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Author SHA1 Message Date
InstanceBrick e409d280ce Validate native CMake build values across cache option types 2026-10-16 15:49:54 -04:00
InstanceBrick 932b9ea7d9 Add optional desktop mirror and native ARM64 release packaging 2026-10-16 15:43:07 -04:00
InstanceBrick 7dc4f55642 Add native ARM64 Steam Frame VR and eye-tracked rendering
Integrate Frame OpenXR input, SteamVR video controls, gaze foveation, native audio, frame pacing and source-based packaging.
2026-10-16 15:31:49 -04:00
vii adccf4e484 Merge branch 'main' into vr 2026-10-16 01:22:27 -05:00
vii c4be3de14a fix(runtime): start a queued game after leaving the current one 2026-10-16 01:19:29 -05:00
dim-ghub 8370850bb7 docs(changelog): merge the two Changed sections under Unreleased 2026-10-16 01:14:12 -05:00
vii 876f8b8c32 perf(runtime): compile menu Lua to native code and switch it off in games 2026-10-16 01:13:49 -05:00
dim-ghub 1854e00934 feat(vr): add SMAA as a vr.anti_aliasing choice
vr.anti_aliasing now takes fxaa, smaa or off. SMAA runs the reference
implementation (third_party/smaa, MIT) at its High preset: luma edge
detection and blending weights into per-eye images, then neighborhood
blending into the runtime's swapchain through FXAA's final pass. Its area and
search lookup textures are uploaded once per device. If SMAA cannot be set
up, the eyes fall back to FXAA.

Also export vr.anti_aliasing from config.yaml: the VR backend reads the
process environment, so the setting only worked as an environment variable.

On a Quest 2 through SteamVR at 120 Hz (2136x2236 per eye), SMAA ran at 118.6
fps against 118.8 for FXAA, with p99 frame times of 10.1 and 9.5 ms.
2026-10-16 01:12:21 -05:00
vii c614fba032 feat(profile): trace emulated ETC2 texture VRAM and report its peak
Emulated images keep a running total of their decoded and ETC2/EAC sizes over every mip and layer. --profile writes both as counters, and summarize_profile_trace.py prints their peaks.
2026-10-16 00:53:05 -05:00
dim-ghub 0221738952 Merge remote-tracking branch 'origin/main' into vr 2026-10-16 00:52:17 -05:00
dim-ghub 046632cf99 fix(input): render emoji in the TextBox overlay (#24)
The overlay's fallback fonts were the first few fontconfig sans matches,
which rarely include an emoji font. Fall back to Roblox's bundled
TwemojiMozilla and RobloxEmoji fonts, then the system emoji font, before
the sans list.
2026-10-16 00:50:10 -05:00
dim-ghub 753a3f8106 feat(vr): anti-alias the headset eyes with FXAA
Roblox's VR debug device renders both eyes into single-sample textures, so
edges were jagged in the headset. When the eyes go to the runtime's
swapchain, an FXAA draw now replaces the plain copy. It samples the eye
directly, and re-encodes for sRGB swapchains so the guest's bytes round-trip
exactly. Anything it cannot set up falls back to the copy.

vr.anti_aliasing (fxaa, the default, or off) controls it. The SPIR-V is
generated from shaders/vr by scripts/generate_vr_shaders.py and checked in,
so builds need no shader compiler; a test checks it against the sources when
glslc is installed.

On a Quest 2 through SteamVR at 90 Hz (2244x2352 per eye) frame times did not
change. Captured output keeps 97 to 98 percent of pixels byte-identical and
the average brightness unchanged, and smooths the edges.
2026-10-15 20:19:17 -05:00
dim-ghub 569df68729 fix(vr): stop trapping the desktop cursor in the window during VR
Roblox's mouse lock and the RMB camera drag put the window into relative
mouse mode with a grab, which locked the cursor inside it while the headset
was in use. In VR the controllers aim and the window only mirrors the left
eye, so the pointer is never captured and the system cursor stays visible.
2026-10-15 19:55:35 -05:00
dim-ghub 043964a5dc fix(vr): say why auto found no headset, and document vr.mode
Without a headset SteamVR refuses the OpenXR client at xrCreateInstance
(VRInitError_Driver_WirelessHmdNotConnected) instead of reporting no system,
so say that it usually means no headset is connected. Describe vr.mode in the
README, docs/VR.md and the changelog.
2026-10-15 19:42:40 -05:00
dim-ghub ea248b1ecf feat(vr): add vr.mode with on, off and auto
vr.mode in config.yaml picks how Nightcap starts: off on the desktop, on in
VR, auto in VR only when this user's SteamVR is running and its OpenXR
runtime reports a headset. auto never starts SteamVR, and asks its runtime
from a short-lived copy of the process so the runtime's libraries do not load
before the VR backend arms. vr.enabled still works as on/off, and --vr or
--no-vr still override the file for one launch.
2026-10-15 19:37:32 -05:00
dim-ghub 35033454b0 docs(vr): note the frame-stall fix and the new perf stages 2026-10-15 17:21:09 -05:00
dim-ghub df025d2eb7 fix(vr): publish the shared-memory mirror a frame later instead of waiting
With the eye copies no longer waited for, MOCKTAIL_VR_MIRROR_SHM made the CPU
wait for the whole frame before publishing, which cut the frame rate from 117
to 82 fps at 120 Hz. Publish each readback at the next copy, when the GPU has
finished it. The external viewer sees each frame one frame later.
2026-10-15 14:58:26 -05:00
dim-ghub dea1d5fd59 test(vr): cover handing present dependencies to the GPU
Move the empty wait-and-signal batch into internal::ChainPresentDependencies,
like WaitForPresentDependencies, and test that it waits on every present
semaphore, signals the replacement, never blocks the CPU, and leaves a failed
submit to the guest.
2026-10-15 11:43:51 -05:00
dim-ghub 9ae5667cd7 perf(vr): read per-frame settings once and skip the lock for other passes
The frame cycle read the pose source, evidence and mirror settings from the
environment every frame. Read them once. Check the thread-local eye request
before taking the backend lock, so render passes that are not eye passes do
not contend with the frame cycle.
2026-10-15 08:19:04 -05:00
dim-ghub 7296520064 perf(vr): order eye copies and the desktop mirror on the GPU
Every frame the CPU waited for the GPU to finish Roblox's whole frame in the
desktop mirror, then again for the eye copy, so CPU and GPU work never
overlapped. The mirror blit now consumes the guest's present semaphores and
signals a per-image semaphore that the present waits on. Present preparation
hands remaining waits to the GPU the same way. Eye copies are submitted from a
small ring of command buffers and fences and rely on queue order, so the CPU
only waits when the GPU is three frames behind or the guest destroys an image
a copy still reads.

On Monado at 120 Hz with 1280x1440 eyes this removed 2 to 5 ms of waiting per
frame and kept the frame rate at 118 to 119 fps instead of 103 to 118.

Also free the copy resources when the guest device goes away without a
session, so a later device never reuses stale handles.
2026-10-15 04:52:37 -05:00
vii a3a2b76a06 feat(update): add an evidence-scoring solver for HostAbi addresses with a check command 2026-10-15 01:49:19 -05:00
vii f333399e18 test(update): add a 2908 to 3222 regression set for the HostAbi deriver
Share the input checks and FMOD slot tables so the solver reuses them.
2026-10-15 01:49:19 -05:00
dim-ghub e094a4c89d feat(vr): time the desktop mirror, present prepare and frame interval
MOCKTAIL_VR_PERF now reports how long the CPU waits in the desktop mirror and
in present preparation, and the time between presents, so per-frame stalls
outside the XR frame cycle show up in the numbers.
2026-10-15 01:37:12 -05:00
vii de0ddf7864 feat(update): solve the VR device bridge and compare it with the VR offset finder 2026-10-15 02:20:13 -05:00
vii e553db2001 fix(vr): point 3092 FixRegisterMotors at the flag Roblox reads
The 3092 table had the address of another field in the same registration, so the flag never turned on.
2026-10-15 02:20:13 -05:00
vii 44ec71f826 Merge branch 'main' into vr
# Conflicts:
#	FAQ.md
2026-10-15 01:57:30 -05:00
vii 3062909209 refactor(jnivm): resolve method names once and log calls with no handler
GetMethodID maps each name to a JniMethod enum, so dispatch compares
numbers instead of strings. Calls that reach no handler print one
"no handler for" line per class, method and signature. Unknown
gameActivity_ callbacks are recorded on the CallVoidMethod path too.
The FMOD write path reuses a per-thread buffer instead of allocating.
2026-10-15 01:31:02 -05:00
vii 049784d0f8 fix(docs): restore the screenshots at full quality with transparency 2026-10-15 01:31:02 -05:00
vii ccf910f064 chore(ci): keep the signing and AUR keys in a release environment
The release environment only accepts main and v* tags, so a workflow pushed on another branch cannot read the keys. Flatpak builds that do not publish run without it.
2026-10-15 01:26:27 -05:00
dim-ghub 42b5138b11 fix(vr): deliver hand-motor and HapticEffect haptics the way games aim them
The Android client drops HapticService:SetMotor on the Gamepad1 LeftHand and
RightHand motors: its haptics backend only consumes Large and Small. VR games
such as VR Hands drive those motors, so they never vibrated.

- Interpose HapticService::SetMotor through its reflection descriptor, call
  the original, and forward Gamepad1 LeftHand/RightHand to OpenXR. The
  descriptor and the engine's intensity reader are found by pattern at load,
  for both the 2998 (tuple span) and 3222 (shared tuple) reader ABIs. The held
  level renews a 50 ms lease every presented frame.
- Report the hand motors at x = -1/+1 in GetMotors. Positional HapticEffects
  aim at a hand there with a 0.5 radius (VOXEL DESTRUCT 2 does), so at +-0.2
  every effect mixed to zero.
- Play SetMotorState buffers sample by sample with trailing silence trimmed.
  Roblox sends 100 x 25 ms look-ahead buffers; taking the peak for the whole
  buffer turned a short bump into 2.5 s at full strength.
- Stop vibrating from the DebugDeviceVR haptic slot. The engine pulls it every
  frame but with each mix buffer's first sample, held about a second, so it
  duplicated the buffers as a long buzz.
- Enable SupportGenericHapticsOnVR and FixRegisterMotors with the other haptic
  flags.
2026-10-15 01:12:01 -05:00
vii 2eaba9048b fix(vr): reload the OpenXR runtime with its own Vulkan loader instead of pinning it
The Vulkan adapter exports vk* symbols globally, so a runtime loaded again after it bound its Vulkan calls to the adapter and deadlocked the join. Pinning avoided the reload but left SteamVR with its old VkInstance, which aborted the join with "vkGetInstanceProcAddr: Invalid instance". Later instances now load the runtime libraries with RTLD_DEEPBIND and let them unload with their instance.
2026-10-14 22:31:55 -05:00
vii a2ffa5c811 Merge branch 'vr' of CoderDayton/nightcap into vr 2026-10-14 04:29:10 -05:00
vii 2be319a979 fix(vr): keep the OpenXR runtime loaded so a game join does not deadlock 2026-10-14 04:19:58 -05:00
vii 6cf641d472 feat(vr): find the haptic flags with the offset finder and enable them on 3092 2026-10-14 03:14:16 -05:00
vii 3788026d10 fix(vr): limit haptics to VR sessions and check flag names before writing
- Register HapticProtocol and report motors only when MOCKTAIL_VR_ENABLED is on.
- Drop the per-message [haptic] dispatch log; log each OpenXR haptic result once per hand.
- Write a fast flag only when its name pointer matches the expected name.
- Remove the state-sync fallback that dlsym can never resolve.
2026-10-14 03:14:16 -05:00
dim-ghub f3e68fc3b7 feat(vr): implement OpenXR controller haptics and bypass mobile suppression
- Implement RobloxHapticProtocolBridge for MessageBus HapticProtocol
  (SupportsHaptics, GetMotors, SetMotorState, UpdateSingletonVibration).
- Wire bridge into RobloxExperienceComposition and direct game runtime.
- Call JNI NativeGLInterface.nativeUpdateMobileHapticsState during startup
  and game completion.
- Enable FFlagKeepHapticsOnMobileWhenGamepadConnected and FFlagVRHaptics in
  VR client settings overrides to bypass gamepad haptic suppression in libroblox.
- Directly activate KeepHaptics and VRHaptics fast flag bytes in memory
  within RobloxVrDeviceBridge::Activate for builds 2998 and 3222.
- Check xrApplyHapticFeedback result code and add diagnostic logging.
2026-10-14 01:32:32 -05:00
vii 23e7831149 fix(site): keep the screenshots transparent
The first retake was flattened to RGB, which turned the transparent window edges black.
2026-10-13 21:34:07 -05:00
vii 5b2ee2c7f3 docs(site): rewrite the description and feature list, add SEO tags, refresh screenshots
New intro and feature list in the README and the site. The site gets a title with Roblox, link preview tags, structured data, a sitemap, robots.txt, a preview image and the Search Console tag. Screenshots are retaken, the old lobby shot is removed and the store listing points at the new ones.
2026-10-13 21:29:12 -05:00
vii 63ed62b4aa docs(faq): point the VR answer at Nightcap's vr branch 2026-10-13 20:21:33 -05:00
vii 0b0d8067d8 docs(vr): list supported builds, move VR detail into docs/VR.md and update the FAQ 2026-10-13 20:20:51 -05:00
vii 87ac6ee572 test(vr): cover the keyboard upload and quad layer on a real OpenXR runtime 2026-10-13 19:58:40 -05:00
vii fcc8b5382a fix(vr): turn off the desktop flyout side panel in VR 2026-10-13 19:58:40 -05:00
vii 9826535102 fix(vr): align the IsVRAppBuild hook so unoptimized builds do not crash Roblox 2026-10-13 19:58:40 -05:00
vii a30f05fc5b fix(vr): keep the bridge and backend alive until exit for guest threads still in a hook 2026-10-13 18:37:35 -05:00
vii 1ff05e4e6f fix(vr): do not recover an XR session when the restarted runtime uses another GPU 2026-10-13 18:37:35 -05:00
vii 123968be89 test(assets): pin overlay priority and path safety when the root is the content folder 2026-10-13 18:37:35 -05:00
vii 393297a439 feat(vr): support Roblox 3222 (2.742.1059) 2026-10-13 18:37:35 -05:00
vii 7ec8304d8f fix(vr): stop keyboard click-through, redraw churn and upload leaks; build its drawing only with VR 2026-10-13 18:37:34 -05:00
vii f9289d9947 fix(vr): read the pointer hand and HeadScale offsets per build and check them at start-up 2026-10-13 18:37:26 -05:00
vii 7294a46e8a fix(vr): turn on Vulkan queue locking when the adapter loads after the backend 2026-10-13 18:37:19 -05:00
vii 4b67176970 fix(scripts): find VR offsets when Roblox moves the pointer fields
Build 3222 moved the hand selector, hand frame and camera HeadScale fields, so the fixed byte patterns found nothing. Match the code shape instead, read the three offsets from it and write them to the output.
2026-10-13 17:15:39 -05:00
dim-ghub 228121157b vr: drop test hooks and dead code, document every VR variable
- Remove the MOCKTAIL_VR_TEST_SESSION_LOSS_AFTER fault injection; nothing
  used it.
- The scripted head pose and the eye evidence dumper only work in builds
  configured with -DMOCKTAIL_VR_DIAGNOSTICS=ON (default OFF); release
  builds ignore their environment variables.
- Remove FindFmodInputCaptureProfile and HasExpectedFmodInputCaptureVtable
  (only their own tests called them) and the never-defined
  PrepareCaptureLocked declaration; the audio bridge files match upstream
  again.
- docs/VR.md lists every MOCKTAIL_VR_* variable with its default, linked
  from the README.
2026-10-13 00:28:26 -05:00
dim-ghub a06c7de93e vr: fix bridge hand math and make its shutdown safe for live guest threads
- MOCKTAIL_VR_HAND_POSE_SOURCE=grip now rotates hand records from the grip
  pose. base_ori started as the identity quaternion, so the norm check
  never fell back to it and hand rotation was dropped.
- Hand records cancel the engine's stored hand pitch (read from
  hand_pitch_storage_rva by the pointer hook, 20 until read) instead of a
  hard-coded 20, so they agree with the pointer ray.
- Shutdown never rewrites the aim-pointer prologue while guest threads may
  be executing it; the jump stays and only forwards once the bridge is gone,
  and a later activation reuses it.
- Guest hooks count themselves in flight before loading the bridge pointer;
  Shutdown unpublishes the bridge and waits for in-flight calls to drain,
  so no hook keeps a pointer to a destroyed bridge.
- Roblox's original state and eye getters are kept for the process
  lifetime. A hook reached with no bridge, including after a failed vtable
  restore, forwards to them instead of returning an unfilled state buffer.
  Restoring the vtable no longer depends on the pointer hook.
- The activation log names the vtable slots in the right order.
2026-10-13 00:24:45 -05:00
dim-ghub 8106203c8e vr: fix eye colour formats, mirror segment safety and frame-wait locking
- Once the guest eye format is known, the eye swapchains are recreated
  once in the format that keeps its bytes: the eye format, else its
  UNORM/SRGB sibling (raw copy), else the other channel order with the same
  sRGB-ness (a blit that only swizzles). Mixed order-and-gamma cases no
  longer go through a gamma-converting blit; if only that remains, it is
  logged.
- The desktop mirror segment is created with O_EXCL after removing our own
  stale segment (a crashed run's leftover), and must be private to this
  user before eye images are written to it.
- A new frame_mutex_ is held for the whole XR frame cycle and by every path
  that can destroy the session (taken before mutex_). That lets the cycle
  release mutex_ while it blocks in xrWaitFrame, so guest render-thread
  hooks no longer wait out the runtime's pacing. Swapchain-image and fence
  waits stay under mutex_; they return promptly unless the GPU or
  compositor stalls, and they run while guest eye bindings are copied.
2026-10-13 00:08:22 -05:00
dim-ghub 0603734ff6 vr: recover from XR failures instead of giving up on headset output
- Every frame error, including the swapchain-image and copy-fence
  timeouts, now tears the session down recoverably instead of ending XR
  output for the rest of the run.
- Session recovery backs off (1, 2, 4, 8 s) and recreates the XrInstance
  after an instance-loss event, an instance/runtime failure, or three
  failed attempts, so VR returns after SteamVR or WiVRn restarts instead
  of retrying forever.
- While no XR session runs (headset idle, session not READY, recovering)
  presents are paced at 60 Hz outside the backend lock instead of running
  unthrottled.
- A PrepareHostPresent failure that consumed nothing (copy resources
  unavailable, failed fence reset or submit) presents normally instead of
  failing the guest's vkQueuePresentKHR; only device loss is propagated.
- A runtime/guest GPU mismatch falls back to the plain host device and
  keeps the game running without headset output, naming both GPUs.
- A failed EGL attach on the GLES path no longer makes window init fail;
  the game runs without headset output and the bind is not retried.
2026-10-13 00:04:42 -05:00
dim-ghub 0b5578d80b vr: keep non-VR launches on their original paths
Queue and device-idle locks in the Vulkan adapter are now taken only after
an armed OpenXR backend calls mocktail_vulkan_enable_queue_sharing(). The
guest synchronizes its own queue use; only the runtime and the eye copies
add a second user. Without VR, and in builds without it, submits and
presents take no locks.

FFlagDebugEnableVREmulator is only written when VR is active, so a user's
own fflags.json value is no longer overridden on every launch.

Config loading is back after the single-instance lock and the support
bundle guard. A non-VR build still rejects --vr before creating any data
or state directories, from the command line alone; a vr.enabled config in
such a build is rejected once the config is loaded.
2026-10-12 23:59:46 -05:00
dim-ghub bafbe4268c vr: name the build and the supported builds when VR is unavailable
An explicit --vr on a Roblox build without VR support now exits with the
build's version and Build ID, the builds VR supports, and how to select one
(--roblox-lib). When VR is only enabled in the config, the launch continues
without VR and logs the same details. The bridge's own Install error names
both as well. The verified build contracts carry their version labels and
move to namespace scope so they can be listed.
2026-10-12 23:55:37 -05:00
dim-ghub 3ef81c3d93 vr: make VR opt-in and build without the OpenXR submodule
VR now stays off at runtime in every build until --vr or vr.enabled: true,
so a normal launch on a VR-capable build never tries to reach an OpenXR
runtime and no longer exits when none is running.

MOCKTAIL_ENABLE_VR defaults to AUTO: OpenXR support is built when the
third_party/OpenXR-SDK submodule is present and skipped with a notice
otherwise, so source packages that do not fetch submodules (Nix, AUR) keep
building. ON still requires the submodule. mocktail-vr-probe is only built
and installed in VR builds.

CI gains an x86_64 job that builds and tests with MOCKTAIL_ENABLE_VR=OFF.
The config docs and README describe the new defaults.
2026-10-12 23:53:31 -05:00
dim-ghub 360ab6af58 vr: fix CI failures from the 3092 profile
Mark the 3092 profile experimental. It still runs when selected with
--roblox-lib, but it no longer becomes the preferred update target for
every x86_64 user, so the shipped payload metadata (2998) is again the
preferred profile.

Select the 2998 entry by Build ID in the partial-input profile test instead
of relying on manifest order, and drop the shipped 3092 entry before the
test re-identifies 2998 as 3092.

Align the example config's VR build wording with the bootstrap template.
2026-10-12 23:48:32 -05:00
dim-ghub 4cc0e41ef3 vr: add in-headset virtual keyboard for TextBox input
When Roblox asks for a keyboard (showKeyboard), a world-locked panel
opens below eye level as an OpenXR quad layer. Controllers point at keys
and the trigger types; text and key presses go through the same platform
events as the desktop keyboard, so the focused TextBox edits identically.

The layout is US QWERTY without the function row or Ctrl/Alt, with one-shot
Shift, Caps Lock, Tab, Backspace auto-repeat, Enter and Close. A trigger
aimed at the panel is withheld from Roblox so a key press is not also a
click. A text field above the keys mirrors the focused TextBox, whose
desktop overlay never reaches the eye images. MOCKTAIL_VR_KEYBOARD=0 turns
it off.
2026-10-12 23:45:51 -05:00
dim-ghub ddc985218b vr: add separate VR frame-rate limit, render scale and unpaced benchmark mode
vr.frame_rate_limit / MOCKTAIL_VR_FRAME_RATE_LIMIT replaces
graphics.frame_rate_limit while VR is active and takes the same values.
It defaults to unlimited so xrWaitFrame paces Roblox at the headset
refresh rate instead of Roblox's own 60 FPS cap.

MOCKTAIL_VR_RENDER_SCALE scales the runtime's recommended eye extent.
SteamVR's recommendation for a Quest 2 at 90 Hz (2244x2352 per eye) missed
the 11.1 ms budget and halved the rate to 45 FPS.

MOCKTAIL_VR_UNPACED=1 stops guest frames from blocking in xrWaitFrame:
the open XR frame spans several guest frames and is submitted once per
display period, for measuring maximum render rate.
2026-10-12 22:44:46 -05:00
dim-ghub 33dd7769f0 Merge remote-tracking branch 'upstream/main' into vr
# Conflicts:
#	stubs/libandroid_stub.cc
2026-10-12 21:50:15 -05:00
dim-ghub 88bb4c940c vr: align pointer ray pitch with hand orientation and reset world scale to 1.0 2026-10-12 21:28:20 -05:00
dim-ghub 68f8ec82d2 vr: fix sRGB double-gamma, home world avatar spawn, and controller aim alignment 2026-10-12 20:25:21 -05:00
dim-ghub 509822974b vr: Recreate OpenXR instance on guest Vulkan instance recreation
SteamVR (vrclient.so) binds its Vulkan renderer to the lifetime of the
XrInstance. When Roblox destroys the LuaApp Vulkan device and creates a
second VkInstance/VkDevice for UGC experiences, reusing the original
XrInstance causes SteamVR to dereference freed device handles in xrEndFrame.

Tear down and recreate the XrInstance whenever a new guest Vulkan instance
is initialized, resetting session state, spaces, and controller actions.
2026-10-12 05:42:33 -05:00
dim-ghub a441fa7110 assets: fix shader pack path resolution and root directory normalization 2026-10-12 02:16:21 -05:00
dim-ghub d54d20de64 audio: align input capture test with shared_ptr atomic store and restore FMOD profile functions 2026-10-12 01:45:08 -05:00
vii 81de528668 feat(packaging): publish nightcap and nightcap-bin to the AUR on release
Pushes nothing until the AUR_SSH_PRIVATE_KEY secret is set. Recipes move to 0.3.4.
2026-10-12 01:44:21 -05:00
vii ff81882cb0 docs: point Arch users to nightcap-git on the AUR
The package is maintained by @dim-ghub.
2026-10-12 01:44:21 -05:00
dim-ghub f9fede1649 Merge remote-tracking branch 'mocktail/vr' into vr 2026-10-12 01:39:13 -05:00
vii a87373d003 feat(assets): let the overlay replace files Roblox downloads
Roblox maps some rbxasset:// names to downloads and opens no local file for
them. For each file under content/ in the overlay folder, change its name in
the loaded libroblox so Roblox opens the local file.

Idea from @dim-ghub in #20.
2026-10-12 01:20:13 -05:00
vii b46098c211 feat(assets): trace asset lookups that find no file 2026-10-12 01:20:13 -05:00
vii 144350090e docs: describe the asset overlay folder 2026-10-11 23:58:26 -05:00
vii 3ed0418997 refactor(assets): share the asset lookup cache insert 2026-10-11 23:58:26 -05:00
vii 8410070eec Merge pull request #19 from dim-ghub/main
Add Sober-compatible asset overlay system
2026-10-11 23:56:58 -05:00
dim-ghub a1166fb6ba Add Sober-compatible asset overlay system 2026-10-11 23:11:54 -05:00
vii c9eb4fb7f0 docs(changelog): credit @qutad for the anti-aliasing fix 2026-10-10 22:02:40 -05:00
vii b59c070cc0 docs(changelog): release 0.3.4
Report Nightcap's own version instead of Mocktail's.
2026-10-10 21:27:00 -05:00
vii 4a9acf8c49 feat(site): redesign the landing page and legal pages 2026-10-10 21:07:33 -05:00
vii c342bab7b5 docs(changelog): note the voice chat fix after a Roblox update 2026-10-10 00:33:00 -05:00
vii a3b9c872a5 fix(update): derive the FMOD bridge from the shipped reference when the installed profile lacks it 2026-10-10 00:33:00 -05:00
vii 4f45baf3f7 docs(changelog): note the anti-aliasing and voice chat microphone fixes 2026-10-10 00:09:42 -05:00
vii 0ddb546ba8 chore(merge): merge upstream komaruworld/mocktail main 2026-10-10 00:09:42 -05:00
vii 7ba752ebb7 docs(changelog): bring the unreleased section up to date 2026-10-09 23:57:41 -05:00
vii 227895faa4 feat(window): use Wayland on NVIDIA Wayland sessions
The X11/XWayland fallback guarded against the explicit-sync disconnect
that is fixed, so the rule and its driver detection are removed.
2026-10-09 23:57:41 -05:00
vii dfc3c8d555 docs(changelog): note the Roblox 2.742 update and new interface fixes 2026-10-09 23:48:55 -05:00
vii e490dff97f feat(runtime): show the desktop side panel menu by default 2026-10-09 23:48:55 -05:00
vii b5b9990017 fix(services): let the BrowserTracker bootstrap use Roblox's storage directory
Tighten a group-writable directory this user owns, reject a storage file
this user cannot vouch for, and treat a stored ID of "0" as unset.
2026-10-09 23:48:55 -05:00
vii d278c0fe0a fix(runtime): run nativeAppBridgeAppStart by default
It starts Roblox's StartupController, which fetches the account's
flag-linked experiments and writes ClientSettings/IxpSettings.json.
2026-10-09 23:48:55 -05:00
vii 044f97e476 fix(update): accept payloads that reorder the leading constructors
Roblox 2.742 moves the process-load constructor behind the JNI singleton
initializer and renames registers in the registry initializer. The deriver
finds each leading constructor by its code, and the loader checks that host
bridges run the checkpoint and JNI singleton constructors and skip the two
wiring entries.
2026-10-09 23:48:55 -05:00
vii 321ba5b3a2 test(flatpak): keep a host flatpak-builder out of the missing-builder check 2026-10-09 14:19:01 -05:00
vii fd364a7bf2 docs: wrap the changelog at 110 columns and drop the glyphs roadmap item
Add a pre-commit check for added changelog lines over 110 characters. Roblox has no Nintendo glyph set, so the roadmap item cannot be met.
2026-10-09 13:50:46 -05:00
vii 5253563e3f fix(appimage): restore a distribution package when its reduced build is too old
A reduced gtk4 older than the one libadwaita requires failed the nightly configure step.
2026-10-09 13:49:38 -05:00
komaruworld 551d2a1829 Probably a vc fix 2026-10-09 15:49:35 +03:00
farwhile 37b88103f4 fix(runtime): stop forcing single-sample MSAA (#185)
* fix(runtime): stop forcing single-sample MSAA

* test removed

* Fix race in webview helper launcher test
2026-10-09 08:33:32 +03:00
vii 763faed0e3 fix(graphics): pick the Vulkan driver that matches the bound kernel driver
Skip a GPU whose kernel driver has no installed Vulkan driver and try the next one. Log why when none can run Vulkan.
2026-10-08 18:41:36 -05:00
komaruworld 74eedada0b improve evilbsd support
Netbsd hi
2026-10-09 00:45:05 +03:00
vii 6cb3dd00a9 fix(compat): bound Bionic strerror_r by errno table and gate atoi shim to non-glibc
strerror_r: Bionic's message table covers errno 0..133 except the
unassigned 41 and 58. Numbers outside that set now get "Unknown error N"
without consulting the host, so the text is the same on glibc and musl and
no longer relies on comparing against strerror_r(-1).

atoi: glibc's atoi is (int)strtol() like Bionic's, so the host symbol is
used there as before. The Bionic shim is registered only on libcs where
that is not true (musl). linker_registry_test expects the matching result.
2026-10-08 16:10:03 -05:00
vii fe2f641a9e chore(merge): merge upstream komaruworld/mocktail main
Brings in 3e6f63e (drop libexecinfo), aa31cdf (Chimera/musl portability),
bc10810 (Bionic atoi, canary signal exit codes) and cb2e9dd (CI fixes).

Conflicts:
- tests/native_update_test.cc: keep both <cerrno> and <csignal>.
- tests/webview_helper_launcher_test.cc: keep the existing python3 socket
  read; it already solves the dash multi-digit fd redirection problem that
  upstream fixed by switching the helper to bash.
2026-10-08 16:10:03 -05:00
komaruworld cb2e9dd598 Small ci fix 2026-10-08 21:12:29 +03:00
komaruworld bc108106db mog chimera 2026-10-08 18:14:23 +03:00
komaruworld aa31cdf395 Improve chimera support 2026-10-08 16:59:11 +03:00
komaruworld 3e6f63ea93 remove libexecinfo dependency 2026-10-08 16:13:41 +03:00
vii bfa6811417 docs(changelog): note the crash and hang fixes 2026-10-07 14:22:39 -05:00
vii 84502c0a1a fix(window): show the hidden window from the main thread
The render thread called SDL_ShowWindow outside the surface commit gate. It now sets a flag, and PumpEvents shows the window inside the gate.
2026-10-07 14:20:16 -05:00
vii 46d1d5ffbe fix(graphics): retry swapchain creation with the game's present mode
A driver can reject a present mode the device did not enable. Retry once with the mode the game asked for, except after errors another mode cannot fix.
2026-10-07 14:20:16 -05:00
vii 545fd8344f fix(session-log): stop waiting for the log writer after 2 seconds
A child that kept the log pipes open made Stop wait forever. Poll for the writer, then SIGKILL it after 2 seconds.
2026-10-07 14:20:16 -05:00
vii 4c40fcdc99 fix(jnivm): stub missing JNI functions and ignore repeat releases
Fill the 65 unimplemented JNI table slots with stubs that log once and return zero, so a call no longer jumps to address 0. A release of a handle with no reference count now returns, so a double release cannot queue one slot twice and give two objects the same handle.
2026-10-07 14:20:16 -05:00
vii d4c7a6f741 fix(app-shell): answer LAUNCH_CONVERSATION so chat requests open 2026-10-07 13:04:31 -05:00
vii 491925f59e test(graphics): register texture_override_test with ctest 2026-10-07 12:01:14 -05:00
vii 2917bc5423 chore(merge): merge upstream komaruworld/mocktail main 2026-10-07 12:01:14 -05:00
komaruworld 2451264696 ETC2 texture fixes
Refs #191
2026-10-07 19:02:35 +03:00
komaruworld a9a96c6861 Add zsync file
fixes #182
2026-10-07 17:35:33 +03:00
vii 5bf4eeb41b fix(window): keep main-thread surface commits out of host present
With explicit sync, a wl_surface commit from the SDL thread can land
between the driver's sync points and its buffer attach. The compositor
answers with a no_buffer protocol error and disconnects the client.
2026-10-06 19:24:27 -05:00
vii d937dd7ea6 fix(flatpak): ask for the X11 socket only as a fallback 2026-10-04 21:08:23 -05:00
vii 169e65bf60 docs(changelog): release 0.3.3 2026-10-04 20:44:33 -05:00
vii 69476f0f47 docs(changelog): add theme crash and Flatpak NVIDIA fixes 2026-10-04 20:14:25 -05:00
vii 79d0cdfb40 chore(merge): merge upstream komaruworld/mocktail main
Keep our captured-pointer handling in place of upstream's relative_mode
version. Keep upstream's motion coalescing guard on our relative flag.
2026-10-04 20:14:13 -05:00
komaruworld 273209b9ea Fix angle platform selection 2026-10-03 21:19:26 +03:00
komaruworld bbfd603e17 Fix captured mouse input
Refs; #135
2026-10-03 14:28:12 +03:00
komaruworld 1ba2941e7f Fix theme crash
Fixes #144
2026-10-03 14:03:25 +03:00
komaruworld 68c90ce428 flatpak nvidia xwayland fallback
#186
2026-10-03 13:48:39 +03:00
komaruworld 9a1ccbb5ce add roblox 3092 support
Also fix openxr shit
2026-10-03 13:40:24 +03:00
vii 068f07e125 chore(merge): merge upstream komaruworld/mocktail main 2026-10-02 20:02:32 -05:00
vii a469689bbb fix(webview): use GTK's software renderer when the helper composites in software
GTK's GL renderer aborted in libepoxy while snapshotting a page switch, which closed the web view. GSK_RENDERER set by the user still wins.
2026-10-02 20:02:32 -05:00
vii 51836a980d docs(changelog): add follow-user, Nix desktop entry, text focus and sky fixes 2026-10-02 20:02:32 -05:00
vii ad546a7781 Merge pull request #16 from kimlherme/docs/recovery-marker-cleanup
docs: document leftover recovery marker cleanup
2026-10-02 19:37:49 -05:00
kimlherme 3c45450dfc docs: document recovery marker cleanup 2026-10-02 20:21:34 -03:00
vii 185c11b57f test(update): expect a missing abi to count only on x86_64 hosts 2026-10-02 12:52:16 -05:00
vii 2c3d7b485e test(update): declare the guest ABI in test catalogs so aarch64 matches
Profiles without abi default to x86_64, so every payload store test skipped its catalog on arm64.
2026-10-02 12:44:47 -05:00
komaruworld 6f8344a28b Sky fixes 2026-10-02 16:52:27 +03:00
vii b60c43e8f0 chore(merge): merge upstream komaruworld/mocktail main
Keep both the CallProtocol and AccountProtocol bridges. Keep our pointer
hold and catalog validation. Re-apply our JNI local-frame counting,
singleton handles, class handle cache, handle-table report and thread
detach release on upstream's split jnivm files.
2026-10-01 21:41:43 -05:00
vii b5e4273277 docs(changelog): add updater, audio and platform fixes 2026-10-01 19:26:21 -05:00
vii d2858fedc8 Merge pull request #13 from kimlherme/fix/payload-update-correctness
fix(update): preserve rollback state and validate payload activation
2026-10-01 19:25:58 -05:00
vii 326a0659ea Merge pull request #15 from kimlherme/fix/platform-lifecycle-compatibility
fix(platform): correct Vulkan teardown, pointer capture and DNS flags
2026-10-01 19:25:51 -05:00
vii dd45467056 Merge pull request #14 from kimlherme/fix/audio-jni-ownership
fix(runtime): preserve OpenSL tickets and JNI array references
2026-10-01 19:25:40 -05:00
vii 94b1036296 docs(changelog): add ETC2 decode speedup 2026-10-01 19:14:37 -05:00
vii 4c61daad0c Merge pull request #10 from glook9001/simd-etc2-decoder
perf(graphics): SIMD PSHUFB ETC2/EAC decode with bit-exact scalar verification
2026-10-01 19:14:33 -05:00
kimlherme f5f224875a fix(platform): correct Vulkan teardown, pointer capture and DNS flags 2026-10-01 21:05:31 -03:00
kimlherme 90d4891a4e fix(update): preserve rollback state and validate payload activation 2026-10-01 21:05:30 -03:00
kimlherme 46dd99266c fix(runtime): preserve OpenSL tickets and JNI array references 2026-10-01 21:05:30 -03:00
77fce18a95 po co chodzic, mozna latac (#183)
* po co chodzic, mozna latac

* Fix jni ownership, split helpers

---------

Co-authored-by: Mia <uwie@thinkwise.ro>
Co-authored-by: komaruworld <rtysus228@gmail.com>
2026-10-01 20:31:52 +03:00
daeeseD ecb80b3ee1 vr: capture the microphone for voice chat on Build 2998 (#181)
* vr: capture the microphone for voice chat on Build 2998

On the vr branch Roblox 2.736.1408 joins voice chat and plays other
players, but never opens a microphone: its FmodAudioDevice capture
methods have no working host path, and main's native capture (537828a
"Fix vc") is pinned to 2.738 RVAs.

Port main's NativeInputCapture and interpose the FmodAudioDevice capture
slots for Build 2998. 2.738 inserted two device-list slots (7 and 11),
so the capture methods sit at {4, 11..15} here instead of {4, 13..17}.
The input-device slots {8, 9, 10, 16}, checked against main's input RVAs
for this image, anchor that layout before anything is patched, and each
capture slot must be a distinct method next to the input-device code.

The voice sink is called through its own vtable after checking that the
vtable and its PCM entry point lie in libroblox, and the retained
shared_ptr is released through the libc++ control-block ABI, so no
further Build 2998 RVAs are needed. If any check fails, capture stays
off and the output routes still work.

MOCKTAIL_NATIVE_INPUT_CAPTURE=0 turns the capture interposition off, and
audio.input_device: disabled reports no microphone to Roblox.

* Requested fix at PR 181
2026-10-01 19:25:48 +03:00
komaruworld d6f0f2c755 Fix some vc
Fokora
2026-10-01 18:03:02 +03:00
glook9001 c6afc5af24 perf(graphics): eliminate crop page faults with strided resampling and streaming WC loads 2026-10-01 12:08:54 +03:00
glook9001 74e7455ee1 perf(graphics): SIMD PSHUFB ETC2/EAC decode with bit-exact scalar verification 2026-10-01 12:08:35 +03:00
vii 000d021452 docs(changelog): add payload import fix 2026-09-30 21:34:06 -05:00
vii 2eef2c3821 Merge pull request #11 from kimlherme/fix/payload-import-rollback
fix(payload): preserve the previous payload on failed imports
2026-09-30 21:33:43 -05:00
Guilhermepycharm 4928443f90 fix(payload): preserve previous files across failed imports
Enable rollback before the first backup move, preserve originals during incomplete backups, and retain recovery files if restoration fails. Add offline full-importer regression coverage and register it with CTest.
2026-09-30 22:54:33 -03:00
native b37497db7b fix text overlay again (#179) 2026-09-30 17:55:30 +03:00
Lupey 6bbdc39d7e feat(nix): add desktop application (#177) 2026-09-30 17:48:05 +03:00
komaruworld 1c11336ba1 Fix text issues
bla bla bla
2026-09-30 16:56:48 +03:00
vii b19bd8406f docs(changelog): release 0.3.2 2026-09-29 23:33:26 -05:00
vii cd46538eb8 docs(readme): document Flatpak build job settings 2026-09-29 23:27:33 -05:00
vii eca5f395eb update(flatpak): default local builds to 2 jobs 2026-09-29 23:25:03 -05:00
vii 26767e925c fix(webview): keep Roblox's WebViewProtocol alive so login challenges finish
Roblox's WebViewProtocol is a counted subsystem that Android's app start
holds for the process lifetime. Nightcap held no handle, so the protocol
and its handleJavascriptCallback subscriber were deleted after each use.
Page messages such as challengeCompleted then waited for the next Lua
WebView call, which came only at the 60 s challenge timeout, and login
failed.

Find the unexported getter through its call site in
initializeAndroidWebViewProtocol, check both functions against x86-64
and AArch64 code contracts, and hold one handle before native init.

The helper no longer closes a solved challenge before the host reads its
events. Roblox closes WebViewProtocol challenges itself, with a 3 s host
fallback; OPEN_CAPTCHA_VIEW windows close once success is forwarded.
Solved-challenge feature names now live in one shared header.
2026-09-29 22:09:27 -05:00
vii 01a0e40463 docs(changelog): add unreleased login, input and ARM64 entries 2026-09-29 18:24:25 -05:00
glook9001 a11e833e06 fix(webview): handle challengeCompleted event to acknowledge callback and close captcha window 2026-09-29 18:21:45 -05:00
vii b9bce36824 docs(roadmap): move first-load stutter to shipped 2026-09-29 17:36:41 -05:00
vii 14c8a55211 docs(github): adapt issue and PR templates for Nightcap 2026-09-29 17:36:41 -05:00
vii 5c5422fa02 fix(login): answer AccountProtocol device-integrity requests
Roblox login challenges asked for a Play Integrity token that nothing
answered, so the challenge sat out LuaApp's native timeout and looped.
A new optional bridge reports integrity as unsupported and answers token
requests at once with an empty token (TOKEN_PROVIDER_UNINITIALIZED).
2026-09-29 16:37:12 -05:00
vii 9b041ec2ac fix(webview): allow 5 s for helper startup and log its timing
Slow starts (cold Flatpak) could exceed the 3 s ready deadline and kill
login verification windows. Launch and timeout logs now report elapsed ms.
2026-09-29 16:05:01 -05:00
komaruworld 6362283ade fix idle 1fps
bob
2026-09-29 19:34:17 +03:00
vii 5f83c4a64f docs(readme): center the logo, title, and badges 2026-09-26 04:07:01 -05:00
vii a9d8e3185e chore(merge): merge upstream komaruworld/mocktail main 2026-09-26 03:59:06 -05:00
vii 67a9f4db97 fix(input): advance the TextBox caret past trailing whitespace (#148)
The final cluster rect SDL_ttf reports stops at the last inked glyph, so a
caret at the end of a single-line field did not move when a trailing space
was typed. Use the laid-out width there; wrapped layouts keep the clamp
because their width is the widest line rather than the last one.
2026-09-25 18:40:23 +03:00
farwhile f07daccc82 fix(input): map middle click to MouseButton3 (#171) 2026-09-25 18:39:24 +03:00
珍惜andHttpAnimations 2eef4f966f Reject partial or overflowing user ids (#168)
Co-authored-by: HttpAnimations <shawndouglasyt@gmail.com>
2026-09-25 18:37:33 +03:00
vii 41003efb09 docs(changelog): record the private server join fix 2026-09-24 23:35:46 -05:00
vii 29a0f03a90 fix(webview): launch web Play buttons without waiting for navigation
Roblox defers a launchGame sent from the WebView until the Lua app next
navigates, so joining a private server stalled until a sidebar tab was
clicked. Parse launchGame in the runtime, queue it through the
experience launch pipeline, and close the WebView. Other commands still
reach Roblox.

Fixes #169
2026-09-24 23:02:48 -05:00
vii 5a27aa0366 fix(runtime): build engine pump rest on aarch64 hosts 2026-09-24 18:01:41 -05:00
vii c99a55dc54 chore(merge): merge upstream komaruworld/mocktail main
Brings in aarch64 host support (#152, #162, #167), natural scrolling (#163)
and the arm64 CI build job. Packaging, Pages and README keep the Nightcap
x86_64 side; upstream's aarch64 bundles are not published.
2026-09-24 17:44:28 -05:00
vii 35359f3575 perf(etc2): carve upload staging out of shared blocks
Each ETC2 upload created and destroyed its own staging buffer on the render
thread. Uploads now take ranges of 16 MiB blocks, reused once every range
is released; four empty blocks are kept. Profile traces gain per-frame CPU
time counters and slices for staging and driver memory calls.
2026-09-22 21:31:58 -05:00
珍惜andHttpAnimations fbf97df708 Fix VR crashing is the version is not supported (#158)
Co-authored-by: HttpAnimations <shawndouglasyt@gmail.com>
2026-09-22 23:55:55 +03:00
vii ad6a3c3147 docs(readme): match the DEB filename that CPack produces 2026-09-20 13:06:45 -05:00
vii d982cd9506 Merge pull request #2 from CoderDayton/release/0.3.1
Release 0.3.1: packaging, input and shutdown fixes
2026-09-20 12:53:44 -05:00
vii 65adb3bddc fix(packaging): fail the release when a package glob matches nothing
An unmatched glob reached sha256sum and gh as literal text. The publish job
now collects the assets into an array and stops if a package is missing.
2026-09-20 12:33:26 -05:00
vii 47e23df2e0 docs(changelog): release 0.3.1 2026-09-20 12:31:39 -05:00
vii c0ff1842ee docs(changelog): record the packaging, input and shutdown fixes 2026-09-20 12:30:00 -05:00
vii e073947b91 fix(window): keep the pointer capture owner alive across shutdown
Cross-thread callers take a strong reference under a mutex, so a shutdown
racing SetGameSessionActive no longer frees the owner mid-call.
2026-09-20 12:26:39 -05:00
vii 66de662e5b fix(input): decide pointer capture from state, not coordinates
The router inferred relative mode from SDL reporting zero absolute
coordinates. X11 does; Wayland reports a position that accumulates the
deltas and leaves the window, so every camera-drag event took the
absolute branch and walked Roblox's cursor to the viewport edge.

Motion, button and wheel events now carry the window's relative mouse
mode, and the RMB camera-drag fallback only captures inside an
experience so the app surface keeps a free cursor.
2026-09-20 12:05:48 -05:00
vii 6c3631058c chore(docs): ignore the working plans directory 2026-09-20 12:05:47 -05:00
vii 6829fd00ed perf(graphics): decode ETC2 uploads off the submitting thread
Uploads decode on a background dispatcher and the submit carries a
timeline semaphore wait, so the GPU waits for the texture rather than
the render thread. The gather of the application's compressed bytes
moves there too when they are already mapped; unmapping or freeing that
memory drains the decodes still reading it.

Staged copies gain an explicit host-write barrier. A queue submission
only makes host writes from before it visible to the device, and these
writes land after the submit.

Devices without timelineSemaphore, and submits whose pNext already sizes
arrays by their semaphore counts, decode inline as before.

Blade Ball, median of three: worst vkQueueSubmit 140ms -> 1ms, p99
4.9ms -> 0.05ms, total 2534ms -> 309ms. Frame interval unchanged; its
tail is the engine's own main-thread step.
2026-09-19 18:02:16 -05:00
vii 8be3618cd5 feat(packaging): ship DEB, RPM and pacman packages with each release
The release workflow now builds the three native packages beside the
AppImage and attaches them to the GitHub release with a checksum each.
Nothing is pushed to a distribution repository.

Packages are named nightcap and take their version from the release tag
instead of upstream's project version, so they no longer claim to be
Mocktail 1.0.4. Each variant conflicts with the others because they all own
/usr/bin/mocktail.

The AUR workflow no longer clones or pushes aur.archlinux.org; it refreshes
nightcap-git metadata on demand and uploads it as an artifact. The recipes
move to packaging/aur/nightcap{,-bin,-git}, point at this repository, and
version from the newest release tag.
2026-09-19 01:12:12 -05:00
vii 265b476440 docs(packaging): list Nightcap releases in the AppStream metadata
The releases block carried upstream's 1.0.x history, so a software centre
read the app as newer than every Nightcap tag and would never offer 0.3.x as
an update. Describe the 0.x line instead, and name Nightcap in the project
description.
2026-09-19 01:11:16 -05:00
vii ff905fe5b7 test(input): pin the caret position before a trailing space
SDL_ttf marks only the zero-length substring past the end of the text with
TTF_SUBSTRING_TEXT_END, so a caret left of a trailing space keeps the cluster
position. Cover both carets so the end-of-text branch cannot swallow the one
beside it.
2026-09-19 01:10:54 -05:00
vii 02108a9bb1 perf(input): reuse the TextBox overlay fonts across rasters
Every keystroke re-ran TTF_Init, a fontconfig sort, six TTF_OpenFont calls
and TTF_Quit on the render thread. Hold the opened fonts on the overlay and
reopen them only when the Roblox font or the point size changes, keeping the
current set when a reopen fails. Measured over 100 rasters, 1.59 ms to
0.12 ms per keystroke.
2026-09-19 00:32:31 -05:00
vii 7dd32335ca fix(input): advance the TextBox caret past trailing whitespace
The final cluster rect SDL_ttf reports stops at the last inked glyph, so a
caret at the end of a single-line field did not move when a trailing space
was typed. Use the laid-out width there; wrapped layouts keep the clamp
because their width is the widest line rather than the last one.
2026-09-19 00:32:31 -05:00
vii 5ed6ed5e84 chore(packaging): declare the libpng dependency
Texture overrides decode PNG through libpng, which stubs/CMakeLists.txt
already requires. Lists it in the Arch, AUR, and Nix packages, the thin
dependency installer, and the README build instructions.
2026-09-18 19:30:58 -05:00
vii cef1b3ec4a Merge upstream komaruworld/mocktail into main 2026-09-18 19:29:24 -05:00
vii 8bde1a1c0d Merge pull request #1 from CoderDayton/release/0.3.0
Release 0.3.0
2026-09-18 19:19:48 -05:00
vii 60e9c5c3ef docs(changelog): release 0.3.0 2026-09-18 19:06:08 -05:00
vii d76e1b6f54 docs(roadmap): move profiling and Discord presence to shipped, add first-load stutter 2026-09-18 19:06:02 -05:00
vii 33c06c063e docs(changelog): note the Sober-style Discord card defaults 2026-09-18 18:54:57 -05:00
vii 9e8afb233a feat(discord-rpc): show the Roblox badge as the default small image
Defaults images.small to the roblox_small asset on the bundled Discord
application, with "Roblox" as its hover text.
2026-09-18 18:54:12 -05:00
vii 7fda1eb239 feat(discord-rpc): show the experience creator and title the card Roblox
Default title is Roblox, details "Playing {place_name}", and state
"by {creator_name}". The creator comes from the games API response
already fetched for the place name. A text field that expands an
empty placeholder is left out, so the state never shows a bare "by".
2026-09-18 18:45:11 -05:00
vii f128e28b83 docs(perf): describe the main-thread pump rest modes and GameMode's governor permission 2026-09-18 18:26:32 -05:00
vii 718e67f9e1 perf(runtime): rest the engine pump between polls instead of spinning
The main thread polls nativeCallMessagesFromMainThread 146k times a second
with nothing to do. Between polls it now rests 100 us: nanosleep when the
governor is performance, TPAUSE (C0.2) when the CPU has WAITPKG, a spin
otherwise. Sleeping under a power-saving governor lets the render thread's
core clock down and drops frames, which is why TPAUSE is the default there.
MOCKTAIL_ENGINE_PUMP_REST=sleep|tpause|spin overrides. The profile trace
gains a slice for pumps that ran a message.
2026-09-18 15:36:54 -05:00
vii c6c354fdb1 perf(graphics): emit ETC2 uploads on the decode pool and stop the trace writer after a failed write
EmitPass reuses the decoder's persistent workers through RunOnDecodeWorkers
instead of creating and joining threads per batch. A failed trace write stops
the writer thread rather than leaving it ticking every 250 ms.
2026-09-18 12:42:36 -05:00
vii 25930d14ff fix(graphics, runtime): honor ETC2 source stride and cut main-loop overhead
ETC2 uploads read bufferRowLength/bufferImageHeight instead of assuming
packed rows. MakeFileObject retains the path field. The main-thread pump
caches its JNI attach, but not the GetJNIEnv fallback, so a VM swap retries.
An idle launch-broker drain skips both locks.
2026-09-18 12:21:29 -05:00
vii 65030d8df1 fix(input): hold the pointer position during relative mouse capture
Relative-mode motion carries zero absolute coordinates. The router used
to accumulate the deltas into its pointer position, so a long camera turn
parked the reported position at the viewport edge and Roblox drew its
cursor there when the capture ended. The position now stays where it was
captured while deltas pass through. Zero-coordinate wheel and button
events keep it too, and an unknown position defaults to the viewport
center.
2026-09-18 02:51:03 -05:00
vii 0be5e808c5 fix(runtime): restore the affinity of every thread, not just the caller
sched_setaffinity binds one thread, so the fallback that undid a GameMode pin
only freed the thread that called Start(); the worker threads the fix exists to
protect stayed on the daemon's cores. Walk /proc/self/task instead, and treat a
readdir failure partway through as a failed restore rather than a finished one.

