.4.37 2026-10-26 00:14:04 +00:00
Alex Southwell e115006ac9 Merge pull request #267 from saphid/fix/framey-react-toasts
Framey: render React content in plugin toasts
2026-10-26 00:13:48 +00:00
SAPHID 30fbadbb23 Prepare Frame Control 0.4.37 2026-10-26 00:12:23 +00:00
Alex Southwell cae1270796 Merge pull request #266 from saphid/feat/framey-compatibility-catalog
Audit every official Decky plugin and show Frame compatibility
2026-10-26 00:11:02 +00:00
SAPHID 587a7fc8c3 Render React content in Framey panel toasts 2026-10-26 00:06:00 +00:00
SAPHID dd62de4f6d Merge remote-tracking branch 'origin/main' into fix/pr266-windows-doc 2026-10-26 00:01:16 +00:00
Alex Southwell 081d133084 Merge pull request #257 from saphid/test/framey-css-sgdb
Framey: pin CSS Loader and SteamGridDB compatibility checks
2026-10-26 00:00:41 +00:00
Alex Southwell 94e050d5a0 Merge pull request #263 from saphid/feat/framey-safe-ui-shims
Expand isolated Framey controls and cache fallbacks
2026-10-25 23:50:11 +00:00
Alex Southwell cd6ecf073f Merge pull request #265 from saphid/fleet/n781xzqt5q
Verify Framey in unworn VR and fix live settings and reopen bugs
2026-10-25 23:48:49 +00:00
SAPHID 5a4848cab9 Use UTF-8 for Framey compatibility documentation 2026-10-25 23:48:02 +00:00
SAPHID 480c6dcc36 Merge remote-tracking branch 'origin/feat/framey-safe-ui-shims' into feat/framey-compatibility-catalog 2026-10-25 23:42:47 +00:00
SAPHID 30b20cbdd6 Audit all official Decky plugins and show digest-scoped Frame compatibility 2026-10-25 23:42:47 +00:00
SAPHID 3d6bd463ce Merge remote-tracking branch 'origin/test/framey-css-sgdb' into test/framey-css-sgdb 2026-10-25 23:39:17 +00:00
SAPHID 981173a1f2 Merge remote-tracking branch 'origin/main' into test/framey-css-sgdb
# Conflicts:
#	tests/e2e/test_framey.py
2026-10-25 23:38:57 +00:00
Alex Southwell 19e8b826c6 Merge remote-tracking branch 'origin/main' into docs/real-mac-air-test 2026-10-26 10:35:28 +11:00
SAPHID 9146234758 Merge remote-tracking branch 'origin/main' into fix/pr263-main-sync 2026-10-25 23:35:28 +00:00
Alex Southwell aea65bb282 Merge remote-tracking branch 'origin/main' into fleet/es4ntcpvra 2026-10-26 10:34:56 +11:00
Alex Southwell 2c7b93f756 Fix lipo architecture verification argument order 2026-10-26 10:34:56 +11:00
SAPHID c6e54041e0 Merge remote-tracking branch 'origin/main' into fix/pr257-main-sync
# Conflicts:
#	tests/e2e/test_framey.py
2026-10-25 23:33:05 +00:00
SAPHID e67a90b397 Record real Framey VR evidence and restored device state 2026-10-25 23:31:50 +00:00
Alex Southwell 91f60c26e3 Merge pull request #261 from saphid/fleet/kp0z857q58
Framey: support legacy Decky panels and keyword RPC
2026-10-25 23:31:28 +00:00
Alex Southwell 879e84468b Record physical Intel Mac testing and clarify unsigned app opening 2026-10-26 10:30:30 +11:00
SAPHID cb9ad1b6cb Drain stale mirror frames and record native scroll delivery 2026-10-25 23:27:34 +00:00
SAPHID 285871bc39 Add locked unattended Framey VR capture and native input checks 2026-10-25 23:25:07 +00:00
SAPHID 779f9c5a53 Preserve coordinator sync of legacy bridge 2026-10-25 23:24:32 +00:00
SAPHID 43112f5143 Merge current main and preserve parameterized routes 2026-10-25 23:24:01 +00:00
SAPHID 0e6c00525d Expand isolated Framey controls and cache fallbacks 2026-10-25 23:23:47 +00:00
SAPHID 416c574240 Merge remote-tracking branch 'origin/main' into fleet/n781xzqt5q 2026-10-25 23:22:33 +00:00
Alex Southwell d77e2bd056 Merge pull request #260 from saphid/docs/framey-route-sample
Framey: demonstrate local routes in author sample
2026-10-25 23:21:51 +00:00
Alex Southwell 6ea9eb2618 Build native Intel Mac installers and verify bundled architectures 2026-10-26 10:20:58 +11:00
Alex Southwell 2a6736a02c Merge pull request #258 from saphid/docs/v0436-smoke-evidence
Record v0.4.36 real Frame smoke evidence
2026-10-25 23:20:31 +00:00
Alex Southwell c8ef81ad93 Merge pull request #259 from saphid/fix/framey-store-stale-list
Framey: clear stale store choices during refresh
2026-10-25 23:17:09 +00:00
SAPHID e529d60554 Merge remote-tracking branch 'origin/main' into fix/pr261-main-sync
# Conflicts:
#	tests/page/framey_actions.mjs
2026-10-25 23:16:34 +00:00
SAPHID e9273beaa1 Keep CSS Loader fixture neutral about legacy panel support 2026-10-25 23:16:00 +00:00
SAPHID 48b404bc3b Merge remote-tracking branch 'origin/main' into fleet/n781xzqt5q 2026-10-25 23:14:50 +00:00
SAPHID aeb991bc1c Fix Framey sample settings path and same-plugin reopen 2026-10-25 23:14:50 +00:00
Alex Southwell 63820d1909 Merge pull request #256 from saphid/feat/framey-steamgriddb
Framey: support local plugin routes with parameters
2026-10-25 23:12:51 +00:00
SAPHID 1aaa3c8c06 Support legacy Decky panels and keyword backend calls 2026-10-25 23:12:28 +00:00
SAPHID be18ed1a8b Show local route navigation in Framey author sample 2026-10-25 23:11:01 +00:00
SAPHID 3f4aaf539c Clear stale Framey store listings during refresh 2026-10-25 23:09:14 +00:00
SAPHID 3acc2d91e6 Record v0.4.36 real Frame release smoke 2026-10-25 23:08:07 +00:00
SAPHID 0867debebd Pin CSS Loader and SteamGridDB store compatibility cases 2026-10-25 23:07:09 +00:00
SAPHID e400cb1dcf Support local Framey routes with named parameters 2026-10-25 23:04:02 +00:00
Alex Southwell 1701e622dc Merge pull request #255 from saphid/release/v0.4.36
Prepare Frame Control v0.4.36
2026-10-25 22:58:26 +00:00
SAPHID 31edf6b737 Prepare Frame Control v0.4.36 2026-10-25 22:49:34 +00:00
Alex Southwell 005ad9b71d Merge pull request #253 from saphid/fix/framey-store-version-race
Reject store versions changed after review
2026-10-25 22:48:38 +00:00
Alex Southwell aaf2668882 Merge pull request #252 from saphid/test/framey-bluetooth-store
Provide Steam token fallbacks for Bluetooth panel
2026-10-25 22:39:14 +00:00
Alex Southwell cfb0310e9b Merge pull request #254 from saphid/fix/appimage-smoke-isolation
Isolate AppImage release smoke state
2026-10-25 22:32:18 +00:00
SAPHID 493ab35635 Keep stale version check within existing store flow 2026-10-25 22:29:45 +00:00
SAPHID 313d1ec9c8 Merge shipped HLTB support into Bluetooth compatibility 2026-10-25 22:25:48 +00:00
SAPHID 6ee7bacc47 Merge remote-tracking branch 'origin/main' into fix/appimage-smoke-isolation 2026-10-25 22:23:50 +00:00
SAPHID 027bbfa701 Isolate AppImage smoke network and extraction state 2026-10-25 22:23:49 +00:00
SAPHID 0f8d69a263 Use readable Bluetooth label fallbacks 2026-10-25 22:22:44 +00:00
Alex Southwell 2a9d4f886e Merge pull request #251 from saphid/feat/framey-hltb-compat
Extend Framey shim for HLTB settings panel
2026-10-25 22:22:27 +00:00
SAPHID 34cd35056b Reject store versions changed after review 2026-10-25 22:20:44 +00:00
Alex Southwell 734cd4f36c Merge pull request #250 from saphid/test/appimage-launch-ci
Smoke test the Linux AppImage in release CI
2026-10-25 22:20:18 +00:00
SAPHID 44ca81f527 Provide Steam token fallbacks for Bluetooth panel 2026-10-25 22:17:12 +00:00
SAPHID 3e5349ec39 Extend Framey shim for HLTB settings panel 2026-10-25 22:14:11 +00:00
SAPHID 3c184f5741 Smoke test packaged Linux AppImage in release CI 2026-10-25 22:10:57 +00:00
Alex Southwell 93bffc21d7 Merge pull request #249 from saphid/release/v0.4.35
Prepare Frame Control v0.4.35
2026-10-25 21:50:02 +00:00
SAPHID 8423a309ff Document API v1 Framey limits for v0.4.35 2026-10-25 21:42:29 +00:00
SAPHID 698a3b11d9 Merge remote-tracking branch 'origin/main' into release/v0.4.35 2026-10-25 21:42:13 +00:00
Alex Southwell 5952bf8e9d Merge pull request #247 from saphid/feat/framey-api-v1-panels
Host modern Decky API v1 plugin panels in Framey
2026-10-25 21:41:58 +00:00
SAPHID d186dfbc60 Merge remote-tracking branch 'origin/main' into feat/framey-api-v1-panels
# Conflicts:
#	docs/frame-plugin-author.md
#	docs/framey-loader.md
2026-10-25 21:33:37 +00:00
SAPHID c7e76fdd64 Document v0.4.35 Framey coverage limits 2026-10-25 21:33:29 +00:00
SAPHID 559eec96b3 Merge remote-tracking branch 'origin/main' into release/v0.4.35 2026-10-25 21:32:22 +00:00
Alex Southwell 020f93a187 Merge pull request #248 from saphid/docs/framey-sample-panels
Show Framey settings and quick action in author sample
2026-10-25 21:32:00 +00:00
Alex Southwell 69a912cc7d Merge pull request #245 from saphid/feat/framey-plugin-cache
Persist bounded Framey plugin cache across panel reopen
2026-10-25 21:31:53 +00:00
SAPHID aa6078c11a Keep fake Frame store test scoped to remote installs 2026-10-25 21:31:01 +00:00
SAPHID 01d1fba915 Merge remote-tracking branch 'origin/main' into release/v0.4.35 2026-10-25 21:28:14 +00:00
Alex Southwell e89ff39cff Merge pull request #246 from saphid/fix/framey-store-catalog-edges
Handle root tags and ambiguous Decky store IDs
2026-10-25 21:27:24 +00:00
SAPHID 4cfbd5883f Merge remote-tracking branch 'origin/main' into feat/framey-api-v1-panels
# Conflicts:
#	docs/framey-loader.md
2026-10-25 21:25:09 +00:00
SAPHID 33fdd9d296 Show Framey settings and quick action in author sample 2026-10-25 21:23:09 +00:00
SAPHID 45bd789cb7 Reconcile Framey cache bridge with session shim 2026-10-25 21:21:13 +00:00
SAPHID 1db65d6c82 Merge remote-tracking branch 'origin/main' into feat/framey-plugin-cache 2026-10-25 21:20:22 +00:00
SAPHID 6b6ec64381 Host modern Decky API v1 plugin panels in Framey 2026-10-25 21:20:14 +00:00
SAPHID 1e9aa42282 Prepare Frame Control v0.4.35 2026-10-25 21:19:04 +00:00
Alex Southwell 1e69ca4194 Merge pull request #244 from saphid/fix/framey-session-cache
Give isolated Framey panels a session cache
2026-10-25 21:17:49 +00:00
SAPHID 8296657a45 Handle root tags and ambiguous Decky store IDs 2026-10-25 21:13:56 +00:00
SAPHID 2b2d72ac9a Persist bounded Framey plugin cache across panel reopen 2026-10-25 21:12:30 +00:00
SAPHID fe4e09032d Provide session cache to isolated Framey panels 2026-10-25 21:09:45 +00:00
Alex Southwell 1356ea4df1 Merge pull request #243 from saphid/docs/framey-steam-status-browser
Record local Steam Status Framey frontend result
2026-10-25 11:04:33 +00:00
SAPHID c79ba7571f Record local Steam Status Framey frontend check 2026-10-25 10:55:46 +00:00
Alex Southwell 76dcd0c426 Merge pull request #242 from saphid/release/v0.4.34
Prepare Frame Control v0.4.34
2026-10-25 10:43:24 +00:00
SAPHID f668a10982 Prepare Frame Control v0.4.34 release 2026-10-25 10:35:56 +00:00
Alex Southwell 29f2f57bc0 Merge pull request #236 from saphid/feat/framey-ui-controls
Support more Decky settings controls in Framey
2026-10-25 10:35:17 +00:00
Alex Southwell a257ec0bf9 Merge pull request #241 from saphid/docs/framey-official-api-audit
Document official Decky frontend compatibility by manifest
2026-10-25 10:31:17 +00:00
Alex Southwell 99504554e0 Merge pull request #240 from saphid/feat/framey-sample-recovery
Recover Framey sample settings from damaged data
2026-10-25 10:28:41 +00:00
Alex Southwell b53293eddd Merge pull request #239 from saphid/feat/framey-zip-collisions
Reject colliding Decky plugin ZIP paths
2026-10-25 10:23:20 +00:00
Alex Southwell 229f17696e Merge pull request #238 from saphid/feat/framey-official-fixtures
Test official Decky plugin archives in fake Frame
2026-10-25 10:22:58 +00:00
SAPHID f6a88f1a51 Merge remote-tracking branch 'origin/main' into feat/framey-ui-controls
# Conflicts:
#	docs/frame-plugin-author.md
#	tests/page/framey_actions.mjs
#	ui/framey-host.js
2026-10-25 10:19:20 +00:00
Alex Southwell b7caa7d7d3 Merge pull request #237 from saphid/fix/framey-disabled-controls
Honor disabled state in Framey plugin controls
2026-10-25 10:18:09 +00:00
SAPHID a61dfdd3ab Recover sample Decky settings from damaged data 2026-10-25 10:17:29 +00:00
SAPHID 840f53f032 Reject colliding Decky plugin ZIP paths 2026-10-25 10:16:03 +00:00
SAPHID 5932b6a8a4 Document official Decky frontend API compatibility audit 2026-10-25 10:15:48 +00:00
SAPHID 3f2e32db87 Test pinned official Decky plugins in fake Frame 2026-10-25 10:14:14 +00:00
SAPHID a6a1e0b258 Honor disabled state in Framey plugin controls 2026-10-25 10:09:57 +00:00
SAPHID db74e3be96 Support more Decky panel controls in Framey 2026-10-25 10:09:56 +00:00
Alex SouthwellandSAPHID faf7bc6224 Prepare Frame Control 0.4.33 (#235)
* Prepare Frame Control 0.4.33

* Record Framey sample and Decky recovery limits

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:51:10 +00:00
Alex SouthwellandSAPHID 289a971c90 Add Decky settings sample for Framey plugin authors (#233)
* Provide Decky automatic JSX runtime in Framey panel

* Add Decky settings sample for Framey authors

* Use official Decky settings path in sample backend

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:39:01 +00:00
Alex SouthwellandSAPHID f2f6085887 Allow Decky plugin removal when loader is stopped (#234)
* Allow safe Decky plugin removal when loader is stopped

* Stop failed Decky unit before recovery removal

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:34:39 +00:00
Alex SouthwellandSAPHID d1541099b8 Clear stale Framey job IDs after app restart (#232)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:30:52 +00:00
Alex SouthwellandSAPHID 0440959834 Provide Decky automatic JSX runtime in Framey panel (#231)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:26:47 +00:00
Alex SouthwellandSAPHID 482d031a18 Serialize managed Decky changes across desktop and headset (#230)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:24:48 +00:00
Alex SouthwellandSAPHID 20a5ced63d Test Framey settings persistence across plugin lifecycle (#229)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 09:20:19 +00:00
Alex SouthwellandSAPHID 02fe664583 Prepare Frame Control 0.4.32 (#228)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 08:06:51 +00:00
Alex SouthwellandSAPHID e2ffcd34f3 Support Decky panel routes and toasts in Framey (#227)
* Host Decky plugin panels in Frame Control VR

* Record Framey VR verification limits

* Lock Frame before worn checks and clean private captures

* Browse and search the full Decky store in VR

* Show Decky plugin job progress in VR

* Show plugin quick actions and settings in Framey panel

* Add local Decky routes and toasts to Framey

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:56:38 +00:00
Alex SouthwellandSAPHID 2002b9d70e Show Decky plugin quick actions and settings in VR (#226)
* Host Decky plugin panels in Frame Control VR

* Record Framey VR verification limits

* Lock Frame before worn checks and clean private captures

* Browse and search the full Decky store in VR

* Show Decky plugin job progress in VR

* Show plugin quick actions and settings in Framey panel

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:46:32 +00:00
Alex SouthwellandSAPHID 9b86264813 Show Decky plugin install progress and errors in VR (#225)
* Host Decky plugin panels in Frame Control VR

* Record Framey VR verification limits

* Lock Frame before worn checks and clean private captures

* Browse and search the full Decky store in VR

* Show Decky plugin job progress in VR

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:38:25 +00:00
Alex SouthwellandSAPHID ba97a67580 Browse and search Decky store in VR (#224)
* Host Decky plugin panels in Frame Control VR

* Record Framey VR verification limits

* Lock Frame before worn checks and clean private captures

* Browse and search the full Decky store in VR

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:28:23 +00:00
Alex SouthwellandSAPHID c7a17478a3 Host Decky plugin panels in Frame Control VR (#223)
* Host Decky plugin panels in Frame Control VR

* Record Framey VR verification limits

* Lock Frame before worn checks and clean private captures

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:16:05 +00:00
Alex SouthwellandSAPHID a625800d62 Bump Frame Control to 0.4.31 (#222)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 07:04:38 +00:00
Alex SouthwellandSAPHID f0f39ac823 Prepare Frame Control 0.4.31 and record round-two validation (#221)
* Prepare Frame Control 0.4.31 with round-two validation

* State the x86 Linux runtime limit in smoke evidence

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:54:03 +00:00
Alex SouthwellandSAPHID 1252ecc7af Add read-only large status screen to headset panel (#220)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:46:01 +00:00
Alex SouthwellandSAPHID 7b53af1c18 Fix OBS lifecycle cleanup and validate real headset capture (#219)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:42:11 +00:00
Alex SouthwellandSAPHID 1255ef2bbf Fix Steam clip export collisions across headsets, accounts and sessions (#217)
* Fix Steam clip export collisions across headset and session identities

* Group clip export changelog with screenshot copying

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:37:51 +00:00
Alex SouthwellandSAPHID fdd60d3ccd Fix auto-sync retry recovery and headset-bound listings (#218)
* Fix auto-sync retry recovery and headset-bound listings

* Read auto-sync Settings fixture as UTF-8 on Windows

* Keep auto-sync changelog separate from parallel fixes

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:35:47 +00:00
Alex SouthwellandSAPHID d5fa8feb31 Fix orphan smoke cleanup and portable smoke wrapper (#216)
* Fix orphan smoke cleanup and portable smoke wrapper

* Resolve smoke wrapper fixture working directory on macOS

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:31:45 +00:00
Alex SouthwellandSAPHID 4e07409627 Document Steam Frame plugin research and verification limits (#210)
* Record Steam Frame plugin research and fresh read-only evidence

* Update Decky research for official store audit

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:29:47 +00:00
Alex SouthwellandSAPHID da34d94009 Skip backup paths with symlinked ancestors (#215)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:19:38 +00:00
Alex SouthwellandSAPHID 234b0a1814 Add managed Decky store and Frame plugin compatibility audit (#208)
* Add managed Decky store plugins and Frame compatibility audit

* Reject malformed flags and linked plugin folders

---------

Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:15:42 +00:00
Alex SouthwellandSAPHID 7a8e919546 Validate extension bridge API versions before loading panels (#209)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 06:13:55 +00:00
Alex SouthwellandSAPHID d79efb4730 Bump Frame Control to 0.4.30 (#207)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 05:39:30 +00:00
Alex SouthwellandSAPHID 95643b7ea0 Support restricted split APKs in Android backup import (#206)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 05:29:21 +00:00
Alex SouthwellandSAPHID 9dab523af9 docs: distinguish current Frame OS checks from September notes (#205)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 05:13:12 +00:00
Alex SouthwellandSAPHID a29fac2594 Bump Frame Control to 0.4.29 (#204)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 04:21:10 +00:00
Alex SouthwellandSAPHID 6d5cb20847 Document ProtonDB Badges test on Steam Frame (#202)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 04:11:01 +00:00
Alex Southwell 987c36c5f6 Merge pull request #201 from saphid/fleet/se9k61wn4f-headset-actions
Add headset quick actions and extension panels
2026-10-25 04:10:29 +00:00
Alex Southwell 649185237f Merge pull request #198 from saphid/fleet/se9k61wn4f-headset-ui
Add removable Frame Control panel for SteamVR
2026-10-25 04:09:48 +00:00
Alex SouthwellandSAPHID 5b43170fda Bump Frame Control to 0.4.28 (#203)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 03:59:02 +00:00
SAPHID 0cb085dc50 Check POSIX screenshot mode only on POSIX 2026-10-25 03:56:24 +00:00
SAPHID 61db62edcf Make headset screenshot test portable 2026-10-25 03:52:23 +00:00
SAPHID b0a65129f1 Add headset quick actions and extension panels 2026-10-25 03:47:30 +00:00
Alex SouthwellandSAPHID 958743c79d Docs: guide SteamOS OBS host setup with test limits (#200)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 03:47:21 +00:00
Alex SouthwellandSAPHID 05308932e8 Docs: distinguish PC SteamVR stream failures from SSH (#199)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 03:46:57 +00:00
Alex SouthwellandSAPHID 4e4853e82b Docs: explain streaming lag and Japanese setup (#197)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 03:41:41 +00:00
SAPHID d44b6121ae Use POSIX member paths in headset bundle on Windows 2026-10-25 03:39:53 +00:00
SAPHID af6f97ca5a Add removable Frame Control headset panel 2026-10-25 03:33:58 +00:00
Alex SouthwellandSAPHID 3438c248d9 Bump Frame Control to 0.4.27 (#196)
Co-authored-by: SAPHID <saphid@users.noreply.github.com>
2026-10-25 03:24:52 +00:00
177 changed files with 27045 additions and 311 deletions

