Because we already pooled the _Constants, there's no benefit to also pooling inline constants. the robin map to do so just adds extra overhead for no benefit - drop it.
without multiblock, shaves around 2% off node. with multiblock, a bit less than
1% but still a win.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
These will differ depending on which runner they are running on. Just
disable them but keep the instructions around so show how bad rdtscp is,
but how good rdtsc is.
When I implemented TSC scaling originally, I chose a scale factor of 128
because it basically covered the range of devices we cared about without
going too high. I also only tested devices that had a TSC scale factor
from 19.2Mhz to 34Mhz. Turns out there is hardware that also has a 48Mhz
cycle counter, which cause them to effectively have a 6.1Ghz cycle
counter, which is kind of absurd.
Instead of a fixed scale, just calculate the amount of scaling we need
to get >= the minimum threshold of 1Ghz. This will change the shift from
7 to 5 or 6 for the faster cycle counter devices.
Of course if someone wants to know the scale factor they can still use
cpuid function 15h to know it.
Fixes#4026
Seccomp is a relatively complex feature that was added to Linux back in
2005, and was further extended in 2013 to support BPF based protections.
Once seccomp is enabled, you can no longer disable seccomp but
additional protections can be placed on top of existing seccomp filters.
Additionally seccomp filters are inherited in child processes, which
ensures the process tree can't escape from the secure computing
environment through child processes.
The basis of this feature is a shim that lives between userspace and the
kernel at the syscall entrypoint.
In "strict" mode, seccomp only allows read, write, exit, exit_group, and {rt_,}sigreturn to function.
When in "filter" mode, a BPF filter is run on syscall entrypoint and
returns state about if the syscall should be allowed or not. Multiple
filters can be installed in this mode, all of which get executed. The
result that is the most restricted is the action that occurs at the end.
There are some significant limitations in filter mode that must be
adhered to which makes executing this code inside of kernel space a
non-issue and effectively limits how much cpu time is spent in the filters.
Although these filters are free to do basically anything with the
provided data, just can't do any loops.
FEX needs to implement seccomp because there are multiple applications
using the feature, the primary one being Chromium which some games embed
without disabling the sandbox. WINE also uses seccomp for capturing
games that do raw Windows system calls. Apparently Red Dead Redemption
is one of the games that requires this.
While FEX implements seccomp, it is not yet all encompassing, which is
one of the reasons why it isn't enabled by default and requires a config
option.
**seccomp_unotify is not implemented**
This is a relatively new feature for seccomp which lets the seccomp
filter signal an FD for multiple things. Luckily Chromium and WINE don't
use this. This will be tricky to implement under FEX since it
requires ioctl trapping and some other behaviour
**ptrace isn't supported**
One feature of seccomp is that it can raise ptrace events. Since FEX
doesn't support ptrace at all, this isn't handled. Again Chromium and
WINE don't use this.
**kill-thread not quite correct**
This isn't directly related to seccomp but more about how we do thread
shutdown in FEX. This will require some more changes around thread state
tracking before fully supporting this. Chromium and WINE don't use this.
kill-process also falls under this
Features that are supported:
- Strict mode and seccomp-bpf mode supported
- All BFP instructions that seccomp-bpf understands
- Inheriting seccomp through execve
- This means we serialize and deserialize the calling thread's
seccomp filters
- An execve that escapes FEX will also escape seccomp. Not much we
can do about it
- TSync - Allowing post-mortem seccomp insertion which allows threads to
synchronize seccomp filters after the fact
Features that are not supported:
- Different arch qualifiers depending on syscall entrypoint
- Just like our syscall handler, we are hardcoded to the arch that the
application starts with
- user_notif
- ptrace
- Runtime code cache invalidation when seccomp is installed
- Currently we must ensure all syscalls go through the frontend
syscall handler
- Runtime invalidation of code cache with inline syscalls will get
fixed in the future.
This currently isn't enabled by default because of the minor feature
problems that haven't been resolved. Currently the Linux Kernel's test
application works for the features that FEX supports, and WINE's usage
can be handled by FEX. Chromium's sandbox doesn't yet work with this PR,
but it only fails due to features unrelated to seccomp.
Having this open for merging now so we can work to resolve the remaining
issues without this bitrotting.
This must have happened during a refactor or something, but since we're
making a copy of the function pointers, it would have only gotten the
version /prior/ to loading host VDSO symbols.
Moves the VDSO thunk definition setting to the end after VDSO symbol
definitions in order to get host VDSO symbols working again.
Two primary things here:
- Remove the static `GlobalDelegator`
- Move the thread_local SignalDelegator::ThreadState information
directly in to ThreadStateObject
Having the ThreadStateObject and the SignalDelegator information
disjoint was confusing but was required when we didn't have any object
in the frontend that could have its own independent data. Since we fixed
this with the `ThreadStateObject` type we can now move this over.
The `GlobalDelegator` object is now instead stored in
`ThreadStateObject` instead.
Instead of using a thread_local variable, we now just consume 8-bytes of
the signal alt-stack since the kernel gives us that information about
where it lives. This then converts all the thread_local usage to use
either the passed in CPU state if it exists, or fetching it from the
alt-stack offset.
Very minor changes in behaviour here, will help when trying to improve
FEX's behaviour around signals.
The Ultra-class SoCs are two Max-class SoCs connected via
Apple's fabric, and thus use the same core revisions as the
Max-class SoCs for both big and LITTLE cores.
Signed-off-by: James Calligeros <jcalligeros99@gmail.com>
These are a Linux construct and should live here. Removes a weird
passthrough API from FEXCore and keeps it in the frontend instead.
This isn't even typically allocated in a real setup, as it's only a
fallback for if VDSO isn't loaded.
The CallbackReturn function stays in FEXCore because it would have
caused an API in the other direction instead.
This variable can't be constexpr initialized since it requires linker
fix-ups, which changes it in to a global static initializer instead.
While this benign as it doesn't allocate any memory, just move it next
to its single use. Removes the static initializer that was there for no
reason.
This is useful for some people.
This doesn't allow building thunks due to the cmake limitation about
tools binaries also getting cross compiled, we need to switch to meson
if we want that, since they recently started fixing this
https://github.com/mesonbuild/meson/pull/12022
But that's an okay limitation for now.
For the remaining syscalls we need to introduce some new concepts around
checking if pointers and string arrays are readable and I don't want to
do that yet.
No functional change, just moving the code.
This is entirely freestanding from the rest of the signal delegator
handling and mostly gets in the way when I'm working with the rest of
the signal handling. Separate it out to improve readability.
Our JIT will happily consume incorrectly formed 256-bit vector operations in a lot of cases when the host CPU doesn't support 256-bit SVE.
This is what caused the bug in #4006. For every vector operation that
can consume a 256-bit size, add an assert that always checks if 256-bit
SVE is supported in those cases.
This will ensure that #4006 doesn't happen again.
Just like the bug in #4006, we were incorrectly passing a 256-bit
comparison in to the float compare IR operations. Once again it would
"safely" decompose in to 128-bit operations without issue.
PR #4007 added asserts to ensure that 256-bit operations aren't emitted
when the host CPU doesn't support 256-bit SVE and detected this.
This handler was incorrectly using 256-bit IR operation sizes. Due to a
quirk with our IR handling, this would "safely" fall back to a 128-bit
operation and work "correctly".
The problem encountered is that since the IR operation is claiming to be
256-bit, when the value got spilled due to register pressure then a
true 256-bit store and load operation would be generated. This would
then emit an SVE load and store, with the expectation of 256-bit SVE
loadstores. This caused a SIGILL on Oryon since it doesn't support SVE,
but even would generate an invalid predicated loadstore on SVE 128-bit
hardware.
Fixes Aperture Desk Job in FEX.
A source of overhead with multiblock is hitting instructions through a
conditional branch that can never be executed. Usually AVX512
instructions in glibc. This causes us to emit partial blocks for a ton
of targets that will never get executed.
Instead, when we have multiblock enabled, if a block hits an instruction
encoding we don't support, then remove all the decoded instructions from
the block and early terminate it if it isn't the entry block. This
resolves the issue of emitting a bunch of IR and code for blocks never
executed.
If the block of code has an invalid instruction in the entry block for
decoding then it'll still emit code up to the invalid instruction and
raise a SIGILL. This has the potential for generating some additional
blocks of code if a game is abusing SIGILL, but since that's unlikely
it's a good trade-off.
Also removes a few log instructions that don't really provide anything
anymore and just show up as confusing messages when multiblock is
enabled.
For atomics that cross the 16-byte or 64-byte granularity, we need to
lock a mutex to ensure strict emulation of split-locks.
I took another look at these when I found out that Zen3 actually
implements split-locks. Not sure which architecture actually added
support for from them, but I wanted to ensure we have the ability to
handle this.
One thing that we can't handle in user-space is cross-process
split-locks through shared memory. This requires a kernel SIGBUS handler
to ensure a crashing/SIGKILL'd process doesn't lock all FEX processes in
the system.
This fixes a little split-lock abusing test that I have locally. It's a
bit flakey so it isn't viable to run in CI. Considering it is explicitly
testing a race problem.