Also stop chrome_trace_writer emitting a valueless "ts" on to_chars failure, or
a bare inf/nan, either of which costs the whole trace instead of one field.
2026-09-18 02:00:58 -05:00
vii 1b030a57eb perf(runtime, graphics): release core-pinning gamemode and parallelize texture uploads
Release the GameMode request when the daemon narrows the CPU mask; the pin
concentrates Roblox's worker pool and is re-applied every few seconds, so
ending the request is the only thing that lifts it. `gamemode: on` keeps it.

Emit texture uploads on worker threads instead of serially inside
vkQueueSubmit, in two passes so mip 0 lands before the levels scaled from it.

Decode ETC2 through a persistent pool and lower the parallel floor to one
128x128 image, so small batches stop running single-threaded.

Document all three in docs/PERFORMANCE.md.
2026-09-18 00:47:57 -05:00
vii 2f5527b8b5 perf(libc_shim): cut path translation cost per file call
Mappings are kept sorted longest prefix first, unmapped paths skip allocation, and the path trace switch is read once.
2026-09-16 21:22:31 -05:00
vii 579cedbf1d perf(textures): pool ETC2 staging buffers and speed up resampling
Staging buffers stay mapped and are reused instead of allocated per upload. Box resampling precomputes column spans and copies repeated rows, with identical output.
2026-09-16 21:22:31 -05:00
vii a7b90e5919 fix(jnivm): stop leaking JNI handles until the table fills
FindClass and GetObjectClass reuse one handle per class, detached threads release their local refs, and local ref deletes and singleton checks no longer scan. A full table logs the classes holding handles. Stale handles above slot 4096 no longer read as C strings.
2026-09-16 21:22:31 -05:00
vii 3bba795ea3 feat(profile): add --profile Chrome trace of Vulkan adapter work
Records presents, GPU waits, submits, ETC2 decode, and pipeline and shader creation for ui.perfetto.dev. Adds a benchmark guide and a trace summary script.
2026-09-16 21:22:30 -05:00
komaruworld 25cfd94c56 BLA BLA BLA 3 2026-09-17 00:07:27 +03:00
vii 5ce4487d4f feat(discord): add custom presence title, state, and icons
text.title sets the activity name, images.* set the large and small icons and hover text, and text.state may be empty to hide it. Text and image fields expand {place_name} and {place_icon}; fields that render empty are omitted. show_place_name: false now also hides the place thumbnail.
2026-09-16 11:45:30 -05:00
vii c544389dd0 fix(textures): make the crosshair arms symmetric
Move the right and bottom arms out 1px so every arm reaches 12px from the center pixel with a 4px gap.
2026-09-16 11:11:06 -05:00
vii bdb84142d7 docs(textures): ship a crosshair override people can copy in
Adds textures/ with the crosshair PNG named by its ETC2 hash and a README
covering install, naming and how to dump hashes for other textures. Nothing
installs or loads it; copying into ~/.config/mocktail/textures is opt-in.
2026-09-16 04:53:53 -05:00
vii 40698efb7d docs(changelog): release 0.2.0 2026-09-16 03:25:39 -05:00
vii 3d2a2b3d98 docs(changelog): record the input, storage, and packaging changes 2026-09-16 02:56:11 -05:00
vii 78a314b761 ci(packages): reduce to a branded nightly AppImage
The workflow built DEB, RPM and pacman packages on every push to main and
every pull request, then published them as "Mocktail continuous" with
assets named Mocktail-* and a continuous tag pushed as komaruworld.

Nightcap ships the AppImage and the Flatpak, so the three native package
jobs are removed along with the APT and RPM repository step, which could
not work here regardless: it downloads .deb and .rpm from this repository's
latest release, and the release workflow publishes neither.

What remains runs nightly and on demand rather than per commit, skips the
build when the continuous tag already points at HEAD, publishes
Nightcap-nightly-x86_64.AppImage with a checksum beside it, and tags as
github-actions[bot]. A manual run from another branch builds and
smoke-tests without touching the release.
2026-09-16 02:51:20 -05:00
vii 2d1dd3788b ci(release): pass GH_TOKEN to the AppImage dependency installer
install_anylinux_dependencies.sh now queries the GitHub API for the rolling
release's asset IDs and digests. Without a token it uses the unauthenticated
rate limit, which shared Actions runner IPs exhaust. packages.yml already
passes the token; the release workflow runs the same script in the same
container and did not.
2026-09-16 02:42:06 -05:00
vii 56d3160641 Merge upstream komaruworld/mocktail into main
Takes upstream's AnyLinux dependency rework: the checked-in digest list is
replaced by a name list, and the installer snapshots GitHub asset IDs and
SHA256 digests together at build time, verifying each archive before
installation. This removes the manual hash refresh a998754 had to do.

Keeps Nightcap's FAQ.md over the upstream copy; ours is the same document
with Nightcap paths, RPC on by default, and the Discord play time section.

Keeps TextureManager2 enabled rather than upstream's revert to TM1. Their
mip regression is described on the mobile MipPackStream path, and this fork
already reports real host memory and a PC device profile. Hours of play
show no texture problem, so the workaround is not adopted without evidence
it is needed here.
2026-09-16 02:37:08 -05:00
vii 5db99041bc docs: rewrite the input roadmap items and trim the donation list
Discord Rich Presence item 1 is custom presence fields; the private-server
join item is dropped. The profiling item names the Chrome trace format
instead of Perfetto.

Item 2 covered hot-plug and input release on disconnect, which already
work, so it is now only the button glyph gap. Raw mouse and the pointer
fix move to Shipped.

Drops the BCH donation address from the README.
2026-09-16 02:29:07 -05:00
vii 9ec56338c3 test: fix umask, dash, and scheduling assumptions in three suites
native_update_test wrote approval artifacts with the process umask, which
candidate_approval rejects when group writable. The helper now chmods 0600.

webview_helper_launcher_test drove its fake helper with `dd <&198` under
#!/bin/sh. dash rejects multi-digit file descriptors, so the script never
ran and the packet file stayed empty. It now reads the control socket in
python3, as the adjacent tests in the file already do.

audio_foundation_test asserted the poller thread had run before stopping
it, without waiting for it to be scheduled; it failed about one run in two.
It now waits for the first poll under a bounded deadline.
2026-09-16 02:28:09 -05:00
vii 894ebf8eb7 fix(services): create BrowserTracker storage directories private and usable
The service created its own credential directory with create_directories
and then refused it, because IsPrivateDirectory rejects a group-writable
path and mkdir masks its mode with the process umask. On a umask of 002
that failed every first run; a umask carrying owner bits left the
directory unwritable by its owner instead.

CreatePrivateDirectories creates each missing component and tightens it to
0700 through a descriptor opened O_DIRECTORY | O_NOFOLLOW. Components that
already exist keep their mode and are still judged by IsPrivateDirectory.
2026-09-16 02:28:02 -05:00
vii 6bec8a6c5c feat(input): add input.raw_mouse and keep the pointer inside the viewport
Relative-mode motion reports zero absolute coordinates, so the router
accumulates deltas. The accumulator was never clamped, only the copy sent
to the engine, so a long turn pushed it far outside the viewport and every
reversal was swallowed until the pointer travelled all the way back.

input.raw_mouse sends look deltas in host units instead of guest surface
units. Those differ only when the desktop display scale and the window's
pixel density disagree, as under fractional scaling. Default off.
2026-09-16 02:27:56 -05:00
vii b9e7bc761b docs(roadmap): swap RPC join items for custom presence fields
Name the Chrome trace format for --profile instead of Perfetto.
2026-09-15 22:53:19 -05:00
vii f87aaca2fb feat(discord): enable Rich Presence by default under Nightcap's own application
Adds Terms and Privacy pages to the site for the Discord application.
2026-09-15 10:34:50 -05:00
vii 901ba615ab fix(runtime): keep fflags.json values over the performance preset instead of failing launch 2026-09-15 10:34:50 -05:00
vii f098bc1b5d docs(faq): add FAQ from upstream with Nightcap paths and link it
Discord RPC config key, log locations, and the upstream vr branch.
2026-09-15 09:12:38 -05:00
vii e1f7c8c06c docs(changelog): add CHANGELOG.md and use it for GitHub release notes
Release and Flatpak workflows take the release body from the tag's
changelog section and fail early if it is missing.
2026-09-15 08:23:11 -05:00
vii a9987546d5 fix(packaging): refresh AnyLinux debloated package hashes to 2026-09-15
pkgforge rebuilt six of the eight rolling packages, so the AppImage build
failed on the ffmpeg-mini checksum.
2026-09-15 08:10:55 -05:00
vii 6a39887e8f docs(roadmap): add Nightcap roadmap and link it from the README 2026-09-15 08:04:17 -05:00
vii 349e314850 feat(packaging): rename app ID to io.github.CoderDayton.nightcap and publish Flatpak
Rename the desktop entry, metainfo, icons, Flatpak manifest, and SDL app
identity so Nightcap installs side by side with upstream. Build a signed
Flatpak on v* tags, publish the OSTree repo and landing page to GitHub
Pages, and attach the bundle to the release. Release creation tolerates
the AppImage and Flatpak workflows racing on the same tag.
2026-09-15 07:10:26 -05:00
vii b1112d8cdc feat(graphics): default small texture upscale to 4
Unset or non-numeric MOCKTAIL_SMALL_TEXTURE_UPSCALE now means 4, so the
upscale applies on every launch path. Drop the variable from the desktop
entry Exec line.
2026-09-15 03:49:13 -05:00
vii 27c383a5d9 feat(branding): recolor app icon to the Nightcap purple palette
Indigo #2F2A6B, violet #6C4FD1, lavender #A78BFA. PNGs rendered with resvg.
2026-09-14 22:26:10 -05:00
vii 7cf24feef6 feat(branding): rename fork to Nightcap and add AppImage release workflow
Show Nightcap as the app name in the desktop entry, window title,
dialogs, and metainfo. Binary, config paths, and desktop ID keep the
mocktail name. Publish Nightcap-x86_64.AppImage to GitHub Releases on
v* tags. README points at the fork's releases instead of upstream
packages.
2026-09-14 22:19:19 -05:00
vii 4443766d39 chore(hooks): add lefthook config mirroring CI repository checks 2026-09-14 18:19:15 -05:00
vii ea2166b09a docs(license): mark files modified from upstream per Apache 2.0
Add a modified-by notice to every upstream file this fork changes.
Ignore build-test/.
2026-09-14 18:08:12 -05:00
vii 9e4e69be1c docs(readme): describe fork changes and replace dead FAQ link with settings 2026-09-14 16:48:00 -05:00
vii dd0655bfde Merge branch 'pc-improvements' into main
Resolve src/update/host_abi_deriver.cc: keep upstream's FMOD vtable layout
versions and input-method derivation inside the optional output-device
bridge, so a mismatch omits the bridge instead of failing derivation.
2026-09-14 16:09:33 -05:00
vii d2d275706b perf(graphics): present through fifo-latest-ready by default to cut input latency
Roblox requests FIFO with 3 swapchain images, which queues up to two frames
before display. The default vsync policy (auto, unmanaged frame cap) now
resolves to the vsync policy so the lowest-latency synchronized present mode
the host offers is used.
2026-09-14 15:51:35 -05:00
komaruworld 3c20ee3c55 Bla fix main menu bla 2026-09-14 18:26:08 +03:00
vii b7b63dd30f feat(packaging): launch with MOCKTAIL_SMALL_TEXTURE_UPSCALE=4 from the desktop entry 2026-09-14 10:10:40 -05:00
vii aacab4036c feat(graphics): replace and upscale small ETC2 textures
Level-0 uploads are hashed against the override store; MOCKTAIL_SMALL_TEXTURE_UPSCALE
creates colour images up to 64px N times larger, snaps block-rounded regions to the
host mip, fills every host mip from level 0 and turns image copies touching scaled
images into blits. MOCKTAIL_ADVERTISE_ETC2=0 hides the feature bit.
2026-09-14 10:10:40 -05:00
vii e104b1d936 feat(graphics): add PNG texture override and dump store keyed by upload hash
Adds libpng, MOCKTAIL_TEXTURE_OVERRIDE_DIR (default ~/.config/mocktail/textures)
and MOCKTAIL_TEXTURE_DUMP_DIR.
2026-09-14 10:10:40 -05:00
UwieandUwie 5e24bee4ab resolution thing or smth idk (#141)
Co-authored-by: Uwie <Uwie>
2026-09-14 17:14:42 +03:00
komaruworld a014751cd4 bla bla bla 2026-09-14 16:38:31 +03:00
vii bf6a6b417d fix(packaging): write the install path into the installed desktop entry 2026-09-14 04:53:50 -05:00
vii dfd35b8cc8 feat(packaging): launch on Wayland from the desktop entry 2026-09-14 04:44:25 -05:00
vii 1632681e6c fix(jnivm): answer NativeQuoteInterface.requestResponse so servers stop kicking with 319
The client asks Java for a keystore attestation quote after joining. With no
handler the call returned null, the server never got an answer and dropped
the session with error 319. Reply with the no-keystore form [1, 0, message].
2026-09-14 04:44:25 -05:00
vii 88d10d53f2 perf(graphics): decode ETC2 uploads off mapped memory on worker threads
Compressed bytes are copied to heap scratch, decoded heap to heap across
up to 8 threads in block-row bands, and streamed into the staging buffer.
Decoding straight from uncached Vulkan memory caused 200-460 ms hitches.
The FPS trace now reports the longest frame gap per window.
2026-09-14 04:18:43 -05:00
komaruworld 7e057232e4 fixes 2026-09-13 20:36:53 +03:00
komaruworld f5080e8a99 fixes 2026-09-13 20:19:00 +03:00
vii eae9fa7030 feat(graphics): emulate ETC2/EAC textures on Vulkan
Hosts without native ETC2 now report ETC2/EAC support. Uploads into emulated images are decoded to RGBA8/R16 staging buffers at submit. MOCKTAIL_DISABLE_ETC2_EMULATION=1 turns it off.
2026-09-13 11:45:28 -05:00
vii ad76f68224 fix(runtime): report real host memory and display size
DeviceParams now carry host RAM instead of a low-RAM device profile, and screen, window and configuration sizes follow the host display and window with a 1920x1080 fallback.
2026-09-13 11:45:28 -05:00
vii d783793b4e fix(update): make the FMOD output-device bridge optional
Candidate payloads without a matching FMOD output-device signature now derive without the bridge instead of failing activation.
2026-09-13 11:45:28 -05:00
komaruworld 3d89f128ce support alvr and opengl 2026-09-13 19:28:28 +03:00
komaruworld b187efbedf Full support camera
NOT TESTED
2026-09-13 18:20:58 +03:00
komaruworld dd23f06a8b init vr 2026-09-12 21:45:48 +03:00
609 changed files with 142918 additions and 5719 deletions