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+6 -1
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@@ -46,7 +46,7 @@ jobs:
python ui/frame_wireless_doctor.py --json > "$RUNNER_TEMP/linux-wireless-doctor.json"
python -c 'import json, os; from pathlib import Path; d=json.loads((Path(os.environ["RUNNER_TEMP"]) / "linux-wireless-doctor.json").read_text()); assert d["supported"] and d["selected"] is None and d["schema"] == 1'
- name: App syntax
run: node --check app/main.js && node --check app/build/make-icon.js && node --check app/build/fetch-deps.js && node --check app/preload.js && node --check app/install-link.js && node --check app/updater.js
run: node --check app/main.js && node --check app/obs-source.js && node --check app/build/make-icon.js && node --check app/build/fetch-deps.js && node --check app/preload.js && node --check app/install-link.js && node --check app/updater.js
- name: App tests
run: node --test app/test/*.test.js
- name: Website
@@ -71,6 +71,11 @@ jobs:
- uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python }}
- uses: actions/setup-node@v4
with:
node-version: "24"
- name: OBS lifecycle tests
run: node app/test/obs-source.test.js
- name: Server tests
run: python -m unittest discover -s tests -v
+18 -1
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@@ -10,7 +10,7 @@ on:
push:
tags: ["v*"]
pull_request:
paths: ["app/**", "desktop/**", "mac/frame-mac-view/**", ".github/workflows/release.yml"]
paths: ["app/**", "desktop/**", "mac/frame-mac-view/**", "scripts/check-appimage-launch.py", ".github/workflows/release.yml"]
workflow_dispatch:
# A newer push to the same pull request supersedes a build still in progress.
@@ -70,6 +70,9 @@ jobs:
- os: macos-latest
script: dist
files: app/dist/*.dmg app/dist/*.zip
- os: macos-15-intel
script: dist:mac:x64
files: app/dist/*.dmg app/dist/*.zip
- os: windows-latest
script: dist:win
files: app/dist/*.exe app/dist/*.zip
@@ -110,6 +113,20 @@ jobs:
run: npm ci && npm run ${{ matrix.script }}
env:
CSC_IDENTITY_AUTO_DISCOVERY: "false"
- name: Check the Mac bundle matches its runner
if: runner.os == 'macOS'
shell: bash
run: |
bundle=$(find app/dist -maxdepth 2 -name 'Frame Control.app' -type d -print -quit)
test -n "$bundle"
resources="$bundle/Contents/Resources"
for binary in "$bundle/Contents/MacOS/Frame Control" "$resources/python/bin/python3" "$resources/tools/adb" "$resources/mac/bin/frame-mac-view"; do
lipo "$binary" -verify_arch "$(uname -m)"
done
"$resources/python/bin/python3" -I -B -c 'import http.server, ssl, sqlite3; print(ssl.OPENSSL_VERSION)'
- name: Launch the built Linux AppImage
if: matrix.os == 'ubuntu-latest'
run: python3 scripts/check-appimage-launch.py app/dist/Frame-Control-linux-x86_64.AppImage
# The installer, not just the unpacked build: its 7-Zip payload once dropped
# the OpenXR layer's arm64 library without any error. Install it silently
# and compare every installed file with the unpacked build.
+27
View File
@@ -2,11 +2,33 @@
## Unreleased
- Fix smoke cleanup skipping orphan metadata and Steam shortcuts after a test
title directory was already removed. Sweep and verify all six exact reserved
smoke IDs; preserve similarly named titles. Make `scripts/frame-smoke.sh`
work with POSIX sh and Python 3 without zsh, including from another working
directory. Local regressions cover both fixes; no new headset run.
- Skip backup saves and settings reached through a symbolic link anywhere below
the home folder, and recheck paths before packing each file. Local synthetic
tests cover redirected Proton prefixes and links changed after discovery;
concurrent filesystem changes can still race the checks.
[Backup layout and limits](docs/backup-and-recovery.md).
- Import a base APK with supported native-library or asset splits from a local
Android backup or XAPK/APKS/APKM bundle. Check package and version before
install; refuse resource, code and feature splits and device-variant sets.
This route has local fixture coverage, not a real split-game headset test.
- Save Steam screenshots under a separate folder for each headset, Steam
account and game. Equal screenshot filenames no longer overwrite one another;
existing files in the old flat folder are left in place.
[Copying guide](docs/recording.md).
- Keep Steam clip exports separate for each headset, Steam account and nested
recording session. Manual export and automatic copying use the same folders;
existing flat exports stay untouched and do not mark unrelated clips saved.
[Recording guide](docs/recording.md#steam-clips).
- Compare two explicit Windows Wireless Adapter doctor reads in local memory.
Highlight exact PnP instances and known state changes after a dropout;
incomplete inventories stay unknown. A Forget button clears the comparison.
@@ -208,3 +230,8 @@
shared Wine services are left alone. Verified with local Linux process
regressions and a 13/13 real Frame smoke run that stopped five test-owned
Proton process PIDs before removing the Windows test title.
- Keep failed automatic screenshot and clip copies visible after three attempts.
**Resume** and **Copy everything now** allow another try without restarting;
headset switches cannot use another headset's list or saved-file history.
[Copying guide](docs/recording.md).
+38 -7
View File
@@ -148,7 +148,7 @@ Get-FileHash .\Frame-Control-Setup-x64.exe -Algorithm SHA256
The [source](https://github.com/saphid/frame-control) and [release build workflow](.github/workflows/release.yml) are public. The Windows installer is **not code-signed**, so SmartScreen may warn. The macOS app has only an **ad hoc signature**, not an Apple Developer ID signature; the DMG is **unsigned and not notarized**, so Gatekeeper may warn or block it. Only follow the opening steps below if you trust the download.
日本語: v0.4.26 以降は公式リリースの SHA256SUMS とファイルの SHA-256 値を照合してください。Windows は未署名、macOS は開発者 ID による署名・公証がありません。
日本語: [5 ステップの接続ガイド](docs/connection-faq.md#日本語-5-ステップで接続)を参照してください。v0.4.26 以降は公式リリースの SHA256SUMS とファイルの SHA-256 値を照合してください。Windows は未署名、macOS は開発者 ID による署名・公証がありません。
**Which build?** On a Mac, check Apple menu → About This Mac: the download is
for Apple Silicon (M-series); no Intel Mac build is published. On Windows,
@@ -173,16 +173,39 @@ distribution's. If you already have `adb`, the app uses yours.
<details>
<summary><b>macOS: the app isn't notarized</b></summary>
There's no paid Apple developer account behind it, so macOS says the app is
damaged or can't be checked. Drag it to Applications, then clear the download
quarantine once, only for a download you trust from the releases linked above:
The app has an **ad hoc signature**, no Apple Developer ID signature, and no
notarization. The DMG is unsigned. First verify the download against the
`SHA256SUMS` from the same release, then open the DMG and drag **Frame Control**
to **Applications**.
Check your processor before opening: v0.4.36 and earlier publish only
`mac-arm64` for Apple Silicon. On an Intel Mac, this build cannot run;
removing quarantine or installing Rosetta does not make an ARM app run on Intel.
On a real Intel MacBook Air with macOS 15.7.7, opening v0.4.35 and v0.4.36
reported: **“The application cannot be opened because it has an incorrect
executable format.”** This is an architecture failure, not an observed
Gatekeeper warning. See the [real-Mac test record](docs/evidence/mac-desktop-2026-10-26.md).
On a compatible Mac, if macOS blocks an unverified developer, try opening the
app once, then go to **System Settings → Privacy & Security → Open Anyway**
and confirm **Open**. Only do this for a download you verified and trust.
[Apple's opening instructions](https://support.apple.com/102445) describe the
current security controls. The exact warning and this override flow have not
yet been verified here on Apple Silicon.
If a trusted, verified copy still reports “damaged” and offers no Open Anyway
option, the Terminal fallback removes only this app's download quarantine
(it does not sign or notarize the app):
```sh
xattr -dr com.apple.quarantine "/Applications/Frame Control.app"
```
The first time, macOS also asks to allow local network access (for SSH) and
control of Terminal (for the password prompts).
Then open it from Applications. Do not disable Gatekeeper globally. Depending
on the features you use, macOS may also request Local Network access, permission
to control Terminal, or Screen Recording; approve only the feature you intend
to use. Those permission prompts were not verified in the release test above.
</details>
<details>
@@ -245,6 +268,14 @@ network. Guest Wi-Fi/client isolation can prevent discovery and connections.
check Developer Mode, the address and network isolation, then run setup again.
For connections away from home, see [Tailscale](docs/tailscale.md).
**Does Frame Control lower streaming lag?** No. Frame Control manages the Frame
over SSH. SteamVR or Steam Link carries the game stream. Frame Control does not
carry that stream, lower ping, or need the Wireless Adapter. It can connect over
Wi-Fi, the Wireless Adapter, or USB when your computer has an SSH route to the
Frame. The wired doctor checks only that SSH route. A data-capable USB-A-to-C
cable has not been tested for the Frame's USB network. See the
[connection FAQ and Japanese quick start](docs/connection-faq.md).
**What it changes:** only what you click. Installs go to your user account on
the Frame (`--user` Flatpaks, Lepton instances, Steam downloads, sideloaded
games in `~/devkit-game`), and nothing
@@ -290,7 +321,7 @@ Frame's software fits together, all checked against a real headset and labelled
| [PC in the headset](docs/pc-in-headset.md) | Experimental, Windows only, off until you turn it on: a whole PC screen as a panel in the Frame. Tested in a Windows VM; individual windows need a WGC-enabled build |
| [Mac in the headset](docs/mac-in-headset.md) | Mac windows and screens as panels in the Frame, with laser and keyboard input |
| [VR mods and custom songs](docs/mods.md) | UEVR for Unreal games from Frame Control (install, play in VR, remove), the per-game table, Beat Saber blockers |
| [Decky Loader on Frame](docs/decky-frame.md) · [Frame Control extensions](docs/extensions.md) | Experimental Decky support, removal, and the local extension API |
| [Decky Loader on Frame](docs/decky-frame.md) · [Frame Control in VR](docs/headset-app.md) · [Frame plugin author guide](docs/frame-plugin-author.md) · [Frame Control extensions](docs/extensions.md) | Experimental Decky support, a removable headset panel, and the local extension API |
| [SSH](docs/ssh.md) · [Streaming](docs/streaming.md) · [Files](docs/file-transfer.md) · [Panels](docs/panels.md) · [Tailscale](docs/tailscale.md) | Topic notes |
| [Frame Control for iPhone](docs/iphone.md) | The iPhone and iPad app, how it runs the server on the Frame, pairing |
| [Recovery and OS images](docs/recovery-and-images.md) | Where to download the Frame's OS, what's inside, testing without the headset |
+2 -1
View File
@@ -4,7 +4,7 @@
// copies into the app's resources. Also KDE Connect for the Frame (the same arm64
// packages for every build), into ../frame/kdeconnect/packages as listed in
// ../frame/kdeconnect/packages.json. Everything is pinned by version and SHA-256.
// node build/fetch-deps.js mac arm64 | win x64 | linux x64 arm64
// node build/fetch-deps.js mac arm64 x64 | win x64 | linux x64 arm64
const crypto = require("crypto");
const fs = require("fs");
const https = require("https");
@@ -15,6 +15,7 @@ const PY = "3.12.14+20260924";
const PY_URL = (triple) => "https://github.com/astral-sh/python-build-standalone/releases/download/"
+ `${PY.split("+")[1]}/cpython-${PY}-${triple}-install_only_stripped.tar.gz`;
const PYTHON = {
"mac-x64": ["x86_64-apple-darwin", "7ea9761b9069c10b9a20531d568645849d604c59e9c7f11f6659f1e1790c968e"],
"mac-arm64": ["aarch64-apple-darwin", "c2edb321cd32ec2b170df208db0446dccc4398db602ca27cf2079098fb1f7d9d"],
"win-x64": ["x86_64-pc-windows-msvc", "c5bf8edfe858c1df9891be498b5bbc8761d383df5b9790658b088fea4870433a"],
"linux-x64": ["x86_64-unknown-linux-gnu", "269b2c99e4db15b242bf01832f4fea1e8f1a664f273cff519393f296e9820b41"],
+24 -53
View File
@@ -311,57 +311,28 @@ ipcMain.handle("update:install", (e) => { if (fromUi(e)) installUpdate(); });
// pipe lets it stop SSH on every platform, including Windows where SIGTERM
// terminates Python without running its cleanup block.
const OBS_SCRIPT = path.join(SCRIPTS, "obs-headset-source.py");
let obsChild = null;
let obsState = { state: "idle", alias: "", error: "" };
function publicObs() { return { ...obsState, supported: true }; }
function setObs(state, alias = "", error = "") {
obsState = { state, alias, error };
if (win && !win.isDestroyed()) win.webContents.send("obs:state", publicObs());
return publicObs();
}
function stopObs() {
if (!obsChild) return publicObs();
setObs("stopping", obsState.alias);
if (obsChild.stdin && !obsChild.stdin.writableEnded) obsChild.stdin.end();
return publicObs();
}
ipcMain.handle("obs:status", (e) => fromUi(e) ? publicObs() : null);
ipcMain.handle("obs:start", async (e) => {
if (!fromUi(e)) return null;
if (obsChild) return publicObs();
const alias = activeAlias();
if (!ALIAS_RE.test(alias)) throw new Error("Select a valid headset first.");
if (!fs.existsSync(OBS_SCRIPT)) throw new Error("The OBS helper is missing; reinstall Frame Control.");
const env = { ...process.env, PATH: await loginPath() };
const executable = python || await findPython(env);
if (!executable) throw new Error(PYTHON_HELP);
// A concurrent click or a headset switch may have happened while finding Python.
if (obsChild) return publicObs();
if (alias !== activeAlias()) throw new Error("The selected headset changed; try again.");
const child = spawn(executable, [...PY_FLAGS, OBS_SCRIPT, "--frame", alias, "--control-stdin"],
{ env, stdio: ["pipe", "ignore", "pipe"], windowsHide: true });
obsChild = child;
setObs("starting", alias);
let output = "";
child.stderr.on("data", (chunk) => {
output = (output + chunk.toString("utf8")).slice(-2048);
if (obsChild === child && output.includes("Frame Control OBS stream is ready")) setObs("running", alias);
});
child.once("error", (err) => {
if (obsChild !== child) return;
obsChild = null;
setObs("failed", alias, `Could not start OBS source: ${err.message}`);
});
child.once("exit", (code, signal) => {
if (obsChild !== child) return;
const stopping = obsState.state === "stopping" || quitting;
obsChild = null;
setObs(stopping ? "idle" : "failed", alias,
stopping ? "" : `OBS source stopped (${signal || code}). ${output.trim().split("\n").pop() || "Check SteamVR and SSH."}`);
});
return publicObs();
const { createObsSource } = require("./obs-source");
const obsSource = createObsSource({
spawn,
// Keep the button hidden until native Windows/Frame streaming is verified.
supported: !IS_WIN,
prepare: async alias => {
if (!fs.existsSync(OBS_SCRIPT)) throw new Error("The OBS helper is missing; reinstall Frame Control.");
const env = { ...process.env, PATH: await loginPath() };
const executable = python || await findPython(env);
if (!executable) throw new Error(PYTHON_HELP);
if (quitting || alias !== activeAlias()) throw new Error("The selected headset changed; try again.");
return { executable, args: [...PY_FLAGS, OBS_SCRIPT], env };
},
onState: state => {
if (win && !win.isDestroyed()) win.webContents.send("obs:state", state);
},
});
ipcMain.handle("obs:stop", (e) => fromUi(e) ? stopObs() : null);
const publicObs = () => obsSource.status();
const stopObs = () => obsSource.stop();
ipcMain.handle("obs:status", e => fromUi(e) ? publicObs() : null);
ipcMain.handle("obs:start", (e, port) => fromUi(e) ? obsSource.start(activeAlias(), port) : null);
ipcMain.handle("obs:stop", e => fromUi(e) ? stopObs() : null);
// The page reports the headsets it knows (the server's Devices tab), so the Frame
// menu can switch between them. Only plain names and ids go into the menu.
@@ -373,7 +344,7 @@ ipcMain.on("devices:changed", (e, list) => {
.map(d => ({ id: d.id.slice(0, 80), name: String(d.name || d.alias).slice(0, 60), alias: d.alias, active: !!d.active }));
if (JSON.stringify(next) === JSON.stringify(devices)) return;
devices = next;
if (obsChild && obsState.alias !== activeAlias()) stopObs();
if (obsSource.status().alias && obsSource.status().alias !== activeAlias()) stopObs();
buildMenu();
});
const activeAlias = () => (devices.find(d => d.active) || {}).alias || FRAME;
@@ -765,11 +736,11 @@ if (!app.requestSingleInstanceLock()) {
app.on("before-quit", (event) => {
quitting = true;
stopServer();
if (!obsChild || obsQuitReady) return;
if (!obsSource.child || obsQuitReady) { stopObs(); return; }
event.preventDefault();
if (obsQuitWaiting) return;
obsQuitWaiting = true;
const child = obsChild;
const child = obsSource.child;
let timer;
child.once("close", () => {
clearTimeout(timer);
+59
View File
@@ -0,0 +1,59 @@
// Own one Python relay. Async preparation can be cancelled before a process exists.
const ALIAS = /^[A-Za-z0-9][A-Za-z0-9._-]{0,63}$/;
function createObsSource({ prepare, spawn, onState = () => {}, supported = true }) {
let child = null, attempt = 0;
let state = { state: 'idle', alias: '', port: 15099, error: '', supported };
const status = () => ({ ...state });
function set(next, alias = state.alias, port = state.port, error = '') {
state = { state: next, alias, port, error, supported };
onState(status()); return status();
}
function stop() {
++attempt;
if (!child) return set('idle');
set('stopping');
if (child.stdin && !child.stdin.writableEnded) child.stdin.end();
return status();
}
async function start(alias, port = 15099) {
if (!supported) return status();
if (!ALIAS.test(alias || '')) throw new Error('Select a valid headset first.');
if (!Number.isInteger(port) || port < 1024 || port > 65535) throw new Error('OBS port must be a whole number from 1024 to 65535.');
if (child || state.state === 'starting') return status();
const id = ++attempt;
set('starting', alias, port);
try {
const { executable, args = [], env } = await prepare(alias);
if (id !== attempt) return status();
const proc = spawn(executable, [...args, '--frame', alias, '--port', String(port), '--control-stdin'],
{ env, stdio: ['pipe', 'ignore', 'pipe'], windowsHide: true });
child = proc;
// The helper may exit between a click and closing its control pipe.
proc.stdin.on('error', () => {});
let output = '';
proc.stderr.on('data', chunk => {
output = (output + chunk.toString('utf8')).slice(-2048);
if (child === proc && state.state === 'starting' && output.includes('Frame Control OBS stream is ready'))
set('running', alias, port);
});
proc.once('error', error => {
if (child !== proc) return;
child = null; set('failed', alias, port, `Could not start OBS source: ${error.message}`);
});
// close follows stderr EOF, so the final failure message is available.
proc.once('close', (code, signal) => {
if (child !== proc) return;
const stopping = state.state === 'stopping';
child = null;
set(stopping ? 'idle' : 'failed', alias, port,
stopping ? '' : `OBS source stopped (${signal || code}). ${output.trim().split('\n').pop() || 'Check SteamVR and SSH.'}`);
});
return status();
} catch (error) {
if (id !== attempt) return status();
return set('failed', alias, port, error.message);
}
}
return { start, stop, status, get child() { return child; } };
}
module.exports = { createObsSource };
+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "frame-control",
"version": "0.4.26",
"version": "0.4.38",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "frame-control",
"version": "0.4.26",
"version": "0.4.38",
"license": "MIT",
"devDependencies": {
"electron": "^44.4.5",
+8 -5
View File
@@ -1,7 +1,7 @@
{
"name": "frame-control",
"productName": "Frame Control",
"version": "0.4.26",
"version": "0.4.38",
"description": "Desktop app for managing a Valve Steam Frame over SSH",
"private": true,
"main": "main.js",
@@ -9,10 +9,11 @@
"scripts": {
"start": "env -u ELECTRON_RUN_AS_NODE electron .",
"icon": "env -u ELECTRON_RUN_AS_NODE electron build/make-icon.js",
"dist": "sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --publish never",
"dist:dir": "sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --dir",
"dist": "FRAME_MAC_ARCH=arm64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --publish never",
"dist:dir": "FRAME_MAC_ARCH=arm64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac arm64 && electron-builder --mac --arm64 --dir",
"dist:linux": "node build/fetch-deps.js linux x64 arm64 && electron-builder --linux --x64 --arm64 --publish never",
"dist:win": "node build/fetch-deps.js win x64 && electron-builder --win --x64 --publish never"
"dist:win": "node build/fetch-deps.js win x64 && electron-builder --win --x64 --publish never",
"dist:mac:x64": "FRAME_MAC_ARCH=x86_64 sh ../mac/frame-mac-view/build.sh && node build/fetch-deps.js mac x64 && electron-builder --mac --x64 --publish never"
},
"devDependencies": {
"electron": "^44.4.5",
@@ -36,6 +37,7 @@
},
"files": [
"main.js",
"obs-source.js",
"preload.js",
"install-link.js",
"updater.js",
@@ -54,7 +56,8 @@
"*.html",
"*.js",
"*.css",
"telemetry.json"
"telemetry.json",
"framey-compatibility.json"
]
},
{
+1 -1
View File
@@ -23,7 +23,7 @@ contextBridge.exposeInMainWorld("frameApp", {
restartServer: () => ipcRenderer.invoke("server:restart"), // the "couldn't start" page's Try Again
obs: {
status: () => ipcRenderer.invoke("obs:status"),
start: () => ipcRenderer.invoke("obs:start"),
start: (port) => ipcRenderer.invoke("obs:start", port),
stop: () => ipcRenderer.invoke("obs:stop"),
onState: (cb) => {
ipcRenderer.removeAllListeners("obs:state");
+86
View File
@@ -0,0 +1,86 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const { EventEmitter } = require('node:events');
const { createObsSource } = require('../obs-source');
function fixture(prepare) {
const states = [], children = [];
const source = createObsSource({
prepare: prepare || (async () => ({ executable: 'python', args: ['helper.py'], env: {} })),
spawn(executable, args, options) {
const child = new EventEmitter();
child.stderr = new EventEmitter(); child.stdin = new EventEmitter();
child.stdin.end = () => { child.stdin.writableEnded = true; };
children.push({ child, executable, args, options }); return child;
},
onState: s => states.push(s),
});
return { source, states, children };
}
test('Stop during Python discovery cancels the pending start', async () => {
let resolve;
const f = fixture(() => new Promise(r => { resolve = r; }));
const pending = f.source.start('frame', 15100);
assert.equal(f.source.status().state, 'starting');
f.source.stop();
resolve({ executable: 'python', args: ['helper.py'], env: {} });
await pending;
assert.equal(f.children.length, 0);
assert.equal(f.source.status().state, 'idle');
});
test('late stderr cannot undo Stop; closing allows a fresh start on another port', async () => {
const f = fixture(); await f.source.start('frame', 15100);
const { child, args } = f.children[0];
assert.deepEqual(args.slice(-5), ['--frame', 'frame', '--port', '15100', '--control-stdin']);
child.stderr.emit('data', Buffer.from('Frame Control OBS stream is '));
child.stderr.emit('data', Buffer.from('ready\n'));
assert.equal(f.source.status().state, 'running');
f.source.stop();
child.stderr.emit('data', Buffer.from('last ffmpeg warning\n'));
assert.equal(f.source.status().state, 'stopping');
child.emit('close', 0, null);
assert.equal(f.source.status().state, 'idle');
await f.source.start('other-frame', 15101);
assert.equal(f.source.status().port, 15101);
// An old child cannot overwrite the replacement's state.
child.emit('close', 255, null);
assert.equal(f.source.status().state, 'starting');
});
test('concurrent starts spawn once and preparation failures are retryable', async () => {
let attempts = 0;
const f = fixture(async () => {
if (++attempts === 1) throw new Error('Python missing');
return { executable: 'python', args: [], env: {} };
});
assert.equal((await f.source.start('frame')).state, 'failed');
assert.match(f.source.status().error, /Python missing/);
await Promise.all([f.source.start('frame'), f.source.start('frame')]);
assert.equal(f.children.length, 1);
});
test('invalid ports and aliases cannot spawn; errors and closed pipes remain visible', async () => {
const f = fixture();
for (const port of [0, 1023, 65536, 15099.5, '15100']) {
await assert.rejects(f.source.start('frame', port), /port/i);
}
await assert.rejects(f.source.start('-bad'), /headset/i);
assert.equal(f.children.length, 0);
await f.source.start('frame');
const { child } = f.children[0];
child.stdin.emit('error', Object.assign(new Error('closed pipe'), { code: 'EPIPE' }));
child.stderr.emit('data', Buffer.from('network lost\n'));
child.emit('close', 255, null);
assert.equal(f.source.status().state, 'failed');
assert.match(f.source.status().error, /network lost/);
});
test('an unverified host hides the controls and cannot spawn a relay', async () => {
let spawned = false;
const source = createObsSource({ supported: false, prepare: async () => ({}), spawn: () => { spawned = true; } });
assert.equal(source.status().supported, false);
await source.start('frame');
assert.equal(spawned, false);
});
+10 -4
View File
@@ -4,7 +4,7 @@ A SideQuest backup can contain a small APK and much larger `main.…obb` and
`patch.…obb` files. All of them belong to the same game. Installing only the APK
can leave the game unable to start because its assets are missing.
In **Add / Install → Import Android game** (or **Apps → Browse → Import Android game**), choose the APK and its OBB files together.
In **Add / Install → Import Android game** (or **Apps → Browse → Import Android game**), choose the base APK, any supported splits, and its OBB files together.
You can also drop them anywhere in the window. In the desktop app, dropping the
APK alone finds matching OBB files beside it; dropping a folder containing the
APK and OBBs also works. Browsers can read only the files you explicitly choose.
@@ -37,9 +37,13 @@ are discarded after use or cancellation; abandoned imports expire after an hour
when the importer is next used, and dead-server staging folders are swept at
startup.
This flow handles one ordinary APK and standard OBB files for one game at a time.
Split APKs, XAPK/APKS archives, nested Android/data folders and private save
archives need their own import handling. PC ZIP/folder/EXE imports keep their
This flow handles one base APK, supported native-library or asset splits, and
standard OBB files for one game at a time. It checks the package and version in
each split manifest before touching the headset. The existing Quest merger
rejects resource, code and feature splits and sets with multiple device
variants. A merged APK is re-signed; that can affect a game's licence or login.
XAPK/APKS/APKM archives use the same checks. Nested Android/data folders and
private save archives remain unsupported. PC ZIP/folder/EXE imports keep their
existing route. Quest USB and Meta library imports keep their existing workflow.
Validation covers actual APK parsing, the three-file backup layout, package
@@ -55,3 +59,5 @@ released, and the battery remained at 99%. See [device evidence](evidence/androi
The headset was unworn; this checks transfer and persistence, not rendering,
Resident Evil 4 gameplay, or a game that exits before data can be copied. This
flow does not change APK compatibility or remove licence checks.
The supported-split backup route was checked with generated local fixtures and
existing merger tests, not a real split game on the Frame.
+11 -9
View File
@@ -436,13 +436,13 @@ permissions remain unverified. They do not change APK install or launch behavior
## Local APK/OBB backups and Android bundles
In **Android apps → Import Android game → Choose game files…** (or **Send to Frame**), choose one
standalone APK and its matching `main.<version>.<package>.obb` and/or
base APK, any supported splits, and its matching `main.<version>.<package>.obb` and/or
`patch.<version>.<package>.obb` files together. The desktop app also discovers
matching OBB files beside a lone selected APK. Browser uploads use only the
files you selected. Installed apps can receive OBB-only imports.
You can instead select **one `.xapk`, `.apks`, or `.apkm` archive** containing
one standalone APK and optional matching OBBs. These extensions describe
one base APK, optional supported splits and matching OBBs. These extensions describe
containers, not a guarantee that their contents are supported. OBBs may be
at the archive root, under `<package>/`, or under `Android/obb/<package>/`;
one enclosing backup folder is allowed. Known manifest/icon/signature
@@ -450,7 +450,7 @@ sidecars are ignored; the APK manifest determines the package. Unknown files,
unsafe paths, links, encrypted entries, duplicate paths (including case
collisions), more than 4,096 entries, or more than 16 GiB unpacked are refused.
Staging also keeps 64 MiB of free disk space. Payloads still have the regular
one-APK/99-OBB limit. Ordinary `.zip` files keep the PC-title import route;
100-file/99-OBB limit. Ordinary `.zip` files keep the PC-title import route;
extract an Android ZIP yourself and select its APK/OBBs.
The importer previews the app and files before **Import game & data**.
@@ -463,12 +463,14 @@ data setup. Uploaded and extracted staging is removed on cancellation,
inspection failure, or job completion/failure; abandoned imports expire
through the existing one-hour staging lifecycle. Original local files stay intact.
**Limits:** this backup importer refuses multiple APKs, split-only APKs and
bases marked as requiring splits. It does not select device variants or restore
`Android/data`, private app data, saves, or entitlements. For the separate
restricted native-library/asset split workflow see
[Quest split APKs](quest-import.md#split-apks) and the CLI above. Resource,
code and feature splits are not supported by that merger.
**Limits:** this backup importer requires exactly one base APK. For split sets,
each split must identify the same package and version, and pass the existing
[Quest split merger](quest-import.md#split-apks). It refuses resource, code and
feature splits and does not choose among device variants. Merging re-signs the
APK, which can affect licences. It does not restore `Android/data`, private app
data, saves or entitlements. These split imports have local fixture and merger
tests, but no real split game has been installed with this backup route on the
Frame.
For issue #102, the RE4 report only establishes that an APK attempt failed.
Missing OBBs are a hypothesis; the edition/build, exact files, failing step,
+23 -2
View File
@@ -100,7 +100,21 @@ copy one by hand if you need it.
- Steam Cloud's own folders (`userdata/<account>/<appid>`), shader caches and
screenshots (**Tools → Capture & Live** saves those to Pictures).
- Android apps themselves, their OBB files and shared storage (`/sdcard`).
- Symbolic links (never followed), and single files over 2 GiB.
- Symbolic links, including any ancestor below the home folder of a selected
save or settings path, and single files over 2 GiB. Discovery checks each
component, and packing checks it again before opening each file.
Steam backups use the normal `~/.local/share/Steam` directory tree. A separate
`~/.steam/steam` alias does not affect this route. A library, Proton prefix or
Wine save folder redirected by a symlink below the home folder is skipped,
even if its target is inside home; it is not resolved and backed up elsewhere.
The home folder itself is trusted and may use the host's normal path aliases.
These are path checks, not a filesystem snapshot: a concurrent rename or link
replacement between a check and a read can still race it. Close games and
avoid moving or relinking these folders during backup. This fix rejects links
already present when checked, including ones introduced after discovery; it
does not provide atomic protection against concurrent filesystem changes.
Backups aren't encrypted. Game folders can still hold a launcher's login, and
Android app data can hold an app's, so keep backups private.
@@ -192,11 +206,18 @@ If the button can't help, or the headset isn't reachable:
`tests/test_backup.py` runs the headset-side script (`ui/frame_backup_remote.py`)
for real against a folder laid out like the Frame's home, with only SSH faked:
which paths are picked, that sign-in files and keys never are (also inside game
folders), links never followed, the manifest and its checksums, restore checks
folders), links in save/settings roots and their ancestors refused, the manifest
and its checksums, restore checks
after a reset (game not installed, no Proton folders yet, not signed in), that a
restore replaces only its own files and keeps the old ones, unsafe archives
(`..`, absolute paths, links, other games' folders) writing nothing, backup
names that try to leave the backups folder, and the exact Game Mode command.
Synthetic symlink fixtures cover every component of a Proton save root below
home, including `compatdata/<appid>` and `steamuser/AppData`, plus directory
and file links introduced between discovery and packing. Ordinary Proton and
non-Steam saves, Linux saves, controller layouts, reference settings and home
aliases still pack with their original bytes. These are local fixture checks;
this path fix has not been tested on a headset.
`tests/e2e/test_recovery_kit.py` backs up a Proton save from the fake Frame through
the server, deletes it and restores it. Neither involves a real headset.
+37
View File
@@ -0,0 +1,37 @@
# Connection and streaming lag FAQ
## Does Frame Control lower my streaming lag?
No. Frame Control uses SSH to manage the Frame. SteamVR or Steam Link sends the
game stream. Frame Control does not carry the game stream. It cannot lower your
game-stream ping or fix a stream that stops on the PC. A 40–75 ms ping in a VR
game is not a Frame Control measurement.
You do **not** need the Steam Wireless Adapter to use Frame Control. The app can
connect over Wi-Fi, the Wireless Adapter, or USB if the computer has an SSH
route to the Frame. Use the route that lets the app connect. To improve game
streaming, check the SteamVR or Steam Link connection on the PC and the Frame.
The [wired connection doctor](wired-connection.md) checks only Frame Control's
SSH route. A successful doctor check does not prove that the game stream uses
the cable or has low lag.
## Can I use a USB-A-to-C cable?
A Mac reached the Frame over a USB-C connection on the
`10.86.200.232/29` USB network. That test used a USB-C host port. We have
**not tested a USB-A-to-C cable** with the Frame. A data-capable USB-A-to-C
cable might show a USB network interface on your PC, but this is unknown on
the tested Frame OS and PC hosts. Check whether your PC shows that interface
and whether Frame Control's wired doctor can reach the Frame at
`10.86.200.233`. A charge-only cable cannot carry USB data. You can use Wi-Fi
for Frame Control if the USB route does not work.
## 日本語: 5 ステップで接続
1. [公式リリース](https://github.com/saphid/frame-control/releases/latest)から PC の OS 用ファイルをダウンロードします。Windows は `.exe`、macOS は `.dmg`、Linux は `.AppImage` または `.deb` です。同じリリースの `SHA256SUMS` でファイルを確認してください。
2. PC に Frame Control をインストールして起動します。Windows はスタートメニュー、macOS はアプリケーション、Linux はアプリ一覧から開きます。AppImage の場合は実行権限を付けて開きます。
3. Frame の Steam 設定 → システムで開発者モードを有効にし、開発者設定でユーザーパスワードを設定します。Frame と PC を同じ信頼できるネットワークに接続し、Frame を起こしておきます。
4. PC の Frame Control で **Set Up Connection…** を選びます。Frame が見つからない場合は、Frame の設定で IP アドレスを確認して入力します。macOS では **Devices & connection → + Add a headset…** からアドレスを設定できます。
5. Frame に **Pair new host** が出たら、自分が開始した要求だけを承認します。ペアリングに失敗した場合は、PC のターミナルで開発者モードのパスワードを入力します。接続後、Frame Control に戻って状態を確認します。
Frame Control は管理用の SSH 接続を使います。ゲーム映像は SteamVR / Steam Link が送ります。Frame Control を入れてもゲームの ping は下がりません。無線アダプターは必須ではありません。USB-A-to-C ケーブルで Frame の USB ネットワークが使えるかは、まだ確認できていません。
+12 -4
View File
@@ -1,22 +1,30 @@
# What we have tested
Current for Frame Control **v0.4.26**, 25 October 2026. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
Current for Frame Control **v0.4.38**, 26 October 2026. “Real Frame + physical PC” means an actual headset and a non-virtual computer. “VM only” means a Windows virtual machine, sometimes connected to the real Frame. A CI test or a simulated device is **not** a physical hardware test. The date/version column is the last relevant check, not a promise that every new release was retested on that platform. See each link for the exact procedure and limits.
| Feature | Real Frame + physical PC tested | VM only | Untested or limited | Last check and proof |
|---|---|---|---|---|
| Mac desktop release — tested on a real Mac | Physical MacBook Air (MacBookAir9,1), Intel Core i3, macOS 15.7.7 (24G720): v0.4.35/v0.4.36 DMGs verified and installed; both fail to launch because they are ARM64-only. Separate Intel candidate launched: UI, native preference read/write (restored), bundled Python logs, latest-version check and offline OBS Start/Stop checked; released UI browsed 116 Decky store entries | No | Candidate results are not released-build acceptance. Native Open at Login state, Gatekeeper override, real OBS/Frame stream, native settings across restart, headset transfer and wearer interaction remain unverified | 26 Oct, v0.4.35/v0.4.36 and Intel candidate `6ea9eb2`: [real-Mac evidence](evidence/mac-desktop-2026-10-26.md) |
| Core title smoke test | Linux lxso2 installed and removed reserved native/Proton titles on the real Frame; all 13 steps passed. ARM64 and Windows titles launched | No | The x86_64 title could not launch because Steam Linux Runtime 4.0 was not installed. The headset was unworn; visible rendering and controller input were not checked. Other feature paths retain their separate limits below | 26 Oct, v0.4.37 tag `5239dae`, Frame OS 0.5.6 build `20261022.6153909`: [release smoke evidence](evidence/v0437-release-smoke-2026-10-26.md); [earlier detailed results](evidence/round2-smoke-2026-10-25.json) |
| Windows desktop in the headset | No physical Windows PC test | Windows 11 VM sent a whole desktop to a real Frame; this used an intermediate fix, not the final native DLL | Physical GPU, capture and controller input; individual windows unavailable in bundled DXGI build | 24 Oct, v0.4.10 installer + candidate fix: [VM log](evidence/windows-vm-2026-10-24.md), [PC guide](pc-in-headset.md) |
| Linux desktop in the headset | No | No | Native Linux PC capture is disabled; lxso2 lacked a desktop portal and PipeWire session. The separate Steam `-pipewire` helper is not Frame Control's PC capture | 24 Oct, v0.4.17: [host audit](evidence/linux-pc-host-lxso2-2026-10-24.md), [Steam helper PR #163](https://github.com/saphid/frame-control/pull/163) |
| Mac desktop in the headset | A physical Mac sent its screen/window to a real Frame | No | Current v0.4.26 Mac installer and worn-headset controller input have not been repeated | 28 Sep, pre-v0.4 / Frame OS 0.4.1: [Mac guide and measurement](streaming.md#b-show-the-macs-desktop-inside-the-frame) |
| OBS headset source on Linux | Real Frame to OBS 30 on a Linux host; H.264 video and a synthetic 440 Hz output tone reached a saved recording | No | Real game audio, audible monitoring, perceptual A/V sync and awake headset view | 25 Oct, PR #174 head, shipped in v0.4.22: [OBS log](evidence/obs-media-source-real-2026-10-25.md) |
| OBS headset source on Windows | No physical Windows PC test | No OBS/Frame VM end-to-end test | App Start/Stop path has automated Windows checks only | 25 Oct, v0.4.23: [Windows PR #179](https://github.com/saphid/frame-control/pull/179), [OBS guide](obs-headset-source.md) |
| OBS headset source on Linux | Real Frame to OBS 30.0.2 on a Linux host: 187.367 s, 720p30 H.264/AAC stereo, 5,621 frames, no encoder skips; room passthrough appeared in the recording | No | Synthetic tone was measured, not real game audio or audible listening. Default audio led by about 0.43 s in this setup; a measured +480 ms OBS offset removed residual skew at test resolution. Source-image latency was 1.431 s in one trial; other hosts and long sessions are unverified | 25 Oct, v0.4.30 package plus PR #219 runtime: [validation](evidence/obs-validation-2026-10-25.md) |
| OBS headset source on Windows | No physical Windows PC test | Windows 11 VM helper fixture passed, but a native bridge to the real Frame sent no packets | In-app OBS controls remain hidden; native Windows OBS and firewall path are unverified | 25 Oct, PR #219: [validation](evidence/obs-validation-2026-10-25.md), [OBS guide](obs-headset-source.md) |
| OBS headset source on macOS | No | No | Helper and OBS Media Source not tested on a Mac with a Frame | 25 Oct, v0.4.22: [OBS PR #174](https://github.com/saphid/frame-control/pull/174), [OBS guide](obs-headset-source.md) |
| OBS headset source on a SteamOS / Steam Machine PC | No SteamOS PC or Flatpak OBS runtime test | No SteamOS host VM test | v0.4.27 AppImage launched on Ubuntu x86_64 under Xvfb; the helper sent H.264/AAC from a real Frame to a local UDP receiver. SteamOS read-only root, desktop UI and Flatpak OBS remain unverified | 25 Oct, v0.4.27: [host test](evidence/obs-steamos-host-2026-10-25.md), [OBS guide](obs-headset-source.md#steamos--steam-machine-pc-host) |
| Wired connection doctor | No physical PC/Frame cable test of the doctor | No | Synthetic route/SSH tests; a separate Mac USB-C address observation does not test the doctor or game stream | 25 Oct, v0.4.23: [PR #178](https://github.com/saphid/frame-control/pull/178), [wired guide](wired-connection.md) |
| Windows Wireless Adapter doctor | No physical Steam Wireless Adapter/dropout test | Windows 11 VM ran read-only checks without the adapter or WLAN | Adapter identification, dropouts and recovery on hardware | 24–25 Oct, v0.4.20–0.4.25: [VM log](evidence/windows-wireless-2026-10-24.md), [doctor guide](windows-wireless-doctor.md), [comparison PR #184](https://github.com/saphid/frame-control/pull/184) |
| Linux Wireless Adapter doctor | No Steam Wireless Adapter hardware test | No | Read-only Linux host checks and mocked adapter states; no adapter-specific hardware observation | 24 Oct, v0.4.20: [PR #165](https://github.com/saphid/frame-control/pull/165), [doctor guide](linux-wireless-adapter-doctor.md) |
| Switch PC windows | No physical Windows PC test | No real VM-to-Frame Alt+Tab check recorded | Explicit chord is covered by tests; actual window focus, keyboard layouts and controller interaction are unverified | 25 Oct, v0.4.24: [PR #181](https://github.com/saphid/frame-control/pull/181), [PC guide](pc-in-headset.md) |
| Keyboard and trackpad from Frame Control | A Linux PC sent a click and ASCII keys to a temporary focused window on the real Frame | No | Worn-headset interaction, Unicode delivery and pixel-accurate pointing | 24 Oct, v0.4.19: [received-event log](evidence/pad-gamescope-2026-10-24.md), [PR #66](https://github.com/saphid/frame-control/pull/66) |
| Backup and restore after reset | Same-headset backup, no-op save restore and Return to Game Mode checks | No | Restore **after a factory reset**, replacement restore and Android data restore have not been tested on a headset. No headset reset was done | 24 Oct, v0.4.17: [backup guide](backup-and-recovery.md), [Return to Game Mode log](evidence/return-game-mode-packaged-2026-10-24.json) |
| Passthrough in recordings | No active-passthrough mirror check | No | Standby frame was uniform; whether visible room pixels enter `/dev/video99` is **unknown**. Raw cameras are never captured by Frame Control | 25 Oct, v0.4.21: [headset log](evidence/round3-headset-2026-10-25.md), [recording guide](recording.md#does-record-include-passthrough) |
| Android game backup import | F-Droid Basic APK with synthetic main and patch OBBs installed, transferred and read back on a real Frame | No | v0.4.30 restricted split-APK backup route has generated-fixture and existing merger tests only; no real split game or RE4 gameplay test | 20 Oct OBB headset check; 25 Oct, v0.4.30 split fixtures: [OBB device evidence](evidence/android-import/device.json), [split PR #206](https://github.com/saphid/frame-control/pull/206), [guide](android-backups.md) |
| Passthrough in recordings | Real room pixels in OBS and a production MP4 after safe SteamVR wake | No | **Yes** for the checked 0.5.6 mirror. Raw cameras are not opened. Other games/modes and Steam clips may differ | 25 Oct: [validation](evidence/obs-validation-2026-10-25.md), [recording guide](recording.md#does-record-include-passthrough) |
| Open at login | No Frame needed; Linux autostart file toggled on a physical Linux host with an isolated config directory | No | A full login session and physical Windows/macOS host login have not been checked; OS API calls were unit tested | 25 Oct, v0.4.26: [PR #189](https://github.com/saphid/frame-control/pull/189) |
| Local Frame Control extensions | Example panel displayed live Frame status in a browser preview; the real Frame served a read-only example in the experimental headset panel | No | No wearer-visible extension view; third-party extensions and physical Windows/macOS extension folders untested | 25 Oct, v0.4.29: [PR #194](https://github.com/saphid/frame-control/pull/194), [PR #201](https://github.com/saphid/frame-control/pull/201), [extension guide](extensions.md) |
| Experimental Frame Control SteamVR panel | Frame OS 0.5.6 registered and served the opt-in overlay. A later unattended check safely woke SteamVR and found the panel in stereo compositor and mirror captures; it removed its temporary service and restored power settings | No | No person wore the headset for that check. Physical controller input, scrolling, VR keyboard, comfort and legibility remain unverified. The large status view has browser and packaging checks, not a wearer review | 25 Oct, v0.4.29–0.4.37: [panel PR #201](https://github.com/saphid/frame-control/pull/201), [unattended evidence](evidence/framey-vr-2026-10-25/README.md), [worn checklist](framey-vr-check.md) |
| Experimental Decky Loader manager | Frame OS 0.5.6 ARM64 user-service install/status/update/remove and managed ProtonDB install/update/remove passed earlier. A private Decky 3.3.0 service returned read-only ProtonDB and Steam Status setting RPCs; a later locked check verified the official Notebook default drawing/save/reopen flow and Simple Timer backend events in local Chromium | No | The loader remains opt-in. Installs/updates reject an archive whose Decky name collides with another installed plugin before download and under the headset transaction lock; this safety path has host/fake Frame tests, not a new real-headset collision test. The exact-version official catalog covers 116 plugins: 1 works (Notebook default flow only), 44 partial, 60 broken and 11 not applicable. Most official backends and VR controls remain unverified. Physical controller use and wearer-visible official panels remain unverified | 26 Oct, v0.4.31–0.4.38: [managed store PR #208](https://github.com/saphid/frame-control/pull/208), [name-collision PR #269](https://github.com/saphid/frame-control/pull/269), [catalog PR #266](https://github.com/saphid/frame-control/pull/266), [backend event evidence](evidence/framey-events-backend-2026-10-26.json), [compatibility table](framey-compatibility.md) |
| Experimental Framey VR plugin panels and store | An unattended Frame OS 0.5.6 run showed the Framey sample panel in stereo compositor and mirror captures. Synthetic OpenVR clicks changed a live sample setting, read its Decky backend file and confirmed it after a fresh iframe reopen | No | This was the repository sample, not an official store plugin. Physical controllers, native scrolling, VR keyboard, wearer comfort and legibility remain unverified. CSS Loader and SteamGridDB exact archives passed fake Frame install/remove and panel packing; this does not establish theme or artwork controls in VR. Panel-local backend events and React toasts have local/real-backend checks, but no wearer review. Pause Games and Tailscale Control settings render in local Chromium; their live actions are unverified. The 116-plugin catalog had 60 fake installs/removals and 56 expected blocks; 98 local Chromium initializers were ready and 18 failed. Notebook is marked works only for its default drawing/save/reopen flow | 26 Oct, v0.4.38: [unattended sample evidence](evidence/framey-vr-2026-10-25/README.md), [backend event PR #270](https://github.com/saphid/frame-control/pull/270), [settings/cache PR #271](https://github.com/saphid/frame-control/pull/271), [worn checklist](framey-vr-check.md) |
Release notes must preserve these limits until a newer recorded check changes them. When a feature is retested, add its date, exact app/Frame version, host type and proof here. The older [v0.3.1 matrix](support-matrix.html) is a historical snapshot and does not describe current coverage.
+139 -6
View File
@@ -1,10 +1,104 @@
# Decky Loader on Steam Frame
For the modding-path survey, licence review and update limits, see
[plugin and modding research](plugins-research.md).
**Status, 2026-10-25:** Decky Loader 3.3.0's ARM64 backend starts on Frame OS
0.5.6 and injects into Steam's shared CEF context. Its Decky tab registers in
JavaScript. A usable plugin menu in the Frame's VR shell has **not** been
verified. Frame Control therefore labels its user-service manager experimental.
No individual Decky plugin has been tested on the headset.
ProtonDB Badges loaded in the backend and Gamepad UI plugin registry, but its
VR user interface has not been seen or used.
## Official store plugin audit, 2026-10-25
On a real Frame with Frame OS 0.5.6 build `20261022.6153909`, SteamVR 2.18.2
reported `activity_level` 3 (standby). The battery was 99% before and after.
The test downloaded the official store's current archives, checked each SHA-256
against store metadata, and inspected their manifests and binaries. For seven
non-root candidates, the removable user-service loader started each plugin in
turn. It stopped between plugins. Logs showed `Loaded <name>` for all seven.
The service and test folders were removed after the run; the owned shared lock
was released. **A load message is not proof that a plugin's page, settings, or
action works in VR.** No plugin was tried by a wearer.
| Official store plugin (tested version) | Result | Evidence and limit |
| --- | --- | --- |
| ProtonDB Badges 1.3.4 | Partial | ARM64 backend loaded. Earlier 1.1.0 also registered in the shared Gamepad UI; badges in the VR shell were not seen. |
| CSS Loader 2.1.3 | Partial | Backend loaded; one `SyntaxWarning`. Theme controls and CSS application in VR were not checked. |
| SteamGridDB 1.8.1 | Partial | Backend loaded. Artwork selection and its UI were not checked. |
| Animation Changer 1.3.2 | Partial | Backend loaded. Boot animation replacement was not attempted. |
| Storage Cleaner 1.4.0 | Partial | Backend loaded. No files were cleaned; no UI check. |
| HLTB for Deck 2.0.12 | Partial | Passive plugin loaded. Game page content in VR was not checked. |
| Bluetooth 3.1.1 | Partial | Backend logged `Bluetooth plugin loaded`. Pairing and VR controls were not checked. |
| PowerTools 2.0.3 | Not applicable | Manifest asks for root; archive includes x86_64 Ryzen binaries and targets Steam Deck hardware. The Frame user service blocks it. |
| Audio Loader 1.6.1 | Not applicable | Manifest asks for `_root`; the Frame user service blocks it. |
| Wine Cellar 0.2.1 | Broken on ARM64 | Archive includes an x86_64 backend binary. The store installer blocks it before execution. |
| MagicPods 2.0.21 | Broken on ARM64 | Archive includes an x86_64 `magicpodscore` binary. The store installer blocks it before execution. |
| Decky Recorder | Not in current official store | No matching plugin appeared in the official store list on this date; no archive was installed. Frame Control's own headset panel has a separate recorder. |
The table reflects the tested versions only. Other releases can change their
files or behavior. The official store's digest checks the archive in transit;
it does not certify plugin code. Plugins run with the headset user's access.
For a new plugin, follow the [Frame plugin and extension guide](frame-plugin-author.md).
### Which of these plugins can open a Framey panel?
The separate Framey panel accepts a Frame Control store install with a supported
API v1/v2 frontend or a legacy Decky IIFE frontend in `dist/index.js`.
A backend load does not bypass this frontend check. We downloaded the 11 versions above
again on 25 October 2026 and matched every ZIP's SHA-256 to the official store
catalogue. All 11 had a frontend bundle, but their manifests differed:
| Manifest in the checked archive | Plugins | Framey panel result |
| --- | --- | --- |
| API v2 | ProtonDB Badges 1.3.4 | Eligible; settings rendered in local Chromium. No worn VR check. |
| API v1 | Bluetooth 3.1.1, HLTB for Deck 2.0.12, SteamGridDB 1.8.1, Storage Cleaner 1.4.0, Wine Cellar 0.2.1, MagicPods 2.0.21 | Storage Cleaner rendered its empty-data panel in local Chromium. HLTB started and built a settings view in a local host test; its Steam game page patches have no target. Other panels remain untested. Wine Cellar and MagicPods fail the ARM64 archive check. None has a worn VR result. |
| No `api_version` field | CSS Loader 2.1.3, Animation Changer 1.3.2, Audio Loader 1.6.1, PowerTools 2.0.3 | CSS Loader's legacy IIFE passes the Framey panel packaging check; its theme UI remains untested. Animation Changer's panel remains untested. Audio Loader and PowerTools request root and are blocked. |
The [archive audit record](evidence/framey-official-archive-audit-2026-10-25.json)
has each store ID, exact version, SHA-256, manifest field, and bundle check.
The archive audit itself is static PC inspection. Later local host and fake
Frame tests cover the Storage Cleaner, HLTB, CSS Loader and SteamGridDB cases noted above; none shows
that a plugin is visible or usable in the headset. The earlier real Frame backend checks in the table above
remain the only device evidence for these versions. A new store version needs a
new check because its manifest and binaries can change.
Pinned CSS Loader 2.1.3 and SteamGridDB 1.8.1 archives now pass the fake Frame
managed install/remove flow. CSS Loader's `plugin.json` has no `api_version` and
its older IIFE bundle passes the Framey packaging check added in
[#261](https://github.com/saphid/frame-control/pull/261). The fixture does not
render its theme controls. SteamGridDB declares API v1 and its bundle passes Framey's packaging
check, but it looks up Steam library modules while loading and patches game
context menus. Those modules and menus do not exist in Framey's isolated
iframe, so its artwork picker cannot be called a usable VR panel. Framey does
not apply its Steam library changes. These checks did not run CSS themes or
modify game artwork on the real Frame.
The new store transaction was also exercised on the same real Frame:
**managed loader install → ProtonDB Badges 1.3.4 store install → status →
store update → store remove → managed loader remove**. Status reported the
managed store ID and version while the plugin was installed. The service
remained active after each store change. The battery was 99% before and after.
The test removed its plugin folder, loader, and owned lock. This validates the
store file and service path over SSH, not a visible VR plugin page.
Frame Control's desktop app and opt-in headset panel now show official store
entries. Install, update, and remove need an explicit confirmation. They only
change Frame Control owned plugin folders under
`~/.local/share/frame-control/decky/plugins`. The installer checks the store
hash and archive paths, blocks root plugins and non-ARM64 binaries, and rolls
back an update if the service restart fails. An update is also refused if its
new plugin name is already used by another installed plugin, because Decky
routes backend calls by name. This collision check has local tests only.
The current VR shell does not provide Decky's Steam Deck Quick Access Menu.
Frame Control's headset panel
shows installed plugins and store actions. Its separate Framey iframe hosts
API v2 pages and API v1 bundles that use Decky's modern frontend initializer,
with settings, local routes, and panel toasts where supported.
Steam route patches and system notifications remain unavailable. The panel
still needs a worn-headset visual and controller check. See the
[current compatibility table](frame-plugin-author.md#framey-decky-api-compatibility).
## What was checked on the real headset
@@ -35,6 +129,33 @@ remained in Steam's running web helper until that helper was restarted. After a
web helper restart, both `deckyHasLoaded` and the tab hook were absent. All
temporary trial files and the test's empty managed data folder were removed.
## ProtonDB Badges compatibility test
The [ProtonDB Badges v1.1.0 release](https://github.com/OMGDuke/protondb-decky/releases/tag/v1.1.0)
was tested on the same Frame OS build. It is a popular, passive Decky plugin
(133 GitHub stars at test time) that adds badges to game pages. The published
archive SHA-256 was
`b4c72ff0ffe60b1a14abafe75a62f644cbb6689f398a753a1905c281151d9173`.
Its six archive entries had no links or path traversal, and its manifest declared
`flags: []` and `api_version: 2`. The release contains a frontend bundle and
no backend `main.py`; its source backend only manages its own settings.
The test copied the archive into Frame Control's managed Decky plugin folder,
then installed the official Decky 3.3.0 ARM64 binary as a user service. Decky's
log said `Plugin ProtonDB Badges is passive` and `Loaded ProtonDB Badges`.
`DeckyPluginLoader.plugins` in Steam's `SharedJSContext` contained
`ProtonDB Badges`; `deckyHasLoaded` was true there. The separate `SteamVR`
CEF target had no Decky globals or plugin text, and SteamVR listed no Decky
overlay. The headset was in standby, so no in-headset plugin page or badge
interaction was verified. The backend's unauthenticated root URL returned
HTTP 403, as expected.
The test removed the managed Decky service and binary, the test plugin folder,
and its shared-device lock. The service was no longer running, the plugin list
was empty, the binary and unit were gone, and port 1337 was closed. Decky's
already injected frontend may remain in the running Steam web helper until
Steam normally restarts; the test did not restart Steam or SteamVR.
## Why the official Decky installer is not used
The current [Decky installer](https://github.com/SteamDeckHomebrew/decky-installer/blob/e42a3c828de90673959b4de26cf5c5d2c7830554/cli/install_release.sh)
@@ -58,8 +179,11 @@ its published SHA-256 digest, and checks the ELF architecture. It installs a
officially supported. Plugins that require root, assume `~/homebrew`, or rely
on Steam Deck hardware may fail even if the loader runs. Frame Control lists
plugins already present in its managed folder and the upstream `~/homebrew`
folder; it does not install plugins while their Frame UI and compatibility
are unverified.
folder. The opt-in store manager installs compatible archives only into its
own folder. It cannot make Steam Deck QAM plugin pages visible in Frame VR.
The experimental [Framey panel host](framey-loader.md) can render compatible
plugin settings inside Frame Control's separate SteamVR dashboard panel.
The real headset still needs a worn-user visibility and controller check.
The latest tested release was
[Decky 3.3.0](https://github.com/SteamDeckHomebrew/decky-loader/releases/tag/v3.3.0),
@@ -75,6 +199,11 @@ notice, check the acknowledgement box, and choose **Install**. **Update**
downloads and verifies the latest ARM64 release again. **Remove managed
Decky** disables and removes only Frame Control's user service and binary.
It preserves plugin files and settings so unrelated user data is not deleted.
Open **Official plugin store** to review a plugin, then confirm each install,
update, or remove. Root and x86-only plugins are blocked. The manager only
removes plugin folders that it installed; it leaves other Decky folders alone.
The desktop app and headset panel share one lock for managed Decky changes.
If another change is in progress, wait for it to finish and try again.
Restart Steam or the headset to clear the frontend already injected into its
current web helper process. No action wipes the headset.
@@ -94,6 +223,10 @@ Control refuses to install alongside an upstream system service.
In the headset, open Steam's VR dashboard and look for Decky's plugin tab or
Quick Access Menu after an opt-in install. If none appears, inspect whether
the VR shell exposes a different menu component and whether Decky's frontend
can target it without patching Steam globally. Then test one harmless plugin's
install, visible UI, restart persistence and removal. Until those checks pass,
Frame Control should not describe Decky plugins as supported on the Frame.
can target it without patching Steam globally. Confirm the plugin's visible
UI, controller interaction, and persistence across a normal Steam restart.
Until those checks pass,
Frame Control should not describe Decky plugins as usable in VR yet. A worn
headset check is needed for both the Decky menu and the Frame Control SteamVR
panel; only then can their controller interaction and plugin presentation be
confirmed.
@@ -0,0 +1,79 @@
# Auto-sync retry and headset-selection reliability
Date: 25 October 2026. Base: `d79efb4`, Frame Control v0.4.30.
Issue: [#214](https://github.com/saphid/frame-control/issues/214).
Environment: Linux x86_64, Python 3.12.3, Node 24.15.0.
## Reproduced problems
The existing 19 auto-sync tests passed on the base revision. Added regressions
failed before the implementation: an exhausted clip lost its error, explicit
retry did not recover failed screenshots or clips, and switches around listing
or copying continued the old pass. The original callback interface also had no
way to carry the tick's captured device into the server list reservation.
The final fake-source tests exercise these boundaries:
- Fail screenshots or clips three times, keep checking without further copy
attempts, and retain the source error plus an explicit retry instruction.
- Recover the source and use either Resume or Copy everything now without
restarting. Successful copies stay deduplicated; Resume retains the ledger
even after a local file is deleted. Copy everything now retains its documented
ability to restore deleted files and include older media.
- Reset an exhausted budget while the source still fails: another three
attempts are allowed, rather than unlimited background attempts.
- Save an exhausted item by hand and clear its stale failure on the next list.
- Switch after tick captures A, during a list, after screenshot bookkeeping,
between media kinds, before a transfer, or before transfer bookkeeping.
Interrupted passes do not mark the other headset's IDs or continue copying.
- Switch to B exactly at callback entry through the production `_sync_list`
adapter. `working(A)` refuses before calling the source list, leaving both
ledgers and copy callbacks untouched. The same production reservation blocks
a device switch during a list and rejects stale screenshot/clip transfers.
- Execute the production Settings renderer in Node: Resume is available for
copy errors and disk-full pauses, and hidden for a healthy state.
## Implementation boundary
Each list callback now receives the captured device, like the copy callbacks.
The existing server `working(meant)` mechanism checks that intended headset
under `_work_lock` while reserving work; `devices_post` uses the same lock to
refuse switches during that work. The worker also checks for interruption
around lists and transfers. No new device lock or clip destination logic is
introduced. The server diff is confined to `_sync_list`.
The failed-attempt and error maps are in-memory and reset on explicit retry or
restart. The successful-copy ledger and settings persistence retain their
existing format. Disk-full pauses, offline backoff, clip settling and the
three-attempt limit remain covered by the original tests.
## Checks
- `python3 -m unittest discover -s tests -p test_autosync.py -v`: 33 passed.
- `python3 -m unittest discover -s tests -p test_shot_copy.py -v`: 2 passed.
- `python3 -m unittest discover -s tests -p test_clips.py -v`: 34 passed,
including local ffmpeg coverage.
- `python3 -m unittest discover -s tests -p test_service_regressions.py -v`:
36 passed.
- `python3 -m unittest discover -s tests -p test_page_scripts.py -v`: 5 passed.
- `node --test site/test/*.test.mjs`: 2 test files passed.
- `python3 -m py_compile ui/frame_autosync.py ui/server.py tests/test_autosync.py`
and `git diff --check`: passed.
- `python3 -m unittest discover -s tests -v`: 1,525 tests run in 184.876
seconds, passed with 16 skips. Ran with sandbox escalation for loopback
sockets; test isolation still used throwaway app/SSH data and mocked headset
transport. Final output:
```text
Ran 1525 tests in 184.876s
OK (skipped=16)
```
## Limits and handoff
All new regressions use fake sources and mocked transport; they do not prove
real-headset transfer or UI rendering. No headset was accessed: its shared test
lock was held by another task. The Docker fake-Frame end-to-end suite and
Windows/macOS runs were not performed locally. The coordinator owns review and
merge; this task does not release, change PR #113, or publish announcements.
@@ -0,0 +1,20 @@
# API v1 panel check, 25 October 2026
The unmodified official Storage Cleaner 1.4.0 archive (store ID 50, SHA-256
`1afa1a6f129c5d419de0e0bf0f6db8d8e50385a5659179346e996031ea372591`)
declares `api_version: 1`, but its bundled frontend connects to Decky's modern
frontend API. Framey admitted that bundle from a local store receipt and
rendered it in Chromium inside an iframe with `sandbox="allow-scripts
allow-popups"`.
A test parent returned empty lists and `0B` for the plugin's two list and two
size backend calls. Chromium reported `framey:ready`, displayed Shader Cache
and Compatibility Data sections, and showed all four cleanup buttons disabled.
No cleanup action was invoked. The backend was a stub; the test did not run the
plugin's Python code or connect to a headset.
This confirms a panel shell for this exact archive with empty data. Storage
Cleaner may remove compatibility data and local game saves when used with a
real backend. Its cleanup actions, game names, SteamClient app details, VR
visibility, and controller input remain unverified on Frame. Do not infer that
its deletion controls are safe or complete in VR from this browser check.
@@ -0,0 +1,16 @@
# Bluetooth 3.1.1 compatibility fixture, 25 October 2026
The unmodified official Decky store archive for Bluetooth 3.1.1 (store ID 18,
SHA-256 `f07f7b74f31da15b5e3a8234a3f00faa01365b56b8f496aca7bb79120be7b8a5`)
passes Frame Control's archive rules. The fake Frame e2e harness installed it
through the store API, verified the managed receipt and frontend bytes, then
removed it. An earlier real Frame check recorded the backend's `Bluetooth
plugin loaded` line while SteamVR was in standby.
In a local Node host test, its official frontend starts and builds an initial
panel tree. Framey supplies empty Steam token maps and readable English
fallbacks for the three Bluetooth labels that lack plugin-owned fallbacks.
The test leaves React effects and click
handlers inert and sends no backend calls. It does not inspect paired devices,
change Bluetooth state, exercise a controller, or prove the panel is visible in
VR. No worn-headset check has passed for this plugin.
@@ -0,0 +1,36 @@
# Framey loader evidence, 25 October 2026
## Local browser and fake Frame
The official Decky store returned 116 validated entries. ProtonDB Badges was
entry 14, release 1.3.4, SHA-256
`90a3453ac02709cad64096e7539fd8141fa56f99ae3441fc24a4990dc9684358`.
Its published ZIP passed Frame Control's store manifest and path validator. The current
`dist/index.js` bundle was loaded in an opaque-origin iframe in local Chromium
with the Framey React/DFL shim. The [browser screenshot](framey-browser-2026-10-25.png)
shows the plugin's settings panel. A pointer click on **Enable Badge on
Library** issued `set_setting('settings', …)` through the iframe's request
bridge. The local test parent returned a stub backend reply; it did not use a
real headset or Decky backend. A separate fake Frame CEF fixture returned
`get_setting` and `set_setting` responses through Frame Control's CDP bridge;
that fixture does not model the real Decky process.
The disposable fake Frame end-to-end harness passed the store catalogue,
acknowledgement and HTTP auth checks, hash-verified install, update, and
removal through the real Frame Control HTTP server and SSH transaction. The
full fake Frame suite passed 48 tests; the full unit suite passed 1,559 tests
(16 skipped). Unit tests covered unsafe archives,
unmanaged-folder preservation, asset isolation, backend-call scope,
and safe aborts of the worn-headset check.
## Real headset status
Read-only SSH on Frame OS 0.5.6 found battery at 98–99%. SteamVR activity was
initially 3 (standby), briefly 0, then 3 again. During the active probe the
shared `/tmp/frame-test.lock` belonged to `obs-aacapv3evh-20261025`. It later
became free after SteamVR returned to standby. Framey did not acquire, replace,
or remove it. The active probe found no installed Frame Control VR panel or
Framey plugin; the scripted worn check exited before acquiring a lock or
altering the headset. There is **no** wearer-visible VR
menu screenshot, controller-input proof, or live settings-persistence result
from this round.
Binary file not shown.

