Grant Bagwell
5315501a52
Added Lambda
...
Will probably remove
2019-08-13 00:22:35 +02:00
Grant Bagwell
32ada9af25
New Torch Model
2019-08-13 00:15:42 +02:00
Simon
52681c701b
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-08-12 21:48:50 +01:00
Simon
b889f6fae7
Removed glow effect from flashlight..
2019-08-12 21:48:34 +01:00
Grant Bagwell
4e20ea7a35
Placeholder Torch Model
2019-08-12 22:44:48 +02:00
Simon
341c3e18cf
Update hlsdk-xash3d
2019-08-12 21:09:26 +01:00
Simon
75cb6dff28
Use the new flashlight model
2019-08-12 21:09:13 +01:00
Simon
0506efbd16
Fix build break
2019-08-12 08:18:49 +01:00
Simon
b08623ddf7
WIP: Flashlight Model Changes
2019-08-12 08:09:43 +01:00
Simon
810968b8c4
WIP: Flashlight Model Changes
2019-08-12 08:08:40 +01:00
Simon
db458364b2
update HLSDK - Flashlight
2019-08-09 19:35:09 +01:00
Simon
36f9431662
Implemented Flashlight in Offhand
...
It's a cockroach flashlight until there's a proper model
2019-08-09 19:34:31 +01:00
Simon
f68780eaab
update HLSDK - Crowbar Incline to 45 degrees
2019-08-09 07:55:48 +01:00
Simon
1ab92aeaac
Additional minor fixes for shutdown code
2019-08-09 07:48:08 +01:00
Simon
ed91c86d05
update HLSDK - Fix Egon Beam
2019-08-09 07:47:32 +01:00
Simon
1442ea4450
update HLSDK - Crowbar incline
2019-08-08 17:23:37 +01:00
Grant Bagwell
0fe5203b7b
Typo plus fixed aim on crossbow and gauss
2019-08-08 17:05:10 +02:00
Grant Bagwell
471e6bbe7d
Rest of the Guns (1st pass)
2019-08-08 16:49:27 +02:00
Grant Bagwell
bdd725fa54
Added Weapons based upon Overhaul Pack
2019-08-08 15:18:25 +02:00
Simon
8e948bfce1
update HLSDK - Laser Aim changes
2019-08-07 22:21:53 +01:00
Simon
2d3cab2dc1
update HLSDK
2019-08-07 21:39:55 +01:00
Simon
35f9d90a37
Updates to th weapon models
...
Removing the use of Formic's weapon models, gradually adding weapon
models created by baggyg
2019-08-07 21:38:35 +01:00
Simon
b615b5c2e4
Changed type of CVAR
...
In case this was responsible for the FPS drops.. I am seeing the same
performance now as on 1.0.3
2019-08-07 09:02:29 +01:00
Simon
eb4f443c5a
Extended method for adding control schemes
...
Expedited due to VRTinker's changes requiring additional control scheme
slots
2019-08-06 18:21:46 +01:00
Simon
47680eb606
update HLSDK
2019-08-06 17:55:31 +01:00
Simon
46236792a4
Fixed accidental over super-sample
2019-08-06 17:53:56 +01:00
Simon
bbac3447f4
update HLSDK weapon stab
2019-08-06 10:56:13 +01:00
Simon
e23bea4fc4
Weapon Stabilisation - Reduce projectile spread
...
When stabilising the weapon the spread of projectiles is reduced by 40%,
makes it worth the bother of supporting the weapon
2019-08-06 10:52:37 +01:00
Simon
00f06081a1
added debug keystore
...
got fed up of it disappearing..
2019-08-05 18:39:26 +01:00
Simon
b1970aeb4c
Warping improvement
...
very slight FOV reduction seems to help.. but maybe that is just me.
2019-08-05 18:32:37 +01:00
Simon
8296398e38
Fixes FPS issue and hopefully "warping"
...
To fix warping I have:
1. Created a symmetrically sized render target, wish I'd done this in
the first place! it takes a bit of the guess work out of one of the
projection matrices (for the timewarp layer) which may have been the
cause of the "warping"
2. Added a very rudimentary neck model..
basically just translate the eyes forwards a little so when you spin
your head they aren;t rotating around a central axis between the eyes,
but in more of a neck position. The positional tracking should have been
handling this, but maybe it wasn;t quite enough
2019-08-05 17:10:05 +01:00
Simon
ba2fb98942
Merge branch 'master' of https://github.com/DrBeef/Lambda1VR
2019-08-04 20:13:19 +01:00
Simon
a48c8c1383
Fix dodgy positional tracking issue!
2019-08-04 20:13:10 +01:00
Simon
b1c0281a87
Update README.md
2019-08-04 16:07:34 +01:00
Simon
f57bdafb9c
Correct positional for trigger being pushed
2019-08-04 15:58:15 +01:00
Simon
3a0169d774
HMD oriented direction movement should work
...
also positional movement multiplier was too high, reduced to more
realistic level
2019-08-04 08:51:40 +01:00
Simon
762d0160f1
Some CVAR changes
...
- added a very rudimentary neck model (laughable)
- Decreased the positional multiplier, seemed to be affecting movement
too much, feels better to me now
- stereo side rendering controller by a render info cvar, which can be
used in the client dlls too now
- Left handed control implementation
2019-08-04 08:25:37 +01:00
Simon
173e33bd56
update HLSDK
2019-08-03 17:51:39 +01:00
Simon
141dd222e2
Update README.md
2019-08-03 15:44:48 +01:00
Simon
7e67ee25c9
Added hlsdk submodule
2019-08-03 09:08:31 +01:00
Simon
5326d10d49
Removed incorrectly licensed HLSDK from project
2019-08-03 08:41:12 +01:00
Simon
48481b0530
Controller Code separation
...
Also preparing to move the hlsdk to its own repo to be license
compliant.
2019-08-03 08:37:39 +01:00
Simon
de0b015617
Update README.md
2019-08-03 08:23:55 +01:00
Grant Bagwell
607d6e1682
Menu Button fires Escape
...
The menu button now exits the menu as well as enters it. Stopgap for blocked menu issue
2019-08-01 15:54:34 +02:00
Simon
25c1fcdf6b
Force client weapons...
...
..for now.. will probably have to revisit this at some point.
2019-08-01 08:04:10 +01:00
Simon
ba6cc76136
Further weapon angle improvements
...
Ensure they don' affect other non-aimed weapons like hand grenade etc
Fixed the CVAR not applying issue, now all vr_ cvars will work correctly
if set in config.cfg
2019-08-01 07:45:10 +01:00
Simon
5ce0aeee7d
Improved the non-linear movement scaling
...
Makes small movements with the joystick a LOT easier and is consistent
in all directions
2019-08-01 07:12:12 +01:00
Simon
5943f98892
Update README.md
2019-08-01 07:08:16 +01:00
Simon
f9da415286
Gun angle adjustment
2019-07-31 23:01:20 +01:00
Simon
ed7b0ec046
Aiming should now work and other fixes
...
- Should be possible to shoot headcrabs
- Laser sight enabled by left thumbstick click
- Press Y to switch to screen view mode (good for mod cinematics)
..still a bit more work required though
2019-07-31 22:25:40 +01:00