No files matched your search

+20
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@@ -0,0 +1,20 @@
**/.git
/build-frame-arm64/
/build/
/build-test/
/build_*/
/frame-ui-local/
/rbx_bin/
/runtime/
/data/
/dist/
/out/
**/__pycache__/
*.log
*.bundle
*.apk
*.xapk
*.aab
*.obb
libroblox.so
cookies*.txt
+4
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@@ -2,3 +2,7 @@
# snapshot. Local Mocktail sources remain subject to git diff --check.
third_party/mcpelauncher-linker/core/** -whitespace
packaging/freebsd/*.patch -whitespace
# Preserve original third-party shader/header whitespace.
src/vr/smaa/** -whitespace
tools/frame_video_settings/openvr.h -whitespace
+10 -12
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@@ -1,5 +1,6 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
name: Bug report
description: Report a reproducible problem in Mocktail
description: Report a reproducible problem on Steam Frame
title: "[Bug]: "
labels:
- bug
@@ -10,14 +11,13 @@ body:
value: |
Please include enough detail for someone else to reproduce the bug.
Use any language you are comfortable with. The maintainer can read Russian and English directly, so either is preferred. If you are more comfortable in another language, use it.
Use any language you are comfortable with.
Please write issues and pull requests yourself. Do not use AI-generated text.
- type: input
id: version
attributes:
label: Mocktail version
label: Nightcap version
description: Provide the release version, package version, or commit hash.
placeholder: "For example: v0.4.0 or 1a2b3c4"
validations:
@@ -27,8 +27,8 @@ body:
id: system
attributes:
label: System information
description: Include your distribution, desktop session, GPU, and graphics driver when relevant.
placeholder: "For example: Arch Linux, KDE Plasma 6 on Wayland, AMD RX 6600, Mesa 26.1"
description: Include the SteamOS, SteamVR and graphics driver versions.
placeholder: "Steam Frame, SteamOS version, SteamVR build, Turnip version"
validations:
required: true
@@ -36,8 +36,8 @@ body:
id: installation
attributes:
label: Installation method
description: Tell us how Mocktail was installed or built.
placeholder: "For example: AppImage, Flatpak, AUR, or built from source"
description: Tell us how Nightcap was installed or built.
placeholder: "Source build using the Steam Frame container recipe"
validations:
required: true
@@ -55,7 +55,7 @@ body:
label: Steps to reproduce
description: List the smallest reliable sequence of actions that triggers the problem.
placeholder: |
1. Start Mocktail with ...
1. Start Nightcap with ...
2. Open ...
3. Select ...
4. Observe ...
@@ -75,10 +75,8 @@ body:
value: |
Latest log:
- Flatpak: `~/.var/app/space.bigrat.mocktail/.local/state/mocktail/logs/latest.log`
- Other installs: `~/.local/state/mocktail/logs/latest.log`
`~/.local/share/nightcap-vr-arm64/last-launch.log`
Older logs are in the `sessions` directory next to `latest.log`.
- type: textarea
id: logs
+4 -4
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@@ -1,5 +1,6 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
name: Feature request
description: Suggest an improvement or a new capability for Mocktail
description: Suggest an improvement or a new capability for Nightcap
title: "[Feature]: "
labels:
- enhancement
@@ -10,9 +11,8 @@ body:
value: |
Describe what you want to change and why it would be useful.
Use any language you are comfortable with. The maintainer can read Russian and English directly, so either is preferred. If you are more comfortable in another language, use it.
Use any language you are comfortable with.
Please write issues and pull requests yourself. Do not use AI-generated text.
- type: textarea
id: problem
@@ -26,7 +26,7 @@ body:
id: proposal
attributes:
label: Proposed solution
description: Describe how you would like Mocktail to behave.
description: Describe how you would like Nightcap to behave.
validations:
required: true
+6 -2
View File
@@ -1,3 +1,7 @@
<!-- Briefly describe what this pull request adds, changes, or removes. Write it yourself and do not use AI-generated text. Link the issue with "Closes #123" or "Fixes #123". -->
## Change
Closes #
Describe the behavior changed on Steam Frame and link any relevant issue.
## Checks
Describe the build, tests or device checks run for this change.
-114
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@@ -1,114 +0,0 @@
name: Publish AUR packages
on:
push:
branches: [main]
workflow_dispatch:
permissions:
contents: read
concurrency:
group: aur-packages
cancel-in-progress: true
jobs:
publish:
name: Publish AUR packages
runs-on: ubuntu-24.04
timeout-minutes: 15
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
- name: Prepare AUR metadata
shell: bash
run: |
set -Eeuo pipefail
package_dir="$GITHUB_WORKSPACE/packaging/aur/mocktail-git"
version="$(sed -n \
's/^[[:space:]]*VERSION[[:space:]]\+\([0-9][0-9.]*\).*/\1/p' \
CMakeLists.txt | head -n 1)"
[[ "$version" =~ ^[0-9]+(\.[0-9]+)*$ ]]
pkgver="${version}.r$(git rev-list --count HEAD).g$(git rev-parse --short=7 HEAD)"
sed -i "s/^pkgver=.*/pkgver=${pkgver}/" "$package_dir/PKGBUILD"
docker run --rm \
--volume "$package_dir:/pkg" \
archlinux:base-devel bash -Eeuo pipefail -c '
useradd --create-home builder
install -d -o builder -g builder /tmp/mocktail-git
install -o builder -g builder -m 0644 \
/pkg/PKGBUILD /tmp/mocktail-git/PKGBUILD
runuser -u builder -- bash -c \
"cd /tmp/mocktail-git && makepkg --printsrcinfo" \
> /pkg/.SRCINFO
'
grep -Fqx "pkgver=${pkgver}" "$package_dir/PKGBUILD"
grep -Fqx $'\tpkgver = '"${pkgver}" "$package_dir/.SRCINFO"
printf 'AUR_PKGVER=%s\n' "$pkgver" >> "$GITHUB_ENV"
- name: Publish to the AUR
shell: bash
env:
AUR_SSH_PRIVATE_KEY: ${{ secrets.AUR_SSH_PRIVATE_KEY }}
AUR_SSH_KEY_PASSPHRASE: ${{ secrets.AUR_SSH_KEY_PASSPHRASE }}
run: |
set -Eeuo pipefail
[[ -n "$AUR_SSH_PRIVATE_KEY" ]]
[[ -n "$AUR_SSH_KEY_PASSPHRASE" ]]
private_key="$RUNNER_TEMP/aur_ed25519"
askpass="$RUNNER_TEMP/aur_askpass"
known_hosts="$RUNNER_TEMP/aur_known_hosts"
printf '%s\n' "$AUR_SSH_PRIVATE_KEY" > "$private_key"
unset AUR_SSH_PRIVATE_KEY
chmod 0600 "$private_key"
printf '%s\n' \
'#!/usr/bin/env bash' \
'printf '\''%s\n'\'' "$AUR_SSH_KEY_PASSPHRASE"' \
> "$askpass"
chmod 0700 "$askpass"
eval "$(ssh-agent -s)"
trap 'ssh-agent -k >/dev/null; rm -f -- "$private_key" "$askpass"' EXIT
DISPLAY=:0 SSH_ASKPASS="$askpass" SSH_ASKPASS_REQUIRE=force \
ssh-add "$private_key" </dev/null
unset AUR_SSH_KEY_PASSPHRASE
ssh-keyscan -T 10 -t ed25519 aur.archlinux.org > "$known_hosts"
fingerprint="$(ssh-keygen -lf "$known_hosts" -E sha256 | awk '{print $2}')"
[[ "$fingerprint" == \
'SHA256:RFzBCUItH9LZS0cKB5UE6ceAYhBD5C8GeOBip8Z11+4' ]]
export GIT_SSH_COMMAND="ssh -F /dev/null -i $private_key \
-o BatchMode=yes -o IdentitiesOnly=yes \
-o StrictHostKeyChecking=yes \
-o UserKnownHostsFile=$known_hosts"
publish_aur_package() {
local package_name="$1"
local commit_message="$2"
local source_dir="packaging/aur/$package_name"
local aur_dir="$RUNNER_TEMP/${package_name}-aur"
git clone --branch master --single-branch \
"ssh://aur@aur.archlinux.org/${package_name}.git" "$aur_dir"
install -m 0644 "$source_dir/PKGBUILD" "$aur_dir/PKGBUILD"
install -m 0644 "$source_dir/.SRCINFO" "$aur_dir/.SRCINFO"
git -C "$aur_dir" config user.name komaruworld
git -C "$aur_dir" config user.email rtysus228@gmail.com
git -C "$aur_dir" add PKGBUILD .SRCINFO
if git -C "$aur_dir" diff --cached --quiet; then
printf '%s is already published\n' "$package_name"
return
fi
git -C "$aur_dir" commit -m "$commit_message"
git -C "$aur_dir" push origin HEAD:master
}
publish_aur_package mocktail-git "Update to ${AUR_PKGVER}"
publish_aur_package mocktail 'make builds stable'
publish_aur_package mocktail-bin 'make builds stable'
-117
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@@ -1,117 +0,0 @@
name: CI
on:
push:
branches: [main]
paths:
- '.github/workflows/**'
- 'CMakeLists.txt'
- 'Makefile'
- 'README.md'
- '.gitmodules'
- 'cmake/**'
- 'config/**'
- 'include/**'
- 'packaging/**'
- 'scripts/**'
- 'src/**'
- 'stubs/**'
- 'tests/**'
- 'third_party/**'
pull_request:
paths:
- '.github/workflows/**'
- 'CMakeLists.txt'
- 'Makefile'
- 'README.md'
- '.gitmodules'
- 'cmake/**'
- 'config/**'
- 'include/**'
- 'packaging/**'
- 'scripts/**'
- 'src/**'
- 'stubs/**'
- 'tests/**'
- 'third_party/**'
workflow_dispatch:
permissions:
contents: read
concurrency:
group: ci-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
contracts:
name: Repository contracts
runs-on: ubuntu-24.04
timeout-minutes: 15
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Validate shell and JSON files
shell: bash
run: |
find scripts tests -type f -name '*.sh' -print0 | xargs -0 -n1 bash -n
find config packaging/flatpak -type f -name '*.json' -print0 \
| xargs -0 -n1 python3 -m json.tool >/dev/null
- name: Run script unit tests
shell: bash
run: |
python3 -m pip install --disable-pip-version-check requests
python3 -m unittest discover -s tests -p '*_test.py' -v
- name: Verify build and packaging contracts
shell: bash
run: |
bash tests/managed_payload_build_contract_test.sh .
bash tests/flatpak_packaging_test.sh .
bash tests/native_packaging_test.sh .
bash tests/anylinux_dependencies_test.sh .
native-build:
name: Native build (${{ matrix.arch }})
runs-on: ${{ matrix.runner }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- arch: x86_64
runner: ubuntu-26.04
- arch: aarch64
runner: ubuntu-26.04-arm
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
submodules: recursive
- name: Install build dependencies
shell: bash
run: |
sudo apt-get update
sudo apt-get install --yes --no-install-recommends \
build-essential binutils cmake git ninja-build pkg-config lld \
libsdl3-dev libsdl3-ttf-dev libcurl4-openssl-dev libssl-dev \
nlohmann-json3-dev libyaml-dev libelf-dev libminizip-dev \
libcapstone-dev libgtk-4-dev libadwaita-1-dev libwebkitgtk-6.0-dev \
libutf8proc-dev libfontconfig1-dev libegl-dev libvulkan-dev \
libplacebo-dev libpng-dev zlib1g-dev
- name: Build and check native executables
shell: bash
run: |
test "$(uname -m)" = "${{ matrix.arch }}"
cmake -S . -B build-ci -G Ninja \
-DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=OFF
cmake --build build-ci --parallel 4
./build-ci/mocktail --help
./build-ci/mocktail_updater status
-253
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@@ -1,253 +0,0 @@
name: Flatpak
on:
workflow_run:
workflows: [Native packages]
types: [completed]
pull_request:
paths:
- '.github/workflows/flatpak.yml'
- '.gitmodules'
- 'CMakeLists.txt'
- 'LICENSE'
- 'assets/screenshots/**'
- 'cmake/**'
- 'config/**'
- 'include/**'
- 'packaging/flatpak/**'
- 'packaging/discord-join.html'
- 'packaging/icons/**'
- 'packaging/space.bigrat.mocktail.desktop'
- 'packaging/space.bigrat.mocktail.metainfo.xml'
- 'packaging/space.bigrat.mocktail.svg'
- 'scripts/assemble_flatpak_pages.sh'
- 'scripts/assemble_native_repositories.sh'
- 'site/**'
- 'src/**'
- 'stubs/**'
- 'third_party/**'
workflow_dispatch:
permissions:
actions: read
contents: read
concurrency:
group: flatpak-${{ github.event.workflow_run.head_sha || github.ref }}
cancel-in-progress: true
jobs:
flatpak:
name: Flatpak build (${{ matrix.arch }})
if: >-
github.event_name != 'workflow_run' ||
(github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event != 'pull_request' &&
github.event.workflow_run.head_branch == 'main')
runs-on: ${{ matrix.runner }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
include:
- arch: x86_64
runner: ubuntu-24.04
- arch: aarch64
runner: ubuntu-24.04-arm
env:
FLATPAK_ARCH: ${{ matrix.arch }}
MOCKTAIL_PUBLISH: ${{ (github.event_name == 'workflow_run' && github.event.workflow_run.conclusion == 'success' && github.event.workflow_run.event != 'pull_request' && github.event.workflow_run.head_branch == 'main') || (github.event_name == 'workflow_dispatch' && github.ref == 'refs/heads/main') }}
MOCKTAIL_SOURCE_SHA: ${{ github.event.workflow_run.head_sha || github.sha }}
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
ref: ${{ github.event.workflow_run.head_sha || github.sha }}
submodules: recursive
- name: Install Flatpak builder
shell: bash
run: |
sudo apt-get update
sudo apt-get install --yes flatpak flatpak-builder gnupg
flatpak remote-add --user --if-not-exists flathub \
https://dl.flathub.org/repo/flathub.flatpakrepo
- name: Build Flatpak bundle
shell: bash
env:
FLATPAK_GPG_PRIVATE_KEY: ${{ secrets.FLATPAK_GPG_PRIVATE_KEY }}
FLATPAK_GPG_KEY_ID: ${{ secrets.FLATPAK_GPG_KEY_ID }}
run: |
set -Eeuo pipefail
git update-ref refs/heads/main "$MOCKTAIL_SOURCE_SHA"
builder_signing=()
bundle_keys=()
if [[ "$MOCKTAIL_PUBLISH" == true ]]; then
[[ -n "$FLATPAK_GPG_PRIVATE_KEY" && \
-n "$FLATPAK_GPG_KEY_ID" ]]
install -d -m 0700 "$RUNNER_TEMP/mocktail-gnupg"
printf '%s' "$FLATPAK_GPG_PRIVATE_KEY" | \
gpg --batch --homedir "$RUNNER_TEMP/mocktail-gnupg" --import
gpg --batch --homedir "$RUNNER_TEMP/mocktail-gnupg" \
--export "$FLATPAK_GPG_KEY_ID" >mocktail-flatpak.gpg
builder_signing=(
"--gpg-sign=$FLATPAK_GPG_KEY_ID"
"--gpg-homedir=$RUNNER_TEMP/mocktail-gnupg"
)
bundle_keys=(--gpg-keys=mocktail-flatpak.gpg)
fi
flatpak-builder \
--arch="$FLATPAK_ARCH" \
--jobs=4 \
--user \
--install-deps-from=flathub \
--disable-rofiles-fuse \
--force-clean \
--default-branch=stable \
--repo=repo \
"${builder_signing[@]}" \
build-flatpak-ci \
packaging/flatpak/space.bigrat.mocktail.json
flatpak build-bundle \
--arch="$FLATPAK_ARCH" \
"${bundle_keys[@]}" \
repo \
"Mocktail-${FLATPAK_ARCH}.flatpak" \
space.bigrat.mocktail \
stable
- name: Upload Flatpak
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-${{ matrix.arch }}-flatpak
path: Mocktail-${{ matrix.arch }}.flatpak
if-no-files-found: error
retention-days: 14
publish:
name: Assemble multi-architecture Flatpak repository
if: >-
(github.event_name == 'workflow_run' &&
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event != 'pull_request' &&
github.event.workflow_run.head_branch == 'main') ||
(github.event_name == 'workflow_dispatch' &&
github.ref == 'refs/heads/main')
needs: flatpak
runs-on: ubuntu-24.04
timeout-minutes: 120
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
ref: ${{ github.event.workflow_run.head_sha || github.sha }}
- name: Download both Flatpak bundles
uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
with:
pattern: Mocktail-*-flatpak
path: flatpak-bundles
merge-multiple: true
- name: Download package repositories
shell: bash
env:
GH_TOKEN: ${{ github.token }}
run: |
set -Eeuo pipefail
run_id="${{ github.event.workflow_run.id }}"
if [[ -z "$run_id" ]]; then
run_id="$(gh run list \
--workflow packages.yml \
--branch main \
--event push \
--status success \
--limit 1 \
--json databaseId \
--jq '.[0].databaseId')"
fi
[[ -n "$run_id" ]]
gh run download "$run_id" \
--name Mocktail-native-repositories \
--dir native-repositories
[[ -d native-repositories/apt && \
-d native-repositories/rpm && \
-d native-repositories/downloads && \
-s native-repositories/mocktail-packages.gpg ]]
- name: Install Flatpak repository tools
shell: bash
run: |
sudo apt-get update
sudo apt-get install --yes --no-install-recommends flatpak gnupg ostree
- name: Sign and publish both architectures
shell: bash
env:
FLATPAK_GPG_PRIVATE_KEY: ${{ secrets.FLATPAK_GPG_PRIVATE_KEY }}
FLATPAK_GPG_KEY_ID: ${{ secrets.FLATPAK_GPG_KEY_ID }}
run: |
set -Eeuo pipefail
[[ -n "$FLATPAK_GPG_PRIVATE_KEY" && -n "$FLATPAK_GPG_KEY_ID" ]]
[[ -s flatpak-bundles/Mocktail-x86_64.flatpak && \
-s flatpak-bundles/Mocktail-aarch64.flatpak ]]
install -d -m 0700 "$RUNNER_TEMP/mocktail-gnupg"
printf '%s' "$FLATPAK_GPG_PRIVATE_KEY" | \
gpg --batch --homedir "$RUNNER_TEMP/mocktail-gnupg" --import
gpg --batch --homedir "$RUNNER_TEMP/mocktail-gnupg" \
--export "$FLATPAK_GPG_KEY_ID" >mocktail-flatpak.gpg
ostree --repo=repo init --mode=archive
for arch in x86_64 aarch64; do
flatpak build-import-bundle \
--gpg-sign="$FLATPAK_GPG_KEY_ID" \
--gpg-homedir="$RUNNER_TEMP/mocktail-gnupg" \
--no-update-summary \
repo "flatpak-bundles/Mocktail-${arch}.flatpak"
ostree --repo=repo refs | \
grep -Fxq "app/space.bigrat.mocktail/${arch}/stable"
done
flatpak build-update-repo \
--generate-static-deltas \
--static-delta-jobs=2 \
--prune \
--gpg-sign="$FLATPAK_GPG_KEY_ID" \
--gpg-homedir="$RUNNER_TEMP/mocktail-gnupg" \
repo
./scripts/assemble_flatpak_pages.sh \
repo flatpak-bundles/Mocktail-x86_64.flatpak \
flatpak-bundles/Mocktail-aarch64.flatpak \
mocktail-flatpak.gpg public native-repositories
- name: Configure GitHub Pages
uses: actions/configure-pages@45bfe0192ca1faeb007ade9deae92b16b8254a0d # v6.0.0
- name: Upload GitHub Pages repository
uses: actions/upload-pages-artifact@fc324d3547104276b827a68afc52ff2a11cc49c9 # v5.0.0
with:
path: public
deploy-pages:
name: Publish Flatpak repository
if: >-
(github.event_name == 'workflow_run' &&
github.event.workflow_run.conclusion == 'success' &&
github.event.workflow_run.event != 'pull_request' &&
github.event.workflow_run.head_branch == 'main') ||
(github.event_name == 'workflow_dispatch' &&
github.ref == 'refs/heads/main')
needs: publish
runs-on: ubuntu-24.04
timeout-minutes: 10
permissions:
contents: read
pages: write
id-token: write
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy GitHub Pages
id: deployment
uses: actions/deploy-pages@cd2ce8fcbc39b97be8ca5fce6e763baed58fa128 # v5.0.0
-492
View File
@@ -1,492 +0,0 @@
name: Native packages
on:
push:
branches: [main]
paths-ignore:
- '.github/workflows/ci.yml'
- '.gitignore'
- 'README.md'
- 'assets/screenshots/**'
- 'docs/**'
- 'packaging/aur/**'
- 'scripts/build_flatpak.sh'
- 'tests/**'
pull_request:
paths-ignore:
- '.github/workflows/ci.yml'
- '.gitignore'
- 'README.md'
- 'assets/screenshots/**'
- 'docs/**'
- 'packaging/aur/**'
- 'scripts/build_flatpak.sh'
- 'tests/**'
workflow_dispatch:
permissions:
contents: read
concurrency:
group: packages-${{ github.ref }}
cancel-in-progress: true
jobs:
appimage:
name: AppImage (AnyLinux)
runs-on: ubuntu-24.04
timeout-minutes: 90
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Build AppImage
shell: bash
env:
GH_TOKEN: ${{ github.token }}
run: |
docker run --rm \
--volume "$GITHUB_WORKSPACE:/workspace" \
--workdir /workspace \
--env GH_TOKEN \
ghcr.io/archlinux/archlinux:base-devel@sha256:c3953446016873a756fb7814f10087cac1634c127f7302e80c81c512da796d05 bash -Eeuo pipefail -c '
pacman -Syu --noconfirm --needed \
cmake git ninja pkgconf lld sdl3 sdl3_ttf curl openssl \
nlohmann-json libyaml libelf minizip minizip-ng capstone gtk4 \
libadwaita webkitgtk-6.0 libutf8proc fontconfig libglvnd \
vulkan-headers zlib libplacebo libpng bubblewrap xdg-dbus-proxy \
patchelf jq unzip file ca-certificates dbus zsync
# Reduced ABI-compatible packages belong only in this builder.
# The native updater does not require a JRE or Android SDK.
./scripts/install_anylinux_dependencies.sh
curl --fail --location --retry 3 \
--output /tmp/quick-sharun \
https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/2a025cef14483c5bc2a75b479071f4d5c58a906f/useful-tools/quick-sharun.sh
echo "fa66d0189e1e87df781c049dfb23cbb1e753786056f693a4483d6d3af61e7ee1 /tmp/quick-sharun" | \
sha256sum --check --strict
chmod 0755 /tmp/quick-sharun
curl --fail --location --retry 3 \
--output /tmp/sharun \
https://github.com/pkgforge-dev/Anylinux-sharun/releases/download/2.2.6/sharun-x86_64
echo "a4d51752f9861b4870ca529fea04087310b28f8943cc55b99a95b777d4db92ec /tmp/sharun" | \
sha256sum --check --strict
chmod 0755 /tmp/sharun
curl --fail --location --retry 3 \
--output /tmp/anylinux.c \
https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/2a025cef14483c5bc2a75b479071f4d5c58a906f/useful-tools/lib/anylinux.c
echo "f50650ad96d177559bdd0737df509fa20bd4af08887631c738fc1f31bfac185f /tmp/anylinux.c" | \
sha256sum --check --strict
curl --fail --location --retry 3 \
--output /tmp/appimagetool \
https://github.com/pkgforge-dev/appimagetool/releases/download/0.3.3/appimagetool-x86_64-linux
echo "0d01a4e2628efc897be9663f0faeed6a171e1851270b4e1ce4c22434a36ecebd /tmp/appimagetool" | \
sha256sum --check --strict
chmod 0755 /tmp/appimagetool
curl --fail --location --retry 3 \
--output /tmp/uruntime \
https://github.com/VHSgunzo/uruntime/releases/download/v0.5.9/uruntime-appimage-dwarfs-lite-x86_64
echo "cef962c299f2fa19b2b3cdf2fa1565ee8541796cc89b9a97a591f94041e8b083 /tmp/uruntime" | \
sha256sum --check --strict
chmod 0755 /tmp/uruntime
curl --fail --location --retry 3 \
--output /tmp/mkdwarfs \
https://github.com/mhx/dwarfs/releases/download/v0.15.6/dwarfs-universal-0.15.6-Linux-x86_64
echo "50891c38ba359db8271819a6cbf6aaa8068681523f0c4f2b8242007a45edaa28 /tmp/mkdwarfs" | \
sha256sum --check --strict
chmod 0755 /tmp/mkdwarfs
git config --global --add safe.directory /workspace
git config --global --add safe.directory /workspace/third_party/Vulkan-Headers
git config --global --add safe.directory /workspace/third_party/libjnivm
# Install into the disposable container /usr before deployment.
export MOCKTAIL_ANYLINUX_SYSTEM_INSTALL=1
export MOCKTAIL_ANYLINUX_SHARUN=/tmp/sharun
export MOCKTAIL_ANYLINUX_C_SOURCE=/tmp/anylinux.c
export RUNTIME=/tmp/uruntime
export DWARFS_CMD=/tmp/mkdwarfs
make appimage BUILD_DIR=build-appimage JOBS=4 \
APPIMAGE=dist/Mocktail-x86_64.AppImage \
PORTABLE_MODE=standalone APPIMAGE_FORMAT=anylinux \
ANYLINUX_PACKAGER=/tmp/quick-sharun \
ANYLINUX_APPIMAGETOOL=/tmp/appimagetool
test -x dist/Mocktail-x86_64.AppImage
'
- name: Smoke-test AppImage without FUSE
shell: bash
run: |
smoke_dir="$(mktemp -d)"
trap 'rm -rf -- "$smoke_dir"' EXIT
export XDG_DATA_HOME="$smoke_dir/data"
export XDG_CONFIG_HOME="$smoke_dir/config"
export XDG_CACHE_HOME="$smoke_dir/cache"
export XDG_STATE_HOME="$smoke_dir/state"
mkdir -p "$XDG_DATA_HOME" "$XDG_CONFIG_HOME" "$XDG_CACHE_HOME" "$XDG_STATE_HOME"
timeout 60s dist/Mocktail-x86_64.AppImage --appimage-extract-and-run --help
timeout 60s dist/Mocktail-x86_64.AppImage --appimage-extract-and-run mocktail_updater status
- name: Upload AppImage
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-AppImage
path: dist/Mocktail-x86_64.AppImage
if-no-files-found: error
retention-days: 14
appimage-aarch64:
name: AppImage (AnyLinux aarch64)
runs-on: ubuntu-24.04-arm
timeout-minutes: 120
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Build aarch64 AppImage
shell: bash
env:
GH_TOKEN: ${{ github.token }}
run: |
docker run --rm --platform linux/arm64 \
--volume "$GITHUB_WORKSPACE:/workspace" \
--workdir /workspace \
--env GH_TOKEN \
ghcr.io/pkgforge-dev/archlinux:latest@sha256:b2507f1964270cab3cc190aa8df858521f6a7e45e969146a012877891d5dfc9b bash -Eeuo pipefail -c '
test "$(uname -m)" = aarch64
pacman-key --init
pacman -Syy --noconfirm archlinux-keyring
pacman -Syu --noconfirm --needed \
base-devel cmake git ninja pkgconf lld sdl3 sdl3_ttf curl openssl \
nlohmann-json libyaml libelf minizip minizip-ng capstone gtk4 \
libadwaita webkitgtk-6.0 libutf8proc fontconfig libglvnd \
vulkan-headers zlib libplacebo libpng bubblewrap xdg-dbus-proxy \
patchelf jq unzip file ca-certificates dbus zsync
./scripts/install_anylinux_dependencies.sh
curl --fail --location --retry 3 \
--output /tmp/quick-sharun \
https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/2a025cef14483c5bc2a75b479071f4d5c58a906f/useful-tools/quick-sharun.sh
echo "fa66d0189e1e87df781c049dfb23cbb1e753786056f693a4483d6d3af61e7ee1 /tmp/quick-sharun" | \
sha256sum --check --strict
chmod 0755 /tmp/quick-sharun
curl --fail --location --retry 3 \
--output /tmp/sharun \
https://github.com/pkgforge-dev/Anylinux-sharun/releases/download/2.2.6/sharun-aarch64
echo "3b64db0727a9d5c8212c4b2342770583ce552deac0644d2d6033e9ec280f7635 /tmp/sharun" | \
sha256sum --check --strict
chmod 0755 /tmp/sharun
curl --fail --location --retry 3 \
--output /tmp/anylinux.c \
https://raw.githubusercontent.com/pkgforge-dev/Anylinux-AppImages/2a025cef14483c5bc2a75b479071f4d5c58a906f/useful-tools/lib/anylinux.c
echo "f50650ad96d177559bdd0737df509fa20bd4af08887631c738fc1f31bfac185f /tmp/anylinux.c" | \
sha256sum --check --strict
curl --fail --location --retry 3 \
--output /tmp/appimagetool \
https://github.com/pkgforge-dev/appimagetool/releases/download/0.3.3/appimagetool-aarch64-linux
echo "298f5293c41f9b2b46290b246e6419783940824ce20b98775a5a153b18fe8422 /tmp/appimagetool" | \
sha256sum --check --strict
chmod 0755 /tmp/appimagetool
curl --fail --location --retry 3 \
--output /tmp/uruntime \
https://github.com/VHSgunzo/uruntime/releases/download/v0.5.9/uruntime-appimage-dwarfs-lite-aarch64
echo "5686f126b22d944b2b9c862ee004b4c590b5a5e5215d8790cc0420f1fbbea942 /tmp/uruntime" | \
sha256sum --check --strict
chmod 0755 /tmp/uruntime
curl --fail --location --retry 3 \
--output /tmp/mkdwarfs \
https://github.com/mhx/dwarfs/releases/download/v0.15.6/dwarfs-universal-0.15.6-Linux-aarch64
echo "2d513c43ad652163e5e31c1a96f3c736e7e188e661ff62fc9143ea7147bd936b /tmp/mkdwarfs" | \
sha256sum --check --strict
chmod 0755 /tmp/mkdwarfs
git config --global --add safe.directory /workspace
git config --global --add safe.directory /workspace/third_party/Vulkan-Headers
git config --global --add safe.directory /workspace/third_party/libjnivm
export MOCKTAIL_ANYLINUX_SYSTEM_INSTALL=1
export MOCKTAIL_ANYLINUX_SHARUN=/tmp/sharun
export MOCKTAIL_ANYLINUX_C_SOURCE=/tmp/anylinux.c
export RUNTIME=/tmp/uruntime
export DWARFS_CMD=/tmp/mkdwarfs
make appimage BUILD_DIR=build-appimage-aarch64 JOBS=4 \
APPIMAGE=dist/Mocktail-aarch64.AppImage \
PORTABLE_MODE=standalone APPIMAGE_FORMAT=anylinux \
ANYLINUX_PACKAGER=/tmp/quick-sharun \
ANYLINUX_APPIMAGETOOL=/tmp/appimagetool
test -x dist/Mocktail-aarch64.AppImage
'
- name: Smoke-test aarch64 AppImage without FUSE
shell: bash
run: |
smoke_dir="$(mktemp -d)"
trap 'rm -rf -- "$smoke_dir"' EXIT
export XDG_DATA_HOME="$smoke_dir/data"
export XDG_CONFIG_HOME="$smoke_dir/config"
export XDG_CACHE_HOME="$smoke_dir/cache"
export XDG_STATE_HOME="$smoke_dir/state"
mkdir -p "$XDG_DATA_HOME" "$XDG_CONFIG_HOME" "$XDG_CACHE_HOME" "$XDG_STATE_HOME"
timeout 60s dist/Mocktail-aarch64.AppImage --appimage-extract-and-run --help
timeout 60s dist/Mocktail-aarch64.AppImage --appimage-extract-and-run mocktail_updater status
- name: Upload aarch64 AppImage
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-AppImage-aarch64
path: dist/Mocktail-aarch64.AppImage
if-no-files-found: error
retention-days: 14
deb:
name: DEB (Ubuntu 26.04)
runs-on: ubuntu-24.04
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Build DEB
shell: bash
run: |
nightly_suffix=".nightly.$(git show -s --format=%cd --date=format:%Y%m%d%H%M%S "$GITHUB_SHA").g${GITHUB_SHA:0:8}"
docker run --rm \
--volume "$GITHUB_WORKSPACE:/workspace" \
--workdir /workspace \
--env MOCKTAIL_PACKAGE_VERSION_SUFFIX="$nightly_suffix" \
ubuntu:26.04 bash -Eeuo pipefail -c '
export DEBIAN_FRONTEND=noninteractive
apt-get update
apt-get install --yes --no-install-recommends \
build-essential cmake git ninja-build pkg-config lld fakeroot \
dpkg-dev file libsdl3-dev libsdl3-ttf-dev \
libcurl4-openssl-dev libssl-dev nlohmann-json3-dev \
libyaml-dev libelf-dev libminizip-dev libcapstone-dev \
libgtk-4-dev libadwaita-1-dev libwebkitgtk-6.0-dev \
libutf8proc-dev libfontconfig1-dev libegl-dev \
libvulkan-dev libplacebo-dev libpng-dev zlib1g-dev
cmake -S . -B build-deb -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DMOCKTAIL_PACKAGE_NAME=mocktail-nightly \
-DMOCKTAIL_PACKAGE_VERSION_SUFFIX="$MOCKTAIL_PACKAGE_VERSION_SUFFIX" \
-DBUILD_TESTING=OFF
cmake --build build-deb --parallel 4
cpack --config build-deb/CPackConfig.cmake \
-G DEB -B dist/deb
dpkg-deb --info dist/deb/*.deb >/dev/null
'
- name: Upload DEB
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-DEB
path: dist/deb/*.deb
if-no-files-found: error
retention-days: 14
rpm:
name: RPM (Fedora 44)
runs-on: ubuntu-24.04
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Build RPM
shell: bash
run: |
nightly_suffix=".nightly.$(git show -s --format=%cd --date=format:%Y%m%d%H%M%S "$GITHUB_SHA").g${GITHUB_SHA:0:8}"
docker run --rm \
--volume "$GITHUB_WORKSPACE:/workspace" \
--workdir /workspace \
--env MOCKTAIL_PACKAGE_VERSION_SUFFIX="$nightly_suffix" \
fedora:44 bash -Eeuo pipefail -c '
dnf install --assumeyes \
gcc-c++ cmake git ninja-build pkgconf-pkg-config lld rpm-build \
SDL3-devel SDL3_ttf-devel libcurl-devel openssl-devel \
nlohmann-json-devel libyaml-devel elfutils-libelf-devel \
minizip-ng-compat-devel capstone-devel gtk4-devel libadwaita-devel \
webkitgtk6.0-devel utf8proc-devel fontconfig-devel \
libglvnd-devel vulkan-headers vulkan-loader-devel \
libplacebo-devel libpng-devel zlib-ng-compat-devel
cmake -S . -B build-rpm -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_INSTALL_LIBDIR=lib \
-DMOCKTAIL_PACKAGE_NAME=mocktail-nightly \
-DMOCKTAIL_PACKAGE_VERSION_SUFFIX="$MOCKTAIL_PACKAGE_VERSION_SUFFIX" \
-DBUILD_TESTING=OFF
cmake --build build-rpm --parallel 4
cpack --config build-rpm/CPackConfig.cmake \
-G RPM -B dist/rpm
rpm --query --package --info dist/rpm/*.rpm >/dev/null
'
- name: Upload RPM
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-RPM
path: dist/rpm/*.rpm
if-no-files-found: error
retention-days: 14
arch:
name: Pacman package (Arch Linux)
runs-on: ubuntu-24.04
timeout-minutes: 45
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
submodules: recursive
- name: Build pacman package
shell: bash
run: |
docker run --rm \
--volume "$GITHUB_WORKSPACE:/workspace" \
--workdir /workspace \
archlinux:base-devel bash -Eeuo pipefail -c '
pacman -Syu --needed --noconfirm \
cmake git ninja pkgconf lld sdl3 sdl3_ttf curl openssl \
nlohmann-json libyaml libelf minizip capstone gtk4 \
libadwaita webkitgtk-6.0 libutf8proc fontconfig \
libplacebo libpng vulkan-headers vulkan-icd-loader libglvnd zlib
useradd --create-home builder
chown -R builder:builder /workspace
runuser -u builder -- env MOCKTAIL_SOURCE_DIR=/workspace \
makepkg --dir /workspace/packaging/arch \
--noconfirm --cleanbuild --force
install -d dist/arch
cp packaging/arch/*.pkg.tar.zst dist/arch/
pacman -Qp dist/arch/*.pkg.tar.zst >/dev/null
'
- name: Upload pacman package
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-Arch
path: dist/arch/*.pkg.tar.zst
if-no-files-found: error
retention-days: 14
publish:
name: Publish continuous packages
if: github.ref == 'refs/heads/main' && github.event_name != 'pull_request'
needs: [appimage, appimage-aarch64, deb, rpm, arch]
runs-on: ubuntu-24.04
timeout-minutes: 30
permissions:
contents: write
steps:
- name: Check out source
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
- name: Download packages
uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
with:
pattern: Mocktail-*
path: release
merge-multiple: true
- name: Prepare continuous packages
shell: bash
run: |
set -Eeuo pipefail
mv -- release/Mocktail-x86_64.AppImage release/mocktail-nightly.AppImage
mv -- release/Mocktail-aarch64.AppImage release/mocktail-nightly-aarch64.AppImage
mv -- release/*.deb release/mocktail-nightly.deb
mv -- release/*.rpm release/mocktail-nightly.rpm
mv -- release/*.pkg.tar.zst release/mocktail-nightly.pkg.tar.zst
find release -maxdepth 1 -type f -print
- name: Build package repositories
shell: bash
env:
GH_TOKEN: ${{ github.token }}
FLATPAK_GPG_PRIVATE_KEY: ${{ secrets.FLATPAK_GPG_PRIVATE_KEY }}
FLATPAK_GPG_KEY_ID: ${{ secrets.FLATPAK_GPG_KEY_ID }}
run: |
set -Eeuo pipefail
[[ -n "$FLATPAK_GPG_PRIVATE_KEY" && -n "$FLATPAK_GPG_KEY_ID" ]]
sudo apt-get update
sudo apt-get install --yes --no-install-recommends \
apt-utils createrepo-c gnupg rpm
install -d stable/deb stable/rpm
stable_tag="$(gh api "repos/$GITHUB_REPOSITORY/releases/latest" --jq .tag_name)"
gh release download "$stable_tag" --pattern '*.deb' --dir stable/deb
gh release download "$stable_tag" --pattern '*.rpm' --dir stable/rpm
mapfile -t stable_debs < <(find stable/deb -maxdepth 1 -type f -name '*.deb' -print)
mapfile -t stable_rpms < <(find stable/rpm -maxdepth 1 -type f -name '*.rpm' -print)
[[ "${#stable_debs[@]}" -eq 1 && "${#stable_rpms[@]}" -eq 1 ]]
install -d -m 0700 "$RUNNER_TEMP/mocktail-native-gnupg"
printf '%s' "$FLATPAK_GPG_PRIVATE_KEY" | \
gpg --batch --homedir "$RUNNER_TEMP/mocktail-native-gnupg" --import
gpg --batch --homedir "$RUNNER_TEMP/mocktail-native-gnupg" \
--export "$FLATPAK_GPG_KEY_ID" >mocktail-packages.gpg
./scripts/assemble_native_repositories.sh \
"${stable_debs[0]}" release/mocktail-nightly.deb \
"${stable_rpms[0]}" release/mocktail-nightly.rpm \
mocktail-packages.gpg "$FLATPAK_GPG_KEY_ID" \
"$RUNNER_TEMP/mocktail-native-gnupg" native-repositories
- name: Update continuous release
shell: bash
env:
GH_TOKEN: ${{ github.token }}
run: |
set -Eeuo pipefail
git config user.name komaruworld
git config user.email rtysus228@gmail.com
git tag --force continuous "$GITHUB_SHA"
git push origin refs/tags/continuous --force
if ! gh release view continuous >/dev/null 2>&1; then
gh release create continuous \
--prerelease \
--title "Mocktail continuous" \
--notes "Automated development packages from main."
fi
gh release upload continuous release/* --clobber
while IFS= read -r asset; do
case "$asset" in
mocktail-nightly.AppImage|mocktail-nightly-aarch64.AppImage|mocktail-nightly.deb|mocktail-nightly.rpm|mocktail-nightly.pkg.tar.zst)
;;
Mocktail-*.AppImage|mocktail_*.deb|mocktail-*.deb|mocktail-*.rpm|mocktail-*.pkg.tar.zst)
gh release delete-asset continuous "$asset" --yes
;;
esac
done < <(gh release view continuous --json assets --jq '.assets[].name')
- name: Upload package repositories
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: Mocktail-native-repositories
path: native-repositories
if-no-files-found: error
retention-days: 14
+202
View File
@@ -0,0 +1,202 @@
name: Steam Frame ARM64
on:
push:
branches: [steam-frame]
tags: ['steam-frame-*']
pull_request:
branches: [steam-frame]
workflow_dispatch:
inputs:
publish_release:
description: Publish a release for an existing steam-frame-* tag
type: boolean
default: false
release_tag:
description: Existing tag to build when publishing (leave empty for artifact only)
type: string
default: ''
permissions:
contents: read
concurrency:
group: steam-frame-arm64-${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
IMAGE: localhost/nightcap-vr-arm64:frame-foveated
ASSET: nightcap-steam-frame-arm64.oci.tar.zst
jobs:
source-checks:
runs-on: ubuntu-24.04-arm
timeout-minutes: 10
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
persist-credentials: false
ref: ${{ github.event_name == 'workflow_dispatch' && inputs.publish_release && inputs.release_tag || github.ref }}
- name: Check Native settings and package scripts
run: |
for script in build-frame-nightcap.sh packaging/steam-frame/verify_image.sh; do
bash -n "$script"
done
python3 - <<'PY'
import ast
from pathlib import Path
paths = list(Path('tools/steam_frame').glob('*.py'))
paths.append(Path('tools/steam_frame/nightcap-vr-arm64'))
for path in paths:
ast.parse(path.read_text(), filename=str(path))
PY
python3 -m unittest discover -s tests -p 'steam_frame_*_test.py'
node tests/steamvr_video_controls_test.js
build:
if: github.event_name != 'pull_request'
needs: source-checks
runs-on: ubuntu-24.04-arm
timeout-minutes: 90
outputs:
release_tag: ${{ steps.release-target.outputs.tag }}
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
submodules: recursive
persist-credentials: false
fetch-depth: 0
ref: ${{ github.event_name == 'workflow_dispatch' && inputs.publish_release && inputs.release_tag || github.ref }}
- name: Validate release target
id: release-target
env:
EVENT: ${{ github.event_name }}
REF_TYPE: ${{ github.ref_type }}
REF_NAME: ${{ github.ref_name }}
PUBLISH: ${{ inputs.publish_release }}
REQUESTED_TAG: ${{ inputs.release_tag }}
run: |
tag=''
if [[ "$EVENT" == push && "$REF_TYPE" == tag ]]; then
tag="$REF_NAME"
elif [[ "$EVENT" == workflow_dispatch && "$PUBLISH" == true ]]; then
tag="$REQUESTED_TAG"
fi
if [[ -n "$tag" || "$PUBLISH" == true ]]; then
[[ "$tag" =~ ^steam-frame-[A-Za-z0-9][A-Za-z0-9._-]*$ ]]
[[ "$(git rev-parse "refs/tags/$tag^{commit}")" == "$(git rev-parse HEAD)" ]]
fi
printf 'tag=%s\n' "$tag" >> "$GITHUB_OUTPUT"
- name: Install container tools
run: |
test "$(uname -m)" = aarch64
sudo apt-get update
sudo apt-get install --no-install-recommends -y podman zstd
- name: Build Native ARM64 image
run: |
sudo podman build --arch arm64 --jobs 1 \
--label "org.opencontainers.image.source=https://github.com/$GITHUB_REPOSITORY" \
--label "org.opencontainers.image.revision=$(git rev-parse HEAD)" \
--label org.opencontainers.image.title='Nightcap Steam Frame ARM64' \
-f packaging/steam-frame/Containerfile -t "$IMAGE" .
- name: Run mirror and runtime configuration regressions
run: |
sudo podman run --rm --entrypoint /bin/bash "$IMAGE" -lc '
set -euo pipefail
cmake -S /work -B /work/build-frame-arm64 -DBUILD_TESTING=ON
cmake --build /work/build-frame-arm64 -j3 \
--target desktop_mirror_test runtime_config_test runtime_config_file_test
/work/build-frame-arm64/tests/desktop_mirror_test
/work/build-frame-arm64/tests/runtime_config_test
/work/build-frame-arm64/tests/runtime_config_file_test
'
- name: Check payload-free image
run: |
mkdir -p dist
sudo bash packaging/steam-frame/verify_image.sh "$IMAGE" > dist/image-check.json
cat dist/image-check.json
- name: Export image and checksums
run: |
sudo podman save --format oci-archive "$IMAGE" | zstd -T2 -6 -o "dist/$ASSET"
test "$(stat -c %s "dist/$ASSET")" -lt 2147483648
python3 - <<'PY'
import json, os, pathlib, subprocess, tarfile
archive = pathlib.Path('dist') / os.environ['ASSET']
process = subprocess.Popen(['zstd', '-dc', str(archive)], stdout=subprocess.PIPE)
index = None
with tarfile.open(fileobj=process.stdout, mode='r|') as stream:
for member in stream:
if member.name == 'index.json':
index = json.load(stream.extractfile(member))
while process.stdout.read(1024 * 1024):
pass
if process.wait() != 0:
raise SystemExit('Compressed OCI archive integrity check failed')
manifests = index.get('manifests', []) if index else []
if (len(manifests) != 1 or manifests[0].get('annotations', {}).get(
'org.opencontainers.image.ref.name') != os.environ['IMAGE']):
raise SystemExit('OCI archive must restore the normal launcher image tag')
print('Compressed OCI archive and launcher tag verified')
PY
cd dist
sha256sum "$ASSET" > "$ASSET.sha256"
- name: Write build metadata
env:
RELEASE_TAG: ${{ steps.release-target.outputs.tag }}
run: |
python3 - <<'PY'
import json, os, pathlib, subprocess
commit = subprocess.check_output(['git', 'rev-parse', 'HEAD'], text=True).strip()
image_id = subprocess.check_output(['sudo', 'podman', 'image', 'inspect', '--format', '{{.Id}}', os.environ['IMAGE']], text=True).strip()
metadata = {
'source': 'https://github.com/' + os.environ['GITHUB_REPOSITORY'],
'commit': commit, 'release_tag': os.environ['RELEASE_TAG'] or None,
'platform': 'linux/arm64', 'image_tag': os.environ['IMAGE'], 'image_id': image_id,
'archive': os.environ['ASSET'], 'upscaling': 'Native', 'fsr3_compiled': False,
'default_eye_size': [2160, 2160], 'default_refresh_hz': 72,
'default_antialiasing': 'SMAA High',
'checks': ['Native single-sample policy', 'refresh-rate policy', 'desktop mirror policy', 'video controls',
'mirror command recording and runtime configuration',
'AArch64 ELF and dynamic dependencies', 'payload and license packaging',
'compressed OCI integrity and launcher tag'],
'runtime_testing': 'CI packaging checks do not start SteamVR or Roblox',
'licenses': 'Source notices and third-party notices are included under /work in the image',
}
pathlib.Path('dist/build-info.json').write_text(json.dumps(metadata, indent=2) + '\n')
PY
- uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4.6.2
with:
name: nightcap-steam-frame-arm64
path: dist/
if-no-files-found: error
compression-level: 0
retention-days: 14
release:
if: needs.build.outputs.release_tag != ''
needs: build
runs-on: ubuntu-24.04-arm
timeout-minutes: 15
permissions:
contents: write
steps:
- uses: actions/download-artifact@d3f86a106a0bac45b974a628896c90dbdf5c8093 # v4.3.0
with:
name: nightcap-steam-frame-arm64
path: dist
- name: Publish checked ARM64 package
env:
GH_TOKEN: ${{ github.token }}
GH_REPO: ${{ github.repository }}
RELEASE_TAG: ${{ needs.build.outputs.release_tag }}
run: |
cd dist
sha256sum --check "$ASSET.sha256"
printf '%s\n' \
'Native ARM64 Steam Frame image and packaging-check metadata.' \
'Roblox, SteamVR and host graphics drivers are downloaded or provided separately.' \
'Verify the SHA256, then import with: zstd -dc nightcap-steam-frame-arm64.oci.tar.zst | podman load' \
'See docs/INSTALL.md in this tag for launcher and SteamVR setup.' > release-notes.md
gh release create "$RELEASE_TAG" --verify-tag \
--title "Steam Frame ARM64 $RELEASE_TAG" --notes-file release-notes.md \
"$ASSET" "$ASSET.sha256" image-check.json build-info.json
+21
View File
@@ -1,5 +1,6 @@
# Build
/build/
/build-test/
/build_*/
/build-flatpak/
/build-anylinux*/
@@ -176,3 +177,23 @@ lsan.log*
# Test fixtures
!/third_party/mcpelauncher-linker/core/libziparchive/**/*.zip
!/third_party/mcpelauncher-linker/core/libziparchive/**/*.apk
# Working plans, not part of the shipped documentation
/docs/plans/
# Steam Frame local builds and generated SteamVR assets
/build-frame-arm64/
/frame-ui-local/
/tools/steam_frame/steamvr-*.original.*
/tools/steam_frame/steamvr-*.sharpening.*
/tools/steam_frame/steamvr-sharpening-ui-patch.json
/steam-shortcut.json
# Local Frame payloads, images and source-transfer archives
/data/
/host-drivers/
*.bundle
*.oci
*.img
/current.json
/previous_good.json
+3
View File
@@ -4,3 +4,6 @@
[submodule "third_party/Vulkan-Headers"]
path = third_party/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "third_party/OpenXR-SDK"]
path = third_party/OpenXR-SDK
url = https://github.com/KhronosGroup/OpenXR-SDK.git
+75 -73
View File
@@ -1,3 +1,4 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
# Copyright 2026 Mocktail Project Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
@@ -8,7 +9,7 @@
cmake_minimum_required(VERSION 3.20)
project(Mocktail
VERSION 1.0.4
VERSION 0.3.4
DESCRIPTION "Android Roblox compatibility runtime for Linux"
LANGUAGES CXX
)
@@ -60,7 +61,7 @@ set(MOCKTAIL_DEFAULT_SIGNING_TRUST_MANIFEST
CACHE FILEPATH
"Fallback signing trust manifest used outside an installed runtime"
)
set(MOCKTAIL_DISCORD_APPLICATION_ID "1537088975720812655" CACHE STRING
set(MOCKTAIL_DISCORD_APPLICATION_ID "1549428231927500843" CACHE STRING
"Discord application ID baked into Mocktail Rich Presence releases"
)
string(LENGTH "${MOCKTAIL_DISCORD_APPLICATION_ID}"
@@ -125,6 +126,8 @@ set(VULKAN_HEADERS_ENABLE_INSTALL OFF CACHE BOOL
"Install vendored Vulkan-Headers" FORCE)
add_subdirectory(third_party/Vulkan-Headers EXCLUDE_FROM_ALL)
include(${CMAKE_SOURCE_DIR}/cmake/MocktailVR.cmake)
include(CTest)
if(BUILD_TESTING)
# Package builds disable tests and do not fetch Google Test.
@@ -248,6 +251,10 @@ mocktail_apply_compile_options(mocktail_updater)
add_library(mocktail_legacy_jnivm STATIC
src/jnivm/jnivm.cc
src/jnivm/jni_references.cc
src/jnivm/jni_fields.cc
src/jnivm/jni_strings.cc
src/jnivm/jni_method_names.cc
)
add_library(Mocktail::LegacyJni ALIAS mocktail_legacy_jnivm)
target_include_directories(mocktail_legacy_jnivm PUBLIC include)
@@ -264,8 +271,8 @@ add_library(mocktail_runtime STATIC
src/runtime/command_line.cc
src/runtime/crash_report_policy.cc
src/runtime/discord_rpc.cc
src/runtime/device_memory_profile.cc
src/runtime/device_profile.cc
src/runtime/engine_pump_rest.cc
src/runtime/environment.cc
src/runtime/external_launch_broker.cc
src/runtime/frame_rate_policy.cc
@@ -274,6 +281,7 @@ add_library(mocktail_runtime STATIC
src/runtime/game_session_coordinator.cc
src/runtime/graphics_launch_policy.cc
src/runtime/http_client_policy.cc
src/runtime/luau_codegen_switch.cc
src/runtime/memory_limit.cc
src/runtime/owned_pthread.cc
src/runtime/performance_policy.cc
@@ -284,12 +292,18 @@ add_library(mocktail_runtime STATIC
src/runtime/roblox_capability_resolver.cc
src/runtime/roblox_experience_launch_bridge.cc
src/runtime/roblox_launch_uri.cc
src/runtime/roblox_presence_resolver.cc
src/runtime/roblox_game_session_native_adapter.cc
src/runtime/roblox_web_view_bridge.cc
src/runtime/roblox_permissions_bridge.cc
src/runtime/roblox_account_bridge.cc
src/runtime/roblox_message_bus_request_bridge.cc
src/runtime/roblox_call_protocol_bridge.cc
src/runtime/roblox_haptic_protocol_bridge.cc
src/runtime/payload_update_preflight.cc
src/runtime/process_launch_policy.cc
src/runtime/process_diagnostics.cc
src/runtime/asset_overlay_names.cc
src/runtime/runtime_config.cc
src/runtime/runtime_config_bootstrap.cc
src/runtime/runtime_config_file.cc
@@ -301,6 +315,7 @@ add_library(mocktail_runtime STATIC
src/runtime/support_bundle.cc
src/runtime/system_proxy.cc
src/runtime/texture_memory_policy.cc
src/runtime/device_memory_profile.cc
)
add_library(Mocktail::Runtime ALIAS mocktail_runtime)
target_include_directories(mocktail_runtime PUBLIC include)
@@ -383,7 +398,8 @@ add_library(mocktail_webview_helper_policy STATIC
src/webview/webview_helper_policy.cc
)
add_library(Mocktail::WebViewHelperPolicy ALIAS mocktail_webview_helper_policy)
target_include_directories(mocktail_webview_helper_policy PUBLIC src)
target_include_directories(mocktail_webview_helper_policy PUBLIC src
PRIVATE include)
target_link_libraries(mocktail_webview_helper_policy PUBLIC
PkgConfig::WEBKITGTK6
nlohmann_json::nlohmann_json
@@ -470,7 +486,7 @@ target_link_libraries(mocktail_window PUBLIC
Mocktail::SdlVulkanWsi
SDL3::SDL3
${CMAKE_DL_LIBS}
PRIVATE Mocktail::Runtime Mocktail::GlesTextOverlay
PRIVATE Mocktail::Runtime Mocktail::GlesTextOverlay Mocktail::GraphicsFoundation
)
add_library(mocktail_roblox_output_device_runtime STATIC
@@ -551,50 +567,6 @@ target_link_libraries(mocktail_bionic_abi_exports PRIVATE
Threads::Threads
)
include(CheckCXXSourceCompiles)
include(CheckIncludeFileCXX)
include(CMakePushCheckState)
check_include_file_cxx(execinfo.h MOCKTAIL_HAVE_EXECINFO_H)
if(NOT MOCKTAIL_HAVE_EXECINFO_H)
message(FATAL_ERROR
"execinfo.h is required for crash diagnostics; on musl install "
"libexecinfo-devel"
)
endif()
set(MOCKTAIL_EXECINFO_LINK_LIBRARY "")
set(_mocktail_execinfo_link_probe [=[
#include <execinfo.h>
int main() {
void* frames[1] = {};
const int count = backtrace(frames, 1);
return backtrace_symbols(frames, count) == nullptr;
}
]=])
check_cxx_source_compiles(
"${_mocktail_execinfo_link_probe}"
MOCKTAIL_EXECINFO_IN_HOST_LIBC
)
if(NOT MOCKTAIL_EXECINFO_IN_HOST_LIBC)
find_library(MOCKTAIL_EXECINFO_LIBRARY NAMES execinfo REQUIRED)
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_LIBRARIES "${MOCKTAIL_EXECINFO_LIBRARY}")
check_cxx_source_compiles(
"${_mocktail_execinfo_link_probe}"
MOCKTAIL_EXECINFO_IN_EXTERNAL_LIBRARY
)
cmake_pop_check_state()
if(NOT MOCKTAIL_EXECINFO_IN_EXTERNAL_LIBRARY)
message(FATAL_ERROR
"execinfo.h is available, but backtrace and backtrace_symbols cannot "
"be linked"
)
endif()
set(MOCKTAIL_EXECINFO_LINK_LIBRARY "${MOCKTAIL_EXECINFO_LIBRARY}")
endif()
unset(_mocktail_execinfo_link_probe)
add_library(mocktail_legacy_runtime STATIC
src/legacy/legacy_runtime.cc
src/runtime/roblox_text_input_jni_bridge.cc
@@ -619,7 +591,6 @@ target_link_libraries(mocktail_legacy_runtime PRIVATE
libc_shim
mocktail_window
mocktail_graphics_foundation
${MOCKTAIL_EXECINFO_LINK_LIBRARY}
)
target_compile_definitions(mocktail_legacy_runtime PRIVATE
"MOCKTAIL_DEFAULT_COMPATIBILITY_MANIFEST=\"${MOCKTAIL_DEFAULT_COMPATIBILITY_MANIFEST}\""
@@ -632,6 +603,7 @@ target_compile_definitions(mocktail PRIVATE
"MOCKTAIL_DEFAULT_COMPATIBILITY_MANIFEST=\"${MOCKTAIL_DEFAULT_COMPATIBILITY_MANIFEST}\""
)
target_link_libraries(mocktail PRIVATE
Mocktail::VR
mocktail_legacy_runtime
mocktail_auth_runtime_composition
mocktail_failure_dialog_runtime
@@ -730,13 +702,24 @@ install(FILES
config/roblox_signing_certificates.json
DESTINATION "${MOCKTAIL_INSTALL_DATA_DIR}/metadata"
)
install(FILES packaging/space.bigrat.mocktail.desktop
DESTINATION "${CMAKE_INSTALL_DATADIR}/applications"
)
install(FILES packaging/space.bigrat.mocktail.metainfo.xml
# The installed desktop entry names the binary by its install path, so it
# launches from sessions whose PATH lacks the install prefix. Uses the prefix
# given at install time, not the configure-time one.
install(CODE "
file(READ \"${CMAKE_SOURCE_DIR}/packaging/io.github.CoderDayton.nightcap.desktop\"
MOCKTAIL_DESKTOP_ENTRY)
string(REPLACE \"Exec=env SDL_VIDEODRIVER=wayland,x11 mocktail %u\"
\"Exec=env SDL_VIDEODRIVER=wayland,x11 \${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}/mocktail %u\"
MOCKTAIL_DESKTOP_ENTRY \"\${MOCKTAIL_DESKTOP_ENTRY}\")
file(WRITE \"${CMAKE_BINARY_DIR}/io.github.CoderDayton.nightcap.desktop\"
\"\${MOCKTAIL_DESKTOP_ENTRY}\")
file(INSTALL \"${CMAKE_BINARY_DIR}/io.github.CoderDayton.nightcap.desktop\"
DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/applications\")
")
install(FILES packaging/io.github.CoderDayton.nightcap.metainfo.xml
DESTINATION "${CMAKE_INSTALL_DATADIR}/metainfo"
)
install(FILES packaging/space.bigrat.mocktail.svg
install(FILES packaging/io.github.CoderDayton.nightcap.svg
DESTINATION "${CMAKE_INSTALL_DATADIR}/icons/hicolor/scalable/apps"
)
set(MOCKTAIL_HICOLOR_ICON_SIZES
@@ -745,7 +728,7 @@ set(MOCKTAIL_HICOLOR_ICON_SIZES
# Generated icons are committed, so ImageMagick is not a build dependency.
foreach(icon_size IN LISTS MOCKTAIL_HICOLOR_ICON_SIZES)
install(FILES
"packaging/icons/hicolor/${icon_size}x${icon_size}/apps/space.bigrat.mocktail.png"
"packaging/icons/hicolor/${icon_size}x${icon_size}/apps/io.github.CoderDayton.nightcap.png"
DESTINATION
"${CMAKE_INSTALL_DATADIR}/icons/hicolor/${icon_size}x${icon_size}/apps"
)
@@ -778,23 +761,29 @@ install(CODE "
endif()
")
set(MOCKTAIL_PACKAGE_NAMES mocktail mocktail-nightly nightcap nightcap-nightly)
set(MOCKTAIL_PACKAGE_NAME "mocktail" CACHE STRING
"Native package name"
)
set(MOCKTAIL_PACKAGE_VERSION "${PROJECT_VERSION}" CACHE STRING
"Native package version"
)
set(MOCKTAIL_PACKAGE_VERSION_SUFFIX "" CACHE STRING
"Native package version suffix"
)
if(NOT MOCKTAIL_PACKAGE_NAME STREQUAL "mocktail" AND
NOT MOCKTAIL_PACKAGE_NAME STREQUAL "mocktail-nightly")
if(NOT MOCKTAIL_PACKAGE_NAME IN_LIST MOCKTAIL_PACKAGE_NAMES)
string(JOIN ", " MOCKTAIL_PACKAGE_NAMES_TEXT ${MOCKTAIL_PACKAGE_NAMES})
message(FATAL_ERROR
"MOCKTAIL_PACKAGE_NAME must be mocktail or mocktail-nightly")
"MOCKTAIL_PACKAGE_NAME must be one of ${MOCKTAIL_PACKAGE_NAMES_TEXT}")
endif()
set(CPACK_PACKAGE_NAME "${MOCKTAIL_PACKAGE_NAME}")
set(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}${MOCKTAIL_PACKAGE_VERSION_SUFFIX}")
set(CPACK_PACKAGE_VENDOR "Mocktail Project")
set(CPACK_PACKAGE_CONTACT "komaruworld <rtysus228@gmail.com>")
set(CPACK_PACKAGE_HOMEPAGE_URL "https://github.com/komaruworld/mocktail")
set(CPACK_PACKAGE_VERSION
"${MOCKTAIL_PACKAGE_VERSION}${MOCKTAIL_PACKAGE_VERSION_SUFFIX}"
)
set(CPACK_PACKAGE_VENDOR "Nightcap")
set(CPACK_PACKAGE_CONTACT "vii <coderdayton14@gmail.com>")
set(CPACK_PACKAGE_HOMEPAGE_URL "https://github.com/CoderDayton/nightcap")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
set(CPACK_PACKAGE_DESCRIPTION
"Runs the Android Roblox client on Linux."
@@ -804,7 +793,7 @@ set(CPACK_PACKAGING_INSTALL_PREFIX "/usr")
set(CPACK_STRIP_FILES TRUE)
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "komaruworld <rtysus228@gmail.com>")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "vii <coderdayton14@gmail.com>")
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
@@ -814,15 +803,14 @@ set(CPACK_RPM_PACKAGE_LICENSE "Apache-2.0")
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Games")
set(CPACK_RPM_PACKAGE_AUTOREQPROV ON)
if(MOCKTAIL_PACKAGE_NAME STREQUAL "mocktail-nightly")
set(CPACK_DEBIAN_PACKAGE_CONFLICTS "mocktail")
set(CPACK_DEBIAN_PACKAGE_REPLACES "mocktail")
set(CPACK_RPM_PACKAGE_CONFLICTS "mocktail")
else()
set(CPACK_DEBIAN_PACKAGE_CONFLICTS "mocktail-nightly")
set(CPACK_DEBIAN_PACKAGE_REPLACES "mocktail-nightly")
set(CPACK_RPM_PACKAGE_CONFLICTS "mocktail-nightly")
endif()
# Every variant installs the same /usr/bin/mocktail and /usr/share/mocktail,
# so only one of them can be present at a time.
set(MOCKTAIL_PACKAGE_SIBLINGS ${MOCKTAIL_PACKAGE_NAMES})
list(REMOVE_ITEM MOCKTAIL_PACKAGE_SIBLINGS "${MOCKTAIL_PACKAGE_NAME}")
string(JOIN ", " MOCKTAIL_PACKAGE_CONFLICTS ${MOCKTAIL_PACKAGE_SIBLINGS})
set(CPACK_DEBIAN_PACKAGE_CONFLICTS "${MOCKTAIL_PACKAGE_CONFLICTS}")
set(CPACK_DEBIAN_PACKAGE_REPLACES "${MOCKTAIL_PACKAGE_CONFLICTS}")
set(CPACK_RPM_PACKAGE_CONFLICTS "${MOCKTAIL_PACKAGE_CONFLICTS}")
include(CPack)
add_dependencies(mocktail all_stubs)
@@ -832,3 +820,17 @@ add_dependencies(mocktail mocktail_webview_helper)
if(BUILD_TESTING)
add_subdirectory(tests)
endif()
# Native SteamVR identity/settings helper; a background client never takes scene focus.
add_executable(nightcap-vr-settings tools/frame_video_settings/nightcap-vr-settings.cc)
target_include_directories(nightcap-vr-settings PRIVATE tools/frame_video_settings)
target_link_libraries(nightcap-vr-settings PRIVATE ${CMAKE_DL_LIBS})
install(TARGETS nightcap-vr-settings RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
if(MOCKTAIL_ENABLE_VR)
add_executable(nightcap-vr-performance tools/frame_video_settings/performance_overlay.cc)
target_include_directories(nightcap-vr-performance PRIVATE include tools/frame_video_settings)
target_link_libraries(nightcap-vr-performance PRIVATE SDL3::SDL3 SDL3_ttf::SDL3_ttf
PkgConfig::FONTCONFIG ${CMAKE_DL_LIBS})
install(TARGETS nightcap-vr-performance RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
-64
View File
@@ -1,64 +0,0 @@
# FAQ
## How do I enable Discord RPC?
RPC is disabled by default. Launch Mocktail once to create the config, then
close it. Open `config.yaml`:
- Native / AppImage: `~/.config/mocktail/config.yaml`
- Flatpak: `~/.var/app/space.bigrat.mocktail/config/mocktail/config.yaml`
For native installs, a custom `$XDG_CONFIG_HOME` replaces `~/.config`.
Set `enabled` to `true` under `integrations.discord_rpc`. If the block is
missing, add it under the existing `integrations` section:
```yaml
integrations:
discord_rpc:
enabled: true
```
Save the file, open Discord Desktop, and restart Mocktail. Set `enabled`
back to `false` to disable RPC.
## Where can I find logs for a bug report?
Mocktail saves logs automatically. Reproduce the issue, close Mocktail, and
attach `latest.log`:
- Native / AppImage: `~/.local/state/mocktail/logs/latest.log`
- Flatpak: `~/.var/app/space.bigrat.mocktail/.local/state/mocktail/logs/latest.log`
For native installs, a custom `$XDG_STATE_HOME` replaces `~/.local/state`.
## Can I run multiple Roblox instances?
No. Mocktail won't add multi-instance launching. It would mean working around
Roblox's restrictions on running several clients. The [Roblox Terms of Use](https://en.help.roblox.com/hc/en-us/articles/115004647846-Roblox-Terms-of-Use)
prohibit bypassing technical protections, and violating the terms can get your