Required by newer insider preview versions, I noticed many crashes with
this exception number and QueryPeformanceCounter in the backtrace,
testing with XTA found it to not be passed through and instead write
the host CNTVCT (unscaled) into RAX. No other registers seem to be
affected.
The MIDR querying is inherently OS specific and needs a bit of special
casing. Instead let the frontend inform FEXCore how many CPU cores there
are and their MIDRs instead.
This lets us keep the Linux specific code in the frontend.
Fairly trivial because we already supported deferring these signals. We
had just failed the final step of blocking the signal if we can't block
the signal (like with SIGSEGV, SIGBUS, etc).
Once the guest unblocks the signal mask with sigprocmask, the signal
will fire again.
Apparently older glibc relied on this behaviour for signal raising which
this fixes.
There is a common arch bit that is included in each individual mask,
explicitly test for equality against the whole mask to avoid just
testing for this.
When #3899 refactored some of this code, it had split an if-else chain
in to two independent if-else chains. Turns out there was a minor
dependency between them. Add back the few checks necessary to ensure
that FEAT_LRCPC falls through before hitting the FEAT_LSE checks.
This is necessary because their instructions share an encoding so the
masks between the two instruction classes overlap slightly.
useful for checking blow up ratios. I keep calculating this by hand so let's
just add it to the json
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
PR #3980 is adding a feature to merge loadstores in to paired
loadstores, but it was using the incorrect atomic check to determine if
it can safely merge them or not. It was using the GPR atomic check
instead of the vector atomic check. While this would improve performance
on Apple Silicon with its hardware TSO implementation, it would have had
zero impact on Cortex and Oryon.
Instead split out the three config options to live as a boolean check in
the ContextImpl similar to how we disable "AtomicTSOEmulation". Removing
the various configs in the JIT and CPUID so that it queries from the
same context. This makes it clearer that if you are wanting the current
active configuration for memcpy, vector, or general atomic TSO
emulation, you should query one of those three getters.
This also fixes a weird edge case bug in the arm64 JIT where you could
have TSO emulation disable, but still have vector TSO enabled partially.
Just because half a config wasn't checked in {Load,Store}MemTSO for
vectors. If the global "TSOEnabled" option is disabled then TSO should
always be disabled.
Alyssa will be able to pull this in to #3980 once merged and get the
performance uplift on Cortex and Oryon, since our default configuration
is to have vector and memcpy TSO emulation disabled.
Adds support for binfmt_misc through systemd configuration paths. Their
configuration files are basically the raw kernel interface description
in a .conf file, quite a bit more simple than the legacy debian path.
Default enable this path since systemd is the expected default
arrangement these days.
Fixes#2417
rotate right by less than 8:
ror(________________7654321076543120, ...)
rotate left by less than 8:
rol(76543210________________76543210, ...)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
avoid masking. apparently even modern compilers will do cute tricks with 8-bit
math in hot loops ...
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
With recent bug fixes, WFE now can sleep for roughly as long as the
programmed architecture timer of 100 microseconds. Still nowhere near as
close as what x86 CPUs can get with waitx and waitpkg, because those
don't get spuriously woken up by an architecture timer.
100 microseconds is a significantly improvement over 52ns although.
not used. we'll probably rip the whole thing out at some point but for now, no
reason to pollute user systems with this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Instead of clearing a hardcoded 16 bytes, adjust for the actual number
of instructions modified. The implementation will still only clear a
single cacheline so it doesn't change behaviour.
This used to exist in the FEXCore header since the unaligned handler was
done in the frontend. Once it got moved in to FEXCore it had stayed
there. Move it over now.
In the case of a visibility tear when one thread is backpatching while
another is executing. The executing thread can /potentially/ see the
writing of instructions depending on coherency rules or filling of
cachelines.
By ensuring the DMB instructions are backpatched over the NOP
instructions first, this ensures correct atomic visibility even on tear.
When code buffers are shared between threads, FEX needs to be careful
around backpatching its code buffers, since one thread might have
backpatched the code that another thread was also planning on
backpatching.
To handle this case, when the handler fails to find a backpatchable
instruction, check if it was already backpatched. This can be determined
by atomically reading the instructions back and seeing if they have
turned in to the non-atomic variants.
In most cases we can just return saying that it has been handled, in the
case of a store we need to back the PC up 4 bytes to ensure the DMB is
executed before the non-atomic store.
These handlers don't do any code backpatching so locking the spinlock
futex isn't necessary. Move them before the lock to make them a bit more
efficient once code buffers get shared.
If we query the CPU flags ourselves then vixl is no longer a
compile-time or runtime dependency unless the vixl disassembler or
simulator is built.
A bit spicy from all the feature bits we need to load up.
they are both tiny and seemingly unmaintained upstream, let's bring them
under our own umbrella in tree.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Somewhere there was an assumption made that INC and DEC supported the
repeat prefix. This isn't actually the case, while the prefix can be
encoded, it is a nop and should only expect to be used for padding.
Adds a unittest to ensure that behaviour is as expected.
With the previous Copy{To,From}User helpers we need to actually
implement the handlers correctly. We want something that is a bit
lighter so we don't need to implement the faulting path in the syscall
handlers.
Implements a handful of helpers that just check for readable and
writable capability which can be thrown in to an assertion handler that
is zero cost in release mode.
Readable is checked by just attempting to read all bytes.
Writable is checked by attempting to read each byte and writing it back
to the same location.
Uses these helpers in x64/FD.cpp to showcase how they will be used to
detect EFAULT. Tested locally that they work correctly by writing some
small tests for the syscalls that expect EFAULT.
We now have two types of destinations:
* regular destinations. These are SSA. You get exactly 1 per instruction. This
is what almost every instruction should use.
* special destinations, introduced here. These are *not* SSA. They must be
allocated with a special instruction (added later in this PR), and then they
are mutated by the instruction. There are two types, either pure destinations
("out") or read-modify-write source+destinations ("in-out"). The former are
useful for instructions that return multiple destinations, like Memcpy. The
latter are useful for instructions that need a source tied with a special
destination (currently just Pop, introduced later in this series).
Special destinations reuse the mechanism of sources, to get around the
limitations on regular destinations in our current IR. Ops with special
destinations desugar to ops with no destination but extra sources prefixed Out
or Inout.
They further require HasSideEffects so we don't optimize ourselves into corners.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
- We can have the SyscallFunctionDefinitions be the correct size out of
the gate. Both tables are always 512 entries in size.
- In the RegisterSyscall_{32,64} handlers, just get the reference using
operator[]. We always know we will be under the size of the array, add
a an assert to check. Removes a bit of vector range checking overhead.
- Namespace 32-bit syscalls like 64-bit syscalls and include in the
regular header like 64-bit. This was just an oversight
- Use std::fill for the syscall gap for the invalid syscall, just a
minor cleanup.
No functional change.
I don't know what I was thinking when I wrote that code. Drop the silly logic
and let ConstProp inline the immediates. This fixes a lot of silly code
generated for 32-bit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
When a suspend request occurs on a running thread, Windows gives the JIT
~10s to pause and NtContinue with the x86 context. Resumption is then
done through BeginSimulation.
ARM64EC doesn't have an explicit callback for suspend, instead this task
is delegated to the kernel setting a bool at a JIT-defined memory
location, as such the faulting based approach as was done for WOW64
cannot be used.
After thread creation, the WOW64 CPU area context needs to be flushed
into the FEX state before entering the JIT. Wine explicitly calls
BTCpuSetContext to trigger this but Windows doesn't.
Some programs will hook the NTDLL exports that FEX depends on, the
regular ARM64EC call checker will detect such patches and invoke the
JIT to run them, which leads to infinite recursion if those same
exports are used during code compilation. Fix this by resolving all
patchable FFSs to their native ARM implementations for all indirect
calls performed by FEX, skipping any x86 patches.
The class constructor for ContextImpl::CPUID requires HostFeatures to be
available at construction time. Pass the host features struct directly
through during construction time instead, which cleans up the interface
slightly and fixes that issue.
These are only missing if using the hostrunner and the CI machine
doesn't support that particular feature. FEX otherwise always supports
these feature flags so they don't need to exist as options.
Just check the feature bit directly in the HostRunner frontend for these
bits.
These are already linked in by default with clang, sp having these set
here only served to prevent the -nostdlib compiler option from having
any effect, as CMake will always explicitly include the libs in the
compiler cmdline.
It is dangerous for FEX to rely on the system CRT as calls can have side
effects that are also visible to the running application, and if patches
are applied to any CRT exports used during compilation the call checker
would trigger a reentry into the JIT to compile the patch and hence
deadlock. Only functions that FEX actively uses are implemented, with
the rest triggering an abort.
This moves the CPU feature querying to the frontend. The primary purpose
here is for the wow64 frontend to not require linux-isms for querying
these features. This is required since non-Linux environments don't have
the "CPUID" feature for reading EL1 MSRs in EL0.
Wiring up the remaining wow64 registry querying is left for a future
exercise.
This also technically removes an xbyak requirement from FEXCore for when
building the x86 Test harness runner, but that doesn't really matter for
regular use cases.