After

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@@ -0,0 +1,19 @@
# Framey cache check, 25 October 2026
The official Steam Status 1.2.3 ZIP pinned in
`tests/fixtures/framey-official/123.zip` was loaded through Framey's local
HTTP panel in Chromium. The iframe retained `sandbox="allow-scripts
allow-popups"`, so its native storage remained unavailable. The new Framey
storage facade accepted a set/get probe without a `SecurityError`. Steam
Status rendered and issued four `get_settings` calls to a stub parent backend.
Its `steamstat_last_status` cache entry was about 33 KiB, below the bridge's
128 KiB cap. After reopening the iframe, the parent supplied the saved cache
snapshot and the plugin wrote the same cache key again. The browser log had
zero `SecurityError` or `localStorage` errors.
The parent was a local test page with in-memory Decky backend replies. One
public status fetch also failed in the test browser, so this check does not
establish offline correctness or the freshness of Steam Status data. The
per-plugin save/reopen protocol, stale panel session rejection, and cache
limits are covered by `tests/page/framey_cache.mjs`. Frame OS persistence,
live Decky settings, VR visibility, and controller input remain unverified.
@@ -0,0 +1,418 @@
{
"checkedAtUtc": "2026-10-26T00:12:47.296778+00:00",
"method": "Local Chromium actual Framey headset page and opaque official plugin iframe; production method/event bridge relayed by SSH to real ARM64 Decky 3.3.0 in a private removable user service. Test relay restricts RPC methods and timer durations. Backend code is unmodified, no fake plugin replies. Only file paths to private install and outer status/data APIs differ. Not worn VR.",
"decky": {
"version": "v3.3.0",
"sha256": "8ef5dcf36cbbbb6e97201a6baed5d79c4cc44ec27789fc9af1c5b6ae8f0b25b6"
},
"hostSourceSha256": {
"framey-host.js": "3bad52546c0b78c20e6479c91899f1f3864b74687c6fce37e776abededfb5f1c",
"framey-events.js": "89046f4c89bdab0f578b910170a044d5ada540db0f7b71d6a370c68b4b008c3f",
"framey_panel.py": "8ca4b3ba5f0d51c51bb3601f9ccd24c4af397fbf8f63c383a3042e1ae3f7b39b",
"headset.html": "ebaf1711639a929ec7287c01dbbbe8eb08f000b852fdc877f31c9d99e5fe69fc"
},
"before": {
"battery": [
100
],
"decky": "inactive",
"panel": "inactive"
},
"after": {
"battery": [
100
],
"decky": "inactive",
"panel": "inactive"
},
"powerSettingsChanged": false,
"plugins": [
{
"id": 19,
"name": "Notebook",
"version": "0.1.5",
"sha256": "c35b09de4bba4b4157fbe84cb7b0d20fc3924f78fa3c48ae17686b4314c1cc0c",
"calls": [
{
"id": 19,
"method": "listPages",
"args": [
{
"appid": 0
}
],
"result": {
"result": {
"result": [],
"success": true
}
}
},
{
"id": 19,
"method": "loadLastSelectedPage",
"args": [
{
"appid": 0
}
],
"result": {
"result": {
"result": 0,
"success": true
}
}
},
{
"id": 19,
"method": "loadPage",
"args": [
{
"appid": 0,
"page": 0
}
],
"result": {
"result": {
"result": {
"page": 0,
"timestamp": 0,
"empty": true,
"data": ""
},
"success": true
}
}
},
{
"id": 19,
"method": "savePage",
"args": [
{
"appid": 0,
"page": 0,
"data": "[{\"drawMode\":true,\"strokeColor\":\"white\",\"strokeWidth\":4,\"paths\":[{\"x\":583.3984375,\"y\":155.997802734375}]}]"
}
],
"result": {
"result": {
"result": {
"timestamp": 1792973680303
},
"success": true
}
}
},
{
"id": 19,
"method": "listPages",
"args": [
{
"appid": 0
}
],
"result": {
"result": {
"result": [
{
"page": 0,
"timestamp": 1792973680303,
"empty": false
}
],
"success": true
}
}
},
{
"id": 19,
"method": "loadLastSelectedPage",
"args": [
{
"appid": 0
}
],
"result": {
"result": {
"result": 0,
"success": true
}
}
},
{
"id": 19,
"method": "loadPage",
"args": [
{
"appid": 0,
"page": 0
}
],
"result": {
"result": {
"result": {
"page": 0,
"timestamp": 1792973680303,
"empty": false,
"data": "[{\"drawMode\":true,\"strokeColor\":\"white\",\"strokeWidth\":4,\"paths\":[{\"x\":583.3984375,\"y\":155.997802734375}]}]"
},
"success": true
}
}
}
],
"events": [],
"checks": {
"pointerStrokeSaved": true,
"sameStrokeLoadedAfterBackendRestart": true,
"defaultAppId": 0,
"existingNotesTouched": false
}
},
{
"id": 96,
"name": "Simple Timer",
"version": "1.0.0",
"sha256": "973d927e9d9a1feec04679c564af7e389a729b6735d2a988ffc2cb46ce4eb312",
"calls": [
{
"id": 96,
"method": "load_remaining_seconds",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "load_subtle_mode",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "load_recents",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "start_timer",
"args": [
300
],
"result": {
"result": null
}
},
{
"id": 96,
"method": "cancel_timer",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "start_timer",
"args": [
5
],
"result": {
"result": null
}
},
{
"id": 96,
"method": "load_remaining_seconds",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "load_recents",
"args": [],
"result": {
"result": null
}
},
{
"id": 96,
"method": "load_subtle_mode",
"args": [],
"result": {
"result": null
}
}
],
"events": [
{
"sequence": 1,
"event": "simple_timer_seconds_updated",
"args": [
0
]
},
{
"sequence": 2,
"event": "simple_timer_subtle",
"args": [
true
]
},
{
"sequence": 3,
"event": "simple_timer_refresh_recents",
"args": [
[]
]
},
{
"sequence": 4,
"event": "simple_timer_refresh_recents",
"args": [
[
300
]
]
},
{
"sequence": 5,
"event": "simple_timer_seconds_updated",
"args": [
300
]
},
{
"sequence": 6,
"event": "simple_timer_seconds_updated",
"args": [
294.9945251941681
]
},
{
"sequence": 7,
"event": "simple_timer_seconds_updated",
"args": [
289.99201130867004
]
},
{
"sequence": 8,
"event": "simple_timer_seconds_updated",
"args": [
284.9877219200134
]
},
{
"sequence": 9,
"event": "simple_timer_seconds_updated",
"args": [
0
]
},
{
"sequence": 10,
"event": "simple_timer_refresh_recents",
"args": [
[
5,
300
]
]
},
{
"sequence": 11,
"event": "simple_timer_seconds_updated",
"args": [
5
]
},
{
"sequence": 12,
"event": "simple_timer_seconds_updated",
"args": [
-0.005679607391357422
]
},
{
"sequence": 13,
"event": "simple_timer_seconds_updated",
"args": [
0
]
},
{
"sequence": 14,
"event": "simple_timer_event",
"args": [
"Your session has ended!",
true
]
},
{
"sequence": 1,
"event": "simple_timer_seconds_updated",
"args": [
0
]
},
{
"sequence": 2,
"event": "simple_timer_refresh_recents",
"args": [
[
5,
300
]
]
},
{
"sequence": 3,
"event": "simple_timer_subtle",
"args": [
true
]
}
],
"checks": {
"uiStart300Seconds": true,
"uiCancel": true,
"shortTimer5Seconds": true,
"completionToastVisible": true,
"recentTimersAndSubtleModeSurvivedRestart": true,
"subscriptionsAfterPanelClose": 0
},
"upstreamError": "Simple Timer 1.0.0 _main after restarting with an expired timer raises AttributeError: 'Plugin' object has no attribute 'timer_task' (main.py:94,129). Frontend read requests still load recent timers and subtle mode."
}
],
"cleanup": {
"baseAbsent": true,
"unitAbsent": true,
"serviceActive": false,
"independentlyRechecked": true,
"lockReleased": true
},
"regressions": {
"unitTests": 1606,
"unitSkips": 16,
"browserPlugins": 116,
"browserReady": 96,
"browserFailed": 20,
"fakeFrameInstalled": 60,
"fakeFrameRejected": 56
},
"limitations": [
"Timer sound asset and suspend action unsupported; no suspend/power action run.",
"Closing a Framey panel removes its event channel; it is not a global background notification service.",
"Notebook default notebook only (appid 0): no per-game auto-selection or background artwork.",
"No worn VR, physical controller, keyboard, or optical check."
]
}
+25
View File
@@ -0,0 +1,25 @@
# Legacy Decky frontend bridge
The exact official MusicControl 1.1.6 archive (`12.zip` in the test fixtures)
has no `api_version` field and returns its initializer from a Decky IIFE.
Framey now wraps that expression in an ES module inside the existing
opaque-origin iframe. It passes a legacy `serverAPI` to the initializer.
Local Chromium ran the unchanged official frontend, including React effects,
with all backend calls rejected and network access blocked. It emitted
`framey:ready` without a JavaScript startup error during the observation window.
This proves initialization, not playback, MPRIS access, or a useful populated UI.
The fake Frame installed, packed, checked the frontend bytes and removed this
exact archive. Its synthetic Sample Panel also read a legacy keyword argument,
wrote a setting, and read that setting through the modern API. This exercised
the real HTTP → SSH → CDP path with a fake Decky backend. The RPC contract was
checked against Decky's `handle_plugin_method_call_legacy`: it calls with a
keyword object and returns `{success, result}`. Invalid argument shapes and
unmanaged plugin IDs are rejected.
Verification: `python3 -m unittest discover -s tests -p 'test_framey*.py'`
(21 passed), `node tests/page/framey_actions.mjs`, and
`scripts/e2e.sh test_framey` (2 passed). No official Python backend code or
headset state was changed by these checks. Real Frame backend behavior,
controller input, playback and worn VR use remain unverified.
@@ -0,0 +1,97 @@
{
"checkedAtUtc": "2026-10-26",
"plugin": {
"id": 125,
"name": "Decky Localsend",
"officialArchiveStatus": "x86_64; blocked; no substitutions or safeguard changes"
},
"source": {
"url": "https://github.com/MoYoez/LocalSend-Go",
"revision": "66edc509a28b9f877e7374504892dcbc653a4da4",
"license": "MIT",
"licenseUrl": "https://github.com/MoYoez/LocalSend-Go/blob/66edc509a28b9f877e7374504892dcbc653a4da4/LICENSE",
"pluginLicense": "BSD-3-Clause; distinct from the MIT helper",
"officialElfBuildInfo": "Go 1.25.7, CGO_ENABLED=0, GOARCH=amd64; no embedded VCS revision. Exact source correspondence unproven."
},
"build": {
"toolchain": "go1.25.7",
"environment": {
"GOTOOLCHAIN": "go1.25.7",
"CGO_ENABLED": "0",
"GOOS": "linux",
"GOARCH": "arm64"
},
"command": "go build -trimpath -o localsend-core .",
"elfMachine": 183,
"architecture": "aarch64",
"staticallyLinked": true,
"sha256": "e79238f6051ce34f172f765ae918d3d902b819e27377989a55e5b1eba10e46f9",
"rebuildSha256Matches": true
},
"realFrame": {
"os": "Frame OS 0.5.6 ARM64",
"sharedLockOwner": "kp0z857q58-live-steam-reads-20261026",
"helpExitCode": 0,
"officialBackendFlagsAllRecognized": true,
"helpFlags": [
"-doNotMakeSessionFolder",
"-log",
"-scanTimeout",
"-skipNotify",
"-useAlias",
"-useAutoSave",
"-useAutoSaveFromFavorites",
"-useConfigPath",
"-useDefaultUploadFolder",
"-useDownload",
"-useHttp",
"-useMultcastAddress",
"-useMultcastPort",
"-usePin",
"-useReferNetworkInterface",
"-useWebOutPath"
],
"runtimeExitCode": 0,
"isolation": "unshare -Urn; loopback and private veth pair only; no external interface/default route",
"receiving": "-useAutoSave=false and -useAutoSaveFromFavorites=false; no upload/transfer requests",
"notifications": "-skipNotify",
"readOnlyRequest": "GET http://127.0.0.1:53317/api/localsend/v2/info",
"result": {
"ok": true,
"protocolVersion": "2.0",
"deviceType": "headless",
"responseKeys": [
"alias",
"deviceModel",
"deviceType",
"download",
"fingerprint",
"version"
],
"aliasMatches": true
},
"cleanup": {
"helperExited": true,
"filesCreated": [
"config.yaml",
"helper.log"
]
},
"privateDirectoryAbsent": true,
"servicesInstalledOrStarted": false,
"powerChanges": false,
"sharedLockReleasedAfterTests": true,
"independentReacquireAudit": "Deferred: another job had acquired the shared lock; it was left untouched. The helper process exited and TemporaryDirectory removal completed within the original locked probe."
},
"failedProbe": {
"interface": "loopback only",
"result": "Upstream rejects lo as a discovery interface and exits. Repeated with a veth pair wholly inside the private namespace; no source changes."
},
"unverified": [
"Exact source correspondence to shipped official ELF",
"Unmodified official Python backend invoking this ARM64 artifact",
"HTTPS, discovery on real network, pairing and file transfers",
"Framey frontend/proxy protocol integration",
"Worn VR/controller/keyboard"
]
}
@@ -0,0 +1,57 @@
# LocalSend ARM64 build and isolated Frame probe
The official Decky Localsend archive remains **broken/blocked**: its helper is
x86_64. A source rebuild is now proven to execute on the ARM64 Frame and answer
the LocalSend 2.0 info endpoint. This is a core runtime result, not a working
official-plugin or file-transfer claim. [Machine-readable evidence](framey-localsend-arm64-2026-10-26.json)
records the exact scope and cleanup.
## Reproduce the build
The helper is MIT-licensed; the separate official Python plugin is BSD-3-Clause.
Use the pinned helper source and retain its license for any redistribution.
No binary is redistributed in Frame Control, and no installer digest or
architecture safeguard was changed.
```sh
framey_build_dir=$(mktemp -d)
git clone https://github.com/MoYoez/LocalSend-Go "$framey_build_dir/source"
git -C "$framey_build_dir/source" checkout --detach 66edc509a28b9f877e7374504892dcbc653a4da4
cd "$framey_build_dir/source"
env GOTOOLCHAIN=go1.25.7 CGO_ENABLED=0 GOOS=linux GOARCH=arm64 \
go build -trimpath -o "$framey_build_dir/localsend-core" .
sha256sum "$framey_build_dir/localsend-core"
```
Two builds produced the same static aarch64 ELF SHA-256:
`e79238f6051ce34f172f765ae918d3d902b819e27377989a55e5b1eba10e46f9`.
The official ELF uses Go 1.25.7 too, but embeds no VCS revision, so the exact
source correspondence is still unproven. The rebuilt helper recognizes every
CLI flag supplied by the official Python backend.
## Real Frame scope
Tests ran under the normal atomic `/tmp/frame-test.lock` with a private temporary
directory. `-h` exited before configuration or networking. For the health probe,
`unshare -Urn` created a private user/network namespace with loopback and a veth
pair entirely inside it: no external interface or default route. The veth used
the documentation-only `192.0.2.1/24` address. Upstream rejects a loopback-only
discovery interface, which is why the second isolated attempt used a veth.
The helper used a private config/upload path, `-skipNotify`,
`-useAutoSave=false`, `-useAutoSaveFromFavorites=false`, `-useHttp=true`,
`-useReferNetworkInterface probe0` and `-scanTimeout 1`. The test client sent only
`GET /api/localsend/v2/info` over loopback; it returned version `2.0`, device type
`headless` and the private test alias. No upload, transfer, pairing or external
discovery request ran. The helper exited; its private config/log and executable
directory were removed; no service or power setting changed. The lock was
released. An independent cleanup reacquisition found another job's lock and
left it alone; cleanup success comes from the original probe's process wait and
temporary-directory exit, not that deferred audit.
Before enabling an ARM64 official package, verify the unmodified Python backend
and frontend/proxy protocol with this source revision, then HTTPS, discovery and
an explicitly safe private transfer. The official store must publish a matching
ARM64 archive or Frame Control must gain a separately reviewed, digest-scoped
build/package path. Compiling the core does not justify accepting the current
x86 archive or marking the full plugin works.
@@ -0,0 +1,116 @@
{
"checkedAtUtc": "2026-10-25",
"source": "https://plugins.deckbrew.xyz/plugins",
"method": "Downloaded exact current official store versions; local SHA-256 matched each store hash; inspected ZIP plugin.json and dist/index.js without running plugin code.",
"limit": "Static inspection on PC. Prior backend load results are documented in docs/decky-frame.md; VR visibility and controller input remain unverified.",
"plugins": [
{
"storeId": 7,
"name": "CSS Loader",
"storeVersion": "2.1.3",
"sha256": "99beaf1374af82408e6d056e0b0147e5fca544e1035fa7ab88419231697bc231",
"manifestApiVersion": null,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 14,
"name": "ProtonDB Badges",
"storeVersion": "1.3.4",
"sha256": "90a3453ac02709cad64096e7539fd8141fa56f99ae3441fc24a4990dc9684358",
"manifestApiVersion": 2,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 16,
"name": "Audio Loader",
"storeVersion": "1.6.1",
"sha256": "fd5a090c2e2cd4da6723d7bd08937ab31b9f8d4663510431713da531343e303f",
"manifestApiVersion": null,
"manifestFlags": [
"_root"
],
"frontendBundle": true
},
{
"storeId": 18,
"name": "Bluetooth",
"storeVersion": "3.1.1",
"sha256": "f07f7b74f31da15b5e3a8234a3f00faa01365b56b8f496aca7bb79120be7b8a5",
"manifestApiVersion": 1,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 21,
"name": "PowerTools",
"storeVersion": "2.0.3",
"sha256": "47614f53b8c538c4caa15f89a01e4ab106fa328e89f78545bacb3166d104d964",
"manifestApiVersion": null,
"manifestFlags": [
"root",
"global-dfl"
],
"frontendBundle": true
},
{
"storeId": 23,
"name": "Animation Changer",
"storeVersion": "1.3.2",
"sha256": "f2c62b90ca60d8a80b6d0f75d8027552b1509c7a05842c6f4a24a9072846d133",
"manifestApiVersion": null,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 26,
"name": "HLTB for Deck",
"storeVersion": "2.0.12",
"sha256": "bd54a23b0b8ec0798aa590e5be236522a593529d7680e77fb888e2971bf3d558",
"manifestApiVersion": 1,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 36,
"name": "SteamGridDB",
"storeVersion": "1.8.1",
"sha256": "e84f5b1f111af8862b06218479491fbf61036e1bfd9f16f93f9901e9b9ebc5e0",
"manifestApiVersion": 1,
"manifestFlags": [
"debug"
],
"frontendBundle": true
},
{
"storeId": 50,
"name": "Storage Cleaner",
"storeVersion": "1.4.0",
"sha256": "1afa1a6f129c5d419de0e0bf0f6db8d8e50385a5659179346e996031ea372591",
"manifestApiVersion": 1,
"manifestFlags": [],
"frontendBundle": true
},
{
"storeId": 68,
"name": "Wine Cellar",
"storeVersion": "0.2.1",
"sha256": "7e077b933c234414d172b5c6d1c804b026bf39fa4e18e6663495a282637031e8",
"manifestApiVersion": 1,
"manifestFlags": [
"debug"
],
"frontendBundle": true
},
{
"storeId": 82,
"name": "MagicPods",
"storeVersion": "2.0.21",
"sha256": "abe2eef5788cb3ff6e73fcb9783e30a54b127e28c761a9bf99e64ab5fc4be9ab",
"manifestApiVersion": 1,
"manifestFlags": [],
"frontendBundle": true
}
]
}
@@ -0,0 +1,66 @@
{
"timeUtc": "2026-10-25T23:35:22.022586+00:00",
"method": "Real Frame ARM64 Decky 3.3.0, isolated removable user service; explicit read-only plugin methods only",
"plugins": [
{
"id": 14,
"version": "1.3.4",
"sha256": "90a3453ac02709cad64096e7539fd8141fa56f99ae3441fc24a4990dc9684358",
"method": "get_setting",
"result": {
"result": "default"
},
"errors": [
"Transient CEF reconnect during Decky frontend injection; succeeded on retry."
]
},
{
"id": 123,
"version": "1.2.3",
"sha256": "9053308e04a74f44745b45b9f4f50af3673348d367e7b14bacc5677de707ac4e",
"method": "get_settings",
"result": {
"keys": [
"enable_notification_antiflood",
"enable_notifications",
"gateway_api_key",
"gateway_url",
"refresh_interval_seconds",
"show_history",
"show_regions",
"show_trending_games"
],
"defaultRefreshInterval": 120
},
"errors": []
}
],
"before": {
"battery": [
100
],
"deckyService": "inactive",
"panelService": "inactive"
},
"service": {
"created": true
},
"decky": {
"version": "v3.3.0",
"sha256": "8ef5dcf36cbbbb6e97201a6baed5d79c4cc44ec27789fc9af1c5b6ae8f0b25b6"
},
"passed": true,
"cleanup": {
"baseAbsent": true,
"unitAbsent": true
},
"after": {
"battery": [
99
],
"deckyService": "inactive",
"panelService": "inactive"
},
"lockReleased": true,
"cleanupErrors": []
}
@@ -0,0 +1,26 @@
# Framey session cache browser check, 25 October 2026
Frame Control v0.4.34's opaque Framey iframe made the official Steam Status
1.2.3 frontend log `SecurityError` for its `localStorage` cache. This follow-up
used a per-panel memory substitute. It did **not** change the iframe's sandbox
flags or give plugin code Frame Control's UI key.
A local Chromium page loaded the unmodified official Steam Status 1.2.3 archive
from `tests/fixtures/framey-official/123.zip` (SHA-256
`9053308e04a74f44745b45b9f4f50af3673348d367e7b14bacc5677de707ac4e`).
The page used `sandbox="allow-scripts allow-popups"` and returned `{}` for
four `get_settings` calls. That reply was a stub, not the Decky backend.
The iframe sent `framey:ready`. Its test script wrote and read a cache item.
The parent could not read the iframe document (`contentDocument` was null).
The plugin displayed Steam Status, Store, Community, WebAPI, Connection
Managers and Players Online. Its public status request returned HTTP 200.
No cache `SecurityError` appeared in the captured console, while the
same archive had logged that error with the v0.4.34 host.
Node host tests also checked item updates, removal, clear, key order, string
conversion, quota rejection, and preservation of an existing item after a
rejected write. The substitute keeps at most 256 items and 512 KiB of keys and
values **in memory**. Closing or reloading the panel loses this cache. This
check did not test offline behavior, persistent plugin settings, a live Decky
backend, SteamVR visibility, controller input, or headset performance.
@@ -0,0 +1,99 @@
{
"checkedAtUtc": "2026-10-26T00:40:00Z",
"scope": "Actual SteamClient parameterless reads through Steam CEF on ARM64 Frame. Official frontends ran in local Chromium with plugin backend/network calls denied. Private loopback relay used the production read bridge with fixture installed-plugin status and the real frame_steam module supplied in memory because the optional headset service was not deployed. This does not verify a deployed real-Frame HTTP endpoint.",
"allowlist": [
"User.GetIPCountry",
"InstallFolder.GetInstallFolders",
"System.GetSystemInfo"
],
"probeResults": {
"GetIPCountry": {
"ok": true,
"type": "string",
"length": 2,
"value": "redacted"
},
"GetInstallFolders": {
"ok": true,
"folders": 1,
"apps": 29,
"pathsAndTitles": "redacted"
},
"GetSystemInfo": {
"ok": true,
"fields": 27,
"identifiers": "redacted"
}
},
"officialPanels": {
"IsThereAnyDeal for Deck": {
"observation": {
"id": 81,
"name": "IsThereAnyDeal for Deck",
"ready": true,
"error": null,
"logs": [],
"methods": [
"settings_load",
"settings_save"
]
},
"countryDropdownMatchesLiveFrameValue": true,
"backendSettingsSave": "attempted by official frontend; denied; no setting written",
"dealLookups": "not run"
},
"Deck Settings": {
"observation": {
"id": 93,
"name": "Deck Settings",
"ready": true,
"error": null,
"logs": [
{
"kind": "error",
"message": "[decky-game-settings:AuthorFooter] Error fetching avatar image: Error: Decky proxy fetch is unavailable in Framey"
},
{
"kind": "error",
"message": "[decky-game-settings:GameSelectView] Error fetching installed games: TypeError: Cannot read properties of undefined (reading 'allGamesCollection')"
}
],
"methods": []
},
"remainingBlocker": "collectionStore.allGamesCollection"
}
},
"boundariesTested": [
"Only three explicit zero-argument APIs",
"Installed store plugin required",
"Headset-service gate",
"Iframe source and current session required",
"Late replies dropped after reopen",
"256 KiB UTF-8 response cap and socket cleanup"
],
"deviceState": {
"sharedLock": "owned normally; released after testing",
"servicesInstalledOrStarted": false,
"powerChanges": false,
"deviceFilesForSteamProbe": false
},
"unverified": [
"Deployed headset HTTP endpoint",
"Plugin backend settings/deal lookups",
"Steam page patches and live library context",
"Worn VR/controller/keyboard"
],
"catalogRefresh": {
"source": "https://plugins.deckbrew.xyz/plugins",
"checkedAtUtc": "2026-10-26T00:44:00Z",
"visiblePlugins": 116,
"idVersionDigestChanges": 0
},
"localRegressionAudit": {
"exactArchivedFrontends": 116,
"ready": 98,
"failed": 18,
"initializationRegressions": 0,
"pluginBackendAndNetworkActions": "denied, including live Steam read APIs"
}
}
@@ -0,0 +1,28 @@
# Steam Status in the local Framey browser, 25 October 2026
This check used the unmodified official Steam Status 1.2.3 archive already
pinned in `tests/fixtures/framey-official/123.zip`. Its SHA-256 is
`9053308e04a74f44745b45b9f4f50af3673348d367e7b14bacc5677de707ac4e`.
The archive declares Decky API v2. No headset was contacted for this check.
On a Linux PC, we extracted the archive to a disposable plugin folder with a
Frame Control store receipt. A local HTTP server served the page from
`framey_panel.panel(123)`, Frame Control's React 18.3.1 runtime and its
`framey-host.js`. A parent page put the panel in an iframe with
`sandbox="allow-scripts"` and returned `{}` for the plugin's `get_settings`
backend calls. This was a **stub**, not the Decky service.
Chromium reported `framey:ready` and four `get_settings` calls. The page showed
Steam Status, Store, Community, WebAPI, Connection Managers, Players Online,
and other controls. Its own public `https://steamstatus.schelstraete.org/api/v1/status`
request returned HTTP 200 and populated the status view. A click on **Refresh**
sent Framey's trusted pointer event to the parent; this test did not prove a
fresh status fetch or settings write. The [browser screenshot](framey-steam-status-browser-2026-10-25.png)
contains only the local test page and public service data.
The plugin logged `SecurityError` while reading and writing `localStorage` in
the opaque-origin iframe. It caught the errors and rendered anyway. Its cache
and offline behavior in Framey are **not verified**. The real Decky backend,
live settings, SteamVR visibility, controller input and headset performance
were not tested. This result supports only local frontend rendering for this
exact archive and Frame Control v0.4.34 host code.
Binary file not shown.

After

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@@ -0,0 +1,107 @@
{
"checkedAtUtc": "2026-10-26T00:29:00Z",
"scope": "Exact archived frontends only. Production Framey host with bounded SteamClient JSON cache, image fallback and inert Steam subscriptions/context. Opaque iframe; all backend calls and network denied. No headset or plugin backends used in this follow-up.",
"baseHostCommit": "52a0974",
"before": {
"ready": 96,
"failed": 20
},
"after": {
"ready": 98,
"failed": 18
},
"regressions": [],
"observations": [
{
"id": 13,
"name": "Pause Games",
"ready": true,
"error": null,
"logs": [],
"methods": [
"load_settings"
]
},
{
"id": 43,
"name": "Tailscale Control",
"ready": true,
"error": null,
"logs": [],
"methods": [
"get_tailscale_state"
]
},
{
"id": 46,
"name": "Steamback",
"ready": false,
"error": "Cannot read properties of undefined (reading 'm_CurrentUser')",
"logs": [],
"methods": []
},
{
"id": 66,
"name": "PlayTime",
"ready": false,
"error": "Cannot read properties of undefined (reading 'm_mapApps')",
"logs": [
{
"kind": "error",
"message": "%c PlayTime %c ERROR background: #16a085; color: black; background: #FF000040; Impossible to get \"RunningApps\" observe. Events will not be attached."
},
{
"kind": "error",
"message": "%c PlayTime %c ERROR background: #16a085; color: black; background: #FF000040; Unable to get settings, saving defaults Error: Not found"
}
],
"methods": [
"fetch_playtime_information",
"statistics_for_last_two_weeks"
]
},
{
"id": 120,
"name": "Reroll",
"ready": true,
"error": null,
"logs": [],
"methods": [
"get_setting",
"version"
]
}
],
"tailscaleFocusedCheck": {
"rendered": [
"Settings",
"Toggle Tailscale",
"Exit Node IP",
"Toggle LAN Access",
"Advanced Settings",
"Device Status",
"Tailscale Setup"
],
"assetError": "Hardcoded localhost:1337 QR SVG blocked by image CSP",
"actions": "Inspected only; no toggles, exit nodes, installs or connection actions"
},
"pauseGamesFocusedCheck": {
"rendered": [
"Pause before Suspend",
"Pause on focus loss"
],
"actions": "Inspected only; no process signaling or suspend actions"
},
"storageChecks": [
"Per-plugin cache survives panel reopen",
"Missing key rejects Not found",
"JSON serialization and cache quota enforced",
"Malformed and stale-session cache updates rejected"
],
"unverified": [
"Real backends for these plugins",
"Tailscale network state/actions",
"Live games and pause/resume",
"Worn VR/controller/keyboard"
]
}
@@ -0,0 +1,119 @@
# Framey unattended VR evidence, 25 October 2026 UTC
The committed runner exited **0** on the real Frame, using the existing
`ssh lxso2 'ssh frame …'` route from lxso1. No person wore the headset.
Frame OS **0.5.6**, build **20261022.6153909**, ARM64, SteamVR **2.18.2**,
Decky **3.3.0**. The run began at **23:27:34 UTC**; the Frame's own clock/logs
use UTC+11 and therefore show 26 October.
```sh
python3 scripts/framey-vr-check.py --via lxso2 --exercise --output /tmp/framey-vr-verified
```
[Full machine result](result.json) records source commit
`cb9ad1b6cb7302008783d5f7fe42fa77a4dd43af`, bundle digest, before/after
SteamVR listings, power settings, input observations, and private image hashes.
The checked app code includes the sample settings-path and iframe-reopen fixes
and main through `d77e2bd`. This is source-bundle testing, not a newly published
release/AppImage test. The sample has a random test name and store-shaped local
receipt; it is not presented as an official catalogue listing.
| Check | Observed | Scope |
| --- | --- | --- |
| Overlay registration and visibility | `IVROverlay_027.IsOverlayVisible=true` | Actual Frame Control gamescope overlay, not a browser fixture |
| Transform | type **5**, DashboardTab; absolute getter returns **18**, WrongTransformType | Dashboard owns placement; no transform/dock setters used |
| Texture queries | main size 0×0; image read **24**, InvalidTexture | Direct texture refresh not established; compositor capture used instead |
| Stereo compositor | Before/after SHA-256 differ; final image visibly contains Framey tabs, quick action and saved result | Actual `IVRScreenshots_001` production screenshot path |
| OBS mirror | Current run's random name and “Saved setting is on” appear after draining 60 frames | `/dev/video99` pixels; OBS app itself was not launched in this task |
| OpenVR click | Move/down/up reaches intended control; iframe pointer event is trusted | `IVROverlayView_003.PostOverlayEvent`, no DOM `.click()` |
| Live setting | off → on; real backend file `{"enabled":true}`; fresh iframe reads on | Actual Framey HTTP → Steam CEF → Decky websocket → Python backend; no stubs |
| Tabs/quick action | Settings/Panel clicked; “Saved setting is on” returned | Actual shipped host controls and sample action |
| Slider | 10 → **50** | Native OpenVR click on actual DFL slider, diagnostic UI-only value |
| Text | **framey-ci** | OpenVR pointer focus, then CDP `Input.insertText`; not SteamVR keyboard proof |
| Smooth scroll attempt | `scrollBefore=0`, `scrollAfter=0` | No scrolling established by this attempt; do not count it as a pass |
| Battery | **99% → 99%** | Probed only under the owned lock |
| Power restoration | original pause **false**, timeout **5.000000**, exact values read back | Temporary values false/120; no idle-suspend timer or proximity changes |
| Cleanup | `cleanupErrors=[]`, `powerRecoveryRemoved=true`, `lockReleased=true` | Temporary managed services, sample/settings/profile, timer and restore script removed |
`IsDashboardVisible` and `IsActiveDashboardOverlay` are false while the panel is
visible in these captures: this is an existing placed/docked panel. They cannot
be used alone as a Framey visibility verdict. Activity changes from standby 3
to active 0 without wearing the headset, so activity alone is not worn proof.
Native OpenVR events also produce trusted pointers, so `event.isTrusted` alone
is not physical-controller proof. The worn script now requires explicit
`--worn-confirmed` and reports trusted pointer input with that narrower name.
![Actual compositor panel, room masked](stereo-left-panel-redacted.png)
![Actual mirror panel, room masked](mirror-panel-redacted.png)
These are inset panel crops from the raw captures, with all other pixels
replaced by solid black. No UI content was synthesized. [Image provenance](images.json)
contains source hashes, mask polygons, crops and published hashes. Raw images
remain private under `/tmp/framey-vr-verified` on lxso1. They are not committed.
## Bugs found and fixed
1. The author sample used `decky.decky_SETTINGS_DIR`, absent from real Decky
3.3.0. The actual iframe displayed its backend `AttributeError`. Decky's
[pinned module](https://github.com/SteamDeckHomebrew/decky-loader/blob/v3.3.0/backend/decky_loader/plugin/imports/decky.py)
exports `DECKY_PLUGIN_SETTINGS_DIR`. The sample, docs and Python test fixture
now use that name. The old fixture invented the same wrong attribute and
masked the failure. The live fixed backend save/reopen is in `result.json`.
2. Reopening the same plugin changed only `#session`, so Chromium retained the
old document/host/cache session. It could retain an error and eventually
show a false “No compatible panel loaded” message. A fresh query parameter
forces a new document while keeping the fragment session. The cache
regression now checks document URLs, rather than manually assuming a new
iframe. The real reopen with the saved setting passed.
## Methods tried and limits
Read-only `vrcmd` stats/overlay listings, the shipped OpenVR ABI, compositor
logs and actual CEF/Chromium targets were inspected first. A simple
`--handlewakeup` initially produced the Frame Control status panel in a stereo
screenshot. The full test uses a bounded screen timeout so it stays active.
Decky's service startup reloads Steam's web helper. During exploratory service
recreation, SteamVR logged `UpdateInputFocus: Failed to give focus to panel`
and returned a hidden, zero-sized main overlay despite a successful focus
request. Retagging only the test browser's `STEAM_GAME` property recovered it;
no Steam, SteamVR, gamescope or headset restart was needed. The final run did
not need this recovery. The runner records it when used.
The first mirror image was demonstrably stale: it contained a previous test's
random plugin name while the contemporaneous stereo image contained the current
one. Reading 60 frames before selecting the mirror image fixed that observation;
the final two published images contain the same current run name.
The diagnostic itself initially failed its cleanup check because an idle
systemd watchdog service was already unloaded. It restored power and removed
the test services, retained the lock, then the exact owned remainder was cleaned
up. Cleanup now checks `LoadState` and tolerates an already-unloaded transient
unit. Subsequent full runs, including the committed run here, exited 0 with no
cleanup errors. A four-minute power-recovery timer was created and cancelled;
forced host death or network loss was not fault injected.
A null driver or virtual tracked controller was not needed for pointer delivery
and was not installed. No root/system files, tracking/proximity configuration,
Steam global binaries, or spatial transforms were edited. PR #113 was untouched.
This check does not establish every official plugin, sustained frame rate,
backend persistence across Steam/Decky reboot, physical controller tracking or
haptics, a functioning virtual keyboard, native scrolling, comfort or legibility
through the optics. Follow the [three-minute worn checklist](../../framey-vr-check.md#three-minute-worn-checklist).
## Local checks
- Full Python suite after integrating current main and worn-confirmation gate:
**1,595 tests, 16 skipped, OK**. The final added scroll/mirror helpers also
passed the **24 focused Framey tests** and the real-device run above.
- App and website test commands passed under **Node 24.22.1**, matching CI's
Node major. System Node 22 cancelled unrelated Meta sign-in timer tests;
those files were not changed. Node 24 was used for final app verification.
- `git diff --check` and Python compilation passed. Hosted CI status belongs to
the PR; local checks do not substitute for its macOS/Windows/ARM64 jobs.
A separate [locked cleanup audit](cleanup-verification.json) confirms both test
services inactive, no panel bundle or Decky binary, no test plugins/profiles or
remaining timers, power restored to false/5, battery 99→99, and its own lock
released. It also removed the stale DevTools discovery file created during the
earlier exploratory use of the original browser profile.
@@ -0,0 +1,2 @@
{"batteryBefore": [99], "headsetService": {"code": 4, "out": "inactive", "err": ""}, "deckyService": {"code": 4, "out": "inactive", "err": ""}, "panelBundleExists": false, "deckyBinaryExists": false, "testPluginFolders": [], "testProfiles": [], "timers": {"code": 0, "out": "", "err": ""}, "pause": {"code": 0, "out": "power.pauseCompositorOnStandby=false", "err": ""}, "timeout": {"code": 0, "out": "power.turnOffScreensTimeout=5.000000", "err": ""}, "removedOwnedStaleDevToolsDiscovery": true, "batteryAfter": [99], "lockReleased": true}
@@ -0,0 +1,80 @@
[
{
"source": "stereo-private.png",
"sourceSha256": "25944a3f3ffe0c217ef25cbc3f5e08a104f9d8901075b755c928ec5049a4cb3c",
"published": "stereo-left-panel-redacted.png",
"publishedSha256": "0de6fbf0f31d0587c8ba91817406acf455b8adb10d343bd56daa605f9a3051c7",
"maskPolygon": [
[
50,
435
],
[
910,
365
],
[
940,
920
],
[
700,
910
],
[
350,
945
],
[
90,
1000
]
],
"crop": [
50,
365,
941,
1001
],
"background": "solid black; only inset panel pixels retained"
},
{
"source": "mirror-private.png",
"sourceSha256": "44d193943ca3164269feeea38f5cbfb0d58cefb79d6c0e8231eab4a5069985b8",
"published": "mirror-panel-redacted.png",
"publishedSha256": "86fa296a36171efca6a9aa627ec3589496df73f3c03f8f9428454c411a904a77",
"maskPolygon": [
[
455,
445
],
[
1420,
390
],
[
1470,
940
],
[
1150,
910
],
[
850,
940
],
[
495,
1020
]
],
"crop": [
455,
390,
1471,
1021
],
"background": "solid black; only inset panel pixels retained"
}
]
Binary file not shown.