account suspended.
Bloxstrap brought the option back in [v2.9.0](https://github.com/bloxstraplabs/bloxstrap/releases/tag/v2.9.0)
with a "use at your own risk" warning, then removed it in
[v2.10.0](https://github.com/bloxstraplabs/bloxstrap/releases/tag/v2.10.0)
after Roblox added measures against running multiple clients.
## Can I play in VR?
VR is experimental. Install the [build dependencies](README.md#building),
then switch to the `vr` branch and build:
```bash
git fetch origin
git switch vr
git submodule update --init --recursive
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DMOCKTAIL_ENABLE_VR=ON
cmake --build build -j4
```
Start WiVRn or SteamVR/ALVR, connect your headset, then run:
```bash
./build/mocktail -vr
```
+5 -4
View File
@@ -1,3 +1,4 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
.DEFAULT_GOAL := all
.PHONY: all build release debug test apk install register-url-handler release-runtime portable portable-test standalone appimage flatpak run-flatpak run run-smoke run-unlimited run-game run-input run-resize run-network auto-run run-gles run-angle update-roblox update-auto update-auto-launch payload-status payload-rollback support-bundle clean submodules help
@@ -19,8 +20,8 @@ ANYLINUX_PACKAGER ?= quick-sharun
ANYLINUX_APPIMAGETOOL ?= appimagetool
PREFIX ?= /usr
FLATPAK_BUILD_DIR ?= build-flatpak
FLATPAK_MANIFEST ?= packaging/flatpak/space.bigrat.mocktail.json
FLATPAK_JOBS ?= 4
FLATPAK_MANIFEST ?= packaging/flatpak/io.github.CoderDayton.nightcap.json
FLATPAK_JOBS ?= 2
define build_native_runtime
@git submodule update --init --recursive
@@ -55,7 +56,7 @@ install: ## Install an already-built dynamic runtime (use: sudo make install)
register-url-handler: build ## Select this build for Roblox website links
@./scripts/register_url_handler.sh --set-default \
--executable "$(abspath $(BINARY))" \
--desktop-file "$(abspath packaging/space.bigrat.mocktail.desktop)"
--desktop-file "$(abspath packaging/io.github.CoderDayton.nightcap.desktop)"
test: ## Build and run all unit tests
$(call build_native_runtime,Debug,ON)
@@ -91,7 +92,7 @@ flatpak: ## Build and install the local x86-64 Flatpak
--jobs "$(FLATPAK_JOBS)"
run-flatpak: ## Run the installed Flatpak
@flatpak run space.bigrat.mocktail
@flatpak run io.github.CoderDayton.nightcap
run: export MOCKTAIL_AUTO_EXIT_AFTER_PRESENT_MS = 0
run: build ## Run the native binary interactively until the window is closed
+48 -185
View File
@@ -1,199 +1,62 @@
# Mocktail
<div align="center">
<img src="packaging/io.github.CoderDayton.nightcap.svg" alt="Nightcap logo" width="128">
<h1>Nightcap Roblox VR for Steam Frame</h1>
</div>
[![CI](https://github.com/komaruworld/mocktail/actions/workflows/ci.yml/badge.svg)](https://github.com/komaruworld/mocktail/actions/workflows/ci.yml)
[![Stars](https://img.shields.io/github/stars/komaruworld/mocktail?style=flat&logo=github)](https://github.com/komaruworld/mocktail/stargazers)
[![Downloads](https://img.shields.io/github/downloads/komaruworld/mocktail/total?logo=github)](https://github.com/komaruworld/mocktail/releases/latest)
[![License](https://img.shields.io/badge/license-Apache--2.0-blue.svg)](LICENSE)
[![Discord](https://img.shields.io/discord/1543955607869063269?label=discord)](https://discord.gg/rhgpfcmFSD)
Native ARM64 Roblox VR for Steam Frame, with eye-tracked foveated rendering,
controller input and SteamVR integration.
Mocktail runs the Android `x86_64` Roblox client on Linux and has experimental
`aarch64` builds for the Android `arm64-v8a` client. It also runs in a Linux
userspace hosted by FreeBSD's Linuxulator. Mocktail provides the Android ABI
and JNI pieces the client expects, then connects them to SDL3 and Vulkan or
OpenGL on the Linux side.
The standard video profile is **native 2160 × 2160 per eye**, **72 Hz**,
**SMAA High** and **Performance** foveation. Frame rate depends on the Roblox
experience and its graphics settings; 72 FPS is the target.
Mocktail is an independent community project. It is not affiliated with Roblox
Corporation or VinegarHQ and does not distribute the Roblox client.
## Features
## How it works
- Native ARM64 execution through Nightcap's Android compatibility layer.
- Stereo OpenXR rendering, head tracking, VR controllers, haptics and an
in-headset keyboard.
- Direct eye tracking with a full-detail gaze region and gradual reductions in
peripheral shading quality.
- Adjustable gaze radius and Quality, Balanced and Performance foveation modes.
- Gaze-only FXAA, SMAA Low and SMAA High anti-aliasing.
- Native-resolution rendering with a 2160 × 2160 per-eye recommended default.
- Roblox's internal frame-rate cap follows the selected headset refresh rate.
- Renderer and session handling across menu, game and game-to-game transitions.
- Native microphone capture bridge for Roblox voice chat.
- One **Nightcap Roblox VR** Steam entry with the original Nightcap icon and an
optional desktop mirror. The mirror is off by default on Steam Frame.
- Simple **Foveated Rendering**, **Gaze sharp radius** and **Anti Aliasing**
controls in SteamVR's Video settings.
- Optional in-headset performance overlay with actual game FPS, headset Hz,
frame time, GPU time and current per-eye resolution.
```
Roblox APK -> signature and ABI checks -> Bionic + JNI -> SDL3 + Vulkan/OpenGL
```
## Install
The APK is checked before any native code is loaded. It is downloaded on first
launch and is not bundled with Mocktail. The last working copy is kept in case
an update fails.
Install the native ARM64 build from [Releases](https://github.com/InstanceBrick/nightcap/releases),
or build it on the Frame using the [installation guide](docs/INSTALL.md).
The ARM64 package contains Nightcap and its open-source runtime dependencies.
Roblox is downloaded separately on the device. Roblox binaries, account data,
SteamVR files and the Frame's graphics drivers are not included in the package.
## Install with Flatpak
Current ARM64 client support: **2.742.1059 (3222)** and **2.736.1408 (2998)**.
Install the stable release from Flathub:
- [Installation and updates](docs/INSTALL.md)
- [Video, input and microphone settings](docs/SETTINGS.md)
- [Building and source layout](docs/DEVELOPMENT.md)
```bash
flatpak install flathub space.bigrat.mocktail
flatpak run space.bigrat.mocktail
```
## About this fork
Nightly builds are produced automatically from the latest `main` branch:
```bash
flatpak install --user https://mocktail.bigrat.space/mocktail.flatpakref
flatpak run space.bigrat.mocktail
```
## Install from the AUR
Arch Linux users can install either the pinned source release (`mocktail`) or
the current development version (`mocktail-git`) with an AUR helper:
```bash
paru -S mocktail-git
# or
yay -S mocktail-git
```
Use `mocktail` instead of `mocktail-git` to build the pinned release from
source, or install the stable prebuilt package with `paru -S mocktail-bin` or
`yay -S mocktail-bin`.
## Install with DNF
Fedora 44 users can install either the stable `mocktail` package or the
`mocktail-nightly` package built from `main`:
```bash
sudo curl -fsSL https://mocktail.bigrat.space/rpm/mocktail.repo \
-o /etc/yum.repos.d/mocktail.repo
sudo dnf install mocktail
# or
sudo dnf install mocktail-nightly
```
## Install with APT
Ubuntu 26.04 users can install either the stable `mocktail` package or the
`mocktail-nightly` package built from `main`:
```bash
sudo install -d -m 0755 /etc/apt/keyrings
sudo curl -fsSL https://mocktail.bigrat.space/mocktail-packages.gpg \
-o /etc/apt/keyrings/mocktail.gpg
echo "deb [arch=amd64 signed-by=/etc/apt/keyrings/mocktail.gpg] https://mocktail.bigrat.space/apt mocktail main" | \
sudo tee /etc/apt/sources.list.d/mocktail.list >/dev/null
sudo apt update
sudo apt install mocktail
# or
sudo apt install mocktail-nightly
```
## Direct downloads
Direct AppImage, DEB, and RPM downloads are available from the
[Website](https://mocktail.bigrat.space/) and
[GitHub Releases](https://github.com/komaruworld/mocktail/releases).
<details>
<summary>Screenshots</summary>
![Roblox home in Mocktail](assets/screenshots/flatpak-home.png)
![Roblox gameplay in Mocktail](assets/screenshots/flatpak-gameplay-tower.png)
![Roblox experience in Mocktail](assets/screenshots/flatpak-gameplay-lobby.png)
</details>
## FFlag overrides
Put a JSON object in `$XDG_CONFIG_HOME/mocktail/fflags.json` (usually
`~/.config/mocktail/fflags.json`). Mocktail applies it on the next launch.
PC profiles use the legacy Charts page by default to avoid the blank screen
caused by `Color3` errors in the newer SDUI page. An explicit
`FFlagLuaAppChartsAppPage` override takes precedence over this default.
```json
{
"FFlagExample": "True",
"DFIntExample": "120"
}
```
## FAQ
To see the most Frequently Asked Question go check [FAQ.md](FAQ.md)
## Building
Linux `x86_64` is supported. Linux `aarch64` builds are available, with Roblox
runtime validation still experimental. FreeBSD 15.1 Linuxulator support is
experimental and has been tested with an `x86_64` Fedora 44 userspace. On
FreeBSD, Mocktail runs inside Linuxulator; it is not a native FreeBSD binary.
Building requires CMake 3.20+, Git, pkg-config, LLD, binutils, a C++17
compiler, SDL 3.4+, SDL3_ttf,
Vulkan, EGL, libplacebo, fontconfig, libcurl, OpenSSL, libelf, libyaml, minizip,
Capstone 5, utf8proc, nlohmann/json, GTK4, libadwaita 1.6+, and WebKitGTK 6.0.
See the [FreeBSD Guide](packaging/freebsd/README.md) for setup and launch instructions.
<details>
<summary>Ubuntu 26.04+</summary>
```bash
sudo apt update
sudo apt install build-essential cmake git ninja-build pkg-config lld \
libsdl3-dev libsdl3-ttf-dev libcurl4-openssl-dev libssl-dev \
nlohmann-json3-dev libyaml-dev libelf-dev libminizip-dev \
libcapstone-dev libgtk-4-dev libadwaita-1-dev libwebkitgtk-6.0-dev \
libutf8proc-dev libfontconfig1-dev libegl-dev libvulkan-dev \
libplacebo-dev libpng-dev zlib1g-dev
```
</details>
<details>
<summary>Arch Linux</summary>
```bash
sudo pacman -S --needed base-devel cmake git ninja pkgconf lld sdl3 sdl3_ttf \
curl openssl nlohmann-json libyaml libelf minizip capstone gtk4 \
libadwaita webkitgtk-6.0 libutf8proc fontconfig libglvnd \
libplacebo vulkan-headers vulkan-icd-loader zlib
```
</details>
<details>
<summary>Fedora 44+</summary>
```bash
sudo dnf install gcc-c++ cmake git ninja-build pkgconf-pkg-config lld \
SDL3-devel SDL3_ttf-devel libcurl-devel openssl-devel \
nlohmann-json-devel libyaml-devel elfutils-libelf-devel minizip-ng-compat-devel \
capstone-devel gtk4-devel libadwaita-devel webkitgtk6.0-devel \
utf8proc-devel fontconfig-devel libglvnd-devel vulkan-headers \
vulkan-loader-devel libplacebo-devel zlib-ng-compat-devel
```
</details>
```bash
git clone --recurse-submodules https://github.com/komaruworld/mocktail.git
cd mocktail
make build
./build/mocktail
```
## Known limitations
Mocktail does not currently work with `hardened_malloc`. Using
`hardened_malloc` may cause Mocktail to fail to start or crash during runtime.
Run Mocktail without `hardened_malloc` enabled.
The `steam-frame` branch is the Steam Frame edition of the `vr` branch of
[CoderDayton/nightcap](https://github.com/CoderDayton/nightcap), itself a fork of
[komaruworld/mocktail](https://github.com/komaruworld/mocktail). It adds the native
ARM64 VR bridge and Frame rendering, input, audio and Steam integration changes.
The original Nightcap artwork is retained. Internal executable and configuration
names keep `mocktail` for compatibility with the upstream source.
## License
[Apache License 2.0](LICENSE). Third-party components keep their own licenses.
[Apache License 2.0](LICENSE). Original copyright notices and third-party
licenses remain in their source directories. See [third-party credits](THIRD_PARTY.md).
## Support
You can support the project by giving it a star or with cryptocurrency:
- USDT (TON): `UQCi6Yzcc9cOctoij6n_r1K90-OdVxAT0D_xo2UzGKkQaJDY`
- USDT (TRC20): `TNPMG9Vig2xiuo2r1QqnXRChPH7Vu28Jmx`
Nightcap is an independent community project and is not affiliated with Roblox
Corporation or Valve.
+31
View File
@@ -0,0 +1,31 @@
# Credits and third-party components
This edition includes modifications for Steam Frame ARM64 and is based on:
- [Nightcap](https://github.com/CoderDayton/nightcap), including vii's changes to
Mocktail and the upstream `vr` branch.
- [Mocktail](https://github.com/komaruworld/mocktail), by the Mocktail project
authors.
The Steam Frame edition incorporates the upstream VR tree through
[`753a3f81`](https://github.com/CoderDayton/nightcap/commit/753a3f8106e4d7fdafea457601a5ff238e77c2d0)
(15 October 2026), including GPU-ordered presentation, asynchronous eye and
mirror copies, cached JNI method dispatch, headset detection and the JNI haptic
protocol. ARM64 client contracts and Frame gaze AA remain platform-specific.
The project is distributed under the [Apache License 2.0](LICENSE). Existing
copyright and modification notices are retained in the source.
Third-party components retain their own licenses and notices, including the
Android/Bionic linker sources under `third_party/mcpelauncher-linker`, the pinned
OpenXR SDK, Vulkan headers and libjnivm submodules, SMAA under `src/vr/smaa`, AMD FidelityFX FSR 1 under `src/vr/fsr`
([MIT license](src/vr/fsr/LICENSE.txt)),
AMD FidelityFX SDK 1.1.4's FSR 3.1.4 upscaler, Optical Flow component and Vulkan
backend under `third_party/fidelityfx`
([MIT license](third_party/fidelityfx/LICENSE.txt)), and
the OpenVR interface header under `tools/frame_video_settings`. The original
Nightcap icon and artwork are retained from the upstream project.
Roblox client binaries and Valve SteamVR dashboard assets are not included.
The client is downloaded separately and the Video settings tools read dashboard
files from the user's installed SteamVR copy.
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+7
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@@ -0,0 +1,7 @@
#!/bin/bash
set -euo pipefail
cmake -S /work -B /work/build-frame-arm64 -G Ninja -DCMAKE_BUILD_TYPE=Release -DMOCKTAIL_ENABLE_VR=ON -DMOCKTAIL_ENABLE_FSR3=OFF -DMOCKTAIL_VR_DIAGNOSTICS=OFF -DBUILD_TESTING=OFF -DMOCKTAIL_BUILD_FREEBSD_SOCKET_HELPER=OFF -DCMAKE_INSTALL_PREFIX=/opt/nightcap-vr-arm64
cmake --build /work/build-frame-arm64 -j3
cmake --install /work/build-frame-arm64
c++ -std=c++17 -O2 /work/tools/frame_video_settings/nightcap-vr-settings.cc -ldl -o /opt/nightcap-vr-arm64/bin/nightcap-vr-settings
printf 'NIGHTCAP_ARM64_BUILD_COMPLETE\n'
+4
View File
@@ -22,6 +22,7 @@ add_library(mocktail_input_runtime STATIC
${MOCKTAIL_INPUT_ROOT}/src/runtime/roblox_text_font_resolver.cc
${MOCKTAIL_INPUT_ROOT}/src/runtime/roblox_text_surface_overlay.cc
${MOCKTAIL_INPUT_ROOT}/src/runtime/roblox_window_input_runtime.cc
${MOCKTAIL_INPUT_ROOT}/src/runtime/roblox_xr_controller_input.cc
)
add_library(Mocktail::InputRuntime ALIAS mocktail_input_runtime)
target_include_directories(mocktail_input_runtime PUBLIC
@@ -33,12 +34,14 @@ target_include_directories(mocktail_input_runtime PRIVATE
target_link_libraries(mocktail_input_runtime PUBLIC
Mocktail::PlatformSdl
Mocktail::Runtime
Mocktail::VR
mocktail_window
PkgConfig::UTF8PROC
PRIVATE
PkgConfig::FONTCONFIG
SDL3_ttf::SDL3_ttf
nlohmann_json::nlohmann_json
${CMAKE_DL_LIBS}
)
target_compile_features(mocktail_input_runtime PUBLIC cxx_std_17)
mocktail_apply_compile_options(mocktail_input_runtime)
@@ -47,6 +50,7 @@ if(BUILD_TESTING AND TARGET GTest::gtest_main)
add_executable(roblox_input_router_test
${MOCKTAIL_INPUT_ROOT}/tests/roblox_gamepad_input_test.cc
${MOCKTAIL_INPUT_ROOT}/tests/roblox_input_router_test.cc
${MOCKTAIL_INPUT_ROOT}/tests/roblox_xr_controller_input_test.cc
)
target_link_libraries(roblox_input_router_test PRIVATE
Mocktail::InputRuntime
+2 -1
View File
@@ -1,3 +1,4 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
# Copyright 2026 Mocktail Project Authors
# Licensed under the Apache License, Version 2.0.
@@ -12,7 +13,7 @@ find_path(MOCKTAIL_EGL_INCLUDE_DIR EGL/egl.h REQUIRED)
find_path(MOCKTAIL_GLES3_INCLUDE_DIR GLES3/gl3.h REQUIRED)
set(MOCKTAIL_WINDOW_ICON_PNG
"${MOCKTAIL_PLATFORM_GRAPHICS_ROOT}/packaging/icons/hicolor/48x48/apps/space.bigrat.mocktail.png"
"${MOCKTAIL_PLATFORM_GRAPHICS_ROOT}/packaging/icons/hicolor/48x48/apps/io.github.CoderDayton.nightcap.png"
)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
"${MOCKTAIL_WINDOW_ICON_PNG}"
+121
View File
@@ -0,0 +1,121 @@
# Copyright 2026 Mocktail Project Authors
# Licensed under the Apache License, Version 2.0.
include_guard(GLOBAL)
option(MOCKTAIL_ENABLE_FSR3 "Build the optional temporal upscaler SDK" OFF)
# AUTO builds OpenXR support when the third_party/OpenXR-SDK submodule is
# checked out and skips it otherwise, so source packages that do not fetch
# submodules still build. ON requires the submodule; OFF never builds it.
set(MOCKTAIL_ENABLE_VR "AUTO" CACHE STRING
"Build experimental OpenXR support: AUTO, ON or OFF")
set_property(CACHE MOCKTAIL_ENABLE_VR PROPERTY STRINGS AUTO ON OFF)
set(_mocktail_openxr_sdk "${CMAKE_SOURCE_DIR}/third_party/OpenXR-SDK/CMakeLists.txt")
string(TOUPPER "${MOCKTAIL_ENABLE_VR}" _mocktail_vr_request)
if(_mocktail_vr_request STREQUAL "AUTO")
if(EXISTS "${_mocktail_openxr_sdk}" AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(MOCKTAIL_ENABLE_VR ON)
else()
message(STATUS "OpenXR SDK submodule not found; building without VR "
"(git submodule update --init third_party/OpenXR-SDK to enable it)")
set(MOCKTAIL_ENABLE_VR OFF)
endif()
elseif(MOCKTAIL_ENABLE_VR)
set(MOCKTAIL_ENABLE_VR ON)
else()
set(MOCKTAIL_ENABLE_VR OFF)
endif()
add_library(mocktail_vr STATIC
src/vr/gaze_aa.cc
src/vr/fsr_upscaler.cc
src/vr/fsr3_scene_capture.cc
src/vr/diagnostics.cc
src/vr/headset_detection.cc
src/vr/openxr_backend_mode.cc
src/vr/vr_perf.cc
src/vr/vr_mirror.cc
src/vr/xr_controller.cc
src/vr/roblox_vr_device_bridge.cc
src/vr/virtual_keyboard.cc)
add_library(Mocktail::VR ALIAS mocktail_vr)
target_include_directories(mocktail_vr PUBLIC "${CMAKE_SOURCE_DIR}/include")
target_include_directories(mocktail_vr PRIVATE "${CMAKE_SOURCE_DIR}/src")
target_link_libraries(mocktail_vr PUBLIC Vulkan::Headers PRIVATE nlohmann_json::nlohmann_json)
# shm_open for the desktop eye mirror lives in librt on glibc.
find_library(MOCKTAIL_RT_LIBRARY rt)
if(MOCKTAIL_RT_LIBRARY)
target_link_libraries(mocktail_vr PUBLIC ${MOCKTAIL_RT_LIBRARY})
endif()
mocktail_apply_compile_options(mocktail_vr)
if(MOCKTAIL_ENABLE_VR)
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
message(FATAL_ERROR "Mocktail OpenXR support currently targets Linux")
endif()
if(NOT EXISTS "${_mocktail_openxr_sdk}")
message(FATAL_ERROR
"Initialize OpenXR: git submodule update --init third_party/OpenXR-SDK")
endif()
# Scope upstream's generic option names to this dependency. Static linking
# packages the pinned loader without requiring a matching system loader.
function(mocktail_add_openxr_sdk)
set(BUILD_LOADER ON)
set(DYNAMIC_LOADER OFF)
set(BUILD_WITH_SYSTEM_JSONCPP OFF)
set(BUILD_TESTS OFF)
set(BUILD_API_LAYERS OFF)
set(BUILD_CONFORMANCE_TESTS OFF)
set(BUILD_SDK_TESTS OFF)
set(BUILD_FORCE_GENERATION OFF)
add_subdirectory("${CMAKE_SOURCE_DIR}/third_party/OpenXR-SDK"
"${CMAKE_BINARY_DIR}/third_party/OpenXR-SDK" EXCLUDE_FROM_ALL)
endfunction()
mocktail_add_openxr_sdk()
if(MOCKTAIL_ENABLE_FSR3)
add_subdirectory(third_party/fidelityfx)
target_sources(mocktail_vr PRIVATE src/vr/fsr3_upscaler.cc src/vr/fsr3_gaze_transport.cc)
target_link_libraries(mocktail_vr PRIVATE nightcap_fsr3)
target_compile_definitions(mocktail_vr PUBLIC MOCKTAIL_ENABLE_FSR3=1)
endif()
target_sources(mocktail_vr PRIVATE src/vr/openxr_probe.cc src/vr/openxr_preview.cc
src/vr/openxr_backend.cc src/vr/xr_foveation_maps.cc src/vr/gles_transport.cc src/vr/xr_actions.cc
src/vr/virtual_keyboard_raster.cc)
# The in-headset keyboard draws its labels with the same SDL3_ttf and
# fontconfig stack as the TextBox overlay.
find_package(SDL3 3.4 REQUIRED CONFIG)
find_package(SDL3_ttf REQUIRED CONFIG)
find_package(PkgConfig REQUIRED)
pkg_check_modules(FONTCONFIG REQUIRED IMPORTED_TARGET fontconfig)
target_link_libraries(mocktail_vr PRIVATE SDL3_ttf::SDL3_ttf SDL3::SDL3
PkgConfig::FONTCONFIG)
# Error unwinding is confined to these native session implementations; their
# public entry points catch errors before returning to the guest runtime.
set_source_files_properties(src/vr/openxr_preview.cc src/vr/openxr_backend.cc
src/vr/xr_actions.cc src/vr/xr_foveation_maps.cc
PROPERTIES COMPILE_OPTIONS -fexceptions)
target_compile_definitions(mocktail_vr PRIVATE XR_USE_GRAPHICS_API_VULKAN)
option(MOCKTAIL_VR_DIAGNOSTICS
"Compile VR diagnostics: scripted head pose, eye evidence dumps" OFF)
if(MOCKTAIL_VR_DIAGNOSTICS)
target_compile_definitions(mocktail_vr PRIVATE MOCKTAIL_VR_DIAGNOSTICS=1)
endif()
set_source_files_properties(src/vr/openxr_backend.cc PROPERTIES COMPILE_DEFINITIONS "XR_USE_GRAPHICS_API_OPENGL_ES;XR_USE_PLATFORM_EGL")
target_include_directories(mocktail_vr PRIVATE ${MOCKTAIL_EGL_INCLUDE_DIR} ${MOCKTAIL_GLES3_INCLUDE_DIR})
target_link_libraries(mocktail_vr PRIVATE OpenXR::openxr_loader Vulkan::Headers ${CMAKE_DL_LIBS})
else()
target_sources(mocktail_vr PRIVATE src/vr/openxr_disabled.cc
src/vr/xr_actions_disabled.cc src/vr/xr_foveation_maps_disabled.cc)
endif()
if(MOCKTAIL_ENABLE_VR)
add_executable(mocktail_vr_probe src/vr/probe_main.cc)
set_target_properties(mocktail_vr_probe PROPERTIES
OUTPUT_NAME mocktail-vr-probe)
target_link_libraries(mocktail_vr_probe PRIVATE Mocktail::VR)
mocktail_apply_compile_options(mocktail_vr_probe)
install(TARGETS mocktail_vr_probe
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
+54 -6
View File
@@ -1,3 +1,4 @@
# Modified by vii from komaruworld/mocktail. See README "About this fork".
# Mocktail configuration.
# The file is created once with mode 0600. Mocktail never replaces your edits.
@@ -27,7 +28,7 @@ device: pc-windows-11
runtime:
# Boolean (default: false): start without a visible SDL window.
headless: false
# String (optional): use a specific x86_64 libroblox.so instead of the
# String (optional): use a specific native-architecture libroblox.so instead of the
# active verified payload.
# roblox_library: /absolute/path/to/libroblox.so
@@ -46,9 +47,36 @@ graphics:
# display, unlimited, or any positive integer; fixed values are forwarded to
# DFIntTaskSchedulerTargetFps without a whitelist.
# frame_rate_limit: -1
# Optional presentation synchronization override: auto, on, or off.
# Optional presentation synchronization override: auto, on, or off. auto
# presents through the lowest-latency synchronized mode the driver offers
# unless frame_rate_limit is unlimited.
# vsync: off
# vr:
# String (default: off): experimental VR through OpenXR on supported Roblox
# builds (ARM64: 2998 and 3222). off starts on the desktop; on starts in
# VR like --vr. auto starts in VR when SteamVR is already running with a connected
# headset (ALVR included), and on the desktop otherwise. auto never starts
# SteamVR. --vr and --no-vr override this for one launch. The older
# enabled: true/false still works as on/off; set one or the other.
# Standalone OpenXR test scene: mocktail-vr-probe --scene.
# mode: off
# Boolean (default: true): also show the left-eye VR view in the desktop
# window. Restart Nightcap after changing this setting. Steam Frame
# uses its Video settings Desktop Mirror control, off by default.
# desktop_mirror: true
# String (default: fxaa): smooth jagged edges in the headset. Roblox draws
# the VR eyes without anti-aliasing; fxaa filters each eye on its way to the
# headset. The Steam Frame profile uses its separate gaze AA control.
# off sends the eyes as rendered.
# anti_aliasing: fxaa
# Optional string or integer: frame-rate limit used instead of
# graphics.frame_rate_limit while VR is active. Same values: -1 (Roblox's
# own cap, usually 60), display, unlimited, or any positive integer. The
# default, unlimited, lets the OpenXR runtime pace frames at the headset's
# refresh rate.
# frame_rate_limit: unlimited
performance:
# Boolean (default: false): size Roblox scheduler/render queues from every
# physical CPU core. A place's Lua/main thread can still remain serial.
@@ -74,6 +102,14 @@ audio:
# between boots; prefer the exact device name when it is unique.
input_device: default
input:
# Boolean (default: false): send mouse look deltas in the host's own units.
# They are otherwise scaled by the window's pixel density divided by the
# desktop display scale, which cancels to 1.0 unless fractional scaling makes
# the two disagree. Turn this on when first-person aiming feels too slow or
# too fast under fractional scaling. The pointer position is unaffected.
raw_mouse: false
integrations:
fleasion:
# Boolean (default: false): trust Fleasion's CA without editing Roblox files.
@@ -86,9 +122,9 @@ integrations:
# or ~/.config/Fleasion/proxy_ca/ca.crt. Never select ca.key.
# ca_certificate: /home/user/.config/Fleasion/proxy_ca/ca.crt
discord_rpc:
# Boolean (default: false): publish Mocktail activity to Discord Desktop.
# Boolean (default: true): publish Nightcap activity to Discord Desktop.
# This never signs in to Discord and never reads an account token.
enabled: false
enabled: true
# Boolean (default: true): show the current Roblox experience name.
show_place_name: true
# Boolean (default: true): show how long the current session has run.
@@ -101,12 +137,24 @@ integrations:
public_servers_only: true
# button_label: Join Server
# English defaults. Uncomment only the lines you want to customize.
# Text and image fields accept {place_name}, {place_icon}, and
# {creator_name}. A field that expands an empty placeholder is left out,
# and a "" title shows the app name.
# title, state, and the images fields may be "" to hide them.
# text:
# browsing: Browsing experiences
# joining: Joining an experience
# playing: "{place_name}"
# state: Playing Roblox
# playing: "Playing {place_name}"
# state: "by {creator_name}"
# unknown_place: Unknown experience
# title: Roblox
# Images take an https:// URL, or an asset key uploaded to application_id.
# large: "" hides both images; the small image needs a large one.
# images:
# large: "{place_icon}"
# large_text: "{place_name}"
# small: roblox_small
# small_text: Roblox
# Advanced: overrides the application bundled by the package maintainer.
# application_id: 123456789012345678
+88 -2
View File
@@ -77,7 +77,20 @@
"allow_legacy_binary_patches": false,
"allow_host_abi_bridges": true,
"allow_host_constructor_replay": true,
"reason": "AArch64 arm64-v8a payload of the same 2.736.1408 release as the verified x86-64 profile; allocator, constructor replay, and pre-JNI bootstrap RVAs were derived by cross-architecture semantic matching."
"reason": "AArch64 arm64-v8a payload of the same 2.736.1408 release as the verified x86-64 profile; allocator, constructor replay, and pre-JNI bootstrap RVAs were derived by cross-architecture semantic matching.",
"fmod_output_device_bridge": {
"vtable_rva": "0x632aeb0",
"string_constructor_rva": "0x1d5a6b0",
"count_method_rva": "0x2f96540",
"info_method_rva": "0x2f96600",
"current_method_rva": "0x2f965a0",
"select_method_rva": "0x2f962d4",
"input_count_method_rva": "0x2f968b4",
"input_info_method_rva": "0x2f968c4",
"input_current_method_rva": "0x2f9697c",
"input_select_method_rva": "0x2f96088",
"vtable_layout_version": 1
}
},
{
"version_name": "2.736.1408",
@@ -102,7 +115,80 @@
"input_current_method_rva": "0x32d13a6",
"input_select_method_rva": "0x32d0a56"
},
"reason": "Verified 2026-09-06: exact Build-ID profile passed two isolated no-recovery Tier C Vulkan canaries and real game sessions, including fullscreen state synchronization and host FMOD output-device interposition; legacy executable patches and signal recovery remain disabled."
"vr_debug_device_bridge": {
"vtable_rva": "0x6c87b38",
"constructor_rva": "0x3810614",
"state_getter_rva": "0x38109f6",
"eye_getter_rva": "0x38109e6",
"eye_initializer_rva": "0x3810a18",
"emulator_flag_storage_rva": "0x7369920",
"device_create_framebuffer_vtable_offset": "0x180"
},
"reason": "Verified 2026-09-06: exact Build-ID profile passed two isolated no-recovery Tier C Vulkan canaries and real game sessions, including fullscreen state synchronization and host FMOD output-device interposition; legacy executable patches and signal recovery remain disabled. Experimental vr_debug_device_bridge metadata (DebugDeviceVR constructor/state/eye/initializer RVAs) is machine-validated at activation and gated behind --vr; native stereo output is not yet verified end-to-end."
},
{
"allow_host_abi_bridges": true,
"allow_host_constructor_replay": true,
"allow_legacy_binary_patches": false,
"default_allowed": true,
"elf_build_id": "5f0704edd9064f566ee3d6df2bd2fabbcc709f03",
"fmod_output_device_bridge": {
"count_method_rva": "0x320c676",
"current_method_rva": "0x320c6c6",
"info_method_rva": "0x320c716",
"select_method_rva": "0x320bf78",
"string_constructor_rva": "0x1d7a038",
"vtable_layout_version": 2,
"vtable_rva": "0x6cd3ce0"
},
"reason": "Exact-Build-ID host ABI promoted from the validated probation profile; native stereo, VR state/pointer/haptic contracts and FMOD output-device layout v2 were re-derived for 3092. Experimental: runs when selected explicitly (--roblox-lib) but is never an update target, so non-VR users stay on the default payload.",
"status": "experimental",
"user_game_settings_fullscreen_setter_rva": "0x45c5f42",
"version_code": 3092,
"version_name": "2.738.1397",
"vr_debug_device_bridge": {
"vtable_rva": "0x6d08108",
"constructor_rva": "0x37f9fe4",
"state_getter_rva": "0x37fa3c6",
"eye_getter_rva": "0x37fa3b6",
"eye_initializer_rva": "0x37fa3e8",
"emulator_flag_storage_rva": "0x73f4690",
"device_create_framebuffer_vtable_offset": "0x188"
}
},
{
"version_name": "2.742.1059",
"version_code": 3222,
"abi": "arm64-v8a",
"elf_build_id": "25aa7fd31008a744c3c99f717e7d16d81d371d12",
"status": "supported",
"default_allowed": true,
"allow_legacy_binary_patches": false,
"allow_host_abi_bridges": true,
"allow_host_constructor_replay": true,
"reason": "Verified on Steam Frame 2026-10-15: signed ARM64 3222 payload, exact allocator/bootstrap and reordered constructor roles, VR state/pointer/reflection/framebuffer contracts and layout-2 FMOD bridge; native startup, two distinct eye bindings at 2592x2592, real OpenXR projection and controlled experience transitions. Worn-headset quality and remote voice audibility remain unconfirmed.",
"fmod_output_device_bridge": {
"vtable_rva": "0x6569770",
"string_constructor_rva": "0x1e47180",
"count_method_rva": "0x2c35714",
"info_method_rva": "0x2c357d4",
"current_method_rva": "0x2c35774",
"select_method_rva": "0x2c34f18",
"input_count_method_rva": "0x2c35d58",
"input_info_method_rva": "0x2c35d68",
"input_current_method_rva": "0x2c361a0",
"input_select_method_rva": "0x2c34c80",
"vtable_layout_version": 2
},
"vr_debug_device_bridge": {
"vtable_rva": "0x67b6688",
"constructor_rva": "0x4e5558c",
"state_getter_rva": "0x4e55964",
"eye_getter_rva": "0x4e55958",
"eye_initializer_rva": "0x4e55974",
"emulator_flag_storage_rva": "0x6c0d1b0",
"device_create_framebuffer_vtable_offset": "0x188"
}
}
]
}
+20
View File
@@ -0,0 +1,20 @@
version: 1
device: pc-windows-11
graphics:
backend: direct-vulkan
vsync: off
vr:
enabled: true
desktop_mirror: false
frame_rate_limit: unlimited
audio:
output_device: default
input_device: default
updates:
automatic: false
launch_after_update: false
source: auto
+1 -1
View File
@@ -32,7 +32,7 @@
"mode": "vendored-patched-snapshot",
"url": "https://github.com/minecraft-linux/mcpelauncher-linker.git",
"upstream_commit": "1ac3ea6c1cf4f73a84d73f0bff510fba94a7d0f2",
"vendor_tree": "fca44d85e3773c135ccfc603b14abdf6aeb8efd1",
"vendor_tree": "0637221e48f382ec8d0bc701385f4b10bcd07a65",
"patch": "third_party/patches/mcpelauncher-linker.patch",
"nested_sources": {
"android_bionic": {
+203
View File
@@ -0,0 +1,203 @@
# Building and source layout
The [installation guide](INSTALL.md) covers a complete source build on Steam
Frame. The container recipe uses Fedora 44 ARM64 with CMake, Ninja, SDL3,
OpenXR, Vulkan, WebKitGTK and Nightcap's other native dependencies.
The Frame build enables OpenXR and the ARM64 bridge, disables runtime
diagnostics, and uses native rendering. Fedora's `glslang` and `spirv-tools`
packages are included for shader generation and validation. The ARM64 workflow
builds the same container recipe and checks the package before export.
## Upstream source
This branch includes Nightcap's `vr` additions through
[`adccf4e4841275bce85d0330013367e2c124bd10`](https://github.com/CoderDayton/nightcap/commit/adccf4e4841275bce85d0330013367e2c124bd10),
including all changes from its `main` branch at that revision. The update adds
emoji fallback fonts for native text fields, decoded/compressed emulated-texture
byte counters, menu-only native Luau compilation, and queued game switching.
Menu compilation is enabled only after validating the native flag on ARM64;
explicit client settings remain in control.
Frame already uses the same reference SMAA revision as this update. Its existing
gaze AA path is retained without adding a second full-eye filter. Frame's native
2160 × 2160 rendering, 72 Hz profile, simple Video controls, controllers, audio
and foveation integration remain the platform defaults.
## Build scripts
`build-frame-nightcap.sh` configures a Release build at `/work/build-frame-arm64`
and installs to `/opt/nightcap-vr-arm64`. VR is enabled and runtime diagnostics
are disabled. It also builds the Steam application identity helper.
For incremental development in an existing Frame image, with Nightcap closed:
```bash
podman run --arch arm64 --name nightcap-frame-development \
--cpus 3 --memory 8g --security-opt label=disable \
-v "$PWD:/work" --entrypoint /bin/bash \
localhost/nightcap-vr-arm64:frame-foveated -lc \
'bash /work/build-frame-nightcap.sh && bash /work/test-arm64-bridge.sh'
```
The test script runs focused ARM64 bridge, pose, controller, lifecycle, JNI,
audio and host ABI tests, including the native assembly return-value fixture.
It also builds the GPU test tools. Build and test commands share one CMake tree;
run them sequentially.
## Main components
| Path | Purpose |
| --- | --- |
| `src/vr/` | OpenXR lifecycle, gaze, stereo eye transport, controllers, AA and foveation maps |
| `src/vr/roblox_vr_arm64_build_contracts.h` | Selects exact ARM64 client contracts |
| `src/vr/roblox_vr_arm64_contract*.h` | Client-specific ARM instruction and object layout contracts |
| `src/audio/` | Audio playback and microphone recording bridges |
| `src/compat/host_abi_profile.cc` | Client startup, allocator and native host ABI profiles |
| `src/graphics/vulkan_foveation_adapter.inc` | Scene rendering integration for density maps |
| `tools/steam_frame/` | Frame launcher, Steam shortcut and Video settings integration |
| `tools/frame_video_settings/` | OpenVR settings, refresh-rate and timing helpers |
| `config/roblox_compatibility.json` | Supported client identities and compatibility metadata |
| `config/steam-frame.example.yaml` | Initial Frame runtime settings |
## Client compatibility
The ARM64 bridge supports these client identities:
| Version | Build | ELF build ID |
| --- | --- | --- |
| 2.742.1059 | 3222 | `25aa7fd31008a744c3c99f717e7d16d81d371d12` |
| 2.736.1408 | 2998 | `ed2b035768b1513561d0e6ea7f9bbec35b0e60e5` |
New clients can change native methods, virtual tables, object fields and startup
ordering. Add matching ARM64 contracts and host/audio profiles before enabling a
new client. Keep the existing signature and build identity checks in place.
The timing helper in `tools/frame_video_settings/frame_timings.cc` reports the
scene process, dashboard visibility, headset activity and compositor throttling
alongside frame times. Compare the same view in the same experience while the
headset is displaying projection frames. Standby or desktop-only frames do not
measure active VR throughput.
Shader sources and their generated SPIR-V header are included. Regenerating the
AA shaders with `tools/compile_gaze_aa.py` additionally needs `glslangValidator`.
The SMAA sources retain their upstream license in `src/vr/smaa/`.
## Native rendering
The shipping Frame profile uses native rendering with gaze anti-aliasing.
MSAA and upscaling controls are absent from the Frame Video settings. The build
sets `MOCKTAIL_ENABLE_FSR3=OFF`, so the FidelityFX SDK is not linked into the
Frame runtime. Reference upscaler sources and their licenses remain in the tree.
To regenerate the gaze AA shaders after changing them:
```sh
python3 tools/compile_gaze_aa.py .
```
This requires `glslangValidator`. The SMAA sources retain their upstream license
in `src/vr/smaa/`.
## Foveation tile calibration
Density-map texels and GMEM render tiles have different sizes. The gaze guard
must protect every render tile touching the full-detail disk. The narrow entry
in `include/mocktail/vr/foveation_tile_bounds.h` applies only to this identity:
- Turnip driver ID 18, vendor `0x5143`, device `0x43051401`, version `109060195`.
- Driver name `turnip Mesa driver`, info `Mesa 26.3.0-devel (git-abc426bb62)`.
- Driver UUID `586b9fa4514cb88b3c11a968ef4d62e4`; measured ELF build ID
`b7e5995d0b202f06e81cd5a0f809ec1b744a0cb8`.
- A 2160 × 2160 framebuffer, one layer/subpass, single-sample
`R8G8B8A8_UNORM` color and `D32_SFLOAT` depth, plus the density attachment.
Offsets, resolves, extra attachments, multiview and feedback/input attachments
retain the conservative guard.
On that binary, `vkCmdBeginRenderPass2` at RVA `0xb12180` calls the layout
selector at `0xad67c0`. The selector initializes its layout from the FDM flag
at render-pass byte 145; subsequent checks can only select `AVOID_CCU` again.
The divisor routine at `0xa9e300` returns 1 for FDM. CPU-only creation of 72
render-pass/imageless-framebuffer combinations, covering FDM on/off and every
standard color/depth load/store combination, produced identical budgets:
356352 pixels for `FULL`, 350208 for `AVOID_CCU`. Their base tiles are
480 × 736 and 768 × 448 respectively. FDM therefore selects 768 × 448
independently of shaders and load/store operations for this tuple.
The GPU qualification compared a high-frequency full-density reference against
the production map helper with its 68 × 68 map and 768 × 448 guard. Sweep both
gaze axes through `{-1, -.75, -.4, 0, .4, .75, 1}`, radii
`{.08, .15, .22, .35}`, and all three active profiles. All 588 cases preserved
every pixel inside the gaze disk exactly, with 588 valid fragment-invocation
queries and no validation errors. Mean fragment invocations were 51.46% of the
reference in this fixture; this measures shading work, not game FPS. Requalify
both the driver invariant and this image/counter sweep before adding identities
or pass tuples. Unknown identities retain the conservative policy.
The CPU identity and coordinate contracts can be rerun with:
```sh
cmake --build build-frame-arm64 --target foveation_tile_bounds_test framebuffer_density_map_test
ctest --test-dir build-frame-arm64 -R 'FoveationTileBounds|FramebufferDensityMap' --output-on-failure
```
## Frame-time stability
The Android `mallinfo` bridge shares a real host allocator snapshot for up to
500 ms. glibc scans allocator free lists under arena locks; several consecutive
queries therefore reuse a recent coherent sample. A scan runs outside the cache
mutex, and concurrent readers can keep using the previous completed sample.
Allocation, deallocation and the process-memory limit checks retain their normal
behavior.
Gaze density generation reuses per-eye pixel and half-float buffers across
frames. The density values and gaze protection are unchanged. At a 1:1 render and output size, the native path avoids unnecessary
reconstruction, temporal resource tracking and upscaler shader dispatches.
Gaze anti-aliasing runs on the composed eye image.
The Vulkan eye copy is submitted on the OpenXR binding queue before releasing
its swapchain images, so SteamVR can enqueue composition immediately. When the
guest device requested exactly one unprotected queue, completion is deferred
until the next use of its eye-copy and anti-aliasing resources. GPU queue ordering keeps subsequent guest
commands behind the copy. The upstream submission ring tracks command buffers, fences and source/destination
images. Presentation dependencies are consumed on the GPU and replaced with a
per-swapchain-image semaphore, so the CPU does not wait for the current render.
AA resources wait only for previous eye-copy users;
current-frame present dependencies are excluded from that resource wait.
Captured source-image handles are drained before
image destruction; queue exposure, swapchain replacement and teardown also
drain pending work before releasing resources. `xrWaitFrame` remains on the
original render thread. Additional queues, readbacks and the virtual keyboard
retain completed-copy synchronization. `MOCKTAIL_VR_EARLY_SUBMIT=0` restores
the original submission order, while `MOCKTAIL_VR_DEFER_COPY_WAIT=0` keeps the
early submission but completes its fence before waiting for the next frame.
Density-map generation skips the distance/ramp calculation inside the protected
full-detail disk and beyond the peripheral plateau. Transition cells retain the
same distance calculation and spatial pattern. This reduces CPU work without
changing gaze protection or density values.
The Frame launcher enables a render-thread CPU preference after projection
submission starts. It reads Linux CPU capacity values only for the thread's
existing allowed CPUs and selects capacity peers within 80% of their maximum.
Incomplete capacity information or fewer than two preferred CPUs retains the
original allocation. This keeps render work on the application's performance
cores while respecting SteamVR's CPU reservation. Other engine threads retain
their normal allocation.
## Upstream integration
The imported Nightcap VR revision is recorded in [the credits](../THIRD_PARTY.md).
The Frame launcher disables the generic full-eye FXAA pass so Steam Video's
Anti Aliasing setting remains the single AA control. The upstream JNI haptic
protocol runs natively on ARM64. Its optional x86 SetMotor instruction scanner
is gated to x86; ARM64 build IDs, instruction checks and native return-value
bridges retain their own contracts.
Steam Video settings are loaded once at startup and then refreshed on a worker.
The rendering callbacks copy a completed snapshot; they never read the settings
file or parse JSON. Unchanged content reuses its parsed values. A failed refresh
keeps the last completed snapshot, and shutdown wakes the polling worker.
The launcher gives a configured per-app headset refresh rate precedence over
the desktop rate observed before the app gains focus, and derives Roblox's
startup FPS cap from that selected profile.
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# Install on Steam Frame
## Requirements
- Steam Frame running its ARM64 Linux desktop, with Steam and SteamVR installed.
- Native SteamVR at `/opt/steamvr`, including `steamxr_linuxarm64.json`.
- The Frame's Turnip/Freedreno Vulkan driver under `/usr/lib` and its Vulkan ICD
under `/usr/share/vulkan/icd.d`.
- Rootless Podman, Git, Python 3 and a C++17 compiler on the Frame.
- `zstd` for importing the compressed ARM64 release archive.
- A Linux filesystem for the checkout, internet access and space for the source,
Fedora build image and a separate Roblox client download.
The runtime uses Fedora 44 ARM64 in a rootless container. Keep the Frame's
own graphics drivers: the launcher mounts them into the container. Building
from source also needs a case-sensitive Linux checkout because some Android
headers differ only by letter case. The source and ARM64 build are public.
## 1. Get the source
```bash
git clone --branch steam-frame --recurse-submodules \
https://github.com/InstanceBrick/nightcap.git \
"$HOME/.local/share/nightcap-steam-frame-src"
cd "$HOME/.local/share/nightcap-steam-frame-src"
```
## 2. Install the ARM64 image
Download `nightcap-steam-frame-arm64.oci.tar.zst` and its `.sha256` file from
[Releases](https://github.com/InstanceBrick/nightcap/releases). From the
directory containing both files:
```bash
set -euo pipefail
sha256sum -c nightcap-steam-frame-arm64.oci.tar.zst.sha256
zstd -dc nightcap-steam-frame-arm64.oci.tar.zst | podman load
```
The archive imports as `localhost/nightcap-vr-arm64:frame-foveated`. It contains
the ARM64 Nightcap runtime and its Fedora dependencies, with no Roblox client,
personal data, SteamVR installation or proprietary graphics drivers.
To build the same image from source instead:
```bash
podman build --arch arm64 --jobs 1 \
-f packaging/steam-frame/Containerfile \
-t localhost/nightcap-vr-arm64:frame-foveated .
```
This builds Nightcap and its helpers from source. It does not download or bundle
Roblox. The image tag is also the one used by the Frame launcher.
## 3. Install the launcher and refresh-rate helper
```bash
python3 tools/steam_frame/install_launcher.py
mkdir -p "$HOME/.local/share/nightcap-vr-arm64/data/tools"
c++ -std=c++17 -O2 tools/frame_video_settings/refresh_rate.cc -ldl \
-o "$HOME/.local/share/nightcap-vr-arm64/data/tools/refresh_rate"
```
The application menu entry is **Nightcap Roblox VR**.
## 4. Download the compatible Roblox client
Close Nightcap first. Prepare its data directory and copy the initial settings
only if no configuration exists yet:
```bash
frame_data="$HOME/.local/share/nightcap-vr-arm64/data"
mkdir -p "$frame_data/.config/mocktail"
if [ ! -f "$frame_data/.config/mocktail/config.yaml" ]; then
cp config/steam-frame.example.yaml "$frame_data/.config/mocktail/config.yaml"
fi
podman run --rm --arch arm64 --userns=keep-id \
--security-opt label=disable \
-v "$frame_data:/data:rw" \
-e HOME=/data -e XDG_CONFIG_HOME=/data/.config \
-e XDG_DATA_HOME=/data/.local/share -e XDG_CACHE_HOME=/data/.cache \
--entrypoint /opt/nightcap-vr-arm64/lib64/mocktail/mocktail_updater \
localhost/nightcap-vr-arm64:frame-foveated \
update --no-latest-check --skip-canary
```
The updater downloads the newest ARM64 client supported by the included catalog.
The command retains APK signature, architecture, build identity and payload
integrity checks. `--skip-canary` skips the separate desktop graphics test; VR
starts through the Frame launcher in the next step. Client files stay in your
local data directory.
## 5. Launch in VR and add to Steam
Start SteamVR and connect the headset, then open **Nightcap Roblox VR** from the
application menu. Sign in through Roblox's normal interface.
To add the Steam shortcut automatically, enable Steam's local browser debugging
endpoint at `127.0.0.1:8080`, keep Steam running and use:
```bash
python3 tools/steam_frame/register_steam_shortcut.py
```
The script creates or reuses the launcher shortcut, sets its Nightcap icon and
marks it as a VR application. It saves the generated identity locally. If the
endpoint is unavailable, use Steam's **Add a Non-Steam Game** dialog and select
`~/.local/bin/nightcap-vr-arm64`, then mark the shortcut as a VR application.
## 6. Add the SteamVR Video controls
The settings integration supports a specific SteamVR dashboard revision. It
checks the installed dashboard before applying changes and leaves other
revisions untouched. Valve dashboard files are read from your local installation.
With SteamVR closed and the original dashboard files visible:
```bash
mkdir -p frame-ui-local/originals frame-ui-local/generated
cp /opt/steamvr/resources/webinterface/dashboard/chunk~8012d0c89.js \
frame-ui-local/originals/steamvr-dashboard.original.js
cp /opt/steamvr/resources/webinterface/dashboard/systemui.html \
frame-ui-local/originals/steamvr-systemui.original.html
cp /opt/steamvr/resources/webinterface/dashboard/settings_desktop.html \
frame-ui-local/originals/steamvr-settings_desktop.original.html
python3 tools/steam_frame/prepare_video_ui.py \
frame-ui-local/originals frame-ui-local/generated
sudo python3 tools/steam_frame/install_video_ui.py frame-ui-local/generated
```
Start SteamVR again. The settings are described in [Video settings](SETTINGS.md).
The service mounts three generated files read-only; the original SteamVR files
are preserved. If upgrading an existing installation, reuse your saved original
files instead of copying the already patched dashboard.
## Update Nightcap
Close Nightcap before replacing its image or launcher. Pull the `steam-frame`
branch, then load the new ARM64 release archive as in step 2 and rerun the
launcher installer. Existing Roblox downloads, sign-in state and settings stay
in the separate data directory.
For source builds, pull this branch and rebuild under a temporary image tag:
```bash
git pull --ff-only
git submodule update --init --recursive
podman build --arch arm64 --jobs 1 \
-f packaging/steam-frame/Containerfile \
-t localhost/nightcap-vr-arm64:next .
podman tag localhost/nightcap-vr-arm64:frame-foveated \
localhost/nightcap-vr-arm64:previous
podman tag localhost/nightcap-vr-arm64:next \
localhost/nightcap-vr-arm64:frame-foveated
python3 tools/steam_frame/install_launcher.py
```
Existing Roblox downloads, sign-in state and settings remain in the data
directory. To install a newly supported Roblox client, repeat step 4 after
updating Nightcap. Automatic client updates are off in the supplied Frame
configuration, since the ARM64 VR bridge needs matching client interfaces.
To restore the previous Nightcap image with the app closed:
```bash
podman tag localhost/nightcap-vr-arm64:previous \
localhost/nightcap-vr-arm64:frame-foveated
```
+124
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# Settings
## Video
Open the game's SteamVR **Video** settings after installing the settings
integration.
The standard profile is **native 2160 × 2160 per eye**, **72 Hz**, **SMAA High**
and **Performance** foveated rendering. The application targets 72 FPS at 72 Hz;
actual frame rate depends on the experience and Roblox's graphics settings.
The gaze radius remains adjustable, and existing saved choices are preserved.
| Setting | Effect |
| --- | --- |
| Foveated Rendering | Off uses full-density shading throughout. Quality, Balanced and Performance progressively reduce peripheral shading work. Each mode keeps the same full-detail gaze region. |
| Gaze sharp radius | Sets the minimum full-detail region around your gaze, from 8% to 35%. Larger values preserve more of the view at full density and cost more GPU time. Hardware tile boundaries can enlarge this region. |
| Anti Aliasing | Off, FXAA, SMAA Low or SMAA High. Filtering runs around your gaze on the composed eye image, including interface edges. SMAA High is the default. |
| Desktop Mirror | Off by default on Frame. On displays the VR image in the desktop window as well as the headset. Relaunch Nightcap after changing it. |
| Performance Overlay | Shows actual game FPS, headset Hz, average frame time, SteamVR GPU time and per-eye resolution at the bottom center of the headset view. It hides while the Steam menu is open and does not capture controller input. |
| Resolution Per Eye | Sets the headset eye-buffer size. Nightcap's recommended default is 2160 × 2160 per eye; Auto and Reset to Defaults use this baseline. Explicit custom values stay selected. Changes apply after the slider settles, with a brief pause while eye buffers are rebuilt at a safe frame boundary. |
| Display Refresh Rate | The standard profile uses 72 Hz. The launcher follows the selected per-game headset rate and any explicit Steam frame limit. Restart Nightcap after changing the rate or frame limit so Roblox's internal cap matches it. |
Enable **Performance Overlay**, then close the Steam menu. **APP FPS** counts
new Roblox projections over a rolling second. **HMD Hz** is the headset refresh
rate. **FRAME** is average time per submitted game frame, **TARGET** is the
configured application frame rate, and **BUDGET** is the time available per
application frame: 13.89 ms for 72 FPS at 72 Hz. Repeated or reprojected
compositor frames do not count as new game frames.
**GPU** averages SteamVR timings for new application frames, excluding
compositor-only reprojections. It can include scheduling gaps. The overlay
reports standby or missing frames instead of retaining a stale FPS. Its setting
persists between launches and can be turned off at any time.
Foveated rendering reduces fragment-shader work in the 3D scene before the
image is composed. The final composition stays at native resolution, keeping
screen-space text and interface elements from being coarsened a second time.
Your gaze region retains the detail available at the selected eye resolution;
the periphery uses progressively lower shading density.
Foveation, gaze radius and anti-aliasing controls update while the application
is running. Higher eye resolutions improve fine detail and increase GPU and
memory cost. For more headroom, keep Performance foveation, reduce the gaze
radius if needed, or lower Roblox's own graphics quality.
The launcher uses the selected Steam Video resolution without an extra
multiplier. To add supersampling, set `NIGHTCAP_VR_RENDER_SCALE` when launching
Nightcap; for example, `NIGHTCAP_VR_RENDER_SCALE=1.25`. The default is `1.0`.
Larger values increase GPU work.
The launcher reads the selected headset refresh rate and SteamVR's frame limit
on every launch. At 72 Hz with no frame limit, Roblox's internal scheduler is
capped at 72 FPS. Half-rate rendering is not forced automatically.
On Frame, the render thread prefers higher-capacity cores within the CPU
allocation supplied by SteamVR. To use the default thread placement, launch with
`NIGHTCAP_VR_PREFER_PERFORMANCE_CORES=0`.
## Controllers and typing
The native VR bridge supplies controller tracking, buttons, axes and haptics.
Roblox experiences choose how to use those inputs. The in-headset keyboard opens
when a text field receives focus; point at a key and pull the trigger to type.
Steam Controller desktop navigation can also be configured through the Steam
shortcut's controller layout.
## Microphone
Set the Frame's headset microphone as the default input in the desktop audio
settings and check that it is not muted. Roblox voice chat uses its normal
account eligibility, microphone permission and in-experience controls.
Nightcap's native recording bridge captures the selected input when Roblox
requests recording. To choose a different input, close Nightcap and edit
`~/.local/share/nightcap-vr-arm64/data/.config/mocktail/config.yaml`:
```yaml
audio:
input_device: default
```
An exact SDL device name can replace `default`. Input device names appear in the
launch log.
## Desktop mirror
Open SteamVR's per-game **Video** settings and set **Desktop Mirror** to **On**
to show the VR view in a desktop window. Set it to **Off** to keep the Frame's