Started by cherry-picking some cases from the variants that appeared when running
Steam, games, AV1 convolve tests, openssl, ffmpeg, libjpeg-turbo,
openh264, libvpx, gemmlowp, libyuv, and dav1d.
Then turned it around and optimized them all since all variants end up
needing to be split in to two halves, that effectively means we need to
have 16 implementations, plus a couple of special cases for duplicated
results.
Fixes#3795
These two maps used for environment lookup translations were getting
globally initialized and then registers with atexit handlers.
Switch over to a constexpr array and just do linear scans. This plus
short-circuiting the environment loader so it skips all entries that
don't start with `FEX_` has the side benefit of cutting the CPU time to
1/10th the time.
This plus #3917 removes the global static initializers entirely from
this file.
An exception in JIT code acts as a transition to ARM64EC code (in
NTDLL for exception handling etc) as such, much like ExitFunction,
InSimulation must be unset. InSyscallCallback is unset for robustness
against exception in the JIT itself.
Only NZCV and TF are passed through to BeginSimulation as the rest are
lost when converting to a native context and back on the ntdll side. To
prevent thread suspension from wiping out the rest of the flags, only
copy these specific flags into the current JIT EFlags state.
Most syscalls on Windows are done by calling into their NTDLL thunks,
however some DRMs parse out their numbers from NTDLL and directly call
them. Support this by redirecting to their entry thunks in the FEX
syscall handler.
To prevent FEX from redirecting to x86 code when NTDLL exports it calls
into are patched, a custom call checker will be used that checks this LUT
to redirect calls rather than the FFS itself.
- IsImmLogical already existed in our CodeEmitter. We just forgot to
allow nullptr arguments and to use it.
- Adds an equivalent IsImmAddSub helper and uses it
This gets us closer to removing vixl's global initializers from FEXCore.
Saw this vector was getting initialized at runtime, sticking around, and
installing an atexit handler. This is completely unnecessary, just use
the OPT_BASE handler directly to walk the environment variable names.
This is required for handling SMC with the ResetToConsistentState
arguments as used in Windows, as using the NTDLL exported NtContinue
would wipe out any reserved registers in the ARM64EC ABI.
For Windows the syscall numbers are somewhat stable, and the SVC
instruction can be called directly. Since wine doesn't handle that on
ARM64, hardcode the system call number and manually call into wine
dispatcher. Once wine gains proper syscall thunks, those can be
parsed to get the number and the hardcoding dropped.
OutputDebugString etc are exception based and thus don't really work for
FEX's needs as often times logs can happen in places where exceptions
cannot be thrown.
The prior approach using the L2 cache was flawed as it assumed L2
page entries had a 1-1 correspondence with actual pages. While the L2
cache could be extended to handle aliases with EC, this could lead to
thrashing etc. The cost of a lookup in the actual EC code bitmap is
cheap enough to perform every time considering the infrequency of calls
to ARM64EC code when compare to X86 L2 hits.
In the environment section this was causing the next environment
variable line to be merged with the strenum options
Also makes it so strenum options doesn't have a spurious comma at the
end of the list.
Different approach from #3579
Instead of completely ddropping the deprecated path, support the new
path and the old path using python try-except import exceptions.
This allows us to continue using old packages in CI, while supporting
the future API once pkg_resources gets deprecated and removed. Best of
both worlds.
Using a brute force solver to add in more optimized code paths
- Adds 12 single VInsElement implementations
- Adds 4 two IR operation implementations
Not adding any of the two or three IR operation implementations that use
VInsElement because SRA interacts badly and becomes worse than the VTBX
implementation.
This has been leaked state to FEXCore for quite a while. FEXCore never
actually needed this information, moves the bits to the frontend that
are necessary.
Minor behaviour change that `RunUntilExit` now just assumes the primary
thread is using it. This behaviour is on the chopping block to get
removed next anyway.
Instead of passing the TID back to the exit handler, just pass the whole
thread object. This will allow some cleanups with the frontend thread
tracking soon
NFC
Runs through all immediate encodings for vpblendw and crcs the results
to ensure correct behaviour. This was just a concern because of the typo
in documentation. But it is also good to have.
Optimizes the AVX128 blends by reusing the prior SSE4.1 implementation.
Only difference is the destination register isn't reused as a source
register.
One confusing thing is that Felix Cloutier's documentation has a typo on
the 256-bit VPBLENDW instruction where it had the top 128-bit lane
reusing the destination instead of sources. So I wrote a unittest to
ensure correctness.
Fixes#3796
stop prefixing the arguments when we generate allocate ops (in particular), this
is more convenient and simpler. in exchange we need to prefix Op to avoid a
collision on fcmpscalarinsert which has an argument named Op, but that's a local
change at least.
came up when experimenting with new IR, but I think this is probably a win by
itself.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
now that we do everything via NZCV, this is mostly vestigial. DF/x87 flags are
sufficiently rare to be "don't care"s here, and we don't even have multiblock
enabled yet!
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is no longer necessary and it also no longer provides us any useful
information. Since we expose the AVX CPUID flag, basically everything
uses VEX encoding now, so it is basically always set.
Some locations could end up with SRA registers that only spilled one
register.
Allow passing in temporaries from the call site.
Fixes rpid and syscalls asserting.
When AFP is supported then we can actually support DAZ. This might also
fix the audio corruption in Animal Well but I can't test it until Steam
is running on Oryon. Requires a bit of plumbing for MXCSR which we were
hacking around before but now we actually want to store the value.
Fixes#3856
A disowned buffer could be unclaimed or claimed by a different thread in
the time between the !IsFree check and locking the allocation mutex.
Fix this and prevent such errors in the future by always checking
ownership with the allocator locked before attempting to unclaim
buffers.
We support leaf functions now, so add the few that were calling for it.
We will be gaining support for the xsave ones relatively soon, so its
good to have them supported.
Also deletes a couple of cdt/cqm things that aren't exposed and we won't
be supporting.
With a brute force search of methods between 1-3 instructions we cover a
lot more cases more optimally.
There's definitely still more cases (and probably some that can reduce
from 3 instruction to 2), but covering 44 cases is a pretty good margin
already.
VPSHUFD and VPERMILPS are aliases of each other.
Reuses the implementation path from the PSHUFD implementation which has
a few swizzles and then a table lookup.
VPERMILPD is a very simple swizzle per 128-bit lane.
Fixes#3797Fixes#3784
nothing is optimizing around this, it's just adding pointless complexity. if we
want to actually optimize F80Cmp, the right way would be to lift the
implementation into the OpcodeDispatcher or JIT. it wouldn't be terribly
difficult. This kludge doesn't get us closer there.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Disabled_Tests was mostly a copy of Known_Failures. Leave only the race
condition on SIGPROF test (mcount_pic.c).
Also remove pr57275.c from known failures. It passes now that we support
AVX.
Also if a test is disabled, just skip it
We were only running SVE256 and SVE128 with AVX disabled.
Enable asm tests with SVE256, SVE128, and ASIMD, all running with AVX
enabled to hit all the tests.
FEX emulates faulting instructions (e.g. ud2 or int 2d) by jumping to
the dispatcher and filling out a structure with fault details in the
thread context. Parse this out into a windows exception record structure
so the correct fault information can be seen by the guest.
As the exception dispatcher is initially invoked on the emulator stack,
control needs to be transferred to the dispatcher on the guest stack
after recovering the x86 RSP to allow for invoking x86 exception
handlers.
This is used by the kernel (or UNIX side of ntdll in wine) to jump into
x86 code with the given context as is necessary when e.g. returning from
an exception.
FEX is unable to deal with reentrant compilation of any x64 hotpatches
so they need to be ignored by bypassing FFSs and calling directly into
the native target.
ARM64 requires that SP is always 16-byte aligned for memory accesses,
but ARM64EC shares the SP between x64 code and ARM64 code, the former
of which doesn't enforce such a restriction. This causes crashes in
programs such as HITMAN 3 that don't correctly follow the Windows ABI
and call into system library functions with SP only 8-byte-aligned.
Fixup stack alignment in such cases by leaving the 8-byte return
address on the stack and returning to a lone 'ret' instruction instead.
This allows for running x64 applications under wine without having to run all
of wine under FEX. The JIT is invoked when ARM64EC code performs an indirect
branch to x64 code, and left whenever the x64 code calls into ARM64EC
code.
Removes a global initializer and atexit registration
Ownership of this data has always been the frontend and the config
system, we just used these static vectors as a side-channel.
Removes a global static initializer for the vector and its atexit
handler.
This handler array can be consteval similar to the x86 tables so it can
be generated entirely at compile time.
This causes a global initializer that registers an atexit handler.
Be smarter, use an std::array and pass its data around using a span
instead.
Removes the global initializer and removes the atexit installation
We never use more than one logging method at a time so this was
overengineered for what it is doing.
Instead only allow one handler for messages and throw messages each
which just is a pointer.
Removes a global initializer and an atexit handler being installed
This is the initial split to decouple AVX256 composed operations from
their MMX/SSE counterparts. This is to work around the subtle
differences with AVX/SSE zext/insert behaviour.
