Commit Graph
127 Commits
Author SHA1 Message Date
Grant Bagwell 5315501a52 Added Lambda
Will probably remove
2019-08-13 00:22:35 +02:00
Grant Bagwell 32ada9af25 New Torch Model 2019-08-13 00:15:42 +02:00
Simon 52681c701b Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-08-12 21:48:50 +01:00
Simon b889f6fae7 Removed glow effect from flashlight.. 2019-08-12 21:48:34 +01:00
Grant Bagwell 4e20ea7a35 Placeholder Torch Model 2019-08-12 22:44:48 +02:00
Simon 341c3e18cf Update hlsdk-xash3d 2019-08-12 21:09:26 +01:00
Simon 75cb6dff28 Use the new flashlight model 2019-08-12 21:09:13 +01:00
Simon 0506efbd16 Fix build break 2019-08-12 08:18:49 +01:00
Simon b08623ddf7 WIP: Flashlight Model Changes 2019-08-12 08:09:43 +01:00
Simon 810968b8c4 WIP: Flashlight Model Changes 2019-08-12 08:08:40 +01:00
Simon db458364b2 update HLSDK - Flashlight 2019-08-09 19:35:09 +01:00
Simon 36f9431662 Implemented Flashlight in Offhand
It's a cockroach flashlight until there's a proper model
2019-08-09 19:34:31 +01:00
Simon f68780eaab update HLSDK - Crowbar Incline to 45 degrees 2019-08-09 07:55:48 +01:00
Simon 1ab92aeaac Additional minor fixes for shutdown code 2019-08-09 07:48:08 +01:00
Simon ed91c86d05 update HLSDK - Fix Egon Beam 2019-08-09 07:47:32 +01:00
Simon 1442ea4450 update HLSDK - Crowbar incline 2019-08-08 17:23:37 +01:00
Grant Bagwell 0fe5203b7b Typo plus fixed aim on crossbow and gauss 2019-08-08 17:05:10 +02:00
Grant Bagwell 471e6bbe7d Rest of the Guns (1st pass) 2019-08-08 16:49:27 +02:00
Grant Bagwell bdd725fa54 Added Weapons based upon Overhaul Pack 2019-08-08 15:18:25 +02:00
Simon 8e948bfce1 update HLSDK - Laser Aim changes 2019-08-07 22:21:53 +01:00
Simon 2d3cab2dc1 update HLSDK 2019-08-07 21:39:55 +01:00
Simon 35f9d90a37 Updates to th weapon models
Removing the use of Formic's weapon models, gradually adding weapon
models created by baggyg
2019-08-07 21:38:35 +01:00
Simon b615b5c2e4 Changed type of CVAR
In case this was responsible for the FPS drops.. I am seeing the same
performance now as on 1.0.3
2019-08-07 09:02:29 +01:00
Simon eb4f443c5a Extended method for adding control schemes
Expedited due to VRTinker's changes requiring additional control scheme
slots
2019-08-06 18:21:46 +01:00
Simon 47680eb606 update HLSDK 2019-08-06 17:55:31 +01:00
Simon 46236792a4 Fixed accidental over super-sample 2019-08-06 17:53:56 +01:00
Simon bbac3447f4 update HLSDK weapon stab 2019-08-06 10:56:13 +01:00
Simon e23bea4fc4 Weapon Stabilisation - Reduce projectile spread
When stabilising the weapon the spread of projectiles is reduced by 40%,
makes it worth the bother of supporting the weapon
2019-08-06 10:52:37 +01:00
Simon 00f06081a1 added debug keystore
got fed up of it disappearing..
2019-08-05 18:39:26 +01:00
Simon b1970aeb4c Warping improvement
very slight FOV reduction seems to help.. but maybe that is just me.
2019-08-05 18:32:37 +01:00
Simon 8296398e38 Fixes FPS issue and hopefully "warping"
To fix warping I have:
1. Created a symmetrically sized render target, wish I'd done this in
the first place! it takes a bit of the guess work out of one of the
projection matrices (for the timewarp layer) which may have been the
cause of the "warping"
2. Added a very rudimentary neck model..
basically just translate the eyes forwards a little so when you spin
your head they aren;t rotating around a central axis between the eyes,
but in more of a neck position. The positional tracking should have been
handling this, but maybe it wasn;t quite enough
2019-08-05 17:10:05 +01:00
Simon ba2fb98942 Merge branch 'master' of https://github.com/DrBeef/Lambda1VR 2019-08-04 20:13:19 +01:00
Simon a48c8c1383 Fix dodgy positional tracking issue! 2019-08-04 20:13:10 +01:00
Simon b1c0281a87 Update README.md 2019-08-04 16:07:34 +01:00
Simon f57bdafb9c Correct positional for trigger being pushed 2019-08-04 15:58:15 +01:00
Simon 3a0169d774 HMD oriented direction movement should work
also positional movement multiplier was too high, reduced to more
realistic level
2019-08-04 08:51:40 +01:00
Simon 762d0160f1 Some CVAR changes
- added a very rudimentary neck model (laughable)
- Decreased the positional multiplier, seemed to be affecting movement
too much, feels better to me now
- stereo side rendering controller by a render info cvar, which can be
used in the client dlls too now
- Left handed control implementation
2019-08-04 08:25:37 +01:00
Simon 173e33bd56 update HLSDK 2019-08-03 17:51:39 +01:00
Simon 141dd222e2 Update README.md 2019-08-03 15:44:48 +01:00
Simon 7e67ee25c9 Added hlsdk submodule 2019-08-03 09:08:31 +01:00
Simon 5326d10d49 Removed incorrectly licensed HLSDK from project 2019-08-03 08:41:12 +01:00
Simon 48481b0530 Controller Code separation
Also preparing to move the hlsdk to its own repo to be license
compliant.
2019-08-03 08:37:39 +01:00
Simon de0b015617 Update README.md 2019-08-03 08:23:55 +01:00
Grant Bagwell 607d6e1682 Menu Button fires Escape
The menu button now exits the menu as well as enters it. Stopgap for blocked menu issue
2019-08-01 15:54:34 +02:00
Simon 25c1fcdf6b Force client weapons...
..for now.. will probably have to revisit this at some point.
2019-08-01 08:04:10 +01:00
Simon ba6cc76136 Further weapon angle improvements
Ensure they don' affect other non-aimed weapons like hand grenade etc
Fixed the CVAR not applying issue, now all vr_ cvars will work correctly
if set in config.cfg
2019-08-01 07:45:10 +01:00
Simon 5ce0aeee7d Improved the non-linear movement scaling
Makes small movements with the joystick a LOT easier and is consistent
in all directions
2019-08-01 07:12:12 +01:00
Simon 5943f98892 Update README.md 2019-08-01 07:08:16 +01:00
Simon f9da415286 Gun angle adjustment 2019-07-31 23:01:20 +01:00
Simon ed7b0ec046 Aiming should now work and other fixes
- Should be possible to shoot headcrabs
- Laser sight enabled by left thumbstick click
- Press Y to switch to screen view mode (good for mod cinematics)

..still a bit more work required though
2019-07-31 22:25:40 +01:00