single headset application without the extra desktop view. Relaunch Nightcap
after changing this setting. The Frame default is **Off**.
The Frame launcher reads the saved SteamVR mirror choice and coordinates both
the mirror renderer and desktop-window visibility. This setting takes precedence
over the YAML value when using the Frame launcher. Generic Nightcap launches
can configure the mirror beside the VR option:
```yaml
vr:
enabled: true
desktop_mirror: true
```
`MOCKTAIL_VR_DESKTOP_MIRROR=1` or `0` overrides the YAML setting for generic
launches. VR and desktop mirroring are separate options; enabling VR does not
require the desktop mirror.
Roblox's desktop viewport stays at 1920 × 1080 during VR for stable in-game
menu size, independently of headset eye resolution. On Frame, desktop window geometry
is not restored or saved in VR, including when the mirror is enabled.
## Files and troubleshooting
| Item | Location |
| --- | --- |
| Launcher | `~/.local/bin/nightcap-vr-arm64` |
| Launch log | `~/.local/share/nightcap-vr-arm64/last-launch.log` |
| Configuration | `~/.local/share/nightcap-vr-arm64/data/.config/mocktail/config.yaml` |
| Local client store | `~/.local/share/nightcap-vr-arm64/data/.local/share/mocktail` |
| Steam shortcut identity | `~/.local/share/nightcap-vr-arm64/steam-shortcut.json` |
If launching fails, check the launch log, make sure SteamVR is running and confirm
that the `localhost/nightcap-vr-arm64:frame-foveated` image exists. If the game
reports an unsupported client, update Nightcap before replacing the client.
Keep account data and client downloads outside source control.
+11
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@@ -49,6 +49,17 @@
gdb
];
desktopItems = [
(pkgs.makeDesktopItem {
name = "Mocktail";
exec = "mocktail";
icon = "mocktail";
desktopName = "Mocktail";
comment = "Experimental Roblox compatibility runtime for Linux and FreeBSD";
categories = [ "Game" ];
})
];
shellHook = ''
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${pkgs.lib.makeLibraryPath package.buildInputs}"
+34
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@@ -0,0 +1,34 @@
#pragma once
#include "compat/bionic_host_libc_runtime.h"
#include <cstdint>
#include <mutex>
namespace mocktail::compat {
// Heap accounting is a sampled statistic. A glibc scan walks free lists while
// holding arena locks, so back-to-back Android queries share a recent sample.
// The scan runs outside this mutex; concurrent callers can use the last complete
// sample without waiting for another allocator walk.
class AllocatorSnapshotCache {
public:
static constexpr std::uint64_t kRefreshNs=500'000'000ULL;
template<class Reader>
BionicMallinfoSnapshot Read(std::uint64_t now,Reader reader) noexcept {
std::unique_lock<std::mutex> lock(mutex_);
if(refreshing_ || (initialized_ && now<refresh_after_))return snapshot_;
refreshing_=true;
lock.unlock();
const auto fresh=reader();
lock.lock();
snapshot_=fresh;
initialized_=true;
refresh_after_=now+kRefreshNs;
refreshing_=false;
return snapshot_;
}
private:
std::mutex mutex_;
BionicMallinfoSnapshot snapshot_{};
bool initialized_=false,refreshing_=false;
std::uint64_t refresh_after_=0;
};
}
+19 -10
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@@ -11,19 +11,27 @@
namespace mocktail::compat {
// glibc's atoi is (int)strtol(), exactly like Bionic's, so the host symbol is
// used as-is there. Other libcs (musl) differ on overflow and need the shim.
#ifdef __GLIBC__
inline constexpr bool kHostAtoiMatchesBionic = true;
#else
inline constexpr bool kHostAtoiMatchesBionic = false;
#endif
// Android uses size_t fields here; glibc uses int and musl has no equivalent.
// An all-zero fallback means unknown, not zero usage.
struct BionicMallinfoSnapshot {
size_t arena = 0;
size_t ordblks = 0;
size_t smblks = 0;
size_t hblks = 0;
size_t hblkhd = 0;
size_t usmblks = 0;
size_t fsmblks = 0;
size_t uordblks = 0;
size_t fordblks = 0;
size_t keepcost = 0;
size_t arena;
size_t ordblks;
size_t smblks;
size_t hblks;
size_t hblkhd;
size_t usmblks;
size_t fsmblks;
size_t uordblks;
size_t fordblks;
size_t keepcost;
};
struct BionicLocaleState;
@@ -90,6 +98,7 @@ int mocktail_bionic_cxa_thread_atexit_impl(
mocktail::compat::BionicThreadDestructor destructor, void* argument,
void* dso_handle);
void mocktail_bionic_arc4random_buf(void* buffer, size_t size);
int mocktail_bionic_atoi(const char* text);
mocktail::compat::BionicMallinfoSnapshot mocktail_bionic_mallinfo();
int mocktail_bionic_sysinfo(struct sysinfo* info);
int mocktail_bionic_uname(struct utsname* name);
+20
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@@ -36,6 +36,11 @@ struct FmodOutputDeviceBridgeProfile {
? std::array<std::size_t, 4>{9, 10, 12, 18}
: std::array<std::size_t, 4>{8, 9, 10, 16};
}
std::array<std::size_t, 6> capture_vtable_indexes() const {
return vtable_layout_version == 2
? std::array<std::size_t, 6>{4, 13, 14, 15, 16, 17}
: std::array<std::size_t, 6>{4, 11, 12, 13, 14, 15};
}
bool valid_vtable_layout() const {
return vtable_layout_version == 1 || vtable_layout_version == 2;
@@ -48,6 +53,19 @@ struct FmodOutputDeviceBridgeProfile {
}
};
// Exact-build metadata for the experimental native VR bridge. The bridge
// interposes DebugDeviceVR slots and a checked world-pointer trampoline.
// All RVAs are validated against machine-code contracts before first use.
struct VrDebugDeviceBridgeProfile {
std::uintptr_t vtable_rva = 0;
std::uintptr_t constructor_rva = 0;
std::uintptr_t state_getter_rva = 0;
std::uintptr_t eye_getter_rva = 0;
std::uintptr_t eye_initializer_rva = 0;
std::uintptr_t emulator_flag_storage_rva = 0;
std::uintptr_t device_create_framebuffer_vtable_offset = 0;
};
struct BuildProfile {
std::string version_name;
int version_code = 0;
@@ -65,6 +83,8 @@ struct BuildProfile {
// output-device virtual slots and restores them during controlled teardown;
// executable guest code is never modified.
std::optional<FmodOutputDeviceBridgeProfile> fmod_output_device_bridge;
// Optional exact-build experimental VR capability; see the struct above.
std::optional<VrDebugDeviceBridgeProfile> vr_debug_device_bridge;
std::string reason;
};
+9
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@@ -109,6 +109,15 @@ struct HostAbiProfile {
size_t NativeMimallocConstructorRangeEndExclusive() const noexcept;
bool ShouldInitializeNativeMimallocThreadAfterConstructor(
size_t index) const noexcept;
// True when both replays have the one verified shape. The native replay is
// one range that runs to the end of .init_array. Its first four
// constructors are the process-load constructor at the thread-initializer
// checkpoint, the JNI singleton initializer, and two wiring entries. The
// host-bridge replay runs the same constructors without the two wiring
// entries. `jni_singleton_constructor` is the .init_array index of the JNI
// singleton initializer.
bool HasVerifiedConstructorPolicy(
size_t jni_singleton_constructor) const noexcept;
bool HasValidNativePreJniBootstrap() const noexcept;
HostAllocatorStrategy ResolveAllocatorStrategy(
bool host_bridges_override_present,
+190
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@@ -0,0 +1,190 @@
#ifndef MOCKTAIL_COMPAT_WEB_VIEW_PROTOCOL_CONTRACT_H_
#define MOCKTAIL_COMPAT_WEB_VIEW_PROTOCOL_CONTRACT_H_
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <optional>
#include <string_view>
// Roblox's Subsystem<IWebViewProtocol> getter is not exported. The exported
// WebViewProtocol.initializeAndroidWebViewProtocol calls it first, into a
// stack slot, then reads the protocol from the returned holder:
//
// x86-64: lea slot(%rbp),%rbx; mov %rbx,%rdi; call getter;
// mov (%rbx),%rbx; mov 0x18(%rbx),%rax
// AArch64: add x8, sp, #slot; bl getter; ldr xN, [sp, #slot];
// ldr x8, [xN, #0x18]
//
// These functions find that call site in the initializer's first bytes and
// check the getter's own code. Only relocated or build-varying fields (stack
// slots, frame sizes, PC-relative offsets, the call target) are masked.
// Verified on x86_64 2.734.917, 2.736.1408 and 2.738.1397, and on arm64-v8a
// 2.738.1397 and 2.740.931.
namespace mocktail::compat {
// Covers the call site in every verified build (x86-64 +0x27, AArch64 +0x34).
inline constexpr std::size_t kWebViewProtocolInitializerScanBytes = 128;
inline constexpr std::size_t kWebViewProtocolGetterBytesX86_64 = 44;
inline constexpr std::size_t kWebViewProtocolGetterBytesArm64 = 60;
namespace web_view_protocol_contract_detail {
inline bool MatchesMasked(std::string_view code, std::size_t offset,
std::string_view pattern,
std::string_view wildcard) {
if (offset > code.size() || code.size() - offset < pattern.size()) {
return false;
}
for (std::size_t index = 0; index < pattern.size(); ++index) {
if (wildcard[index] == 'x') continue;
if (code[offset + index] != pattern[index]) return false;
}
return true;
}
// AArch64 instructions are little-endian words.
inline std::uint32_t Word(std::string_view code, std::size_t index) {
std::uint32_t word = 0;
for (std::size_t byte = 0; byte < 4; ++byte) {
word |= static_cast<std::uint32_t>(
static_cast<unsigned char>(code[index * 4 + byte]))
<< (8 * byte);
}
return word;
}
// One AArch64 instruction word: bits outside `mask` may vary.
struct MaskedWord {
std::uint32_t mask;
std::uint32_t value;
};
inline constexpr std::uint32_t kExact = 0xffffffffU;
// adrp Xd, page: immlo and immhi vary.
inline constexpr std::uint32_t kAdrpMask = 0x9f00001fU;
// add Xd, Xn, #imm12: imm12 varies.
inline constexpr std::uint32_t kAddImmediateMask = 0xffc003ffU;
} // namespace web_view_protocol_contract_detail
// Returns the getter address called from the x86-64 initializer at
// `address`, or nullopt unless the frame setup and exactly one call site
// match.
inline std::optional<std::uintptr_t> FindWebViewProtocolGetterCallX86_64(
std::string_view code, std::uintptr_t address) {
using web_view_protocol_contract_detail::MatchesMasked;
// push %rbp; mov %rsp,%rbp
if (!MatchesMasked(code, 0, "\x55\x48\x89\xe5", "....")) {
return std::nullopt;
}
static constexpr std::string_view kCallSite(
"\x48\x8d\x5d\x00\x48\x89\xdf\xe8\x00\x00\x00\x00\x48\x8b\x1b\x48\x8b\x43"
"\x18",
19);
static constexpr std::string_view kCallSiteWildcard("...x....xxxx.......");
static constexpr std::size_t kCallDisplacement = 8;
const std::string_view window =
code.substr(0, kWebViewProtocolInitializerScanBytes);
std::optional<std::size_t> call_site;
for (std::size_t offset = 0; offset < window.size(); ++offset) {
if (MatchesMasked(window, offset, kCallSite, kCallSiteWildcard)) {
if (call_site.has_value()) return std::nullopt;
call_site = offset;
}
}
if (!call_site.has_value()) return std::nullopt;
std::int32_t displacement = 0;
std::memcpy(&displacement, window.data() + *call_site + kCallDisplacement,
sizeof(displacement));
const std::uintptr_t next_instruction =
address + *call_site + kCallDisplacement + sizeof(displacement);
return next_instruction +
static_cast<std::uintptr_t>(static_cast<std::intptr_t>(displacement));
}
// The x86-64 getter stores the holder returned by the subsystem's acquire
// into its result slot (%rdi) and returns that slot.
inline bool HasWebViewProtocolGetterContractX86_64(std::string_view code) {
return web_view_protocol_contract_detail::MatchesMasked(
code, 0,
std::string_view(
"\x55\x48\x89\xe5\x53\x50\x48\x89\xfb\x8a\x05\x00\x00\x00\x00\x84\xc0"
"\x74\x19\x48\x8d\x3d\x00\x00\x00\x00\xe8\x59\x00\x00\x00\x48\x89\x03"
"\x48\x89\xd8\x48\x83\xc4\x08\x5b\x5d\xc3",
kWebViewProtocolGetterBytesX86_64),
"...........xxxx.......xxxx..................");
}
// Returns the getter address called from the AArch64 initializer at
// `address`, or nullopt unless exactly one call site matches.
inline std::optional<std::uintptr_t> FindWebViewProtocolGetterCallArm64(
std::string_view code, std::uintptr_t address) {
using web_view_protocol_contract_detail::Word;
const std::size_t words =
code.substr(0, kWebViewProtocolInitializerScanBytes).size() / 4;
std::optional<std::uintptr_t> getter;
for (std::size_t index = 0; index + 4 <= words; ++index) {
const std::uint32_t slot_address = Word(code, index);
const std::uint32_t call = Word(code, index + 1);
const std::uint32_t handle_load = Word(code, index + 2);
const std::uint32_t protocol_load = Word(code, index + 3);
// add x8, sp, #slot
if ((slot_address & 0xffc003ffU) != 0x910003e8U) continue;
// bl getter
if ((call & 0xfc000000U) != 0x94000000U) continue;
// ldr xN, [sp, #slot]
if ((handle_load & 0xffc003e0U) != 0xf94003e0U) continue;
const std::uint32_t slot = (slot_address >> 10) & 0xfffU;
if (((handle_load >> 10) & 0xfffU) * 8 != slot) continue;
// ldr x8, [xN, #0x18]
const std::uint32_t handle_register = handle_load & 0x1fU;
if (protocol_load != (0xf9400c08U | (handle_register << 5))) continue;
if (getter.has_value()) return std::nullopt;
// imm26 is a signed word offset from the bl instruction.
const std::int64_t imm26 = call & 0x03ffffffU;
const std::int64_t words_from_call =
(imm26 & 0x02000000) != 0 ? imm26 - 0x04000000 : imm26;
getter = address + (index + 1) * 4 +
static_cast<std::uintptr_t>(words_from_call * 4);
}
return getter;
}
// The AArch64 getter saves its result slot (x8) and stores the holder
// returned by the subsystem's acquire there.
inline bool HasWebViewProtocolGetterContractArm64(std::string_view code) {
using namespace web_view_protocol_contract_detail;
static constexpr MaskedWord kGetter[] = {
{kExact, 0xa9be7bfdU}, // stp x29, x30, [sp, #-0x20]!
{kExact, 0xf9000bf3U}, // str x19, [sp, #0x10]
{kExact, 0x910003fdU}, // mov x29, sp
{kAdrpMask, 0x90000009U}, // adrp x9, guard
{kAddImmediateMask, 0x91000129U}, // add x9, x9, :lo12:guard
{kExact, 0xaa0803f3U}, // mov x19, x8
{kExact, 0x08dffd29U}, // ldarb w9, [x9]
{kExact, 0x36000109U}, // tbz w9, #0, initialize
{kAdrpMask, 0x90000000U}, // adrp x0, holder
{kAddImmediateMask, 0x91000000U}, // add x0, x0, :lo12:holder
{kExact, 0x94000017U}, // bl acquire
{kExact, 0xf9000260U}, // str x0, [x19]
{kExact, 0xf9400bf3U}, // ldr x19, [sp, #0x10]
{kExact, 0xa8c27bfdU}, // ldp x29, x30, [sp], #0x20
{kExact, 0xd65f03c0U}, // ret
};
static_assert(sizeof(kGetter) / sizeof(kGetter[0]) * 4 ==
kWebViewProtocolGetterBytesArm64);
if (code.size() < kWebViewProtocolGetterBytesArm64) return false;
for (std::size_t index = 0; index < sizeof(kGetter) / sizeof(kGetter[0]);
++index) {
if ((Word(code, index) & kGetter[index].mask) != kGetter[index].value) {
return false;
}
}
return true;
}
} // namespace mocktail::compat
#endif // MOCKTAIL_COMPAT_WEB_VIEW_PROTOCOL_CONTRACT_H_
@@ -44,7 +44,10 @@ class RobloxOutputDeviceBridge final {
std::string_view logical_name,
std::uintptr_t image_base);
static int GetOutputDeviceCount(void* self);
static void* GetOutputDeviceInfo(void* result, void* self, int index);
// A trivial aggregate lets the compiler implement the guest's platform
// sret convention (x8 on AArch64, hidden first argument on x86-64).
struct alignas(8) DeviceInfoResult { std::uint8_t bytes[56]{}; };
static DeviceInfoResult GetOutputDeviceInfo(void* self, int index);
static int GetCurrentOutputDevice(void* self);
static void SetCurrentOutputDevice(void* self, int index);
@@ -52,7 +55,7 @@ class RobloxOutputDeviceBridge final {
Status PatchVtableLocked();
bool RestoreVtableLocked();
static int GetInputDeviceCount(void *self);
static void *GetInputDeviceInfo(void *result, void *self, int index);
static DeviceInfoResult GetInputDeviceInfo(void* self, int index);
static int GetCurrentInputDevice(void *self);
static void SetCurrentInputDevice(void *self, int index);
int DeviceCount(bool input = false);
@@ -61,8 +64,7 @@ class RobloxOutputDeviceBridge final {
void SelectDevice(int index, bool input = false);
void ConstructGuestString(void* destination, std::string_view value) const;
std::unique_ptr<NativeInputCapture> capture_;
bool capture_profile_supported_ = false;
std::shared_ptr<NativeInputCapture> capture_;
std::array<std::uintptr_t, 6> original_capture_methods_{};
mutable std::mutex mutex_;
compat::FmodOutputDeviceBridgeProfile profile_;
+3
View File
@@ -16,6 +16,9 @@ struct AngleProbeOptions {
bool allow_software_device = false;
};
// Checks ANGLE entry points and client extensions without initializing a display.
BackendCapability InspectAngleLibraries(const AngleProbeOptions& options);
// Loads a pinned ANGLE pair, verifies the required EGL/GLES symbols, and
// initializes an EGL_PLATFORM_ANGLE Vulkan display. No context is fabricated.
BackendCapability ProbeAngleVulkan(const AngleProbeOptions& options);
@@ -0,0 +1,150 @@
#ifndef MOCKTAIL_GRAPHICS_CHROME_TRACE_WRITER_H_
#define MOCKTAIL_GRAPHICS_CHROME_TRACE_WRITER_H_
#include <condition_variable>
#include <cstdint>
#include <cstdio>
#include <filesystem>
#include <initializer_list>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
namespace mocktail {
namespace graphics {
// Environment variable naming the trace file the Vulkan adapter writes.
inline constexpr char kProfileTraceEnvironment[] = "MOCKTAIL_PROFILE_TRACE";
struct TraceArg {
const char* key;
std::int64_t value;
};
// CLOCK_MONOTONIC in nanoseconds.
std::uint64_t TraceClockNanos();
// CPU time used so far by the calling thread, in nanoseconds.
std::uint64_t TraceThreadCpuNanos();
// CPU time used so far by every thread of the process, in nanoseconds.
std::uint64_t TraceProcessCpuNanos();
// CPU time spent between two successive presents.
struct FrameCpuSample {
double process_ms = 0;
// Set only when the previous present came from the same thread; thread CPU
// clocks of different threads cannot be subtracted.
bool has_thread = false;
double thread_ms = 0;
};
// Turns CPU clocks read at each present into per-frame CPU time.
// Thread-safe.
class FrameCpuSampler final {
public:
// Returns false for the first present, which ends no frame.
bool Sample(std::uint64_t thread_id, std::uint64_t thread_cpu_ns,
std::uint64_t process_cpu_ns, FrameCpuSample* sample);
private:
std::mutex mutex_;
bool has_previous_ = false;
std::uint64_t previous_thread_id_ = 0;
std::uint64_t previous_thread_cpu_ns_ = 0;
std::uint64_t previous_process_cpu_ns_ = 0;
};
// Writes the Trace Event Format JSON array read by chrome://tracing and
// ui.perfetto.dev. Recording threads only format into a shared buffer; a
// background thread owns file writes, so disk stalls do not land inside the
// measured calls. Events are written in arrival order. Each write ends the
// file with the closing bracket, so a killed session leaves a loadable trace
// holding everything written before it died.
// Names, categories, and keys must outlive the call.
class ChromeTraceWriter final {
public:
static std::unique_ptr<ChromeTraceWriter> Open(
const std::filesystem::path& path, std::string* error);
~ChromeTraceWriter();
ChromeTraceWriter(const ChromeTraceWriter&) = delete;
ChromeTraceWriter& operator=(const ChromeTraceWriter&) = delete;
// A complete ("X") slice on the calling thread. Slices on one thread must
// nest, which scoped timing gives.
void Slice(const char* name, const char* category, std::uint64_t start_ns,
std::uint64_t end_ns, std::initializer_list<TraceArg> args = {});
void Slice(const char* name, const char* category, std::uint64_t start_ns,
std::uint64_t end_ns, const TraceArg* args,
std::size_t arg_count);
// A counter ("C") sample; each name becomes one counter track.
void Counter(const char* name, std::uint64_t timestamp_ns, double value);
// Returns once every event recorded before the call is on disk.
void Flush();
// Flushes, closes the file, and drops later events. Idempotent.
void Close();
private:
explicit ChromeTraceWriter(std::FILE* file);
void Append(const char* event, std::size_t size);
void WriterLoop();
void WritePending();
std::FILE* file_;
const int owner_pid_;
std::mutex file_mutex_; // Guards file_ and spare_.
std::string spare_;
std::mutex mutex_;
std::condition_variable wake_;
std::string pending_;
bool first_event_ = true;
bool closed_ = false;
bool stopping_ = false;
std::thread writer_;
};
// The process trace named by MOCKTAIL_PROFILE_TRACE, opened on first use.
// Null when profiling is off or the file could not be opened. The writer is
// never destroyed; it is closed when the process exits normally.
ChromeTraceWriter* ActiveProfileTrace();
// Times its own lifetime as one slice. A null writer records nothing.
class TraceScope final {
public:
TraceScope(ChromeTraceWriter* writer, const char* name,
const char* category)
: writer_(writer),
name_(name),
category_(category),
start_ns_(writer != nullptr ? TraceClockNanos() : 0) {}
~TraceScope() {
if (writer_ != nullptr) {
writer_->Slice(name_, category_, start_ns_, TraceClockNanos(), args_,
arg_count_);
}
}
TraceScope(const TraceScope&) = delete;
TraceScope& operator=(const TraceScope&) = delete;
// Keeps the first kMaxArgs arguments.
void Arg(const char* key, std::int64_t value) {
if (writer_ != nullptr && arg_count_ < kMaxArgs) {
args_[arg_count_++] = {key, value};
}
}
private:
static constexpr std::size_t kMaxArgs = 4;
ChromeTraceWriter* writer_;
const char* name_;
const char* category_;
std::uint64_t start_ns_;
TraceArg args_[kMaxArgs]{};
std::size_t arg_count_ = 0;
};
} // namespace graphics
} // namespace mocktail
#endif // MOCKTAIL_GRAPHICS_CHROME_TRACE_WRITER_H_
+27 -1
View File
@@ -6,6 +6,9 @@
namespace mocktail::graphics {
// ETC2 and EAC block encodings from the OpenGL ES 3.0 / Vulkan core formats.
// sRGB variants share the unorm encoding; the colour space belongs to the
// destination format.
enum class EtcFormat {
kEtc2Rgb8,
kEtc2Rgb8A1,
@@ -16,15 +19,26 @@ enum class EtcFormat {
kEacRg11Signed,
};
// Compressed bytes per 4x4 block.
std::size_t EtcBlockBytes(EtcFormat format);
// Decoded bytes per texel: 4 (RGBA8) for ETC2 formats, 2 per channel
// (16-bit, little-endian) for EAC formats.
std::size_t EtcDecodedTexelBytes(EtcFormat format);
// Decodes a width x height image stored as ceil(width/4) x ceil(height/4)
// blocks into row-major texels. Returns false, writing nothing, when a buffer
// is smaller than the image requires.
bool DecodeEtcImage(EtcFormat format, const std::uint8_t* source,
std::size_t source_bytes, std::uint32_t width,
std::uint32_t height, std::uint8_t* destination,
std::size_t destination_bytes);
// Decodes block rows [first_block_row, first_block_row + block_row_count) of
// the image DecodeEtcImage describes, writing only the texel rows those blocks
// cover. Bands that together cover every block row produce DecodeEtcImage's
// output. Returns false, writing nothing, when a buffer is too small or the
// rows lie outside the image.
bool DecodeEtcImageBlockRows(EtcFormat format, const std::uint8_t* source,
std::size_t source_bytes, std::uint32_t width,
std::uint32_t height,
@@ -33,6 +47,7 @@ bool DecodeEtcImageBlockRows(EtcFormat format, const std::uint8_t* source,
std::uint8_t* destination,
std::size_t destination_bytes);
// One DecodeEtcImage call. Jobs must not share destination bytes.
struct EtcDecodeJob {
EtcFormat format = EtcFormat::kEtc2Rgb8;
const std::uint8_t* source = nullptr;
@@ -41,13 +56,24 @@ struct EtcDecodeJob {
std::uint32_t height = 0;
std::uint8_t* destination = nullptr;
std::size_t destination_bytes = 0;
// Set to DecodeEtcImage's result.
bool ok = false;
};
// Synchronous; job destination buffers must not overlap.
// Decodes every job before returning. Large batches are split into block-row
// bands decoded on up to worker_count threads, the caller included; small
// batches decode on the caller only.
void DecodeEtcJobs(EtcDecodeJob* jobs, std::size_t count,
unsigned worker_count);
// Calls run(context) worker_count times, once on the caller and the rest on
// pooled decode workers that run alongside it, and returns when every call
// has returned. `run` must be safe to call from several threads at once, so
// it should drain a shared queue. When the pool is busy with another batch,
// or no worker could be started, run is called on the caller alone.
void RunOnDecodeWorkers(void (*run)(void*), void* context,
unsigned worker_count);
} // namespace mocktail::graphics
#endif // MOCKTAIL_GRAPHICS_ETC2_DECODER_H_
@@ -2,6 +2,7 @@
#define MOCKTAIL_GRAPHICS_PRESENT_MODE_POLICY_H_
#include <cstdint>
#include <cstdio>
#include <string_view>
#include <vector>
@@ -29,6 +30,36 @@ FilterPresentModes(PresentModePolicy policy,
const char *PresentModePolicyName(PresentModePolicy policy);
const char *PresentModeKhrName(VkPresentModeKHR mode);
// Creates the swapchain with the mode in `info`. A driver can reject a mode
// that the device did not enable, so a failed create is retried once with the
// mode the game asked for. `create` takes the info and returns a VkResult.
template <typename Create>
VkResult CreateSwapchainWithPresentModeFallback(VkSwapchainCreateInfoKHR &info,
VkPresentModeKHR requested,
Create create) {
const VkResult result = create(info);
if (result == VK_SUCCESS || info.presentMode == requested) {
return result;
}
switch (result) {
case VK_ERROR_OUT_OF_HOST_MEMORY:
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
case VK_ERROR_DEVICE_LOST:
case VK_ERROR_SURFACE_LOST_KHR:
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
return result; // Another present mode cannot fix these.
default:
break;
}
std::fprintf(stderr,
" [vulkan] swapchain presentMode %s failed (%d); retrying "
"with %s\n",
PresentModeKhrName(info.presentMode), static_cast<int>(result),
PresentModeKhrName(requested));
info.presentMode = requested;
return create(info);
}
// Extra images so acquire does not wait on the compositor-held buffer.
std::uint32_t PreferSwapchainMinImageCount(PresentModePolicy policy,
std::uint32_t requested,
@@ -12,32 +12,49 @@
namespace mocktail::graphics {
// Tightly packed RGBA8 pixels, row-major, top row first.
struct RgbaImage {
std::uint32_t width = 0;
std::uint32_t height = 0;
std::vector<std::uint8_t> pixels;
};
// FNV-1a over the bytes; the texture identity used for dump and override
// file names.
std::uint64_t HashBytes(const std::uint8_t* data, std::size_t size);
// 16 lowercase hex digits.
std::string HashName(std::uint64_t hash);
bool ReadPngRgba(const std::string& path, RgbaImage* image);
bool WritePngRgba(const std::string& path, const RgbaImage& image);
// Writes width x height RGBA8 pixels to destination, each destination pixel
// the average of the source box it covers. Growing repeats source pixels.
void ResampleRgba(const RgbaImage& source, std::uint32_t width,
std::uint32_t height, std::uint8_t* destination);
void ResampleRgba(const std::uint8_t* source, std::uint32_t source_width,
std::uint32_t source_height, std::uint32_t width,
std::uint32_t height, std::uint8_t* destination);
void ResampleRgba(const std::uint8_t* source, std::uint32_t source_width,
std::uint32_t source_height, std::size_t source_stride_bytes,
std::uint32_t width, std::uint32_t height,
std::uint8_t* destination);
// Replacement textures keyed by the hash of a texture's level-0 compressed
// bytes. An override lives at <override_dir>/<hash>.png. With a dump
// directory, every level-0 texture seen is written once as
// <dump_dir>/<hash>_<width>x<height>.png so the hash can be found.
// Thread-safe.
class TextureOverrides {
public:
TextureOverrides(std::string override_dir, std::string dump_dir);
// MOCKTAIL_TEXTURE_OVERRIDE_DIR and MOCKTAIL_TEXTURE_DUMP_DIR.
static TextureOverrides FromEnvironment();
bool enabled() const { return !override_dir_.empty() || !dump_dir_.empty(); }
bool dumping() const { return !dump_dir_.empty(); }
// Null when no override file exists; lookups are cached either way.
std::shared_ptr<const RgbaImage> Lookup(std::uint64_t hash);
void Dump(std::uint64_t hash, std::uint32_t width, std::uint32_t height,
const std::uint8_t* rgba);
@@ -0,0 +1,55 @@
#pragma once
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <vector>
#include <vulkan/vulkan.h>
namespace mocktail::graphics::internal {
// Only transfers between two concrete queue families can be converted for a
// desktop swapchain. External/foreign ownership must reach the driver intact.
inline bool NeedsDesktopQueueNormalization(std::uint32_t source,
std::uint32_t destination) {
return source != destination && source < VK_QUEUE_FAMILY_FOREIGN_EXT &&
destination < VK_QUEUE_FAMILY_FOREIGN_EXT;
}
template <class Barrier>
inline bool HasDesktopQueueTransfers(std::uint32_t count,
const Barrier* barriers) {
if (!barriers) return false;
for (std::uint32_t i = 0; i < count; ++i)
if (NeedsDesktopQueueNormalization(barriers[i].srcQueueFamilyIndex,
barriers[i].dstQueueFamilyIndex))
return true;
return false;
}
// Keep the caller's array for the common no-ownership-transfer path. A batch
// callback can inspect a mixed array under one backend lock; the original
// array and every structure chained through pNext remain untouched.
template <class Barrier, class Normalize, class Forward>
inline void WithDesktopQueueBarriers(std::uint32_t count,
const Barrier* barriers,
Normalize&& normalize, Forward&& forward) {
if (!HasDesktopQueueTransfers(count, barriers)) {
forward(barriers);
return;
}
constexpr std::size_t kStackCount = 8;
if (count <= kStackCount) {
std::array<Barrier, kStackCount> adjusted;
std::copy_n(barriers, count, adjusted.data());
normalize(count, adjusted.data());
forward(adjusted.data());
} else {
std::vector<Barrier> adjusted(barriers, barriers + count);
normalize(count, adjusted.data());
forward(adjusted.data());
}
}
} // namespace mocktail::graphics::internal
@@ -9,41 +9,96 @@
namespace mocktail::graphics {
// Host format that stores a decoded ETC2/EAC image, with its block encoding.
struct Etc2EmulatedFormat {
VkFormat host_format = VK_FORMAT_UNDEFINED;
EtcFormat etc_format = EtcFormat::kEtc2Rgb8;
};
// Maps an ETC2/EAC Vulkan format to its decoded host format. Returns false for
// every other format.
bool LookupEmulatedEtc2Format(VkFormat format, Etc2EmulatedFormat* out);
// Format features reported for an emulated ETC2/EAC format: the host format's
// sampling and transfer features only, as for a native compressed format.
VkFormatFeatureFlags EmulatedEtc2FormatFeatures(
VkFormatFeatureFlags host_features);
// Staging bytes consumed and decoded bytes produced by one 2D upload region.
// Returns false for an empty extent, a depth other than 1, or no layers.
bool Etc2UploadByteCounts(EtcFormat format, const VkExtent3D& extent,
std::uint32_t layer_count, VkDeviceSize* compressed,
VkDeviceSize* decoded);
// Sums every mip level and layer; `scale` multiplies the host image's
// level-0 width and height only.
bool Etc2ImageByteCounts(EtcFormat format, const VkExtent3D& extent,
std::uint32_t mip_levels, std::uint32_t layers,
std::uint32_t scale, VkDeviceSize* compressed,
VkDeviceSize* decoded);
struct EmulatedTextureBytes {
VkDeviceSize compressed = 0;
VkDeviceSize decoded = 0;
};
// Whether emulated ETC2 is reported to the application as a supported
// feature, from the MOCKTAIL_ADVERTISE_ETC2 value: "0" hides it, anything
// else (or unset) reports it. Hidden ETC2 still decodes ETC2 images the
// application creates; it only steers the application toward other formats.
bool Etc2SupportAdvertised(const char* value);
bool Etc2SupportAdvertised();
// Factor applied to emulated ETC2 colour images no larger than
// kSmallTextureMaxExtent, from the MOCKTAIL_SMALL_TEXTURE_UPSCALE value:
// 1 leaves them alone; 2..8 create them that many times larger and resample
// every upload, so a texture override can carry more detail than the
// original. Unset or non-numeric values use kDefaultSmallTextureUpscale;
// numeric values out of range are clamped.
inline constexpr std::uint32_t kSmallTextureMaxExtent = 64;
inline constexpr std::uint32_t kDefaultSmallTextureUpscale = 4;
std::uint32_t SmallTextureUpscale(const char* value);
// Staging for decoded uploads is carved out of host-visible blocks this
// large; an upload that needs more gets a block of its own.
inline constexpr VkDeviceSize kEtc2StagingBlockBytes = 16 * 1024 * 1024;
// A timeline semaphore and the value an asynchronous decode will signal.
// `semaphore` is VK_NULL_HANDLE when the decode already finished on the
// calling thread and the submit needs no extra wait.
struct Etc2SubmitWait {
VkSemaphore semaphore = VK_NULL_HANDLE;
std::uint64_t value = 0;
};
// Reports ETC2/EAC support on hosts without native ETC2 (desktop GPUs) and
// stores those textures decoded. Images are created with the host format;
// each staged upload into one is redirected to a host-visible staging buffer
// that is filled by decoding the application's staging bytes when the
// command buffer is submitted. Every submit decodes again, as a native copy
// re-reads its source on each execution.
// Staging ranges live until their command buffer is begun, reset or freed.
// MOCKTAIL_DISABLE_ETC2_EMULATION=1 turns the emulation off.
class VulkanEtc2Emulation final {
public:
VulkanEtc2Emulation();
explicit VulkanEtc2Emulation(
VkDeviceSize staging_block_bytes = kEtc2StagingBlockBytes);
~VulkanEtc2Emulation();
VulkanEtc2Emulation(const VulkanEtc2Emulation&) = delete;
VulkanEtc2Emulation& operator=(const VulkanEtc2Emulation&) = delete;
// True when this physical device lacks native ETC2 and emulation is on.
bool PhysicalDeviceNeedsEmulation(VkPhysicalDevice physical_device,
PFN_vkGetPhysicalDeviceFeatures host);
// `timeline_semaphore` states whether the device was created with the
// timelineSemaphore feature enabled. Without it every decode runs on the
// calling thread.
void RegisterDevice(VkDevice device, VkPhysicalDevice physical_device,
bool emulated,
const VkPhysicalDeviceMemoryProperties& memory,
PFN_vkGetDeviceProcAddr get_device_proc_addr);
PFN_vkGetDeviceProcAddr get_device_proc_addr,
bool timeline_semaphore = false);
void DestroyDevice(VkDevice device);
VkResult CreateImage(VkDevice device, const VkImageCreateInfo* create_info,
@@ -85,12 +140,34 @@ class VulkanEtc2Emulation final {
std::uint32_t count,
const VkCommandBuffer* secondaries);
// Resubmission must reread the source bytes.
void PrepareSubmit(const VkCommandBuffer* command_buffers,
std::uint32_t count);
// Call only after the command buffer is no longer pending.
// Decodes every upload recorded into these command buffers and the
// secondary command buffers they execute.
//
// With `allow_async` on a device that has a timeline semaphore, the decode
// runs on worker threads, and so does the gather of the compressed bytes
// whenever the application already has them mapped. The returned semaphore
// and value must then be added to the submit's waits, so the GPU copy
// cannot execute before the decode finishes. Values are signalled in the
// order they are handed out.
//
// Those threads read the application's source bytes after this returns,
// which Vulkan allows: the application may not write them between the
// submit and the copy's completion. Unmapping or freeing that memory waits
// for the decodes still reading it.
//
// Returns `{VK_NULL_HANDLE, 0}` when there was nothing to decode, when
// `allow_async` is false, or when the device has no timeline semaphore. In
// those cases every upload is already decoded when this returns.
Etc2SubmitWait PrepareSubmit(const VkCommandBuffer* command_buffers,
std::uint32_t count, bool allow_async = false);
// Destroys the staging buffers owned by a command buffer that is no longer
// pending, after waiting for any decode still writing into them.
void ReleaseCommandBuffer(VkCommandBuffer command_buffer);
// Traced as the "emulated texture (MB)" and "compressed texture (MB)"
// counters.
EmulatedTextureBytes TextureBytes() const;
struct State;
private:
@@ -0,0 +1,44 @@
#pragma once
#include <array>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <vulkan/vulkan.h>
namespace mocktail::graphics::internal {
struct FoveationDevicePolicy {
bool density_offsets_enabled = true;
};
// Capture before invoking a runtime/loader device callback: its temporary
// feature-chain records must never be inspected after the call returns.
inline FoveationDevicePolicy SnapshotFoveationDevicePolicy(
const VkDeviceCreateInfo* info) {
if (!info || info->sType != VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO ||
info->enabledExtensionCount > 4096 ||
(info->enabledExtensionCount && !info->ppEnabledExtensionNames)) return {};
bool offsets = false;
for (std::uint32_t i = 0; i < info->enabledExtensionCount; ++i) {
const char* name = info->ppEnabledExtensionNames[i];
if (!name) return {};
if (!std::strcmp(name, "VK_QCOM_fragment_density_map_offset") ||
!std::strcmp(name, "VK_EXT_fragment_density_map_offset"))
offsets = true;
}
std::array<const VkBaseInStructure*, 64> seen{};
std::size_t count = 0;
for (auto* node = static_cast<const VkBaseInStructure*>(info->pNext);
node; node = node->pNext) {
if (count == seen.size()) return {};
for (std::size_t i = 0; i < count; ++i) if (seen[i] == node) return {};
seen[count++] = node;
if (node->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_EXT)
offsets |= reinterpret_cast<const VkPhysicalDeviceFragmentDensityMapOffsetFeaturesEXT*>(node)
->fragmentDensityMapOffset != VK_FALSE;
}
return {offsets};
}
} // namespace mocktail::graphics::internal
@@ -152,6 +152,10 @@ struct MouseMotionEvent {
float delta_x = 0.0f;
float delta_y = 0.0f;
std::uint32_t buttons = 0;
// True while the window holds relative mouse mode. The absolute coordinates
// are meaningless then: X11 reports zeroes, Wayland reports a position that
// accumulates the deltas and can leave the window entirely.
bool relative = false;
};
struct MouseButtonEvent {
@@ -160,6 +164,8 @@ struct MouseButtonEvent {
std::uint8_t clicks = 0;
float x = 0.0f;
float y = 0.0f;
// See MouseMotionEvent::relative.
bool relative = false;
};
struct MouseWheelEvent {
@@ -167,6 +173,8 @@ struct MouseWheelEvent {
float delta_y = 0.0f;
float mouse_x = 0.0f;
float mouse_y = 0.0f;
// See MouseMotionEvent::relative.
bool relative = false;
};
struct TouchEvent {
@@ -1,3 +1,4 @@
// Modified by vii from komaruworld/mocktail. See README "About this fork".
#ifndef MOCKTAIL_PLATFORM_SDL_APPLICATION_METADATA_H_
#define MOCKTAIL_PLATFORM_SDL_APPLICATION_METADATA_H_
@@ -6,9 +7,9 @@
namespace mocktail {
namespace platform {
inline constexpr char kMocktailApplicationName[] = "Mocktail";
inline constexpr char kMocktailApplicationName[] = "Nightcap";
inline constexpr char kMocktailApplicationIdentifier[] =
"space.bigrat.mocktail";
"io.github.CoderDayton.nightcap";
// Configures the stable compositor identity before SDL initializes. The
// identifier matches the installed desktop file and icon name so Wayland and
@@ -0,0 +1,10 @@
#pragma once
#include <cstdint>
namespace mocktail::vr::internal {
// Retired multisample choices use the native profile's SMAA High default.
constexpr int NativeAntiAliasingMode(std::int64_t value) {
return value >= 0 && value <= 3 ? static_cast<int>(value) : 3;
}
} // namespace mocktail::vr::internal
+70
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@@ -0,0 +1,70 @@
#pragma once
#include <chrono>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
#include <type_traits>
namespace mocktail::vr::internal {
// Load once during startup, then keep file I/O and parsing on a worker. The
// render thread only copies a completed snapshot under a short-held lock.
template <typename T>
class AsyncSettings {
public:
using Reader = std::function<T(const T&)>;
AsyncSettings(T initial, Reader reader, std::chrono::milliseconds interval)
: value_(initial), reader_(std::move(reader)), interval_(interval) {
static_assert(std::is_trivially_copyable_v<T>);
Refresh();
worker_ = std::thread([this] {
std::unique_lock<std::mutex> stop_lock(stop_mutex_);
while (!stopped_) {
if (wake_.wait_for(stop_lock, interval_, [this] { return stopped_; }))
break;
stop_lock.unlock();
Refresh();
stop_lock.lock();
}
});
}
~AsyncSettings() {
{
std::lock_guard<std::mutex> lock(stop_mutex_);
stopped_ = true;
}
wake_.notify_one();
if (worker_.joinable()) worker_.join();
}
AsyncSettings(const AsyncSettings&) = delete;
AsyncSettings& operator=(const AsyncSettings&) = delete;
T Get() const {
std::lock_guard<std::mutex> lock(value_mutex_);
return value_;
}
private:
void Refresh() {
try {
const T next = reader_(Get());
std::lock_guard<std::mutex> lock(value_mutex_);
value_ = next;
} catch (...) {
// A failed read retains the last completed settings. In particular,
// parsing must never throw through a guest rendering callback.
}
}
mutable std::mutex value_mutex_;
T value_;
Reader reader_;
std::chrono::milliseconds interval_;
std::mutex stop_mutex_;
std::condition_variable wake_;
bool stopped_ = false;
std::thread worker_;
};
} // namespace mocktail::vr::internal
+78
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@@ -0,0 +1,78 @@
#ifndef MOCKTAIL_VR_DESKTOP_MIRROR_H_
#define MOCKTAIL_VR_DESKTOP_MIRROR_H_
#include <algorithm>
#include <vulkan/vulkan.h>
namespace mocktail::vr::internal {
struct DesktopMirrorDispatch {
PFN_vkCmdPipelineBarrier barrier;
PFN_vkCmdClearColorImage clear;
PFN_vkCmdBlitImage blit;
};
// Record the whole copy, including layout restoration, into the submission's
// command buffer. The caller owns synchronization, begin/end and submission.
inline void RecordDesktopMirrorCommands(
VkCommandBuffer command, VkImage source, VkImageLayout source_layout,
VkExtent2D source_extent, VkImage destination, VkExtent2D destination_extent,
const DesktopMirrorDispatch& vk) {
VkImageMemoryBarrier barriers[2]{};
for (auto& barrier : barriers) {
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcQueueFamilyIndex = barrier.dstQueueFamilyIndex =
VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
barrier.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT;
}
barriers[0].image = source;
barriers[0].oldLayout = source_layout;
barriers[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barriers[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barriers[1].image = destination;
barriers[1].oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
barriers[1].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barriers[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk.barrier(command, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 2,
barriers);
const VkClearColorValue black{{0.f, 0.f, 0.f, 1.f}};
vk.clear(command, destination, barriers[1].newLayout, &black, 1,
&barriers[1].subresourceRange);
VkMemoryBarrier clear_barrier{};
clear_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
clear_barrier.srcAccessMask = clear_barrier.dstAccessMask =
VK_ACCESS_TRANSFER_WRITE_BIT;
vk.barrier(command, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 1, &clear_barrier, 0, nullptr, 0,
nullptr);
const double scale =
std::min(double(destination_extent.width) / source_extent.width,
double(destination_extent.height) / source_extent.height);
const int width = std::max(1, int(source_extent.width * scale));
const int height = std::max(1, int(source_extent.height * scale));
const int x = (int(destination_extent.width) - width) / 2;
const int y = (int(destination_extent.height) - height) / 2;
VkImageBlit region{};
region.srcSubresource =
region.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.srcOffsets[1] = {static_cast<int>(source_extent.width),
static_cast<int>(source_extent.height), 1};
region.dstOffsets[0] = {x, y, 0};
region.dstOffsets[1] = {x + width, y + height, 1};
vk.blit(command, source, barriers[0].newLayout, destination,
barriers[1].newLayout, 1, &region, VK_FILTER_NEAREST);
for (auto& barrier : barriers) {
std::swap(barrier.oldLayout, barrier.newLayout);
barrier.srcAccessMask = barrier.dstAccessMask;
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
}
vk.barrier(command, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 2,
barriers);
}
} // namespace mocktail::vr::internal
#endif // MOCKTAIL_VR_DESKTOP_MIRROR_H_
+18
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@@ -0,0 +1,18 @@
#ifndef MOCKTAIL_VR_EYE_RESIZE_BOUNDARY_H_
#define MOCKTAIL_VR_EYE_RESIZE_BOUNDARY_H_
namespace mocktail::vr::internal {
// Eye getters return borrowed render targets. Replacing those targets after
// either eye has been requested can invalidate work recorded earlier in the
// same frame, even if all previously submitted GPU work has finished.
class EyeResizeBoundary {
public:
void OnPresent() { presented_ = true; eyes_used_ = false; }
void OnEyeGetter() { eyes_used_ = true; }
bool CanResize() const { return presented_ && !eyes_used_; }
private:
bool presented_ = false;
bool eyes_used_ = false;
};
} // namespace mocktail::vr::internal
#endif
+226
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@@ -0,0 +1,226 @@
#pragma once
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <vector>
namespace mocktail::vr::internal {
struct QuantizedGazeCenter {unsigned x=0,y=0;};
inline QuantizedGazeCenter QuantizeGazeCenter(unsigned width,unsigned height,float x,float y) {
if(!width || !height || !std::isfinite(x) || !std::isfinite(y))return {};
return {unsigned(std::round((std::clamp(x,-1.f,1.f)+1.f)*.5f*width*4.f)),
unsigned(std::round((1.f-std::clamp(y,-1.f,1.f))*.5f*height*4.f))};
}
inline float ClampGazeRadius(float radius) {
return std::isfinite(radius)?std::clamp(radius,.08f,.35f):.22f;
}
inline bool ProjectGazeNdc(const float* gaze,const float* eye,const float* fov,float* x,float* y) {
if(!gaze || !eye || !fov || !x || !y)return false;
auto rotate=[](const float* q,const float* v,float* out) {
float length=0;for(int i=0;i<4;++i){if(!std::isfinite(q[i]))return false;length+=q[i]*q[i];}
if(length<1e-8f)return false;
const float inverse=1.f/std::sqrt(length);
const float a=q[0]*inverse,b=q[1]*inverse,c=q[2]*inverse,d=q[3]*inverse;
const float tx=2.f*(b*v[2]-c*v[1]),ty=2.f*(c*v[0]-a*v[2]),tz=2.f*(a*v[1]-b*v[0]);
out[0]=v[0]+d*tx+b*tz-c*ty;out[1]=v[1]+d*ty+c*tx-a*tz;out[2]=v[2]+d*tz+a*ty-b*tx;
return true;
};
const float forward[3]={0,0,-1};float local[3],world[3];
const float inverse_eye[4]={-eye[0],-eye[1],-eye[2],eye[3]};
if(!rotate(gaze,forward,world) || !rotate(inverse_eye,world,local) || local[2]>=-1e-5f)return false;
const float left=std::tan(fov[0]),right=std::tan(fov[1]),up=std::tan(fov[2]),down=std::tan(fov[3]);
if(!std::isfinite(left+right+up+down) || right<=left || up<=down)return false;
*x=2.f*(local[0]/-local[2]-left)/(right-left)-1.f;
*y=2.f*(local[1]/-local[2]-down)/(up-down)-1.f;
return std::isfinite(*x)&&std::isfinite(*y);
}
// OpenXR eye-foveation centers use NDC (+Y up). Vulkan framebuffer/image rows
// run downwards. Preserve a generous full-density disk around the actual gaze;
// reduce shading only outside it. Density maps store reciprocal fragment size.
inline void FillGazeDensityMap(std::vector<std::uint8_t>& pixels,unsigned width,unsigned height,
float ndc_x,float ndc_y,int level=2,float radius=.22f,
float region_half_width=0.f,float region_half_height=0.f) {
pixels.assign(std::size_t(width)*height*2,255);
if(!width || !height || !std::isfinite(ndc_x) || !std::isfinite(ndc_y) || level<=0)return;
// Quarter-cell quantization avoids uploading new maps for tiny gaze jitter.
// Its maximum position error is well inside the cell-diagonal guard below.
const auto center=QuantizeGazeCenter(width,height,ndc_x,ndc_y);
const float cx=center.x/(width*4.f),cy=center.y/(height*4.f);
const float inner=ClampGazeRadius(radius);
// Performance reduces detail sooner outside the same protected focus disk.
const float outer=inner+(level==1?.36f:level==2?.26f:.10f);
const float peripheral_work=level==1?.25f:.0625f;
// A scalar ramp is quantized by the GPU into a few hard rings. Mix adjacent
// supported fragment areas over a stable spatial pattern instead. This gives
// intermediate average shading densities without temporal random noise or a
// second full-resolution render. Alternate the elongated fragment direction
// so intermediate stages do not consistently favour horizontal edges.
constexpr float work[]={1.f,.5f,.25f,.125f,.0625f};
constexpr unsigned sizes[][2]={{1,1},{1,2},{2,2},{2,4},{4,4}};
constexpr unsigned threshold[4][4]={{0,8,2,10},{12,4,14,6},{3,11,1,9},{15,7,13,5}};
// Each map cell covers an area, not a point. Extend the full-detail region
// by a cell diagonal so a gaze near a cell boundary cannot land in a coarse
// fragment just outside the mathematical disk.
const float margin=std::hypot(1.f/width,1.f/height);
const float inner_squared=(inner+margin)*(inner+margin);
const float outer_squared=(outer+margin)*(outer+margin);
const auto peripheral_density=static_cast<std::uint8_t>(level==1?127:63);
for(unsigned y=0;y<height;++y)for(unsigned x=0;x<width;++x) {
// A tiled GPU samples density at its region centre and applies it to the
// entire region. Protect every region that could intersect the focus, not
// just the tiny map cell containing the gaze. The bound comes from the
// device's maxFragmentDensityTexelSize in framebuffer pixels.
const float dx=std::max(0.f,std::abs((x+.5f)/width-cx)-region_half_width);
const float dy=std::max(0.f,std::abs((y+.5f)/height-cy)-region_half_height);
// Flat regions need no square root or density-stage search. The output
// was initialized to full detail above; the peripheral reciprocal is exact.
// Keep the existing hypot/ramp calculation throughout the transition.
const float squared=dx*dx+dy*dy;
if(squared<=inner_squared)continue;
if(squared>=outer_squared) {
const auto index=(std::size_t(y)*width+x)*2;
pixels[index]=pixels[index+1]=peripheral_density;
continue;
}
const float distance=std::hypot(dx,dy);
float t=std::clamp((distance-inner-margin)/(outer-inner),0.f,1.f);
t=t*t*(3.f-2.f*t);
const float target=1.f-t*(1.f-peripheral_work);
unsigned stage=0;
while(stage<4 && target<work[stage+1])++stage;
if(stage<4) {
const float blend=(work[stage]-target)/(work[stage]-work[stage+1]);
if(blend>(threshold[y%4][x%4]+.5f)/16.f)++stage;
}
const unsigned flip=(x+y)&1u;
const auto index=(std::size_t(y)*width+x)*2;
// Round density down: 128/255 requests an area smaller than 2 pixels,
// which a conforming driver may clamp to 1; 127/255 actually permits 2.
pixels[index]=static_cast<std::uint8_t>(255u/sizes[stage][flip]);
pixels[index+1]=static_cast<std::uint8_t>(255u/sizes[stage][1u-flip]);
}
}
inline std::vector<std::uint8_t> GazeDensityMap(unsigned width,unsigned height,
float ndc_x,float ndc_y,int level=2,float radius=.22f,
float region_half_width=0.f,float region_half_height=0.f) {
std::vector<std::uint8_t> pixels;
FillGazeDensityMap(pixels,width,height,ndc_x,ndc_y,level,radius,region_half_width,region_half_height);
return pixels;
}
struct FramebufferDensityLayout {
unsigned map_width=0,map_height=0,width=0,height=0;
unsigned texel_width=0,texel_height=0,active_width=0,active_height=0;
bool valid=false;
};
// Turnip samples at pixel>>ceil(log2(framebuffer/map)), clamped to the
// advertised power-of-two texel limits. Allocation padding is not scene UV.
inline FramebufferDensityLayout TurnipDensityLayout(unsigned map_width,unsigned map_height,
unsigned width,unsigned height,unsigned min_width,unsigned min_height,
unsigned max_width,unsigned max_height) {
FramebufferDensityLayout result{map_width,map_height,width,height};
const auto power=[](unsigned value){return value && !(value&(value-1));};
if(!map_width || !map_height || !width || !height || !power(min_width) ||
!power(min_height) || !power(max_width) || !power(max_height) ||
min_width>max_width || min_height>max_height)return result;
const auto step=[](unsigned pixels,unsigned cells,unsigned minimum,unsigned maximum) {
unsigned value=minimum;
while(value<maximum && value<pixels/cells)value*=2;
return value;
};
result.texel_width=step(width,map_width,min_width,max_width);
result.texel_height=step(height,map_height,min_height,max_height);
result.active_width=1+(width-1)/result.texel_width;
result.active_height=1+(height-1)/result.texel_height;
result.valid=result.active_width<=map_width && result.active_height<=map_height;
return result;
}
inline QuantizedGazeCenter QuantizeFramebufferGaze(const FramebufferDensityLayout& layout,
float x,float y) {
if(!layout.valid || !std::isfinite(x) || !std::isfinite(y))return {};
return {unsigned(std::round((std::clamp(x,-1.f,1.f)+1.f)*.5f*layout.width*4.f/layout.texel_width)),
unsigned(std::round((1.f-std::clamp(y,-1.f,1.f))*.5f*layout.height*4.f/layout.texel_height))};
}
struct GazeDensityMapKey {
unsigned x=0,y=0,width=0,height=0,map_width=0,map_height=0,texel_width=0,texel_height=0;
int level=0;float radius=0;
unsigned guard_width=0,guard_height=0,color_format=0,depth_format=0,samples=0,attachments=0;
bool operator==(const GazeDensityMapKey& other) const {
return x==other.x && y==other.y && width==other.width && height==other.height &&
map_width==other.map_width && map_height==other.map_height &&
texel_width==other.texel_width && texel_height==other.texel_height &&
level==other.level && radius==other.radius &&
guard_width==other.guard_width && guard_height==other.guard_height &&
color_format==other.color_format && depth_format==other.depth_format &&
samples==other.samples && attachments==other.attachments;
}
};
enum class GazeDensityCacheAction { kUpload,kReuse,kNeutral };
inline GazeDensityCacheAction DensityCacheAction(bool initialized,bool cached,
std::uint64_t uploaded_frame,std::uint64_t frame,const GazeDensityMapKey& previous,
const GazeDensityMapKey& requested) {
if(initialized && cached && previous==requested)return GazeDensityCacheAction::kReuse;
// A map already referenced in this frame cannot safely be overwritten for
// another extent. Its pass uses the neutral map until the next frame.
if(initialized && uploaded_frame==frame)return GazeDensityCacheAction::kNeutral;
return GazeDensityCacheAction::kUpload;
}
inline bool FillFramebufferGazeDensityMap(std::vector<std::uint8_t>& pixels,
const FramebufferDensityLayout& layout,float ndc_x,float ndc_y,int level,float radius,
float region_half_width_pixels,float region_half_height_pixels) {
pixels.assign(std::size_t(layout.map_width)*layout.map_height*2,255);
if(!layout.valid || !std::isfinite(ndc_x) || !std::isfinite(ndc_y) ||
!std::isfinite(region_half_width_pixels) || !std::isfinite(region_half_height_pixels) ||
region_half_width_pixels<0 || region_half_height_pixels<0)return false;
if(level<=0)return true;
const auto center=QuantizeFramebufferGaze(layout,ndc_x,ndc_y);
const float cx=float(center.x)*layout.texel_width/(4.f*layout.width);
const float cy=float(center.y)*layout.texel_height/(4.f*layout.height);
const float guard_x=region_half_width_pixels/layout.width;
const float guard_y=region_half_height_pixels/layout.height;
const float inner=ClampGazeRadius(radius);
const float outer=inner+(level==1?.36f:level==2?.26f:.10f);
const float margin=std::hypot(float(layout.texel_width)/layout.width,
float(layout.texel_height)/layout.height);
const float inner_squared=(inner+margin)*(inner+margin);
const float outer_squared=(outer+margin)*(outer+margin);
const float peripheral_work=level==1?.25f:.0625f;