This was doing a 128-bit load from memory and then a 64-bit zero extend
which looked like a spurious move but it was trying to match the
behaviour of vmovq where it needed the zero extend.
Also adds a unit test to ensure that we aren't loading too much data by
loading right up against a page boundary.
Fixes#3787
Also fixes a bug where it was failing to zero the upper bits of the
destination register in the AVX128 implementation. Which the updated
unit tests now check against.
Fixes a minor precision issue that was reported in #2995. We still don't
return correct values for overflow. x86 always returns maximum negative
int32_t on overflow, ARM will return maximum negative or positive
depending on sign of the double.
The codepath from #3826 was only targeting 256-bit sized operations.
This missed the vpgatherdq/vgatherdpd 128-bit operations. By extending
the codepath to understand 128-bit operations, we now hit these
instruction variants.
With this PR, we now have SVE128 codepaths that handle ALL variants of
x86 gather instructions! There are zero ASIMD fallbacks used in this
case!
Of course depending on the instruction, the performance still leaves a
lot to be desired, and there is no way to emulate x86 TSO behaviour
without an ASIMD fallback, which we will likely need to add as a
fallback at some point.
Based on #3836 until that is merged.
With the introduction of the wide gathers in #3828 this has opened new
avenues for optimizing these cases that would typically fall back to
ASIMD. In the cases that 32-bit SVE scaling doesn't fit, we can instead
sign extend the elements in to double-width address registers.
This then feeds naturally in to the SVE path even though we end up
needing to allocate 512-bits worth of address registers. This ends up
being significantly better than the ASIMD path still.
Relies on #3828 to be merged first
Fixes#3829
SVE has a special version of their gather instruction that gets similar
behaviour to x86's VGATHERQPS/VPGATHERQD instructions.
The quirk of these instructions that the previous SVE implementation
didn't handle and required ASIMD fallback, was that most gather
instructions require the data element size and address element size to
match. This x86 instruction uses a 64-bit address size while loading 32-bit
elements. This matches this specific variant of the SVE instruction, but
the data is zero-extended once loaded, requiring us to shuffle the data
after it is loaded.
This isn't the worst but the implementation is different enough that
stuffing it in to the other gather load will cause headaches.
Basically gets 32 instruction variants to use the SVE version!
Fixes#3827
If the destination isn't any of the incoming sources then we can avoid
one of the moves at the end. This half works around the problem proposed
in #3794, but doesn't solve the entire problem.
To solve the other half of the moving problem means we need to solve the
SRA allocation problem for this temporary register with addsub/subadd, so it gets allocated
for both the FMA operation and the XOR operation.
When loading 256-bits of data with only 128-bits of address indices, we
can sign extend the source indices to be 64-bit. Thus falling down the
ideal path for SVE where each 128-bit lane is loading the data to
addresses in a 1:1 element ratio.
This means we use the SVE path more often because of this.
Based on top of #3825 because the prescaling behaviour was introduced
there. This implements its own prescaling when the sign extension occurs
because ARM's SSHLL{,2} instruction gives us that for free.
This additionally fixes a bug where we were accidentally loading the top
128-bit half of the addresses for gathers when it was unnecessary, and
on the AVX256 side it was duplicating and doing some additional work
when it shouldn't have.
It'll be good to walk the commits when looking at this one, as there are
a couple of incremental changes that are easier to follow that way.
Fixes#3806
Was missing a clamp on the high half when encounting a 128-bit gather
instruction. Was causing us to unconditionally load the top half when it
was unncessary.
FEX allocations can get in the way of allocations that are 4gb-limited
even in 65-bit mode (i.e. those from LuaJIT), so allocate starting from
the top of the AS to prevent conflicts.
If the host supports SVE128, if the address element size and data size is 64-bit, and the scale is not one of the two that is supported by SVE; Then prescale the addresses.
64-bit address overflow masks the top bits so is well defined that we
can scale the vector elements and still execute the SVE code path in
that case. Removing the ASIMD code paths from a lot of gathers.
Fixes#3805
the special case here lines up with the special case of using a larger shift for
a smaller result, so we can just grab CF from the larger result.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The two halves are provided as two uint64_t values that shouldn't be
sign extended between them. Treat them as uint64_t until combined in to
a single int128_t. Fixes long signed divide.
For all the 32-bit rotates (except for RORX) we were failing to zero
extend the 32-bit result to the destination register when the rotate was
masked to zero.
Ensure we do this.
this fails on current main with blocksize=500 due to mentioned RA bug. passes
with blocksize=1.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
At the moment we always run ctest with max number of cpus. If
undefined, it will keep current behaviour, otherwise it will
honour TEST_JOB_COUNT.
Therefore to run ctest one test at a time, use
`cmake ... -DTEST_JOB_COUNT=1`
We had failed to enable these implementations for the
`ExtendedMemOperand` helpers. We had already implemented the non-helper
forms, which are already tested in CI. These helpers just weren't
updated?
Noticed this when running libaom's SSE4.1 tests, where it managed to
execute a pmovzxbq instruction with reg+reg memory source and was
breaking the test results.
There are /very/ few vector register operations that access only 8-bit
or 16-bit in vectors so this flew under the radar for quite a while.
Fixes their unit tests.
Also adds a unittest using sse4.1 pmovzxbq to ensure we support the
reg+reg case, and also a few other instructions to test 8-bit and 16-bit
vector loads and stores.
We didn't have a unit test for this and we weren't implementing it at
all.
We treated it as vmovhps/vmovhpd accidentally. Once again caught by the
libaom Intrinsics unit tests.
This is a very minor performance change. On Cortex CPUs that support
SVE, they do movprfx+<instruction> fusion to remove two cycles and a
dependency from the backend.
This is a minor win to convert from ASIMD mov+bsl to SVE movprfx+bsl
because of this, saving two cycles and a dependency on Cortex A710 and
A715. This is slightly less of a win on Cortex-A720/A725 because it supports
zero-cycle vector register renames, but it is still a win on Cortex-X925
because that is an older core design that doesn't support zero-cycle
vector register renames.
Very silly little thing.
The canonical way to generate a zero register vector in x86 is to xor
itself. Capture this can convert it to canonical zero register instead.
Can get zero-cycle renamed on latest CPUs.
x86 doesn't have a lot of non-temporal vector stores but we do have a
few of them.
- MMX: MOVNTQ
- SSE2: MOVNTDQ, MOVNTPS, MOVNTPD
- AVX: VMOVNTDQ (128-bit & 256-bit), VMOVNTPD
Additionally SSE4a adds 32-bit and 64-bit scalar vector non-temporal
stores, which we keep as regular stores. Since ARM doesn't have matching
semantics for those.
Additionally SSE4.1 adds non-temporal vector LOADS which this doesn't
touch.
- SSE4.1: MOVNTDQA
- AVX: VMOVNTDQA (128-bit)
- AVX2: VMOVNTDQA (256-bit)
Fixes#3364
Arm64's SVE load instruction can be minorly optimized in the case that a
base GPR register isn't provided, as it has a version of the instruction
that doesn't require one.
The limitation of this instruction is that it doesn't support scaling at
all so it only works if the offset scale is 1.
When FEX hits the optimal case that the destination isn't one of the
incoming sources (other than the incomingDest source) then we can
optimize out two moves per 128-bit lane.
Cuts 256-bit non-SVE gather loads from 50 instructions down to 46.
Some applications don't measure rdtsc correctly and instead use cpuinfo
to get the CPU core's base clock speed. Which for most x86 CPUs is the
base clock speed which also matches their cycle counter speed.
Did this as a quick test to see if this would help `Unbound: Worlds
Apart` stuttering while BinaryNinja was disassembling the binary.
Turns out the game doesn't use cpuinfo for its cycle counter speed
determination, but it is good to implement this regardless.
We can support a few combinations of guest and host vector sizes
Host: 128-bit or 256-bit
Guest: 128-bit or 256-bit
The typical case is Host = 128-bit and Guest = 256-bit now that AVX is
implemented.
On 32-bit this changes to Host=128-bit and Guest=128-bit because we
disable AVX.
In the vixl simulator 32-bit turns in to Host=256-bit and Guest=128-bit.
And then in the vixl sim 64-bit turns in to Host=256-bit and
Guest=256-bit.
We cover all four combinations of guest and host vector register sizes!
Fixes a few assumptions that SVE256 = AVX256 basically.
In regular SIB land the index register encoding of 0b100 encodes to "no
register", this feature lets you get SIB encodings without an index
register for flexibility.
In VSIB encoding this isn't expected behaviour and instead there are no
encodings where an index register is missing. Allowing you to encode all
sixteen registers as an index register.
This was causing an abort in `AVX128_LoadVSIB` because the index turned
in to an invalid register.
Working instruction:
`vgatherdps ymm2, dword [eax+ymm5*4], ymm7`
Broken instruction:
`vgatherdps ymm0, dword [eax+ymm4*4], ymm7`
This fixes a crash in libfmod where it is using gathers in the wild.
Fixing a crash in Ender Lilies.