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@@ -0,0 +1,189 @@
{
"schema": 1,
"time": "2026-10-25T23:27:34.130334+00:00",
"controllerHardwareVerified": false,
"wornVisualComfortVerified": false,
"sourceCommit": "cb9ad1b6cb7302008783d5f7fe42fa77a4dd43af",
"before": {
"battery": [
99
],
"dashboardVisible": false,
"stats": [
{
"activity_level": 3,
"operation": "status",
"version": "2.18.2",
"version_timestamp": 1791331621
}
],
"overlays": "---- OVERLAYS ---- \n'system.HeadsetView' -- 'Headset View', 2048x1280 not_visible VROverlayType_Basic \n'system.toast' -- 'Toast', not_visible VROverlayType_Basic \n'system.cursor.ibeam' -- 'system.cursor.ibeam', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000d00000002\n'system.pointer' -- 'system.pointer', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000e00000003\n'system.pointer.secondary' -- 'system.pointer.secondary', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000f00000004\n'system.standalone' -- 'Standalone Overlay Manager', not_visible VROverlayType_Basic \n'valve.steam.desktopgame.0' -- 'Gamescope', not_visible VROverlayType_Dashboard_Main \n flags=0x29A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000001100000006\n'valve.steam.desktopgame.0.thumb' -- 'Gamescope (Thumb)', 256x256 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x0000001200000007\n'valve.steam.desktopgame.0.layer1' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001300000008\n'valve.steam.desktopgame.0.layer2' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001400000009\n'valve.steam.desktopgame.0.layer3' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000150000000a\n'valve.steam.desktopgame.0.layer4' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000160000000b\n'valve.steam.desktopgame.0.layer5' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000170000000c\n'valve.steam.desktopgame.0.layer6' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000180000000d\n'valve.steam.desktopgame.0.layer7' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000190000000e\n'valve.steam.desktopgame.0.layer8' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001a0000000f\n'gamescope.gamescope-0.cursor.0' -- 'Mouse Cursor', not_visible VROverlayType_Basic \n flags=0x60000000 overlayhandle=0x0000001b00000010\n'system.systemui' -- 'systemui', 1860x2048 not_visible VROverlayType_Basic \n flags=0x08230008 -dash, +interactive, +smoothscroll, +premult, +clickstab overlayhandle=0x0000001c00000011\n'system.vrwebhelper.controllerbinding' -- 'controllerbinding', 2400x1350 not_visible VROverlayType_Dashboard_Main \n flags=0x09228108 -dash, +scrollwheel, +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000003800000012\n'system.vrwebhelper.controllerbinding.thumb' -- 'controllerbinding (Thumb)', 16x16 not_visible VROverlayType_Dashboard_Thumbnail \n'valve.steam.gamepadui.main' -- 'SteamVR', 0x0 not_visible VROverlayType_Dashboard_Main \n flags=0x69A28000 +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a400000014\n'valve.steam.gamepadui.main.thumb' -- 'Webhelper (Thumb)', 300x300 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x000001a500000015\n'valve.steam.browserview_MainBrowser_2' -- 'data:text/html,<body><%2Fbody>', 0x0 not_visible VROverlayType_Subview \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a600000016\n'valve.steam.gamepadui.keyboard' -- 'SteamVR - Keyboard', 0x0 not_visible VROverlayType_Basic \n flags=0x31A30000 +interactive, +smoothscroll, +premult, +keyboard, +2cursor overlayhandle=0x000001a700000017\n'valve.steam.gamepadui.bar' -- 'SteamVR - valve.steam.gamepadui.bar (85370000)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a800000018\n'valve.steam.gamepadui.barpopup.85370001' -- 'SteamVR - valve.steam.gamepadui.barpopup.85370001 (85370001)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001a900000019\n'valve.steam.gamepadui.tooltip.85370002' -- 'SteamVR - valve.steam.gamepadui.tooltip.85370002 (85370002)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001aa0000001a\n'valve.steam.gamepadui.volumelevel' -- 'SteamVR - valve.steam.gamepadui.volumelevel (85370003)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001ab0000001b\n'valve.steam.gamepadui.floatingfooterLine truncated
"pause": "power.pauseCompositorOnStandby=false",
"timeout": "power.turnOffScreensTimeout=5.000000"
},
"powerRecovery": {
"timer": "framey-vr-5e068da08ef73637-restore.timer",
"script": "/tmp/framey-vr-5e068da08ef73637-restore.py",
"originalPause": "false",
"originalTimeout": "5.000000"
},
"deckyInstall": {
"message": "Decky Loader v3.3.0 is running as a user service. The VR menu is experimental."
},
"panelInstall": {
"message": "Installed Frame Control on the headset. Asked SteamVR to show Frame Control. Select its panel in the dashboard if it is hidden.",
"version": "4968ad070054d005",
"overlay": "valve.steam.desktopgame.2001947813"
},
"overlay": {
"state": {
"interface": "IVROverlay_027",
"visible": true,
"dashboardVisible": false,
"activeDashboard": false,
"texture": {
"error": 0,
"width": 0,
"height": 0
},
"transform": {
"error": 18,
"typeError": 0,
"type": 5,
"origin": 0,
"matrix": [
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
]
]
},
"input": {
"error": 0,
"method": 1,
"scaleError": 0,
"scale": [
1920.0,
1080.0
]
}
},
"imageRead": {
"error": 24,
"width": 0,
"height": 0
}
},
"beforeStereoSha256": "5d0635d02e44d7cf2d5c249e72ea01c5cd161996427c1012cfd1c42fa5aa5751",
"input": {
"clickTransport": "IVROverlayView_003.PostOverlayEvent",
"textTransport": "CDP Input.insertText after OpenVR focus",
"controllerHardwareVerified": false,
"initialText": "PanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: off",
"savedText": "Framey sample\n\nSetting saved\n\nDismiss\nPanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"pointerEvents": [
{
"trusted": true,
"x": 594.6666870117188,
"y": 280.0625
}
],
"trustedOverlayPointer": true,
"diskSetting": {
"enabled": true
},
"reopenedText": "PanelSettings\nQuick actions\nRead saved setting\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"reopenedChecked": true,
"quickActionText": "PanelSettings\nQuick actions\nRead saved setting\n\nSaved setting is on\n\nFramey settings sample\nExample setting\nStored by the Decky Python backend\nReload saved setting\nAbout this setting\n\nSaved setting: on",
"sliderValue": "50",
"textValue": "framey-ci",
"scrollBefore": 0,
"scrollAfter": 0,
"nativeScrollMoved": false,
"finalOverlay": {
"interface": "IVROverlay_027",
"visible": true,
"dashboardVisible": false,
"activeDashboard": false,
"texture": {
"error": 0,
"width": 0,
"height": 0
},
"transform": {
"error": 18,
"typeError": 0,
"type": 5,
"origin": 0,
"matrix": [
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
],
[
0.0,
0.0,
0.0,
0.0
]
]
},
"input": {
"error": 0,
"method": 1,
"scaleError": 0,
"scale": [
1920.0,
1080.0
]
}
},
"passed": true
},
"stereoSha256": "25944a3f3ffe0c217ef25cbc3f5e08a104f9d8901075b755c928ec5049a4cb3c",
"compositorChanged": true,
"mirrorSha256": "44d193943ca3164269feeea38f5cbfb0d58cefb79d6c0e8231eab4a5069985b8",
"passed": true,
"after": {
"battery": [
99
],
"dashboardVisible": false,
"stats": [
{
"activity_level": 0,
"operation": "status",
"version": "2.18.2",
"version_timestamp": 1791331621
}
],
"overlays": "---- OVERLAYS ---- \n'system.HeadsetView' -- 'Headset View', 2048x1280 not_visible VROverlayType_Basic \n'system.toast' -- 'Toast', not_visible VROverlayType_Basic \n'system.cursor.ibeam' -- 'system.cursor.ibeam', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000d00000002\n'system.pointer' -- 'system.pointer', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000e00000003\n'system.pointer.secondary' -- 'system.pointer.secondary', 64x64 not_visible VROverlayType_Basic \n flags=0x00200000 +premult overlayhandle=0x0000000f00000004\n'system.standalone' -- 'Standalone Overlay Manager', not_visible VROverlayType_Basic \n'valve.steam.desktopgame.0' -- 'Gamescope', not_visible VROverlayType_Dashboard_Main \n flags=0x29A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000001100000006\n'valve.steam.desktopgame.0.thumb' -- 'Gamescope (Thumb)', 256x256 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x0000001200000007\n'valve.steam.desktopgame.0.layer1' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001300000008\n'valve.steam.desktopgame.0.layer2' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001400000009\n'valve.steam.desktopgame.0.layer3' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000150000000a\n'valve.steam.desktopgame.0.layer4' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000160000000b\n'valve.steam.desktopgame.0.layer5' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000170000000c\n'valve.steam.desktopgame.0.layer6' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000180000000d\n'valve.steam.desktopgame.0.layer7' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x000000190000000e\n'valve.steam.desktopgame.0.layer8' -- 'Gamescope Layer', not_visible VROverlayType_Subview \n flags=0x28200000 +premult, +clickstab overlayhandle=0x0000001a0000000f\n'gamescope.gamescope-0.cursor.0' -- 'Mouse Cursor', not_visible VROverlayType_Basic \n flags=0x60000000 overlayhandle=0x0000001b00000010\n'system.systemui' -- 'systemui', 1860x2048 not_visible VROverlayType_Basic \n flags=0x08230008 -dash, +interactive, +smoothscroll, +premult, +clickstab overlayhandle=0x0000001c00000011\n'system.vrwebhelper.controllerbinding' -- 'controllerbinding', 2400x1350 not_visible VROverlayType_Dashboard_Main \n flags=0x09228108 -dash, +scrollwheel, +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x0000003800000012\n'system.vrwebhelper.controllerbinding.thumb' -- 'controllerbinding (Thumb)', 16x16 not_visible VROverlayType_Dashboard_Thumbnail \n'valve.steam.gamepadui.main' -- 'SteamVR', 0x0 not_visible VROverlayType_Dashboard_Main \n flags=0x69A28000 +dash, +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001c600000014\n'valve.steam.gamepadui.main.thumb' -- 'Webhelper (Thumb)', 300x300 not_visible VROverlayType_Dashboard_Thumbnail \n flags=0x20200000 +premult overlayhandle=0x000001c700000015\n'valve.steam.browserview_MainBrowser_2' -- 'data:text/html,<body><%2Fbody>', 0x0 not_visible VROverlayType_Subview \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001c800000016\n'valve.steam.gamepadui.keyboard' -- 'SteamVR - Keyboard', 0x0 not_visible VROverlayType_Basic \n flags=0x31A30000 +interactive, +smoothscroll, +premult, +keyboard, +2cursor overlayhandle=0x000001c900000017\n'valve.steam.gamepadui.bar' -- 'SteamVR - valve.steam.gamepadui.bar (85430000)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001ca00000018\n'valve.steam.gamepadui.barpopup.85430001' -- 'SteamVR - valve.steam.gamepadui.barpopup.85430001 (85430001)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cb00000019\n'valve.steam.gamepadui.tooltip.85430002' -- 'SteamVR - valve.steam.gamepadui.tooltip.85430002 (85430002)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cc0000001a\n'valve.steam.gamepadui.volumelevel' -- 'SteamVR - valve.steam.gamepadui.volumelevel (85430003)', 0x0 not_visible VROverlayType_Basic \n flags=0x69A20000 +smoothscroll, +premult, +keyboard, +clickstab overlayhandle=0x000001cd0000001b\n'valve.steam.gamepadui.floatingfooterLine truncated
"pause": "power.pauseCompositorOnStandby=false",
"timeout": "power.turnOffScreensTimeout=5.000000"
},
"powerRecoveryRemoved": true,
"lockReleased": true,
"cleanupErrors": []
}
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# Physical Mac desktop check, 26 October 2026
Host: **MacBook Air (MacBookAir9,1), Intel Core i3 1.1 GHz, macOS 15.7.7
(24G720), x86_64**. This is physical hardware. The console is an unattended
server with display/automation restrictions. No Apple Silicon runtime result
is inferred from this test.
## Released installers: verified, installed, cannot run on Intel
GitHub's latest release was v0.4.35 at the start; v0.4.36 became latest during
the check. Each DMG and its SHA256SUMS were downloaded from that exact release
with `gh release download`. Both passed `shasum -a 256 -c SHA256SUMS
--ignore-missing` (only the downloaded asset was checked):
| Release | Asset | SHA-256 |
|---|---|---|
| v0.4.35 | Frame-Control-mac-arm64.dmg | `eda670748679ca02fcf242870cd53954b22cf8b93af47a193c9903bd08a8334f` |
| v0.4.36 | Frame-Control-mac-arm64.dmg | `4d13068f0cfd3616823d63c82333afa7e368c1d57d375e9564f5f7ed4f0ebbd7` |
Each read-only DMG was mounted with `hdiutil attach -readonly -nobrowse`.
There was no existing `/Applications/Frame Control.app`; the app was copied
there with `ditto`, the command-line equivalent of the DMG's drag to
Applications. `open "/Applications/Frame Control.app"` returned exactly:
> The application cannot be opened because it has an incorrect executable format.
`file` identified the executable as `Mach-O 64-bit executable arm64`.
`codesign -dv` identified an ad hoc signature with no TeamIdentifier. The
v0.4.35 `spctl -a -vv` assessment returned `rejected`. The v0.4.36 assessment
stalled and is not counted as a completed assessment.
**No Gatekeeper warning dialog was observed.** LaunchServices rejected the
architecture first. The CLI download had no `com.apple.quarantine` attribute,
so this was not a browser-quarantine test. Neither right-click Open, Open
Anyway nor removing quarantine was tested. On this Intel Mac there is no
honest opening workaround for either released ARM64 app. Rosetta does not
run ARM64 apps on Intel. The README now separates that fact from Apple's
recommended Open Anyway flow for compatible Macs and labels the latter
unverified here. No global Gatekeeper setting was changed.
## Separate Intel candidate: partial native runtime pass
[PR #262](https://github.com/saphid/frame-control/pull/262), commit `6ea9eb2`,
adds native x64 DMG/ZIP builds, pinned x64 Python, an x86_64 Swift helper, and
CI architecture checks. Swift 6.2.4 rejected an ambiguous
`Data.withUnsafeMutableBytes` overload in the helper; an explicit
`UnsafeMutableRawBufferPointer` annotation compiled successfully on this Air.
`npm run dist:mac:x64` completed locally, producing an ad hoc signed app,
ZIP and DMG. The unpacked candidate was copied to
`/Applications/Frame Control Intel Test.app` and launched with telemetry off,
a task-local server data directory and a temporary loopback debug port.
This is **not** the published v0.4.36 binary.
The first launch stalled for several minutes before app code ran. A process
sample showed only `_dyld_start`, a 12 KiB footprint and no loaded image
list, while `syspolicyd` used about 89% CPU. It later proceeded without any
system-service restart; the app window and server loaded. The initial stall
is a host observation, not proof of a Frame Control bug. Restarting that
security daemon was rejected by automatic approval review, and was not done.
| Check | Observed result and limit |
|---|---|
| Native window and IPC bridge | The Electron renderer displayed Apps and the offline identity warning; `window.frameApp` was present. Native renderer inspected through its temporary loopback CDP port; this does not prove every macOS permission dialog or physical click |
| Settings | Native preference read returned `{}`. Writing `mvSeparate="0"` read back correctly. The original preference file was restored byte-for-byte (or removed when originally absent) in a finally block. Persistence across an app restart is not claimed |
| Open at Login | Source is opt-in and focused login-item tests passed. Native menu read via System Events timed out; an OS login session and actual checkbox state remain unverified. No login item was enabled |
| Logs | `~/Library/Logs/Frame Control/server.log` exists. Its startup line proves the candidate used `Contents/Resources/python/bin/python3` and its bundled `ui/server.py`; HTTP reads and offline failures were logged. Show Server Log menu interaction was not verified |
| Update check | Actual `frameApp.update.check()` completed with `status="none"`, `current="0.4.36"`, latest `0.4.36`, and `error=null`. No update was installed; native dialog dismissal was not verified |
| OBS setup and lifecycle | Native status reported supported/idle, Start on port 15123 reported starting, Stop reported stopping, then idle. The Frame's SSH identity rejection prevented a headset stream. This checks local lifecycle only: no OBS app, audio/video delivery or receiver tested |
| Decky store | The exact released UI/server resources, separately served by this Mac's existing Python 3.9.6, loaded 116 official entries in local Chromium. Forty rows rendered; searching ProtonDB found ProtonDB Badges 1.3.4; all Install buttons stayed disabled while offline. No loader or plugin was installed. [Browser screenshot](mac-decky-browser-2026-10-26.png) |
| Other UI | Released Apps, Settings, Privacy & updates, Tools, Capture & Live and Decky views rendered. The privacy page correctly reported telemetry blocked by `FRAME_CONTROL_TELEMETRY=0`; sharing/contact choices were left alone. The activity log displayed the offline failure. The browser path hides native OBS buttons as designed; it is not a substitute for the native lifecycle check above |
| Framey preview | No standalone local preview control was found in the desktop UI. The Framey panel belongs to the headset runtime; no VR or plugin-backend result is claimed |
The released server refused a stale SSH host identity rather than silently
trusting it. That safety check was preserved; no host pin was replaced just
to make the test pass. Capture, media, game launches, power controls, installs,
sign-ins and notifications were not triggered without a working connection.
## Headset: read-only relay checks, no changes
`frame.local` resolved on the Air, but direct TCP/SSH did not connect. The
coordinator host lxso2 could reach it. The app's read-only `frame_status.py`
was piped through lxso2 to the Frame and returned:
- SteamOS **0.5.6**, build **20261022.6153909**, variant `vr`.
- Battery **99%, Charging**.
- Home storage: 996,984,774,656 bytes total, 769,023,275,008 bytes free.
- A read-only search counted **14** Steam screenshot JPEGs; none was copied.
The shared `/tmp/frame-test.lock` was owned by another Framey test on each
check. This job did not acquire, remove or replace it. File upload/delete,
OBS on the device and every other headset mutation were skipped. These relay
reads do not prove the native Mac app's direct SSH or file-transfer path.
The headset was never wiped or rebooted.
## Validation and follow-up
A disposable Linux checkout of exact commit `6ea9eb2` on lxso2 passed:
**1,590 server tests (16 skipped)** and **46 app tests**. On the physical Air,
**14 focused login-item/preferences/OBS tests** and **18 website tests** passed.
Full Mac server/release suites were attempted but spawned helper programs
stalled and timed out during the policy-service problem; they are not a pass.
Node 22's complete app run cancelled sign-in tests around an unreferenced
timeout; the exact same app suite passed on lxso2. CI uses Node 24.
Required next steps: pass exact-head Mac packaging/architecture CI, publish
an Intel asset through coordinator job mppkd9qczt, then repeat a normal
browser-download/quarantine installation of that release on this Air. Verify
Open Anyway and Open at Login through an authorized interactive console.
Acquire the shared headset lock before a temporary transfer or real OBS test.
Preserve all unverified labels until those checks actually pass. PR #113 was
not changed. No social post was made.
@@ -0,0 +1,32 @@
# SteamOS PC OBS host feasibility check, 2026-10-25 UTC
The available x86_64 host, lxso2, runs Ubuntu 24.04.3. It has no `flatpak`
command, OBS installation, SteamOS 3.9.5 VM or physical Steam Machine. This
check therefore does **not** verify that Frame Control or Flatpak OBS runs on
a SteamOS desktop or a read-only-root PC host.
The downloaded v0.4.27 Linux x86_64 AppImage matched GitHub's SHA-256 digest
`42d774653c69b193c3d577743c32b8fe8dfeee7ea1f8cdf7369902962d647b83`.
With `APPIMAGE_EXTRACT_AND_RUN=1`, it launched under Xvfb using an isolated
profile and its bundled server returned HTTP 200. FUSE mounting, physical
display rendering and SteamOS-specific dependencies were not tested.
The v0.4.27 tagged OBS helper then ran against the real Frame under the shared
`/tmp/frame-test.lock`. Frame OS was 0.5.6 and SteamVR activity level was 3
(standby). A receiver bound to `127.0.0.1:15099` on lxso2 accepted 497
MPEG-TS packets, 93,436 bytes. Every datagram had complete 188-byte packets
with sync bytes. `ffprobe` found H.264 video and AAC audio. Closing the
helper's control pipe made it exit 0; no owned remote stream process remained.
Battery read 100% Full before and after, and the owned lock was released. The
temporary `.ts` file was removed. This proves the local UDP sender path on an
Ubuntu host; it does not prove Flatpak OBS could receive it on SteamOS.
The public
[OBS Flatpak manifest](https://github.com/flathub/com.obsproject.Studio/blob/master/com.obsproject.Studio.json)
lists `--share=network`, which permits use of the host network. We read that
manifest but did not install or run the Flatpak. A future check needs a real
SteamOS 3.9.5 desktop host or VM with Flatpak OBS: launch the AppImage without
root changes, start the source, record from the Media Source at
`udp://127.0.0.1:15099`, verify video and audible game audio, then stop and
confirm cleanup. The standby test cannot establish real game audio, A/V sync
or active passthrough in the mirror.
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# OBS end-to-end validation — 25 October 2026
**Passthrough: yes.** Real room pixels behind SteamVR panels appeared in the
live `/dev/video99` mirror, the saved OBS recording, and a decoded frame at
four seconds in a production MP4. The Frame was safely woken with
`vrcmd --handlewakeup`; no camera, power or compositor settings were changed.
This establishes the checked SteamVR mirror, not every game/mode or Steam's
own clips. Treat recordings as potentially showing the room.
## Environment and provenance
- Host: lxso2, Linux x86_64. Real OBS 30.0.2 in disposable Ubuntu 24.04/Xvfb,
using software llvmpipe rendering and the Media Source `ffmpeg_source`.
- Frame: SteamOS 0.5.6, build `20261022.6153909`, SteamVR 2.18.2, reachable
with the existing `ssh frame` connection. Hardware use was serialized with
coordinator mppkd9qczt through `/tmp/frame-test.lock` and a unique owner.
- Released v0.4.30 AppImage SHA-256:
`b1335bb06130f2cce64a0dd40a8cb60a52c68effc258dc4bc35f8c40c822d5bb`.
The long recording started through this app's actual Electron IPC, Python
helper and SSH stream. Robustness checks then used that released runtime
with the final changed resources and repacked `app.asar`; this was not a
newly built AppImage. No OBS plugin or host FFmpeg is required by the app.
- Windows release ZIP SHA-256:
`a393cc1653f14f162b4a3e56803f7fe9bea7b04904d18577b0b2d7d7c2d95b03`.
Checked against release SHA256SUMS; bundled Python 3.12.14.
Machine-readable measurements and the manual stimulus/analysis programs are
in [obs-validation-2026-10-25/](obs-validation-2026-10-25/).
Room images and videos remain private under `/tmp/obs-aacapv3evh` on lxso2;
only their hashes are committed in `private-artifacts.json`.
## Recording, sound, sync and latency
| Check | Measured result | What it establishes |
| --- | --- | --- |
| Real OBS recording | 187.367 s; 15,784,412 bytes; H.264 1280×720 at 30 fps; 5,621 decoded video frames; AAC 48 kHz stereo | More than three minutes through the packaged Linux path |
| OBS dropped frames | 0 encoder skips; 90 render lag/stall frames, approximately 1.6% of recording frames | The software-rendered host was not lossless; this is not a hardware-rendered performance benchmark |
| Audio | 1 kHz stimulus; FFT peak 996.094 Hz at 11.719 Hz bin resolution; peak −13.207 dBFS; 0 clipped samples; measured harmonic energy −81.32 dB relative to fundamental | Non-silent, no numerical clipping or large harmonic distortion in the checked tone; no listening or real-game quality verdict |
| Baseline A/V | Audio leads video by median 426.67 ms; range 360–426.67 ms across 36 pulses | Default OBS setup needs sync checking; not suitable for a claim of automatic accurate sync |
| Live image latency | 1,431.4 ms, n=1; clock exchange RTT 3.409 ms; screenshot polling about 20–35 ms | Overlay submission to OBS source screenshot, not physical headset motion-to-photon latency |
| Production MP4 | 5.121 s; 1920×1080, 30 fps, 153 video frames; AAC stereo; request to saved result 7.435 s | A separate production recorder saved room passthrough pixels too |
The manual stimulus places an owned black/white OpenVR marker over the mirror
and plays a 200 ms, 1 kHz tone every five seconds through the Frame's default
output. `pa_simple_get_latency` estimates when the submitted samples play;
marker submission is aligned to that estimate. This measures software output,
not an externally measured loudspeaker/physical-display event. Most submission
jitter was below 0.2 ms; compositor timing and the 30 fps/10 ms analysis grids
still limit precision. FFmpeg decodes both tracks; the analysis detects marker
edges and groups AAC pre-echo onsets within 100 ms.
A separate initial +400 ms OBS Sync Offset trial left 83.33 ms of audio lead.
Changing the offset during an already active source from 0 to +367 ms did not
improve that run (366.67 ms before, 370 ms after). Do not assume a universal
offset or that a live setting change has taken effect: reopen the source and
verify another recording. Three subsequent fresh-source trials, setting the offset **before activating**
the Media Source, measured 480 ms audio lead at 0 ms, 70 ms lead at +400 ms,
and **0 ms at +480 ms** across three pulses (30 fps video and 10 ms audio
analysis resolution). This proves a setup-specific workaround, not a universal
default. See `calibration-initial.json`. Full trial measurements are retained. Zero OBS
buffering caused missing/distorted sound and was rejected. Zero mux delay
and alternate timestamp experiments did not improve latency and were not
merged. The default capture/encoding settings remain unchanged.
## Robustness and fixes
| Failure or scenario | Fix / result | Proof |
| --- | --- | --- |
| Stop during asynchronous Python discovery could still launch later | Cancel the pending generation; expose Stop while starting | Controller regression test |
| Late stderr containing an earlier ready message changed stopping back to running | Only accept ready while starting; ignore stale child events | Original released block reproduced in `race-before.json`; controller regression |
| A non-responsive SSH process defeated timeout termination | Bounded terminate/wait then kill; SSH connection/keepalive bounds | Real SSH child deliberately stopped with SIGSTOP; clear UI failure in 15.009 s including 5 s forced cleanup; both processes gone |
| Timeout with the app's stdin still open aborted Python at shutdown | Read the control descriptor directly, avoiding a blocked buffered-stdin daemon lock | Previously reproduced fatal shutdown; final real stall shows `The Frame OBS video stopped for 10 seconds`; subprocess regression holds stdin open |
| Three Start/Stop cycles | First packets 0.890 / 0.701 / 0.709 s; Stop to idle 61.7 / 52.7 / 53.0 ms | Final patched packaged runtime, ports 15101–15103, `robustness.json` |
| Restart after stall | First packet 0.691 s | Same runtime and real Frame |
| Quit while streaming | No surviving helper at 2.021 s | Same runtime; final audit found no test FFmpeg/stimulus process |
| Port 15099 occupied | App now offers a validated alternate port and matching copyable URL | OBS occupied 15099 while real packets arrived on alternate ports; UDP cannot identify or guarantee the receiver |
| OBS before/after Start; receiver restarts | Live decoding verified, including recreated sources while relay stays active; an already-open stalled receiver may need hide/show or properties OK | Documented recovery, not automatic OBS control |
| Standby/wake | Safe wake changed a blank mirror to visible room/panels | Private mirror and saved recordings |
A forced SSH stall tests the transport failure and error/cleanup behavior.
It does **not** prove real Wi-Fi loss or full headset suspend/resume. No physical
network interface was disabled and no headset reset was performed. There is
no automatic reconnect: restore connectivity and press Start. Valid blank
standby frames do not trigger a packet timeout.
## Windows and macOS
**Windows controls remain hidden.** A disposable Windows 11 VM ran the final
helper using the released app's bundled Python and a native executable SSH
fixture. It stayed alive for three seconds without a UDP receiver, then sent
1,316-byte packets when a receiver opened. Closing its control pipe returned
exit 0 with no surviving SSH child (`windows-pipe.json`; stop measured below
the VM timer's resolution in the final run). The helper hides the SSH console
and tolerates Winsock's delayed UDP receiver-unreachable error.
The real-headset Windows attempt delivered zero packets through a temporary
host SSH bridge. Native Windows OBS, direct Windows-to-Frame SSH, firewall
behavior and packaged app Start/Stop have therefore not passed end to end.
No local FFmpeg was installed; encoding belongs on the Frame. No firewall
exception, headset authorized key, or Windows scheduled task was installed.
**macOS:** no physical Mac or macOS VM was available. Python tests and the
five controller lifecycle tests run in the macOS CI matrix; these cannot
establish capture performance, audio quality, packaged launch or OBS behavior
on a physical Mac.
## Validation and remaining limits
Local suite: **1,514 Python tests passed, 16 skipped**, 46 app tests and 18
site tests passed. The latest helper additionally passed all 11 focused OBS
tests; the controller passed all five focused lifecycle tests. Cross-platform
CI results belong to the linked PR, not these host measurements.
Still unverified: perceptual listening, real-game audio routing, accurate
default A/V sync, broad latency/performance across hosts, hours-long sessions,
physical Wi-Fi drop/full suspend recovery, physical macOS and native Windows
OBS. The app/docs now explain copyable URL/format, receiver recovery, port
selection, passthrough privacy and OBS Virtual Camera's video-only limit.
The Discord guide provides the corresponding audio-sharing choices.
Cleanup completed: Steam and vrcompositor remained running, battery 98%,
no test FFmpeg/stimulus process remained, UDP ports 15099/15101/15102/15103/15105
were bindable, task guest SSH config and the temporary bridge were removed,
and the owned headset lock was released. The disposable Windows VM was
stopped with its disk retained. See `cleanup.json`.
@@ -0,0 +1,23 @@
import json,subprocess,sys,statistics
from pathlib import Path
import numpy as np
from scipy import signal
video=Path(sys.argv[1]); root=video.parent
v=np.frombuffer(subprocess.check_output(['ffmpeg','-v','error','-i',str(video),'-map','0:v','-vf','scale=64:36','-pix_fmt','rgb24','-f','rawvideo','-']),dtype=np.uint8).reshape(-1,36,64,3)
a=np.frombuffer(subprocess.check_output(['ffmpeg','-v','error','-i',str(video),'-map','0:a','-ac','1','-ar','48000','-f','f32le','-']),dtype='<f4')
# Locate the high contrast square marker, excluding the background's low variations.
gray=v.astype(float).mean(axis=3); spread=np.percentile(gray,98,axis=0)-np.percentile(gray,2,axis=0)
y,x=np.unravel_index(spread.argmax(),spread.shape); track=gray[:,y,x]; lo,hi=np.percentile(track,[2,98]); white=track>(lo+hi)/2;onsets=np.where(np.diff(white.astype(int))==1)[0]+1
rms=np.sqrt(np.mean(a[:len(a)//480*480].reshape(-1,480)**2,axis=1)); audible=rms>.003;beeps=(np.where(np.diff(audible.astype(int))==1)[0]+1)/100
beeps=beeps[np.r_[True,np.diff(beeps)>.1]]
visual=onsets/30; offsets=[]
for t in visual:
if len(beeps):
b=beeps[np.argmin(abs(beeps-t))]
if abs(b-t)<2:offsets.append(float((b-t)*1000))
active=a[abs(a)>.003]; peaks,props=signal.find_peaks(rms,height=.003,distance=100)
# Spectrum of one well inside a tone, with Hann window; harmonic distortion estimate.
start=int((beeps[2]+.05)*48000) if len(beeps)>2 else 0;sample=a[start:start+4096];freq=np.fft.rfftfreq(len(sample),1/48000);power=abs(np.fft.rfft(sample*np.hanning(len(sample))))**2
base=power[(freq>960)&(freq<1040)].sum();harm=sum(power[(freq>h*1000-40)&(freq<h*1000+40)].sum() for h in range(2,10))
result={'duration_s':len(v)/30,'video_frames':len(v),'marker_pixel_xy':[int(x),int(y)],'marker_levels':[float(lo),float(hi)],'visual_markers_s':visual.tolist(),'audio_onsets_s':beeps.tolist(),'audio_minus_video_ms':offsets,'offset_median_ms':statistics.median(offsets) if offsets else None,'offset_min_max_ms':[min(offsets),max(offsets)] if offsets else None,'peak_dbfs':float(20*np.log10(abs(a).max())),'clipped_samples':int((abs(a)>=.999).sum()),'tone_frequency_hz':float(freq[power.argmax()]),'harmonics_to_fundamental_db':float(10*np.log10(harm/base)),'rms_peak':float(rms.max())}
(root/(video.stem+'-analysis.json')).write_text(json.dumps(result,indent=2));np.save(root/(video.stem+'-marker-spread.npy'),spread);print(json.dumps(result,indent=2))
@@ -0,0 +1,136 @@
{
"duration_s": 187.36666666666667,
"video_frames": 5621,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
9.766666666666667,
14.766666666666667,
19.766666666666666,
24.766666666666666,
29.766666666666666,
34.766666666666666,
39.766666666666666,
44.766666666666666,
49.766666666666666,
54.766666666666666,
59.766666666666666,
64.76666666666667,
69.76666666666667,
74.76666666666667,
79.76666666666667,
84.76666666666667,
89.76666666666667,
94.76666666666667,
99.76666666666667,
104.76666666666667,
109.76666666666667,
114.76666666666667,
119.76666666666667,
124.76666666666667,
129.76666666666668,
134.76666666666668,
139.76666666666668,
144.7,
149.7,
154.7,
159.7,
164.7,
169.7,
174.7,
179.7,
184.7
],
"audio_onsets_s": [
9.34,
14.34,
19.34,
24.34,
29.34,
34.34,
39.34,
44.34,
49.34,
54.34,
59.34,
64.34,
69.34,
74.34,
79.34,
84.34,
89.34,
94.34,
99.34,
104.34,
109.34,
114.34,
119.34,
124.34,
129.34,
134.34,
139.34,
144.34,
149.34,
154.34,
159.34,
164.34,
169.34,
174.34,
179.34,
184.34
],
"audio_minus_video_ms": [
-426.66666666666765,
-426.66666666666765,
-426.66666666666583,
-426.66666666666583,
-426.66666666666583,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666623,
-426.6666666666765,
-426.6666666666765,
-426.6666666666765,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852,
-359.9999999999852
],
"offset_median_ms": -426.6666666666623,
"offset_min_max_ms": [
-426.6666666666765,
-359.9999999999852
],
"peak_dbfs": -13.2072114944458,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -81.32048537168609,
"rms_peak": 0.15280573070049286
}
@@ -0,0 +1,123 @@
[
{
"duration_s": 21.033333333333335,
"video_frames": 631,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
4.9,
9.9,
14.9,
19.9
],
"audio_onsets_s": [
4.42,
9.42,
14.42,
19.42
],
"audio_minus_video_ms": [
-480.00000000000045,
-480.00000000000045,
-480.00000000000045,
-479.9999999999969
],
"offset_median_ms": -480.00000000000045,
"offset_min_max_ms": [
-480.00000000000045,
-479.9999999999969
],
"peak_dbfs": -13.202757835388184,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -83.94567523863627,
"rms_peak": 0.15256504714488983,
"offset_ms": 0,
"recording": "2026-10-25 06-31-15.mkv"
},
{
"duration_s": 21.066666666666666,
"video_frames": 632,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
10.6,
15.6,
20.6
],
"audio_onsets_s": [
5.62,
10.53,
15.53,
20.53
],
"audio_minus_video_ms": [
-70.00000000000028,
-70.00000000000028,
-70.00000000000028
],
"offset_median_ms": -70.00000000000028,
"offset_min_max_ms": [
-70.00000000000028,
-70.00000000000028
],
"peak_dbfs": -13.215741157531738,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -83.99685616364809,
"rms_peak": 0.15322808921337128,
"offset_ms": 400,
"recording": "2026-10-25 06-31-46.mkv"
},
{
"duration_s": 21.0,
"video_frames": 630,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
7.6,
12.6,
17.6
],
"audio_onsets_s": [
7.6,
12.6,
17.6
],
"audio_minus_video_ms": [
0.0,
0.0,
0.0
],
"offset_median_ms": 0.0,
"offset_min_max_ms": [
0.0,
0.0
],
"peak_dbfs": -13.219660758972168,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -83.85259564406981,
"rms_peak": 0.15266509354114532,
"offset_ms": 480,
"recording": "2026-10-25 06-32-18.mkv"
}
]
@@ -0,0 +1,22 @@
import json,sys,time,subprocess,os
from pathlib import Path
sys.path.insert(0,'/tmp/obs-aacapv3evh');from control import OBS
r=Path('/tmp/obs-aacapv3evh');o=OBS();
try:o.request('RemoveInput',{'inputName':'Frame mirror'})
except RuntimeError:pass
time.sleep(1)
h=subprocess.Popen([sys.executable,'scripts/obs-headset-source.py','--control-stdin'],stdin=subprocess.PIPE,stderr=(r/'calibration-initial-helper.log').open('w'))
p=subprocess.Popen(['ssh','frame','XDG_RUNTIME_DIR=/run/user/1000 timeout 100 python3 /tmp/obs-aacapv3evh/stimulus.py'],stdout=(r/'calibration-initial-stimulus.jsonl').open('w'),stderr=(r/'calibration-initial-stimulus.log').open('w'))
results=[]
try:
for offset in (0,400,480):
name='Frame calibration '+str(offset)
data=o.request('CreateInput',{'sceneName':'Scene','inputName':name,'inputKind':'ffmpeg_source','inputSettings':{'is_local_file':False,'input':'udp://127.0.0.1:15099','input_format':'mpegts','buffering_mb':2,'restart_on_activate':True},'sceneItemEnabled':False})
o.request('SetInputAudioSyncOffset',{'inputName':name,'inputAudioSyncOffset':offset})
print('setting',o.request('GetInputAudioSyncOffset',{'inputName':name}),flush=True)
o.request('SetSceneItemEnabled',{'sceneName':'Scene','sceneItemId':data['sceneItemId'],'sceneItemEnabled':True})
time.sleep(7);o.request('StartRecord');time.sleep(21);rec=o.request('StopRecord');video=r/Path(rec['outputPath']).name
env=dict(os.environ,PYTHONPATH=str(r/'deps'));a=json.loads(subprocess.check_output([sys.executable,str(r/'analyse.py'),str(video)],env=env));a.update(offset_ms=offset,recording=video.name);results.append(a);print(json.dumps(a),flush=True)
o.request('RemoveInput',{'inputName':name})
finally:
h.stdin.close();h.wait(timeout=10);p.terminate();p.wait(timeout=10);(r/'calibration-initial-result.json').write_text(json.dumps(results,indent=2))
@@ -0,0 +1,88 @@
{
"offset_ms": 367,
"records": [
{
"duration_s": 19.966666666666665,
"video_frames": 599,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
6.133333333333334,
7.266666666666667,
12.266666666666667,
17.266666666666666
],
"audio_onsets_s": [
6.9,
11.9,
16.9
],
"audio_minus_video_ms": [
766.6666666666666,
-366.66666666666623,
-366.66666666666714,
-366.66666666666714
],
"offset_median_ms": -366.6666666666667,
"offset_min_max_ms": [
-366.66666666666714,
766.6666666666666
],
"peak_dbfs": -13.215461730957031,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -84.12980132719696,
"rms_peak": 0.15284518897533417,
"phase": "before",
"recording": "2026-10-25 06-28-11.mkv"
},
{
"duration_s": 20.066666666666666,
"video_frames": 602,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
4.4,
9.4,
14.4,
19.4
],
"audio_onsets_s": [
4.03,
9.03,
14.03,
19.03
],
"audio_minus_video_ms": [
-370.0000000000001,
-370.000000000001,
-370.000000000001,
-369.99999999999744
],
"offset_median_ms": -370.00000000000057,
"offset_min_max_ms": [
-370.000000000001,
-369.99999999999744
],
"peak_dbfs": -13.167834281921387,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -82.16381051643725,
"rms_peak": 0.15364883840084076,
"phase": "after",
"recording": "2026-10-25 06-28-34.mkv"
}
]
}
@@ -0,0 +1,16 @@
{
"bindable_udp_ports": [
15099,
15101,
15102,
15103,
15105
],
"remote_task_ffmpeg_and_stimulus_processes": 0,
"steam_and_vrcompositor_running": true,
"battery_percent": 98,
"headset_lock_released": true,
"guest_task_ssh_host_block_removed": true,
"temporary_ssh_bridge_stopped": true,
"persistent_headset_authentication_changes": false
}
@@ -0,0 +1,46 @@
{
"duration_s": 36.06666666666667,
"video_frames": 1082,
"marker_pixel_xy": [
50,
0
],
"marker_levels": [
0.0,
255.0
],
"visual_markers_s": [
9.433333333333334,
14.433333333333334,
19.433333333333334,
24.433333333333334,
29.433333333333334,
34.43333333333333
],
"audio_onsets_s": [
9.35,
14.35,
19.35,
24.35,
29.35,
34.35
],
"audio_minus_video_ms": [
-83.33333333333393,
-83.33333333333393,
-83.33333333333215,
-83.33333333333215,
-83.33333333333215,
-83.3333333333286
],
"offset_median_ms": -83.33333333333215,
"offset_min_max_ms": [
-83.33333333333393,
-83.3333333333286
],
"peak_dbfs": -13.15299129486084,
"clipped_samples": 0,
"tone_frequency_hz": 996.09375,
"harmonics_to_fundamental_db": -82.4335935832891,
"rms_peak": 0.15312190353870392
}
@@ -0,0 +1,13 @@
{
"clock": {
"rtt": 0.0034094941802322865,
"offset_remote_minus_host": -2894789.9195547644
},
"hits": [
{
"source_index": 1000,
"delay_ms": 1431.418131571263,
"query_ms": 11.743285227566957
}
]
}
@@ -0,0 +1,25 @@
{
"programs": [
],
"streams": [
{
"codec_name": "h264",
"width": 1920,
"height": 1080,
"r_frame_rate": "30/1",
"nb_read_frames": "153"
},
{
"codec_name": "aac",
"sample_rate": "48000",
"channels": 2,
"r_frame_rate": "0/0",
"nb_read_frames": "233"
}
],
"format": {
"duration": "5.121000",
"size": "3932019"
}
}
@@ -0,0 +1,10 @@
{
"elapsed_s": 7.434504003729671,
"result": {
"state": "saved",
"file": "/tmp/obs-aacapv3evh/mp4/rec-20261025-062251.mp4",
"audio": true,
"seconds": 5,
"message": "Saved rec-20261025-062251.mp4 to /tmp OBS evidence"
}
}
@@ -0,0 +1,210 @@
{
"result": {
"outputPath": "/evidence/2026-10-25 06-08-22.mkv"
},
"samples": [
{
"elapsed": 30.000104404054582,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 9068.64453125,
"averageFrameRenderTime": 18.458413,
"cpuUsage": 20.24916849878798,
"memoryUsage": 543.7109375,
"outputSkippedFrames": 0,
"outputTotalFrames": 959,
"renderSkippedFrames": 4,
"renderTotalFrames": 1783,
"webSocketSessionIncomingMessages": 14,
"webSocketSessionOutgoingMessages": 16
},
"record": {
"outputActive": true,
"outputBytes": 2243010,
"outputDuration": 30866,
"outputPaused": false,
"outputTimecode": "00:00:30.866"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 60.002103955019265,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8942.09375,
"averageFrameRenderTime": 13.660508,
"cpuUsage": 23.863888888888887,
"memoryUsage": 544.56640625,
"outputSkippedFrames": 0,
"outputTotalFrames": 1859,
"renderSkippedFrames": 5,
"renderTotalFrames": 2683,
"webSocketSessionIncomingMessages": 16,
"webSocketSessionOutgoingMessages": 18
},
"record": {
"outputActive": true,
"outputBytes": 4951606,
"outputDuration": 60866,
"outputPaused": false,
"outputTimecode": "00:01:00.866"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 90.0040782331489,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8900.6015625,
"averageFrameRenderTime": 12.110281,
"cpuUsage": 23.680555555555557,
"memoryUsage": 545.74609375,
"outputSkippedFrames": 0,
"outputTotalFrames": 2759,
"renderSkippedFrames": 13,
"renderTotalFrames": 3583,
"webSocketSessionIncomingMessages": 18,
"webSocketSessionOutgoingMessages": 20
},
"record": {
"outputActive": true,
"outputBytes": 7552329,
"outputDuration": 90866,
"outputPaused": false,
"outputTimecode": "00:01:30.866"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 120.0062853959389,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8603.08984375,
"averageFrameRenderTime": 14.892247,
"cpuUsage": 24.66111111111111,
"memoryUsage": 546.52734375,
"outputSkippedFrames": 0,
"outputTotalFrames": 3659,
"renderSkippedFrames": 13,
"renderTotalFrames": 4483,
"webSocketSessionIncomingMessages": 20,
"webSocketSessionOutgoingMessages": 22
},
"record": {
"outputActive": true,
"outputBytes": 10124530,
"outputDuration": 120866,
"outputPaused": false,
"outputTimecode": "00:02:00.866"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 150.00849257130176,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8484.58203125,
"averageFrameRenderTime": 15.3434,
"cpuUsage": 23.169444444444444,
"memoryUsage": 548.5546875,
"outputSkippedFrames": 0,
"outputTotalFrames": 4559,
"renderSkippedFrames": 78,
"renderTotalFrames": 5383,
"webSocketSessionIncomingMessages": 22,
"webSocketSessionOutgoingMessages": 24
},
"record": {
"outputActive": true,
"outputBytes": 12643085,
"outputDuration": 150833,
"outputPaused": false,
"outputTimecode": "00:02:30.833"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 180.01099411491305,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8382.75,
"averageFrameRenderTime": 31.402812,
"cpuUsage": 23.717094301899365,
"memoryUsage": 548.51953125,
"outputSkippedFrames": 0,
"outputTotalFrames": 5459,
"renderSkippedFrames": 90,
"renderTotalFrames": 6283,
"webSocketSessionIncomingMessages": 24,
"webSocketSessionOutgoingMessages": 26
},
"record": {
"outputActive": true,
"outputBytes": 15130232,
"outputDuration": 180833,
"outputPaused": false,
"outputTimecode": "00:03:00.833"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
},
{
"elapsed": 185.01674677524716,
"obs": {
"activeFps": 30.000000300000007,
"availableDiskSpace": 8366.79296875,
"averageFrameRenderTime": 22.859219,
"cpuUsage": 23.766666666666666,
"memoryUsage": 510.28515625,
"outputSkippedFrames": 0,
"outputTotalFrames": 5609,
"renderSkippedFrames": 90,
"renderTotalFrames": 6433,
"webSocketSessionIncomingMessages": 26,
"webSocketSessionOutgoingMessages": 28
},
"record": {
"outputActive": true,
"outputBytes": 15580161,
"outputDuration": 185833,
"outputPaused": false,
"outputTimecode": "00:03:05.833"
},
"app": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
}
]
}
@@ -0,0 +1,26 @@
[
{
"name": "2026-10-25 06-08-22.mkv",
"bytes": 15784412,
"sha256": "f2760ed28bf48274cc8c936428edbc389cd3a9f4b9cd2a61e699a04bf4487b50",
"published": false
},
{
"name": "rec-20261025-062251.mp4",
"bytes": 3932019,
"sha256": "c71de1a49b75159c587fddd012361b9e6626a4d5cc41b79696343a17b73c151a",
"published": false
},
{
"name": "mirror-wake.png",
"bytes": 1741004,
"sha256": "0754466948d5b9e8448f9ed67c8582e19802367df6ed4002afc64f42e1763f53",
"published": false
},
{
"name": "private-mp4-frame4.png",
"bytes": 1002068,
"sha256": "08d87bc9ab0e62115b42cca7dfcf7e4db11848a0ede273034a92a69297c6775b",
"published": false
}
]
@@ -0,0 +1,15 @@
{
"baseline": "d79efb4",
"after_stop": {
"state": "stopping",
"alias": "frame",
"error": "",
"supported": true
},
"after_late_stderr": {
"state": "running",
"alias": "frame",
"error": "",
"supported": true
}
}
@@ -0,0 +1,70 @@
[
{
"test": "start-stop",
"cycle": 1,
"port": 15101,
"first_packet_s": 0.890392117202282,
"packet_bytes": 1316,
"stop_s": 0.06173023069277406,
"state": {
"state": "idle",
"alias": "frame",
"port": 15101,
"error": "",
"supported": true
}
},
{
"test": "start-stop",
"cycle": 2,
"port": 15102,
"first_packet_s": 0.7008698149584234,
"packet_bytes": 1316,
"stop_s": 0.0526565620675683,
"state": {
"state": "idle",
"alias": "frame",
"port": 15102,
"error": "",
"supported": true
}
},
{
"test": "start-stop",
"cycle": 3,
"port": 15103,
"first_packet_s": 0.7092029112391174,
"packet_bytes": 1316,
"stop_s": 0.052990387193858624,
"state": {
"state": "idle",
"alias": "frame",
"port": 15103,
"error": "",
"supported": true
}
},
{
"test": "stalled-ssh",
"ssh_pid": 3025339,
"elapsed_s": 15.008651106152683,
"state": {
"state": "failed",
"alias": "frame",
"port": 15105,
"error": "OBS source stopped (1). The Frame OBS video stopped for 10 seconds",
"supported": true
},
"helper_gone": true,
"ssh_gone": true
},
{
"test": "restart-after-stall",
"first_packet_s": 0.6910299891605973
},
{
"test": "quit-streaming",
"checked_after_s": 2.020789209753275,
"surviving_helpers": []
}
]
@@ -0,0 +1,46 @@
import ctypes as C, json, math, os, signal, struct, subprocess, sys, threading, time
# Put frame_media_player.py and its two imports beside this helper on the Frame.
sys.path.insert(0, os.path.dirname(__file__))
from frame_media_player import Overlay, OverlayBusy
os.environ['XDG_RUNTIME_DIR']='/run/user/1000'
class Spec(C.Structure):
_fields_=[('format',C.c_int),('rate',C.c_uint32),('channels',C.c_uint8)]
class Attr(C.Structure):
_fields_=[(k,C.c_uint32) for k in ('maxlength','tlength','prebuf','minreq','fragsize')]
p=C.CDLL('libpulse-simple.so.0'); p.pa_simple_new.restype=C.c_void_p
p.pa_simple_new.argtypes=[C.c_char_p,C.c_char_p,C.c_int,C.c_char_p,C.c_char_p,C.POINTER(Spec),C.c_void_p,C.POINTER(Attr),C.POINTER(C.c_int)]
p.pa_simple_write.argtypes=[C.c_void_p,C.c_void_p,C.c_size_t,C.POINTER(C.c_int)]
p.pa_simple_get_latency.argtypes=[C.c_void_p,C.POINTER(C.c_int)];p.pa_simple_get_latency.restype=C.c_uint64
p.pa_simple_free.argtypes=[C.c_void_p]
err=C.c_int(); spec=Spec(3,48000,2); attr=Attr(0xffffffff,9600,0,1920,0xffffffff)
stream=p.pa_simple_new(None,b'OBS validation',1,None,b'aligned marker',C.byref(spec),None,C.byref(attr),C.byref(err))
if not stream: raise RuntimeError('pulse '+str(err.value))
vr=Overlay(); handle=vr.create('framecontrol.obs.validation.aacapv3evh',2,1.5,order=100)
quit=threading.Event(); events=[]
signal.signal(signal.SIGTERM,lambda *_:quit.set())
def wake():
while not quit.is_set():
subprocess.run(['/opt/steamvr/bin/linuxarm64/vrcmd','--handlewakeup'],stdout=subprocess.DEVNULL,stderr=subprocess.DEVNULL)
quit.wait(1)
threading.Thread(target=wake,daemon=True).start()
try:
previous=False
for i in range(19000):
if quit.is_set():break
tone= i>=500 and (i-500)%500<20
block=b''.join(struct.pack('<hh',int(5000*math.sin(2*math.pi*1000*(i*480+j)/48000)) if tone else 0,int(5000*math.sin(2*math.pi*1000*(i*480+j)/48000)) if tone else 0) for j in range(480))
b=C.create_string_buffer(block)
if p.pa_simple_write(stream,b,len(block),C.byref(err)):raise RuntimeError('write '+str(err.value))
if tone != previous or i==0:
latency=p.pa_simple_get_latency(stream,C.byref(err))/1e6
expected=time.monotonic()+latency-.01
time.sleep(max(0,expected-time.monotonic()))
before=time.monotonic()
try:vr.pixels(handle,(b'\xff\xff\xff\xff' if tone else b'\x00\x00\x00\xff')*64*64,64,64)
except OverlayBusy:continue
after=time.monotonic()
event={'tone':tone,'index':i,'expected_audio':expected,'visual_submit':before,'visual_return':after,'submit_minus_audio_ms':(before-expected)*1000,'pulse_latency_ms':latency*1000}
print(json.dumps(event),flush=True); events.append(event)
previous=tone
finally:
quit.set();vr.close();p.pa_simple_free(stream)
@@ -0,0 +1,10 @@
{