const auto peripheral_density=static_cast<std::uint8_t>(level==1?127:63);
constexpr float work[]={1.f,.5f,.25f,.125f,.0625f};
constexpr unsigned sizes[][2]={{1,1},{1,2},{2,2},{2,4},{4,4}};
constexpr unsigned threshold[4][4]={{0,8,2,10},{12,4,14,6},{3,11,1,9},{15,7,13,5}};
for(unsigned y=0;y<layout.active_height;++y)for(unsigned x=0;x<layout.active_width;++x) {
const float px=(x+.5f)*layout.texel_width/layout.width;
const float py=(y+.5f)*layout.texel_height/layout.height;
const float dx=std::max(0.f,std::abs(px-cx)-guard_x);
const float dy=std::max(0.f,std::abs(py-cy)-guard_y);
const float squared=dx*dx+dy*dy;
if(squared<=inner_squared)continue;
const auto index=(std::size_t(y)*layout.map_width+x)*2;
if(squared>=outer_squared) {pixels[index]=pixels[index+1]=peripheral_density;continue;}
float t=std::clamp((std::hypot(dx,dy)-inner-margin)/(outer-inner),0.f,1.f);
t=t*t*(3.f-2.f*t);
const float target=1.f-t*(1.f-peripheral_work);
unsigned stage=0;
while(stage<4 && target<work[stage+1])++stage;
if(stage<4 && (work[stage]-target)/(work[stage]-work[stage+1])>
(threshold[y%4][x%4]+.5f)/16.f)++stage;
const unsigned flip=(x+y)&1u;
pixels[index]=static_cast<std::uint8_t>(255u/sizes[stage][flip]);
pixels[index+1]=static_cast<std::uint8_t>(255u/sizes[stage][1u-flip]);
}
return true;
}
// The driver advertises R16G16_SFLOAT density attachments. These exact binary
// reciprocals avoid UNORM rounding and cover every area generated above.
inline void FillHalfDensityMap(std::vector<std::uint16_t>& result,const std::vector<std::uint8_t>& pixels) {
result.resize(pixels.size());
for(std::size_t i=0;i<pixels.size();++i)
result[i]=pixels[i]==127?0x3800u:pixels[i]==63?0x3400u:0x3c00u;
}
inline std::vector<std::uint16_t> HalfDensityMap(const std::vector<std::uint8_t>& pixels) {
std::vector<std::uint16_t> result;
FillHalfDensityMap(result,pixels);
return result;
}
}
@@ -0,0 +1,56 @@
#pragma once
#include <vulkan/vulkan.h>
namespace mocktail::vr {
inline bool IsFoveationSceneSampleCount(VkSampleCountFlagBits samples) {
return samples == VK_SAMPLE_COUNT_1_BIT || samples == VK_SAMPLE_COUNT_2_BIT ||
samples == VK_SAMPLE_COUNT_4_BIT || samples == VK_SAMPLE_COUNT_8_BIT;
}
// Preserve the native MSAA attachments and resolve. Only the extra density map
// is single-sampled; changing the scene images or pipeline sample count here
// would invalidate native framebuffers and memory allocations.
inline bool IsFoveationScenePassCompatible(const VkRenderPassCreateInfo& info) {
if (info.pNext || info.flags || info.subpassCount != 1 || !info.pSubpasses ||
!info.pAttachments) {
return false;
}
const auto& subpass = info.pSubpasses[0];
if (subpass.flags || subpass.pipelineBindPoint != VK_PIPELINE_BIND_POINT_GRAPHICS ||
subpass.colorAttachmentCount != 1 || !subpass.pColorAttachments ||
!subpass.pDepthStencilAttachment || subpass.inputAttachmentCount ||
subpass.preserveAttachmentCount) {
return false;
}
const auto color = subpass.pColorAttachments[0].attachment;
const auto depth = subpass.pDepthStencilAttachment->attachment;
if (color >= info.attachmentCount || depth >= info.attachmentCount || color == depth) {
return false;
}
const auto samples = info.pAttachments[color].samples;
if (!IsFoveationSceneSampleCount(samples) || info.pAttachments[depth].samples != samples) {
return false;
}
const auto resolve = subpass.pResolveAttachments ?
subpass.pResolveAttachments[0].attachment : VK_ATTACHMENT_UNUSED;
if (resolve != VK_ATTACHMENT_UNUSED) {
if (samples == VK_SAMPLE_COUNT_1_BIT || info.attachmentCount != 3 ||
resolve >= info.attachmentCount || resolve == color || resolve == depth ||
info.pAttachments[resolve].samples != VK_SAMPLE_COUNT_1_BIT ||
info.pAttachments[resolve].format != info.pAttachments[color].format) {
return false;
}
} else if (info.attachmentCount != 2) {
return false;
}
for (unsigned i = 0; i < info.attachmentCount; ++i) {
if (info.pAttachments[i].flags) {
return false;
}
}
return true;
}
} // namespace mocktail::vr
@@ -0,0 +1,85 @@
#pragma once
#include <array>
#include <cstdint>
#include <optional>
#include <string_view>
namespace mocktail::vr {
struct FoveationTileDriverIdentity {
std::uint32_t vendor_id = 0;
std::uint32_t device_id = 0;
std::uint32_t driver_id = 0;
std::uint32_t driver_version = 0;
std::string_view driver_name;
std::string_view driver_info;
std::array<std::uint8_t, 16> driver_uuid{};
};
// Values describe the complete render pass, including its density attachment.
// Attachment formats use VkFormat's numeric values without requiring Vulkan.
struct FoveationTilePassIdentity {
std::uint32_t width = 0;
std::uint32_t height = 0;
std::uint32_t color_format = 0;
std::uint32_t depth_format = 0;
std::uint32_t color_samples = 0;
std::uint32_t depth_samples = 0;
std::uint32_t framebuffer_layers = 0;
std::uint32_t subpass_count = 0;
std::uint32_t total_attachment_count = 0;
std::uint32_t color_attachment_count = 0;
std::uint32_t gmem_attachment_count = 0;
std::uint32_t resolve_attachment_mask = 0;
std::uint32_t input_attachment_mask = 0;
std::uint32_t feedback_attachment_mask = 0;
std::uint32_t view_mask = 0;
bool has_depth_attachment = false;
bool has_density_attachment = false;
bool density_offsets_enabled = false;
bool multisampled_render_to_single_sampled = false;
bool custom_resolve = false;
bool has_shading_rate_attachment = false;
};
struct FoveationTileBound {
std::uint32_t width;
std::uint32_t height;
};
// A calibrated entry for one driver and pass tuple, not a hardware maximum.
// Unknown identities retain the caller's conservative policy. This exact entry
// passed 588 GPU focus cases; the matching driver ELF forces FDM's AVOID_CCU
// layout for all calibrated load/store combinations and the autotune path.
inline std::optional<FoveationTileBound> KnownFoveationTileBound(
const FoveationTileDriverIdentity& driver,
const FoveationTilePassIdentity& pass) {
constexpr std::array<std::uint8_t, 16> kDriverUuid{
0x58, 0x6b, 0x9f, 0xa4, 0x51, 0x4c, 0xb8, 0x8b,
0x3c, 0x11, 0xa9, 0x68, 0xef, 0x4d, 0x62, 0xe4};
if (driver.vendor_id != 0x5143 || driver.device_id != 0x43051401 ||
driver.driver_id != 18 || driver.driver_version != 109060195 ||
driver.driver_name != "turnip Mesa driver" ||
driver.driver_info != "Mesa 26.3.0-devel (git-abc426bb62)" ||
driver.driver_uuid != kDriverUuid) {
return std::nullopt;
}
if (pass.width != 2160 || pass.height != 2160 ||
pass.color_format != 37 || pass.depth_format != 126 ||
pass.color_samples != 1 || pass.depth_samples != 1 ||
pass.framebuffer_layers != 1 || pass.subpass_count != 1 ||
pass.total_attachment_count != 3 || pass.color_attachment_count != 1 ||
pass.gmem_attachment_count != 2 ||
pass.resolve_attachment_mask || pass.input_attachment_mask ||
pass.feedback_attachment_mask || pass.view_mask ||
!pass.has_depth_attachment || !pass.has_density_attachment ||
pass.density_offsets_enabled ||
pass.multisampled_render_to_single_sampled || pass.custom_resolve ||
pass.has_shading_rate_attachment) {
return std::nullopt;
}
return FoveationTileBound{768, 448};
}
} // namespace mocktail::vr
+298
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#pragma once
#include <algorithm>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include <vulkan/vulkan.h>
namespace mocktail::vr {
struct Fsr3DeviceFeatureSupport {
bool shader_float16 = false;
bool shader_int16 = false;
bool float16_extension_available = false;
bool shader_storage_image_extended_formats = false;
bool shader_storage_image_write_without_format = false;
// The effective instance/device API version, not merely a header version.
std::uint32_t api_version = VK_API_VERSION_1_0;
};
// A call-scoped, owned device-create feature chain. This object must remain
// alive until xrCreateVulkanDeviceKHR/vkCreateDevice returns. Queue descriptions
// and layer names stay borrowed and unmodified, as in the original call.
// Unsupported or unfamiliar chains return the original create info verbatim.
class Fsr3DeviceFeatures final {
// The runtime normalizer reuses the same typed ownership/whitelist without
// relaxing the guest feature-chain validation performed by this class.
friend class Fsr3RuntimeTimelineFeatures;
public:
Fsr3DeviceFeatures(const VkDeviceCreateInfo& original,
const Fsr3DeviceFeatureSupport& support)
: original_(original), info_(original) {
Build(support);
}
Fsr3DeviceFeatures(const Fsr3DeviceFeatures&) = delete;
Fsr3DeviceFeatures& operator=(const Fsr3DeviceFeatures&) = delete;
Fsr3DeviceFeatures(Fsr3DeviceFeatures&&) = delete;
Fsr3DeviceFeatures& operator=(Fsr3DeviceFeatures&&) = delete;
const VkDeviceCreateInfo& create_info() const {
return enabled_ ? info_ : original_;
}
bool fp16_enabled() const { return enabled_; }
bool changed() const { return enabled_ && changed_; }
const char* reason() const { return reason_; }
private:
struct Record {
virtual ~Record() = default;
virtual void* address() = 0;
virtual void next(void*) = 0;
};
template<class T> struct TypedRecord final : Record {
explicit TypedRecord(const T& source) : value(source) {}
void* address() override { return &value; }
void next(void* value_next) override { value.pNext = value_next; }
T value;
};
template<class T> T* Clone(const T& value) {
auto record = std::make_unique<TypedRecord<T>>(value);
auto* result = &record->value;
chain_.push_back(std::move(record));
return result;
}
static constexpr std::uint64_t Bit(unsigned value) { return 1ull << value; }
static constexpr std::uint64_t Range(unsigned first, unsigned last) {
return ((1ull << (last + 1)) - 1) & ~((1ull << first) - 1);
}
bool CloneKnown(const VkBaseInStructure* source, std::uint64_t* families) {
std::uint64_t used = 0;
#define FEATURE(type, tag, mask) \
case tag: { \
used = (mask); \
if (*families & used) return false; \
Clone(*reinterpret_cast<const type*>(source)); \
break; \
}
switch (source->sType) {
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2: {
used = Bit(0);
if (*families & used) return false;
auto* value = Clone(*reinterpret_cast<const VkPhysicalDeviceFeatures2*>(source));
base_features_ = &value->features;
features2_ = true;
break;
}
FEATURE(VkPhysicalDeviceVulkan11Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES, Range(1, 6))
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: {
used = Range(7, 19);
if (*families & used) return false;
auto* value = Clone(*reinterpret_cast<const VkPhysicalDeviceVulkan12Features*>(source));
float16_ = &value->shaderFloat16;
break;
}
FEATURE(VkPhysicalDeviceVulkan13Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES, Range(20, 32))
FEATURE(VkPhysicalDevice16BitStorageFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, Bit(1))
FEATURE(VkPhysicalDeviceMultiviewFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, Bit(2))
FEATURE(VkPhysicalDeviceVariablePointersFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, Bit(3))
FEATURE(VkPhysicalDeviceProtectedMemoryFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES, Bit(4))
FEATURE(VkPhysicalDeviceSamplerYcbcrConversionFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, Bit(5))
FEATURE(VkPhysicalDeviceShaderDrawParametersFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, Bit(6))
FEATURE(VkPhysicalDevice8BitStorageFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES, Bit(7))
FEATURE(VkPhysicalDeviceShaderAtomicInt64Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES, Bit(8))
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES: {
used = Bit(9);
if (*families & used) return false;
auto* value = Clone(*reinterpret_cast<const VkPhysicalDeviceShaderFloat16Int8Features*>(source));
float16_ = &value->shaderFloat16;
break;
}
FEATURE(VkPhysicalDeviceDescriptorIndexingFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES, Bit(10))
FEATURE(VkPhysicalDeviceScalarBlockLayoutFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES, Bit(11))
FEATURE(VkPhysicalDeviceImagelessFramebufferFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES, Bit(12))
FEATURE(VkPhysicalDeviceUniformBufferStandardLayoutFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES, Bit(13))
FEATURE(VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES, Bit(14))
FEATURE(VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES, Bit(15))
FEATURE(VkPhysicalDeviceHostQueryResetFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES, Bit(16))
FEATURE(VkPhysicalDeviceTimelineSemaphoreFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES, Bit(17))
FEATURE(VkPhysicalDeviceBufferDeviceAddressFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES, Bit(18))
FEATURE(VkPhysicalDeviceVulkanMemoryModelFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES, Bit(19))
FEATURE(VkPhysicalDeviceImageRobustnessFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES, Bit(20))
FEATURE(VkPhysicalDeviceInlineUniformBlockFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES, Bit(21))
FEATURE(VkPhysicalDevicePipelineCreationCacheControlFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES, Bit(22))
FEATURE(VkPhysicalDevicePrivateDataFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES, Bit(23))
FEATURE(VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES, Bit(24))
FEATURE(VkPhysicalDeviceShaderTerminateInvocationFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES, Bit(25))
FEATURE(VkPhysicalDeviceSubgroupSizeControlFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES, Bit(26))
FEATURE(VkPhysicalDeviceSynchronization2Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES, Bit(27))
FEATURE(VkPhysicalDeviceTextureCompressionASTCHDRFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES, Bit(28))
FEATURE(VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES, Bit(29))
FEATURE(VkPhysicalDeviceDynamicRenderingFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES, Bit(30))
FEATURE(VkPhysicalDeviceShaderIntegerDotProductFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES, Bit(31))
FEATURE(VkPhysicalDeviceMaintenance4Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES, Bit(32))
FEATURE(VkPhysicalDeviceFragmentDensityMapFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT, Bit(33))
FEATURE(VkPhysicalDeviceFragmentDensityMap2FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT, Bit(34))
FEATURE(VkPhysicalDeviceHostImageCopyFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_IMAGE_COPY_FEATURES_EXT, Bit(35))
FEATURE(VkPhysicalDeviceFragmentShadingRateFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR, Bit(36))
default: return false;
}
#undef FEATURE
*families |= used;
return true;
}
bool CopyExtensionNames() {
if (original_.enabledExtensionCount && !original_.ppEnabledExtensionNames)
return false;
for (std::uint32_t i = 0; i < original_.enabledExtensionCount; ++i) {
const char* name = original_.ppEnabledExtensionNames[i];
if (!name) return false;
std::size_t length = 0;
while (length < VK_MAX_EXTENSION_NAME_SIZE && name[length]) ++length;
if (!length || length == VK_MAX_EXTENSION_NAME_SIZE) return false;
const std::string value(name, length);
if (std::find(extension_names_.begin(), extension_names_.end(), value) == extension_names_.end())
extension_names_.push_back(value);
else changed_ = true;
}
return true;
}
void Build(const Fsr3DeviceFeatureSupport& support) {
if (!support.shader_float16 || !support.shader_int16) {
reason_ = "shaderFloat16 or shaderInt16 unsupported";
return;
}
if (original_.sType != VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO) {
reason_ = "invalid device create info";
return;
}
std::uint64_t families = 0;
std::vector<const void*> seen;
for (auto* next = static_cast<const VkBaseInStructure*>(original_.pNext);
next; next = next->pNext) {
if (seen.size() == 64 || std::find(seen.begin(), seen.end(), next) != seen.end() ||
!CloneKnown(next, &families)) {
reason_ = "unknown, cyclic, or duplicate feature chain";
return;
}
if (next->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES)
// The Vulkan11 aggregate structure itself was introduced in1.2.
minimum_api_ = std::max(minimum_api_, VK_API_VERSION_1_2);
if (next->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES)
minimum_api_ = std::max(minimum_api_, VK_API_VERSION_1_2);
if (next->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES)
minimum_api_ = std::max(minimum_api_, VK_API_VERSION_1_3);
seen.push_back(next);
}
if (features2_ && original_.pEnabledFeatures) {
reason_ = "duplicate base feature records";
return;
}
if (support.api_version < minimum_api_) {
reason_ = "core feature record exceeds effective Vulkan API";
return;
}
if (support.api_version < VK_API_VERSION_1_2 && !support.float16_extension_available) {
reason_ = "shaderFloat16 extension unavailable";
return;
}
if (!CopyExtensionNames()) {
reason_ = "invalid device extension list";
return;
}
if (support.api_version < VK_API_VERSION_1_2) {
const std::string extension = VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME;
if (std::find(extension_names_.begin(), extension_names_.end(), extension) == extension_names_.end()) {
extension_names_.push_back(extension);
changed_ = true;
}
}
if (!float16_) {
VkPhysicalDeviceShaderFloat16Int8Features value{};
value.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES;
float16_ = &Clone(value)->shaderFloat16;
changed_ = true;
}
if (!base_features_) {
if (original_.pEnabledFeatures) features_ = *original_.pEnabledFeatures;
base_features_ = &features_;
info_.pEnabledFeatures = base_features_;
}
changed_ |= *float16_ != VK_TRUE || base_features_->shaderInt16 != VK_TRUE;
*float16_ = VK_TRUE;
base_features_->shaderInt16 = VK_TRUE;
if (support.shader_storage_image_extended_formats) {
changed_ |= base_features_->shaderStorageImageExtendedFormats != VK_TRUE;
base_features_->shaderStorageImageExtendedFormats = VK_TRUE;
}
if (support.shader_storage_image_write_without_format) {
changed_ |= base_features_->shaderStorageImageWriteWithoutFormat != VK_TRUE;
base_features_->shaderStorageImageWriteWithoutFormat = VK_TRUE;
}
for (std::size_t i = 0; i < chain_.size(); ++i)
chain_[i]->next(i + 1 < chain_.size() ? chain_[i + 1]->address() : nullptr);
info_.pNext = chain_.empty() ? nullptr : chain_[0]->address();
for (const auto& name : extension_names_) extension_pointers_.push_back(name.c_str());
info_.enabledExtensionCount = static_cast<std::uint32_t>(extension_pointers_.size());
info_.ppEnabledExtensionNames = extension_pointers_.empty() ? nullptr : extension_pointers_.data();
enabled_ = true;
reason_ = "enabled";
}
const VkDeviceCreateInfo& original_;
VkDeviceCreateInfo info_;
std::vector<std::unique_ptr<Record>> chain_;
std::vector<std::string> extension_names_;
std::vector<const char*> extension_pointers_;
VkPhysicalDeviceFeatures features_{};
VkPhysicalDeviceFeatures* base_features_ = nullptr;
VkBool32* float16_ = nullptr;
bool features2_ = false;
std::uint32_t minimum_api_ = VK_API_VERSION_1_0;
bool enabled_ = false;
bool changed_ = false;
const char* reason_ = "disabled";
};
} // namespace mocktail::vr
+46
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#pragma once
#include "mocktail/vr/fsr3_upscaler.h"
#include <memory>
namespace mocktail::vr {
// A fixed-size temporal focus region with a cheap full-image periphery.
// The owner retires pending GPU users before reusing descriptors or resetting.
class Fsr3GazeTransport {
public:
struct BeginInfo {
VkImage encoded_source{}; // TRANSFER_SRC_OPTIMAL; encoded UNORM or sRGB.
Fsr3Upscaler::Image depth; // Full-input size, SHADER_READ_ONLY_OPTIMAL.
Fsr3Upscaler::Image motion; // Optional native clip-NDC delta, same layout/size.
float gaze_x=.5f, gaze_y=.5f; // Normalized image UV, +Y down.
bool reset=false;
};
struct Dimensions {
std::uint32_t input_width{},input_height{},output_width{},output_height{};
};
Fsr3GazeTransport();
~Fsr3GazeTransport();
Fsr3GazeTransport(const Fsr3GazeTransport&)=delete;
Fsr3GazeTransport& operator=(const Fsr3GazeTransport&)=delete;
bool Prepare(VkDevice,PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&,VkFormat encoded_format,
std::uint32_t full_input_width,std::uint32_t full_input_height,
std::uint32_t full_output_width,std::uint32_t full_output_height,
float sharp_radius);
bool Begin(VkCommandBuffer,int eye,const BeginInfo&);
void Finish(VkCommandBuffer,int eye);
Dimensions dimensions()const;
float vertical_fov_scale()const;
bool reset_history(int eye)const;
Fsr3Upscaler::Image color(int eye)const;
Fsr3Upscaler::Image depth(int eye)const;
Fsr3Upscaler::Image motion(int eye)const;
Fsr3Upscaler::Image output(int eye)const;
VkImage encoded(int eye)const;
VkFormat encoded_format()const;
void Reset();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
}
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#pragma once
#include <atomic>
#include <cstring>
#include "mocktail/vr/fsr3_device_features.h"
namespace mocktail::vr {
// SteamVR can append a TimelineSemaphore feature record even when a guest
// already supplied Vulkan12Features. Fold that single promoted feature into
// its aggregate immediately before the host vkCreateDevice call. Every known
// record is cloned so no borrowed pNext pointer is rewritten. Unknown records,
// conflicting records, and malformed chains pass through verbatim.
class Fsr3RuntimeTimelineFeatures final {
public:
explicit Fsr3RuntimeTimelineFeatures(const VkDeviceCreateInfo& original)
: owned_(original, Fsr3DeviceFeatureSupport{}) {
if (original.sType != VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO) return;
const VkPhysicalDeviceVulkan12Features* aggregate = nullptr;
const VkPhysicalDeviceTimelineSemaphoreFeatures* timeline = nullptr;
std::vector<const VkBaseInStructure*> records;
for (auto* record = static_cast<const VkBaseInStructure*>(original.pNext);
record; record = record->pNext) {
if (records.size() == 64 ||
std::find(records.begin(), records.end(), record) != records.end()) return;
if (record->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES) {
if (aggregate) return;
aggregate = reinterpret_cast<const VkPhysicalDeviceVulkan12Features*>(record);
}
if (record->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES) {
if (timeline) return;
timeline = reinterpret_cast<const VkPhysicalDeviceTimelineSemaphoreFeatures*>(record);
}
records.push_back(record);
}
if (!aggregate || !timeline) return;
std::uint64_t families = 0;
VkPhysicalDeviceVulkan12Features* cloned_aggregate = nullptr;
for (auto* record : records) {
if (record == reinterpret_cast<const VkBaseInStructure*>(timeline)) continue;
if (!owned_.CloneKnown(record, &families)) return;
if (record == reinterpret_cast<const VkBaseInStructure*>(aggregate))
cloned_aggregate = static_cast<VkPhysicalDeviceVulkan12Features*>(
owned_.chain_.back()->address());
}
if (!cloned_aggregate || (owned_.features2_ && original.pEnabledFeatures)) return;
cloned_aggregate->timelineSemaphore =
aggregate->timelineSemaphore || timeline->timelineSemaphore ? VK_TRUE : VK_FALSE;
for (std::size_t i = 0; i < owned_.chain_.size(); ++i)
owned_.chain_[i]->next(i + 1 < owned_.chain_.size()
? owned_.chain_[i + 1]->address() : nullptr);
owned_.info_.pNext = owned_.chain_.front()->address();
changed_ = true;
}
Fsr3RuntimeTimelineFeatures(const Fsr3RuntimeTimelineFeatures&) = delete;
Fsr3RuntimeTimelineFeatures& operator=(const Fsr3RuntimeTimelineFeatures&) = delete;
const VkDeviceCreateInfo& create_info() const {
return changed_ ? owned_.info_ : owned_.original_;
}
bool changed() const { return changed_; }
private:
Fsr3DeviceFeatures owned_;
bool changed_ = false;
};
// Only calls made in this thread's scope normalize vkCreateDevice. Retained
// callbacks and calls on other threads use an atomic snapshot of the raw host
// dispatch, without normalization. The backend must clear that fallback before
// unloading its private host Vulkan library.
class ScopedFsr3VulkanDeviceCreate final {
public:
ScopedFsr3VulkanDeviceCreate(PFN_vkGetInstanceProcAddr raw, VkInstance instance)
: raw_(raw), previous_(current_) {
if (raw_)
create_ = reinterpret_cast<PFN_vkCreateDevice>(raw_(instance, "vkCreateDevice"));
if (create_ && create_ != &CreateDevice) {
current_ = this;
std::shared_ptr<const RawDispatch> dispatch =
std::make_shared<RawDispatch>(RawDispatch{raw_, create_});
std::atomic_store_explicit(&fallback_, std::move(dispatch), std::memory_order_release);
} else create_ = nullptr;
}
~ScopedFsr3VulkanDeviceCreate() {
if (current_ == this) current_ = previous_;
}
ScopedFsr3VulkanDeviceCreate(const ScopedFsr3VulkanDeviceCreate&) = delete;
ScopedFsr3VulkanDeviceCreate& operator=(const ScopedFsr3VulkanDeviceCreate&) = delete;
PFN_vkGetInstanceProcAddr get_instance_proc_addr() const {
return create_ ? &GetInstanceProcAddr : raw_;
}
bool active() const { return create_ != nullptr; }
static void ClearFallback() {
std::atomic_store_explicit(&fallback_, std::shared_ptr<const RawDispatch>{},
std::memory_order_release);
}
private:
struct RawDispatch {
PFN_vkGetInstanceProcAddr gipa = nullptr;
PFN_vkCreateDevice create = nullptr;
};
static VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL GetInstanceProcAddr(
VkInstance instance, const char* name) {
auto* scope = current_;
if (!scope || !scope->raw_) {
const auto dispatch = std::atomic_load_explicit(&fallback_, std::memory_order_acquire);
return dispatch && dispatch->gipa ? dispatch->gipa(instance, name) : nullptr;
}
if (name && std::strcmp(name, "vkCreateDevice") == 0)
return reinterpret_cast<PFN_vkVoidFunction>(&CreateDevice);
return scope->raw_(instance, name);
}
static VKAPI_ATTR VkResult VKAPI_CALL CreateDevice(
VkPhysicalDevice physical, const VkDeviceCreateInfo* info,
const VkAllocationCallbacks* allocator, VkDevice* device) {
auto* scope = current_;
if (!scope || !scope->create_) {
const auto dispatch = std::atomic_load_explicit(&fallback_, std::memory_order_acquire);
return dispatch && dispatch->create
? dispatch->create(physical, info, allocator, device)
: VK_ERROR_INITIALIZATION_FAILED;
}
if (!info) return scope->create_(physical, info, allocator, device);
Fsr3RuntimeTimelineFeatures normalized(*info);
return scope->create_(physical, &normalized.create_info(), allocator, device);
}
inline static thread_local ScopedFsr3VulkanDeviceCreate* current_ = nullptr;
inline static std::shared_ptr<const RawDispatch> fallback_;
PFN_vkGetInstanceProcAddr raw_ = nullptr;
PFN_vkCreateDevice create_ = nullptr;
ScopedFsr3VulkanDeviceCreate* previous_ = nullptr;
};
} // namespace mocktail::vr
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#pragma once
#include <array>
#include <cstdint>
#include <unordered_map>
#include <vulkan/vulkan.h>
#include "mocktail/vr/fsr3_scene_inputs.h"
namespace mocktail::vr {
// Owns depth snapshots, recorded before the guest reuses its scene depth.
// All methods are serialized by the backend and use its single graphics queue.
class Fsr3SceneCapture {
public:
struct Eye {
VkImage depth{};
VkDeviceMemory memory{};
VkFormat format{};
std::uint32_t width{},height{};
std::uint64_t submitted_frame{};
bool initialized{};
};
struct Motion {
VkImage image{};VkDeviceMemory memory{};VkFormat format{};
std::uint32_t width{},height{};std::uint64_t submitted_frame{};
float previous_uv_scale_x=-.5f,previous_uv_scale_y=.5f;
};
~Fsr3SceneCapture() { Reset(); }
bool NeedsResize(const TemporalSceneInputs&) const;
bool Record(VkDevice, PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&, VkCommandBuffer,
const TemporalSceneInputs&, std::uint64_t frame);
bool RecordMotion(VkDevice, PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&, VkCommandBuffer,
const TemporalMotionInputs&, std::uint64_t frame);
void Submitted(std::uint32_t,const VkCommandBuffer*);
void Discard(VkCommandBuffer);
bool HasUnsubmitted() const;
const Eye* Get(int eye,std::uint64_t frame,std::uint32_t width,
std::uint32_t height) const;
const Motion* GetMotion(int eye,std::uint64_t frame,std::uint32_t width,
std::uint32_t height) const;
void Reset();
private:
template<class T> T Proc(const char* name) const {
return reinterpret_cast<T>(proc_(device_,name));
}
bool Create(Eye&,const TemporalSceneInputs&,
const VkPhysicalDeviceMemoryProperties&);
bool Allocate(VkImage&,VkDeviceMemory&,VkFormat,std::uint32_t,std::uint32_t,
const VkPhysicalDeviceMemoryProperties&);
void Destroy(Eye&);
VkDevice device_{};
PFN_vkGetDeviceProcAddr proc_{};
std::array<Eye,2> eyes_{};
std::array<Motion,2> motion_{};
struct Pending {std::array<std::uint64_t,2> depth{},motion{};bool submitted=false;};
std::unordered_map<VkCommandBuffer,Pending> pending_;
};
}
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#pragma once
#include <cstdint>
#include <vulkan/vulkan.h>
namespace mocktail::vr {
// A scene-pass candidate, not an asynchronous borrow. This is delivered while
// the guest command buffer is recording, immediately after its render pass.
// The backend must verify owner/eye/generation, then record any required copies
// on that command buffer before returning. Image handles may be reused by the
// very next guest pass. A later queue submission/fence establishes completion.
struct TemporalSceneInputs {
std::uint32_t version = 1;
std::uint32_t size = sizeof(TemporalSceneInputs);
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VkImage color = VK_NULL_HANDLE;
VkImage depth = VK_NULL_HANDLE;
VkFormat color_format = VK_FORMAT_UNDEFINED;
VkFormat depth_format = VK_FORMAT_UNDEFINED;
VkImageLayout color_layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageLayout depth_layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageSubresourceRange color_range{};
VkImageSubresourceRange depth_range{};
std::uint32_t width = 0;
std::uint32_t height = 0;
// Set only when this pass actually clears its depth attachment. This is
// evidence for normal (clear=1) versus reversed (clear=0) device depth.
float depth_clear = 0.f;
bool depth_clear_valid = false;
void* owner = nullptr;
void* guest_framebuffer = nullptr;
int eye = -1;
// Zero means the adapter has no frame number. The backend must stamp the
// current published frame after matching the exact live eye provenance.
std::uint64_t frame = 0;
};
// Native 3222 motion shader output before conversion: current clip.xyz/w minus
// previous clip.xyz/w. Its vertex shader negates Y only for gl_Position, so
// previous-UV minus current-UV is nativeDelta.xy * (-0.5, +0.5). XYZ are signed
// floats; W is zero, not a validity mask. The shader can discard large deltas.
struct TemporalMotionInputs {
std::uint32_t version = 1;
std::uint32_t size = sizeof(TemporalMotionInputs);
VkFramebuffer framebuffer = VK_NULL_HANDLE;
VkImage image = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageSubresourceRange range{};
std::uint32_t width = 0, height = 0;
void* owner = nullptr;
void* guest_framebuffer = nullptr;
int eye = -1;
std::uint64_t frame = 0;
float previous_uv_scale_x = -.5f;
float previous_uv_scale_y = .5f;
};
inline bool IsTemporalMotionFormat(VkFormat format) {
return format == VK_FORMAT_R16G16_SFLOAT ||
format == VK_FORMAT_R16G16B16A16_SFLOAT ||
format == VK_FORMAT_R32G32_SFLOAT ||
format == VK_FORMAT_R32G32B32A32_SFLOAT;
}
inline bool IsTemporalClipMotionShaders(std::uint64_t vertex,
std::uint64_t fragment) {
// FNV-1a of exact native shader module bytes, verified against both the
// fragment subtraction and vertex current/previous clip outputs. The three
// adjacent world-space variants deliberately have a different contract.
return fragment == 0x821fff499ec5bdbbull &&
(vertex == 0x9b0d6a7041cad338ull ||
vertex == 0x4a99a561ef9805b6ull ||
vertex == 0x6dcaa6712cd5a2cdull);
}
inline bool IsTemporalDepthFormat(VkFormat format) {
return format == VK_FORMAT_D16_UNORM ||
format == VK_FORMAT_X8_D24_UNORM_PACK32 ||
format == VK_FORMAT_D32_SFLOAT ||
format == VK_FORMAT_D16_UNORM_S8_UINT ||
format == VK_FORMAT_D24_UNORM_S8_UINT ||
format == VK_FORMAT_D32_SFLOAT_S8_UINT;
}
inline bool IsTemporalColorFormat(VkFormat format) {
return format == VK_FORMAT_R8G8B8A8_UNORM ||
format == VK_FORMAT_R8G8B8A8_SRGB ||
format == VK_FORMAT_B8G8R8A8_UNORM ||
format == VK_FORMAT_B8G8R8A8_SRGB ||
format == VK_FORMAT_R16G16B16A16_SFLOAT ||
format == VK_FORMAT_B10G11R11_UFLOAT_PACK32 ||
format == VK_FORMAT_A2B10G10R10_UNORM_PACK32;
}
inline bool IsTemporalImageCandidate(const VkImageCreateInfo& info) {
const bool depth = IsTemporalDepthFormat(info.format) &&
(info.usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
const bool color = IsTemporalColorFormat(info.format) &&
(info.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
const bool motion = IsTemporalMotionFormat(info.format) &&
(info.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
// Native transient targets may request lazy memory; changing their usage would
// disagree with the engine allocator's original memory-type request.
return (depth || color || motion) &&
!(info.usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) &&
info.imageType == VK_IMAGE_TYPE_2D &&
info.tiling == VK_IMAGE_TILING_OPTIMAL &&
info.samples == VK_SAMPLE_COUNT_1_BIT && info.extent.depth == 1 &&
info.extent.width >= 256 && info.extent.height >= 256 &&
info.arrayLayers == 1 && info.mipLevels == 1 && info.flags == 0;
}
// Depth/stencil formats use depth only. FSR samples device depth; stencil must
// never be reinterpreted as scene depth or included in a depth-only copy.
inline VkImageAspectFlags TemporalDepthAspect(VkFormat format) {
return IsTemporalDepthFormat(format) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
}
} // namespace mocktail::vr
extern "C" {
// Availability tracks compatible resources from Vulkan startup. Enabled only
// selects preserving passes and per-frame capture while temporal FSR is active.
bool mocktail_vr_xr_fsr3_inputs_available();
bool mocktail_vr_xr_fsr3_inputs_enabled();
void mocktail_vr_xr_fsr3_scene_end(
VkDevice device, VkCommandBuffer command,
const mocktail::vr::TemporalSceneInputs* inputs);
void mocktail_vr_xr_fsr3_motion_end(
VkDevice device, VkCommandBuffer command,
const mocktail::vr::TemporalMotionInputs* inputs);
}
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#pragma once
#include <array>
#include <vulkan/vulkan.h>
#include "mocktail/vr/fsr3_upscaler.h"
namespace mocktail::vr {
// Explicit encoded-native -> linear-FSR -> encoded-native transport.
// The caller drains uses before resizing/resetting these reusable eye images.
class Fsr3Transport {
public:
~Fsr3Transport() { Reset(); }
bool Prepare(VkDevice,PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&,VkFormat source,
std::uint32_t width,std::uint32_t height,
std::uint32_t output_width,std::uint32_t output_height);
void Begin(VkCommandBuffer,int eye,VkImage encoded_source);
void Finish(VkCommandBuffer,int eye);
Fsr3Upscaler::Image color(int eye) const;
Fsr3Upscaler::Image output(int eye) const;
VkImage encoded(int eye) const {return eyes_[eye].encoded.image;}
VkFormat encoded_format() const {return srgb_format_;}
void Reset();
private:
struct Resource {VkImage image{};VkDeviceMemory memory{};};
struct Eye {Resource color,output,encoded;};
template<class T>T Proc(const char* name)const{return reinterpret_cast<T>(proc_(device_,name));}
bool Create(Resource&,VkFormat,std::uint32_t,std::uint32_t,VkImageUsageFlags,
const VkPhysicalDeviceMemoryProperties&);
void Destroy(Resource&);
void Barrier(VkCommandBuffer,VkImage,VkImageLayout,VkImageLayout,VkAccessFlags,VkAccessFlags);
VkDevice device_{};
PFN_vkGetDeviceProcAddr proc_{};
VkFormat source_format_{},srgb_format_{};
std::uint32_t width_{},height_{},output_width_{},output_height_{};
std::array<Eye,2> eyes_{};
};
}
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#pragma once
#include <vulkan/vulkan.h>
#include <cstdint>
#include <memory>
namespace mocktail::vr {
// AMD FSR 3.1.4 temporal upscaling. Each eye owns independent temporal history.
// GPU completion is the owner's responsibility before Reset or destruction.
class Fsr3Upscaler {
public:
struct Configuration {
std::uint32_t render_width{}, render_height{};
std::uint32_t output_width{}, output_height{};
bool inverted_depth=false, infinite_depth=false, hdr=false;
// Estimate image motion with AMD Optical Flow when engine vectors are
// unavailable. This is a fallback with its own compute cost and limits.
bool estimate_motion=false;
bool motion_vectors_jittered=false;
// Enable only when shaderFloat16 was enabled on the logical VkDevice.
bool allow_fp16=false;
};
struct Image {
VkImage image{};
VkFormat format{};
std::uint32_t width{}, height{};
};
struct JitterOffset { float x{}, y{}; };
struct Frame {
// Inputs must be sampled images in SHADER_READ_ONLY_OPTIMAL, output a
// storage image in GENERAL. The SDK restores those layouts after dispatch.
// Color is LINEAR: an sRGB image format decodes encoded source bytes.
// The output should be RGBA16F linear; encode it before copying to an
// encoded UNORM eye image. Depth and color must describe the same view.
Image color, depth, motion_vectors, output;
Image reactive, transparency;
// Unjittered motion is previous pixel position minus current position.
// Pixel-unit vectors use {1,1}; normalized UV vectors use render size.
float motion_vector_scale[2]{1.f,1.f};
JitterOffset jitter;
float delta_ms=16.667f, near_plane=.1f, far_plane=1000.f;
float vertical_fov=1.5707963f, meters_per_world_unit=1.f;
float pre_exposure=1.f, sharpness=.2f;
bool sharpening=true, reset=false;
};
Fsr3Upscaler();
~Fsr3Upscaler();
Fsr3Upscaler(const Fsr3Upscaler&)=delete;
Fsr3Upscaler& operator=(const Fsr3Upscaler&)=delete;
bool Configure(VkPhysicalDevice, VkDevice, PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&, const Configuration&);
bool Record(VkCommandBuffer, int eye, const Frame&);
Image estimated_motion(int eye) const;
void Reset();
int last_error() const;
static JitterOffset Jitter(std::uint64_t frame, std::uint32_t render_width,
std::uint32_t output_width);
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
}
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#pragma once
#include <algorithm>
#include <cstdint>
namespace mocktail::vr {
struct FsrSettings {
int quality=0; // Custom scale, Ultra Quality, Quality, Balanced, Performance, Custom resolution.
int scale_percent=80;
std::uint32_t input_resolution=1728;
bool operator==(const FsrSettings& other) const {
return quality==other.quality && scale_percent==other.scale_percent &&
input_resolution==other.input_resolution;
}
bool operator!=(const FsrSettings& other) const { return !(*this==other); }
};
inline std::uint32_t FsrRenderSize(std::uint32_t output, int mode,
const FsrSettings& settings={}) {
if((mode!=1 && mode!=2 && mode!=3) || output<2)return output;
if(settings.quality==5)
return std::clamp(settings.input_resolution,2u,output)&~1u;
std::uint64_t numerator=std::clamp(settings.scale_percent,25,100),denominator=100;
switch(settings.quality) {
case 1:numerator=10;denominator=13;break;
case 2:numerator=2;denominator=3;break;
case 3:numerator=10;denominator=17;break;
case 4:numerator=1;denominator=2;break;
default:break;
}
const auto scaled=static_cast<std::uint32_t>(
2*((std::uint64_t(output)*numerator+denominator)/(2*denominator)));
return std::clamp(scaled,2u,output&~1u);
}
inline std::uint32_t FsrRenderHeight(std::uint32_t output_width,
std::uint32_t output_height,int mode,
const FsrSettings& settings={}) {
if(settings.quality!=5 || mode==0 || !output_width || output_height<2)
return FsrRenderSize(output_height,mode,settings);
const auto width=FsrRenderSize(output_width,mode,settings);
const auto height=static_cast<std::uint32_t>(
2*((std::uint64_t(output_height)*width+output_width)/(2*std::uint64_t(output_width))));
return std::clamp(height,2u,output_height&~1u);
}
}
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#pragma once
#include <vulkan/vulkan.h>
#include "mocktail/vr/fsr_settings.h"
#include "mocktail/vr/temporal_reprojection.h"
#include <cstdint>
#include <cstddef>
#include <unordered_map>
namespace mocktail::vr {
// FP32 FSR 1 EASU, followed by gaze-only RCAS after the normal gaze AA.
// Uses raw host dispatch and the backend's existing copy command/fence.
class FsrUpscaler {
public:
~FsrUpscaler() { Reset(); }
bool Prepare(VkDevice, PFN_vkGetDeviceProcAddr,
const VkPhysicalDeviceMemoryProperties&, int eye,
VkImage source, VkFormat source_format, VkImage destination,
VkFormat output_format, std::uint32_t input_width,
std::uint32_t input_height, std::uint32_t output_width,
std::uint32_t output_height, bool temporal=false);
void RecordUpscale(VkCommandBuffer, int eye, float gaze_x=0, float gaze_y=0,
float radius=.15f);
void RecordTemporal(VkCommandBuffer,int eye,const TemporalEyePose&,
float gaze_x,float gaze_y,float radius,std::uint64_t now);
void RecordSharpen(VkCommandBuffer, int eye, float gaze_x, float gaze_y,
float radius);
VkImage image(int eye) const { return eyes_[eye].image; }
VkFormat intermediate_format() const;
void ForgetImage(VkImage);
void Reset();
private:
template<class T> T Proc(const char* name) const {
return reinterpret_cast<T>(proc_(device_, name));
}
bool Initialize(VkDevice, PFN_vkGetDeviceProcAddr, VkFormat);
VkPipeline Pipeline(VkRenderPass, const std::uint32_t*, std::size_t);
struct Eye {
VkImage image{}, source{}, destination{}, gamma_image{};
VkDeviceMemory memory{}, gamma_memory{};
VkImageView view{}, source_view{};
VkFramebuffer framebuffer{};
VkDescriptorSet sets[3]{};
VkImage history_image{};VkDeviceMemory history_memory{};VkImageView history_view{};
bool history_initialized=false,history_failed=false;
TemporalEyePose previous_pose;
float previous_center[2]{},previous_radius=0;
std::uint64_t previous_time=0;
VkFormat source_format{};
std::uint32_t in_width=0, in_height=0, width=0, height=0;
};
struct Target { VkImageView view{}; VkFramebuffer framebuffer{}; };
void FreeEye(Eye&);
bool PrepareHistory(const VkPhysicalDeviceMemoryProperties&,int eye);
struct alignas(16) Constants {
std::uint32_t con[4][4]{};
float texel[2]{}, center[2]{};
float radius=0;
std::uint32_t input_srgb=0, output_srgb=0, reserved=0;
};
static_assert(sizeof(Constants)==96);
struct alignas(16) TemporalConstants {
float rows[3][4]{},texel[2]{},center[2]{},previous_center[2]{};
float radius=0,previous_radius=0,blend=0;
std::uint32_t output_srgb=0,reserved[2]{};
};
static_assert(sizeof(TemporalConstants)==96);
void Draw(VkCommandBuffer, VkRenderPass, VkFramebuffer, VkPipeline,
VkDescriptorSet, const void*, const Eye&, VkRect2D);
void Barrier(VkCommandBuffer, VkImage, VkImageLayout, VkImageLayout,
VkAccessFlags, VkAccessFlags, VkPipelineStageFlags,
VkPipelineStageFlags);
VkDevice device_{};
PFN_vkGetDeviceProcAddr proc_{};
VkFormat format_{};
VkRenderPass passes_[2]{};
VkPipeline pipelines_[3]{};
VkDescriptorSetLayout descriptor_layout_{};
VkDescriptorPool descriptor_pool_{};
VkPipelineLayout layout_{};
VkSampler sampler_{};
Eye eyes_[2];
std::unordered_map<VkImage,Target> targets_;
};
}
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#pragma once
#include <vulkan/vulkan.h>
#include <cstdint>
#include <cstddef>
#include <unordered_map>
namespace mocktail::vr {
// Gaze-limited edge filtering after the normal eye copy.
// Every call uses raw host dispatch. The owner waits its copy fence before
// changing descriptors, dropping views, or destroying resources.
class GazeAa {
public:
~GazeAa() { Reset(); }
bool Prepare(VkDevice, PFN_vkGetDeviceProcAddr, int eye, VkImage source,
VkFormat source_format, VkImage destination,
VkFormat destination_format, std::uint32_t width,
std::uint32_t height, int mode=1,
const VkPhysicalDeviceMemoryProperties* memory=nullptr);
bool Record(VkCommandBuffer, int eye, float gaze_x, float gaze_y, int mode=1,
float radius=.22f);
void ForgetImage(VkImage);
void Reset();
private:
template<class T> T Proc(const char* name) const {
return reinterpret_cast<T>(get_proc_(device_,name));
}
bool Initialize(VkDevice,PFN_vkGetDeviceProcAddr,VkFormat);
VkPipeline MakePipeline(VkRenderPass,const std::uint32_t*,std::size_t);
bool PrepareSmaa(int,const VkPhysicalDeviceMemoryProperties&,int mode);
void RecordSmaa(VkCommandBuffer,int,int,const void*,const VkRect2D&);
void RecordPass(VkCommandBuffer,int,VkPipeline,VkRenderPass,VkFramebuffer,
VkDescriptorSet,const void*,const VkRect2D&,bool);
void DestroySmaa();
struct Texture { VkImage image{}; VkDeviceMemory memory{}; VkImageView view{}; };
bool MakeTexture(Texture&,VkFormat,unsigned,unsigned,VkImageUsageFlags);
void FreeTexture(Texture&);
struct SmaaEye {
Texture textures[2];
VkFramebuffer framebuffers[2]{};
VkDescriptorSet descriptors[2]{};
std::uint32_t width=0,height=0;
VkImageView descriptor_source{};
};
struct Source { VkImage image{}; VkImageView view{}; VkFormat format{}; bool descriptor_ready=false; };
struct Target { VkImageView view{}; VkFramebuffer framebuffer{}; };
VkDevice device_{};
PFN_vkGetDeviceProcAddr get_proc_{};
VkFormat format_=VK_FORMAT_UNDEFINED;
VkDescriptorSetLayout descriptor_layout_{};
VkDescriptorPool descriptor_pool_{};
VkDescriptorSet descriptor_sets_[2]{};
VkPipelineLayout pipeline_layout_{};
VkPipeline pipeline_{};
VkRenderPass render_pass_{};
VkSampler sampler_{};
VkRenderPass smaa_pass_{};
VkPipeline smaa_pipelines_[2][3]{};
SmaaEye smaa_eyes_[2];
Texture smaa_luts_[2];
VkBuffer smaa_staging_{};
VkDeviceMemory smaa_staging_memory_{};
bool smaa_uploaded_=false;
Source sources_[2];
std::unordered_map<VkImage,Target> targets_;
VkImage destinations_[2]{};
std::uint32_t widths_[2]{},heights_[2]{};
};
}
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#ifndef MOCKTAIL_VR_HEADSET_DETECTION_H_
#define MOCKTAIL_VR_HEADSET_DETECTION_H_
#include <chrono>
#include <string>
namespace mocktail::vr {
// Set on the child process that answers DetectSteamVrHeadset. main() checks
// it first and returns RunHeadsetProbeChild() without starting Roblox.
inline constexpr const char* kHeadsetProbeEnvironment =
"MOCKTAIL_VR_HEADSET_PROBE";
struct HeadsetDetection {
bool headset = false;
std::string reason;
};
// vr.mode: auto. True only when this user's SteamVR is running and its OpenXR
// runtime reports a head-mounted display. SteamVR is never started. The
// runtime is asked from a child process (`self_executable` with
// kHeadsetProbeEnvironment set) so its libraries never load into this one
// before the VR backend arms.
HeadsetDetection DetectSteamVrHeadset(
const std::string& self_executable,
std::chrono::milliseconds timeout = std::chrono::seconds(5),
const std::string& proc_root = "/proc");
// The child side: probes the OpenXR runtime in XR_RUNTIME_JSON and returns
// the probe's exit code (0 when a headset is available).
int RunHeadsetProbeChild();
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_HEADSET_DETECTION_H_
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#pragma once
#include <cstdint>
namespace mocktail::vr {
struct NativeProjectionSample {
// The actual engine camera projection before temporal jitter, row-major.
// This is read from the native camera rather than rebuilt from tracking FOV.
float projection[16] = {};
// The full world-view-projection used by the engine, including player
// locomotion. Supplied by the separately verified native combined getter.
float view_projection[16] = {};
float jitter_pixels[2] = {};
std::uint32_t render_width = 0;
std::uint32_t render_height = 0;
float camera_near = 0.f;
float camera_far = 0.f;
std::uintptr_t camera_identity = 0;
std::uint64_t frame = 0;
bool depth_inverted = false;
bool depth_infinite = false;
bool jitter_applied = false;
bool view_projection_valid = false;
bool valid = false;
};
// True only when the exact native per-eye projection function was verified and
// hooked. Unsupported clients retain their original projections.
bool NativeProjectionBridgeReady();
// Copies only a projection from the requested frame. A stale or unsupported
// camera never supplies temporal reconstruction parameters.
bool ReadNativeProjectionSample(int eye, std::uint64_t expected_frame,
NativeProjectionSample* sample);
} // namespace mocktail::vr
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#ifndef MOCKTAIL_VR_OPENXR_BACKEND_H_
#define MOCKTAIL_VR_OPENXR_BACKEND_H_
#include <vulkan/vulkan.h>
#include <array>
#include <atomic>
#include <cstdint>
#include <mutex>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <memory>
#include "mocktail/status.h"
#include "mocktail/vr/xr_foveation_maps.h"
#include "mocktail/vr/gaze_aa.h"
#include "mocktail/vr/fsr_upscaler.h"
#include "mocktail/vr/fsr3_scene_capture.h"
#ifdef MOCKTAIL_ENABLE_FSR3
#include "mocktail/vr/fsr3_upscaler.h"
#include "mocktail/vr/fsr3_gaze_transport.h"
#endif
#include "mocktail/vr/virtual_keyboard.h"
#include "mocktail/vr/vr_mirror.h"
#include "mocktail/vr/xr_actions.h"
#include "mocktail/vr/xr_controller.h"
namespace mocktail::vr {
namespace internal {
// Deferral is safe only when the guest requested exactly one unprotected queue.
bool SingleUnprotectedVulkanQueue(const VkDeviceCreateInfo* info);
// Frame's native Video slider stores a per-eye pixel dimension per app.
std::uint32_t SteamFrameEyeResolution(std::string_view settings,
std::string_view steam_app_id);
// Swapchain format for guest eyes of `eye` given the runtime's formats:
// `eye` itself, else its UNORM/SRGB sibling (a raw byte copy, since the guest
// writes sRGB-encoded bytes either way), else the other channel order with
// the same sRGB-ness (a blit that only swizzles). VK_FORMAT_UNDEFINED when
// only a gamma-converting blit remains.
VkFormat PreferredEyeSwapchainFormat(VkFormat eye,
const std::vector<std::int64_t>& available);
// Consume binary present dependencies exactly once. On success a later present
// must omit them. VK_NOT_READY means nothing was consumed and the guest's
// present proceeds unchanged; any other failure consumed them (or lost the
// device) and must be propagated, not retried.
VkResult WaitForPresentDependencies(VkDevice device, VkQueue queue,
const VkPresentInfoKHR& present,
VkFence fence, PFN_vkResetFences reset,
PFN_vkQueueSubmit submit,
PFN_vkWaitForFences wait);
// Hands binary present dependencies to the GPU instead: one empty batch on
// `queue` waits on them and signals `signal`, which the present waits on
// instead. Work submitted to `queue` afterwards is ordered after the waits.
// The CPU never blocks. VK_NOT_READY means nothing was consumed.
VkResult ChainPresentDependencies(VkDevice device, VkQueue queue,
const VkPresentInfoKHR& present,
VkSemaphore signal, PFN_vkQueueSubmit submit);
// Makes the Vulkan adapter serialize queue calls for the rest of the process.
// Called when a backend arms; the adapter library may load before or after.
void RequestVulkanQueueSharing();
} // namespace internal
// Resolved --vr output mode. kXrOutput drives the real Roblox stereo images
// into an OpenXR projection layer; kNativeOnly keeps the diagnostic native
// stereo prototype without any runtime requirement. Selected through
// MOCKTAIL_VR_BACKEND ("xr" default, "native" diagnostic).
enum class VrBackendMode {
kDisabled,
kNativeOnly,
kXrOutput,
};
// Explicit XR_RUNTIME_JSON wins. Runtime preference can select SteamVR (ALVR),
// WiVRn, or the registered OpenXR runtime without changing system registration.
std::string SelectVrRuntimeManifest(const std::string& explicit_manifest,
const std::vector<std::string>& candidates);
std::vector<std::string> VrRuntimeManifestCandidates(
const std::string &preference, const std::string &home,
const std::string &config_home, const std::string &config_dirs);
struct VrRuntimeDiscovery {
std::vector<std::string> candidates;
std::string reason;
};
VrRuntimeDiscovery DiscoverVrRuntime(
const std::string& preference, const std::string& home,
const std::string& config_home, const std::string& config_dirs,
const std::string& runtime_dir, const std::string& proc_root = "/proc");
std::string VrRuntimeUnavailableHint(bool user_selected, const std::string& manifest);
// SteamVR's OpenXR manifest when this user's vrserver is running, else empty.
std::string RunningSteamVrManifest(const std::string& proc_root = "/proc");
VrBackendMode ResolveVrBackendMode(bool vr_enabled);
const char* VrBackendModeName(VrBackendMode mode);
// One deterministic head pose sample. Position is metres, orientation is a
// quaternion (x, y, z, w) in the OpenXR LOCAL reference space.
// VrHandPose (tracked controller hands) is defined in xr_controller.h.
struct ScriptedPoseSample {
float position[3] = {0.f, 0.f, 0.f};
float orientation[4] = {0.f, 0.f, 0.f, 1.f};
float eye_offset[2][3] = {}; // metres in head space
float eye_fov[2][4] = {}; // left, right, up, down angles
float projection_jitter_pixels[2] = {}; // raster displacement: right/down
std::uint32_t projection_render_width = 0, projection_render_height = 0;
bool projection_jitter_valid = false;
// Index 0 = left, 1 = right (Roblox UserCFrame LeftHand/RightHand).
VrHandPose hands[2];
float floor_position[3] = {};
float floor_orientation[4] = {0.f, 0.f, 0.f, 1.f};
bool floor_valid = false;
// Verified DebugDeviceVR input channels, published with the same pose.
float controller_channels[28] = {};
bool controllers_connected = false;
std::uint64_t frame = 0;
bool valid = false;
};
// Production OpenXR backend for the native stereo prototype.
//
// Lifecycle: main arms the backend before Roblox startup (xrCreateInstance
// and xrGetSystem fail fast with a clear message when no runtime exists).
// The Vulkan adapter delegates the guest's vkCreateInstance/vkCreateDevice
// through xrCreateVulkanInstanceKHR/xrCreateVulkanDeviceKHR so the runtime's
// extension and GPU requirements are satisfied by the very device Roblox
// renders with. The session is created on that device; per-frame XR work runs
// on the render thread from the adapter's host-present notification:
// xrEndFrame(N) with the two eye images of frame N copied into the
// projection swapchains, then xrWaitFrame/xrBeginFrame/xrLocateViews for
// frame N+1 and publishing the scripted/runtime head pose that the device
// bridge injects into Roblox before its eye passes run.
//
// EGL/OpenGL ES uses XR_MNDX_egl_enable on the guest SDL context and GPU
// framebuffer blits into GLES swapchain textures. It shares the same frame
// scheduling, tracking, pose application and session recovery below.
//
// Eye image provenance is recorded in the adapter during the guest eye
// initializer (owner = DebugDeviceVR object) and bound to an eye index only
// through the real per-frame eye-getter request plus the actual render-pass
// attachment, mirroring the validated evidence-layer semantics. Creation
// order or size alone never selects an eye.
//
// All public entry points are exception-free at their boundary; the
// implementation is compiled with exceptions like openxr_preview.cc and
// translates failures into Status/log outcomes.
class GlesTransport;
enum class VrGraphicsApi { kVulkan, kOpenGles };
class OpenXrBackend final {
public:
OpenXrBackend() = default;
~OpenXrBackend();
OpenXrBackend(const OpenXrBackend&) = delete;