When the source or destination is a register, the address size override
doesn't apply. We were accidentally applying it on all sources
regardless of type which was causing us to zero extend on operations
that aren't affected by address size override.
This fixes the OpenSSL cert error in every application, but most
importantly Steam.
During refactoring this was missed and rerunning unittests locally
caught it. 256-bit operations get their shift only from the lower half
of the vector register.
We can avoid a LOT of pointless work with some dedicated IR ops for specifically
overriding the round mode.
Small behaviour change here: we no longer reset FTZ. I think this is a bug fix?
But if it's not it's not hard to fix.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This does a gather load three ways, SVE256, SVE128, and ASIMD.
This operation is a bit special since it it can't quite handle all
gather loadstores in the 256-bit case and requires the frontend to
decompose the operation in the case that the striding hits a mode that
SVE doesn't support!
The 128-bit case is a lot simpler since both support all the cases where
stride doesn't match. I find this to be a nice compromise while there
aren't any SVE256 products on the market.
In the 128-bit case there is an SVE path which is utilized if the passed
in stride supports what SVE understands, otherwise it falls back to an
ASIMD implementation which manually emulates everything that is
necessary.
This instruction is very explicitly doing basically exactly what AVX
gather instructions want, because it's complex enough that we don't want
to try and make this a generic solution.
A bit confusing because the instruction encoding is the same between
VMOVHLPS and VMOVLPS so this unittest was missed.
Implement the test to ensure it stays working
The TestHarness infrastructure doesn't understand the difference between
converged versus split view.
So fetch the split view immediately and reconverge the view manually
inside of the state object so it continues working with the split ymm
view.
Because we have two views of the YMM registers depending on if the host
supports SVE256 or not, add helper functions to fetch them correctly.
We fetch them in the way that Linux desires them in signal handlers, if
we want to return the converged view directly, that is easy to add
support for. It's unnecessary for now.
Any time we get the value of Literal, we want to assert that it's actually a
literal. We've been open coding this pattern sporadically throughout the
opcodedispatcher. Let's add an ergonomic helper to fetch the value of literal,
asserting that the value is indeed literal.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Previously we could always tell the size of the operation depending on
how this effects the operating size of the instruction. Converting
64-bit down to 32-bit as an example.
AVX gather instructions are the first instruction class that can't infer
this information. The element load size is determined by the W flag but
the operating size of 128-bit or 256-bit is determined by other means.
Expose this flag so we can determine this difference. The FMA
instructions are going to need this flag as well.
This instruction is a little weird.
When accessing memory, the 128-bit operating size of the instruction
only loads 64-bits.
Meanwhile the 256-bit operating size of the instruction fetches a full
256-bits.
Theoretically the hardware could get away with two 64-bit loads or a
wacky 24-byte load, but it looks like to simplify hardware they just
spec'd it that the 256-bit version will always load the full range.
add a bit of coverage for this funny addressing corner. We do handle this
optimally but I had to write this to check ;)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Only installs the tables if SVE256 isn't supported yet AVX is explicitly
enabled with HostFeatures, to protect accidental enablement early.
- Only implements 85 instructions starting out
- Basic vector moves
- Basic vector unary operations
- Basic vector binary operations
- VZeroUpper/VZeroAll
The bulk of the implementation is currently the handling for loading and
storing the halves of the registers from the context or from memory.
This means the load/store helpers must always return a pair unless only
requesting the bottom half of the register, which occurs with 128-bit
AVX operations. The store side then needing to consume the named zero
register if it occurs since those cases will zero the upper bits.
This implementation approach has a few benefits.
- I can pound this out extremely quickly
- SSE implementations are unaffected and don't need to deal with the
insert behaviour of SVE256.
- We still keep the SVE256 implementation for the inevitable future when
hardware vendors actually do implement it (Give it 8 years or
something).
- We can actually unit test this path in CI once it is complete.
- We can partially optimize some paths with SVE128 (Gathers) and support
a full ASIMD path if necessary.
One downside is that I can't enable this in CI yet because it can't pass
all unittests. but that's a non-issue since it is going to be in heavy
flux as I'm hammering out the implementation. It'll get switched on at
the end when it's passing all 1265 AVX unittests. Currently at 1001 on
this.
This is a different feature flag than regular AES as the default AES+AVX
only operates on 128-bit wide vectors.
With the newer `VAES` extension this is expanded to 256-bit.
Fixes#3690
When doing scalar insertions, upper bits come from different arguments
depending on the operation. These are listed in the ARM spec under the
NEP bit documentation.
The Oryon is the first CPU we know of that implemented support for the
RNG extension. It also has an errata where reading the RNDRRS register
never returns success. X86's RDSEED guarantees forward progress with
enough retries.
When an x86 processor messed this up at one point, some Linux systems
would infinite loop (presumably when something in boot was filling an
entropy pool). This required a microcode change to fix that processor.
The rdseed unittest infinite loops on this platform if RNG was exposed.
to be consistent with the scalar _Andn opcode, which is specifically named _Andn
and not _Bic.
noticed while reviewing AVX patches
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Fixes#3691
We weren't checking if the file was empty before using its `at` function
member. This was causing an early crash if the config file existed but
was empty.
Consolidates the three locations that copy and pasted the json allocator
tools and adds an empty check for all of them.
Also adds two missing checks to the ThunksDB handler that could have
resulted in the same crash if ThunksDB was an empty file.
Needed something inbetween the `InlineJITBlockHeader` and `avx_high` in
order to match alignment requirements of 16-byte for avx_high. Chose the
`DeferredSignalRefCount` because we hit it quite frequently and it is
basically the only 64-bit variable that we end up touching
significantly.
In the future the CPUState object is going to need to change its view of
the object depending on if the device supports SVE256 or not, but we
don't need to frontload the work right now. It'll become significantly
easier to support that path once the RCLSE pass gets deleted.
This is required to be less than the maximum range for LDP and STP in
the Arm64 Dispatcher otherwise it breaks. Necessary to ensure this when
reorganizing the CoreState.
(except for when we explicitly enable AFP).
Since AFP gets saved/restored, we get `msr fpcr` garbage in random instructions
when AFP is enabled. Explicitly disable everywhere since it's not worth our time
to triage which files might hit that path. Fixes instcountci on AFP-supporting
hosts now that we have AFP enabled.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is helpful for devs working on FEXCore, I've been using this locally but it
might make sense to stick it in tree.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In quite a few locations we are mixing the case that SVE256 == AVX or
that AVX means the guest register size is 256-bit.
While this is true today, this is entanglement is going to change very
quickly and cause confusion in follow-up PRs.
Now we have SVE128, SVE256, and SVE2 HostFeatures to disambiguate the
different features which mean different things.
This PR keeps the alias that `SupportsAVX` = `SupportsSVE256 && SupportsSVE2`
but that alias is going to very quickly change its definition.
This currently doesn't do much but soon this will be very important to
ensure the data prefetcher of Cortex keeps the cachelines following this
variable in L1.
Allows a nice way to get information about how TSO emulation is occuring
on the individual's hardware. In particular, the more subtle details
around the implementation rather than just a hard on or off toggle.
Currently our minimum clang version requirement is 12.0 but soon will
require at least 13 or 14. Add a new version check in cmake to ensure
minimum version requirements.
Makes it easier to determine why a build is failing due to old compiler.
Pulled from the seccomp WIP PR where it pulls this object more frequently.
Since it is an opaque frontend pointer it needs to be cast and we
already have a few locations that use it.
No functional change.
No instcountci changes yet, since nothing currently spills in instcountci. This
mitigates spilling later seen with #3703, and should help for certain
pathological blocks even without those changes (maybe we should try to get some
of those blocks in instcountci?).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Fixes#3675
This was the first time I've ever actually dived in to this code and this
function melted my brain a bit while reading it. It was trying to be too
smart in tracking VMA splits, but if it split right at the end of a VMA
range it would then add a new range at the end where one already
existed. This then caused us to have overlapping VMA ranges and it would
completely break our SMC tracking since all tracking in the map must not
overlap.
Instead of being too smart, just break it down in to 4 merge strategies,
three of which are one shot. This is significantly easier to reason
about and each strategy is mostly self-contained. The fourth strategy in
the list is the most complex since it requires multiple steps since it
needs to walk multiple VMAs.
To help test this I added some sanity checking code that proved
invaluable to ensure everything was correct. That's not getting merged
since the overhead is too much to run, but good to have available. Diff
for this is at
https://gist.github.com/Sonicadvance1/1ee60101ed0742b971a476fadbb51083
FEX had a bug with this instruction where it was incorrectly using both
the address size override and operand size override to truncate the
immediate offset. This isn't how the instruction should behave as it
should actually ignore the address size override.
This now puts it correctly inline with how the jump instruction works
and adds a unit test to ensure it doesn't break again.
This fixes a crash from the Arch rootfs from the glibc dynamic linker
being compiling in a way where a call instruction was getting aligned
using this prefix (Since the compiler knew it does nothing).
The vixl disassembler has gotten more strict about certain instruction types, so these tests
aren't really needed.
Alternatively, we could mark them as unallocated, but we can opt to remove them here.