"alive_without_receiver": true,
"platform": "win32",
"has_udp_connreset": false,
"packet_bytes": 1316,
"ssh_pid": 2668,
"stop_seconds": 0.0,
"helper_exit": 0,
"ssh_child_alive": false
}
+43
View File
@@ -0,0 +1,43 @@
{
"checkedAt": "2026-10-25T06:03:45.387452+00:00",
"method": "Read-only Python probe over the existing frame SSH alias; no device changes",
"baselineCommit": "d79efb4730becc781f9a641cc36cb27f6481667c",
"deckyStatus": {
"arch": "aarch64",
"frameOS": "0.5.6",
"variant": "vr",
"build": "20261022.6153909",
"cef": true,
"managed": false,
"running": false,
"version": null,
"upstreamInstall": false,
"plugins": [],
"upstreamPlugins": []
},
"platform": {
"userServiceManager": true,
"rootMountOptions": "rw,relatime,ssd,discard=async,space_cache=v2,subvolid=5,subvol=/",
"homeMountOptions": "rw,relatime",
"homebrewExists": false,
"cefMarkerExists": false,
"cefTargetTitles": [
"SteamVR - valve.steam.gamepadui.frame.menu.53930005 (53930005)",
"SteamVR - valve.steam.gamepadui.bar (53930000)",
"SteamVR",
"SteamVR - Notifications",
"SteamVR - valve.steam.gamepadui.floatingfooter (53930004)",
"SteamVR - valve.steam.gamepadui.volumelevel (53930003)",
"SteamVR - valve.steam.gamepadui.tooltip.53930002 (53930002)",
"SteamVR - valve.steam.gamepadui.barpopup.53930001 (53930001)",
"SteamVR - Keyboard",
"data:text/html,&lt;body&gt;&lt;%2Fbody&gt;",
"SharedJSContext"
]
},
"limits": [
"No Decky install/update/uninstall repeated in this retry",
"No OS update or reboot performed",
"No wearer-visible menu or controller input verified"
]
}
+91
View File
@@ -0,0 +1,91 @@
# Round 2 retry, 25 October 2026
The provider retry completed four further fixes, each in an isolated child
worktree with its own issue, branch, PR, tests, docs and Announcement draft.
The coordinator reviewed each patch, independently ran focused tests, verified
its exact head and complete CI, merged it, then read back GitHub's merged state.
PR #113 was untouched. No social announcements were posted.
## Merged fixes
| Change | PR | Merge commit | Coordinator focused tests | Final CI |
| --- | --- | --- | --- | --- |
| Skip linked backup ancestors and recheck before packing | [#215](https://github.com/saphid/frame-control/pull/215) | `da34d94` | 34 passed | 11 checks passed at `8cc03c8` |
| Clean orphan smoke metadata/shortcuts; POSIX runner without zsh | [#216](https://github.com/saphid/frame-control/pull/216) | `d5fa8fe` | 17 passed | 10 checks passed at `a5daa4a` |
| Separate Steam clips by headset/account/full session ID | [#217](https://github.com/saphid/frame-control/pull/217) | `1255ef2` | 62 passed | 10 checks passed at `7dfe777` |
| Retry failed automatic copies and bind listings to the captured headset | [#218](https://github.com/saphid/frame-control/pull/218) | `fdd60d3` | 33 passed | 10 checks passed at `af2bb17` |
Two initial CI fixture failures were fixed before merging: macOS temporary-path
aliases needed a resolved working directory in the wrapper test; Windows
needed explicit UTF-8 when reading the Settings test's HTML fixture.
Concurrent main changes #208/#209/#210 were preserved. Changelog conflicts
retained both entries. No history was rewritten.
## Integrated validation
At main `1255ef2`, after all four merges:
- `python3 -m unittest discover -s tests`: 1,559 tests, 16 skipped, passed in
157.335 seconds. Loopback networking was enabled for local HTTP fixtures.
- `node --test app/test/*.test.js site/test/*.test.mjs`: 59 tests passed.
- Worker backup validation also passed both Docker recovery-kit E2E tests in
an isolated Compose project, then removed its containers, volumes and network.
- Local proof logs: `/tmp/frame-round2-integrated-tests.log` and
`/tmp/frame-round2-integrated-node.log`. Individual focused logs use
`/tmp/frame-round2-{backup,smoke,clips,autosync}-review.log`.
## Real Frame smoke
The current host is lxso2; its existing direct `ssh frame` alias works.
Another OBS task initially held `/tmp/frame-test.lock`, so only read-only
checks were done until it released the lock. This coordinator then acquired it
atomically and labeled it `frame-round2-vdw4yh1xv8-20261025`.
The merged `scripts/frame-smoke.sh` ran directly without zsh at 06:38:37 UTC.
All 13 steps passed on SteamOS 0.5.6, BUILD_ID `20261022.6153909`. The ARM64
and Proton titles ran. The x86-64 Linux title reported its runtime missing,
an explicitly accepted smoke outcome rather than a successful execution.
Installs/removals succeeded; the Windows title's remove
step stopped five test-owned PIDs. Both final process sweeps were empty.
Independent readback found no reserved title folders or metadata, SteamVR's
PID was unchanged, and the three observed gamescope focus properties matched
before/after. Battery went from 99% Charging to 100% Full. Only this task's
lock was removed, and its absence was verified.
[Sanitized structured proof](round2-smoke-2026-10-25.json). Raw local results:
`/tmp/frame-round2-smoke-results/2026-10-25T063837Z-20261022.6153909.json`;
console log `/tmp/frame-round2-headset-smoke.log`; state readbacks
`/tmp/frame-round2-smoke-before.txt` and `/tmp/frame-round2-smoke-after.txt`.
The headset was unworn. Visible rendering/controller input was not verified.
No pairing, password/security change, reboot or factory reset was performed.
The new backup/clip/auto-sync paths have local fixtures and cross-platform CI;
this smoke does not establish a new real-data backup/clip/UI test. Synthetic
orphan metadata was not seeded on the real device. Backup path checks retain
a documented race with concurrent filesystem changes.
## Prior round-two work reconciled
The failed coordinator checkout was still at v0.4.7. It was first updated to
main `d79efb4`, already v0.4.30. Earlier PRs had completed clipboard testing
(#124), original smoke process cleanup (#126), Windows VM capture (#129),
battery health (#125), setup doctor (#127), and read-only storage (#128).
Later evidence already covered real clip export (#147/#149/#154/#156) and
Return to Game Mode (#143/#157). These remain earlier evidence, not tests
performed by this retry. Physical Windows GPU/input and current physical
macOS checks remain incomplete; see the current support matrix.
Decision: fix reproduced data/cleanup/retry defects rather than automate game
moves without a verified transaction API or promise unverified phone-background
sync. Prepare v0.4.31; publication still requires its Linux AppImage install test.
## Delegation provenance
All implementations completed. Task IDs use prefix
`node:delegated-task:command%3Amcp%3Ad9bc35d8-0e9c-42c2-b798-25bd8af94d81%3Adelegate-task%3A`
followed by one of:
- `frame-r2-retry-smoke-orphans-20261025-r1`
- `frame-r2-backup-symlink-20261025-r1`
- `frame-r2-clip-collision-20261025-r1`
- `frame-r2-autosync-retry-20261025-r1`
+123
View File
@@ -0,0 +1,123 @@
{
"source_commit": "1255ef2bbf2e2e5fd86f8b984b592bed56f20780",
"started": "2026-10-25T06:38:37Z",
"os_release": {
"VERSION_ID": "0.5.6",
"VARIANT_ID": "vr",
"BUILD_ID": "20261022.6153909"
},
"passed": 13,
"failed": 0,
"paired": false,
"devkit_utils_there_before": true,
"battery_before": {
"capacity": 99,
"statuses": [
"Charging",
"Charging"
]
},
"battery_after": {
"capacity": 100,
"statuses": [
"Full",
"Full"
]
},
"steamvr_pid_before": 124586,
"steamvr_pid_after": 124586,
"observed_focus_properties_unchanged": true,
"reserved_files_and_processes_absent_after": true,
"own_shared_lock_released": true,
"headset_worn": false,
"steps": [
{
"step": "cleanup: leftovers from earlier runs",
"ok": true,
"seconds": 7.8,
"stopped_process_counts": [
0,
0
]
},
{
"step": "devkit service: properties.json",
"ok": true,
"seconds": 0.0
},
{
"step": "status",
"ok": true,
"seconds": 0.6
},
{
"step": "arm64: install",
"ok": true,
"seconds": 7.7
},
{
"step": "arm64: launch",
"ok": true,
"seconds": 3.3,
"outcome": "running"
},
{
"step": "arm64: remove",
"ok": true,
"seconds": 6.4,
"stopped_process_counts": [
2,
0
]
},
{
"step": "x86_64: install",
"ok": true,
"seconds": 7.6
},
{
"step": "x86_64: launch",
"ok": true,
"seconds": 3.2,
"outcome": "runtime missing"
},
{
"step": "x86_64: remove",
"ok": true,
"seconds": 6.2,
"stopped_process_counts": [
0,
0
]
},
{
"step": "exe: install",
"ok": true,
"seconds": 7.5
},
{
"step": "exe: launch",
"ok": true,
"seconds": 3.3,
"outcome": "running"
},
{
"step": "exe: remove",
"ok": true,
"seconds": 6.5,
"stopped_process_counts": [
5,
0
]
},
{
"step": "cleanup: everything this run installed",
"ok": true,
"seconds": 7.4,
"stopped_process_counts": [
0,
0
]
}
]
}
@@ -0,0 +1,70 @@
# Steam clip export collision fixtures, 25 October 2026
Base: `d79efb4` (Frame Control v0.4.30). Issue:
[#212](https://github.com/saphid/frame-control/issues/212).
Host: Linux 6.8.0-139-generic, Python 3.12.3, ffmpeg 6.1.1.
## Baseline reproduction
Loaded the unmodified `ui/frame_clips.py` from `d79efb4` into a temporary
Python module and exported three fake sources into a temporary directory:
```
1/clips/clip_620/video/bg
2/clips/clip_620/video/bg
1/clips/clip_620/video/other
```
Each source's payload was its own ID. All three exports returned the same
destination, `clip_620.mp4`; listing marked all three saved. The final file
contained only the last source ID. No SSH or headset was used.
## Regression coverage
`tests/test_clips.py` exports five IDs on each of two fake headsets, including
equal clip names across accounts, nested sessions with equal leaf names,
different leaf names under one clip and the background/clip distinction.
All ten payloads survive at distinct destinations. Listing marks only the
identities already exported. A pre-existing flat MP4 retains its original
bytes and does not mark any identity saved. Normal export still returns
`message` and `file`, removes its remote temporary export and clears local
staging; a failed re-export preserves the completed file.
`tests/test_clip_copy.py` exercises the server's list and manual export
functions and its actual auto-sync callbacks with fake transport. A manual
copy is recognised by auto-sync, all other account/session identities copy,
and switching to a second headset copies its own sources without overwriting
the first. A delayed manual job refuses a changed headset with status 409.
Both local phone mode and local headset runtime reject Steam clip list,
export and auto-sync requests with status 400. The separate `Recorder` path
is unchanged.
## Validation
- `PYTHONPATH=tests python3 -m unittest test_clips test_clip_copy test_autosync test_shot_copy test_headset_actions -v`
— 66 tests passed in 17.288 seconds, no skips. Includes real ffmpeg/ffprobe
export of a generated 65-second DASH fixture and recording stop/cleanup.
- `PYTHONPATH=tests python3 -m unittest test_server -v`
— 44 tests passed in 12.315 seconds, no skips.
- `node --test site/test/*.test.mjs` — 2 tests passed.
- `python3 -m unittest discover -s tests -v` — 1,518 tests run in
181.025 seconds; OK, 16 skipped for unavailable platform/tool prerequisites.
- `python3 -m py_compile ui/frame_clips.py ui/server.py tests/test_clips.py tests/test_clip_copy.py`
and `git diff --check` — passed.
The server and full Python suites require localhost sockets and were run
outside the network sandbox. Tests import `tests/sandbox.py` to isolate app
data, SSH settings, home directories and service URLs.
## Limits and upgrade behaviour
No real headset was accessed: the shared device lock is held by other work.
This is Linux fixture and server coverage, not a fresh packaged-app or
Windows/macOS verification. Existing real-headset export evidence in the
recording guide predates this destination change.
Old flat exports cannot prove headset/account/session identity and are left
untouched. Previously remembered auto-sync IDs retain their existing
watermark/history behaviour; **Copy everything now** or manual **Export**
creates an identified copy. No release, version bump, merge or social post
is included. PR #113 is outside this task.
@@ -0,0 +1,24 @@
# v0.4.36 release smoke on a real Frame
On 25 October 2026 at 22:59 UTC, the release branch ran
`scripts/frame-smoke.sh` from a physical Linux host against a real Steam Frame.
The script and its Python implementation were byte-identical to the
`v0.4.36` tag `1701e622dc1f9888560412a058fe816b19ca7e79`.
The headset reported Frame OS 0.5.6, build `20261022.6153909`.
The test acquired `/tmp/frame-test.lock` with a unique owner marker before
reading device status or changing test titles. Its first read showed SteamVR
activity level 3 (standby), proximity raw 6.3125, and battery 99%. The test
ran only while that lock was owned. It released only its own marker and lock
after the final cleanup.
All **13 of 13** smoke steps passed: cleanup of reserved leftovers, devkit
service read, status read, install/launch/remove for reserved ARM64, x86_64
and Windows test titles, and final cleanup. The test did not pair a key. The
test output was saved locally under `/tmp/frame-v0436-smoke-results/`; this
summary omits the headset identifier and private device status fields.
The headset was in standby. This test does not show wearer-visible game or
Framey pixels, controller input, live Decky settings, or plugin actions.
See [release v0.4.36](https://github.com/saphid/frame-control/releases/tag/v0.4.36)
for the tagged installer and checksum checks.
@@ -0,0 +1,24 @@
# v0.4.37 release smoke on a real Frame
On 26 October 2026 at 00:27 UTC, a physical Linux host ran the release
`scripts/frame-smoke.sh` against a real Steam Frame. The smoke scripts were
byte-identical to tag `v0.4.37` (`5239dae1a82c35635ef89f59eac9721c5014e2ed`).
The headset reported Frame OS 0.5.6, build `20261022.6153909`.
The test acquired `/tmp/frame-test.lock` with a unique owner marker before
reading the headset. SteamVR activity stayed at 3 (standby); initial proximity
raw was 6.3125 and battery was 99%. The test released only its own lock after
cleanup. Battery read 100% afterward.
All **13 of 13** smoke steps passed. ARM64 and Windows test titles installed,
launched, and were removed. The x86_64 title installed and was removed; its
launch reported that Steam Linux Runtime 4.0 was found but not installed, so
this result does **not** establish x86_64 game execution. Devkit properties and
status reads passed. No key was paired. The final cleanup removed the reserved
test titles and processes. The private result remains under
`/tmp/frame-v0437-smoke-results/`; this summary omits headset identifiers and
device status details.
Because the headset was in standby, this test did not verify wearer-visible
pixels, physical controller input, a Framey panel, or official Decky plugin
settings in VR. Those checks remain on the [worn checklist](../framey-vr-check.md).
@@ -0,0 +1,32 @@
{
"tag": "v0.4.38",
"commit": "d87b863aa3c61c9833045b29ba79c7534a351ef4",
"startedUtc": "2026-10-26T01:47:23Z",
"frameOSVersion": "0.5.6",
"frameOSBuild": "20261022.6153909",
"preflight": {
"steamVRActivity": 3,
"proximityRaw": 6.3125,
"batteryPercent": 100
},
"postflight": {
"steamVRActivity": 3,
"proximityRaw": 6.25,
"batteryPercent": 100
},
"smoke": {
"passed": 13,
"failed": 0,
"arm64": "running",
"x86_64": "runtime missing",
"windowsExe": "running",
"finalCleanupPassed": true,
"ownedProcessesAfterCleanup": 0
},
"sharedLock": "unique owner released",
"limits": [
"No worn headset",
"No physical controller input",
"No official Decky panel tested in this smoke"
]
}
@@ -0,0 +1,27 @@
# v0.4.38 real Frame release smoke
On 2026-10-26 at 01:47 UTC, the exact `v0.4.38` tag
`d87b863aa3c61c9833045b29ba79c7534a351ef4` passed `scripts/frame-smoke.sh`
on a real Frame running SteamOS 0.5.6 build `20261022.6153909`. The wrapper
atomically acquired `/tmp/frame-test.lock` with a unique owner, then read
SteamVR activity 3 (standby), proximity raw 6.3125 and battery 100%. It ran
the smoke only after that preflight.
All 13 smoke steps passed. The ARM64 test title ran. The x86_64 title correctly
reported its runtime missing. The Windows executable ran through the ARM64
Proton path. The final cleanup found no test processes and removed the reserved
smoke titles. The read-only postflight still found activity 3 and battery 100%;
the wrapper released only its own lock. The public numeric summary is
[v0438-release-smoke-2026-10-26.json](v0438-release-smoke-2026-10-26.json).
Private raw logs and process paths remain in `/tmp` and were not published.
The new built-in shared-lock preflight on this PR's branch separately passed
the same 13/13 smoke steps at 01:46 UTC, with activity 3, proximity raw 6.3125
and battery 100% before the run. The lock was released after cleanup. The local
`tests.test_smoke_cleanup` suite passed 20 tests, including refusal on a busy
lock and release after a failed preflight. The built-in preflight was **not**
part of the v0.4.38 tag; that release used the external lock wrapper described
above.
These checks did not involve a worn headset or prove Framey panel visibility,
physical controller interaction, or optical comfort.
+14 -2
View File
@@ -16,8 +16,12 @@ and **Open Headset Glance**. The folder is normally:
- Windows: `%APPDATA%\Frame Control\extensions`
To remove it, close the panel and delete only its `headset-glance` folder. The
extension is local to this computer; the iPhone app reads the folder on the
Frame, where its server runs.
desktop app reads the folder on its computer. The iPhone app and the opt-in
[SteamVR headset panel](headset-app.md) read the folder on the Frame. To use an
extension in VR, copy its folder to
`steamos@frame:~/.local/share/frame-control/extensions/`, then select
**Extensions → Refresh extensions → Open** in the headset panel. The iframe,
read-only bridge and asset rules are the same there.
## Make an extension
@@ -30,11 +34,19 @@ The manifest ID must match the folder name:
"id": "your-id",
"name": "Your feature",
"version": "1.0.0",
"apiVersion": 1,
"description": "What the panel does.",
"entry": "index.html"
}
```
`apiVersion` selects the Frame Control bridge contract, independently of your
extension's own `version`. This app supports integer `1`; a missing field means
`1` for existing extensions. Unsupported versions appear as errors on Refresh,
and their assets are not served. Declare it in new extensions so a future API
change can fail clearly instead of running incompatible code. The runtime
`capabilities` reply below reports the bridge version too.
Put JavaScript in a separate `.js` file. Supported assets are HTML, JS, CSS,
JSON, PNG, JPEG, GIF, WebP and SVG, all in the extension's top-level folder.
Nested paths and symlinks are not served. No file may exceed 5 MiB. The panel
+103
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@@ -0,0 +1,103 @@
# Write a plugin for Frame
There are two paths. Choose the one that matches your feature.
## Frame Control extension
Use a Frame Control extension for a panel, status view, or guide that does not
need to change the headset. Put `extension.json` and `index.html` in one folder
under `~/.local/share/frame-control/extensions`. The opt-in headset panel lists
the folder and opens it in a sandboxed iframe. The version 1 bridge has only
`capabilities` and read-only `status`. It cannot call Steam, change settings,
or run privileged code. See [the extension API](extensions.md) and its example.
## Decky plugin
Use a Decky plugin only if you need Decky's backend or Gamepad UI integration.
Build an official-format ZIP with one top-level folder, `plugin.json`, and a
frontend bundle in `dist/index.js`. A Python `main.py` backend is optional.
Test on ARM64. If you ship an ELF helper, build it for AArch64 (ELF machine
183). Avoid root, `sudo`, Steam Deck TDP controls, fixed x86 binaries, and
paths under `/etc`. Frame Control's managed loader is a normal user service;
it blocks root plugins and x86 archives. Keep data under your plugin folder or
the user's home directory, and provide a removal path.
The current Frame SteamVR shell does not expose Decky's Steam Deck Quick Access
Menu. A backend `Loaded` log only proves backend startup. Test any frontend
page, setting, notification, route, and controller input while wearing a Frame
before describing it as working in VR. Until a QAM bridge is verified, a Frame
Control extension is the simplest route for a self-contained read-only VR panel.
Frame Control now has an experimental [Framey panel host](framey-loader.md)
for API v2 Decky frontend bundles and API v1 bundles that use Decky's modern
frontend API initializer. It renders common settings controls in the
separate SteamVR dashboard panel, but Steam library and store page patches
remain unavailable. Wearer-visible use is not yet verified.
The [settings sample](../examples/framey-settings/README.md) shows an official
Decky JSX build, backend persistence, a toggle and a local toast. Framey offers
only official-store-owned plugins in its VR panel.
For persistent backend settings, use Decky's `decky.DECKY_PLUGIN_SETTINGS_DIR` rather
than assuming an environment variable or Steam Deck home path. Validate stored
types when reading, write through a temporary file before replacing the old
file, and give the panel a safe default if settings are missing or damaged.
Removing a managed plugin leaves its Decky settings behind; document how users
can reset data your plugin owns.
To test safely, use a separate Frame Control managed Decky install, verify the
ZIP digest from the official store, install one plugin at a time, and inspect
`journalctl --user -u frame-control-decky.service`. Remove only your own
plugin folder when you finish. See the current [compatibility table](decky-frame.md).
## Framey Decky API compatibility
Framey hosts a plugin's frontend in an isolated iframe in the Frame Control
SteamVR panel. The table describes the current implementation and its tests;
none of these frontend controls has passed a worn-headset check yet.
| Decky API or UI feature | Framey behavior | Verified in |
| --- | --- | --- |
| `definePlugin` with `content`, `titleView` | Renders a React panel and optional title | Local browser with ProtonDB Badges; host unit test |
| API v1 manifest with the modern Decky API initializer | Attempts to render the plugin's panel; recognized legacy IIFE bundles also use the legacy bridge | Pinned Storage Cleaner 1.4.0 archive, fake Frame install/pack test, local Chromium with stub backend. Cleanup actions were not tested. |
| Legacy Decky IIFE frontend, with no API manifest field | Wraps the returned initializer as an ES module inside the same opaque iframe; passes `serverAPI` and preserves the legacy title | MusicControl 1.1.6 exact official archive, local Chromium startup with backend methods blocked; fake Frame installation/pack/removal |
| Legacy `serverAPI.callPluginMethod(method, kwargs)` | Uses Decky's `loader/call_legacy_plugin_method` RPC, preserving keyword arguments and `{success, result}` replies | Fake Frame HTTP/CDP read/write with a synthetic backend; no official plugin backend action or worn VR result |
| Official `@decky/rollup` JSX (`SP_JSX.jsx`, `jsxs`, `Fragment`) | Creates React elements in the isolated panel | Sample bundle smoke test; host unit test |
| `PanelSection`, rows, buttons, toggles, dropdowns | Local touch-sized controls; disabled controls stay inert during a backend call | Local browser and host unit test |
| `TextField`, `SliderField`, grouped `Dropdown` options | Native text, range and select controls in the panel; disabled state, numeric slider callback and basic input types | Host unit test; worn VR use unverified |
| `Tabs`, `SidebarNavigation`, spinners, dialog/menu wrappers, progress bars | Local tab navigation and ordinary HTML controls; no Steam navigation or controller focus tree | Host tests and catalog frontend smoke checks in local Chromium |
| `SteamClient` subscriptions and `DFL.Router.MainRunningApp` | Explicit inert registration methods return disposable handles; no events or attached running game. Mutating Steam/power methods are unavailable. | Host contract tests; these are safe fallbacks, not live Steam functionality |
| `DialogCheckbox`, `DialogButtonPrimary` | Native checkbox and button controls in the panel | Host unit test; Storage Cleaner empty-data browser check |
| Optional `settings`, `frameyQuickActions` | Separate settings tab; up to eight actions with result text | Host unit test; these fields are Framey additions |
| `serverAPI.call` / `callable` | Calls only that plugin's Decky Python backend via the headset service | Fake Frame e2e; real ARM64 Notebook save/reopen across backend restart and Simple Timer settings/recents persistence via local Chromium. No worn-VR claim. |
| API v1/v2 `addEventListener` / `removeEventListener` | Plugin-scoped real backend events while panel is open; bounded queue, about one-second polling, subscription expiry | Real ARM64 Simple Timer countdown, start/cancel and completion toast via local Chromium; scope/bounds/reconnect tests. No closed-panel notifications. |
| `toaster.toast` | Visible toast inside the plugin panel; plain text or React nodes for title, body, icon, logo and subtext; `dismiss` and optional `onClick` | Host unit test; no Steam system notification or worn VR check |
| `localStorage` | Synchronous, per-plugin cache backed by the Frame Control panel origin. Up to 64 keys, 64 KiB per value and 128 KiB total; `clear()` removes only this plugin's cache. Falls back to memory if panel storage is denied. | Parent/iframe round-trip and reopen in the local host test; real headset persistence remains unverified. |
| IndexedDB / localForage | IndexedDB is deliberately absent inside the opaque iframe so feature detection chooses the bounded localStorage driver. Plugins requiring IndexedDB directly remain unsupported. | HLTB official frontend in local Chromium: its previous `IDBFactory.open` SecurityError disappeared. No live HLTB data request was run. |
| `routerHook.addRoute` / `removeRoute`, `Navigation.Navigate` / `NavigateBack`, `useParams` | Local routes inside this plugin panel, with named segments such as `/plugin/game/:appid/:view?`; `useParams()` reads the current segment values | Host unit test; VR navigation unverified |
| `routerHook.addPatch`, global components | No-op; cannot patch Steam routes | Not applicable |
| `findModuleChild`, `Navigation.CloseSideMenus` | Steam module lookup returns `null`; close returns to this plugin's main panel | Pinned HLTB for Deck 2.0.12 entry point and shallow settings view in local host test. Steam library patch and live HLTB search remain unverified. |
| Steam library/store patches, CEF tab injection | Unavailable; no matching target in the isolated panel | Frame CEF inspection |
| `fetchNoCors`, file picker, root calls | Unavailable | Not supported by Framey |
Keep routes local to the panel and give every operation a visible result. A
plugin that calls `Navigation.Navigate('/decky/store')` will not open the
Frame Control store; only paths registered by that same plugin can navigate.
Optional route segments must be at the end. Framey accepts local path segments
only; query strings, external URLs, Steam library routes and duplicate parameter
names are rejected. Removing an active route returns to the plugin panel.
Toasts stay inside the panel, so keep essential errors in the plugin UI too.
An API v1 manifest does not guarantee a working Framey panel. Test the exact
store archive and do not assume SteamClient app details, library patches, or
destructive actions work in VR. The
[Storage Cleaner browser check](evidence/framey-api-v1-browser-2026-10-25.md)
used empty stub data and did not invoke its cleanup actions.
Use the Decky Python backend for settings that must survive browser cache loss.
The Framey `localStorage` bridge is for disposable frontend caches, including
the cache read attempted by Steam Status 1.2.3. It does not expose another
plugin's cache or the Frame Control UI key. A real Steam Status panel reopen
and a worn-headset settings check are still needed.
HLTB for Deck 2.0.12 demonstrates the limit of the panel shim: its official
bundle can start and produce a settings view with Framey's Steam module lookup
stub, but its game page and context menu patches have no Steam target in the
isolated panel. The tests do not call its HLTB network search or Python backend.
Do not claim game length badges work in VR from this result.
+313
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@@ -0,0 +1,313 @@
# Official Decky store compatibility with Framey
Snapshot: 2026-10-25T23:19:48.854504+00:00; 116 current visible official plugins from https://plugins.deckbrew.xyz/plugins.
This table and both store views use [`ui/framey-compatibility.json`](../ui/framey-compatibility.json). Results apply only to the exact store ID, version and SHA-256. A changed digest/version is **unverified**. Regenerate this document with `python3 scripts/framey-compatibility-doc.py`; use `--check` in review.
**Works: 1 · Partial: 45 · Broken: 59 · N/A: 11.**
- **Works** requires verified useful plugin behavior with its real backend. Read the reason for the verified scope and remaining limits; it does not imply worn-VR verification.
- **Partial** means a limited frontend/settings surface initialized or rendered. Backend-dependent functionality remains unverified; it is not an end-to-end success claim.
- **Broken** means a concrete archive, frontend or Steam dependency blocks the audited version. An artificial backend/network denial alone is not evidence that the real backend is broken.
- **N/A** means the plugin targets hardware or a display/UI surface that Framey does not provide. The store disables installation for these versions.
## Verification limits
All exact archives were hash-checked and statically inspected. The local Chromium host used Framey commit `779f9c5`, React 18.3.1 and an opaque `allow-scripts` iframe. Each frontend was attempted for 1.2 seconds, including React effects. All plugin backend calls, fetches and websockets were denied. Some plugins attempt mutating actions on mount; none reached a backend. Initialization (`ready`) does not guarantee React rendered, and delayed errors/actions may occur after the observation window. The JSON preserves initializer errors, capped console observations and attempted method names.
The optional full-catalog fake-Frame audit exercises the real HTTP/SSH installer, receipt, frontend bytes and removal, or expected rejection. It uses a private disposable Compose project with all plugin backend execution stubbed. It checks archive transport and safeguards, not Python/native execution. Run it with:
```sh
python3 scripts/framey-audit-store.py --cache /tmp/framey-archives --output /tmp/framey-observations.json
python3 scripts/framey-audit-fake.py --cache /tmp/framey-archives --output /tmp/framey-fake/results.json
python3 scripts/framey-audit-browser.py --cache /tmp/framey-archives
```
Open the browser audit URL in local Chromium, run `runAudit()` and inspect/download `results`. All backend/network actions remain denied.
The current published digests are pinned in the JSON; if the store changed, retain/download those exact archives for reproduction. Audit downloads permit larger ZIPs for inspection; production installer limits remain 50 MiB ZIP / 150 MiB unpacked / 30 MiB per member.
After the VR job released the shared lock, this audit acquired it and used a private temporary Decky 3.3.0 ARM64 user service. Read-only ProtonDB `get_setting` and Steam Status `get_settings` calls succeeded through the live Steam CEF websocket. The service and private base were removed and the lock released; normal managed services stayed inactive, battery was 100 → 99, and no power setting was changed. [Redacted results](evidence/framey-official-backend-2026-10-25.json) record exactly what ran. A [2026-10-26 follow-up](evidence/framey-events-backend-2026-10-26.json) verified default Notebook drawing/save/reopen across a real backend restart and Simple Timer start/cancel, countdown/completion events, a visible toast and persisted recents/subtle mode. Only private test settings were written. Simple Timer remains partial because its own expired-timer startup raises a missing `timer_task` error; sound/suspend are unsupported. All other official backends remain unexecuted. The separate VR job proves Frame Control/sample compositor rendering, not any official plugin. No worn-VR official-plugin result is claimed. A [local UI follow-up](evidence/framey-ui-fallbacks-2026-10-26.json) rendered Pause Games and Tailscale Control settings with all backend/network actions denied; it does not verify process pausing or Tailscale changes. A [read-only Steam bridge follow-up](evidence/framey-steam-reads-2026-10-26.json) verified actual Frame country, install folders and system information, plus IsThereAnyDeal's country dropdown in local Chromium. The installed-plugin status was fixture-shaped in that relay; plugin backends stayed denied and the deployed headset HTTP endpoint remains unverified. Earlier focused checks cover [ProtonDB](evidence/framey-browser-2026-10-25.md), [Steam Status/cache](evidence/framey-cache-browser-2026-10-25.md), [Storage Cleaner](evidence/framey-api-v1-browser-2026-10-25.md), and [legacy MusicControl](evidence/framey-legacy-2026-10-25.md).
## Every current plugin
The API column shows manifest / actual bundled frontend API. Many manifests say v1 while their bundle connects API2. Missing manifest API is labelled legacy; an unrecognized bundle is unknown. Globals and hardware are static signals, not exhaustive dependencies.
| Plugin / version | Manifest / bundle API | Status | Reason | Verified by |
| --- | --- | --- | --- | --- |
| 1: XR Gaming 1.6.2 | 1 / 2 | N/A | Not supported on Frame: Requires supported external XR glasses and the Breezy/XRLinuxDriver stack; it does not target Steam Frame displays. | static archive, local browser, fake-Frame |
| 7: CSS Loader 2.1.3 | legacy / legacy | partial | Panel initialization succeeds; CSS themes patch Steam UI and cannot theme the isolated VR shell. | static archive, local browser, fake-Frame |
| 10: vibrantDeck 2.0.1 | legacy / legacy | N/A | Not supported on Frame: Changes X11 gamescope color properties, not the Frame SteamVR compositor. | static archive, local browser, fake-Frame |
| 11: Fantastic 0.5.1 | legacy / legacy | N/A | Not supported on Frame: Targets Steam Deck fan hardware; no Frame fan-control mapping is provided. | static archive, local browser, fake-Frame |
| 12: MusicControl 1.1.6 | legacy / legacy | partial | Legacy media controls initialize; player discovery and playback are unverified. | static archive, local browser, fake-Frame |
| 13: Pause Games 1.0.3 | 1 / 2 | partial | Settings render locally with inert system-key subscriptions and empty detached Steam context. Live-game discovery, process pause/resume and suspend integration are unsupported/unverified; no backend actions ran. | static archive, local browser, fake-Frame |
| 14: ProtonDB Badges 1.3.4 | 2 / 2 | partial | Settings render locally and read-only get_setting RPC returned the default through real Decky 3.3.0 on ARM64 Frame. Steam game-page badges have no patch target; live writes and VR controls unverified. | static archive, local browser, fake-Frame, real Frame SSH |
| 16: Audio Loader 1.6.1 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. Frontend audit failed: Cannot read properties of null (reading 'm_GamepadUIAudioStore'). | static archive, local browser, fake-Frame |
| 18: Bluetooth 3.1.1 | 1 / 2 | partial | Controls render with fixture replies; actual Bluetooth discovery, labels and connections remain unverified. | static archive, local browser, fake-Frame |
| 19: Notebook 0.1.5 | legacy / legacy | works | Default notebook drawing, save and reopen verified in Chromium with real Decky 3.3.0 ARM64, including backend restart. Per-game auto-selection and background artwork unavailable; worn-VR input unverified. | static archive, local browser, fake-Frame, real Frame SSH |
| 21: PowerTools 2.0.3 | legacy / legacy | N/A | Not supported on Frame: Targets AMD Ryzen power controls; Frame uses an ARM64 SoC. | static archive, local browser, fake-Frame |
| 22: Memory Deck 0.1.8 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: memory-deck/bin/libscanmem.so.1.0.0. | static archive, local browser, fake-Frame |
| 23: Animation Changer 1.3.2 | legacy / legacy | partial | Initializer succeeds; forced backend failure prevents loading animations. Boot-video changes untested. | static archive, local browser, fake-Frame |
| 24: RadiYo! 1.3 | legacy / legacy | partial | Initializer succeeds; radio discovery and playback remain unverified. | static archive, local browser, fake-Frame |
| 26: HLTB for Deck 2.0.12 | 1 / 2 | partial | Settings render without the prior IndexedDB SecurityError; Steam library badges have no patch target, and live lookup is unverified. | static archive, local browser, fake-Frame |
| 27: AutoSuspend 2.2.0 | legacy / legacy | broken | Frontend audit failed: Cannot read properties of null (reading '6'). | static archive, local browser, fake-Frame |
| 28: Emuchievements 2.0.5 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: Emuchievements/bin/hash. | static archive, local browser, fake-Frame |
| 30: TunnelDeck 1.0.4 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 32: AutoFlatpaks 1.6.8 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 35: MoonDeck 1.13.0 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: moondeck/python/externals/yarl/_quoting_c.cpython-313-x86_64-linux-gnu.so. Frontend initializes; native CPython wheels and executables in the published archive are x86_64. | static archive, local browser, fake-Frame |
| 36: SteamGridDB 1.8.1 | 1 / 2 | broken | Frontend audit failed: DFL.createModuleMapping is not a function. | static archive, local browser, fake-Frame |
| 37: Discord Status 1.5.0 | 1 / 2 | broken | RunningApps and appStore are absent; Discord activity integration fails after initialization. | static archive, local browser, fake-Frame |
| 38: Volume Mixer 1.2.1-1 | legacy / legacy | partial | Initializer succeeds; user PulseAudio/PipeWire mixer backend and volume changes unverified. | static archive, local browser, fake-Frame |
| 40: Controller Tools 2.0.2 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: ControllerTools/bin/backend. Frontend audit failed: Audit blocks WebSocket. | static archive, local browser, fake-Frame |
| 43: Tailscale Control 0.1.3 | legacy / legacy | partial | Settings render locally after the SuspensefulImage fallback. Tailscale daemon/state, connection and exit-node changes unverified; bundled localhost QR asset remains unavailable. No network settings were changed. | static archive, local browser, fake-Frame |
| 44: DeckMTP 1.0.5 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: DeckMTP/bin/umtprd. | static archive, local browser, fake-Frame |
| 46: Steamback 1.0.0-1 | legacy / legacy | broken | Frontend audit failed: Cannot read properties of undefined (reading 'm_CurrentUser'). Steam account/app context is unavailable. | static archive, local browser, fake-Frame |
| 48: Quick Launch 1.2.1 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 49: Decky Cloud Save 1.4.2 | legacy / legacy | broken | Unsafe plugin archive member. | static archive, local browser, fake-Frame |
| 50: Storage Cleaner 1.4.0 | 1 / 2 | partial | Empty-data panel rendered; cleanup was deliberately not run because it can remove local data. | static archive, local browser, fake-Frame |
| 52: Game Theme Music 1.7.1-1 | 1 / 2 | broken | Frontend audit failed: Cannot read properties of null (reading 'type'). | static archive, local browser, fake-Frame |
| 53: Shotty 0.1.0 | legacy / legacy | broken | Frontend audit failed: Cannot read properties of undefined (reading 'allApps'). | static archive, local browser, fake-Frame |
| 56: MangoPeel 0.0.7 | 1 / 2 | partial | Initializer succeeds; gamescope/MangoHud actions and backend are unverified. | static archive, local browser, fake-Frame |
| 58: Volume Boost 0.0.7 | legacy / legacy | partial | Initializer succeeds; PulseAudio/PipeWire volume backend is unverified. | static archive, local browser, fake-Frame |
| 59: Web Browser 1.4.3 | legacy / legacy | broken | Frontend audit failed: deckyFrontendLib.getReactRoot is not a function. | static archive, local browser, fake-Frame |
| 60: DeckyFileServer 1.2.0 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: DeckyFileServer/bin/backend. | static archive, local browser, fake-Frame |
| 61: TabMaster 2.15.1 | 1 / 2 | broken | Frontend audit failed: Cannot read properties of null (reading 'GamepadUIAudio'). | static archive, local browser, fake-Frame |
| 62: TS3 QuickAccess 1.2.0 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: ts3-qs4sd/bin/ts3-qs4sd.so. | static archive, local browser, fake-Frame |
| 63: Free Loader 1.6.0 | 1 / 2 | broken | Unsafe plugin archive member. | static archive, local browser, fake-Frame |
| 64: Syncthing 0.2.7 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: decky-syncthing/bin/decky-syncthing-watchdog. | static archive, local browser, fake-Frame |
| 65: Decky Terminal 0.5.3 | 1 / 2 | partial | Local routes initialize after parameter-route support; no shell commands were run. | static archive, local browser, fake-Frame |
| 66: PlayTime 3.2.5 | 1 / 2 | broken | Private SteamClient JSON cache now works; initialization still fails on missing Steam appStore.m_mapApps. Live app data and MobX game observations are unavailable; backend actions were denied. | static archive, local browser, fake-Frame |
| 67: Battery Tracker 0.2.0 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 68: Wine Cellar 0.2.1 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: decky-wine-cellar/bin/backend. Frontend audit failed: Audit blocks WebSocket. | static archive, local browser, fake-Frame |
| 70: MicroSDeck 0.11.2 | legacy / 2 | broken | Plugin contains a non-ARM64 Linux binary: MicroSDeck/bin/backend. | static archive, local browser, fake-Frame |
| 72: ScreenshotUploader 0.0.3 | legacy / legacy | partial | Initializer succeeds; screenshot upload requires external credentials/network and was not run. | static archive, local browser, fake-Frame |
| 73: EmuDecky 1.0.2-1 | legacy / legacy | broken | Plugin contains a non-ARM64 Linux binary: EmuDecky/bin/hello. | static archive, local browser, fake-Frame |
| 74: KDE Connect 0.1.0-1 | legacy / legacy | partial | Initializer succeeds; KDE Connect installation/pairing/file transfers unverified. | static archive, local browser, fake-Frame |
| 75: Reshadeck 0.2.0 | legacy / legacy | partial | Initializer succeeds; ReShade deployment into Proton games is unverified. | static archive, local browser, fake-Frame |
| 76: CheatDeck 1.1.6 | 1 / 2 | broken | Frontend audit failed: Cannot convert undefined or null to object. | static archive, local browser, fake-Frame |
| 77: BT Wake Control 1.2.0 | 1 / 2 | partial | Initializer succeeds; backend uses DMI board paths and Bluetooth wake permissions, unverified on ARM64 Frame. | static archive, local browser, fake-Frame |
| 78: Brightness Bar 1.0.4 | legacy / legacy | N/A | Not supported on Frame: Targets Steam/QAM brightness shortcuts and a global Steam overlay; neither is attached to the Framey panel. | static archive, local browser, fake-Frame |
| 79: Decky Notifications 1.0.1 | legacy / legacy | partial | Initializer succeeds; device/account setup and notification delivery unverified. | static archive, local browser, fake-Frame |
| 80: MagicBlack 2.0.2 | 1 / 2 | N/A | Not supported on Frame: Targets a global Steam Deck screen-black overlay; the isolated panel cannot black out the Frame compositor. | static archive, local browser, fake-Frame |
| 81: IsThereAnyDeal for Deck 1.1.1 | legacy / legacy | partial | Country settings render and select the real Frame Steam country through the read-only bridge. Settings writes, deal lookups and Steam page integration remain unverified; plugin backend calls were denied. | static archive, local browser, fake-Frame, real Frame SSH |
| 82: MagicPods 2.0.21 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: MagicPodsDecky/bin/magicpodscore. Frontend audit failed: Audit blocks WebSocket. | static archive, local browser, fake-Frame |
| 84: Junk-Store 1.1.13 | legacy / legacy | broken | Route registration succeeds; rendering fails on a missing Steam ContainerBackground component. | static archive, local browser, fake-Frame |
| 85: Decky-Undervolt 1.0.8 | 1 / 2 | N/A | Not supported on Frame: RyzenAdj Curve Optimizer requires an AMD CPU; Frame is ARM64. | static archive, local browser, fake-Frame |
| 87: ScreenSaver 1.1.2 | legacy / legacy | partial | Initializer succeeds; global screen overlay and idle/suspend integration have no verified VR target. | static archive, local browser, fake-Frame |
| 88: steamdeck-input-disabler 1.0.2 | legacy / legacy | N/A | Not supported on Frame: Targets the built-in Steam Deck USB gamepad; Frame has different controllers. | static archive, local browser, fake-Frame |
| 89: DeckySpy 0.6.7 | legacy / legacy | partial | Initializer succeeds; account tokens and external service integration were not exercised. | static archive, local browser, fake-Frame |
| 90: Picture in Picture 1.0.0 | 1 / 2 | partial | Initializer succeeds; global picture-in-picture injection cannot escape the isolated panel. | static archive, local browser, fake-Frame |
| 91: PlayCount 1.7 | 1 / 2 | partial | Initializer succeeds; Steam game-page play-count patch has no supported VR target. | static archive, local browser, fake-Frame |
| 92: Crosshair 1.1.0 | 1 / 2 | partial | Initializer succeeds; global crosshair injection has no supported compositor target. | static archive, local browser, fake-Frame |
| 93: Deck Settings 1.2.6 | 1 / 2 | broken | Real Steam install folders are now available; game selection still fails on missing collectionStore.allGamesCollection. Steam library context, proxy fetch and backend actions remain unsupported/unverified. | static archive, local browser, fake-Frame |
| 94: Decky DoT DNS 0.0.2 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 95: Decky-SpoofDPI 0.12.0 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: decky-spoof-dpi/bin/spoofdpi. | static archive, local browser, fake-Frame |
| 96: Simple Timer 1.0.0 | 1 / 2 | partial | Live start/cancel, countdown events, completion toast, persisted recents/subtle mode verified in Chromium with real ARM64 Decky. Upstream expired-timer restart raises missing timer_task. Audio/suspend unsupported; alerts require an open panel; worn VR unverified. | static archive, local browser, fake-Frame, real Frame SSH |
| 97: Decky-Framegen 0.11.15 | 1 / 2 | broken | Plugin archive size or SHA-256 did not match the store. | static archive, local browser, fake-Frame |
| 98: Decky-Lookup 0.1.0 | 1 / 2 | partial | Initializer succeeds; game-page context actions and live lookups remain unverified. | static archive, local browser, fake-Frame |
| 99: Decky Zerotier 0.3.1 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 100: Virtual Surround Sound 0.0.5 | 1 / 2 | partial | Initializer succeeds; avatar proxy is unavailable and live audio-routing backend unverified. | static archive, local browser, fake-Frame |
| 101: XIVOmega 1.0.2 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 102: DeckSP 1.1.3 | 1 / 2 | broken | Frontend audit failed: Cannot read properties of null (reading 'GamepadUIAudio'). | static archive, local browser, fake-Frame |
| 103: Decky Ludusavi 1.2.2 | 1 / 2 | partial | Initializer succeeds; Flatpak Ludusavi discovery and backup/restore unverified. | static archive, local browser, fake-Frame |
| 104: Game Sync 1.0.4 | 1 / 2 | partial | Backend get_config is intentionally rejected by the audit before initialization completes; actual backend compatibility is unknown. | static archive, local browser, fake-Frame |
| 105: WiFi Locker 1.0.2 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 106: LetMeReShade 1.8 | 1 / 2 | partial | Initializer succeeds; Deck-model assumptions, shader downloads and game modifications unverified. | static archive, local browser, fake-Frame |
| 107: Decky Sunshine 2025.10.27-dddf365 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 108: HueSync 3.8.0 | 1 / 2 | N/A | Not supported on Frame: Targets handheld RGB/LED controllers (AYANEO/Ally/MSI), not Frame hardware. | static archive, local browser, fake-Frame |
| 109: MuraDeck 2.1.4 | 1 / 2 | N/A | Not supported on Frame: Calibration is specifically for defective Samsung Steam Deck OLED panels, not Frame displays. | static archive, local browser, fake-Frame |
| 110: Dimmer Deck 0.0.4 | 1 / 2 | N/A | Not supported on Frame: Changes gamescope/X11 dimming properties; no mapping to Frame VR display brightness exists. | static archive, local browser, fake-Frame |
| 111: Music Control 1.1.7 | legacy / legacy | partial | Panel initializer succeeds with backend/network blocked; actual controls and backend remain unverified. | static archive, local browser, fake-Frame |
| 112: Better Keyboard 0.3.4 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. Frontend audit failed: window.SteamClient.UI.GetUIMode is not a function. | static archive, local browser, fake-Frame |
| 113: Decky LSFG-VK 0.12.2 | 1 / 2 | partial | Initializer succeeds; runtime LSFG/Windows DLL downloads and Vulkan integration are not ARM64-validated. | static archive, local browser, fake-Frame |
| 114: Network Sentinel 1.0.4 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 115: Decky Clash 1.3.0 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 116: Muon 0.2.1 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 117: DeckyParty File Manager 1.0.0 | legacy / legacy | partial | Initializer succeeds; privileged file operations and backend are unverified. No file changes were run. | static archive, local browser, fake-Frame |
| 118: Speed Test 1.0.2 | 1 / 2 | partial | Initializer succeeds; automatic bandwidth tests were blocked by the audit network policy. | static archive, local browser, fake-Frame |
| 119: Decky Clipboard 1.0.1 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: decky-clipboard/bin/xclip. | static archive, local browser, fake-Frame |
| 120: Reroll 0.2.1 | 1 / 2 | broken | Frontend now initializes with inert game-action subscriptions, but the archive contains x86_64 memscan.so and requests root. No process-memory access was run. | static archive, local browser, fake-Frame |