OpenXrBackend& operator=(const OpenXrBackend&) = delete;
// Claims the process-wide backend slot and creates XrInstance/system.
Status Arm(VrGraphicsApi graphics_api = VrGraphicsApi::kVulkan);
// EGL context must be current on the calling thread. Resolver bypasses guest
// hooks.
Status AttachGlesContext(void *display, void *config, void *context,
void *egl_get_proc, void *(*resolve)(const char *));
void DetachGlesContext(void *context);
void NoteGlesPresent();
void *WrapGlesProcAddress(const char *name, void *raw);
// Idempotent full teardown (XR resources first, then the instance).
void Disarm();
bool armed() const { return armed_.load(std::memory_order_acquire); }
// Adapter delegation. Return false when the backend does not own creation
// (caller falls back to the plain host loader path).
bool CreateVulkanInstance(const VkInstanceCreateInfo* create_info,
const VkAllocationCallbacks* allocator,
VkInstance* instance, VkResult* result);
bool CreateVulkanDevice(VkPhysicalDevice physical_device,
const VkDeviceCreateInfo* create_info,
const VkAllocationCallbacks* allocator,
VkDevice* device, VkResult* result);
// True transfers native device destruction to this backend.
bool NoteDeviceDestroyed(VkDevice device);
bool FoveationEnabled(VkDevice device) const;
VkImageView FoveationViewForFramebuffer(VkDevice device, VkFramebuffer framebuffer);
bool FoveationFocus(VkDevice device,VkFramebuffer framebuffer,float* x,float* y,std::uint64_t* frame,int* eye,int* level);
bool FoveationSnapshot(VkDevice device,float* centers,float* radius,std::uint64_t* frame,int* level);
// A scene intermediate may be shared between eyes. Resolve it from the live
// eye getter, never from its framebuffer handle or dimensions alone.
bool FoveationRenderFocus(VkDevice device, VkFramebuffer framebuffer,
std::uint32_t scene_width, std::uint32_t scene_height, float* x, float* y,
float* radius, std::uint64_t* frame, int* eye, int* level);
bool FoveationHostCopyEnabled(VkDevice device) const;
bool Fsr3InputsAvailable() const;
bool Fsr3InputsEnabled() const;
void CaptureFsr3Scene(VkDevice, VkCommandBuffer, const TemporalSceneInputs&);
void CaptureFsr3Motion(VkDevice, VkCommandBuffer, const TemporalMotionInputs&);
VkExtent2D FoveationMapExtent(VkDevice device) const;
// True transfers native instance destruction to this backend.
bool NoteInstanceDestroyed(VkInstance instance);
void NoteQueue(VkDevice device, VkQueue queue, std::uint32_t family,
std::uint32_t index);
std::vector<std::uint32_t> DesktopQueueFamilies(VkDevice device) const;
void RecordCommandPool(VkDevice device, VkCommandPool pool,
std::uint32_t family);
void RecordCommandBuffers(VkDevice device, VkCommandPool pool,
std::uint32_t count,
const VkCommandBuffer* buffers);
void ForgetCommandBuffers(std::uint32_t count,
const VkCommandBuffer* buffers);
void ForgetCommandPool(VkCommandPool pool);
void ResetCommandPool(VkCommandPool pool);
void ResetCommandBuffer(VkCommandBuffer buffer);
void NoteCommandBuffersSubmitted(VkQueue queue, std::uint32_t count,
const VkCommandBuffer* buffers);
VkImageLayout NormalizeDesktopBarrier(VkCommandBuffer command, VkImage image,
std::uint32_t* source,
std::uint32_t* destination,
VkImageLayout* old_layout,
VkImageLayout new_layout);
void NormalizeDesktopBarriers(VkCommandBuffer command, std::uint32_t count,
VkImageMemoryBarrier* barriers);
void NormalizeDesktopBarriers(VkCommandBuffer command, std::uint32_t count,
VkImageMemoryBarrier2* barriers);
// Resource provenance recording (adapter wrappers).
bool WantsResourceRecords() const {
return recording_.load(std::memory_order_acquire);
}
void RecordImage(VkDevice device, VkImage image,
const VkImageCreateInfo* info);
void RecordImageView(VkImageView view, VkImage image);
void RecordFramebuffer(VkFramebuffer framebuffer,
const VkFramebufferCreateInfo* info);
void RecordRenderPass(VkRenderPass render_pass,
const VkRenderPassCreateInfo* info);
void NoteDestroyImage(VkImage image);
void NoteDestroyImageView(VkImageView view);
void NoteDestroyFramebuffer(VkFramebuffer framebuffer);
void NoteRenderPassBegin(VkCommandBuffer command_buffer,
const VkRenderPassBeginInfo* info);
bool EyeBindingComplete() const {
return eyes_bound_.load(std::memory_order_acquire);
}
// Render-thread frame cycle at host present begin.
void NoteHostPresent(VkQueue queue, VkDevice device);
// VK_NOT_READY leaves the present untouched until eye submission provenance
// is known. VK_SUCCESS means its waits were consumed on the graphics queue,
// so the eye copies that follow there are ordered after them. The present
// must then wait on *ready instead (none when it is VK_NULL_HANDLE).
VkResult PrepareHostPresent(VkQueue queue, VkDevice device,
const VkPresentInfoKHR* info, VkSemaphore* ready);
void RecordDesktopSwapchain(VkDevice device, VkSwapchainKHR swapchain,
const VkSwapchainCreateInfoKHR* info,
const VkImage* images, unsigned count,
bool converted_to_concurrent = false);
// On success the original present semaphores have been consumed by the
// mirror blit on the GPU. The caller must present waiting only on *ready,
// which the blit signals. The CPU never waits for the guest's frame here.
VkResult MirrorDesktop(VkQueue queue, const VkPresentInfoKHR* info,
VkSemaphore* ready);
// Pose published for the frame that is about to render. The device bridge
// reads it once per frame on the render thread and injects it into the
// guest. valid=false until the XR session located a usable head pose.
// hands[0]=left, hands[1]=right carry this frame's tracked controller grip
// poses (metres, LOCAL space) when a controller layer is active.
ScriptedPoseSample PublishedHeadPose() const;
bool RecommendedEyeExtent(std::uint32_t* width, std::uint32_t* height) const;
// Render-thread boundary only: rebuild XR targets when Steam's settled
// resolution changes. The guest then reruns its verified eye initializer.
bool UpdateEyeResolution();
void NotePoseApplied(void* owner, std::uint64_t frame);
// Controller input delivery, consumed by the window-thread input runtime
// through the C ABI in xr_controller_abi.h. TakeControllerDelivery pops one
// batch produced by the once-per-frame action sync; it returns false when
// no controller layer is active or nothing is queued. The snapshot exposes
// the current levels for overflow resync. Haptics requests are thread-safe.
bool TakeControllerDelivery(ControllerDelivery* out);
ControllerSnapshot ControllerSnapshotForFrame() const;
void RequestControllerHaptics(int hand, float amplitude,
std::uint64_t duration_ns, float frequency_hz);
void StopControllerHaptics(int hand);
// Diagnostics.
std::uint64_t submitted_frames() const {
return submitted_frames_.load(std::memory_order_relaxed);
}
std::uint64_t skipped_frames() const {
return skipped_frames_.load(std::memory_order_relaxed);
}
bool session_running() const {
return session_running_.load(std::memory_order_relaxed);
}
std::string runtime_name() const;
private:
VkImageLayout NormalizeDesktopBarrierLocked(std::uint32_t family,
VkImage image, std::uint32_t* source, std::uint32_t* destination,
VkImageLayout* old_layout, VkImageLayout new_layout);
bool FoveationSnapshotLocked(VkDevice,float*,float*,std::uint64_t*,int*);
int FoveationSceneEyeLocked(VkDevice, std::uint32_t, std::uint32_t) const;
friend struct OpenXrBackendTestAccess;
struct ImageRecord {
VkImage image = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
std::uint32_t width = 0;
std::uint32_t height = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageUsageFlags usage = 0;
VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
void* owner = nullptr;
std::uint64_t order = 0;
};
struct EyeBinding {
bool valid = false;
std::uint64_t frame = 0;
VkImage image = VK_NULL_HANDLE;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
void* guest_framebuffer = nullptr;
VkImageLayout final_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
void* owner = nullptr;
std::uint32_t width = 0;
std::uint32_t height = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
};
struct EyeSwapchain {
void* swapchain = nullptr; // XrSwapchain (opaque to keep the header XR-free)
std::vector<VkImage> images;
std::vector<std::uint32_t> gl_images;
std::uint32_t acquired_index = 0;
bool image_acquired = false;
std::uint32_t width = 0;
std::uint32_t height = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
};
bool InitializeSessionLocked(VkPhysicalDevice physical_device,
VkDevice device,
const VkDeviceCreateInfo* create_info,
std::string* error);
// Session-owned controller action layer (poses, buttons, axes, haptics).
// Created at instance level, attached per session, detached on teardown so
// a replacement session never reuses stale spaces.
XrActions actions_;
bool actions_created_ = false;
// Shared by action sync, snapshots, haptics and lifecycle operations.
// Acquired after mutex_ on the render thread, but never held across
// xrWaitFrame; the input thread takes only this controller lock.
mutable std::mutex controller_mutex_;
// Syncs actions once per frame at the predicted display time and folds the
// resulting hand poses into published_pose_ before the guest renders.
void SyncControllersLocked(std::uint64_t predicted_display_time);
bool InitializeGlesSessionLocked(std::string *error);
bool InitializeSessionResourcesLocked(std::string *error);
bool CopyGlesEyesIntoSwapchains();
bool EnsureXrInstanceLocked(std::string* error = nullptr);
void DestroyXrInstanceLocked();
void DisarmLocked();
void* ResolveFunction(const char* name) const;
void SetupDeviceAfterCreationLocked(VkPhysicalDevice physical_device,
VkDevice device,
const VkDeviceCreateInfo* create_info);
void TeardownSessionLocked(const char* reason, bool preserve_device = false);
void HandleSessionState(int state);
void HandleReferenceSpaceChange(std::int64_t change_time);
bool RecoverSessionLocked(std::uint64_t now_ns);
// False only when the runtime names a GPU other than the guest device's.
bool RuntimeUsesGuestGpuLocked();
void PollSessionEvents();
bool SupportsPresentQueueLocked(VkQueue queue) const;
VkQueue FrameQueueForPresentLocked(VkQueue queue) const;
VkQueue GraphicsQueueForPresentLocked(VkQueue present) const;
bool unsupported_present_queue_logged_ = false;
// Drops the pose/images of the frame currently in flight without touching
// guest ownership, so the next xrEndFrame submits no layer instead of an
// image paired with a pose that no longer describes the same origin.
void InvalidateInFlightPose(const char* reason);
void RunFrameCycle(VkQueue queue, VkDevice device);
// Returns true when the backend owns this present but ran no XR frame, so
// the caller paces the guest itself.
bool NoteHostPresentLocked(VkQueue queue, VkDevice device);
bool NeedsIdlePacingLocked() const;
bool CreateSwapchains(std::string* error);
// Recreates the eye swapchains once in the format that copies the guest's
// eye bytes without a gamma change (see PreferredEyeSwapchainFormat).
void MatchSwapchainFormatToEyesLocked();
void DestroySwapchains();
void ResetFsr3Locked();
bool EnsureCopyResources(VkDevice device, std::uint32_t queue_family,
std::string* error);
void DestroyCopyResources();
// Records both eye copies (and, when the mirror is enabled, both staging
// readbacks) into one command buffer and submits it once. Only the shared
// memory mirror waits for it; the headset path leaves it to the GPU.
bool CopyEyesIntoSwapchains(VkQueue queue);
void RecordEyeCopiesLocked(VkCommandBuffer command, const VkImage source[2],
const VkImage destination[2]);
void RecordFxaaEyesLocked(VkCommandBuffer command);
// Per-frame GPU work (desktop mirror, eye copies) is submitted without a CPU
// wait. A slot is reused only after its fence signalled; its images let a
// guest destroy wait for the submissions that still read them.
struct AsyncSubmission {
VkCommandBuffer command = VK_NULL_HANDLE;
VkFence fence = VK_NULL_HANDLE;
bool pending = false;
bool eye_resources = false;
std::uint64_t serial = 0; // bumped per submission
std::vector<VkImage> images;
};
// The shared-memory mirror's readback from the previous frame copy. It is
// published at the next copy, when the GPU has long finished it, so neither
// the headset nor the mirror makes the CPU wait for the frame.
struct MirrorReadback {
AsyncSubmission* slot = nullptr;
std::uint64_t serial = 0;
std::uint64_t frame = 0;
VkFormat format = VK_FORMAT_UNDEFINED;
std::uint32_t width = 0;
std::uint32_t height = 0;
};
void PublishMirrorReadbackLocked();
// vr.anti_aliasing: fxaa. The eye copy becomes one FXAA draw per eye into
// the runtime's swapchain image. Anything it cannot set up falls back to
// the plain copy, which never loses headset output.
struct FxaaState {
VkFormat target_format = VK_FORMAT_UNDEFINED;
VkShaderModule vertex = VK_NULL_HANDLE;
VkShaderModule fragment = VK_NULL_HANDLE;
VkSampler sampler = VK_NULL_HANDLE;
VkDescriptorSetLayout set_layout = VK_NULL_HANDLE;
VkDescriptorPool pool = VK_NULL_HANDLE;
VkDescriptorSet sets[2] = {};
VkPipelineLayout layout = VK_NULL_HANDLE;
VkRenderPass render_pass = VK_NULL_HANDLE;
VkPipeline pipeline = VK_NULL_HANDLE;
// The eye image each set samples, and its view.
VkImage sources[2] = {};
VkImageView source_views[2] = {};
// Per eye, one view and framebuffer per runtime swapchain image.
std::vector<VkImageView> target_views[2];
std::vector<VkFramebuffer> framebuffers[2];
bool failed = false;
};
bool FxaaEnabled() const;
// Pipeline, targets and eye bindings for this frame; false means copy.
bool PrepareFxaaLocked();
bool CreateFxaaPipelineLocked(VkFormat target_format);
void DestroyFxaaTargetsLocked();
void ForgetFxaaSourceLocked(VkImage image);
void DestroyFxaaLocked();
// The next slot, recorded-ready, or nullptr when its previous submission
// did not finish in time (the device is hung or lost).
AsyncSubmission* NextAsyncSubmissionLocked();
VkResult SubmitAsyncLocked(VkQueue queue, AsyncSubmission* slot,
const VkSubmitInfo& submit);
// Waits for pending submissions reading `image`, or all of them for
// VK_NULL_HANDLE.
void WaitAsyncSubmissionsLocked(VkImage image);
// AA/FSR descriptors and history are shared between eye copies. Wait only
// for their previous users, never the current guest-present dependency.
void WaitEyeResourcesLocked();
// Semaphore the present of `image_index` waits on, created on first use.
enum class PresentStep { kMirror, kPrepare };
VkSemaphore PresentReadySemaphoreLocked(VkSwapchainKHR swapchain,
std::uint32_t image_index,
PresentStep step);
void DestroyRetiredSemaphoresLocked();
// In-headset keyboard: show/hide from the host's TextBox request, pointer
// input, and trigger masking. Runs inside the controller sync.
void UpdateVirtualKeyboardLocked();
// Rasterizes and uploads the panel when it changed. Returns true when the
// keyboard swapchain holds a released image ready for a quad layer.
bool PrepareVirtualKeyboardLayerLocked(VkQueue queue);
bool UploadVirtualKeyboardVulkan(VkQueue queue, VkImage image);
void DestroyVirtualKeyboardStaging();
void DestroyVirtualKeyboardResources();
bool CaptureEyeEvidence(VkQueue queue, int eye);
ScriptedPoseSample ComputeScriptedPose(std::uint64_t frame) const;
void EnsureMirrorForExtent(std::uint32_t width, std::uint32_t height);
MirrorVkProcs MirrorProcs() const;
VrGraphicsApi graphics_api_ = VrGraphicsApi::kVulkan;
GlesTransport *gles_ = nullptr;
std::uint64_t gl_min_version_ = 0;
std::uint64_t gl_max_version_ = 0;
// Held for a whole XR frame cycle and by every path that can destroy the
// session; always taken before mutex_.
std::mutex frame_mutex_;
mutable std::mutex mutex_;
// The frame cycle's hold on mutex_, so it can release it around
// xrWaitFrame. Only set while NoteHostPresent runs the cycle.
std::unique_lock<std::mutex>* state_lock_ = nullptr;
std::atomic<bool> armed_{false};
std::atomic<bool> recording_{false};
std::atomic<bool> eyes_bound_{false};
std::atomic<bool> session_running_{false};
std::atomic<std::uint64_t> submitted_frames_{0};
std::atomic<std::uint64_t> skipped_frames_{0};
// XR handles are stored as opaque pointers in the header; the implementation
// casts them back. This keeps vulkan-only consumers free of OpenXR headers.
void* xr_instance_ = nullptr;
std::uint64_t xr_system_ = 0;
void* xr_session_ = nullptr;
void* xr_local_space_ = nullptr;
void* xr_view_space_ = nullptr;
void* xr_stage_space_ = nullptr;
std::uint32_t xr_eye_width_[2] = {};
std::uint32_t xr_eye_height_[2] = {};
std::uint32_t xr_max_eye_width_[2] = {};
std::uint32_t xr_max_eye_height_[2] = {};
std::uint32_t resize_candidate_ = 0;
std::uint64_t resize_candidate_since_ = 0;
EyeSwapchain eye_swapchains_[2];
VirtualKeyboard keyboard_;
std::unique_ptr<VirtualKeyboardRasterizer> keyboard_raster_;
EyeSwapchain keyboard_swapchain_;
bool keyboard_swapchain_failed_ = false;
bool keyboard_image_ready_ = false;
std::uint64_t keyboard_uploaded_revision_ = 0;
// A new showKeyboard request may open the panel; Close disarms it until
// Roblox drops that request.
bool keyboard_armed_ = true;
pose::Pose keyboard_head_{};
bool keyboard_head_valid_ = false;
std::vector<std::uint8_t> keyboard_pixels_;
VkBuffer keyboard_staging_ = VK_NULL_HANDLE;
VkDeviceMemory keyboard_staging_memory_ = VK_NULL_HANDLE;
void* keyboard_staging_mapped_ = nullptr;
int xr_blend_mode_ = 0;
// Runtime name captured at xrCreateInstance so the bind-time diagnostics line
// can report it without re-entering runtime_name() under the held mutex.
std::string runtime_name_;
bool xr_instance_used_ = false;
// Libraries the runtime's first instance loaded; later instances load them
// with RTLD_DEEPBIND (see EnsureXrInstanceLocked).
std::vector<std::string> runtime_libraries_;
std::string user_manifest_;
std::string runtime_manifest_;
VkInstance vk_instance_ = VK_NULL_HANDLE;
std::uint32_t vk_instance_api_version_ = VK_API_VERSION_1_0;
bool fsr3_device_supported_ = false;
// One retained instance avoids invalid SteamVR ARM graphics-device caches
// during menu/game transitions. Only an identical creation request reuses it.
bool vk_instance_retained_ = false;
bool vk_device_retained_ = false;
bool foveation_runtime_available_ = false;
bool eye_gaze_available_ = false;
bool foveation_device_enabled_ = false;
bool foveation_host_copy_enabled_ = false;
bool foveation_used_in_frame_ = false;
XrFoveationMaps foveation_;
GazeAa gaze_aa_;
FsrUpscaler fsr_;
Fsr3SceneCapture fsr3_capture_;
#ifdef MOCKTAIL_ENABLE_FSR3
Fsr3Upscaler fsr3_;
Fsr3GazeTransport fsr3_transport_;
#endif
std::atomic<bool> fsr3_inputs_enabled_{false};
bool fsr3_failure_logged_ = false;
std::uint64_t fsr3_last_frame_ns_ = 0;
std::uint64_t fsr3_last_frame_ = 0;
bool fsr3_has_resources_ = false;
bool fsr3_capture_seen_[2]{};
float fsr3_gaze_radius_ = -1.f;
bool fsr3_contexts_configured_ = false;
bool fsr3_estimate_motion_ = true;
bool fsr3_depth_inverted_ = false, fsr3_depth_infinite_ = false;
std::uint64_t fsr3_camera_identity_[2]{};
float fsr3_camera_near_[2]{}, fsr3_camera_far_[2]{};
static constexpr int upscale_mode_ = 0;
FsrSettings fsr_settings_{};
bool fsr_failure_logged_ = false;
std::string guest_device_key_;
static std::string VulkanDeviceKey(const VkDeviceCreateInfo* info);
void ReleaseGuestRendererLocked();
unsigned guest_device_generation_ = 0;
bool defer_initial_session_ = false;
std::string guest_instance_key_;
VkDevice vk_device_ = VK_NULL_HANDLE;
VkPhysicalDevice vk_physical_device_ = VK_NULL_HANDLE;
std::uint32_t vk_queue_family_ = 0;
VkQueue vk_graphics_queue_ = VK_NULL_HANDLE;
std::vector<std::uint32_t> device_queue_families_;
bool single_guest_queue_ = false;
void* vk_loader_ = nullptr;
struct VkProcs;
VkProcs* vk_ = nullptr;
VkCommandPool copy_pool_ = VK_NULL_HANDLE;
// Synchronous one-off work: keyboard uploads, evidence, present fallback.
VkCommandBuffer copy_command_ = VK_NULL_HANDLE;
VkFence copy_fence_ = VK_NULL_HANDLE;
// Two submissions per frame, so three frames may be in flight.
static constexpr std::size_t kAsyncSubmissions = 6;
std::array<AsyncSubmission, kAsyncSubmissions> async_{};
std::size_t next_async_ = 0;
MirrorReadback mirror_readback_{};
FxaaState fxaa_{};
// The mirror's signal for this present, which PrepareHostPresent passes on.
VkSemaphore mirror_ready_ = VK_NULL_HANDLE;
// Semaphores of destroyed desktop swapchains. A present may still wait on
// one, so they are destroyed only once the device is idle.
std::vector<VkSemaphore> retired_semaphores_;
std::unordered_map<VkFormat, VkFormatFeatureFlags> blit_features_;
// Optional desktop two-eye mirror (MOCKTAIL_VR_MIRROR_SHM). Publishes the
// latest complete pair through shared memory; inert when unset.
VrMirror mirror_;
std::unordered_map<VkImage, ImageRecord> images_;
struct DesktopSwapchain {
VkExtent2D extent;
VkFormat format;
std::vector<VkImage> images;
VkSharingMode sharing_mode = VK_SHARING_MODE_EXCLUSIVE;
std::vector<std::uint32_t> families;
bool converted_to_concurrent = false;
// Two per image, see PresentReadySemaphoreLocked.
std::vector<VkSemaphore> ready;
};
std::unordered_map<VkSwapchainKHR, DesktopSwapchain> desktop_swapchains_;
std::unordered_map<VkImageView, VkImage> image_views_;
std::unordered_map<VkFramebuffer, std::vector<VkImageView>> framebuffer_views_;
std::unordered_map<VkFramebuffer, VkRenderPass> framebuffer_render_pass_;
std::unordered_map<VkRenderPass, std::vector<VkImageLayout>> render_pass_final_layouts_;
std::unordered_map<VkQueue, std::uint32_t> queue_families_;
struct CommandRecord {
VkCommandPool pool = VK_NULL_HANDLE;
std::uint32_t family = UINT32_MAX;
std::vector<std::pair<VkImage, std::uint64_t>> eye_images;
};
std::unordered_map<VkCommandPool, std::uint32_t> command_pool_families_;
std::unordered_map<VkCommandBuffer, CommandRecord> command_records_;
std::unordered_map<VkImage, VkQueue> eye_render_queues_;
std::unordered_map<VkImage, std::uint64_t> eye_render_frames_;
std::uint64_t image_order_ = 0;
EyeBinding eyes_[2];
// Frame cycle state (render thread only).
bool frame_open_ = false;
bool frame_should_render_ = false;
// A running session is hidden in SYNCHRONIZED; shouldRender still governs rendering.
bool visibility_lost_ = false;
bool session_recovery_pending_ = false;
std::uint64_t next_session_retry_ns_ = 0;
// Consecutive failed session recoveries, for backoff and for deciding when
// the XrInstance itself must be recreated (e.g. after a runtime restart).
std::uint32_t session_recovery_failures_ = 0;
bool xr_instance_stale_ = false;
bool present_sync_failure_logged_ = false;
bool gles_attach_failed_ = false;
// Runtime swapchain formats, and the format chosen once the guest eye
// format is known (VK_FORMAT_UNDEFINED until then).
std::vector<std::int64_t> xr_swapchain_formats_;
VkFormat eye_swapchain_format_ = VK_FORMAT_UNDEFINED;
VkFormat eye_format_checked_ = VK_FORMAT_UNDEFINED;
std::uint64_t frame_display_time_ = 0;
// MOCKTAIL_VR_UNPACED benchmark mode: guest presents before this monotonic
// time leave the open XR frame alone instead of blocking in xrWaitFrame.
std::uint64_t frame_due_ns_ = 0;
struct ViewState {
float position[3];
float orientation[4];
float fov[4]; // angleLeft, angleRight, angleUp, angleDown (radians)
bool valid;
};
ViewState frame_views_[2] = {};
struct PoseStorage {
float position[3] = {0.f, 0.f, 0.f};
float orientation[4] = {0.f, 0.f, 0.f, 1.f};
};
PoseStorage frame_view_poses_[2];
bool frame_views_valid_ = false;
// One-shot guard so a canted-view runtime reports the rejection reason once
// instead of once per frame per eye.
bool projection_rejection_logged_ = false;
mutable ScriptedPoseSample published_pose_;
std::uint64_t xr_frame_counter_ = 0;
// All begun XR frames, including an unworn/invisible headset.
std::uint64_t xr_begun_frames_ = 0;
std::unordered_map<void*, std::uint64_t> applied_poses_;
};
// Process-wide single backend owned by main. Adapter hooks resolve these
// exported C symbols; they are inert while no backend is armed.
OpenXrBackend* ActiveVrBackend();
// Paths of the shared objects mapped into the process.
std::vector<std::string> LoadedSharedObjects();
// Paths mapped now that were not in `before`.
std::vector<std::string> SharedObjectsLoadedSince(
const std::vector<std::string>& before);
// Holds the runtime's libraries open with RTLD_DEEPBIND while the OpenXR
// loader loads the runtime, so its Vulkan calls bind to its own libvulkan
// dependency instead of the Vulkan adapter's exported hooks. Released after
// the loader holds its own reference, so the runtime still unloads with its
// instance.
class DeepBoundLibraries {
public:
explicit DeepBoundLibraries(const std::vector<std::string>& paths);
~DeepBoundLibraries();
DeepBoundLibraries(const DeepBoundLibraries&) = delete;
DeepBoundLibraries& operator=(const DeepBoundLibraries&) = delete;
private:
std::vector<void*> handles_;
};
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_OPENXR_BACKEND_H_
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#ifndef MOCKTAIL_VR_OPENXR_PREVIEW_H_
#define MOCKTAIL_VR_OPENXR_PREVIEW_H_
#include <array>
#include <cstdint>
#include <string>
namespace mocktail::vr {
struct PreviewOptions {
// Zero keeps the scene open until the runtime or user requests exit.
std::uint32_t frame_limit = 0;
};
struct PreviewResult {
bool success = false;
std::string message;
std::uint64_t frames = 0;
std::uint64_t rendered_frames = 0;
std::uint64_t tracked_frames = 0;
std::array<float, 3> head_position{};
std::array<float, 4> head_orientation{0, 0, 0, 1};
};
// Runs a native Vulkan/OpenXR scene with a panel fixed in LOCAL space. The
// compositor projects it into both eyes. Roblox images/input are not connected.
// Call on the main thread: SIGINT/SIGTERM request a graceful session exit, and
// their previous handlers are restored before returning.
PreviewResult RunOpenXrPreview(const PreviewOptions& options = {});
std::string FormatPreviewResult(const PreviewResult& result);
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_OPENXR_PREVIEW_H_
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#ifndef MOCKTAIL_VR_OPENXR_PROBE_H_
#define MOCKTAIL_VR_OPENXR_PROBE_H_
#include <cstdint>
#include <string>
#include <vector>
namespace mocktail::vr {
enum class ProbeStatus {
kReady,
kBuildDisabled,
kRuntimeUnavailable,
kHeadsetUnavailable,
kIncompatibleRuntime,
kError,
};
struct ViewConfiguration {
std::uint32_t width = 0;
std::uint32_t height = 0;
std::uint32_t samples = 0;
};
struct ProbeReport {
ProbeStatus status = ProbeStatus::kError;
std::string message;
std::string sdk_version;
std::string runtime_name;
std::string runtime_version;
std::string system_name;
std::vector<std::string> extensions;
std::vector<ViewConfiguration> views;
bool orientation_tracking = false;
bool position_tracking = false;
std::string minimum_vulkan_version;
std::string maximum_vulkan_version;
};
// Native host discovery only. Does not load Roblox, change the active runtime,
// create a graphics device/session, or claim that VR rendering is implemented.
ProbeReport ProbeOpenXr();
std::string FormatProbeReport(const ProbeReport& report);
int ProbeExitCode(ProbeStatus status);
// False in builds configured without MOCKTAIL_ENABLE_VR; --vr fails closed
// early in that case instead of starting Roblox without VR support.
bool IsOpenXrSupportCompiled();
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_OPENXR_PROBE_H_
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#ifndef MOCKTAIL_VR_PERFORMANCE_STATS_H_
#define MOCKTAIL_VR_PERFORMANCE_STATS_H_
#include <cstdint>
#include <deque>
namespace mocktail::vr {
struct PerformanceSnapshot {
std::uint64_t timestamp_ns = 0;
std::uint64_t frames = 0;
std::uint64_t last_frame_ns = 0;
std::uint64_t process = 0;
std::uint64_t width = 0, height = 0;
bool visible = false;
std::uint64_t render_width = 0, render_height = 0;
};
// Count successful application projections over a rolling second. Neither
// the scheduler's cap nor compositor repeats count as new game frames.
class PerformanceRate {
public:
void Reset() { samples_.clear(); }
double Sample(std::uint64_t now, const PerformanceSnapshot& snapshot) {
if (!snapshot.visible || snapshot.timestamp_ns > now ||
now - snapshot.timestamp_ns > kSecond ||
(!samples_.empty() && (now <= samples_.back().time ||
snapshot.frames < samples_.back().frames))) {
Reset();
return -1.;
}
samples_.push_back({now, snapshot.frames});
const auto cutoff = now > kSecond ? now - kSecond : 0;
while (samples_.size() > 2 && samples_[1].time <= cutoff)
samples_.pop_front();
if (!snapshot.last_frame_ns || snapshot.last_frame_ns > now ||
now - snapshot.last_frame_ns >= kSecond) return 0.;
const auto elapsed = now - samples_.front().time;
if (elapsed < kSecond / 2) return -1.;
return double(snapshot.frames - samples_.front().frames) * 1.e9 /
double(elapsed);
}
private:
static constexpr std::uint64_t kSecond = 1'000'000'000;
struct SamplePoint { std::uint64_t time, frames; };
std::deque<SamplePoint> samples_;
};
} // namespace mocktail::vr
#endif
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#ifndef MOCKTAIL_VR_PERFORMANCE_TELEMETRY_H_
#define MOCKTAIL_VR_PERFORMANCE_TELEMETRY_H_
#include "mocktail/vr/performance_stats.h"
#include <atomic>
#include <cstdlib>
#include <new>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <unistd.h>
namespace mocktail::vr {
// The launcher owns a private tmpfs file for the lifetime of one application.
// Only lock-free stores run in the frame path: no file writes, GPU waits or
// frame history allocations. A separate noninteractive overlay reads it.
struct alignas(64) SharedPerformanceStats {
static constexpr std::uint64_t kMagic = 0x4e43504600000002ULL;
std::atomic<std::uint64_t> magic{0}, sequence{0};
std::atomic<std::uint64_t> timestamp_ns{0}, frames{0}, last_frame_ns{0};
std::atomic<std::uint64_t> process{0}, width{0}, height{0}, visible{0};
std::atomic<std::uint64_t> render_width{0}, render_height{0};
};
static_assert(std::atomic<std::uint64_t>::is_always_lock_free);
class PerformanceMapping {
public:
PerformanceMapping() = default;
PerformanceMapping(const PerformanceMapping&) = delete;
PerformanceMapping& operator=(const PerformanceMapping&) = delete;
~PerformanceMapping() {
if (record_) munmap(record_, sizeof(SharedPerformanceStats));
}
bool Open(const char* path, bool writer) {
if (record_) return true;
if (!path || path[0] != '/') return false;
const int fd = open(path, (writer ? O_RDWR : O_RDONLY) | O_CLOEXEC | O_NOFOLLOW);
if (fd < 0) return false;
struct stat info{};
if (fstat(fd, &info) || !S_ISREG(info.st_mode) || info.st_uid != geteuid() ||
(info.st_mode & 0077) || info.st_size < static_cast<off_t>(sizeof(SharedPerformanceStats))) {
close(fd);
return false;
}
void* mapped = mmap(nullptr, sizeof(SharedPerformanceStats),
writer ? PROT_READ | PROT_WRITE : PROT_READ, MAP_SHARED, fd, 0);
close(fd);
if (mapped == MAP_FAILED) return false;
record_ = static_cast<SharedPerformanceStats*>(mapped);
if (writer) {
new (record_) SharedPerformanceStats;
record_->magic.store(SharedPerformanceStats::kMagic, std::memory_order_release);
}
return true;
}
void Publish(const PerformanceSnapshot& value) {
if (!record_) return;
record_->sequence.fetch_add(1, std::memory_order_acq_rel);
record_->timestamp_ns.store(value.timestamp_ns, std::memory_order_relaxed);
record_->frames.store(value.frames, std::memory_order_relaxed);
record_->last_frame_ns.store(value.last_frame_ns, std::memory_order_relaxed);
record_->process.store(value.process, std::memory_order_relaxed);
record_->width.store(value.width, std::memory_order_relaxed);
record_->height.store(value.height, std::memory_order_relaxed);
record_->visible.store(value.visible, std::memory_order_relaxed);
record_->render_width.store(value.render_width, std::memory_order_relaxed);
record_->render_height.store(value.render_height, std::memory_order_relaxed);
record_->sequence.fetch_add(1, std::memory_order_release);
}
bool Read(PerformanceSnapshot* value) const {
if (!record_ || record_->magic.load(std::memory_order_acquire) != SharedPerformanceStats::kMagic)
return false;
for (int attempt = 0; attempt < 8; ++attempt) {
const auto sequence = record_->sequence.load(std::memory_order_acquire);
if (sequence & 1) continue;
PerformanceSnapshot snapshot;
snapshot.timestamp_ns = record_->timestamp_ns.load(std::memory_order_relaxed);
snapshot.frames = record_->frames.load(std::memory_order_relaxed);
snapshot.last_frame_ns = record_->last_frame_ns.load(std::memory_order_relaxed);
snapshot.process = record_->process.load(std::memory_order_relaxed);
snapshot.width = record_->width.load(std::memory_order_relaxed);
snapshot.height = record_->height.load(std::memory_order_relaxed);
snapshot.visible = record_->visible.load(std::memory_order_relaxed) != 0;
snapshot.render_width = record_->render_width.load(std::memory_order_relaxed);
snapshot.render_height = record_->render_height.load(std::memory_order_relaxed);
std::atomic_thread_fence(std::memory_order_acquire);
if (sequence == record_->sequence.load(std::memory_order_relaxed)) {
*value = snapshot;
return true;
}
}
return false;
}
private:
SharedPerformanceStats* record_ = nullptr;
};
class PerformancePublisher {
public:
void Update(std::uint64_t now, std::uint64_t frames, bool visible,
std::uint32_t width, std::uint32_t height,
std::uint32_t render_width, std::uint32_t render_height) {
if (!attempted_) {
attempted_ = true;
process_ = static_cast<std::uint64_t>(getpid());
enabled_ = mapping_.Open(std::getenv("NIGHTCAP_PERFORMANCE_TELEMETRY"), true);
}
if (!enabled_) return;
if (frames != previous_frames_) last_frame_ns_ = now;
previous_frames_ = frames;
mapping_.Publish({now, frames, last_frame_ns_, process_,
width, height, visible, render_width, render_height});
}
private:
PerformanceMapping mapping_;
bool attempted_ = false, enabled_ = false;
std::uint64_t previous_frames_ = 0, last_frame_ns_ = 0, process_ = 0;
};
} // namespace mocktail::vr
#endif
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#pragma once
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <limits>
namespace mocktail::vr {
inline bool ValidRasterJitter(bool enabled, const float (&jitter_pixels)[2],
std::uint32_t width, std::uint32_t height) {
return enabled && width && height &&
std::isfinite(jitter_pixels[0]) && std::isfinite(jitter_pixels[1]) &&
std::abs(jitter_pixels[0]) <= 1.f &&
std::abs(jitter_pixels[1]) <= 1.f;
}
// Adjusts the native projection's positive {up, down, left, right} tangent
// extents. Jitter is image displacement in render pixels: +X right, +Y down.
// With the existing right-handed camera looking down -Z, a ray projects to
// u=(x/-z+left)/(left+right), v=(up-y/-z)/(up+down). Translating both frustum
// bounds preserves its angular span and displaces every ray by the same pixels.
// Only the caller-owned projection changes; runtime FOV and tracking do not.
inline bool ApplyRasterProjectionJitter(float (&tangents)[4], bool enabled,
const float (&jitter_pixels)[2],
std::uint32_t render_width,
std::uint32_t render_height) {
if (!ValidRasterJitter(enabled, jitter_pixels, render_width, render_height))
return false;
for (float value : tangents)
if (!std::isfinite(value) || value <= 0.f)
return false;
const double dx = static_cast<double>(jitter_pixels[0]) *
(static_cast<double>(tangents[2]) + tangents[3]) /
render_width;
const double dy = static_cast<double>(jitter_pixels[1]) *
(static_cast<double>(tangents[0]) + tangents[1]) /
render_height;
const std::array<float, 4> shifted = {
static_cast<float>(tangents[0] + dy),
static_cast<float>(tangents[1] - dy),
static_cast<float>(tangents[2] + dx),
static_cast<float>(tangents[3] - dx)};
for (float value : shifted)
if (!std::isfinite(value) || value <= 0.f)
return false;
for (int i = 0; i < 4; ++i)
tangents[i] = shifted[i];
return true;
}
// The verified native Camera getter mirrors M02 for the right eye. Apply jitter
// after that operation to give both eyes the same displacement. Vulkan image Y
// increases downward; the verified native scene shader negates clip Y before
// its Vulkan viewport, while camera-space Y and this projection increase up.
inline bool ApplyRasterMatrixProjectionJitter(float (&matrix)[16], bool enabled,
const float (&jitter_pixels)[2],
std::uint32_t render_width,
std::uint32_t render_height) {
if (!ValidRasterJitter(enabled, jitter_pixels, render_width, render_height))
return false;
for (float value : matrix)
if (!std::isfinite(value))
return false;
if (matrix[0] <= 0.f || matrix[5] <= 0.f || matrix[14] != -1.f ||
matrix[15] != 0.f)
return false;
const float x = matrix[2] - 2.f * jitter_pixels[0] / render_width;
const float y = matrix[6] + 2.f * jitter_pixels[1] / render_height;
if (!std::isfinite(x) || !std::isfinite(y))
return false;
matrix[2] = x;
matrix[6] = y;
return true;
}
inline bool ApplyRasterViewProjectionJitter(float (&matrix)[16], bool enabled,
const float (&jitter_pixels)[2],
std::uint32_t render_width,
std::uint32_t render_height) {
if (!ValidRasterJitter(enabled, jitter_pixels, render_width, render_height))
return false;
for (float value : matrix)
if (!std::isfinite(value))
return false;
double denominator_norm = 0.;
for (int i = 12; i < 16; ++i)
denominator_norm += static_cast<double>(matrix[i]) * matrix[i];
if (denominator_norm <= 0.)
return false;
const float dx = 2.f * jitter_pixels[0] / render_width;
const float dy = -2.f * jitter_pixels[1] / render_height;
float shifted[8];
for (int column = 0; column < 4; ++column) {
shifted[column] = matrix[column] + dx * matrix[12 + column];
shifted[4 + column] = matrix[4 + column] + dy * matrix[12 + column];
}
for (float value : shifted)
if (!std::isfinite(value))
return false;
std::copy_n(shifted, 8, matrix);
return true;
}
// The observed native reverse-Z perspective builder writes M22=n/(f-n),
// M23=n*f/(f-n), M32=-1. Derive its actual clip planes without assuming a
// fixed near plane, which the client changes with its camera mode.
inline bool DecodeReverseProjectionDepth(const float (&matrix)[16],
float* camera_near,
float* camera_far,
bool* infinite) {
if (!camera_near || !camera_far || !infinite || matrix[14] != -1.f ||
matrix[15] != 0.f)
return false;
for (float value : matrix)
if (!std::isfinite(value))
return false;
const double a = matrix[10], b = matrix[11];
if (a < 0. || b <= 0.)
return false;
const float near = static_cast<float>(b / (a + 1.));
const bool is_infinite = a == 0.;
const float far = is_infinite ? std::numeric_limits<float>::infinity()
: static_cast<float>(b / a);
if (!std::isfinite(near) || near <= 0.f ||
(!is_infinite && (!std::isfinite(far) || far <= near)))
return false;
*camera_near = near;
*camera_far = far;
*infinite = is_infinite;
return true;
}
} // namespace mocktail::vr
@@ -0,0 +1,29 @@
#pragma once
#include <algorithm>
#include <cstdint>
#include <vector>
namespace mocktail::vr::internal {
struct CpuCapacity { unsigned id; unsigned capacity; };
// Input contains only CPUs already allowed for this thread. Keep near-peer
// performance cores together, and retain the original mask if information is
// incomplete or a preference would leave fewer than two available cores.
inline std::vector<unsigned> PerformanceCpuSubset(
const std::vector<CpuCapacity>& allowed) {
std::vector<unsigned> original;
unsigned maximum = 0;
bool complete = true;
for (const auto& cpu : allowed) {
original.push_back(cpu.id);
maximum = std::max(maximum, cpu.capacity);
complete = complete && cpu.capacity > 0;
}
if (!complete || !maximum || allowed.size() < 2) return original;
std::vector<unsigned> selected;
for (const auto& cpu : allowed)
if (std::uint64_t(cpu.capacity) * 5 >= std::uint64_t(maximum) * 4)
selected.push_back(cpu.id);
return selected.size() >= 2 ? selected : original;
}
} // namespace mocktail::vr::internal
@@ -0,0 +1,131 @@
#ifndef MOCKTAIL_VR_ROBLOX_VR_DEVICE_BRIDGE_H_
#define MOCKTAIL_VR_ROBLOX_VR_DEVICE_BRIDGE_H_
#include <atomic>
#include <cstdint>
#include <mutex>
#include <string>
#include <string_view>
#include "compat/build_profile.h"
#include "mocktail/status.h"
#include "mocktail/vr/roblox_vr_guest_abi.h"
namespace mocktail::vr {
namespace internal {
struct VrBridgeTestAccess;
struct VrBuildContract;
}
const compat::VrDebugDeviceBridgeProfile* FindRobloxVrDeviceProfile(
std::string_view build_id);
// Human-readable list of the Roblox builds VR supports, e.g.
// "2998 (2.736.1408) and 3092 (2.738.1397)", for error messages.
std::string DescribeSupportedVrBuilds();
// Experimental native stereo bring-up for the exact Build-ID-scoped
// RBX::Graphics::DebugDeviceVR object of the guest client.
//
// The bridge interposes the state and eye getters of the exact guest build.
// Resource readiness is checked on the live object during each state call;
// initialization never dereferences cached guest object/device pointers. The
// guest owns resource destruction. Recreated objects and reused addresses
// therefore need no cache invalidation. Initialization happens only on a thread
// observed presenting.
class RobloxVrDeviceBridge final {
public:
using StateGetterFn = guest_abi::StateGetterFn;
using EyeGetterFn = void *(*)(void *device_object, int eye_index);
using EyeInitializerFn = void (*)(void *device_object, void *graphics_device);
RobloxVrDeviceBridge() = default;
~RobloxVrDeviceBridge();
RobloxVrDeviceBridge(const RobloxVrDeviceBridge &) = delete;
RobloxVrDeviceBridge &operator=(const RobloxVrDeviceBridge &) = delete;
// Arms the bridge for an exact-build profile that carries
// vr_debug_device_bridge metadata. Claims the process-wide bridge slot.
Status Install(const compat::BuildProfile &profile);
// Validates machine contracts at the loaded image base and interposes the
// two DebugDeviceVR vtable slots. Called once, after libroblox relocations
// and before any guest startup code runs.
Status Activate(std::uintptr_t image_base);
// Restores the interposed vtable slots and disarms. Safe to call twice.
void Shutdown();
bool installed() const { return installed_; }
bool active() const { return active_.load(std::memory_order_acquire); }
// Render-thread notification from the Vulkan adapter's host present path.
void NoteHostPresent();
// Guest-side hooks invoked by the interposed vtable stubs.
void OnHapticsCall(void* device_object, int hand, float amplitude);
// HapticService:SetMotor on Gamepad1 LeftHand (0) / RightHand (1); the
// level holds until the game sets it again.
void OnSetMotorCall(int hand, float amplitude);
void OnPointerFrameCall(void* result, void* service);
void OnStateGetterCall(void *result_buffer, void *device_object);
void OnEyeGetterCall(void *device_object, int eye_index, void *framebuffer);
StateGetterFn original_state_getter() const {
return original_state_getter_.load(std::memory_order_acquire);
}
EyeGetterFn original_eye_getter() const {
return original_eye_getter_.load(std::memory_order_acquire);
}
// Cumulative initialization diagnostics (not a count of live devices).
std::uintptr_t image_base() const {
return image_base_.load(std::memory_order_acquire);
}
int captured_device_count() const;
int initialized_device_count() const;
std::uint64_t present_count() const {
return present_count_.load(std::memory_order_relaxed);
}
std::uint64_t eye_getter_call_count(int eye_index) const;
private:
friend struct internal::VrBridgeTestAccess;
static constexpr std::uint64_t kEyeGetterSummaryInterval = 600;
bool ValidateObjectHeader(void *self) const;
void *ValidatedGraphicsDevice(void *self) const;
void TryInitializeEyes(void *self);
bool RestoreVtableLocked();
mutable std::mutex mutex_;
compat::VrDebugDeviceBridgeProfile profile_{};
const internal::VrBuildContract* contract_ = nullptr;
bool installed_ = false;
std::atomic<bool> active_{false};
std::atomic<std::uintptr_t> image_base_{0};
std::atomic<std::uintptr_t> image_size_{0};
std::uintptr_t *vtable_ = nullptr;
std::uintptr_t original_haptic_slot_ = 0;
std::uintptr_t original_state_slot_ = 0;
std::uintptr_t original_eye_slot_ = 0;
std::atomic<StateGetterFn> original_state_getter_{nullptr};
std::atomic<EyeGetterFn> original_eye_getter_{nullptr};
std::atomic<std::uint64_t> present_thread_{0};
std::atomic<std::uint64_t> present_count_{0};
std::atomic<bool> flag_warning_logged_{false};
std::atomic<int> captured_count_{0};
std::atomic<int> initialized_count_{0};
mutable std::atomic<std::uint64_t> eye_call_totals_[2] = {};
};
// Process-wide single active bridge, mirroring the audio output-device
// bridge ownership model. Install claims the slot; the destructor releases
// it. legacy_runtime forwards the loaded libroblox image base through
// NotifyRobloxVrImageLoaded; it is a successful no-op while no bridge is
// armed, and fail-closed once one is.
Status NotifyRobloxVrImageLoaded(std::uintptr_t image_base);
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_ROBLOX_VR_DEVICE_BRIDGE_H_
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#ifndef MOCKTAIL_VR_ROBLOX_VR_GUEST_ABI_H_
#define MOCKTAIL_VR_ROBLOX_VR_GUEST_ABI_H_
#include <cstdint>
#include <cstring>
namespace mocktail::vr::guest_abi {
// AAPCS64 uses x0 for self and x8 for an indirect aggregate result. Declaring
// the actual aggregate return lets the compiler preserve the guest ABI.
struct StateResult { std::uint8_t bytes[0x138]; };
struct FrameResult { float elements[12]; };
static_assert(sizeof(StateResult) == 0x138);
static_assert(sizeof(FrameResult) == 0x30);
#if defined(__aarch64__)
using StateGetterFn = StateResult (*)(void* self);
using PointerFrameFn = FrameResult (*)(void* self);
inline void CallState(StateGetterFn fn, void* result, void* self) {
const auto value = fn(self);
std::memcpy(result, &value, sizeof(value));
}
inline void CallPointer(PointerFrameFn fn, void* result, void* self) {
const auto value = fn(self);
std::memcpy(result, &value, sizeof(value));
}
#else
using StateGetterFn = void* (*)(void* result, void* self);
using PointerFrameFn = void* (*)(void* result, void* self);
inline void CallState(StateGetterFn fn, void* result, void* self) {
fn(result, self);
}
inline void CallPointer(PointerFrameFn fn, void* result, void* self) {
fn(result, self);
}
#endif
} // namespace mocktail::vr::guest_abi
#endif
@@ -0,0 +1,39 @@
#pragma once
#include "mocktail/vr/vr_pose_math.h"
#include <cmath>
#include <cstdint>
namespace mocktail::vr {
struct TemporalEyePose {
float orientation[4]={0,0,0,1};
float fov[4]={-1,1,1,-1};
float position[3]={};
};
// Depthless rotational reprojection. Translation has no reliable depth-based
// correspondence, so reject history during appreciable eye translation.
inline bool TemporalReprojection(const TemporalEyePose& current,
const TemporalEyePose& previous,
float rows[3][4]) {
pose::Quat c,p;
if(!pose::QuatNormalize({current.orientation[0],current.orientation[1],current.orientation[2],current.orientation[3]},&c) ||
!pose::QuatNormalize({previous.orientation[0],previous.orientation[1],previous.orientation[2],previous.orientation[3]},&p))return false;
float distance=0;
for(int i=0;i<3;++i){const float d=current.position[i]-previous.position[i];if(!std::isfinite(d))return false;distance+=d*d;}
if(distance>.0025f*.0025f)return false;
const auto rotation=pose::QuatMultiply(pose::QuatConjugate(p),c);
if(std::abs(rotation.w)<.99905f)return false; // Reject large jumps (>5 degrees/frame).
float f[4],old[4];
for(int i=0;i<4;++i){f[i]=std::tan(current.fov[i]);old[i]=std::tan(previous.fov[i]);if(!std::isfinite(f[i]+old[i]))return false;}
if(f[1]<=f[0] || f[2]<=f[3] || old[1]<=old[0] || old[2]<=old[3])return false;
const pose::Vec3 basis[3]={{f[1]-f[0],0,0},{0,f[3]-f[2],0},{f[0],f[2],-1}};
for(int column=0;column<3;++column){
const auto ray=pose::QuatRotate(rotation,basis[column]);
rows[0][column]=(ray.x+old[0]*ray.z)/(old[1]-old[0]);
rows[1][column]=(-old[2]*ray.z-ray.y)/(old[2]-old[3]);
rows[2][column]=-ray.z;
}
for(int i=0;i<3;++i)rows[i][3]=0;
return true;
}
}
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#ifndef MOCKTAIL_VR_VIRTUAL_KEYBOARD_H_
#define MOCKTAIL_VR_VIRTUAL_KEYBOARD_H_
#include <cstdint>
#include <string>
#include <vector>
#include "mocktail/vr/vr_pose_math.h"
namespace mocktail::vr {
// Host side of the in-headset keyboard. The window module owns Roblox's
// TextBox focus and the SDL event path; main wires these callbacks so the VR
// library never links the window library. Every callback may be called from
// the render thread and must be thread-safe.
struct VirtualKeyboardHost {
void* context = nullptr;
// True while Roblox has asked for an on-screen keyboard (showKeyboard).
bool (*input_requested)(void* context) = nullptr;
// Commits UTF-8 text exactly like an SDL_EVENT_TEXT_INPUT.
void (*commit_text)(void* context, const char* utf8) = nullptr;
// Presses and releases one SDL scancode exactly like a physical key.
void (*press_key)(void* context, std::uint32_t scancode) = nullptr;
};
// Installs the process-wide host. Passing nullptr clears it.
void SetVirtualKeyboardHost(const VirtualKeyboardHost* host);
VirtualKeyboardHost CurrentVirtualKeyboardHost();
// The focused TextBox's current contents, shown in the panel's text field.
// The desktop draws TextBox text as a window overlay that never reaches the
// eye images, so the headset would otherwise show an empty box. Safe from any
// thread; the text is sensitive and is never logged.
struct VirtualKeyboardText {
std::string utf8;
int cursor_utf16 = 0;
bool password = false;
std::uint64_t revision = 0;
};
void SetVirtualKeyboardText(const char* utf8, std::size_t size,
int cursor_utf16, bool password);
void ClearVirtualKeyboardText();
VirtualKeyboardText CurrentVirtualKeyboardText();
enum class VirtualKeyAction {
kText, // commits text, or shift_text under Shift/Caps Lock
kBackspace,
kEnter,
kTab,
kShift, // one-shot
kCapsLock,
kSpace,
kClose, // Escape: leaves the TextBox and hides the panel
};
struct VirtualKey {
std::string label;
std::string text; // committed text for kText
std::string shift_text; // committed under Shift (Caps Lock for letters)
VirtualKeyAction action = VirtualKeyAction::kText;
// Panel UV rectangle, origin top-left, both axes 0..1.
float u0 = 0.f, v0 = 0.f, u1 = 0.f, v1 = 0.f;
};
// One controller's pointing state for a frame. Positions are metres in the
// OpenXR LOCAL space; the ray points along the aim pose's -Z axis.
struct VirtualKeyboardPointer {
bool valid = false;
pose::Pose aim{};
float trigger = 0.f; // 0..1
};
// What the keyboard asks the host to do after an Update.
struct VirtualKeyboardOutput {
std::vector<std::string> text; // committed in order
std::vector<std::uint32_t> scancodes; // pressed in order, after text
};
// Ray/quad intersection. The quad is centred on `quad` with its face along
// +Z, `width` x `height` metres. Returns false when the ray misses or points
// away. u/v are panel UVs (origin top-left).
bool IntersectVirtualKeyboardPanel(const pose::Pose& quad, float width,
float height, const pose::Pose& aim,
float* u, float* v, float* distance);
// Pure keyboard state machine: layout, paging, shift, hover, trigger edges and
// backspace auto-repeat. No OpenXR, Vulkan or SDL types, so it is unit-tested
// directly.
class VirtualKeyboard {
public:
// A text field over 15 x 5 normal-key units, 4 cm per unit.
static constexpr float kPanelWidthMetres = 0.60f;
static constexpr float kPanelHeightMetres = 0.248f;
// Texture aspect matches the panel so keys are not stretched.
static constexpr int kTextureWidth = 1500;
static constexpr int kTextureHeight = 620;
// Top share of the panel holding the text field; keys fill the rest.
static constexpr float kFieldFraction = 120.f / 620.f;
VirtualKeyboard();
// Opens the panel in front of `head` (LOCAL space), below eye level and
// tilted up toward the viewer. Resets Shift and hover; keeps Caps Lock.
void Show(const pose::Pose& head);
void Hide();
bool visible() const { return visible_; }
const pose::Pose& panel_pose() const { return panel_; }
// Text shown in the field. Bumps the revision only when it changed.
void SetText(const VirtualKeyboardText& text);
const std::string& text() const { return text_.utf8; }
int text_cursor_utf16() const { return text_.cursor_utf16; }
bool text_password() const { return text_.password; }
// Processes one frame of both pointers. now_ns is monotonic.
VirtualKeyboardOutput Update(std::uint64_t now_ns,
const VirtualKeyboardPointer (&pointers)[2]);
// True when this hand's trigger belongs to the keyboard this frame (aimed
// at the panel, or a press that began on it is still held, including after
// the panel hid mid-press). The backend withholds that trigger from Roblox
// so a key press is not also a click.
bool CapturesTrigger(int hand) const;
// Current layout, with Shift/Caps Lock applied to the labels.
const std::vector<VirtualKey>& keys() const;
// -1 when the hand is not over a key.
int hovered_key(int hand) const { return hands_[hand & 1].hovered; }
int pressed_key(int hand) const { return hands_[hand & 1].pressed; }
// Pointer position on the panel, when the hand is over it.
bool cursor(int hand, float* u, float* v) const;
bool shifted() const { return shift_; }
bool caps_lock() const { return caps_lock_; }
// Advances whenever anything visible changes; the backend re-rasterizes
// and re-uploads only when this moves.
std::uint64_t revision() const { return revision_; }
private:
struct Hand {
int hovered = -1;
int pressed = -1; // key under an active press, -1 otherwise
bool trigger_down = false;
bool captured = false;
bool over_panel = false;
float u = 0.f, v = 0.f;
std::uint64_t repeat_at_ns = 0;
};
void RebuildLayout();
int KeyAt(float u, float v) const;
std::string Output(const VirtualKey& key) const;
void Activate(const VirtualKey& key, VirtualKeyboardOutput* output);
void Touch() { ++revision_; }
bool visible_ = false;
bool shift_ = false;
bool caps_lock_ = false;
pose::Pose panel_{};
VirtualKeyboardText text_;
Hand hands_[2];
// A press the keyboard owned when it hid; held until that trigger releases.
bool release_pending_[2] = {false, false};
std::uint64_t cursor_drawn_ns_ = 0;
std::vector<VirtualKey> keys_;
std::uint64_t revision_ = 1;
};
// Draws the keyboard into a tightly packed RGBA8 buffer
// (VirtualKeyboard::kTextureWidth x kTextureHeight, sRGB-encoded, opaque).
// Glyphs come from SDL3_ttf with fontconfig's sans fallback chain and are
// cached per label, so redraws after the first are plain fills and blits.
class VirtualKeyboardRasterizer {
public:
VirtualKeyboardRasterizer();
~VirtualKeyboardRasterizer();
VirtualKeyboardRasterizer(const VirtualKeyboardRasterizer&) = delete;
VirtualKeyboardRasterizer& operator=(const VirtualKeyboardRasterizer&) =
delete;
// Returns false when no font could be opened; keys still draw, unlabelled.
bool Draw(const VirtualKeyboard& keyboard, std::vector<std::uint8_t>* rgba);
private:
struct Impl;
Impl* impl_ = nullptr;
};
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_VIRTUAL_KEYBOARD_H_