FEX_ENABLEAVX was removed. Settings for host features should use
FEX_HOSTFEATURES but actually FEX_HOSTFEATURES=enableavx has different
behaviour, so we don't enable it.
Installing PPA with the script now installs a different
URL. This means that GetPPAStatus always returns false.
For the sake of backwards compatibility match the end
of the line to check.
dougallj mentioned that adding these tests might expose
a bug in bextr. Since bextr implementation was changed
apparently it now works correctly, that's good.
slightly worse for compile time, slightly better output, honestly I'll take the
win because this is easier to reason about.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
I don't get the point, it should be handled by a combination of existing
passes/techniques just fine. no instcountci changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
No reason to have a separate pass for this, merging should be a bit faster since
it eliminates an IR walk.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
find-and-replace across the tree, excluding IR.h itself.
also excluded IRValidation because its treatment of blocks blows up and will be
reformed in the new IR anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
deduplicate all the things.
functional change:
hit by sse4_1-pmaxuw.c.gcc-target-test-64.jit.gcc-target-64
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In preparation for seccomp execve inheritance where we need to extract
another FD from a different environment variable.
- Small function to extract the FD and also unset the environment
variable in the same place.
- Keeping the fetch and unset together instead of spreading to
another location in the source.
- Extract the FD upfront instead of passing the string_view around,
since we are unsetting the environment variable at the same place.
Future seccomp inheritance will get the FD just after the FEXFD
- `int FEXSeccompFD {GetFEXFDFromEnv("FEX_SECCOMPFD")};`
When asked to not follow the symlink, FEX needs to return data about the
symlink itself rather than following to the target executable. In that
case we need to return symlink information otherwise games that sanity
check can break.
This is what happened with Darwinia in #3662.
We return the FEXInterpreter symlink information in this case since it
doesn't return any information that is relevent to leaking emulator
state. Once the application asks to follow through to the symlink target
is when we will replace.
Also adds a unit test to ensure we don't break it.
This was causing us to generate invalid code in Darwinia, resulting in a
crash. With assertions enabled this would be picked up in the emitter.
Only implement AddShift optimizations for now because I don't want to do
the remaining optimizations in a bug fix PR.
Fixes Darwinia.
Accidentally we were swapping which sources were the base and which was
the one getting shifted. This wasn't super common so it usually didn't
matter.
Fixes one crash in Darwinia.
Doesn't handle all 127 combinations of the control immediate for all
four instructions. Although supplies the instruction control instruction
that A Hat in Time abuses heavily.
The SSE2 implementation of the function in vcruntime140 is likely faster
than our currently implementation but we should be able to get something
comparable. Not bad considering this is a required extension and this is
the first game we found that abuses the instruction heavily.
This was a bit confusing to read and I had always expected to change
this at some point.
Previous:
```
[INFO][1579518391560577][1601857.1601857] clone: Unsupported flags w/o CLONE_THREAD (Shared Resources), 4100
```
Now:
```
[INFO][1590468.992593376][1629501.1629501] clone: Unsupported flags w/o CLONE_THREAD (Shared Resources), 4100
```
use a vec. block indices will be dense in the new IR. This is memory intensive
but seems faster in practice.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Flag DCE needs to do general DCE anyway to converge in one pass. So we can move
the special syscall/atomic logic over to flag DCE and then drop the second DCE
pass altogether. Now local dead code of both is eliminated in a single pass.
Flag DCE is carefully written to converge in a single iteration which makes this
scheme work.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If both the destination and the flags are dead for an AddWithFlags, we need to
eliminate it in one pass. If we only replace without elimiating, we would need a
second DCE pass to eliminate. We want DCE to finish in one pass, so fix this.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This has been deadcode since 2020. Drop it so we can focus on what *does* work
and what does matter.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Generally, there are three reasons to track progress:
* Conditional optimizations. E.g. only run DCE if ConstProp succeeds.
* Fixed point optimizations. E.g. keep running the opt loop until convergence.
* Metadata shenianigans.
None of these apply to FEX. We explicitly do not want a nonlinear pass ordering,
instead we want just a few passes that each converge in a single iteration. We
expect them all to make progress when run. As such, tracking progress is a waste
of CPU cycles. Stop doing it.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
New RA does not need it for correctness, and the slight slow down to new RA from
not compacting first is much smaller than the cost of compaction. Overall speeds
up node.js start time by ~6% on top of new RA.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
I recommend viewing the new source file as the diff is quite messy.
---
The old RA commits every "how not to write an RA" sin in the book.
Chaitin spill-one loop? Check.
Potential spilling caused by alignment issues since there's no live range
splitting? Check.
Panic spilling? Check.
Generating an interference graph with linear live ranges, so you get the code
quality of linear scan with the cost of graph colouring? Check.
...
It is wholly unsuitable to any application, and specifically unsuitable for FEX.
---
The new RA exploits a key IR invariant unique to FEX: no values are live across
block boundaries. This is validated.
Because of this invariant, all RA is block local. This lets us use a dead simple
2 pass RA that generates ~optimal code in linear time.
The first pass walks the IR backwards, analyzing the IR. This is a souped up
analogue to liveness analysis.
The second pass walks the IR forward, blasting out registers. If necessary, it
will insert spill and/or shuffle code on the fly. Spilling uses the well-known
furthest-first heuristic, which has excellent results for straight line code.
That's it :-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Fails with the new RA when copies are inserted, since RAValidation loses
visibility. Nontrivial to fix, but this particular assert hopefully isn't buying
us a ton. Weaken it for now, we can revisit later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To implement GPRPair "properly", we need to be able to shuffle scalars around
the register file. That means we need explicit copy/swap instructions that RA
can generate them. Add some.
Swap is split in a really sketchy way, because of the 1 instruction = 1 dest
requirement. Hopefully that requirement is lifted in the future and then this
goes away.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
this was basically practice for using perf with FEX, but a few things do stand
out in the assembly as suboptimal.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
After two months of testing I finally have enough confidence that these
default options getting changed is safe enough that most games won't
notice the difference. But the performance differences can be wild.
Might want to come back and reenable this on platforms that support
hardware TSO and LRCPC3 (for the vector feature), but we can care once
those platforms come up to speed.
Useful smoke test for the asymptoptic behaviour of our constant pooling code.
Not useful for correctness testing, so skip in CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
It doesn't write to its node. Fixes spurious
%7: Arg[0] expects reg0 to contain %4, but it actually contains %16
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
now that we've eliminated cross block liveness, we can do our validation locally
too for a massive simplification.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
All we actually need to validate is that each source has been previously defined
within the block. That checks everything we care about now.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
terser and will aid coalescing, as well as eventual transition to multidest
extracts which is what we'll actually want.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This avoids a bunch of sharp edges for RA at a small cost when obscure
segment registers are used.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
From a theoretical perspective, we should not need to run RCLSE more than once.
If there are convergence issues with the current implementation, they should be
fixed instead of bandaged around. Fortunately, this has no instcountci changes.
Brings RCLSE cost down from like 12% to 5%.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
IRListView is now purely a view type. Instead, ownership is managed on-demand
by a separate interface (IRStorageBase). Materialization of IRListViews to
owning types is moved to this interface as well.
This also avoids unneeded copies of the data.
doesn't matter for left shifts (we mask off the garbage), or 32-bit shifts, or
shifts where we explicitly sbfe after.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In preparation for seccomp execve inheritance.
We are going to need to add a new environment variable earlier in the
execve sequence to handle inheritance in the case of binfmt_misc.
No functional change in regards to envp handling.
Minor change around execveat with FD without binfmt_misc. In the case
that execveat returned an error and we did a `dup` of the FD then we
would have an FD leak. Make sure to close the duplicated FD in that
instance.
alternative to #3638. this is theoretically better for side-by-side diffs. in
practice it may make other diffs worse since all the \'s change when part of the
macro change.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Fixed offset x86 code doesn't quite solve the issue, so adjust this
heuristic just to get instcounci to stop flaking.
This code is going to heavily change soon anyway so +50 doesn't change
much.
Depending on where the assembly was getting loaded in to memory it was
causing slight code generation differences.
Map the entire file to the same fixed offset as our ASM tests to ensure
consistency and removing flakes in CI.
Sometimes github or the CI runner times out trying to checkout the
source and stays timing out forever.
Give it a three minute timeout otherwise the CI runner will stall
forever.
undefined instructions are expected to return SIGILL, while implemented
instructions that aren't available in CPL-3 are expected to SIGSEGV.
Noticed this while testing out CPU-Z, it installs a kernel module and
does a bunch of `RDMSR` and `OUTS` instructions. Decided to walk through
the rest of the instructions in the `System Instruction Reference`
section.
Turns out there's a bunch of oddities in there that we don't support.
First step is to go through all the explicitl SIGILL and SIGSEGV and
implement a test for them.
Next step will be implementing the remaining operations that are
considered "System" operations but are still available in CPL-3.
This list includes:
- lar
- lgdt
- lsl
- sidt
- sldt
- stac
- clac
- verr
- verw
Arm64ec introduced the InterruptFaultPage which is lower overhead since
instead of ldr+str it just turns in to a single str. We were already
allocating the space, FEXCore and the frontend signal delegator just
needed to be updated to understand the new location.