| 121: DeckPass 1.1.1 | 1 / 2 | partial | Initializer succeeds; KeePass Flatpak discovery and secrets integration were not exercised. | static archive, local browser, fake-Frame |
| 123: Steam Status 1.2.3 | 2 / 2 | partial | Settings/public status rendered locally; cache errors fixed. Read-only get_settings RPC returned actual Decky 3.3.0 defaults on ARM64 Frame. Persistence, live backend diagnostics and VR controls unverified. | static archive, local browser, fake-Frame, real Frame SSH |
| 124: AlarMe 1.6.3 | 1 / 2 | partial | Initializer succeeds; timers, reminders, suspend inhibition and audio are unverified. | static archive, local browser, fake-Frame |
| 125: Decky Localsend 0.4.5 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: decky-localsend/bin/localsend-core. | static archive, local browser, fake-Frame |
| 126: Launch Options 1.9.2 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: decky-launch-options/bin/hello. Frontend audit failed: Cannot convert undefined or null to object. | static archive, local browser, fake-Frame |
| 127: Decky Translator 0.9.0 | 1 / 2 | partial | Initializer succeeds; x86_64 download and hidraw/controller assumptions need an ARM64 audit. OCR/translation not exercised. | static archive, local browser, fake-Frame |
| 128: Quick User Switcher 1.0.0 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 129: ShadowDeck 1.1.11 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 130: Games Prefix Manager 1.0.1 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 131: Download All 1.1.0 | 1 / 2 | broken | Initializer succeeds; Steam download registration is absent, so the primary action is unavailable. | static archive, local browser, fake-Frame |
| 132: SuggestMe 1.5.3 | 1 / 2 | partial | Initializer succeeds; recommendation backend and Steam library data unverified. | static archive, local browser, fake-Frame |
| 133: Non-Steam Badges 0.1.0 | 1 / 2 | partial | Initializer succeeds; Non-Steam game badges have no supported Steam page injection target. | static archive, local browser, fake-Frame |
| 134: Deck Progress Tracker 1.3.6 | 1 / 2 | partial | Initializer succeeds; Steam game/library statistics and page patches unverified. | static archive, local browser, fake-Frame |
| 135: Deck Shelves 2.0.0 | 1 / unknown | broken | Frontend audit failed: Failed to resolve module specifier "./chunks/pluginApi-B8sV7970.js". Invalid relative url or base scheme isn't hierarchical.. | static archive, local browser, fake-Frame |
| 136: Decky-Clipper 1.0.2 | 1 / 2 | broken | Plugin contains a non-ARM64 Linux binary: Decky-Clipper/bin/gstreamer-1.0/libgstproxy.so. | static archive, local browser, fake-Frame |
| 137: Decky Proton Launch 0.9.0 | 1 / 2 | partial | Initializer succeeds; Proton wrapper installation and launch changes were not run. | static archive, local browser, fake-Frame |
| 138: Docky 1.4.13 | legacy / legacy | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 139: Output Manager 1.4.0 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 140: IPv6 Enabler Plugin 0.0.1 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 141: DeckyClocker 1.0.0 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 142: MuteOnSleep 1.0.1 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
| 143: Desktop Apps 0.1.0 | 1 / 2 | partial | Initializer succeeds; Flatpak app discovery and Steam shortcut changes unverified. | static archive, local browser, fake-Frame |
| 144: Mixer 0.1.0 | 1 / 2 | partial | Initializer succeeds; actual audio mixer backend and volume changes unverified. | static archive, local browser, fake-Frame |
| 145: VARTA 1.0.21 | 1 / 2 | broken | This plugin needs root and is not supported by the Frame user service. | static archive, local browser, fake-Frame |
## API, UI and backend inventory
DFL includes exports imported through decky-frontend-lib / @decky/ui. Steam stores and router/toaster/QAM signals are listed separately. No signal means the static scan did not detect one, not that no dependency exists. Native binaries are classified by ELF machine or Windows MZ header; Python files and source links are preserved in the JSON.
| Plugin | SteamClient methods | DFL / @decky/ui exports | Other Steam globals / UI surfaces | Backend | Hardware / OS signals |
| --- | --- | --- | --- | --- | --- |
| XR Gaming | none detected | ButtonItem, ConfirmModal, DialogButton, DialogButtonPrimary, DialogButtonSecondary, DropdownItem, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, SliderField, Spinner, TextField, ToggleField, definePlugin, gamepadDialogClasses, showModal, staticClasses | window.SP_REACT | Python | Requires supported external XR glasses and the Breezy/XRLinuxDriver stack; it does not target Steam Frame displays. |
| CSS Loader | none detected | ButtonItem, ColorPickerModal, ConfirmModal, DialogButton, DialogCheckbox, Dropdown, DropdownItem, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, ScrollPanelGroup, SidebarNavigation, SliderField, Tabs, TextField, Toggle, ToggleField, classMap, definePlugin, findModuleChild, gamepadDialogClasses, gamepadSliderClasses, getGamepadNavigationTrees, replacePatch, showModal, staticClasses | routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| vibrantDeck | none detected | PanelSection, PanelSectionRow, Router, SliderField, ToggleField, definePlugin, staticClasses | Router, window.SP_REACT | Python | Changes X11 gamescope color properties, not the Frame SteamVR compositor. |
| Fantastic | none detected | Field, Navigation, PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT, QAM/global tabs | Python + native payload; x86_64 | Targets Steam Deck fan hardware; no Frame fan-control mapping is provided. |
| MusicControl | none detected | ButtonItem, DialogButton, Focusable, Menu, MenuItem, PanelSection, PanelSectionRow, Router, SidebarNavigation, SliderField, SteamSpinner, definePlugin, showContextMenu, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Pause Games | Apps, Apps.RegisterForGameActionTaskChange, GameSessions.RegisterForAppLifetimeNotifications, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest, System.UI.RegisterForFocusChangeEvents, System.UI.RegisterForSystemKeyEvents | Button, Field, Focusable, Marquee, PanelSection, PanelSectionRow, Router, Toggle, ToggleField, beforePatch, sleep | Router, window.SP_REACT, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| ProtonDB Badges | none detected | ButtonItem, ConfirmModal, DialogButton, DropdownItem, Field, Focusable, Navigation, PanelSection, PanelSectionRow, ScrollPanel, ScrollPanelGroup, ToggleField, afterPatch, appDetailsClasses, appDetailsHeaderClasses, createReactTreePatcher, definePlugin, findInReactTree, findModuleExport, showModal, staticClasses, useParams | SteamUIStore, appStore, routerHook, toaster, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Audio Loader | GameSessions.RegisterForAppLifetimeNotifications, d.ts | ButtonItem, DialogButton, Dropdown, DropdownItem, Focusable, Navigation, PanelSection, PanelSectionRow, Router, SliderField, Tabs, TextField, ToggleField, afterPatch, beforePatch, definePlugin, findModuleChild, gamepadDialogClasses, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Bluetooth | none detected | DialogButton, Field, Focusable, PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | none detected | Python | /sys/class/power_supply |
| Notebook | System.UI.RegisterForFocusChangeEvents | DialogButton, Dropdown, Marquee, PanelSection, PanelSectionRow, Router, definePlugin, staticClasses | Router, toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| PowerTools | Apps.RegisterForGameActionEnd, Apps.RegisterForGameActionStart, GameSessions.RegisterForAppLifetimeNotifications, User.GetLoginUsers, User.RegisterForCurrentUserChanges | ButtonItem, DialogButton, Dropdown, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, QuickAccessTab, Router, SliderField, Spinner, TextField, ToggleField, definePlugin, showModal, staticClasses | Router, appStore, routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam stores | Python + native payload; x86_64 | Targets AMD Ryzen power controls; Frame uses an ARM64 SoC. |
| Memory Deck | none detected | ButtonItem, DialogButton, DropdownItem, Focusable, PanelSection, PanelSectionRow, Router, SteamSpinner, definePlugin, gamepadDialogClasses, joinClassNames, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes, Steam stores | Python + native payload; x86_64 | gamescope |
| Animation Changer | none detected | ButtonItem, DialogButton, Dropdown, DropdownItem, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, Spinner, Tabs, TextField, ToggleField, definePlugin, findModule, findSP, showModal, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| RadiYo! | none detected | ConfirmModal, DialogButton, Dropdown, Focusable, ModalRoot, Navigation, PanelSection, QuickAccessTab, Router, SliderField, Spinner, TextField, definePlugin, showModal, staticClasses | Router, window.SP_REACT | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| HLTB for Deck | none detected | ButtonItem, DialogButtonPrimary, DropdownItem, MenuItem, Navigation, PanelSection, PanelSectionRow, SliderField, SteamSpinner, ToggleField, afterPatch, appDetailsClasses, appDetailsHeaderClasses, createReactTreePatcher, definePlugin, fakeRenderComponent, findInReactTree, findInTree, findModuleChild, removeHookStubs, staticClasses | routerHook, local/Steam routes, Steam page patches/module lookup, Steam stores | no Python/native backend found | No specific hardware requirement detected statically; runtime requirements unverified. |
| AutoSuspend | Downloads.RegisterForDownloadItems, Input.RegisterForControllerInputMessages, Settings.RegisterForSettingsChanges, System, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest, System.ShutdownPC, URL.ExecuteSteamURL, User.GetLoginUsers, User.RegisterForShutdownDone | ConfirmModal, DialogBody, DialogButton, DialogControlsSection, DropdownItem, Field, Focusable, Navigation, SidebarNavigation, SliderField, TextField, ToggleField, definePlugin, findModuleChild, showModal, sleep, staticClasses | routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Emuchievements | Apps.RegisterForAppDetails, GameSessions.RegisterForAppLifetimeNotifications, User.RegisterForLoginStateChange | ButtonItem, Dropdown, Field, Focusable, Navigation, PanelSection, PanelSectionRow, ProgressBarItem, ProgressBarWithInfo, Router, SidebarNavigation, TextField, ToggleField, afterPatch, beforePatch, callOriginal, definePlugin, findInTree, findModuleChild, replacePatch, sleep, staticClasses | Router, appDetailsStore, appStore, collectionStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| TunnelDeck | none detected | ButtonItem, Field, Navigation, PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python | systemctl |
| AutoFlatpaks | InstallFolder.GetInstallFolders | ConfirmModal, DialogButton, Dropdown, Focusable, ModalRoot, PanelSection, PanelSectionRow, Router, ScrollPanel, SteamSpinner, Tabs, TextField, Toggle, ToggleField, definePlugin, findModuleChild, showModal, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | flatpak; x86_64 |
| MoonDeck | Apps.AddShortcut, Apps.CancelGameAction, Apps.GetResolutionOverrideForApp, Apps.RegisterForAppDetails, Apps.RegisterForGameActionEnd, Apps.RegisterForGameActionStart, Apps.RegisterForGameActionTaskChange, Apps.RemoveShortcut, Apps.RunGame, Apps.SetAppLaunchOptions, Apps.SetAppResolutionOverride, Apps.SetShortcutName, Apps.SetThirdPartyControllerConfiguration, Apps.TerminateApp, Apps.ToggleOverrideResolutionForInternalDisplay, GameSessions.RegisterForAppLifetimeNotifications, System.Audio.GetDevices, System.DisplayManager.RegisterForStateChanges, User.RegisterForLoginStateChange, User.StartRestart | Button, ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogButtonPrimary, DialogButtonSecondary, DialogControlsSection, DialogControlsSectionHeader, DialogHeader, Dropdown, Field, Focusable, Menu, MenuItem, ModalRoot, NavEntryPositionPreferences, Navigation, PanelSection, PanelSectionRow, SidebarNavigation, Spinner, TextField, ToggleField, afterPatch, appDetailsClasses, appDetailsHeaderClasses, basicAppDetailsSectionStylerClasses, createReactTreePatcher, findInReactTree, findModuleExport, findSP, joinClassNames, playSectionClasses, showContextMenu, showModal, sleep, staticClasses | appStore, collectionStore, routerHook, toaster, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | /dev/input; /sys/socket.h; amd64; flatpak; x86_64 |
| SteamGridDB | Apps.ClearCustomArtworkForApp, Apps.RegisterForAppDetails, Apps.SetCustomArtworkForApp, Apps.SetShortcutName, User.StartRestart | ConfirmModal, ControlsList, DialogBody, DialogBodyText, DialogButton, DialogButtonPrimary, DialogCheckbox, DialogControlsSection, DialogControlsSectionHeader, DialogFooter, DialogHeader, Dropdown, Field, Focusable, IconsModule, Marquee, Menu, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, ProgressBar, ReorderableList, SliderField, Spinner, Tabs, TextField, ToggleField, afterPatch, appDetailsHeaderClasses, callOriginal, createModuleMapping, definePlugin, fakeRenderComponent, findClassModule, findInReactTree, findInTree, findModule, findModuleByExport, findModuleExport, findSP, joinClassNames, quickAccessMenuClasses, replacePatch, showContextMenu, showModal, useParams, wrapReactType | appDetailsStore, appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Discord Status | Apps.RegisterForAppDetails, Apps.RunGame, GameSessions.RegisterForAppLifetimeNotifications, User.RegisterForPrepareForSystemSuspendProgress, User.RegisterForResumeSuspendedGamesProgress | ButtonItem, DropdownItem, Field, PanelSection, PanelSectionRow, Router, Spinner, sleep, staticClasses | Router, appStore, toaster, window.SP_REACT, toasts, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Volume Mixer | none detected | DialogButton, Focusable, PanelSection, PanelSectionRow, SliderField, definePlugin, staticClasses | window.SP_REACT | Python | sudo |
| Controller Tools | none detected | ButtonItem, PanelSection, PanelSectionRow, ToggleField, definePlugin, gamepadDialogClasses, joinClassNames, staticClasses | toaster, window.SP_REACT, toasts | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Tailscale Control | none detected | ButtonItem, ConfirmModal, DropdownItem, Field, Focusable, PanelSection, PanelSectionRow, SuspensefulImage, TextField, ToggleField, definePlugin, showModal, staticClasses | window.SP_REACT | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| DeckMTP | none detected | PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Steamback | GameSessions.RegisterForAppLifetimeNotifications, InstallFolder.GetInstallFolders | ButtonItem, ConfirmModal, Navigation, PanelSection, PanelSectionRow, Router, definePlugin, showModal, staticClasses | Router, appStore, toaster, window.SP_REACT, toasts, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Quick Launch | Apps.AddShortcut, Apps.RunGame, Apps.SetCustomArtworkForApp, Apps.SetShortcutExe, Apps.SetShortcutLaunchOptions, Apps.SetShortcutName, Apps.SpecifyCompatTool | ButtonItem, ConfirmModal, DialogButton, Dropdown, Focusable, ModalRoot, PanelSection, PanelSectionRow, TextField, ToggleField, definePlugin, showModal, staticClasses | appStore, toaster, window.SP_REACT, toasts, Steam stores | Python | flatpak |
| Decky Cloud Save | GameSessions.RegisterForAppLifetimeNotifications, Settings, Settings.GetCurrentLanguage | ButtonItem, ConfirmModal, Menu, MenuItem, Navigation, PanelSection, PanelSectionRow, TextField, ToggleField, definePlugin, showContextMenu, showModal, sleep, staticClasses | appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Storage Cleaner | Apps.RegisterForAppDetails | ButtonItem, ConfirmModal, DialogCheckbox, PanelSection, PanelSectionRow, definePlugin, showModal, staticClasses | window.SP_REACT | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Game Theme Music | GameSessions.RegisterForAppLifetimeNotifications | ButtonItem, ConfirmModal, DialogButton, DropdownItem, Field, Focusable, Menu, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, ProgressBarWithInfo, SliderField, SteamSpinner, Tabs, TextField, ToggleField, afterPatch, appDetailsClasses, createReactTreePatcher, definePlugin, fakeRenderComponent, findInReactTree, findInTree, findModuleChild, showContextMenu, showModal, staticClasses, useParams | appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Shotty | GameSessions.RegisterForScreenshotNotification | ButtonItem, PanelSection, PanelSectionRow, Router, definePlugin, staticClasses | Router, appStore, toaster, window.SP_REACT, toasts, Steam stores | Python | gamescope |
| MangoPeel | none detected | ButtonItem, ConfirmModal, DropdownItem, Field, Focusable, Marquee, PanelSection, PanelSectionRow, Router, SliderField, Tabs, TextField, ToggleField, definePlugin, findModuleChild, showModal, sleep, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Volume Boost | none detected | PanelSection, PanelSectionRow, SliderField, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python | pactl |
| Web Browser | GameSessions.RegisterForAppLifetimeNotifications, Input.ControllerKeyboardSetKeyState, Overlay.RegisterForOverlayActivated, System, System.RegisterForOnResumeFromSuspend | ButtonItem, ConfirmModal, DialogBodyText, DialogButton, DialogButtonSecondary, DialogSubHeader, DropdownItem, Field, Focusable, GamepadButton, Marquee, Menu, MenuGroup, MenuItem, ModalPosition, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, SimpleModal, SteamSpinner, Tabs, TextField, ToggleField, afterPatch, definePlugin, findClassModule, findInReactTree, findModuleChild, gamepadContextMenuClasses, gamepadDialogClasses, gamepadTabbedPageClasses, getFocusNavController, getReactRoot, quickAccessControlsClasses, replacePatch, showContextMenu, showModal, sleep, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| DeckyFileServer | none detected | ButtonItem, DialogBody, DialogButton, DialogFooter, DialogHeader, DialogSubHeader, DropdownItem, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, TextField, Toggle, ToggleField, definePlugin, showModal, staticClasses | window.SP_REACT | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| TabMaster | Apps.GetStoreTagLocalization, GameSessions.RegisterForAppLifetimeNotifications, InstallFolder.RegisterForInstallFolderChanges, System, System.RegisterForOnResumeFromSuspend, System.RestartPC, User.RegisterForLoginStateChange | Button, ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogCheckbox, DialogControlsSection, DialogHeader, Dropdown, DropdownItem, Field, Focusable, GamepadButton, Marquee, Menu, MenuGroup, MenuItem, ModalPosition, ModalRoot, Navigation, PanelSection, PanelSectionRow, ReorderableList, ScrollPanelGroup, SidebarNavigation, SliderField, TextField, ToggleField, achievementClasses, afterPatch, findInReactTree, findInTree, findModuleExport, gamepadContextMenuClasses, gamepadDialogClasses, gamepadSliderClasses, gamepadTabbedPageClasses, joinClassNames, mainMenuAppRunningClasses, quickAccessControlsClasses, quickAccessMenuClasses, replacePatch, scrollPanelClasses, showContextMenu, showModal, sleep, wrapReactType | DeckyPluginLoader, appStore, collectionStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| TS3 QuickAccess | none detected | DialogBody, DialogButton, DialogFooter, DialogHeader, Dropdown, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, SliderField, TextField, definePlugin, showModal | none detected | Python + native payload; x86_64 | flatpak |
| Free Loader | none detected | ButtonItem, ConfirmModal, DialogButton, Focusable, Navigation, PanelSection, PanelSectionRow, QuickAccessTab, SliderField, SteamSpinner, ToggleField, showModal | DeckyPluginLoader, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Syncthing | none detected | DialogBody, DialogButton, DialogControlsSection, DialogControlsSectionHeader, DialogHeader, Dropdown, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, ProgressBarItem, QuickAccessTab, Router, SidebarNavigation, Spinner, SteamSpinner, TextField, Toggle, definePlugin, showModal, sleep, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes | Python + native payload; x86_64 | flatpak; gamescope |
| Decky Terminal | none detected | DialogButton, Dropdown, Field, Focusable, GamepadButton, PanelSection, Router, SidebarNavigation, SteamSpinner, TextField, ToggleField, definePlugin, staticClasses, useParams | Router, routerHook, window.SP_REACT, local/Steam routes, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| PlayTime | Apps.RegisterForAppDetails, Input.RegisterForControllerInputMessages, Storage.GetJSON, Storage.SetObject, System, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest, User, User.RegisterForLoginStateChange, User.RegisterForPrepareForSystemSuspendProgress, User.RegisterForResumeSuspendedGamesProgress | ButtonItem, ConfirmModal, DialogButton, Dropdown, Field, Focusable, Menu, MenuGroup, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, ScrollPanelGroup, SidebarNavigation, Tabs, TextField, afterPatch, definePlugin, findClass, findSP, showContextMenu, showModal, staticClasses, useParams | SteamUIStore, appStore, collectionStore, routerHook, toaster, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Battery Tracker | none detected | PanelSection, PanelSectionRow, Router, SliderField, definePlugin, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes | Python | /sys/class/power_supply/BAT1/capacity; /sys/class/power_supply/BAT1/current_now; /sys/class/power_supply/BAT1/status; /sys/class/power_supply/BAT1/voltage_now |
| Wine Cellar | Apps.GetAvailableCompatTools, Apps.SpecifyCompatTool, InstallFolder.GetInstallFolders, Settings.GetGlobalCompatTools, User.StartRestart | ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogControlsSection, DialogControlsSectionHeader, Dropdown, Field, Focusable, GamepadButton, Menu, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, ProgressBar, Router, ScrollPanelGroup, SidebarNavigation, TextField, definePlugin, showContextMenu, showModal, staticClasses | Router, appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| MicroSDeck | none detected | ConfirmModal, DialogButton, DialogCheckbox, Field, Focusable, Menu, MenuItem, ModalPosition, Navigation, PanelSection, ReorderableList, ScrollPanelGroup, SideMenu, SidebarNavigation, SimpleModal, TextField, ToggleField, afterPatch, appDetailsClasses, createReactTreePatcher, definePlugin, findInReactTree, findModule, findModuleChild, gamepadDialogClasses, quickAccessControlsClasses, showContextMenu, showModal, staticClasses | collectionStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| ScreenshotUploader | GameSessions.RegisterForScreenshotNotification, Screenshots.UploadLocalScreenshot | DropdownItem, Field, PanelSection, PanelSectionRow, ToggleField, definePlugin, findModuleChild, staticClasses | toaster, window.SP_REACT, toasts, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| EmuDecky | none detected | ButtonItem, DialogButton, Dropdown, Menu, MenuItem, PanelSection, PanelSectionRow, Router, SteamSpinner, ToggleField, definePlugin, showContextMenu, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| KDE Connect | none detected | PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Reshadeck | Input.RegisterForControllerStateChanges, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest | ButtonItem, Dropdown, PanelSection, PanelSectionRow, definePlugin, staticClasses | toaster, window.SP_REACT, toasts | Python | gamescope |
| CheatDeck | Apps.RegisterForAppDetails, Apps.SetAppLaunchOptions | DialogBodyText, DialogButton, DialogHeader, Dropdown, Field, Focusable, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, SidebarNavigation, TextField, ToggleField, afterPatch, definePlugin, fakeRenderComponent, findInReactTree, findInTree, findModuleByExport, showModal, staticClasses, useParams | routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| BT Wake Control | none detected | ButtonItem, IconsModule, PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | toaster, window.SP_REACT, toasts | Python | /sys/devices/virtual/dmi/id/board_name; /sys/devices/virtual/dmi/id/board_vendor; bluetoothctl |
| Brightness Bar | System.Display.RegisterForBrightnessChanges | ButtonItem, ColorPickerModal, PanelSection, PanelSectionRow, SliderField, ToggleField, definePlugin, findModuleChild, showModal, staticClasses | routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup | Python | Targets Steam/QAM brightness shortcuts and a global Steam overlay; neither is attached to the Framey panel. |
| Decky Notifications | none detected | ButtonItem, Menu, MenuItem, PanelSection, PanelSectionRow, definePlugin, showContextMenu, staticClasses | DeckyPluginLoader, toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| MagicBlack | System.Audio.GetDevices, System.Audio.SetDeviceVolume | DialogButton, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, SliderField, ToggleField, definePlugin, findModuleChild, findModuleExport, gamepadDialogClasses, joinClassNames, quickAccessMenuClasses, showModal, staticClasses | SteamUIStore, routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | Targets a global Steam Deck screen-black overlay; the isolated panel cannot black out the Frame compositor. |
| IsThereAnyDeal for Deck | User.GetIPCountry | DialogButton, DropdownItem, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, ToggleField, definePlugin, findModuleChild, showModal, staticClasses | routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| MagicPods | Input.RegisterForControllerStateChanges, System.Audio.GetDevices, System.Audio.RegisterForDeviceVolumeChanged, System.Audio.SetDeviceVolume, System.Bluetooth, System.Bluetooth.RegisterForStateChanges, System.Bluetooth.SetEnabled | ButtonItem, DialogButton, Field, Focusable, Menu, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, SliderField, Tabs, ToggleField, afterPatch, definePlugin, findClassModule, findModuleChild, findModuleDetailsByExport, findSP, gamepadDialogClasses, gamepadSliderClasses, getGamepadNavigationTrees, joinClassNames, quickAccessMenuClasses, showContextMenu, showModal, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Junk-Store | Apps.AddShortcut, Apps.GetAvailableCompatTools, Apps.RemoveShortcut, Apps.RunGame, Apps.SetAppLaunchOptions, Apps.SetCustomArtworkForApp, Apps.SetShortcutExe, Apps.SetShortcutLaunchOptions, Apps.SetShortcutName, Apps.SetShortcutStartDir, Apps.SpecifyCompatTool, GameSessions.RegisterForAppLifetimeNotifications, Input.RegisterForControllerInputMessages, Installs.OpenInstallWizard | Button, ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogControlsSection, DialogLabel, Dropdown, Field, Focusable, GamepadButton, Marquee, Menu, MenuItem, ModalPosition, ModalRoot, Navigation, PanelSection, PanelSectionRow, ProgressBar, ScrollPanelGroup, SidebarNavigation, SliderField, Spinner, SteamSpinner, Tabs, TextField, ToggleField, afterPatch, definePlugin, findClassModule, gamepadDialogClasses, gamepadTabbedPageClasses, joinClassNames, quickAccessControlsClasses, quickAccessMenuClasses, scrollPanelClasses, showContextMenu, showModal, sleep, staticClasses, useParams | Router, SteamUIStore, appDetailsStore, appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | sudo |
| Decky-Undervolt | GameSessions.RegisterForAppLifetimeNotifications, System.RegisterForOnResumeFromSuspend | ButtonItem, DialogButton, DropdownItem, Navigation, PanelSection, PanelSectionRow, Router, SidebarNavigation, SliderField, TextField, ToggleField, definePlugin | Router, appStore, routerHook, window.SP_REACT, local/Steam routes, Steam stores | Python + native payload; x86_64 | RyzenAdj Curve Optimizer requires an AMD CPU; Frame is ARM64. |
| ScreenSaver | Input.RegisterForControllerInputMessages, Input.RegisterForControllerStateChanges, Settings.SetSetting, System.RegisterForOnSuspendRequest, System.UpdateSettings, User.RegisterForPrepareForSystemSuspendProgress | PanelSection, PanelSectionRow, ToggleField, definePlugin, findModuleChild, staticClasses | toaster, window.SP_REACT, toasts, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| steamdeck-input-disabler | none detected | PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python | Targets the built-in Steam Deck USB gamepad; Frame has different controllers. |
| DeckySpy | System.RegisterForOnResumeFromSuspend | ButtonItem, Field, PanelSection, PanelSectionRow, Router, SliderField, ToggleField, definePlugin, staticClasses | Router, toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Picture in Picture | none detected | ButtonItem, ConfirmModal, DropdownItem, PanelSection, PanelSectionRow, Router, SliderField, TextField, ToggleField, findModuleChild, getGamepadNavigationTrees, quickAccessMenuClasses, showModal | Router, routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup, Steam stores | no Python/native backend found | No specific hardware requirement detected statically; runtime requirements unverified. |
| PlayCount | none detected | Button, ButtonItem, DialogBody, DialogButton, DialogControlsSection, DialogHeader, DropdownItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, SliderField, Tabs, ToggleField, afterPatch, appDetailsClasses, createReactTreePatcher, definePlugin, findInReactTree, findModuleChild, showModal, staticClasses | routerHook, window.SP_REACT, local/Steam routes, QAM/global tabs, Steam page patches/module lookup, Steam stores | no Python/native backend found | No specific hardware requirement detected statically; runtime requirements unverified. |
| Crosshair | none detected | ButtonItem, PanelSection, PanelSectionRow, staticClasses | window.SP_REACT, QAM/global tabs | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Deck Settings | InstallFolder.GetInstallFolders, System.GetSystemInfo | ButtonItem, ConfirmModal, DialogBody, DialogButton, Dropdown, Field, Focusable, GamepadButton, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, ScrollPanelGroup, SliderField, Spinner, TextField, ToggleField, gamepadDialogClasses, scrollPanelClasses, showModal, staticClasses | Router, collectionStore, toaster, window.SP_REACT, toasts, QAM/global tabs, Steam stores | Python | /sys/class/dmi/id/sys_vendor; /sys/class/dmi/id/sys_vendor, |
| Decky DoT DNS | none detected | ButtonItem, Dropdown, PanelSection, PanelSectionRow, TextField, ToggleField, staticClasses | window.SP_REACT | Python | systemctl |
| Decky-SpoofDPI | User.StartRestart | ButtonItem, PanelSection, PanelSectionRow, TextField, ToggleField, staticClasses | toaster, window.SP_REACT, toasts | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Simple Timer | none detected | Button, ButtonItem, ConfirmModal, Focusable, PanelSection, PanelSectionRow, ToggleField, findModuleChild, showModal, staticClasses | toaster, window.SP_REACT, toasts, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky-Framegen | none detected | ButtonItem, ConfirmModal, PanelSection, PanelSectionRow, showModal | toaster, window.SP_REACT, toasts | Python + native payload; Windows | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky-Lookup | none detected | ButtonItem, PanelSection, PanelSectionRow, Router, staticClasses | Router, window.SP_REACT | no Python/native backend found | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky Zerotier | none detected | ConfirmModal, DialogBody, DialogButton, DialogSubHeader, Field, Focusable, PanelSection, PanelSectionRow, TextField, ToggleField, showModal | Router, toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Virtual Surround Sound | none detected | ConfirmModal, DialogButton, Dropdown, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, SliderField, ToggleField, showModal, staticClasses | Router, window.SP_REACT, QAM/global tabs | Python | pactl |
| XIVOmega | none detected | ButtonItem, Menu, MenuItem, Navigation, PanelSection, PanelSectionRow, Router, SidebarNavigation, Spinner, TextField, ToggleField, showContextMenu, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes | Python | /sys/net/ethertypes.h; /sys/net/if_pflog.h; /sys/net/pfvar.h; /sys/socket.h.auto.html; /sys/sys/socket.h; sudo; x86_64 |
| DeckSP | Input.ControllerKeyboardSetKeyState, System, System.Audio.GetDevices, System.Audio.RegisterForDeviceAdded, UI.RegisterForUIModeChanged, User.RegisterForShutdownStart | ButtonItem, ConfirmModal, DialogButton, Dropdown, DropdownItem, EUIMode, Field, Focusable, GamepadButton, Marquee, Menu, MenuGroup, MenuItem, ModalPosition, ModalRoot, Navigation, PanelSection, PanelSectionRow, ScrollPanelGroup, SimpleModal, SliderField, TextField, ToggleField, findModuleExport, gamepadContextMenuClasses, gamepadDialogClasses, quickAccessControlsClasses, quickAccessMenuClasses, scrollPanelClasses, showContextMenu, showModal, sleep | SteamUIStore, appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | flatpak; systemctl |
| Decky Ludusavi | Apps.GetLaunchOptionsForApp, GameSessions.RegisterForAppLifetimeNotifications | ButtonItem, ConfirmModal, DialogButton, Dropdown, Focusable, Navigation, PanelSection, PanelSectionRow, TextField, ToggleField, showModal | appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam stores | Python | flatpak |
| Game Sync | GameSessions.RegisterForAppLifetimeNotifications, GameSessions.RegisterForScreenshotNotification, Screenshots.DeleteLocalScreenshot | ButtonItem, ConfirmModal, DialogButton, Field, Focusable, Menu, MenuItem, Navigation, PanelSection, PanelSectionRow, ReorderableList, SidebarNavigation, TextField, ToggleField, afterPatch, fakeRenderComponent, findInReactTree, findInTree, findModuleByExport, showContextMenu, showModal, sleep, useParams | appStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | amd64 |
| WiFi Locker | none detected | ButtonItem, Field, PanelSection, PanelSectionRow, staticClasses | toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| LetMeReShade | Apps.SetAppLaunchOptions | ButtonItem, ConfirmModal, DropdownItem, PanelSection, PanelSectionRow, ToggleField, showModal | window.SP_REACT | Python | /sys/devices/virtual/dmi/id/board_name; /sys/devices/virtual/dmi/id/product_name; /sys/devices/virtual/dmi/id/sys_vendor |
| Decky Sunshine | none detected | ButtonItem, DialogButton, DialogButtonPrimary, Field, ModalRoot, PanelSection, PanelSectionRow, Spinner, TextField, definePlugin, showModal | window.SP_REACT | Python | flatpak |
| HueSync | Settings.GetCurrentLanguage, System.GetSystemInfo, System.RegisterForBatteryStateChanges, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest, User.RegisterForPrepareForSystemSuspendProgress, User.RegisterForResumeSuspendedGamesProgress | DialogButton, DropdownItem, Field, Focusable, Marquee, ModalRoot, PanelSection, PanelSectionRow, Router, SliderField, TextField, ToggleField, definePlugin, findModuleChild, gamepadSliderClasses, showModal, staticClasses | Router, toaster, window.SP_REACT, toasts, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | Targets handheld RGB/LED controllers (AYANEO/Ally/MSI), not Frame hardware. |
| MuraDeck | System.Display.RegisterForBrightnessChanges | ButtonItem, ConfirmModal, Field, Focusable, Navigation, PanelSection, PanelSectionRow, SideMenu, SidebarNavigation, SliderField, ToggleField, quickAccessControlsClasses, showModal | SteamUIStore, routerHook, window.SP_REACT, local/Steam routes, Steam stores | Python | Calibration is specifically for defective Samsung Steam Deck OLED panels, not Frame displays. |
| Dimmer Deck | Settings.GetCurrentLanguage, System.Display.RegisterForBrightnessChanges, System.Display.SetBrightness | PanelSection, PanelSectionRow, SliderField, ToggleField, staticClasses | toaster, window.SP_REACT, toasts, Steam stores | Python | Changes gamescope/X11 dimming properties; no mapping to Frame VR display brightness exists. |
| Music Control | none detected | ButtonItem, DialogButton, Focusable, PanelSection, PanelSectionRow, Router, SidebarNavigation, SliderField, SteamSpinner, definePlugin, staticClasses | Router, routerHook, window.SP_REACT, local/Steam routes | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Better Keyboard | Settings.GetCurrentLanguage, UI.GetUIMode, UI.RegisterForUIModeChanged | ButtonItem, EUIMode, PanelSection, PanelSectionRow, ToggleField, staticClasses | SteamUIStore, window.SP_REACT, Steam stores | Python | /dev/input |
| Decky LSFG-VK | none detected | ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogControlsSection, DialogControlsSectionHeader, DialogHeader, Dropdown, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, Router, SliderField, Spinner, TextField, Toggle, ToggleField, showModal, staticClasses | Router, toaster, window.SP_REACT, toasts | Python | flatpak; x86_64 |
| Network Sentinel | none detected | ButtonItem, Navigation, PanelSection, PanelSectionRow, SliderField, ToggleField, staticClasses | toaster, window.SP_REACT, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky Clash | Settings.GetCurrentLanguage | ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogControlsSection, DialogControlsSectionHeader, Dropdown, DropdownItem, Field, Focusable, GamepadButton, Menu, MenuItem, Navigation, PanelSection, PanelSectionRow, Router, SidebarNavigation, SliderField, Spinner, TextField, ToggleField, showContextMenu, showModal, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Muon | System, System.RegisterForOnResumeFromSuspend, System.RegisterForOnSuspendRequest | ButtonItem, DialogButton, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, TextField, Toggle, findModuleExport, showModal, staticClasses | toaster, window.SP_REACT, toasts, Steam page patches/module lookup | Python | sudo; systemctl |
| DeckyParty File Manager | none detected | PanelSection, PanelSectionRow, ToggleField, definePlugin, staticClasses | window.SP_REACT | Python | sudo |
| Speed Test | none detected | ButtonItem, PanelSection, PanelSectionRow, staticClasses | none detected | no Python/native backend found | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky Clipboard | none detected | ButtonItem, DialogBody, DialogButton, DialogControlsSection, DialogControlsSectionHeader, Field, Navigation, PanelSection, PanelSectionRow, Router, SidebarNavigation, SliderField, TextField, ToggleField, staticClasses | Router, routerHook, toaster, local/Steam routes, toasts | Python + native payload; x86_64 | gamescope; sudo |
| Reroll | Apps.RegisterForGameActionUserRequest, GameSessions.RegisterForAppLifetimeNotifications, Settings.GetCurrentLanguage | ButtonItem, DialogButton, Field, Focusable, Marquee, ModalRoot, PanelSection, PanelSectionRow, SliderField, libraryAssetImageClasses, mainMenuAppRunningClasses, quickAccessMenuClasses, showModal | SteamUIStore, QAM/global tabs, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| DeckPass | Apps.AddShortcut, Apps.RunGame, Apps.SetCustomArtworkForApp, Apps.SetShortcutExe, Apps.SetShortcutLaunchOptions, Apps.SetShortcutName, Input.ControllerKeyboardSendText | Button, ButtonItem, DialogButton, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, Router, TextField, findSP, showModal, sleep, staticClasses | Router, appDetailsStore, appStore, toaster, window.SP_REACT, toasts, Steam stores | Python | flatpak |
| Steam Status | none detected | ButtonItem, ConfirmModal, DialogButton, Field, Focusable, Navigation, PanelSection, PanelSectionRow, SliderField, ToggleField, definePlugin, showModal, staticClasses | toaster, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| AlarMe | GameSessions.RegisterForAppLifetimeNotifications | ButtonItem, ConfirmModal, Dropdown, Focusable, Navigation, PanelSection, PanelSectionRow, ProgressBarWithInfo, SidebarNavigation, SliderField, TextField, ToggleField, findModuleChild, showModal, staticClasses | routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky Localsend | none detected | ButtonItem, DialogBody, DialogButton, DialogButtonPrimary, DialogFooter, DialogHeader, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, SidebarNavigation, TextField, ToggleField, showModal, staticClasses | Router, routerHook, toaster, local/Steam routes, toasts, Steam stores | Python + native payload; x86_64 | No specific hardware requirement detected statically; runtime requirements unverified. |
| Launch Options | Apps.RegisterForAppDetails, Apps.SetAppLaunchOptions | ButtonItem, ConfirmModal, DialogBody, DialogButton, DialogButtonPrimary, DialogControlsSection, DialogControlsSectionHeader, DialogFooter, DialogHeader, Dropdown, Field, Focusable, MenuItem, ModalRoot, Navigation, PanelSection, PanelSectionRow, ScrollPanel, SidebarNavigation, SteamSpinner, Tabs, TextField, Toggle, ToggleField, afterPatch, createReactTreePatcher, fakeRenderComponent, findInReactTree, findInTree, findModule, findModuleByExport, showModal, staticClasses, useParams | SteamUIStore, routerHook, local/Steam routes, Steam page patches/module lookup, Steam stores | Python + native payload; x86_64 | flatpak; gamescope |
| Decky Translator | User.RegisterForPrepareForSystemSuspendProgress | ButtonItem, DialogButton, Dropdown, DropdownItem, Field, Focusable, ModalRoot, Navigation, PanelSection, PanelSectionRow, Router, SliderField, Tabs, TextField, ToggleField, findModuleChild, showModal, staticClasses | Router, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup | Python | /dev/hidraw; /sys/class/hidraw/hidraw{i}; /sys/class/hidraw/hidraw{i}/device/uevent; x86_64 |
| Quick User Switcher | none detected | ButtonItem, ConfirmModal, Focusable, PanelSection, PanelSectionRow, ToggleField, afterPatch, showModal, staticClasses, wrapReactType | Router, routerHook, local/Steam routes, Steam page patches/module lookup | Python | sudo |
| ShadowDeck | none detected | ButtonItem, DialogButton, DropdownItem, Focusable, PanelSection, PanelSectionRow, TextField, Toggle, showModal, staticClasses | toaster, toasts | Python | amd64 |
| Games Prefix Manager | none detected | ButtonItem, DialogButton, Focusable, ModalRoot, PanelSection, PanelSectionRow, TextField, definePlugin, showModal, staticClasses | none detected | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Download All | Downloads, Downloads.RegisterForDownloadItems | ButtonItem, PanelSection, PanelSectionRow, SliderField | appStore, toaster, toasts, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| SuggestMe | GameSessions.RegisterForAppLifetimeNotifications | ButtonItem, ConfirmModal, DropdownItem, Focusable, Navigation, PanelSection, PanelSectionRow, ProgressBar, SidebarNavigation, SliderField, Spinner, TextField, ToggleField, showModal, staticClasses | appStore, collectionStore, routerHook, toaster, window.SP_REACT, local/Steam routes, toasts, QAM/global tabs, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Non-Steam Badges | none detected | DialogButton, DropdownItem, Navigation, PanelSection, PanelSectionRow, ToggleField, afterPatch, appDetailsClasses, createReactTreePatcher, findInReactTree, getGamepadNavigationTrees | collectionStore, routerHook, local/Steam routes, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Deck Progress Tracker | Apps.GetAllApps, Apps.GetMyAchievementsForApp | ButtonItem, DialogButton, Focusable, Navigation, PanelSection, PanelSectionRow, afterPatch, appDetailsClasses, appDetailsHeaderClasses, createReactTreePatcher, findInReactTree, staticClasses | appStore, collectionStore, routerHook, toaster, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Deck Shelves | Apps.RegisterForAppDetails, System.GetOSVersion, System.GetSystemInfo | showContextMenu | SteamUIStore, appDetailsStore, appStore, collectionStore, routerHook, toaster, local/Steam routes, toasts, QAM/global tabs, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Decky-Clipper | none detected | ButtonItem, ModalRoot, Navigation, PanelSection, Router, ToggleField, showModal, staticClasses | Router | Python + native payload; x86_64 | gamescope |
| Decky Proton Launch | Apps.RegisterForAppDetails, Apps.SetAppLaunchOptions, User.StartRestart | ConfirmModal, DialogButton, DropdownItem, Focusable, GamepadButton, ModalRoot, PanelSection, PanelSectionRow, TextField, ToggleField, showModal, staticClasses | toaster, toasts, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| Docky | none detected | ButtonItem, ConfirmModal, DialogButton, DropdownItem, Field, Focusable, ModalRoot, PanelSection, PanelSectionRow, TextField, ToggleField, definePlugin, showModal | toaster, window.SP_REACT, toasts | Python | /sys/bus/usb/devices/; /sys/bus/usb/devices/*; /sys/bus/usb/drivers/usb/; /sys/bus/usb/drivers/usb/%s; /sys/class/drm/*/status; /sys/class/drm/card*-*/; /sys/class/hwmon/hwmon*; /sys/class/hwmon/hwmonN; /sys/class/power_supply/*/online; /sys/class/thermal; /sys/class/thermal/thermal_zone*/temp; amdgpu; flatpak; gamescope; hwmon; pactl; sudo; systemctl |
| Output Manager | none detected | ButtonItem, Navigation, PanelSection, PanelSectionRow, TextField, ToggleField, staticClasses | none detected | Python | /sys/class/drm; /sys/class/drm/card{card_number}/device; /sys/kernel/debug/dri; pactl |
| IPv6 Enabler Plugin | none detected | DropdownItem, Field, PanelSection, PanelSectionRow, staticClasses | toaster, toasts | Python | /sys/net/ipv6/conf |
| DeckyClocker | none detected | ButtonItem, Field, PanelSection, PanelSectionRow, SliderField | toaster, toasts | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
| MuteOnSleep | none detected | PanelSection, PanelSectionRow, ToggleField | Steam stores | Python | pactl; sudo |
| Desktop Apps | Apps.AddShortcut, Apps.RemoveShortcut, Apps.RunGame, Apps.SetShortcutExe, Apps.SetShortcutLaunchOptions, Apps.SetShortcutName, Apps.SetShortcutStartDir, GameSessions.RegisterForAppLifetimeNotifications | DialogButton, Focusable, Menu, MenuItem, PanelSection, PanelSectionRow, showContextMenu, staticClasses | appStore, toaster, toasts, Steam stores | Python | flatpak |
| Mixer | none detected | ButtonItem, ConfirmModal, DialogButton, Focusable, PanelSection, PanelSectionRow, SliderField, TextField, showModal, staticClasses | toaster, toasts | Python | flatpak |
| VARTA | Store.SetWishlist, StoreItems.SetWishlist, User, User.GetSteamID | ButtonItem, DropdownItem, Field, PanelSection, PanelSectionRow, Spinner, ToggleField, afterPatch, appDetailsClasses, beforePatch, createReactTreePatcher, findInReactTree, findModule, findModuleByExport, findModuleExport, staticClasses, useParams | routerHook, toaster, local/Steam routes, toasts, Steam page patches/module lookup, Steam stores | Python | No specific hardware requirement detected statically; runtime requirements unverified. |
## Native payload portability
All published Linux native payloads in this snapshot are x86_64; no published aarch64 payload was found. The three Windows DLLs belong to Decky-Framegen. The installer still rejects these archives. Apart from the explicitly described LocalSend experiment, ARM64 builds were not attempted: the constraints below remain unresolved.
[LocalSend ARM64 build/runtime evidence](evidence/framey-localsend-arm64-2026-10-26.md) covers a reproducible MIT helper build and its isolated real-Frame protocol 2.0 info response. The official x86 archive remains blocked; full plugin integration and file transfers are unverified.
| Plugin | Native payloads | ARM64 result / remaining blocker |
| --- | --- | --- |
| Fantastic | bin/backend | Fan backend/driver is Deck-specific; an ARM64 rebuild would not provide compatible Frame hardware. |
| PowerTools | bin/libryzenadj.so, bin/ryzenadj, bin/backend | RyzenAdj and AMD power backend cannot control an ARM64 Frame SoC. |
| Memory Deck | bin/libscanmem.so.1.0.0 | libscanmem must be rebuilt for aarch64 and validated against target process architecture; memory writes were not tested. |
| Emuchievements | bin/hash | The bin/hash helper needs an ARM64 build and cross-platform hashing tests; no ARM64 artifact is published. |
| MoonDeck | python/externals/yarl/_quoting_c.cpython-313-x86_64-linux-gnu.so, python/externals/aiohttp/_http_parser.cpython-313-x86_64-linux-gnu.so, python/externals/aiohttp/_websocket/reader_c.cpython-313-x86_64-linux-gnu.so, python/externals/aiohttp/_websocket/mask.cpython-313-x86_64-linux-gnu.so, python/externals/aiohttp/_http_writer.cpython-313-x86_64-linux-gnu.so, … 26 total; full list in JSON | Rebuild vendored CPython 3.13 extension wheels for the headset Python ABI and ARM64; buddy/helper dependencies also need ports. |
| Controller Tools | bin/backend | Native backend needs an ARM64 build and controller/HID dependencies; its direct websocket also bypasses the Framey bridge. |
| DeckMTP | bin/umtprd | umtprd needs ARM64 libusb/MTP dependencies and USB gadget permissions; root user-service blocker remains. |
| Decky Cloud Save | bin/rclone | rclone needs an ARM64 artifact; this ZIP also fails safe member validation. Cloud writes were not exercised. |
| DeckyFileServer | bin/backend | Native file-server backend needs ARM64 dependencies; root requirement also blocks the user service. |
| TS3 QuickAccess | bin/ts3-qs4sd.so | TeamSpeak client plugin must match an ARM64 TeamSpeak client and SDK ABI, not merely rebuild the .so. |
| Syncthing | bin/decky-syncthing-watchdog | The watchdog needs an ARM64 build, plus a supported Syncthing runtime/package and safe path validation. |
| Wine Cellar | bin/backend | Native backend needs an ARM64 build; direct websocket and Wine runtime assumptions also need integration. |
| MicroSDeck | bin/backend | Native backend needs an ARM64 build and block-device/mount permission audit; no storage actions were run. |
| EmuDecky | bin/hello | Published bin/hello is x86_64 even if unused; upstream must remove it or publish an ARM64 archive, plus remove root dependency. |
| MagicPods | bin/magicpodscore | magicpodscore requires an upstream ARM64 artifact/source and protocol tests; frontend uses a direct websocket. |
| Decky-Undervolt | bin/libryzenadj.so, bin/ryzenadj | RyzenAdj is AMD-specific and cannot be ported to control the Frame SoC. |
| Decky-SpoofDPI | bin/spoofdpi | SpoofDPI is a separate upstream helper; needs an ARM64 artifact/protocol and network-permission validation. |