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#ifndef MOCKTAIL_VR_MIRROR_H_
#define MOCKTAIL_VR_MIRROR_H_
#include <vulkan/vulkan.h>
#include <cstdint>
#include <string>
#include "mocktail/vr/vr_mirror_shm.h"
namespace mocktail::vr {
// The subset of device/instance procs the mirror needs, supplied by the XR
// backend from its already-resolved guest-device table. Keeping this explicit
// avoids a second proc table and keeps the mirror independently testable.
struct MirrorVkProcs {
PFN_vkCreateBuffer CreateBuffer = nullptr;
PFN_vkDestroyBuffer DestroyBuffer = nullptr;
PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements = nullptr;
PFN_vkAllocateMemory AllocateMemory = nullptr;
PFN_vkFreeMemory FreeMemory = nullptr;
PFN_vkBindBufferMemory BindBufferMemory = nullptr;
PFN_vkMapMemory MapMemory = nullptr;
PFN_vkUnmapMemory UnmapMemory = nullptr;
PFN_vkCmdCopyImageToBuffer CmdCopyImageToBuffer = nullptr;
PFN_vkCmdPipelineBarrier CmdPipelineBarrier = nullptr;
PFN_vkGetPhysicalDeviceMemoryProperties GetPhysicalDeviceMemoryProperties =
nullptr;
};
// Producer side of the desktop two-eye mirror. Maps a POSIX shared-memory
// segment (created with the name from MOCKTAIL_VR_MIRROR_SHM) and publishes
// the latest complete eye pair under a seqlock. It owns two persistent,
// bounded host-visible staging buffers reused across frames; the GPU->staging
// copies are recorded into the caller's single batched command buffer so the
// mirror adds no extra queue submission or fence wait.
//
// The mirror never touches the filesystem on the frame path and keeps only the
// newest pair (one latest slot), so a slow consumer drops rather than queues
// old frames.
class VrMirror {
public:
VrMirror() = default;
~VrMirror();
VrMirror(const VrMirror&) = delete;
VrMirror& operator=(const VrMirror&) = delete;
bool enabled() const { return mapping_ != nullptr; }
// Opens the shared segment. Returns false (and stays disabled) when the name
// is empty or mapping fails; the XR path then runs without a mirror.
bool Open(const std::string& shm_name, std::uint32_t width,
std::uint32_t height, std::string* error);
void Close();
// Ensures the two staging buffers match width*height*4 bytes on this device.
// Allocates once; a size/device change recreates them. Existing contents are
// discarded on resize.
bool EnsureStaging(const MirrorVkProcs& vk, VkDevice device,
VkPhysicalDevice physical, std::uint32_t width,
std::uint32_t height, std::string* error);
void DestroyStaging(const MirrorVkProcs& vk);
// Records a source-eye -> staging-buffer copy for one eye into cmd, adding
// the layout barriers around it. The source is returned to final_layout so
// the next guest render pass sees it unchanged.
void RecordEyeCopy(const MirrorVkProcs& vk, VkCommandBuffer cmd, int eye,
VkImage source, VkImageLayout final_layout,
std::uint32_t width, std::uint32_t height);
// After the batched fence wait completed, copies both staging buffers into
// the shared segment and bumps the seqlock with the frame id and a monotonic
// timestamp. No-op when staging does not cover width*height.
void Publish(std::uint64_t frame, VkFormat format, std::uint32_t width,
std::uint32_t height, std::uint64_t now_ns);
std::uint64_t published_pairs() const { return published_pairs_; }
std::uint32_t staging_width() const { return staging_width_; }
std::uint32_t staging_height() const { return staging_height_; }
const void* mapping() const { return mapping_; }
// Test seam: publish a pair from caller-supplied staging bytes without any
// Vulkan resources, exercising the same seqlock/segment write as the GPU
// path. Both buffers must hold width*height*4 bytes.
void PublishFromBytesForTest(std::uint64_t frame, VkFormat format,
std::uint32_t width, std::uint32_t height,
std::uint64_t now_ns, const void* eye0,
const void* eye1);
private:
void* mapping_ = nullptr;
std::uint64_t mapping_bytes_ = 0;
std::string shm_name_;
VkBuffer staging_[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
VkDeviceMemory staging_memory_[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
void* staging_map_[2] = {nullptr, nullptr};
std::uint32_t staging_width_ = 0;
std::uint32_t staging_height_ = 0;
VkDevice staging_device_ = VK_NULL_HANDLE;
std::uint64_t published_pairs_ = 0;
};
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_MIRROR_H_
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#ifndef MOCKTAIL_VR_MIRROR_SHM_H_
#define MOCKTAIL_VR_MIRROR_SHM_H_
#include <cstdint>
namespace mocktail::vr {
// Shared-memory transport for the desktop two-eye mirror. The producer (XR
// backend, inside the client process) publishes the latest complete eye pair
// under a seqlock; the consumer (desktop viewer) reads the newest pair without
// any per-frame filesystem transport, image encode/decode, or allocation.
//
// Layout is fixed and little-endian.
// sizeof(VrMirrorHeader) == kVrMirrorHeaderBytes.
struct VrMirrorHeader {
std::uint32_t magic; // kVrMirrorMagic
std::uint32_t header_bytes; // kVrMirrorHeaderBytes (pixel area offset)
std::uint64_t seq; // seqlock: odd while writing, even when stable
std::uint64_t frame; // XR frame id the pair belongs to
std::uint32_t width; // eye width in pixels
std::uint32_t height; // eye height in pixels
std::uint32_t format; // VkFormat of the source eye images
std::uint32_t flags; // bit0: a complete, valid pair is present
std::uint64_t producer_ns; // CLOCK_MONOTONIC publish timestamp
std::uint64_t published_pairs;
std::uint64_t reserved;
};
inline constexpr std::uint32_t kVrMirrorMagic = 0x3152564D; // 'MVR1'
inline constexpr std::uint32_t kVrMirrorHeaderBytes = 64;
inline constexpr std::uint32_t kVrMirrorFlagValid = 1u << 0;
// Total mapped bytes for a given eye extent (header + two RGBA/BGRA images).
inline std::uint64_t VrMirrorBytes(std::uint32_t width, std::uint32_t height) {
return static_cast<std::uint64_t>(kVrMirrorHeaderBytes) +
2ull * static_cast<std::uint64_t>(width) *
static_cast<std::uint64_t>(height) * 4ull;
}
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_MIRROR_SHM_H_
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#ifndef MOCKTAIL_VR_PERF_H_
#define MOCKTAIL_VR_PERF_H_
#include <cstdint>
#include <string>
#include <vector>
namespace mocktail::vr::perf {
// Opt-in, low-overhead stage timing and counter instrumentation. Collection is
// compiled out at runtime unless MOCKTAIL_VR_PERF is set, so the steady-state
// path only pays a single cached boolean test per record.
bool Enabled();
enum class Stage {
kFrameCycle,
kXrWaitFrame,
kXrBeginFrame,
kXrLocateViews,
kSwapchainAcquire,
kSwapchainWait,
kCopyRecord,
kCopySubmit,
kCopyFenceWait,
kMirrorPublish,
kEvidence,
kControllerSync,
kPresentDependencies,
kDesktopMirror,
kPresentPrepare,
kPresentInterval,
kStageCount,
};
enum class Counter {
kPresents,
kFramesBegun,
kFramesSubmitted,
kFramesSkipped,
kSkipShouldRender,
kSkipPoseInvalid,
kSkipEyesUnbound,
kSkipEyeFrameMismatch,
kSubmits,
kFenceWaits,
kMirrorPairs,
kMirrorDrops,
kSkipVisibilityLost,
kReferenceSpaceChanges,
kVisibilityLost,
kVisibilityGained,
kFramesInvalidated,
kControllerSyncs,
kCounterCount,
};
const char* StageName(Stage stage);
const char* CounterName(Counter counter);
// Bounded reservoir per stage: the most recent N samples are kept and ranked
// only when a report is emitted (once per interval), never on the frame path.
class Collector {
public:
static constexpr std::size_t kReservoir = 4096;
static constexpr std::uint64_t kIntervalNs = 1'000'000'000ULL;
void Record(Stage stage, std::uint64_t nanos);
void Count(Counter counter, std::uint64_t delta = 1);
// Emits one distribution line per active stage plus a counter line when at
// least kIntervalNs elapsed since the previous emission. Cheap no-op
// otherwise. now_ns is a CLOCK_MONOTONIC timestamp supplied by the caller so
// the collector stays clock-agnostic and testable.
void EmitIfDue(std::uint64_t now_ns, const char* context);
// Test/inspection accessors.
std::uint64_t counter(Counter counter_id) const;
std::vector<std::uint64_t> Percentiles(Stage stage) const; // p50,p95,p99,max
std::size_t Samples(Stage stage) const;
void Reset();
private:
struct StageStat {
std::vector<std::uint64_t> samples; // ring, bounded by kReservoir
std::size_t head = 0;
std::size_t count = 0;
std::uint64_t total_ns = 0;
};
StageStat stages_[static_cast<std::size_t>(Stage::kStageCount)]{};
std::uint64_t counters_[static_cast<std::size_t>(Counter::kCounterCount)]{};
std::uint64_t last_emit_ns_ = 0;
std::uint64_t window_start_ns_ = 0;
};
// Process-wide collector used by the XR backend frame cycle.
Collector& ProcessCollector();
// Monotonic nanoseconds (CLOCK_MONOTONIC), 0 on failure.
std::uint64_t NowNs();
} // namespace mocktail::vr::perf
#endif // MOCKTAIL_VR_PERF_H_
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#ifndef MOCKTAIL_VR_POSE_MATH_H_
#define MOCKTAIL_VR_POSE_MATH_H_
#include <algorithm>
#include <cmath>
#include <cstdint>
namespace mocktail::vr::pose {
// Coordinate spaces and units used across the whole camera path, documented so
// every stage is auditable:
//
// OpenXR head/views metres, right-handed, +Y up, -Z forward, LOCAL space
// -> published pose metres, quaternion (x, y, z, w), unchanged units
// -> guest state metres; the exact-build native helper converts metres
// to studs itself (factor 10/3). This layer must never
// pre-apply that scale.
// -> camera engine composes
// out.rotation = base.rotation * head.rotation
// out.position = base.position
// + base.rotation * head.position * HeadScale
// where HeadScale is an engine value distinct from the
// metres-to-studs conversion factor.
// -> render one pass per eye using the per-eye offset/FOV
// -> XR submission metres again, the very pose used to render the pair.
struct Vec3 {
float x = 0.f, y = 0.f, z = 0.f;
};
struct Quat {
float x = 0.f, y = 0.f, z = 0.f, w = 1.f;
};
struct Pose {
Vec3 position{};
Quat orientation{};
};
inline constexpr float kPi = 3.14159265358979323846f;
inline Quat QuatMultiply(const Quat& a, const Quat& b) {
return Quat{
a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
};
}
inline Quat QuatConjugate(const Quat& q) { return Quat{-q.x, -q.y, -q.z, q.w}; }
inline float QuatNorm(const Quat& q) {
return std::sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
}
// Returns false for a non-finite or near-zero quaternion; the output is left
// untouched in that case so callers never publish a fabricated rotation.
inline bool QuatNormalize(const Quat& in, Quat* out) {
if (out == nullptr) {
return false;
}
if (!std::isfinite(in.x) || !std::isfinite(in.y) || !std::isfinite(in.z) ||
!std::isfinite(in.w)) {
return false;
}
const float norm = QuatNorm(in);
if (!(norm > 1e-6f) || !std::isfinite(norm)) {
return false;
}
const float inverse = 1.f / norm;
*out = Quat{in.x * inverse, in.y * inverse, in.z * inverse, in.w * inverse};
return true;
}
// q and -q denote the same rotation. Used to prove the path is sign-invariant.
inline bool QuatSameRotation(const Quat& a, const Quat& b, float tolerance) {
const float dot = a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
return std::abs(std::abs(dot) - 1.f) <= tolerance;
}
inline Vec3 QuatRotate(const Quat& q, const Vec3& v) {
// t = 2 * cross(q.xyz, v); v' = v + q.w * t + cross(q.xyz, t)
const Vec3 u{q.x, q.y, q.z};
const Vec3 cross1{u.y * v.z - u.z * v.y, u.z * v.x - u.x * v.z,
u.x * v.y - u.y * v.x};
const Vec3 t{2.f * cross1.x, 2.f * cross1.y, 2.f * cross1.z};
const Vec3 cross2{u.y * t.z - u.z * t.y, u.z * t.x - u.x * t.z,
u.x * t.y - u.y * t.x};
return Vec3{v.x + q.w * t.x + cross2.x, v.y + q.w * t.y + cross2.y,
v.z + q.w * t.z + cross2.z};
}
// result = a * b in SE(3): apply b first, then a.
inline Pose PoseMultiply(const Pose& a, const Pose& b) {
Pose result;
result.orientation = QuatMultiply(a.orientation, b.orientation);
const Vec3 rotated = QuatRotate(a.orientation, b.position);
result.position = Vec3{a.position.x + rotated.x, a.position.y + rotated.y,
a.position.z + rotated.z};
return result;
}
inline Pose PoseInverse(const Pose& p) {
Pose result;
result.orientation = QuatConjugate(p.orientation);
const Vec3 neg{-p.position.x, -p.position.y, -p.position.z};
result.position = QuatRotate(result.orientation, neg);
return result;
}
// Rotation for a head turned by yaw about +Y then pitched about +X, matching
// the scripted diagnostic motion. Quaternion order is (x, y, z, w).
inline Quat QuatFromYawPitch(float yaw, float pitch) {
const float cy = std::cos(yaw * 0.5f), sy = std::sin(yaw * 0.5f);
const float cp = std::cos(pitch * 0.5f), sp = std::sin(pitch * 0.5f);
return Quat{cy * sp, sy * cp, -sy * sp, cy * cp};
}
inline Quat QuatFromAxisAngle(const Vec3& axis, float angle) {
const float half = angle * 0.5f;
const float s = std::sin(half);
return Quat{axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
}
// Per-eye FOV as the runtime reports it: angleLeft, angleRight, angleUp,
// angleDown in radians, each signed relative to the eye's forward axis.
struct EyeFov {
float angle_left = 0.f;
float angle_right = 0.f;
float angle_up = 0.f;
float angle_down = 0.f;
};
// The guest state stores projection tangents, not angles. The 2998 layout is
// up, down, left, right in that order; down/left are negated because the
// guest's tangent space measures them in the opposite direction. Getting this
// order or a sign wrong flips or shears the image, so it is pinned by test.
struct ProjectionTangents {
float up = 0.f;
float down = 0.f;
float left = 0.f;
float right = 0.f;
};
inline ProjectionTangents FovToTangents(const EyeFov& fov) {
return ProjectionTangents{std::tan(fov.angle_up), std::tan(-fov.angle_down),
std::tan(-fov.angle_left), std::tan(fov.angle_right)};
}
inline constexpr float kMaxEyeFovAngle = 1.56f;
// Enclose the display frustum in a head-parallel camera for the guest renderer.
// The compositor receives this rendered FOV and pose, not the canted display's.
inline bool ParallelEyeFov(const Quat& eye_orientation, const EyeFov& display,
EyeFov* rendered) {
Quat orientation;
if (!rendered || !QuatNormalize(eye_orientation, &orientation) ||
!(display.angle_left < display.angle_right) ||
!(display.angle_down < display.angle_up)) {
return false;
}
const float angles[] = {display.angle_left, display.angle_right,
display.angle_up, display.angle_down};
for (float angle : angles) {
if (!std::isfinite(angle) || std::abs(angle) >= kMaxEyeFovAngle)
return false;
}
if (orientation.x == 0.f && orientation.y == 0.f && orientation.z == 0.f) {
*rendered = display;
return true;
}
const float xs[] = {std::tan(display.angle_left),
std::tan(display.angle_right)};
const float ys[] = {std::tan(display.angle_down), std::tan(display.angle_up)};
float left = 0.f, right = 0.f, down = 0.f, up = 0.f;
bool first = true;
for (float x : xs) {
for (float y : ys) {
const Vec3 ray = QuatRotate(orientation, {x, y, -1.f});
if (!std::isfinite(ray.z) || ray.z >= -1e-6f) return false;
const float horizontal = ray.x / -ray.z;
const float vertical = ray.y / -ray.z;
if (!std::isfinite(horizontal) || !std::isfinite(vertical)) return false;
if (first) {
left = right = horizontal;
down = up = vertical;
first = false;
} else {
left = std::min(left, horizontal);
right = std::max(right, horizontal);
down = std::min(down, vertical);
up = std::max(up, vertical);
}
}
}
const EyeFov result{std::atan(left), std::atan(right), std::atan(up),
std::atan(down)};
const float bounds[] = {result.angle_left, result.angle_right,
result.angle_up, result.angle_down};
for (float angle : bounds) {
if (std::abs(angle) >= kMaxEyeFovAngle) return false;
}
*rendered = result;
return true;
}
// Metres-to-studs factor the exact-build native helper applies itself. Exposed
// only so tests can prove this layer does NOT pre-apply it.
inline constexpr float kMetresToStuds = 10.f / 3.f;
// Expected stud value for a metre offset, for numerical unit checks.
inline float MetresToStuds(float metres) { return metres * kMetresToStuds; }
} // namespace mocktail::vr::pose
#endif // MOCKTAIL_VR_POSE_MATH_H_
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#ifndef MOCKTAIL_VR_XR_ACTIONS_H_
#define MOCKTAIL_VR_XR_ACTIONS_H_
#include <cstdint>
#include <string>
#include "mocktail/status.h"
#include "mocktail/vr/vr_pose_math.h"
#include "mocktail/vr/xr_controller.h"
namespace mocktail::vr {
// Session-owned OpenXR action layer: one action set, left/right subactions,
// grip+aim pose spaces, and interaction-profile bindings for Touch (primary),
// Quest 2, Index, Vive wands and the simple controller. All XR handles stay
// opaque here so non-OpenXR consumers (bridge, tests) need no XR headers.
//
// Frame contract: Sync() runs exactly once per frame from the backend frame
// cycle, immediately after xrWaitFrame returned the predicted display time and
// before the guest renders, so located hand poses share the head/eye frame.
// There is no second frame wait and no polling from guest getters.
class XrActions final {
public:
XrActions() = default;
~XrActions();
XrActions(const XrActions &) = delete;
XrActions &operator=(const XrActions &) = delete;
// Creates the action set/actions and suggests bindings. Instance-level:
// valid before any session exists. Failure is non-fatal for XR output; the
// backend logs and continues without controller input.
Status Create(void *xr_instance, bool enable_eye_gaze=false);
struct EyeGazePose {float orientation[4]={0,0,0,1};bool valid=false;std::uint64_t frame=0;};
const EyeGazePose& eye_gaze() const {return eye_gaze_;}
// Attaches to a session and creates the per-hand pose spaces. Must be
// called after xrCreateSession and before the first Sync; recreated on every
// session replacement (no stale handles survive).
Status Attach(void *xr_instance, void *xr_session, void *xr_local_space);
// Destroys spaces and detaches; the action set survives for reattach.
void Detach();
void Destroy();
bool attached() const { return attached_; }
// One per-frame sync at predicted_display_time. Locates grip and aim poses
// in the session's LOCAL space, reads analog/boolean states, refreshes
// connection state from the runtime's current interaction profile, and
// builds the coherent snapshot + delivery batch. Returns false when actions
// are unavailable (runtime refused sync); input is reset and a disconnect
// remains drainable even while the session is detached.
bool Sync(void *xr_session, std::uint64_t predicted_display_time,
std::uint64_t frame, std::uint64_t session_generation);
// Latest coherent snapshot (frame/session generation tagged).
const ControllerSnapshot &snapshot() const { return snapshot_; }
// Hand poses in metres/LOCAL space for the state-copy records.
const VrHandPose &hand(int index) const { return hands_[index & 1]; }
// Drains the next pending delivery batch built by Sync. Returns false when
// nothing is queued. Thread-safe: Sync runs on the render thread, the drain
// runs on the window thread. Backed by a bounded queue, so a slow consumer
// drops oldest frames and converges via resync rather than growing.
bool TakeDelivery(ControllerDelivery *out);
// Queues a vibration request for one hand. Safe from any thread; applied on
// the next Sync's XR call window. amplitude [0,1], duration in nanoseconds
// (0 = runtime default). A newer request for the same hand replaces the
// pending one. StopHaptics cancels.
void RequestHaptics(int hand, float amplitude, std::uint64_t duration_ns,
float frequency_hz);
void StopHaptics(int hand);
// Interaction-profile diagnostics (refreshed on profile-change events and
// every Sync that observes a change).
std::string ActiveProfile(int hand) const;
// Test seam: publish an externally sourced profile name (event dispatch in
// the backend) without XR calls.
void NoteProfileChanged();
// Called by the backend on focus/session loss, under controller ownership.
void ResetInput();
private:
struct Impl;
Impl *impl_ = nullptr;
bool created_ = false;
bool attached_ = false;
ControllerStateBuilder builder_;
ControllerSnapshot snapshot_;
VrHandPose hands_[2];
EyeGazePose eye_gaze_;
ControllerDeliveryQueue delivery_queue_;
std::uint64_t session_generation_ = 0;
// Last connection level handed to the consumer, to mark connection changes.
bool last_delivered_connected_[2] = {false, false};
};
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_XR_ACTIONS_H_
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#ifndef MOCKTAIL_VR_XR_CONTROLLER_H_
#define MOCKTAIL_VR_XR_CONTROLLER_H_
#include "mocktail/vr/xr_controller_abi.h"
#include <array>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <vector>
namespace mocktail::vr {
// One tracked controller hand, located at the same predicted display time as
// the head. Grip is the held-object pose; aim is the pointing pose. They are
// not interchangeable: the guest consumes grip for hands/tools and aim for UI
// rays. Position is metres, orientation a quaternion (x, y, z, w) in the
// OpenXR LOCAL reference space. The guest applies its own metres-to-studs
// conversion and hand pitch offset, so neither is pre-applied here.
struct VrHandPose {
float grip_position[3] = {0.f, 0.f, 0.f};
float grip_orientation[4] = {0.f, 0.f, 0.f, 1.f};
float aim_position[3] = {0.f, 0.f, 0.f};
float aim_orientation[4] = {0.f, 0.f, 0.f, 1.f};
// Pose validity, reported separately from button activity and connection so
// a controller can be connected with an untracked pose.
bool grip_valid = false;
bool aim_valid = false;
};
// Engine-facing controller capability, independent of which OpenXR
// interaction profile supplied it. The guest receives buttons and analog axes
// through its verified Android gamepad route, so this layer normalizes every
// supported profile onto that one stable contract.
enum class ControllerButton {
kTrigger, // analog click semantics; value reported separately
kSqueeze, // grip/squeeze
kThumbstick, // stick click
kFaceNorth, // right B / left Y
kFaceSouth, // right A / left X
kFaceEast, // right B equivalent on layouts that have it
kFaceWest, // left X equivalent
kMenu, // application-accessible menu only; never a system button
kCount,
};
// Capacitive contacts are distinct from presses. Some runtimes/profiles do
// not expose them; active=false means unavailable, not an inferred contact.
enum class ControllerTouch {
kTrigger,
kThumbstick,
kThumbrest,
kA,
kB,
kX,
kY,
kCount
};
enum class ControllerAxis {
kTrigger, // 0..1
kSqueeze, // 0..1
kThumbstickX, // -1..1
kThumbstickY, // -1..1
kCount,
};
// Analog trigger/squeeze thresholds used only where the runtime exposes a
// boolean click for an analog control. Hysteresis prevents edge chattering at
// the boundary; native analog values are always preserved alongside it.
struct AnalogClickThresholds {
float press = 0.75f;
float release = 0.6f;
};
// One coherent per-frame controller snapshot. Built once per frame by the
// backend after a single xrSyncActions, then read by native getters without
// re-polling. Button booleans are level state; edge detection happens once, at
// publish time, so repeated native getters never emit duplicate edges.
struct ControllerHandState {
bool connected = false;
bool pose_valid = false;
std::array<bool, static_cast<std::size_t>(ControllerTouch::kCount)> touches{};
std::array<bool, static_cast<std::size_t>(ControllerTouch::kCount)>
touch_active{};
std::array<bool, static_cast<std::size_t>(ControllerButton::kCount)>
buttons{};
std::array<float, static_cast<std::size_t>(ControllerAxis::kCount)> axes{};
// Interaction profile actually reported by the runtime for this hand, for
// diagnostics only (never used to gate input).
std::string profile;
};
struct ControllerSnapshot {
ControllerHandState hands[2]; // 0 = left, 1 = right
std::uint64_t frame = 0;
std::uint64_t session_generation = 0;
};
// Pure state machine: maps raw OpenXR action values onto the normalized
// contract and derives edges exactly once per published frame. No OpenXR or
// JNI types, so it is unit-testable with injected values.
class ControllerStateBuilder {
public:
explicit ControllerStateBuilder(AnalogClickThresholds thresholds = {});
// Records one raw action value for the given hand. Values not set by the
// runtime are neutral when explicitly marked inactive.
void SetTouch(int hand, ControllerTouch touch, bool value, bool active);
void SetButton(int hand, ControllerButton button, bool value, bool active);
void SetAxis(int hand, ControllerAxis axis, float value, bool active);
void SetConnected(int hand, bool connected);
void SetProfile(int hand, std::string profile);
void SetPoseValid(int hand, bool valid);
// Produces the snapshot for this frame and records which buttons changed so
// the caller can emit exactly one native edge per transition. frame must
// advance monotonically; publishing the same frame twice yields no edges.
struct Edge {
int hand = 0;
ControllerButton button = ControllerButton::kTrigger;
bool pressed = false;
};
ControllerSnapshot Publish(std::uint64_t frame, std::uint64_t generation,
std::vector<Edge> *edges);
// Neutralizes all axes and releases held buttons once (focus loss,
// disconnect, session stop). Produces release edges for anything held so no
// button can stay stuck down.
void ReleaseAll(std::uint64_t frame, std::uint64_t generation,
std::vector<Edge> *edges);
// Derives the click state for an analog control with hysteresis: latches on
// at `press`, off at `release`. Call after SetAxis for the same hand. Used
// for profiles that expose a trigger value without a click action; native
// analog values are always preserved regardless.
bool AnalogClick(int hand, ControllerAxis axis);
const ControllerSnapshot &snapshot() const { return snapshot_; }
private:
AnalogClickThresholds thresholds_;
ControllerSnapshot snapshot_;
// Last published level per hand/button, used for edge detection.
std::array<
std::array<bool, static_cast<std::size_t>(ControllerButton::kCount)>, 2>
published_buttons_{};
// Hysteresis latch per (hand, analog control): [hand*2 + axis].
std::array<bool, 4> analog_latch_{};
bool have_published_ = false;
};
// Maps the normalized contract onto the guest's verified Android gamepad
// identifiers, so XR controllers reuse the single authoritative input route
// and cannot double-fire alongside a physical SDL gamepad. hand selects the
// per-hand squeeze/thumbstick/trigger identifiers (0 = left, 1 = right).
// Returns -1 when the control has no keycode (analog click).
int32_t ControllerButtonToAndroidKey(int hand, ControllerButton button);
// Returns the Android MotionEvent axis id for one axis of the given hand
// (left/right trigger differ), or -1 when the control has no analog axis.
int32_t ControllerAxisToAndroidAxis(int hand, ControllerAxis axis);
// How many float components the guest expects for this axis (sticks 2, triggers
// 1).
int32_t ControllerAxisComponentCount(ControllerAxis axis);
// SDL3 gamepad ordinals. XR controller delivery reuses the existing router
// (RobloxInputRouter::HandleEvent) as the single authoritative event route:
// the router performs the verified SDL->Android key/axis conversion, level
// deduplication, focus gating and release-on-disconnect itself. Synthesized
// platform events must therefore carry SDL ordinals, not Android codes.
// hand selects the per-hand squeeze/thumbstick/trigger ordinals.
int32_t ControllerButtonToSdlOrdinal(int hand, ControllerButton button);
// SDL axis ordinal per hand for stick/trigger delivery; -1 when not an axis.
// Left hand: LEFTX/LEFTY/TRIGGERLEFT; right: RIGHTX/RIGHTY/TRIGGERRIGHT.
int32_t ControllerAxisToSdlOrdinal(int hand, ControllerAxis axis);
// One drained delivery batch from the XR backend to the input route. Built
// once per frame after xrSyncActions; edges appear exactly once. `resync`
// requests full level re-delivery (recovery after queue overflow or an
// unfocused drop) — the router deduplicates, so re-delivery is idempotent and
// guarantees no button sticks down.
struct ControllerDelivery {
std::uint64_t session_generation = 0;
bool button_levels[2][static_cast<std::size_t>(ControllerButton::kCount)] =
{};
bool connected[2] = {false, false};
bool connection_changed[2] = {false, false};
struct ButtonEdge {
int hand = 0;
ControllerButton button = ControllerButton::kTrigger;
bool pressed = false;
};
std::vector<ButtonEdge> edges;
// SDL ordinal order: LEFTX, LEFTY, RIGHTX, RIGHTY, TRIGGERLEFT, TRIGGERRIGHT.
float axes[6] = {0.f, 0.f, 0.f, 0.f, 0.f, 0.f};
bool axes_valid[2] = {false, false};
bool resync = false;
std::uint64_t frame = 0;
// Bounded growth guard: the backend caps the edge queue and sets resync
// instead of growing without limit.
static constexpr std::size_t kMaxEdges = 64;
};
bool EncodeNativeControllerChannels(const ControllerSnapshot &snapshot,
float (&channels)[28]);
void EncodeControllerDelivery(const ControllerDelivery &delivery,
MocktailVrControllerDelivery *out);
// Thread-safe bounded queue between the XR render-thread producer (one push
// per frame after xrSyncActions) and the window-thread consumer that drains
// into the verified input route. Overflow drops the oldest frames and arms a
// resync on the next delivered frame, so the consumer always converges to the
// current levels and a full queue can never leave a button stuck down.
class ControllerDeliveryQueue {
public:
static constexpr std::size_t kCapacity = 8;
void Push(ControllerDelivery delivery);
bool Pop(ControllerDelivery *out);
std::size_t size() const;
bool overflowed() const { return overflowed_; }
std::uint64_t dropped_frames() const { return dropped_frames_; }
void Clear();
private:
mutable std::mutex mutex_;
std::deque<ControllerDelivery> queue_;
bool overflowed_ = false;
std::uint64_t dropped_frames_ = 0;
};
} // namespace mocktail::vr
#endif // MOCKTAIL_VR_XR_CONTROLLER_H_
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#ifndef MOCKTAIL_VR_XR_CONTROLLER_ABI_H_
#define MOCKTAIL_VR_XR_CONTROLLER_ABI_H_
#include <stddef.h>
#include <stdint.h>
/* Plain-C mirror of mocktail::vr::ControllerDelivery for crossing the
* dlsym module boundary (XR backend -> input runtime) without exporting C++
* types or requiring the consumer to link OpenXR. Field order and types are
* the ABI; both sides include this header. Keep it POD: no constructors, no
* std, fixed arrays only. */
#ifdef __cplusplus
extern "C" {
#endif
#define MOCKTAIL_VR_CONTROLLER_MAX_EDGES 64
#define MOCKTAIL_VR_CONTROLLER_BUTTON_COUNT 8
#define MOCKTAIL_VR_CONTROLLER_AXIS_COUNT 6
/* Button indices: mirror mocktail::vr::ControllerButton enum order. */
enum {
MOCKTAIL_VR_BUTTON_TRIGGER = 0,
MOCKTAIL_VR_BUTTON_SQUEEZE = 1,
MOCKTAIL_VR_BUTTON_THUMBSTICK = 2,
MOCKTAIL_VR_BUTTON_FACE_NORTH = 3,
MOCKTAIL_VR_BUTTON_FACE_SOUTH = 4,
MOCKTAIL_VR_BUTTON_FACE_EAST = 5,
MOCKTAIL_VR_BUTTON_FACE_WEST = 6,
MOCKTAIL_VR_BUTTON_MENU = 7
};
typedef struct MocktailVrControllerEdge {
int32_t hand; /* 0 = left, 1 = right */
int32_t button; /* MOCKTAIL_VR_BUTTON_* */
int32_t pressed; /* 0/1 */
} MocktailVrControllerEdge;
typedef struct MocktailVrControllerDelivery {
uint64_t frame;
uint64_t session_generation;
int32_t connected[2];
int32_t connection_changed[2];
/* Current button levels per hand (MOCKTAIL_VR_BUTTON_* order). Used for
* resync after queue overflow: the consumer re-delivers every level and the
* router's deduplication makes it idempotent. */
int32_t button_levels[2][MOCKTAIL_VR_CONTROLLER_BUTTON_COUNT];
/* Analog levels in SDL gamepad axis order:
* 0=LEFTX 1=LEFTY 2=RIGHTX 3=RIGHTY 4=TRIGGERLEFT 5=TRIGGERRIGHT. */
float axes[MOCKTAIL_VR_CONTROLLER_AXIS_COUNT];
int32_t axes_valid[2];
int32_t resync;
int32_t edge_count;
MocktailVrControllerEdge edges[MOCKTAIL_VR_CONTROLLER_MAX_EDGES];
} MocktailVrControllerDelivery;
/* Pops the next delivery batch produced by the XR backend's once-per-frame
* action sync. Returns 1 and fills *out when a batch was queued, 0 when the
* queue is empty or no XR controller layer is active. Inert (returns 0) in
* non-VR builds and while no backend is armed. */
typedef int32_t (*MocktailVrControllerPopFn)(MocktailVrControllerDelivery *out);
/* Queues a vibration request for one hand (0=left, 1=right). amplitude is
* clamped to [0,1]; duration_ns 0 means the runtime default. Safe from any
* thread; applied on the next XR sync. No-op when no controller layer is
* active. */
typedef void (*MocktailVrControllerHapticsFn)(int32_t hand, float amplitude,
uint64_t duration_ns,
float frequency_hz);
typedef void (*MocktailVrControllerStopHapticsFn)(int32_t hand);
#ifdef __cplusplus
}
#endif
#endif /* MOCKTAIL_VR_XR_CONTROLLER_ABI_H_ */
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#pragma once
#include <cstdint>
#include <memory>
#include <vulkan/vulkan.h>
#include "mocktail/status.h"
namespace mocktail::vr {
// Runtime-owned eye-tracked density maps. The unused control color images are
// never submitted; ordinary output swapchains retain their transfer-copy path.
// Caller serializes access and completes GPU use before EndFrame/Destroy.
class XrFoveationMaps {
public:
XrFoveationMaps();
~XrFoveationMaps();
XrFoveationMaps(const XrFoveationMaps&) = delete;
XrFoveationMaps& operator=(const XrFoveationMaps&) = delete;
Status Initialize(void* instance, std::uint64_t system, void* session,
VkDevice device, PFN_vkGetDeviceProcAddr get_device_proc,
std::uint32_t width, std::uint32_t height, VkFormat format);
bool BeginFrame();
void EndFrame();
void Destroy();
bool ready() const;
bool acquired() const;
bool tracking() const;
VkImageView view(int eye) const;
std::uint32_t width() const;
std::uint32_t height() const;
bool center(int eye, float* x, float* y) const;
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace mocktail::vr
+27
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@@ -0,0 +1,27 @@
#ifndef MOCKTAIL_RUNTIME_ASSET_OVERLAY_NAMES_H_
#define MOCKTAIL_RUNTIME_ASSET_OVERLAY_NAMES_H_
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <string>
#include <vector>
namespace mocktail {
namespace runtime {
// The rbxasset:// name of every regular file under <overlay_dir>/content, such
// as rbxasset://textures/MouseLockedCursor.png. Sorted.
std::vector<std::string> OverlayRbxAssetNames(
const std::filesystem::path& overlay_dir);
// Roblox opens no local file for an rbxasset:// name it maps to a download.
// Writes '!' over the first byte of each whole NUL-terminated copy of a name
// in `data`, which unmaps it. Returns the number of copies changed.
std::size_t DisableAssetNameMappings(std::uint8_t* data, std::size_t size,
const std::vector<std::string>& names);
}
}
#endif
+4
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@@ -1,6 +1,7 @@
#ifndef MOCKTAIL_RUNTIME_COMMAND_LINE_H_
#define MOCKTAIL_RUNTIME_COMMAND_LINE_H_
#include <optional>
#include <string>
#include <vector>
@@ -21,6 +22,7 @@ enum class WindowMode {
struct CommandLineOptions {
CommandMode mode = CommandMode::kRun;
WindowMode window_mode = WindowMode::kUnspecified;
std::optional<bool> vr_enabled;
std::string program_name = "mocktail";
std::string roblox_library_path;
std::string graphics_backend;
@@ -33,6 +35,8 @@ struct CommandLineOptions {
// Requests one explicit launch of the provider latest without promoting it
// into the managed payload state.
bool force_run_latest = false;
// Chrome trace file the Vulkan adapter writes; empty when not profiling.
std::string profile_trace_path;
};
struct CommandLineParseResult {
+5
View File
@@ -6,6 +6,8 @@
namespace mocktail {
namespace runtime {
// Android ActivityManager memory values published through DeviceParams.
// Roblox derives its device RAM tier, and tiered render budgets, from them.
struct DeviceMemoryProfile {
std::int32_t total_memory_mb = 0;
std::int32_t memory_class_mb = 0;
@@ -15,6 +17,9 @@ struct DeviceMemoryProfile {
bool low_ram_device = false;
};
// Hosts with at least 4 GiB report their real total memory as a normal-RAM
// device. Smaller hosts, or an unreadable total (0), keep the 2 GiB low-RAM
// profile.
DeviceMemoryProfile BuildDeviceMemoryProfile(std::uint64_t host_memory_bytes);
} // namespace runtime
+5 -1
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@@ -13,11 +13,14 @@ namespace mocktail {
namespace runtime {
struct DiscordRpcActivity {
std::string name;
std::string details;
std::string state;
std::optional<int64_t> start_timestamp;
std::string large_image;
std::string large_text;
std::string small_image;
std::string small_text;
std::string button_label;
std::string button_url;
};
@@ -27,7 +30,8 @@ std::string BuildDiscordJoinUrl(const RobloxExperienceLaunchRequest& request);
DiscordRpcActivity BuildDiscordRpcActivity(
const DiscordRpcConfig& config, RobloxExperiencePresencePhase phase,
const RobloxExperienceLaunchRequest* request, std::string place_name,
int64_t session_started_at, std::string place_icon_url = {});
int64_t session_started_at, std::string place_icon_url = {},
std::string creator_name = {});
// Maintains a direct, unauthenticated Discord Desktop RPC connection. The
// worker owns all network and IPC work; lifecycle notifications only replace
+8 -1
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@@ -7,17 +7,22 @@
namespace mocktail {
namespace runtime {
// Host display or window size in physical pixels, published to the Android
// guest. Header-only so the JNI VM can use it without link dependencies.
struct DisplaySize {
std::int32_t width = 1920;
std::int32_t height = 1080;
};
// Physical pixels; window size is captured at startup.
// Environment handoffs written after the host window exists, as
// "WIDTHxHEIGHT": the window's display mode and the window's initial pixels.
inline constexpr const char* kDisplaySizeEnvironment =
"MOCKTAIL_DISPLAY_SIZE_INTERNAL";
inline constexpr const char* kWindowSizeEnvironment =
"MOCKTAIL_WINDOW_SIZE_INTERNAL";
// Parses "WIDTHxHEIGHT". A null, malformed or non-positive value, or one that
// does not fit a Java int, yields the 1920x1080 fallback.
inline DisplaySize ParseDisplaySize(const char* value) {
const DisplaySize fallback;
if (value == nullptr) {
@@ -55,6 +60,8 @@ inline DisplaySize ParseDisplaySize(const char* value) {
static_cast<std::int32_t>(parts[1])};
}
// Physical length of a pixel span at the guest's fixed 160 dpi, rounded down
// to whole millimetres.
inline std::int32_t PixelsToMillimetersAt160Dpi(std::int32_t pixels) {
return static_cast<std::int32_t>(static_cast<std::int64_t>(pixels) * 254 /
1600);
+65
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@@ -0,0 +1,65 @@
#ifndef MOCKTAIL_RUNTIME_ENGINE_PUMP_REST_H_
#define MOCKTAIL_RUNTIME_ENGINE_PUMP_REST_H_
#include <cstdint>
namespace mocktail::runtime {
// The engine posts its per-frame main-thread step at a time of its own
// choosing, with no signal the host can block on, so the host main thread
// polls nativeCallMessagesFromMainThread. An empty poll costs a few
// microseconds; polled back to back it burns a core.
//
// Between polls the thread rests for kEnginePumpRestNs. A post is then picked
// up at most kEnginePumpRestNs + timer slack + wake latency late, far under
// the engine's sub-millisecond slack.
//
// How it rests decides the clock. Under a power-saving governor the CPU clocks
// a bursty core down unless some core stays awake, and the engine's render
// thread then runs slower and drops frames. So:
// kSleep nanosleep. The core idles. Correct only when the governor holds
// the clock up on its own (performance, which GameMode sets).
// kTpause TPAUSE in C0.2. The core stays awake at reduced power, the clock
// holds, and the OS books the time as busy. Needs WAITPKG.
// kSpin No rest. The core stays awake at full power.
inline constexpr uint64_t kEnginePumpRestNs = 100'000;
// Timer slack the calling thread is set to; the kernel default of 50 us would
// otherwise stretch every sleep.
inline constexpr uint64_t kEnginePumpTimerSlackNs = 10'000;
// Shallow C-state exit plus scheduler latency on the host, for the bound.
inline constexpr uint64_t kShallowWakeNs = 50'000;
enum class EnginePumpRestMode { kSleep, kTpause, kSpin };
const char* EnginePumpRestModeName(EnginePumpRestMode mode);
struct EnginePumpRestInputs {
bool governor_performance = false;
bool cpu_has_waitpkg = false;
// MOCKTAIL_ENGINE_PUMP_REST: "sleep", "tpause" or "spin". Null, empty or
// unknown defers to the policy; "tpause" without WAITPKG does too.
const char* override = nullptr;
};
EnginePumpRestMode ChooseEnginePumpRestMode(const EnginePumpRestInputs& inputs);
// True when the file holds "performance". `path` is a cpufreq
// scaling_governor file; cpu0's stands for the machine.
bool CpuGovernorIsPerformance(const char* path);
bool CpuHasWaitPkg();
// The mode chosen from the host on first use.
EnginePumpRestMode ActiveEnginePumpRestMode();
// Rests the calling thread in the given mode and returns the rest length, 0
// for kSpin. The first call lowers the thread's timer slack to
// kEnginePumpTimerSlackNs.
uint64_t RestAfterEnginePump(EnginePumpRestMode mode);
inline uint64_t RestAfterEnginePump() {
return RestAfterEnginePump(ActiveEnginePumpRestMode());
}
} // namespace mocktail::runtime
#endif // MOCKTAIL_RUNTIME_ENGINE_PUMP_REST_H_
+34
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@@ -1,6 +1,8 @@
#ifndef MOCKTAIL_RUNTIME_GAME_MODE_H_
#define MOCKTAIL_RUNTIME_GAME_MODE_H_
#include <sched.h>
#include <string>
#include <string_view>
@@ -22,6 +24,7 @@ enum class GameModeSessionState {
kDisabled,
kUnavailable,
kRequestFailed,
kDeclinedCorePinning,
kAlreadyActive,
kActive,
kStopped,
@@ -43,9 +46,37 @@ struct GameModeClientApi {
ErrorFn error_string = nullptr;
};
// The CPU affinity calls, injectable so tests exercise the restore without
// moving the threads they run on.
struct CpuAffinityApi {
// Reads the calling thread's permitted CPUs. GameMode pins every thread
// alike, so one thread's mask is enough to detect the pin.
using GetFn = int (*)(cpu_set_t* mask);
// Applies `mask` to every thread of this process, not only the caller.
// Returns 0 when each live thread took it.
using SetFn = int (*)(const cpu_set_t* mask);
GetFn get = nullptr;
SetFn set = nullptr;
};
CpuAffinityApi HostCpuAffinityApi();
// True when `after` permits a strict subset of the CPUs `before` permits.
// An equal, wider or merely relocated set is not a narrowing.
bool CpuAffinityNarrowed(const cpu_set_t& before, const cpu_set_t& after);
// Owns at most one ref-counted GameMode request. Missing host support and
// daemon rejection remain nonfatal because GameMode is an optimization, not a
// correctness dependency.
//
// GameMode pins the calling process to the host's fastest cores when it sees a
// wide core-speed spread. Roblox spreads its own work over a worker pool, so
// that pin concentrates the load onto a couple of cores instead of helping,
// and the daemon re-applies it every few seconds, so correcting the mask in
// place does not hold. Under `auto`, a request that narrows the affinity is
// released again: ending the request is what releases the pin. `on` is an
// explicit choice and keeps the pinned session.
class GameModeSession final {
public:
GameModeSession() = default;
@@ -59,6 +90,8 @@ class GameModeSession final {
static GameModeSession Start(GameModePolicy policy);
static GameModeSession StartWithClientForTesting(
GameModePolicy policy, GameModeClientApi api);
static GameModeSession StartWithClientForTesting(
GameModePolicy policy, GameModeClientApi api, CpuAffinityApi affinity);
GameModeSessionState state() const { return state_; }
const std::string& detail() const { return detail_; }
@@ -73,6 +106,7 @@ class GameModeSession final {
private:
static GameModeSession StartBound(GameModePolicy policy,
GameModeClientApi api,
CpuAffinityApi affinity,
void* library_handle);
void CloseLibrary();
+20
View File
@@ -18,6 +18,26 @@ std::string SelectVulkanIcdManifest(
const std::vector<std::filesystem::path>& directories,
std::string_view vendor);
// One GPU as the kernel reports it.
struct HostGpu {
unsigned int vendor = 0; // PCI vendor ID.
std::string kernel_driver; // Bound kernel driver; empty when unknown.
};
struct VulkanIcdSelection {
std::string manifest; // Empty when no GPU has a usable driver.
std::vector<std::string> skipped; // Why each passed-over GPU was skipped.
};
// ICD manifest for the first GPU whose bound kernel driver has an installed
// Vulkan driver. NVIDIA and AMD cards are tried before Intel when
// `prefer_discrete` is set, and after it otherwise. A GPU with an unknown
// kernel driver is matched by vendor alone.
VulkanIcdSelection SelectHostVulkanIcd(
const std::vector<HostGpu>& gpus,
const std::vector<std::filesystem::path>& directories,
bool prefer_discrete);
// Publishes the resolved graphics backend before the managed payload updater
// starts. OpenGL is a strict system EGL/GLES path; it never silently retries
// through ANGLE/Vulkan or accepts a window without a real graphics context.
+72
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@@ -0,0 +1,72 @@
#ifndef MOCKTAIL_RUNTIME_LUAU_CODEGEN_SWITCH_H_
#define MOCKTAIL_RUNTIME_LUAU_CODEGEN_SWITCH_H_
#include <cstddef>
#include <cstdint>
#include <functional>
#include <mutex>
#include <string_view>
#include <vector>
#include "runtime/roblox_experience_presence.h"
namespace mocktail {
namespace runtime {
// A user value in fflags.json or the overrides environment disables switching.
// ARM64 prepares the writable flag before enabling menu code generation.
inline constexpr std::string_view kLuauCodegenAllClientSetting =
"FFlagDebugLuauCodegenAll";
inline constexpr std::string_view kLuauCodegenAllFastFlagName =
"DebugLuauCodegenAll";
struct LoadedImageSegment {
std::uintptr_t address = 0;
std::size_t size = 0;
bool writable = false;
};
std::vector<LoadedImageSegment> LoadedImageSegments(std::uintptr_t image_base);
// Record layout: {u8 value; pad; const char* name; size_t length}, in a
// writable segment filled by libroblox's static constructors. Returns null
// unless exactly one record names a NUL-terminated copy of `name`.
std::uint8_t* FindFastFlagValue(
const std::vector<LoadedImageSegment>& segments, std::string_view name);
bool ClientSettingsSetLuauCodegenAll(std::string_view overrides_json);
bool LuauCodegenAllForPhase(RobloxExperiencePresencePhase phase);
// Locates the flag once; a missing/ambiguous record or non-boolean byte is left
// alone. Automatic ARM64 startup must not force the flag on before preparation.
class LuauCodegenMenuSwitch {
public:
using LocateFlagFn = std::function<std::uint8_t*()>;
LuauCodegenMenuSwitch(LocateFlagFn locate_flag,
RobloxExperiencePresenceObserver next);
// Call after constructors/settings initialization, before starting LuaApp.
// Does not notify the downstream presence observer. False leaves it unchanged.
bool PrepareForMenus();
RobloxExperiencePresenceObserver observer();
void OnPhase(RobloxExperiencePresencePhase phase,
const RobloxExperienceLaunchRequest* request);
private:
static void Notify(void* context, RobloxExperiencePresencePhase phase,
const RobloxExperienceLaunchRequest* request);
bool SetEnabledLocked(bool enabled);
std::mutex mutex_;
LocateFlagFn locate_flag_;
bool located_ = false;
std::uint8_t* flag_ = nullptr;
const RobloxExperiencePresenceObserver next_;
};
} // namespace runtime
} // namespace mocktail
#endif // MOCKTAIL_RUNTIME_LUAU_CODEGEN_SWITCH_H_
+19 -10
View File
@@ -1,9 +1,11 @@
// Modified by vii from komaruworld/mocktail. See README "About this fork".
#ifndef MOCKTAIL_RUNTIME_PERFORMANCE_POLICY_H_
#define MOCKTAIL_RUNTIME_PERFORMANCE_POLICY_H_
#include <cstdint>
#include <string>
#include <string_view>
#include <vector>
#include "runtime/frame_rate_policy.h"
#include "runtime/game_mode.h"
@@ -49,18 +51,25 @@ PerformancePolicy ParsePerformancePolicy(
// Respects CPU affinity and falls back to the available logical count.
int DetectAvailablePhysicalCoreCount();
// Disabled policy preserves overrides; conflicting values fail.
bool MergePerformanceClientSettingsOverrides(const PerformancePolicy& policy,
std::string_view base_json,
std::string* merged_json,
std::string* error);
// Disabled policy preserves overrides. A base_json value that differs from
// the preset is kept as-is and its key is appended to kept_overrides.
bool MergePerformanceClientSettingsOverrides(
const PerformancePolicy& policy, std::string_view base_json,
std::string* merged_json, std::string* error,
std::vector<std::string>* kept_overrides = nullptr);
// Applies mandatory HTTP and crash policies after caller settings.
bool MergeRuntimeClientSettingsOverrides(const FrameRatePolicy& frame_rate,
const PerformancePolicy& performance,
std::string_view base_json,
std::string* merged_json,
std::string* error);
bool MergeRuntimeClientSettingsOverrides(
const FrameRatePolicy& frame_rate, const PerformancePolicy& performance,
std::string_view base_json, std::string* merged_json, std::string* error,
std::vector<std::string>* kept_overrides = nullptr);
// The resolved VR mode owns these flags in both client-settings channels.
// Temporal depth preservation also requires non-memoryless native targets.
bool MergeVrClientSettingsOverrides(bool enabled, std::string_view base_json,
std::string* merged_json,
std::string* error,
bool preserve_temporal_depth = false);
// Keeps the legacy test bypass disabled. The host PermissionsProtocol now
// answers microphone authorization from capture configuration. No permission
+2 -2
View File
@@ -47,8 +47,8 @@ struct RobloxThemeCacheResult {
};
// Reads the current account's Roblox theme without changing appStorage. A
// missing value leaves dark_theme empty so the caller can use Roblox's own
// startup default.
// missing or unrecognized value falls back to AuthenticatedTheme, then the
// caller's startup default.
RobloxThemeCacheResult ReadRobloxThemeCache(
const std::filesystem::path& app_storage_file,
std::int64_t authenticated_user_id);
+94
View File
@@ -0,0 +1,94 @@
#ifndef MOCKTAIL_RUNTIME_ROBLOX_ACCOUNT_BRIDGE_H_
#define MOCKTAIL_RUNTIME_ROBLOX_ACCOUNT_BRIDGE_H_
#include <jni.h>
#include <memory>
#include <mutex>
#include <string>
#include "mocktail/status.h"
#include "runtime/roblox_game_session_native_adapter.h"
namespace mocktail {
namespace runtime {
// Exact JNI entrypoints behind the APK AccountProtocol device-integrity
// handlers: JNIAccountProtocol name getters and MessageBus raw handlers.
struct RobloxAccountProtocolSymbols {
using GetStringFn = jstring (*)(JNIEnv*, jclass);
GetStringFn get_protocol_name = nullptr;
GetStringFn get_device_integrity_available_method_name = nullptr;
GetStringFn get_integrity_token_method_name = nullptr;
GetStringFn get_support_key = nullptr;
GetStringFn get_token_key = nullptr;
GetStringFn get_result_key = nullptr;
void (*set_request_handler_raw)(JNIEnv*, jobject, jstring, jstring,
jobject) = nullptr;
void (*clear_request_handler)(JNIEnv*, jobject, jstring, jstring) = nullptr;
bool complete() const {
return get_protocol_name && get_device_integrity_available_method_name &&
get_integrity_token_method_name && get_support_key &&
get_token_key && get_result_key && set_request_handler_raw &&
clear_request_handler;
}
};
struct RobloxAccountProtocolObjects {
jobject message_bus = nullptr;
void* context = nullptr;
jobject (*create_request_handler)(void*, std::shared_ptr<void>,
std::string (*)(void*, JNIEnv*,
jstring)) = nullptr;
void (*clear_request_handler)(void*, jobject) = nullptr;
bool complete() const {
return message_bus && context && create_request_handler &&
clear_request_handler;
}
};
// Answers AccountProtocol device-integrity requests for a host that cannot
// produce Play Integrity tokens. No integrity token is ever produced.
//
// DeviceIntegrityAvailable reports no support. The APK handler always reports
// support, so this answer differs from Android: it tells Roblox's challenge
// flow up front that no token can come, instead of letting it request one.
//
// GetIntegrityToken returns at once with an empty token and
// TOKEN_PROVIDER_UNINITIALIZED, the APK's answer when its Play token provider
// never initialized. The APK answers INVALID_NONCE for a request without a
// requestHash; this bridge never inspects the request, so it cannot.
// LuaApp bounds each token request with its
// DeviceIntegrityNativeTimeoutMilliseconds flag; an immediate answer keeps a
// login challenge from sitting out that bound.
class RobloxAccountBridge final {
public:
RobloxAccountBridge(JniEnvironmentProvider environment,
RobloxAccountProtocolSymbols symbols,
RobloxAccountProtocolObjects objects);
~RobloxAccountBridge();
RobloxAccountBridge(const RobloxAccountBridge&) = delete;
RobloxAccountBridge& operator=(const RobloxAccountBridge&) = delete;
Status Initialize();
Status Shutdown();
private:
struct State;
Status ShutdownLocked();
const JniEnvironmentProvider environment_;
const RobloxAccountProtocolSymbols symbols_;
const RobloxAccountProtocolObjects objects_;
// Serializes lifecycle only. Native dispatch never holds this mutex.
std::mutex lifecycle_mutex_;
std::shared_ptr<State> state_;
};
} // namespace runtime
} // namespace mocktail
#endif // MOCKTAIL_RUNTIME_ROBLOX_ACCOUNT_BRIDGE_H_
@@ -0,0 +1,26 @@
#ifndef MOCKTAIL_RUNTIME_ROBLOX_CALL_PROTOCOL_BRIDGE_H_
#define MOCKTAIL_RUNTIME_ROBLOX_CALL_PROTOCOL_BRIDGE_H_
#include "runtime/roblox_message_bus_request_bridge.h"
namespace mocktail {
namespace runtime {
// In-experience CoreScripts query the app's cross-experience call state before
// initializing voice. Mocktail does not start or accept cross-experience calls,
// so that state is Idle. This query neither joins voice nor opens a microphone.
class RobloxCallProtocolBridge final {
public:
RobloxCallProtocolBridge(JniEnvironmentProvider environment,
RobloxMessageBusSymbols symbols,
RobloxMessageBusObjects objects);
Status Initialize();
Status Shutdown();
private:
RobloxMessageBusRequestBridge bridge_;
};
} // namespace runtime
} // namespace mocktail
#endif
+12 -1
View File
@@ -36,7 +36,18 @@ DesktopAppPolicyResult ApplyDesktopAppPolicy(
bool MergeDesktopAppPolicyClientSettingsOverride(std::string_view policy_json,
std::string_view base_json,
std::string* merged_json,
std::string* error);
std::string* error,
bool default_codegen_at_startup = true);
// Apply after desktop policy composition. Roblox 2998's Android payload is not
// a VRAppBuild, so its LuaApp enables RunService's idle render throttle
// even with DebugDeviceVR active. Preserve the effective app-policy (the later
// fast-flags channel takes precedence) in both channels, changing only
// ThrottleFramerate. This does not write the setting to appStorage.
bool MergeVrAppPolicyClientSettingsOverrides(
bool enabled, std::string_view client_settings_json,
std::string_view fast_flags_json, std::string* merged_client_settings,
std::string* merged_fast_flags, std::string* error);
} // namespace runtime
} // namespace mocktail
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