We can additionally use this in the future if we want to make deferred
async signals INSIDE the JIT only cost a single str as well.
RA should not depend on whether we support AVX, that's a huge layering
violation! and fortunately, it does not.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Aside from its own self-test, the parser is unused and should remain that way,
since it's a maintenance burden with no real benefit. Burn it.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
SRA is fundamentally about hardware registers, not stores into a
software-defined context. So, it should take a register instead of an offset.
This makes all the unaligned special cases unrepresentable (by design).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
While the ARM64EC ABI mostly matches FEX's SRA, the stack still needs to
be switched to the emulator stack and target RIP stored into the FEX
context before jumping to the dispatcher loop.
These callbacks are used for code invalidation and setting the right
emulated CPU features, neither of which are necessary for syscalls made
from within FEX. Avoid calling them to prevent deadlocks caused by
nested locks during compilation.
This is required by recent wine changes to use longjmp for user
callbacks. Switch to saving the context at every simulate call and
setting the unwind SP/PC to that context with a small SEH trampoline
for the syscall handler.
A bit of refactoring necessary before we can move the remaining Linux
specific code to the frontend.
Most of this taken from #3535 but attempting to be NFC as much as
possible.
From `man 2 open`:
> The mode argument must be supplied if O_CREAT or O_TMPFILE is
> specified in flags; if it is not supplied, some arbitrary bytes
> from the stack will be applied as the file mode.
The implementation of this has been brittle and is architecturally
incompatible with 32-bit guests. It's unlikely this could be fixed with
incremental improvements.
Since libGL and libvulkan can be forwarded independently of libX11 now,
these libX11 bits can be dropped without negative impact on compatibility.
Some applications create multiple Vulkan instances with different sets of
extensions. We might hence miss some of these pointers during the initial
function pointer query.
X11 displays and xcb connections managed by the guest libX11 can't be used by
the host, but we can create intermediary objects using the host libX11. This
allows to connect guest-managed objects to the host window system integration
APIs in OpenGL/Vulkan.
Moves it to the hypervisor leafs.
Before:
```bash
$ FEXBash 'cat /proc/cpuinfo | grep "model name"'
model name : FEX-2404-101-gf9effcb Cortex-A78C
model name : FEX-2404-101-gf9effcb Cortex-A78C
model name : FEX-2404-101-gf9effcb Cortex-A78C
model name : FEX-2404-101-gf9effcb Cortex-A78C
model name : FEX-2404-101-gf9effcb Cortex-X1C
model name : FEX-2404-101-gf9effcb Cortex-X1C
model name : FEX-2404-101-gf9effcb Cortex-X1C
model name : FEX-2404-101-gf9effcb Cortex-X1C
```
After:
```bash
$ FEXBash 'cat /proc/cpuinfo | grep "model name"'
model name : Cortex-A78C
model name : Cortex-A78C
model name : Cortex-A78C
model name : Cortex-A78C
model name : Cortex-X1C
model name : Cortex-X1C
model name : Cortex-X1C
model name : Cortex-X1C
```
Now the FEX string is in the hypervisor functions as a leaf, so if some
utility wants the FEX version they can query that directly
Ex:
```bash
$ ./Bin/FEXInterpreter get_cpuid_fex
Maximum 4000_0001h sub-leaf: 2
We are running under FEX on host: 2
FEX version string is: 'FEX-2404-113-g820494d'
```
We were previously genrating nonsense code if the destination != source:
faddp v2.4s, v4.4s, v4.4s
faddp s2, v4.2s
The result of the first faddp is ignored, so the second merely calculates the
sum of the first 2 sources (not all 4 as needed).
The correct fix is to feed the first add into the second, regardless of the
final destination:
faddp v2.4s, v4.4s, v4.4s
faddp s2, v2.2s
Hit in an ASM test with new RA.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
A feature of FEX's JIT is that when an unaligned atomic load/store
operation occurs, the instructions will be backpatched in to a barrier
plus a non-atomic memory instruction. This is the half-barrier technique
that still ensures correct visibility of loadstores in an unaligned
context.
The problem with this approach is that the dmb instructions are HEAVY,
because they effectively stop the world until all memory operations in
flight are visible. But it is a necessary evil since unaligned atomics
aren't a thing on ARM processors. FEAT_LSE only gives you unaligned
atomics inside of a 16-byte granularity, which doesn't match x86
behaviour of cacheline size (effectively always 64B).
This adds a new TSO option to disable the half-barrier on unaligned
atomic and instead only convert it to a regular loadstore instruction,
ommiting the half-barrier. This gives more insight in to how well a
CPU's LRCPC implementation is by not stalling on DMB instructions when
possible.
Originally implemented as a test to see if this makes Sonic Adventure 2
run full speed with TSO enabled (but all available TSO options disabled)
on NVIDIA Orin. Unfortunately this basically makes the code no longer
stall on dmb instructions and instead just showing how bad the LRCPC
implementation is, since the stalls show up on `ldapur` instructions
instead.
Tested Sonic Adventure 2 on X13s and it ran at 60FPS there without the
hack anyway.
The library's soname is changed to libX11.so.6 and the CMake target is
renamed to libPlaceholderX11. This fixes two issues:
* Steam and mangohud can't find libX11 during startup if the library doesn't
include a version suffix.
* Calling the CMake target libX11 overrode the true host X11 library used by
unrelated targets (such as FEXConfig), which could cause link errors
Instead of only enabling enhanced rep movs if software TSO is disabled,
Enable it if software tso is disabled OR memcpysettso is disabled. This
is because now we hit the fast path when memcpysettso is disabled alone
but global TSO is disabled.
Retested Hades and performance was fine in this configuration.
Unmapping a section will unmap the whole size initially allocated,
irrespective of how their protections are changed afterwards. Make sure
to follow this logic for invalidation too.
When thread management was moved to the frontend, invalidation moved
from being a global operation to per-thread but the WOW64 backend wasn't
updated to account for this. Now for any invalidation event loop over
all threads tracked by the frontend and invalidate the appropriate
range.
Found out that Far Cry uses this instruction and it is viable to use in
CPL-3. This only returns constant data but its behaviour is a little
quirky.
This instruction has a weird behaviour that the 32-bit operation does an
insert in to the 64-bit destination, which might be an Intel versus AMD
behaviour. I don't have an Intel machine available to test if that
theory is true although. This assumption would match similar behaviour
where segment registers are inserted instead of zext.
Gets the game farther but then it crashes in a `___ascii_strnicmp`
function where the arguments end up being `___ascii_strnicmp(nullptr, "Color", 5);`.
Functional revert of 92f31648b ("RCLSE: optimize out pointless stores"), which
reportedly regressed some titles due to RA doom. We'll revisit later, leaving in
the code for when RA is ready to light this up.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Adds paths to ignore to clang-format, .clang-format file.
Also a wrapper script to clang-format to read .clang-format-ignore.
To format the whole tree at the root of the repository run:
`find . -iname '*.h' -o -iname '*.cpp' -exec python3 Scripts/clang-format.py -i \{\} \;`
Add reformat target to reformat the whole tree
This app bypasses the glX functions exported by libGL and instead sends GLX
requests directly via xcb. FEX won't support forwarding this usage pattern in
the foreseeable future.
Adapted from LLVM version of pr-code-format.yml.
Copies a few scripts from LLVM to External/.
Runs self-hosted on X64.
Assumes clang-format 16.0.6 for formatting.
These were broken to varying degrees across the board on win32,
just switch to their std::filesystem as windows doesn't have the
same allocator issues that require their reimplementation.
There's quite a few places where the segment offset appending is open-coded
throughout the opcode dispatcher, but we can pull these out into a few
helpers to make the sites a little more compact and declarative.
Now that we have successfully eliminated crossblock liveness from the IR we
generate, validate as much to ensure it doesn't come back. We will take
advantage of this new invariant in RA in the future.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
this ensures we put the StoreNZCV in the right block, which will fix validation
fails later in the series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Rather than checking the actual EC bitmap in the dispatcher (~6 instrs), this
indirection through the code cache allows just 1 instr for the hot path
of calling repeated EC code/x64 code.
The frontend will provide the return logic via ExitFunctionEC, which
will be jumped to whenever there is an indirect branch/return to an addr
such that RtlIsEcCode(addr) returns true.
Executable mapped memory is treated as x86 code by default when
running under EC, VirtualAlloc2 needs to be used together with a
special flag to map JIT arm64 code.
Generates flags for a variable shift as a dedicated IR op. This lets us optimize
around it (without generating control flow, relying on deferred flag infra,
etc). And it neatly solves our RA problem for shifts.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is something the new shift flag code will do. Backporting the opt since
that's stalled and this reduces the diff.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This environment variable had an incorrect priority on the configuration
system. The expectation was higher priority than most other layers.
Now the only layer that has higher priority is the environment
variables.