| Decky-Framegen | bin/nvngx.dll, bin/dlssg_to_fsr3_amd_is_better.dll, bin/nvapi64.dll | Windows DLL payload targets x86 game translation rather than a native ARM backend; archive is 75,140,408 bytes, beyond the 50 MiB installer limit. |
| HueSync | bin/hello, py_modules/portio.so | portio and handheld LED backends depend on x86 I/O/unsupported hardware; ARM64 compilation alone is insufficient. |
| Decky Clipboard | bin/xclip | xclip needs ARM64 X11 libraries/server; root and gamescope assumptions also block this archive. |
| Reroll | bin/memscan.so | memscan.so needs ARM64 process-memory support and ABI testing; root requirement remains. Frontend initializes but no memory access was tested. |
| Decky Localsend | bin/localsend-core | MIT LocalSend-Go 66edc509a28b9f877e7374504892dcbc653a4da4 reproducibly cross-built with Go 1.25.7/CGO_ENABLED=0 for ARM64; SHA-256 e79238f6051ce34f172f765ae918d3d902b819e27377989a55e5b1eba10e46f9. Help/official backend CLI flags and protocol 2.0 info endpoint passed on real Frame in an isolated network namespace. No file transfer or full plugin/CEF integration tested; exact source match to shipped helper unproven. Official ZIP stays x86_64 and blocked. |
| Launch Options | bin/hello | Remove the template x86 bin/hello or publish an ARM64 rebuild; missing Steam module mapping also prevents frontend initialization. |
| Decky-Clipper | bin/gstreamer-1.0/libgstproxy.so, bin/gstreamer-1.0/libgstmidi.so, bin/gstreamer-1.0/libgstmpegtsmux.so, bin/gstreamer-1.0/gst-plugin-scanner, bin/gstreamer-1.0/libgstivfparse.so, … 115 total; full list in JSON | Rebuild all bundled GStreamer libraries/plugins for ARM64 and verify capture/codec ABI against Frame SteamVR; gamescope capture differs. |
## Evidence and maintenance
The canonical JSON contains full archive hashes, native paths, source URLs, frontend observations and fake-Frame outcomes. Store compatibility is advisory except known installation/hardware blockers; removal always remains available. A panel retains its compatibility reason after the initializer reports ready. Upstream fixes require a new digest-scoped audit. Do not mark a plugin works based on archive installation, fake backend replies or initializer completion.
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# Framey loader on Steam Frame
Framey is an experimental bridge for Decky store plugins inside Frame Control's
SteamVR dashboard panel. It is opt in. The panel and Decky backend are ordinary
user services under `~/.local/share/frame-control`; neither needs root or a
read-write SteamOS root filesystem. Decky's standard Quick Access menu still
does not appear in the separate SteamVR CEF target.
See the [complete official-store compatibility table](framey-compatibility.md) for version-specific statuses, blockers and verification limits. Both stores and installed panels show the same digest-scoped results; a new published archive starts unverified.
## Use in the headset
Install **Frame Control in VR** and **Decky Loader on Frame** from Frame Control
on your computer. Open the Frame Control tab in SteamVR, then choose **Decky
plugins → Open official store**. Search the catalogue, confirm an install, and
choose **Open panel** from the installed plugin list. The panel contains the
plugin's own controls and settings. Update and Remove affect only plugin
folders that Frame Control's store manager installed.
Removing a plugin keeps its Decky settings. Removing the Frame Control headset
panel or Decky backend keeps plugin folders until each is removed separately.
Frame Control's existing official-store manager downloads a published ZIP from
Decky's content-addressed CDN, verifies its store SHA-256 hash and manifest,
rejects unsafe ZIP members, path collisions, special files and root plugins,
and swaps one managed plugin
folder with rollback on failure. It rejects non-ARM64 ELF and Windows binaries.
The Decky user service restarts after a file change. Framey's panel host accepts
API v2 bundles and API v1 bundles using Decky's modern frontend initializer,
with `dist/index.js`. Legacy `(function (...) {...})(DFL, SP_REACT)` bundles are
also accepted: their returned initializer receives the legacy `serverAPI`, and
keyword backend calls use Decky's legacy RPC. The wrapper runs as a blob ES
module inside the same sandbox; it does not require `eval`. Other installed plugins remain manageable but have no
Framey panel. API v1 admission is a compatibility attempt, not a guarantee
that the plugin's controls work in VR. The store manager does not currently
screen a plugin's runtime network downloads.
## What the compatibility host supplies
The plugin bundle runs in an opaque-origin iframe in the Frame Control SteamVR
panel. It receives React 18.3.1, a small `DFL` panel-control shim, and the
Decky API v2 `call`/`callable` interface. Backend methods are sent by the
authenticated parent to Steam's existing `SharedJSContext` CDP client, then
through Decky's *existing* websocket connection. Framey never opens a second
Decky websocket, because Decky allows only one frontend connection. The iframe
does not receive Frame Control's UI key. React and ReactDOM are bundled for
offline use under their MIT licenses in `ui/vendor`.
Framey gives each plugin a bounded `localStorage` substitute because browser
storage is denied to an opaque-origin iframe. The parent panel keeps a separate
cache for each plugin: up to 64 keys, 64 KiB per value and 128 KiB total. It
restores the cache when a panel reopens if the parent's browser storage is
available. If storage is denied or cleared, the cache lasts only for the current
panel. Use the plugin backend for settings that must survive cache loss.
Decky API v1/v2 `addEventListener` and `removeEventListener` receive real backend
events while the panel is open. The parent resolves the plugin name from its
installed store receipt, polls Steam's existing Decky event connection, and sends
only subscribed events to that panel session. A subscription is established
before a backend call can emit its response. The bridge allows 32 event names,
queues at most 64 events and 48 KiB, and drops any event whose arguments exceed
8 KiB. Polling occurs about once a second, so this is unsuitable for high-rate
input/audio streams. Closing/reopening a panel removes its subscriptions;
abandoned CEF subscriptions expire after 15 seconds. This does not deliver
global notifications while a Framey panel is closed.
The [26 October live checks](evidence/framey-events-backend-2026-10-26.json)
used the actual official Notebook and Simple Timer Python backends in a private
removable ARM64 Decky service. Notebook's default notebook saved a pointer stroke
and loaded it after a backend restart. Simple Timer's start/cancel controls,
countdown, completion toast and persisted recents/subtle mode worked. Simple
Timer remains partial: its own expired-timer startup raises a missing
`timer_task` error, sound/suspend are unsupported, and worn VR was not checked.
The host currently supplies sections, rows, buttons, toggles, text fields,
sliders, grouped dropdowns,
scroll containers, a modal, locale information, local panel routes and toasts,
and backend calls for the plugin that owns the panel. Steam library/store page
patches, global Steam UI components, file pickers, and privileged root methods
have no VR target. A plugin that depends on them can render only part of its UI
or show an incompatibility message. A Decky plugin's Python backend still runs as
the headset user when Decky loads it, so review third-party code before opting
in. The panel iframe can make HTTPS requests subject to ordinary browser CORS.
ProtonDB Badges' current API v2 bundle rendered its settings in a local Chromium
browser with a stubbed backend reply on 25 October 2026. Its controls accepted
pointer input. This does **not** verify SteamVR visibility, controller input,
live Decky settings persistence, or badges on Steam game pages. The last item
has no supported injection target in the Frame Control panel.
The [browser and fake Frame evidence](evidence/framey-browser-2026-10-25.md)
records exactly what was exercised.
The pinned official Steam Status 1.2.3 frontend also
[rendered in local Chromium](evidence/framey-steam-status-browser-2026-10-25.md)
with a stubbed settings reply. Its public status request worked, but its cache
logged `localStorage` errors in Framey's v0.4.34 opaque iframe. A later
[local browser check](evidence/framey-session-cache-2026-10-25.md) confirmed
that a panel-lifetime substitute avoids those errors while preserving the
opaque origin. A [second browser check](evidence/framey-cache-browser-2026-10-25.md)
tested the per-plugin cache after reopening a panel. These checks used a stub
backend and no worn headset.
Fake Frame CI also installs and removes pinned official ProtonDB Badges 1.3.4,
Steam Status 1.2.3, and Storage Cleaner 1.4.0 archives, checks their API v1/v2
manifests and frontend bytes, and verifies they can be packed as Framey panels.
It does not execute their actual backend code or prove their frontend controls
work in VR. Storage Cleaner rendered an
[empty-data panel in local Chromium](evidence/framey-api-v1-browser-2026-10-25.md).
Its cleanup actions were not tested; they may remove local game saves.
Framey also supplies local tabs/sidebar pages, spinners, dialog/menu wrappers
and progress bars. Its explicit SteamClient subscription fallbacks return
disposable handles without emitting fabricated events. There is no attached
running game in `DFL.Router`, and power, app launch and hardware mutation methods
are not supplied. Plugins that need live Steam stores still require integration
work. IndexedDB is hidden because the browser exposes it but denies access in
an opaque iframe; localForage can then select Framey's bounded localStorage.
Direct IndexedDB users remain unsupported.
`SuspensefulImage` renders a native image. SteamClient `Storage.GetJSON` and
`SetObject` use the same bounded per-plugin cache, including panel reopen
persistence; they do not read Steam's account/global JSON store. Missing keys
reject with `Not found`. Detached `SteamUIStore.RunningApps` is a frozen empty
list, and the suspend store has no methods. Optional Steam app/account globals
are undefined. These fallbacks let settings render without inventing live
games or account identity. [The exact-bundle follow-up](evidence/framey-ui-fallbacks-2026-10-26.json)
verifies Pause Games and Tailscale Control settings in local Chromium; their
primary backend actions remain unverified. PlayTime still requires Steam's
real app store and game observers.
Three parameterless SteamClient reads use Steam's actual CEF context:
`User.GetIPCountry`, `InstallFolder.GetInstallFolders` and `System.GetSystemInfo`.
The authenticated headset-only endpoint checks that the plugin is installed,
selects an expression from a fixed allowlist, and caps replies at 256 KiB.
The iframe cannot supply a Steam property path or executable source, and replies
are discarded if the panel session changed. Unsupported APIs remain unavailable.
[Locked Frame checks](evidence/framey-steam-reads-2026-10-26.json) verified all
three reads and IsThereAnyDeal's country dropdown in local Chromium. Its backend
settings/deal calls stayed denied; Deck Settings still needs real Steam library
context. A deployed headset HTTP endpoint and worn-VR behavior remain unverified.
The fake Frame integration test now writes a Decky setting through Framey's
scoped backend endpoint, reads it in a new CEF request, updates the plugin,
then checks it again. It also confirms removal blocks method calls and a
reinstall can read the retained setting. This tests the bridge and fixture;
real Decky settings persistence on a worn Frame is still unverified.
The in-headset **Open official store** view loads the full official catalogue.
Search matches names, authors, and descriptions. Filters show non-root plugins
or installed plugins, and Previous/Next buttons browse 20 results per page.
The root label is a compatibility warning; other APIs are checked only when a
plugin is opened. Both `root` and `_root`
store tags mark a plugin as needing root, and duplicate store IDs are omitted
because an ID alone could select a different archive than the visible row.
The store still needs the managed Decky user service running
before its Install or Update buttons are enabled. If a plugin prevents Decky
from starting, Remove remains available for Frame Control-owned plugins while
the managed service is stopped; it does not restart the service.
Install, Update, and Remove show the current job stage in the headset panel.
The store verifies each downloaded archive and the headset applies it with a
rollback if Decky cannot start. The panel remembers the current job ID for this
browser session, so **Check result** can resume polling after a navigation or
temporary connection error. Refresh the installed list before starting another
operation after an error. The headset panel and desktop app send the hash of
the version you saw; if the official store changes that version before the job
starts, Frame Control stops before downloading or changing the headset. Refresh
the store and review the new version before retrying. If Frame Control restarts, it cannot recover the old
job result. The panel clears that job ID and asks you to refresh the installed
list before making another change.
## For plugin authors
Start with the [Framey settings sample](../examples/framey-settings/README.md)
for a buildable Decky API v2 panel and Python settings backend.
Publish a normal [Decky store](https://plugins.deckbrew.xyz/) API v2 release
with `plugin.json`, a single `dist/index.js` ESM frontend entry point, and a
Python backend if needed. Give the frontend a `content` React element returned
by `definePlugin`, and build settings as panel controls from `@decky/ui`.
Backend calls through `@decky/api` reach only that plugin's own backend.
For best VR compatibility, keep the panel self-contained and use `PanelSection`,
`PanelSectionRow`, `ButtonItem`, `ToggleField`, and `DropdownItem`. Handle a
missing Steam UI route, store overlay, or `SteamClient` object gracefully.
Avoid root, remote binary downloads, Steam library patches, and assumptions
about Steam Deck hardware. Declare settings defaults so a fresh user service
can render without pre-existing files. Test your ZIP with the store validator
and the fake Frame flow before asking users to install it.
An API v2 plugin's normal `content` is its default VR panel. Framey also shows
an optional `settings` React element under a **Settings** tab and an optional
`titleView` above it. For one-tap headset controls, return
`frameyQuickActions: [{label: 'Refresh data', onClick: refreshData}]` from the
plugin initializer. Framey displays up to eight actions and reports a pending,
success, or failure state. These descriptor fields are Framey additions; Decky
ignores them. Use a plugin backend method through `@decky/api` for work needing
persistent state, and keep a quick action safe to repeat.
See the [Decky API compatibility table](frame-plugin-author.md#framey-decky-api-compatibility)
for tested behavior and remaining limits.
The [Frame Control extension API](extensions.md) is an alternative for a
Frame-specific panel. It needs only a local manifest, HTML, and the read-only
`status` bridge; it does not need Decky.
## Removal
Use **Remove** on each installed Framey plugin, then **Remove managed Decky**
and **Remove** under Frame Control in VR. These operations remove only
Frame Control-owned folders and services. Settings, the Chromium profile, and
other users' plugins are preserved. To remove one managed plugin manually,
first inspect its `.frame-control-store.json` receipt in
`~/.local/share/frame-control/decky/plugins/<folder>`, then delete only that
folder and run `systemctl --user try-restart frame-control-decky.service`.
The Decky and headset service manual removal commands are in
[Decky on Frame](decky-frame.md#opt-in-and-remove) and
[Frame Control in the headset](headset-app.md#remove).
## Fast worn-headset check
With an already installed Framey plugin and someone wearing the headset, run
`python3 scripts/framey-worn-check.py --worn-confirmed` from a paired computer. The script
atomically acquires `/tmp/frame-test.lock` before reading battery or SteamVR
activity. If another job owns the lock, it makes no sensor reads. It releases
its own lock without starting the interaction when the headset is in standby.
Within 35 seconds, use a controller
to open a managed plugin panel and touch one setting. The script records a
fresh trusted pointer event, the panel-ready event, SteamVR overlay visibility,
and a stereo screenshot with varied pixels. It deletes its own short-lived
challenge and releases only its own lock. It records the screenshot hash and
color count, then removes the private temporary image from both devices.
Pixel variety alone cannot prove the UI text was legible; a person must still
confirm the view in the headset. The script does not install or remove a plugin,
alter Steam settings, or wake the headset.
## Unattended VR checks
The [unattended check](framey-vr-check.md) can wake, inspect and capture the
real compositor, send OpenVR mouse input, and exercise a temporary sample
against live Decky with restoration and shared-lock protection. Its
[device evidence](evidence/framey-vr-2026-10-25/README.md) distinguishes these
checks from physical controller and wearer validation. A trusted pointer event
and active-headset telemetry are both reproducible without wearing the Frame;
they must not be labelled as physical controller proof.
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# Checking Framey without wearing the Frame
Use the existing paired SSH alias, directly or through lxso2. Start with the
read-only check, then a temporary wake. A full input exercise is opt in:
```sh
python3 scripts/framey-vr-check.py --via lxso2 --output /tmp/framey-inspect
python3 scripts/framey-vr-check.py --via lxso2 --wake --output /tmp/framey-wake
python3 scripts/framey-vr-check.py --via lxso2 --exercise --output /tmp/framey-exercise
```
Omit `--via` when the computer can already `ssh frame`; use `--host` for another
paired alias. No SSH trust or credentials are changed. The output folder is
private by default. Stereo screenshots and the OBS mirror can contain room
pixels. Review/redact them before committing or sharing. JSON reports have
screenshot hashes and no UI access keys.
The runner acquires `/tmp/frame-test.lock` by atomic `mkdir`, writes a random
owner, then reads battery and SteamVR state. A foreign lock prevents sensor
reads, wake, installation and input. Unknown battery or below 20% aborts.
Battery is read again before release. The default check never wakes or
installs anything; it returns nonzero when the panel is absent/hidden.
`--wake` saves the exact current `power.pauseCompositorOnStandby` and
`power.turnOffScreensTimeout`, sets them to `0` and `120`, calls the supported
`vrcmd --handlewakeup` and requests the Frame Control dashboard panel. It reads
OpenVR state, captures a stereo compositor screenshot through the production
`ui/frame_vrshot.py` API, and captures `/dev/video99`, the same SteamVR mirror
used by OBS. The mirror reader drains 60 frames before selecting its image,
because the first loopback buffer can contain a previous session. It restores the saved power values and reads them back. It hides
the test dashboard if the dashboard was originally closed. It does not change
the proximity sensor, tracking driver, display hardware, root filesystem,
room setup, or spatial panel placement. An unreachable suspended Frame still
needs a physical wake; an SSH command cannot reach it.
`--exercise` requires the managed headset panel and Decky services to be absent;
it refuses to replace an existing installation. It creates a random test
plugin folder, checks that its settings folder does not exist, and installs
the repository's actual sample frontend/backend, with only the plugin name
and receipt changed to distinguish this test. It installs the verified official
ARM64 Decky release through Frame Control's existing installer, followed by the
normal headset app bundle. Only the test bundle's browser startup is modified:
loopback-only `--remote-debugging-port=0` and a disposable `/tmp` browser profile.
Production browser startup is unchanged. Decky's installer can reload Steam's
web helper; this is not a Steam/SteamVR restart, but its current UI can change.
The test should run while the headset is unattended.
CDP opens the actual plugin through `openFrameyPanel`, observes the opaque
iframe through its own debugging target, and reads control geometry. OpenVR's
`IVROverlayView_003.PostOverlayEvent` supplies mouse move/down/up to the
actual gamescope overlay. The check verifies delivery to the intended element
and a trusted pointer event, toggles the sample, reads its real Decky settings
file, reopens a fresh iframe, and checks the saved value. It also clicks the
Settings/Panel tabs and quick action. A smooth-scroll event is attempted and its measured scroll offset is reported.
Temporary controls exercise the shipped
`DFL.SliderField` and `DFL.TextField`; their values remain UI-only. Text uses
CDP `Input.insertText` after OpenVR pointer focus. This is synthetic input,
not proof of a physical controller or the SteamVR virtual keyboard.
SteamVR can leave a recreated panel hidden with a stale focus request. The
exercise retries once by removing and reapplying `STEAM_GAME` on its own test
browser window, then requests focus again. It never retags another application.
The report records whether this recovery was needed. Registration, dashboard
visibility, actual panel visibility, and pixel capture are separate checks.
A visible docked panel can report `IsDashboardVisible=false` and
`IsActiveDashboardOverlay=false`. A zero-sized main texture or failed image
read must not be described as a texture-refresh measurement. The compositor
before/after images provide independent pixel evidence.
Normal cleanup removes only the test-created managed services and random
plugin/profile paths, restores power, cancels its power watchdog, checks battery
and settings, then releases its own lock. A four-minute independent systemd
user timer restores the saved power values even if the controlling process is
killed or disconnected. It deliberately leaves the lock and test artifacts
for recovery. `recovery.json` records the host, owner, timer, remote restore
script and original values as soon as the timer starts. The final report is
`result.json`. Cleanup errors force a nonzero exit and retain the lock; inspect
that report before manually releasing it. Never remove another job's lock.
A power watchdog is not a promise to complete service cleanup after a hard
kill. The next owner must finish that recorded cleanup first.
Exit 0 means the requested machine checks and cleanup passed. It never means
a wearer has approved readability, comfort, controller rays, haptics or text
entry on the VR keyboard. The [real-device evidence](evidence/framey-vr-2026-10-25/README.md)
records the exact tested version and limits. No public CI runner should contact
the shared headset: run this command on a paired, serialized self-hosted worker.
Ordinary CI runs `tests/test_framey_vr_check.py`, the sample backend tests, and
the same-plugin navigation regression without a headset.
## Three-minute worn checklist
1. **0:00–0:30:** Coordinate the shared lock. With an installed managed panel,
Decky backend and harmless sample, wear the headset and open SteamVR →
Frame Control. Check the panel is in front of you, both eyes agree, text is
legible, and the size is comfortable. Do not use a save-cleaning plugin.
2. **0:30–1:15:** Run
`python3 scripts/framey-worn-check.py --via lxso2 --worn-confirmed`. Within its 35-second
interaction window, use the physical controller to open the sample and
toggle **Example setting**. Confirm the laser aims where expected and the
script records a fresh input/panel event and visible stereo output. The flag
is the operator’s statement; sensor activity and trusted pointers can also
be produced synthetically and cannot identify controller hardware.
3. **1:15–2:15:** Use the controller to open Settings, return to Panel, invoke
**Read saved setting**, close/reopen the plugin, and confirm the value
remains. Try controller scroll, a slider and a harmless text field in an
installed compatible plugin; check SteamVR's actual keyboard and Back.
4. **2:15–3:00:** Restore the original sample setting. Switch away and back,
close/reopen the Frame Control panel, and confirm controller input still
works. Record comfort/legibility, controller model, any haptic behavior,
keyboard behavior and the command's JSON separately. Confirm battery and
release only your lock. Do not infer these human checks from synthetic input.
The watchdog's creation and cancellation are exercised on the real Frame.
A forced host kill/network loss followed by timer recovery has not been fault
injected. Its saved recovery script remains available on a cleanup failure.
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# Frame Control in the headset
**Experimental, Frame OS 0.5.6.** Tools → Frame Control in VR installs a local
panel in SteamVR's dashboard. It is a way to reach Frame Control while wearing
the headset, independent of Decky's Quick Access Menu. The panel starts only
after you opt in; its server binds to `127.0.0.1` and it uses a normal user
service. No `sudo`, root filesystem change, or Steam client patch is needed.
The companion copies its bundled UI over the existing trusted SSH connection.
On the Frame, `frame-control-headset.service` runs a loopback server and one
Chromium app window on gamescope. The window receives a dedicated `STEAM_GAME`
id, so SteamVR registers `valve.steam.desktopgame.2001947813` as a dashboard
panel. **Show in SteamVR** requests that dashboard tab; the wearer can select
it again from SteamVR's dashboard. Closing the panel stops its browser and
server. The service is not enabled at boot.
The page shows battery, free home storage and SteamVR status.
The **Large status screen** uses large read-only values for battery, SteamVR,
free home storage and Frame OS, with a refresh button and clear unknown values.
It is an at-a-glance view, not a crash diagnosis or a Decky plugin page.
The headset must still be worn to verify that a person can see and use it.
The page can request SteamVR's main Game Mode dashboard, list and force quit a running game after an
unsaved-progress confirmation, save an OpenVR screenshot to
`~/Pictures/FrameControl`, and record the SteamVR mirror to
`~/Videos/FrameControl`. Recordings have a 20-minute limit and use a separate
work folder from desktop Frame Control's recorder; they may have no audio if
the monitor source is unavailable. Captures made in standby can be dark.
The page also discovers extensions from
`~/.local/share/frame-control/extensions` and opens them in sandboxed iframes.
It offers the version 1 read-only `capabilities` and `status` bridge from
[the extension guide](extensions.md). Installing an extension still means
copying its folder to the Frame; the panel does not download third-party code.
The opt-in [Framey loader](framey-loader.md) hosts compatible Decky plugin
panels and settings in a separate sandboxed iframe on this SteamVR page. The
existing official Decky store manager installs and removes their code. The
frontend host is browser-tested, but wearer-visible VR use remains unverified.
The panel also lists Decky plugins and can install, update, or remove compatible
plugins from the official store when the opt-in managed loader is running.
Each change asks for confirmation. The Frame VR shell does not show Decky's
Steam Deck Quick Access Menu. Framey's separate panel can show compatible
plugin pages, settings, local routes, and local toasts, but these controls
still need a worn-headset check. The [compatibility table](decky-frame.md)
separates backend loading from VR use. Authors can use the
[Frame plugin and extension guide](frame-plugin-author.md).
The per-run UI key is passed in the URL fragment, removed from the address bar after load,
and sent in the `X-Frame-UI` header. The key is absent from the HTTP request
line and server log. The usual host/origin and anti-framing checks still apply.
## Real Frame test, 2026-10-25
On Frame OS 0.5.6, build `20261022.6153909`, the opt-in install started the
user service, served `/headset`, read live `/api/status` from the browser, and
registered a mapped Chromium window with SteamVR under the dedicated overlay
key. The server rejected a request with the wrong UI key. A read-only status
probe reported the user service running and the overlay registered.
The unworn headset was in standby (`activity_level` 3). SteamVR reported the
new overlay as `not_visible` even after `ShowDashboard`. An OpenVR stereo
screenshot was a uniform dark frame. The documented temporary wake attempt
(`power.turnOffScreensTimeout` 5 → 3600, `--handlewakeup`, `ShowDashboard`)
still left the overlay `not_visible`; the setting was restored to 5 and the
dashboard hidden. The X window's `xwd` image was black too. These observations
prove panel creation and page/API execution, **not wearer-visible pixels or
laser/controller input**. A worn-headset check is still required before
describing the panel as visually verified.
The test then removed the managed service and app bundle. Its unit became
inactive, port 47813 closed, the SteamVR overlay disappeared, and the Frame's
battery was 100%. Steam and SteamVR were left running. The browser profile and
extensions folder were deliberately kept.
A second test on the same build installed the expanded panel with the
`headset-glance` example extension. The headset's authenticated loopback API
returned live status (99% battery), discovered and served the extension, and
listed no running games. The Game Mode dashboard request succeeded; an invalid
force-quit app ID was rejected with HTTP 400. Screenshot and recording actions
saved a PNG and a 3.6 MB MP4 in the headset user's folders. The recording
reported an audio source. The per-run UI key was absent from the server log.
After another wake and dashboard request, SteamVR still reported the panel
`not_visible`. No wearer-visible screenshot or controller interaction was
obtained. The test removed its example extension and captured media, then
uninstalled the service. The unit, port, bundle and overlay were absent after
removal; Steam and SteamVR remained running.
## Remove
Use **Tools → Frame Control in VR → Remove**. If the companion is unavailable,
run:
```sh
ssh frame 'systemctl --user stop frame-control-headset.service; rm -f ~/.config/systemd/user/frame-control-headset.service; systemctl --user daemon-reload; rm -rf ~/.local/share/frame-control/headset/bundle; rm -f ~/.local/share/frame-control/headset/receipt.json ~/.local/share/frame-control/headset/server.log'
```
That command removes only Frame Control's managed panel code. The Chromium
profile remains in `~/.local/share/frame-control/headset/profile` so local
extension data is not discarded. Inspect and delete that folder separately if
you no longer want it. Third-party extensions are in
`~/.local/share/frame-control/extensions` and are never removed by this tool.
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| `gamescopectl screenshot <file>` (with `WAYLAND_DISPLAY=gamescope-0`) captures gamescope's flat layer. | Frame Control's capture |
| The **headset view** (both eyes, fully composited: room, panels, dashboard, controllers) comes from OpenVR `IVRScreenshots::RequestScreenshot(VRScreenshotType_Stereo)`. It's callable from `python3` with `ctypes` against `/opt/steamvr/bin/linuxarm64/libopenvr_api.so` as an overlay app. The compositor appends `.png`, writing a 1920×1080 side-by-side image (960×1080 per eye) plus a left-eye preview, in about 0.3s. In standby the frame is blank. `vrcmd --screenshot` and `vrcmd --compositorcmd screenshot_request` wrote nothing, even with `steamvr/rawCapturePath` set. | `ui/frame_vrshot.py` |
| SteamVR's `steamvr-v4l2cam.service` (`/opt/steamvr/bin/linuxarm64/v4l2cam --output=99`) copies the headset view (the `system.HeadsetView` mirror, one undistorted image) into the v4l2loopback device `/dev/video99` ("SteamVR"), 1920×1080 RGB24. `ffmpeg -f v4l2 -i /dev/video99` reads it at about 70 new frames/s; the first frame read can be black. The Frame's hardware encoder (`iris_encoder`, `/dev/video-enc0`) crashes ffmpeg's `h264_v4l2m2m`, so encode with `libx264 -preset ultrafast -tune zerolatency`: 720p30 takes about 0.7 of a core and 1080p60 about 1.7 (of 8). gamescope also publishes a PipeWire `gamescope` video source, but the Frame's GStreamer has no `pipewiresrc`. **Verified 2026-09-26.** | Frame Control's live video (`/api/stream`) |
| **Passthrough in the mirror: yes on SteamOS 0.5.6**, build `20261022.6153909`, SteamVR 2.18.2. After `vrcmd --handlewakeup`, `/dev/video99` showed real room pixels behind panels. They also appeared in OBS's saved recording and a five-second production MP4. No camera setting was changed, and the private room images were not published. Other games/modes and Steam clips were not established. **Verified 2026-10-25.** | [OBS validation](evidence/obs-validation-2026-10-25.md) |
| Battery: `/sys/class/power_supply/max1720x_bat_7-36` gives µV/µA (current is positive while charging), `time_to_full_now`/`time_to_empty_now` in seconds, and `temp` in tenths of °C. The charger shows up as `tcpm-source-psy-…` (`type=USB`, `usb_type=C PD [PD_PPS]`), for example 12 V × 1.67 A. | Frame Control's battery card |
| `vrcmd --stats` reports `activity_level` (3 = standby). | Telling whether the headset is being worn |
| **Testing VR apps without wearing the headset.** In standby SteamVR keeps OpenXR sessions hidden, so they render one frame and stop. `vrcmd` (in `/opt/steamvr/bin/linuxarm64`) settings use `section.key`: `vrcmd --set-settings-bool power.pauseCompositorOnStandby 0` and `vrcmd --set-settings-float power.turnOffScreensTimeout 3600`, then `vrcmd --handlewakeup`, keep the compositor running, and the scene app becomes visible. If it stays `visible-blurred`, the Steam dashboard is open: `SteamClient.OpenVR.VROverlay.HideDashboard()` in Steam's `SharedJSContext` (CDP on 8080) closes it. The headset view then captures with `ui/frame_vrshot.py`. Restore afterwards with `--set-settings-bool power.pauseCompositorOnStandby 1` and `--set-settings-float power.turnOffScreensTimeout 5`. The bool setter reads `true` as false, so use 1/0. A Steam launch that stalls in standby at `ShowInterstitials` or `CreatingProcess` (see `console_log.txt`) continues with `SteamClient.Apps.ContinueGameAction(<action id>, "<appid>", "<task>")`. **Verified 2026-09-27.** | Proving VR output remotely, [webxr-chromium.md](webxr-chromium.md) |
+79 -9
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@@ -1,7 +1,7 @@
# Headset view in OBS
Frame Control can send SteamVR's headset mirror and the Frame's output audio to
OBS on a Windows, Linux or macOS computer. The helper uses the same `/dev/video99` video
OBS on a Linux or macOS computer. A checkout helper is also available for Windows tests. The helper uses the same `/dev/video99` video
source and default-output monitor as **Capture & Live → Record**. It sends a
local MPEG-TS stream; no port is opened to the LAN or internet.
@@ -11,7 +11,10 @@ local MPEG-TS stream; no port is opened to the LAN or internet.
**Start OBS source**. Keep Frame Control open; **Stop OBS source**, switching
headsets, or quitting the app closes its SSH stream. It uses the selected
headset and the app's bundled helper.
3. In OBS, add a **Media Source**, clear **Local File**, set **Input** to
3. Expand **OBS setup** in the app to copy the Input URL and format. The port
can be changed before Start if another program uses 15099. Use that same
port in OBS. The sender cannot identify which program is listening.
4. In OBS, add a **Media Source**, clear **Local File**, set **Input** to
`udp://127.0.0.1:15099`, and set **Input Format** to `mpegts`. The source
carries video and AAC audio. Use OBS's audio mixer to choose monitoring and
recording levels.
@@ -24,9 +27,12 @@ run:
```
Ctrl+C stops the checkout helper. The app closes a control pipe when you click
Stop or quit; the helper then closes its SSH child, including on Windows. On
Windows, install Python 3 and OpenSSH Client if Frame Control cannot find them.
The Windows app Start/Stop path still needs a physical Windows/Frame test.
Stop or quit; the helper then closes its SSH child, including on Windows. Encoding runs on the Frame; the computer does not need FFmpeg. The desktop
app bundles Python. A source checkout needs Python 3.8+ and OpenSSH Client.
The Windows button is hidden: native Windows/Frame streaming and OBS have
not passed an end-to-end test. A Windows 11 VM passed the helper control-pipe,
late UDP receiver and child-cleanup fixture; its real-headset bridge delivered
zero packets. These are separate results, not native Windows support.
If no first packet arrives within 20 seconds, or an active stream sends no
packet for 10 seconds, the helper closes SSH and shows an error instead of
leaving **Start OBS source** waiting or a frozen source running indefinitely.
@@ -43,18 +49,58 @@ udp://127.0.0.1:15099` in a second terminal while the helper is running.
This is the composited, undistorted one-eye **SteamVR mirror**, not a raw
passthrough camera feed. The mirror may be blank when the headset is idle or
unworn. Whether active passthrough pixels appear in it is still unverified.
unworn. **Room passthrough is verified** in this mirror and the saved OBS/MP4 outputs
on SteamOS 0.5.6 after a safe SteamVR wake. Check the picture before sharing;
other games and modes may differ.
The helper does not send a microphone. It is designed for one local OBS
receiver. **Verified 2026-10-25:** the helper bundled in the Linux AppImage
sent a real Frame stream to OBS 30's Media Source. OBS recorded 37.6 seconds
with H.264 video and AAC audio; a brief 440 Hz tone played to the Frame's
default output was present in the saved audio. The headset was in standby, so
the video showed the standby mirror. Nobody listened to OBS's monitoring output,
and audio/video sync and active passthrough remain unverified. See the
the video showed the standby mirror. That initial check did not assess listening quality, A/V sync or active
passthrough. The full validation below supersedes those gaps with measurements
and a positive passthrough result, while listening remains unverified. See the
[test evidence](evidence/obs-media-source-real-2026-10-25.md).
The [follow-up Linux/Frame transport check](evidence/obs-followup-2026-10-25.md)
measured packet continuity and a short MP4 recording on the current SteamOS
build. The headset was still in standby.
build. The newer [full OBS validation](evidence/obs-validation-2026-10-25.md)
records more than three minutes and measures audio, sync, latency and cleanup.
## SteamOS / Steam Machine PC host
Use **Desktop Mode** on the SteamOS PC. Download the Linux x86_64 AppImage to
your home folder. Make it executable and open it there; SteamOS has a
read-only system root, so these steps do not use `apt` or change `/usr`:
```sh
chmod +x ~/Downloads/Frame-Control-linux-x86_64.AppImage
~/Downloads/Frame-Control-linux-x86_64.AppImage
```
If AppImage mounting reports a FUSE error, try
`APPIMAGE_EXTRACT_AND_RUN=1 ~/Downloads/Frame-Control-linux-x86_64.AppImage`.
This extracts to writable temporary space and needs enough free disk space.
Set up the Frame's SSH connection in Frame Control, then use **Start OBS
source** before you add or activate OBS's Media Source. Install OBS as the
`com.obsproject.Studio` Flatpak through Discover or your normal user Flatpak
setup. In that OBS Media Source, clear **Local File**, set **Input** to
`udp://127.0.0.1:15099`, and set **Input Format** to `mpegts`. Make a short
recording and check both picture and sound before a stream. Use **Stop OBS
source** in Frame Control when done.
The OBS Flatpak's published manifest includes `--share=network`, which is
needed for its local UDP receiver. Check your installed permissions with
`flatpak info --show-permissions com.obsproject.Studio` if OBS receives no
packets. Frame Control's helper sends to loopback on this PC; it does not
require an open LAN port or an OBS plugin. The PC does not need a system
`ffmpeg` package for the helper; encoding runs on the Frame.
**Test limit:** The v0.4.27 AppImage launched on an Ubuntu 24.04 x86_64 host
under Xvfb. Its helper sent H.264 and AAC from a real Frame to a local UDP
receiver on that host. No SteamOS 3.9.5 PC, Steam Machine, Flatpak OBS runtime,
read-only-root host, or physical display was available for this check. The
SteamOS steps and Flatpak receiver therefore remain **untested on SteamOS**.
See the [test record](evidence/obs-steamos-host-2026-10-25.md).
## Known issue: game audio in OBS
@@ -72,3 +118,27 @@ The real Frame/OBS check above proved that a synthetic tone from the Frame's
output reached the Media Source recording. It did **not** use a running game,
listen to the audio, reproduce the reported Game Capture failure, or measure
audio/video sync. Real game audio while the headset is awake remains unverified.
## Check sync and recover a blank source
Make a short recording of a visible click, clap or other simultaneous marker
and sound before streaming. Open **Advanced Audio Properties** in OBS. If audio
arrives early, hide/deactivate this Media Source, add a positive **Sync Offset
(ms)** in Advanced Audio Properties, then show/reactivate it, record again,
and check the result. Changing the offset during playback did not correct
the tested OBS 30 source. Setting it before activation did: a +480 ms offset
reduced a 480 ms lead to 0 ms within the test resolution in three pulses. The 2026-10-25 Linux software-rendering test measured
about 0.4 seconds of audio lead with default OBS settings. This is a measured
setup result, not a universal offset. Do not apply it blindly to another host.
Start Frame Control's source before adding or activating the OBS Media Source.
After Stop/Start or a connection failure, hide and show the Media Source, or
reopen its properties and click OK, to reopen its UDP receiver. Keep only one
receiver on a port. If another application owns 15099, stop the relay, choose
another port in **OBS setup**, and change the OBS Input to match. Sending UDP
packets does not confirm that OBS has received or decoded them.
A stalled stream ends with an error. Wake or reconnect the Frame and press
Start again; automatic reconnection is not implemented. Standby can produce
valid but blank frames, so it does not necessarily trigger a packet timeout.
A fully suspended Frame cannot be woken over an unavailable SSH connection.
+30 -9
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@@ -1,10 +1,29 @@
# Open questions and on-device checks
Research as of 2026-09-25, eight days after the Frame's retail release
(2026-09-18). Most first-party detail comes from Valve's Steamworks developer
pages. Searches of Reddit and the Steam forums turned up **almost no
end-user reports** about SSH, desktop streaming, or macOS. Treat that as
"not documented yet", not "doesn't work".
The September sections below record early checks after the Frame's retail
release (2026-09-18). They are a historical test log, not a current setup
guide. For current connection steps, see [SteamOS October 2026
compatibility](steamos-2026-10-compat.md). For the charge-limit result, see
[charge-limit.md](charge-limit.md).
## Current Frame OS 0.5.6 status (2026-10-25)
- `frame.local` no longer resolves on the checked 0.5.6 beta build
(`20261022.6153909`). Avahi was active but did not publish addresses. The
configured Tailscale SSH alias worked. Frame Control can use a saved IP on
the same network after verifying the pinned SSH key, or a manual IP/SSH
alias. Same-LAN fallback scanning was **not** tested on this Tailscale route.
See the [live compatibility check](evidence/steamos-compat-live-2026-10-25.md).
- Read-only checks on that build found no SteamOS Manager
`BatteryChargeLimit1` interface or `charge_control_*` attribute. The vendor
charging switches are root-owned and managed by Valve's charger service.
No charging control was written. An 80% limit is **not supported** by Frame
Control; see [charge-limit.md](charge-limit.md) and the
[headset check](evidence/round3-headset-2026-10-25.md).
- Passthrough in the MP4 and OBS mirror is **verified on 0.5.6**: after a safe
SteamVR wake, room pixels appeared behind panels in the actual mirror and
saved outputs. Per-game behavior and Steam's own clips remain unverified;
see the [OBS validation](evidence/obs-validation-2026-10-25.md).
## Verified on device (2026-09-25)
@@ -14,7 +33,9 @@ build 20260922.6101926, kernel 6.18, aarch64):
- **1–2.** Developer Mode + Set User Password gave working SSH with no terminal
steps. `sshd` is enabled and active. The user is `steamos` (in `wheel`) and
the hostname is `frame`.
- **3.** `frame.local` resolves from the Mac; `avahi-daemon` is active.
- **3.** `frame.local` resolved from the Mac on the September build;
`avahi-daemon` was active. This result does not apply to the checked 0.5.6
beta build; see the current status above.
- **5.** `/etc/ssh/sshd_config` has `Include /etc/ssh/sshd_config.d/*.conf`.
The existing drop-ins are `20-systemd-userdb.conf` and `99-archlinux.conf`, so
`01-frame-keys-only.conf` would sort first as intended. (`--harden` itself
@@ -148,9 +169,9 @@ check in the headset:
Can an 80% charge limit be set over SSH or adb? **Not safely yet.** SteamOS
Manager's `BatteryChargeLimit1` (the interface Steam's own setting uses) has
no backend in the Frame's device config, and the battery node is a
`max1720x` fuel gauge with no `charge_control_end_threshold`. Research and
read-only headset checks are in [charge-limit.md](charge-limit.md). Not tested
on a headset.
`max1720x` fuel gauge with no `charge_control_end_threshold`. Read-only checks
on the real Frame confirmed this on 0.5.6 beta; no charge setting was written.
See [charge-limit.md](charge-limit.md).
## Unconfirmed claims made in these docs
+141
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@@ -0,0 +1,141 @@
# Plugin and modding research
Checked **2026-10-25**. Decision: keep the experimental, reversible Decky manager
and ship Frame Control's own sandboxed panel API as the supported way to add
local features. Both implementations already landed in the replacement job
while the original job was unavailable. This report consolidates their evidence
and the original research questions; it does not claim another loader was built.
## Can Decky run on Frame?
**Its ARM64 backend and Steam shared-context injection work on the tested build.
A usable Decky menu inside VR remains unverified.** Do not equate an active
service or a JavaScript plugin registration with a working headset interface.
| Requirement | Evidence | Consequence |
| --- | --- | --- |
| ARM64 Linux binary | Upstream [3.3.0](https://github.com/SteamDeckHomebrew/decky-loader/releases/tag/v3.3.0) has `PluginLoader-arm64`; Frame reports `aarch64` | ARM is not itself a blocker. Individual plugins may still ship x86 binaries or assume Deck hardware. |
| Steam Gamepad UI and CEF | Loopback `127.0.0.1:8080/json/list` exposes `SharedJSContext` plus distinct SteamVR pages | The shared context exists; the VR shell is a separate integration target. |
| CEF enable marker | `~/.steam/steam/.cef-enable-remote-debugging` is absent, but CEF already answers | No marker or Steam launch flag change is needed on this build. |
| User service manager | `systemctl --user show-environment` succeeds | A per-user service works without installing an upstream root service. The manager is degraded by a stale failed Decky unit, although its unit file is gone. |
| Filesystem | `/` currently mounts `rw` on Btrfs, `/home` mounts `rw` | This is an observation of this device, not a stock-image guarantee. Do not disable SteamOS read-only protection or install packages in `/usr`. |
| Homebrew folder | `~/homebrew` is absent | It is an installer convention, not a preinstalled SteamOS plugin API. Frame Control uses a separate managed directory. |
| Visible menu | Earlier tests registered Decky's tab only in shared JavaScript; SteamVR had no Decky overlay; headset was in standby | QAM visibility, controller input and a real plugin's visible result remain unverified. |
The fresh [read-only probe](evidence/plugins-2026-10-25.json) records SteamOS
`0.5.6`, `VARIANT_ID=vr`, build `20261022.6153909`. It confirms CEF, architecture,
mounts, user-service availability, and absence of a running managed or upstream
Decky installation. This retry did not install anything or restart Steam.
The replacement job's initial [test record](decky-frame.md) reports:
- Decky 3.3.0 started as the normal `steamos` user and injected into
`SharedJSContext`.
- Install → status → update → status → remove → status succeeded on the Frame.
Removal left the unit, binary and port 1337 absent, while preserving user data.
- ProtonDB Badges 1.1.0 loaded as a passive plugin and appeared in Decky's
shared-context registry. Its badge or menu was not seen inside VR.
- Injected frontend code can outlive backend removal until Steam's web helper
restarts. An earlier helper-restart test cleared the globals; this retry did
not repeat it.
These are prior documented results, separate from the fresh read-only probe.
The coordinator then ran a separate, locked
[official-store compatibility audit](decky-frame.md#official-store-plugin-audit-2026-10-25)
on the same Frame OS build. Seven plugins logged backend loads. A managed
ProtonDB Badges 1.3.4 store install, update and remove also succeeded. The
headset stayed unworn, so these results still do not establish VR UI use.
## Installer and update choice
The upstream [installer at e42a3c8](https://github.com/SteamDeckHomebrew/decky-installer/blob/e42a3c828de90673959b4de26cf5c5d2c7830554/cli/install_release.sh)
escalates through sudo, creates `~/homebrew/plugins` and `services`, writes the
CEF marker and a system unit under `/etc/systemd/system`, and starts Decky as
root. Its architecture switch supports `aarch64|arm64`. Running this installer
is unnecessary for a compatibility check and grants more access than a panel
extension needs.
Frame Control's [manager](../ui/frame_decky.py) instead downloads the official
ARM64 asset, checks GitHub's published SHA-256 and the ELF machine, and writes
only under `~/.local/share/frame-control/decky` and `~/.config/systemd/user`.
It refuses an upstream system-service installation, requires active CEF before
install/update, and restores the previous binary, receipt and unit if applying
an update fails. Existing tests exercise that rollback with a failed service
start. These checks do not prove every possible OS or Steam update is safe.
The binary is downloaded on demand, not bundled. Plugin discovery lists the
managed directory and upstream `~/homebrew/plugins`. The later
[store manager](../ui/frame_decky_store.py) exposes official entries in the PC
app and opt-in headset panel. It verifies archive digests, blocks root and
non-ARM64 binaries, and changes only its own plugin folders. That is file and
backend support, not a working VR plugin page. Decky plugins can execute
backend code and are not isolated by Frame Control's HTML extension sandbox.
Home-directory state is expected to survive SteamOS image updates, based on
SteamOS's layout; **an actual OS update and reboot persistence test has not been
performed**. Steam frontend changes, CEF availability, libc requirements and
plugin hardware assumptions can still break Decky. On failure, remove the user
service using [the documented removal command](decky-frame.md#opt-in-and-remove);
its removal path does not require a working CEF target. Test the sequence again
on each supported OS build before expanding support claims.
## Other paths
| Path | What it enables | Current limits and choice |
| --- | --- | --- |
| Decky plugins | Steam frontend hooks, optional Python backends | Seven official-store plugins logged backend loads on ARM64. Store install/update/remove worked for ProtonDB Badges. VR pages and controller input remain unverified. Keep experimental. |
| [CSS Loader](https://github.com/suchmememanyskill/SDH-CssLoader) / [DeckThemes](https://docs.deckthemes.com/) | Stylesheets applied to Steam UI | CSS Loader 2.1.3 backend loaded on Frame. No theme was applied or visually tested. Deck themes do not establish compatibility with Frame's separate VR shell. |
| User home / SteamOS homebrew | User services, user Flatpaks, files and helpers | Use owned folders and explicit uninstall. A folder named `homebrew` supplies no discovery or security boundary by itself. No rootfs changes needed for the chosen path. |
| Android / Lepton | Sideloaded apps, game-specific content and per-app settings | Frame Control already manages APKs and ADB. Lepton runs Android containers, not Steam's CEF UI; an Android mod does not add a Steam dashboard tab. No new Android mod was tested here. See [APKs](apks.md), [VR APKs](vr-apks.md), and [game mods](mods.md). |
| Frame Control extensions | Third-party HTML/CSS/JS panels with a small read-only bridge | Shipped in [#194](https://github.com/saphid/frame-control/pull/194), with a manifest, local folder, sandbox, example and [author guide](extensions.md). No Python imports, arbitrary SSH commands or write actions are exposed. |
| Frame Control's headset panel | Runs the local tools and extensions as a SteamVR panel | Shipped in [#198](https://github.com/saphid/frame-control/pull/198), expanded in [#201](https://github.com/saphid/frame-control/pull/201). Page/API execution and uninstall were tested; wearer-visible pixels and controller interaction remain unverified. See [test record](headset-app.md). |
The extension iframe has `sandbox="allow-scripts"`, an opaque origin, restrictive
CSP and a `postMessage` bridge accepting only `capabilities` and a reduced
`status` snapshot from the active frame. It is useful for local dashboards and
small tools today. It cannot replace the full Decky API. Third-party code still
needs review: an iframe may navigate itself externally, and local installation
does not establish publisher trust.
Extensions are loaded only when opened and are removed by closing their panel
and deleting their own directory. They modify no SteamOS files. The
[compatibility follow-up](https://github.com/saphid/frame-control/pull/209) adds
manifest `apiVersion` validation during discovery and asset serving, with
existing manifests defaulting to version 1. It rejects incompatible panels
even when requested through a direct asset URL.
## Licences: separate download versus bundling
Decky's [licence](https://github.com/SteamDeckHomebrew/decky-loader/blob/00cd202872b85868071b041c8f1b34e734147195/LICENSE)
is GPL version 2. Frame Control is MIT-licensed. The integration contains its
own service-management code and downloads the upstream executable as a separate
program. It does not incorporate Decky source or ship its binary in Frame
Control installers. Keep the upstream licence/source links visible to users
who opt in; installing a separate GPL program does not by itself relicense
Frame Control's independent code.
If a future release bundles or mirrors Decky binaries, the distributor must
preserve copyright/licence notices and satisfy GPLv2's corresponding-source
requirements for the exact binary, including modifications and build scripts
as applicable. A link to an evolving default branch is not a substitute for
meeting those distribution obligations. Mere aggregation and deriving or
linking a combined work are different questions; reassess the boundary if
Decky code is incorporated. Each plugin, theme and bundled dependency has its
own licence and assets to check independently. The existing
[third-party notices](../THIRD_PARTY_NOTICES.md) describe software already
distributed with Frame Control.
## Next checks
1. On a worn Frame, establish an accessible Decky menu or implement an adapter
for the VR shell. Verify a plugin's visible result and controller navigation
before describing store-installed plugins as usable inside VR.
2. Verify the Frame Control panel and example extension visually, including
opening, refreshing and closing with the controllers.
3. Test a normal Steam restart, reboot and SteamOS update with a disposable
managed install; confirm removal still works with CEF unavailable. Retain
the experimental label until those checks pass.
The release coordinator owns those ongoing headset-integration checks. This
retry leaves the headset untouched and hands over the research and compatibility
follow-up instead of running concurrent loader experiments.
+50 -17
View File
@@ -52,28 +52,49 @@ Recording and **Live** can run together; both read the same device.
### Does Record include passthrough?
**Record captures SteamVR's `system.HeadsetView` mirror from `/dev/video99`.**
Frame Control does not open the headset's passthrough cameras or add a separate
camera layer to the MP4. If SteamVR puts passthrough into that mirror, it will
appear in the recording; Frame Control cannot force or promise that result.
Steam's own **Steam clips** use a separate game recording path and may differ.
**Yes, the MP4 recording and OBS mirror can include room passthrough.** On
25 October 2026, SteamOS 0.5.6 build `20261022.6153909`, a safe SteamVR wake
produced real room pixels behind panels in `/dev/video99`. Room pixels also
appeared in decoded frames of both the OBS recording and a five-second MP4
made with the packaged production recorder. The private room images are not
published. See the [test record](evidence/obs-validation-2026-10-25.md).
On 25 October 2026, the Frame was in standby. A frame captured from
`/dev/video99` was black, as expected in standby, so this check **did not
establish whether active passthrough appears in the mirror**. A wearer-visible
passthrough session and its simultaneous mirror frame are still needed for a
yes-or-no answer about passthrough pixels. See the
[live compatibility evidence](evidence/steamos-compat-live-2026-10-25.md).
Both paths read SteamVR's `system.HeadsetView` mirror. Frame Control does not
open raw passthrough cameras or add a camera layer. The observed mirror includes
SteamVR's composited room and panels; it is not limited to a game's image.
This does not promise that every game or passthrough mode appears the same way.
The mirror can be blank in standby. Steam's own **Steam clips** use a separate
game recording path and were not checked for passthrough in this test.
## Steam clips
**Steam clips** lists what Steam's game recording has kept on the Frame: saved
clips and background recordings, newest first, with the game, length and size.
**Export** joins one into a single `.mp4` in `~/Videos/SteamFrame`, named after
its folder (for example `clip_620_20261020_202134.mp4`), however long it is.
**Export** joins one into a single `.mp4` under `~/Videos/SteamFrame`, named after
its clip folder (for example `clip_620_20261020_202134.mp4`), however long it is.
Steam's own export is reported to stop at about 60 seconds. Exports run in the
background; ones already on your computer are marked.
Each export keeps its headset, Steam account and complete recording session ID:
```
~/Videos/SteamFrame/headset-<id>/<account>/clips/<clip>/video/<session>/<clip>.mp4
~/Videos/SteamFrame/headset-<id>/<account>/video/<session>/<session>.mp4
```
The headset folder uses the same short device-identity hash as screenshots.
All folders in the Steam clip ID are kept, including nested sessions, so equal
clip names across accounts, headsets or sessions keep separate files. Manual
**Export** and automatic copying use the same path and saved marker. Exporting
the same identified session again replaces only that session's export.
Existing exports in the old flat `~/Videos/SteamFrame/<clip>.mp4` layout stay
untouched. Their source identity cannot be proved, so they do not mark a clip
as saved. Export again or use **Copy everything now** to make an identified
copy. Automatic copying still remembers IDs copied before the upgrade; use
**Copy everything now** to copy those again. This destination change has local
fixture coverage; it has not been tested on a real headset.
How it works: Steam keeps each recording as MPEG-DASH segments, one folder per
recording session.
@@ -137,18 +158,29 @@ case was tested with separate fake sources, not two real same-name screenshots.
- **When this computer is full** (under 512 MB free, or a copy runs out of
space) it pauses and says so in Settings and above the lists. Free some space
and press **Resume**.
- **With several headsets** it copies from the one you're connected to.
- **When one file keeps failing** it tries at most three times, then leaves
the problem visible in Settings. Fix the source problem and press **Resume**
to allow another three attempts without restarting Frame Control. **Copy
everything now** also resets failed attempts and includes older files.
Resume keeps the history of successful copies, so it does not recopy them.
- **With several headsets** each check and copy belongs to the headset selected
when the check began. Switching between lists or copies stops that pass;
another headset's saved files cannot become part of its copy history.
Settings shows when it last checked, how many files it last copied and when,
and the last problem it had. The screenshot and clip lists say when it's on.
Retry and switch handling have offline regression coverage with fake sources;
see the [test record](evidence/autosync-reliability-2026-10-25.md).
## For developers
`ui/frame_clips.py` holds the logic, so other features can reuse it (automatic
copying, in `ui/frame_autosync.py`, does):
- `list_clips(run_frame)` and `export_clip(id, run_frame, run, fetch)` are the
computer's side; the server passes how to reach the Frame.
- `list_clips(run_frame, device_id=...)` and
`export_clip(id, run_frame, run, fetch, device_id=...)` are the computer's
side; the server passes how to reach the Frame and its pinned device identity.
Both use `clip_local_path(id, device_id, folder=None)` for the destination.
- `list_recordings(userdata)` and `export(userdata, id)` are the Frame's side,
run as `python3 - list` / `python3 - export ID` with the file on stdin.
- `Recorder` runs one recording from Start to the copy.
@@ -171,7 +203,8 @@ The API, with the same guards as every other request:
They aren't available when the server runs on the Frame itself (the iPhone
app), since they save to a computer.
Tests: `tests/test_clips.py`, and `tests/test_autosync.py` for automatic
Tests: `tests/test_clips.py`, `tests/test_clip_copy.py` for server destinations
and collision coverage, and `tests/test_autosync.py` for automatic
copying (with a fake headset). They run the recording's shell under bash with a
stand-in `ffmpeg`, so Stop, the time limit and the clean-up are tested as they
run on the Frame. Where `ffmpeg` is installed, they also make a 65-second DASH
+9 -3
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@@ -13,13 +13,19 @@ count. So a build reaches people only when you publish it, after testing it.
```
`.github/workflows/release.yml` builds macOS, Windows and Linux, and
attaches everything to a **draft** release for that tag. After all eight
attaches everything to a **draft** release for that tag. After all ten
installers upload, the workflow also attaches `SHA256SUMS` built from
GitHub's SHA-256 digests of those uploaded bytes. Nobody is
offered a draft. Editing a draft while installers are uploading can make
GitHub temporarily show its tag as `untagged-…`. The workflow finds that
draft by its exact version title, restores the tag association and retries
the affected upload; it refuses ambiguous matches.
The Linux build runs `scripts/check-appimage-launch.py` before upload. It
starts the built x86_64 AppImage on an isolated Xvfb display, checks that
its bundled server answers, and checks that the server stops on exit. The
check disables telemetry and update requests, and keeps extraction in its
temporary profile. This CI test does not test a physical display, FUSE mount
or a headset.
2. Download the draft's installers and test them. An installed copy of the
previous version won't offer the draft, so install it directly.
@@ -33,9 +39,9 @@ count. So a build reaches people only when you publish it, after testing it.
scripts/publish-release.sh v0.4.0
```
The script checks that the tag is on GitHub and that all eight installers
The script checks that the tag is on GitHub and that all ten installers
are attached, each with the SHA-256 digest GitHub records. It also checks
that the uploaded `SHA256SUMS` digest matches a fresh list of those eight
that the uploaded `SHA256SUMS` digest matches a fresh list of those ten
installer digests. It attaches
`update.json` (the version, the notes, the release page and each
installer's digest), then publishes the release and marks it latest. It
+1 -1
View File
@@ -17,4 +17,4 @@ Frame Control sends the Frame's **output audio**, not its microphone. Discord
audio routing differs by computer and requires a separate virtual audio device
if you want game sound in the call. This guide has not been verified in a real
Discord call. The SteamVR mirror can be blank while the headset is idle, and
active passthrough in that mirror remains unverified.
the mirror can include real room passthrough behind panels. Check the scene before sharing.
+50 -4
View File
@@ -12,6 +12,21 @@ A fourth, a SteamOS VM, may come later ([issue #6](https://github.com/saphid/ste
## Unit tests
Automatic screenshot and clip copying has offline coverage in
`tests/test_autosync.py`:
```sh
python3 -m unittest discover -s tests -p test_autosync.py -v
```
Fake sources exercise the three-attempt limit, visible exhausted errors,
Resume/Copy everything now recovery, successful-copy deduplication, disk-full
pauses and headset changes around lists and transfers. Server tests use the
production `working(meant)` reservation and listing/copy adapters; a Node test
executes the Settings renderer to check that Resume is available after an error.
These tests use no headset. See the
[auto-sync reliability test record](evidence/autosync-reliability-2026-10-25.md).
The gamescope keyboard/trackpad route has focused suites in `test_input.py`,
`test_touch.py` and `test_service_regressions.py`. They cover pad translation,
ASCII/modifier keys, Unicode queuing/retries, stale panel targets, release
@@ -188,6 +203,18 @@ scripts/frame-smoke.sh # needs `ssh frame` to work without a password
scripts/frame-smoke.sh --pair # also pairs a throwaway key: approve it in the headset
```
The wrapper uses POSIX `sh` and Python 3 on macOS or Linux; zsh is not required.
It resolves the checkout path independently of the current working directory.
`/path/to/checkout/scripts/frame-smoke.sh --help` is safe to run offline and
does not contact the headset.
Before reading headset status or changing titles, the smoke script atomically
acquires the shared `/tmp/frame-test.lock` with a unique owner token. It reads
SteamVR activity, proximity and battery while locked. An awake headset, unknown
activity, battery below 20%, or a busy lock stops the run without installing
anything. It releases only its own lock after cleanup. The JSON result includes
the read-only preflight for completed smoke runs.
It checks `properties.json` and the status, then installs, launches and
removes three tiny titles built from bytes by `tests/smoke/tiny_programs.py`
(an ARM64 and an x86-64 static Linux program that sleep for ten seconds, and
@@ -208,6 +235,14 @@ isn't reachable.
Smoke process cleanup runs before and after title removal and during the
initial/final leftover sweeps. It targets only the reserved `fc_smoke_arm64`,
`fc_smoke_x86_64`, `fc_smoke_exe` IDs and their legacy `fc-smoke-` equivalents.
Each leftover sweep checks all six IDs, even if no title directory or install
record remains. It removes their exact `-argv.json`, `-env.json`,
`-settings.json` and `-framecontrol.json` files, syncs Steam's shortcuts, then
syncs again to verify that none of those IDs is still registered. Missing
devkit utilities are copied before syncing and removed at the end if they
were absent before the run. Metadata or shortcuts that remain, or a reported
sync failure, fail cleanup. Similarly named titles and their metadata are
outside the deletion boundary.
On the target, `tests/smoke/stop_processes.py` requires the SSH user's uid and
an exact title directory in `/proc` cwd/exe or an individual absolute command
argument; similarly named folders and shell command substrings do not count.
@@ -231,12 +266,23 @@ The `fc_smoke_exe` launch ran under Proton Experimental (ARM64), and its
remove step stopped five test-owned wrapper/Proton PIDs before removing the
title; the following process sweep found none. The final cleanup found no
test titles or processes, the test desktop was closed, and the battery
remained at 99%. The `scripts/frame-smoke.sh` zsh wrapper could not run
on lxso2 because zsh is absent; `python3 tests/smoke/frame_smoke.py` ran
the same entry point instead.
remained at 99%. That historical run used the Python entry point directly;
the current POSIX wrapper has local offline coverage on a PATH without zsh.
The current runner and all-six-ID cleanup sweeps passed another 13-step real
Frame run on 25 October, build `20261022.6153909`, at source commit `1255ef2`.
The Windows title's remove step stopped five test-owned Proton/wrapper PIDs;
the final sweep and independent readback found no reserved files or processes.
SteamVR stayed running, observed focus properties matched before/after, and
this task's shared lock was released. The headset was unworn. This run did
not seed synthetic orphan metadata or shortcuts; those cases use local
fixtures. [Sanitized results](evidence/round2-smoke-2026-10-25.json).
The local regression suite runs real Linux processes in temporary fake title
directories (including deleted folders and a TERM-resistant wrapper); it checks
exit, escalation and survival of unrelated processes without SSH or a headset:
exit, escalation and survival of unrelated processes. Local filesystem commands
with mocked SSH/Steam also cover orphan metadata, shortcut-only leftovers,
sync failures and exact ID boundaries. Wrapper tests check offline help,
argument forwarding and exit status from another working directory. None of
these local tests contacts a headset:
```sh
python3 -m unittest discover -s tests -p test_smoke_cleanup.py -v
+16
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@@ -25,3 +25,19 @@ uses the cable. The Wireless Adapter and Steam streaming can follow a different
path. No cable is attached to the Linux test host, so this exact UI has only
synthetic route/SSH tests. Windows and Linux physical USB-C behavior, and a
fresh wired readback on the current Frame OS, remain unverified.
## If SSH works but the game stream stops
If the stream fails on USB, Wi-Fi and the Wireless Adapter, but this doctor
reports a working SSH route, check SteamVR on the **PC**. Frame Control's
`frame.local` reconnect only restores its headset management connection. It
does not restart PC SteamVR or repair the game stream. On a Windows or Linux
PC, save your work and close the VR game. Exit SteamVR from Steam on that PC,
then start it again. This can show whether a PC SteamVR session is stuck; it
does not fix the cause of repeated drops. SteamVR on macOS is not a supported
PC streaming host.
Frame Control has no verified cross-platform command that safely stops only
the intended PC SteamVR session. A forced restart could close a running game
and lose unsaved progress. For that reason the app gives manual steps and does
not add a one-click restart button.
@@ -2,6 +2,7 @@
"id": "headset-glance",
"name": "Headset Glance",
"version": "1.0.0",
"apiVersion": 1,
"description": "Shows a small read-only summary of the connected Steam Frame.",
"entry": "index.html"
}
+1
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@@ -0,0 +1 @@
node_modules/
+55
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@@ -0,0 +1,55 @@
# Framey settings sample
This is a small Decky API v2 plugin for authors. Its panel uses the official
`@decky/api`, `@decky/ui`, and `@decky/rollup` packages. A toggle calls a Python
backend method, stores one boolean under `decky.DECKY_PLUGIN_SETTINGS_DIR`,
and reads it back when the panel opens. The backend rejects other keys and
values. The frontend also shows a local toast with a React body after a
successful save. The toast stays inside the Framey panel; it is not a Steam
system notification. A
Framey settings tab exposes the same toggle, and a read-only quick action
fetches the saved value without changing it. These two fields are Framey
additions; Decky's own menu still uses the main panel content. The quick
action calls the backend, so it reads the persisted setting rather than a
browser cache. A missing, damaged, or old non-boolean value reads as the
caller's default;
the next save atomically replaces the sample's settings file.
The **About this setting** button opens a local detail page at
`/framey-sample/details/saved-setting`. It demonstrates `routerHook.addRoute`,
`Navigation.Navigate`, `useParams`, `NavigateBack`, and removal of the route in
`onDismount`. The `:topic?` segment is optional. Framey keeps this navigation
inside the plugin panel; it does not open a Steam library page. Put optional
segments at the end of the path and do not use query strings. This detail page
has not been checked with headset controllers.
## Build
From this directory, run:
```sh
pnpm install --frozen-lockfile
pnpm build
pnpm exec tsc --noEmit
```
The committed `dist/index.js` is the built frontend. For a Decky release ZIP,
put `plugin.json`, `main.py`, and `dist/index.js` inside one top-level plugin
folder. Publish it through the official Decky store if you want Frame Control's
managed installer to offer it. Framey deliberately opens only plugins that the
official store installed and marked as owned; copying this example into the
plugin directory does not enable its VR panel.
## Test and adapt
Run `python3 -m unittest discover -s tests -p test_framey_sample.py` from the
repository root. It checks backend persistence and evaluates the built bundle
against Framey's actual host script, including the quick action's scoped
backend call and local route registration/navigation. The fake Frame store flow is exercised by
the repository's e2e suite. No worn-headset visibility or controller-input test
has passed for this sample yet.
The plugin needs no root access or system changes. Its settings remain after
the managed plugin folder is removed, following Decky's settings behavior.
For a production plugin, add explicit migrations for every supported schema,
explain how users can reset settings, and test every UI path in a worn headset.
+92
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@@ -0,0 +1,92 @@
const manifest = {"name":"Framey Settings Sample"};
const API_VERSION = 2;
const internalAPIConnection = window.__DECKY_SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_deckyLoaderAPIInit;
if (!internalAPIConnection) {
throw new Error('[@decky/api]: Failed to connect to the loader as as the loader API was not initialized. This is likely a bug in Decky Loader.');
}
let api;
try {
api = internalAPIConnection.connect(API_VERSION, manifest.name);
}
catch {
api = internalAPIConnection.connect(1, manifest.name);
console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version 1. Some features may not work.`);
}
if (api._version != API_VERSION) {
console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version ${api._version}. Some features may not work.`);
}
const callable = api.callable;
const routerHook = api.routerHook;
const toaster = api.toaster;
const definePlugin = (fn) => {
return (...args) => {
return fn(...args);
};
};
const getSetting = callable('get_setting');
const setSetting = callable('set_setting');
function Content() {
const [enabled, setEnabled] = SP_REACT.useState(false);
const [busy, setBusy] = SP_REACT.useState(true);
const [message, setMessage] = SP_REACT.useState('Loading setting…');
async function refresh() {
setBusy(true);
try {
const value = await getSetting('enabled', false);
setEnabled(value);
setMessage(`Saved setting: ${value ? 'on' : 'off'}`);
}
catch (error) {
setMessage(`Could not read setting: ${String(error)}`);
}
finally {
setBusy(false);
}
}
SP_REACT.useEffect(() => { void refresh(); }, []);
async function change(value) {
setBusy(true);
try {
await setSetting('enabled', value);
setEnabled(value);
setMessage(`Saved setting: ${value ? 'on' : 'off'}`);
toaster.toast({ title: 'Framey sample',
body: SP_JSX.jsxs("span", { children: ["Setting saved: ", SP_JSX.jsx("strong", { children: value ? 'on' : 'off' })] }) });
}
catch (error) {
setMessage(`Could not save setting: ${String(error)}`);
}
finally {
setBusy(false);
}
}
return SP_JSX.jsxs(DFL.PanelSection, { title: "Framey settings sample", children: [SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx(DFL.ToggleField, { label: "Example setting", description: "Stored by the Decky Python backend", checked: enabled, disabled: busy, onChange: (value) => { void change(value); } }) }), SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx(DFL.ButtonItem, { disabled: busy, onClick: () => { void refresh(); }, children: "Reload saved setting" }) }), SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx(DFL.ButtonItem, { onClick: () => DFL.Navigation.Navigate('/framey-sample/details/saved-setting'), children: "About this setting" }) }), SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx("p", { role: "status", children: message }) })] });
}
function Details() {
const { topic } = DFL.useParams();
return SP_JSX.jsxs(DFL.PanelSection, { title: "Sample detail page", children: [SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsxs("p", { children: ["Topic: ", topic || 'overview'] }) }), SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx("p", { children: "The toggle is stored by this plugin's Decky backend in the user's settings directory." }) }), SP_JSX.jsx(DFL.PanelSectionRow, { children: SP_JSX.jsx(DFL.ButtonItem, { onClick: () => DFL.Navigation.NavigateBack(), children: "Back to setting" }) })] });
}
var index = definePlugin(() => {
routerHook.addRoute('/framey-sample/details/:topic?', Details);
return Object.assign({
name: 'Framey Settings Sample',
icon: SP_JSX.jsx("span", { "aria-hidden": "true", children: "\u2699" }),
content: SP_JSX.jsx(Content, {}),
onDismount: () => routerHook.removeRoute('/framey-sample/details/:topic?'),
}, {
// Framey additions are ignored by Decky's own menu. Keep the main content
// usable there too, while showing authors the extra VR settings view.
settings: SP_JSX.jsx(Content, {}),
frameyQuickActions: [{
label: 'Read saved setting',
onClick: async () => {
const enabled = await getSetting('enabled', false);
return `Saved setting is ${enabled ? 'on' : 'off'}`;
},
}],
});
});
export { index as default };
//# sourceMappingURL=index.js.map
+1
View File
@@ -0,0 +1 @@
{"version":3,"file":"index.js","sources":["decky://decky/plugin/Framey%20Settings%20Sample/node_modules/.pnpm/@decky+api@1.1.3/node_modules/@decky/api/dist/index.js","decky://decky/plugin/Framey%20Settings%20Sample/src/index.tsx"],"sourcesContent":["import _manifest from '@decky/manifest';\nexport * from \"./types\";\nconst manifest = _manifest;\nconst API_VERSION = 2;\nif (!manifest?.name) {\n throw new Error('[@decky/api]: Failed to find plugin manifest.');\n}\nconst internalAPIConnection = window.__DECKY_SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED_deckyLoaderAPIInit;\nif (!internalAPIConnection) {\n throw new Error('[@decky/api]: Failed to connect to the loader as as the loader API was not initialized. This is likely a bug in Decky Loader.');\n}\nlet api;\ntry {\n api = internalAPIConnection.connect(API_VERSION, manifest.name);\n}\ncatch {\n api = internalAPIConnection.connect(1, manifest.name);\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version 1. Some features may not work.`);\n}\nif (api._version != API_VERSION) {\n console.warn(`[@decky/api] Requested API version ${API_VERSION} but the running loader only supports version ${api._version}. Some features may not work.`);\n}\nexport const call = api.call;\nexport const callable = api.callable;\nexport const addEventListener = api.addEventListener;\nexport const removeEventListener = api.removeEventListener;\nexport const routerHook = api.routerHook;\nexport const toaster = api.toaster;\nexport const openFilePicker = api.openFilePicker;\nexport const executeInTab = api.executeInTab;\nexport const injectCssIntoTab = api.injectCssIntoTab;\nexport const removeCssFromTab = api.removeCssFromTab;\nexport const fetchNoCors = api.fetchNoCors;\nexport const getExternalResourceURL = api.getExternalResourceURL;\nexport const useQuickAccessVisible = api.useQuickAccessVisible;\nexport const definePlugin = (fn) => {\n return (...args) => {\n return fn(...args);\n };\n};\n","import {callable, definePlugin, routerHook, toaster} from '@decky/api';\nimport {ButtonItem, Navigation, PanelSection, PanelSectionRow, ToggleField, useParams} from '@decky/ui';\nimport {useEffect, useState} from 'react';\n\nconst getSetting = callable<[key: string, fallback: boolean], boolean>('get_setting');\nconst setSetting = callable<[key: string, value: boolean], boolean>('set_setting');\n\nfunction Content() {\n const [enabled, setEnabled] = useState(false);\n const [busy, setBusy] = useState(true);\n const [message, setMessage] = useState('Loading setting…');\n\n async function refresh() {\n setBusy(true);\n try {\n const value = await getSetting('enabled', false);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n } catch (error) {\n setMessage(`Could not read setting: ${String(error)}`);\n } finally {\n setBusy(false);\n }\n }\n\n useEffect(() => {void refresh();}, []);\n\n async function change(value: boolean) {\n setBusy(true);\n try {\n await setSetting('enabled', value);\n setEnabled(value);\n setMessage(`Saved setting: ${value ? 'on' : 'off'}`);\n toaster.toast({title: 'Framey sample',\n body: <span>Setting saved: <strong>{value ? 'on' : 'off'}</strong></span>});\n } catch (error) {\n setMessage(`Could not save setting: ${String(error)}`);\n } finally {\n setBusy(false);\n }\n }\n\n return <PanelSection title=\"Framey settings sample\">\n <PanelSectionRow>\n <ToggleField label=\"Example setting\" description=\"Stored by the Decky Python backend\"\n checked={enabled} disabled={busy} onChange={(value: boolean) => {void change(value);}} />\n </PanelSectionRow>\n <PanelSectionRow><ButtonItem disabled={busy} onClick={() => {void refresh();}}>Reload saved setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.Navigate('/framey-sample/details/saved-setting')}>About this setting</ButtonItem></PanelSectionRow>\n <PanelSectionRow><p role=\"status\">{message}</p></PanelSectionRow>\n </PanelSection>;\n}\n\nfunction Details() {\n const {topic} = useParams<{topic?: string}>();\n return <PanelSection title=\"Sample detail page\">\n <PanelSectionRow><p>Topic: {topic || 'overview'}</p></PanelSectionRow>\n <PanelSectionRow><p>The toggle is stored by this plugin's Decky backend in the user's settings directory.</p></PanelSectionRow>\n <PanelSectionRow><ButtonItem onClick={() => Navigation.NavigateBack()}>Back to setting</ButtonItem></PanelSectionRow>\n </PanelSection>;\n}\n\nexport default definePlugin(() => {\n routerHook.addRoute('/framey-sample/details/:topic?', Details);\n return Object.assign({\n name: 'Framey Settings Sample',\n icon: <span aria-hidden=\"true\">⚙</span>,\n content: <Content />,\n onDismount: () => routerHook.removeRoute('/framey-sample/details/:topic?'),\n}, {\n // FrLine truncated
+42
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@@ -0,0 +1,42 @@
"""Small, unprivileged Decky backend for the Framey author example."""
import json
import os
from pathlib import Path
import tempfile
import decky
def settings_file():
# Decky provides this per-plugin path through its official Python module.
return Path(decky.DECKY_PLUGIN_SETTINGS_DIR) / 'settings.json'
class Plugin:
async def get_setting(self, key: str, default=False):
if key != 'enabled':
raise ValueError('Unknown setting')
try:
stored = json.loads(settings_file().read_text(encoding='utf-8'))
except (FileNotFoundError, json.JSONDecodeError, UnicodeDecodeError):
return default
value = stored.get(key) if isinstance(stored, dict) else None
return value if type(value) is bool else default
async def set_setting(self, key: str, value: bool):
if key != 'enabled' or type(value) is not bool:
raise ValueError('Expected an enabled boolean')
target = settings_file()
target.parent.mkdir(mode=0o700, parents=True, exist_ok=True)
temporary = None
try:
with tempfile.NamedTemporaryFile('w', encoding='utf-8', dir=target.parent,
prefix='.settings-', delete=False) as output:
temporary = Path(output.name)
json.dump({'enabled': value}, output)
output.write('\n')
temporary.chmod(0o600)
os.replace(temporary, target)
finally:
if temporary is not None:
temporary.unlink(missing_ok=True)
return True
+20
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@@ -0,0 +1,20 @@
{
"name": "framey-settings-sample",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"build": "rollup -c"
},
"dependencies": {
"@decky/api": "^1.1.3",
"@decky/ui": "^4.11.0",
"react": "^19.1.1"
},
"devDependencies": {
"@decky/rollup": "^1.0.2",
"@types/react": "^19.1.1",
"rollup": "^4.53.3",
"typescript": "^5.6.2"
}
}
+6
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@@ -0,0 +1,6 @@
{
"name": "Framey Settings Sample",
"author": "Frame Control contributors",
"flags": [],
"api_version": 2
}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,3 @@
import deckyPlugin from '@decky/rollup';
export default deckyPlugin({});
+82
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@@ -0,0 +1,82 @@
import {callable, definePlugin, routerHook, toaster} from '@decky/api';
import {ButtonItem, Navigation, PanelSection, PanelSectionRow, ToggleField, useParams} from '@decky/ui';
import {useEffect, useState} from 'react';
const getSetting = callable<[key: string, fallback: boolean], boolean>('get_setting');
const setSetting = callable<[key: string, value: boolean], boolean>('set_setting');
function Content() {
const [enabled, setEnabled] = useState(false);
const [busy, setBusy] = useState(true);
const [message, setMessage] = useState('Loading setting…');
async function refresh() {
setBusy(true);
try {
const value = await getSetting('enabled', false);
setEnabled(value);
setMessage(`Saved setting: ${value ? 'on' : 'off'}`);
} catch (error) {
setMessage(`Could not read setting: ${String(error)}`);
} finally {
setBusy(false);
}
}
useEffect(() => {void refresh();}, []);
async function change(value: boolean) {
setBusy(true);
try {
await setSetting('enabled', value);
setEnabled(value);
setMessage(`Saved setting: ${value ? 'on' : 'off'}`);
toaster.toast({title: 'Framey sample',
body: <span>Setting saved: <strong>{value ? 'on' : 'off'}</strong></span>});
} catch (error) {
setMessage(`Could not save setting: ${String(error)}`);
} finally {
setBusy(false);
}
}
return <PanelSection title="Framey settings sample">
<PanelSectionRow>
<ToggleField label="Example setting" description="Stored by the Decky Python backend"
checked={enabled} disabled={busy} onChange={(value: boolean) => {void change(value);}} />
</PanelSectionRow>
<PanelSectionRow><ButtonItem disabled={busy} onClick={() => {void refresh();}}>Reload saved setting</ButtonItem></PanelSectionRow>
<PanelSectionRow><ButtonItem onClick={() => Navigation.Navigate('/framey-sample/details/saved-setting')}>About this setting</ButtonItem></PanelSectionRow>
<PanelSectionRow><p role="status">{message}</p></PanelSectionRow>
</PanelSection>;
}
function Details() {
const {topic} = useParams<{topic?: string}>();
return <PanelSection title="Sample detail page">
<PanelSectionRow><p>Topic: {topic || 'overview'}</p></PanelSectionRow>
<PanelSectionRow><p>The toggle is stored by this plugin's Decky backend in the user's settings directory.</p></PanelSectionRow>
<PanelSectionRow><ButtonItem onClick={() => Navigation.NavigateBack()}>Back to setting</ButtonItem></PanelSectionRow>
</PanelSection>;
}
export default definePlugin(() => {
routerHook.addRoute('/framey-sample/details/:topic?', Details);
return Object.assign({
name: 'Framey Settings Sample',
icon: <span aria-hidden="true">⚙</span>,
content: <Content />,
onDismount: () => routerHook.removeRoute('/framey-sample/details/:topic?'),
}, {
// Framey additions are ignored by Decky's own menu. Keep the main content
// usable there too, while showing authors the extra VR settings view.
settings: <Content />,
frameyQuickActions: [{
label: 'Read saved setting',
onClick: async () => {
const enabled = await getSetting('enabled', false);
return `Saved setting is ${enabled ? 'on' : 'off'}`;
},
}],
});
});
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{
"compilerOptions": {
"outDir": "dist",
"module": "ESNext",
"target": "ES2020",
"jsx": "react-jsx",
"moduleResolution": "node",
"strict": true,
"esModuleInterop": true,
"skipLibCheck": true
},
"include": ["src"]
}
+1 -1
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@@ -249,7 +249,7 @@ final class WebSocket {
var payload = Data(buffer[(start + off)..<(start + off + len)])
if masked {
let mask = [UInt8](buffer[(start + maskOff)..<(start + maskOff + 4)])
payload.withUnsafeMutableBytes { p in
payload.withUnsafeMutableBytes { (p: UnsafeMutableRawBufferPointer) in
for i in 0..<len { p[i] ^= mask[i & 3] }
}
}
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@@ -1,11 +1,13 @@
#!/bin/sh
# Builds the Mac streaming agent into mac/bin/frame-mac-view (arm64, macOS 14+).
# Builds the Mac streaming agent into mac/bin/frame-mac-view (arm64 or x86_64, macOS 14+).
# Frame Control runs it for "Mac in the headset"; the Electron app bundles it.
set -eu
here=$(cd "$(dirname "$0")" && pwd)
out=${1:-$here/../bin/frame-mac-view}
arch=${FRAME_MAC_ARCH:-$(uname -m)}
case "$arch" in arm64|x86_64) ;; *) echo "unsupported Mac architecture: $arch" >&2; exit 1 ;; esac
mkdir -p "$(dirname "$out")"
xcrun swiftc -O -swift-version 5 -target arm64-apple-macos14.0 \
xcrun swiftc -O -swift-version 5 -target "$arch-apple-macos14.0" \
-import-objc-header "$here/Sources/CGVirtualDisplay.h" \
-o "$out" "$here"/Sources/*.swift
echo "built $out"
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@@ -0,0 +1,114 @@
#!/usr/bin/env python3
"""Launch a built Linux AppImage on Xvfb and check its bundled server.
This checks the packaged app without a headset or a desktop login session.
The profile and display are temporary, and every process started by this check
is stopped before it exits.
"""
import hashlib
import os
from pathlib import Path
import re
import shutil
import signal
import socket
import subprocess
import sys
import tempfile
import time
import urllib.error
import urllib.request
def server_port(profile):
for log in (profile / "config").rglob("server.log"):
ports = re.findall(r"--port (\d+)", log.read_text(errors="replace"))
if ports:
return int(ports[-1])
return None
def port_closed(port):
try:
with socket.create_connection(("127.0.0.1", port), timeout=1):
return False
except OSError:
return True
def check(appimage):
if not appimage.is_file() or not os.access(appimage, os.X_OK):
raise RuntimeError(f"AppImage is missing or cannot run: {appimage}")
if not shutil.which("xvfb-run"):
raise RuntimeError("xvfb-run is required for the AppImage smoke check")
digest = hashlib.sha256(appimage.read_bytes()).hexdigest()
with tempfile.TemporaryDirectory(prefix="frame-appimage-smoke-") as directory:
profile = Path(directory)
(profile / "tmp").mkdir()
env = dict(os.environ)
env.update(
APPIMAGE_EXTRACT_AND_RUN="1", ELECTRON_DISABLE_SANDBOX="1",
TMPDIR=str(profile / "tmp"),
XDG_CONFIG_HOME=str(profile / "config"),
XDG_CACHE_HOME=str(profile / "cache"),
XDG_DATA_HOME=str(profile / "data"),
FRAME_ALIAS="frame-control-appimage-smoke-no-headset",
FRAME_CONTROL_TELEMETRY="0", FRAME_CONTROL_NO_UPDATE_CHECK="1",
DO_NOT_TRACK="1",
)
output = profile / "app.log"
port = None
passed = False
with output.open("w") as log:
proc = subprocess.Popen(
["xvfb-run", "-a", "-s", "-screen 0 1280x800x24 -nolisten tcp",
str(appimage), "--no-sandbox"],
cwd=profile, env=env, stdout=log, stderr=subprocess.STDOUT,
start_new_session=True,
)
try:
deadline = time.monotonic() + 60
while time.monotonic() < deadline:
if proc.poll() is not None:
raise RuntimeError(f"AppImage exited {proc.returncode} before its server answered")
port = server_port(profile)
if port is not None:
try:
with urllib.request.urlopen(f"http://127.0.0.1:{port}/", timeout=2) as response:
if response.status == 200 and response.headers.get("Server", "").startswith("FrameControl/1"):
passed = True
break
except (OSError, urllib.error.URLError):
pass
time.sleep(0.5)
if not passed:
raise RuntimeError("AppImage server did not answer within 60 seconds")
except BaseException:
log.flush()
print(output.read_text(errors="replace")[-1500:], file=sys.stderr)
raise
finally:
try:
os.killpg(proc.pid, signal.SIGTERM)
except ProcessLookupError:
pass
try:
proc.wait(timeout=15)
except subprocess.TimeoutExpired:
os.killpg(proc.pid, signal.SIGKILL)
proc.wait(timeout=10)
if port is not None:
for _ in range(20):
if port_closed(port):
break
time.sleep(0.5)
else:
raise RuntimeError(f"AppImage server stayed on port {port} after shutdown")
print(f"AppImage SHA-256 {digest}: HTTP 200, FrameControl/1, server stopped")
if __name__ == "__main__":
if len(sys.argv) != 2:
raise SystemExit("usage: check-appimage-launch.py path/to/AppImage")
check(Path(sys.argv[1]).resolve())
+4 -3
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@@ -1,8 +1,9 @@
#!/usr/bin/env zsh
#!/bin/sh
# Mac or Linux: the headset smoke test. Installs, launches and removes tiny
# test titles on the Frame (the `frame` alias) and records the results with
# its BUILD_ID under tests/smoke/results/. See docs/testing.md.
#
# Usage: scripts/frame-smoke.sh [--pair] (--pair needs you in the headset to approve)
set -euo pipefail
exec python3 "${0:A:h:h}/tests/smoke/frame_smoke.py" "$@"
set -eu
smoke_root=$(CDPATH= cd "$(dirname "$0")/.." && pwd -P)
exec python3 "$smoke_root/tests/smoke/frame_smoke.py" "$@"
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#!/usr/bin/env python3
"""Serve exact official frontends to a local Chromium audit, with all actions denied.
Open the printed loopback URL with T3's collaborative browser. Run `runAudit()`
in the page, then inspect `results` or download its JSON. This is initialization
evidence only. No official Python/native backend is imported or executed.
"""
import argparse
import hashlib
import io
from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
import json
from pathlib import Path
import sys
from unittest.mock import patch
import zipfile
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT/'ui'))
import framey_panel
PRELUDE = '''<script>
const report=(kind,message)=>parent.postMessage({type:'audit:log',kind,message:String(message)},'*');
addEventListener('error',event=>report('error',event.message));
addEventListener('unhandledrejection',event=>report('rejection',event.reason?.stack||event.reason));
for(const key of ['error','warn']){const original=console[key];console[key]=(...args)=>{
report(key,args.map(String).join(' '));original(...args);};}
window.fetch=()=>Promise.reject(Error('Audit blocks plugin network'));
window.WebSocket=class{constructor(){throw Error('Audit blocks WebSocket');}};
</script>'''
PAGE = '''<!doctype html><meta charset=utf-8><title>Framey catalog frontend audit</title>
<h1>Framey catalog frontend audit</h1>
<p>Exact archived frontend code runs in an opaque iframe. All backend calls and network requests are denied.
Ready means initializer completion, not useful plugin behavior. No plugin backend executes.</p>
<button id=run>Run catalog</button> <button id=download>Download observations</button><p id=progress></p>
<iframe id=panel sandbox="allow-scripts" style="width:1100px;height:740px"></iframe>
<script>
const plugins=CATALOG_DATA;
window.results=[];let active=null,running=false;
addEventListener('message',event=>{
if(event.source!==panel.contentWindow||!active)return;
const data=event.data;
if(data.type==='audit:log'&&active.logs.length<8)active.logs.push({kind:data.kind,message:data.message.split('\\n')[0].slice(0,400)});
if(data.type==='framey:error')active.error=String(data.message).slice(0,500);
if(data.type==='framey:ready')active.ready=true;
if(data.type==='framey:events')event.source.postMessage({type:'framey:reply',id:data.id,result:{events:[],cursor:0}},'*');
if(data.type==='framey:steam')event.source.postMessage({type:'framey:reply',id:data.id,error:'Read-only compatibility audit: live Steam API blocked'},'*');
if(data.type==='framey:call'){
if(!active.methods.includes(data.method))active.methods.push(data.method);
event.source.postMessage({type:'framey:reply',id:data.id,error:'Read-only compatibility audit: backend method blocked'},'*');}
if(data.type==='framey:cache:init')event.source.postMessage({type:'framey:cache:seed',session:data.session,entries:{}},'*');
});
window.runAudit=async(ids)=>{
if(running)throw Error('Audit already running');running=true;run.disabled=true;
try{for(const plugin of plugins.filter(plugin=>!ids||ids.includes(plugin.id))){
active={id:plugin.id,name:plugin.name,ready:false,error:null,logs:[],methods:[]};
progress.textContent=plugin.id+' '+plugin.name;panel.src='/panel/'+plugin.id;
await new Promise(resolve=>setTimeout(resolve,1200));results.push(active);active=null;
panel.src='about:blank';await new Promise(resolve=>setTimeout(resolve,30));
}}finally{running=false;run.disabled=false;progress.textContent='Done: '+results.length;}
return results;
};
run.onclick=()=>runAudit();
download.onclick=()=>{const url=URL.createObjectURL(new Blob([JSON.stringify(results,null,2)],{type:'application/json'}));
const anchor=document.createElement('a');anchor.href=url;anchor.download='framey-browser-audit.json';anchor.click();setTimeout(()=>URL.revokeObjectURL(url),1000);};
</script>'''
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('--cache', type=Path, required=True)
parser.add_argument('--catalog', type=Path, default=ROOT/'ui/framey-compatibility.json')
parser.add_argument('--port', type=int, default=18765)
args = parser.parse_args()
plugins = json.loads(args.catalog.read_text())['plugins']
records = {p['id']: p for p in plugins}
class Handler(BaseHTTPRequestHandler):
def log_message(self, *_):
pass
def do_GET(self):
path = self.path.split('?')[0]
content_type = 'text/html; charset=utf-8'
if path == '/':
# Only names/IDs are needed by the UI; never embed raw executable source.
catalog = json.dumps([{'id': p['id'], 'name': p['name']} for p in plugins]).replace('<', '\\u003c')
body = PAGE.replace('CATALOG_DATA', catalog).encode()
elif path.startswith('/panel/'):
try:
record = records[int(path.split('/')[-1])]
data = (args.cache/(record['sha256']+'.zip')).read_bytes()
if hashlib.sha256(data).hexdigest() != record['sha256']:
raise ValueError('Archive hash mismatch')
with zipfile.ZipFile(io.BytesIO(data)) as archive:
bundle = archive.read(record['folder']+'/dist/index.js')
with patch.object(framey_panel, 'local_bundle', return_value=bundle):
body = framey_panel.panel(record['id']).replace(
b'<script id="framey-bundle"', PRELUDE.encode()+b'<script id="framey-bundle"')
except (KeyError, ValueError, OSError, zipfile.BadZipFile):
self.send_error(404, 'Verified frontend archive unavailable')
return
else:
files = {'/framey-runtime/react.js': 'ui/vendor/react-18.3.1.min.js',
'/framey-runtime/react-dom.js': 'ui/vendor/react-dom-18.3.1.min.js',
'/framey-runtime/host.js': 'ui/framey-host.js'}
if path not in files:
self.send_error(404)
return
body = (ROOT/files[path]).read_bytes()
content_type = 'text/javascript'
self.send_response(200)
self.send_header('Content-Type', content_type)
self.send_header('Content-Security-Policy', "default-src 'none'; script-src 'self' 'unsafe-inline' blob:; style-src 'unsafe-inline'; img-src data:; frame-src 'self'; connect-src 'none'")
self.end_headers()
self.wfile.write(body)
print(f'Frontend audit: http://127.0.0.1:{args.port}', flush=True)
ThreadingHTTPServer(('127.0.0.1', args.port), Handler).serve_forever()
if __name__ == '__main__':
main()
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