1. pull flag calculation out of the loop body for perf
2. fully rotate the inner loop to save an instruction per iteration
3. hoist the rcx=0 jump to avoid computing df when rcx=0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
single unified implementation for ROL & ROR (instead of 4 cases). no more
deferred flags because it's easy to shoot ourselves in the foot with deferred
flags w.r.t the new RA design, and rotates are rare enough with very efficient
flag calculations such that the extra JIT overhead should be minimal to DCE the
resulting calculations later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Just like #3508, clang-18 complains about VLA usage.
This vector is relatively small, only around 18 elements but is
semi-dynamic depending on arch and if FEXCore is targeting Linux or
Win32.
It has been a long time coming that FEX no longer needed to leak IR
implementation details to the frontend, this was legacy due to IR CI and
various other problems.
Now that the last bits of IR leaking has been removed, move everything
that we can internally to the implementation.
We still have a couple of minor details in the exposed IR.h to the
frontend, but these are limited to a few enums and some thunking struct
information rather than all the implementation details.
No functional change with this, just moving headers around.
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.
Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
This is no longer necessary to be part of the public API. Moves the
header internally.
Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
In the old case:
* if we take the branch, 1 instruction
* if we don't take the branch, 3 instruction
* branch predictor fun
* 3 instructions of icache pressure
In the new case:
* unconditionally 2 instructions
* no branch predictor dependence
* 2 instructions of icache pressure
This should not be non-neglibly worse, and it simplifies things for RA.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The Vulkan specification states that querying "global commands" like
vkCreateInstance with a non-NULL instance is undefined behavior. Indeed, some
implementations will return null pointers in such cases.
Instead, we can drop the query from DoSetupWithInstance altogether, since
the library initializer will load the function pointer using dlsym instead.
Fixes#3519.
exhaustively checked against the Intel pseudocode since this is tricky:
def intel(AL, CF, AF):
old_AL = AL
old_CF = CF
CF = False
if (AL & 0x0F) > 9 or AF:
Borrow = AL < 6
AL = (AL - 6) & 0xff
CF = old_CF or Borrow
AF = True
else:
AF = False
if (old_AL > 0x99) or old_CF:
AL = (AL - 0x60) & 0xff
CF = True
return (AL & 0xff, CF, AF)
def fex(AL, CF, AF):
AF = AF | ((AL & 0xf) > 9)
CF = CF | (AL > 0x99)
NewCF = CF | (AF if (AL < 6) else CF)
AL = (AL - 6) if AF else AL
AL = (AL - 0x60) if CF else AL
return (AL & 0xff, NewCF, AF)
for AL in range(256):
for CF in [False, True]:
for AF in [False, True]:
ref = intel(AL, CF, AF)
test = fex(AL, CF, AF)
print(AL, "CF" if CF else "", "AF" if AF else "", ref, test)
assert(ref == test)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Based on https://www.righto.com/2023/01/
New implementation is branchless, which is theoretically easier to RA. It's also
massively simpler which is good for a demon opcode.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Same situation as the last stack leak memory fix, this is fairly tricky
since it is dealing with stack pivoting. Fixes the memory leak around
pthread stack allocations, making memory usage lower for applications
that constantly spin-up and destroy threads (Like Steam).
We need to let glibc allocate a minimum sized stack (128KB and we can't
control it) to work around a race condition with DTV/TLS regions. This
means we need to do a stack pivot once the thread starts executing.
We also need to be careful because the `PThread` object is deleted
inside of the execution thread, which was resulting in a use-after-free
bug.
There are definitely some more memory leaks that I'm still fighting, and I have
noticed in my abusive thread creation program that we might want to
change some jemalloc options to more aggressively cut down on residency.
This is just one out of many.
I remember seeing some application last year where they closed a FEX
owned FD but now I don't remember what it was. This can really mess us
up so add some debug tracking so we can try and find it again.
Might be something specifically around flatpack, appimage, or chrome's
sandbox. I have some ideas about how to work around these problems if
they crop up but need to find the problem applications again.
Since we do an immediate overwrite of the file we are copying, we can
instead do a rename. Failure on rename is fine, will either mean the
telemetry file didn't exist initially, or some other permission error so
the telemetry will get lost regardless.
This may be useful for tracking TSO faulting when it manages to fetch
stale data. While most TSO crashes are due to nullptr dereferences, this
can still check for the corruption case.
In 64-bit mode, the LOOP instruction's RCX register usage is 64-bit or
32-bit.
In 32-bit mode, the LOOP instruction's RCX register usage is 32-bit or
16-bit.
FEX wasn't handling the 16-bit case at all which was causing the LOOP
instruction to effectively always operate at 32-bit size. Now this is
correctly supported, and it also stops treating the operation as 64-bit.
This was a funny joke that this was here, but it is fundamentally
incompatible with what we're doing. All those users are running proot
anyway because of how broken running under termux directly is.
Just remove this from here.
Take e.g a forward rep movsb copy from addr 0 to 1, the expected
behaviour since this is a bytewise copy is:
before: aaabbbb...
after: aaaaaaa...
but by copying in 32-byte chunks we end up with:
after: aaaabbbb...
due to the self overwrites not occuring within a single 32 bit copy.
When TSO is disabled, vector LDP/STP can be used for a two
instruction 32 byte memory copy which is significantly faster than the
current byte-by-byte copy. Performing two such copies directly after
oneanother also marginally increases copy speed for all sizes >=64.
I was looking at some other JIT overheads and this cropped up as some
overhead. Instead of materializing a constant using mov+movk+movk+movk,
load it from the named vector constant array.
In a micro-benchmark this improved performance by 34%.
In bytemark this improved on subbench by 0.82%
Missed this instruction when implementing rdtscp. Returns the same ID
result in a register just like rdtscp, but without the cycle counter
results. Doesn't touch any flags just like rdtscp.
This unit test recreates the error condition that #3478 causes.
With a string operation that is a backwards copy then the optimization
will read past the end of the page and result in a crash.
Seemingly only happens with backwards string operations, but test
forward and backward in this test.
x86 has a few prefetch instructions.
- prefetch - One of two classic 3DNow! instructions
- Prefetch in to L1 data cache
- prefetchw - One of two classic 3DNow! instructions
- Implies prefetch in to L1 data cache
- Prefetch cacheline with intent to write and exclusive ownership
- prefetchnta
- Prefetch non-temporal data in respect to /all/ cache levels
- Assumes inclusive caches?
- prefetch{t0,t1,t2}
- Prefetch data with respect to each cache level
- T0 = L1 and higher
- T1 = L2 and higher
- T2 = L3 and higher
**Some silly duplicates**
- prefetchwt1
- Duplicate of prefetchw but explicitly L1 data cache
- prefetch_exclusive
- Duplicate of prefetch
God Of War 2018 uses prefetchw as a hint for exclusive ownership of the
cacheline in some very aggressive spin-loops. Let's implement the
operations to help it along.
This function can be unit-tested more easily, and the stack special is more
cleanly handled as a post-collection step.
There is a minor functional change: The stack special case didn't trigger
previously if the range end was within the stack mapping. This is now fixed.
can help a lot of x86 code because x86 is 2-address and a64 is 3-address, so x86
ends up with piles of movs that end up dead after translation
It's not a win across the board because our RA isn't aware of tied registers so
sometimes we regress moves. But it's a win on average, and the RA bits can be
improved with time.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Patch written by Sonicadvance1. Unclear how this wasn't already broken, but we
need this to keep CI happy with the rest of this series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Arguments and conditional doesn't get optimized out in release builds
for the inline function call versus the define.
Was showing up an annoying amount of time when testing.
The NVIF ioctl isn't publicly described in the nouveau headers and it is
required for anything to work with Nouveau.
Pass the ioctl command through without modification and hope that this
ioctl is architecture agnostic.
Folds reg+const memory address into addressing mode,
if the constant is within 16Kb.
Update instcountci files.
Add test 32Bit_ASM/FEX_bugs/SubAddrBug.asm
Fixes#3479
As of the Steam update on Feb 29 2024, this is no longer necessary and
actually causes steamwebhelper to abort.
Steam has started using SLR to launch steamwebhelper, which already
passes in --no-sandbox. Adding this argument twice seemingly breaks the
application since it starts complaining that it doesn't understand the
argument and closes with a SIGABRT.
With this removed Steam starts working again.
Fixes an issue where TestHarnessRunner was managing to reserve the space
below stack again, resulting in stack growth breaking. Would typically
only show up when using the vixl simulator under gdb for some reason.
This is likely the last bandage on this code before it gets completely
rewritten to be more readable.
ldswpal doesn't overwrite the source register and only reads the bits
required for the sized operation.
Not sure exactly why we were doing a copy here.
Removing it means improving Skyrim's hottest code block, as seen in #3472
This reduces pointless constant usage. For now, it's no net change to
instcountci, but it should make it easier to get wins later. Hopefully.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Doesn't quite match the libc code directly because it uses `[gs:eax]`
with both having the sign bit set and we can't deal with that with ASM
tests. So match the behaviour in a different way.
This is what we'll actually ship (I hope), so that's the config we want to
track long-term. It's also a lot more managable resulting asm.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reimagining of #3355 without any json generators or new concepts.
Fixes some mislabeling of system calls. Some getting inlined when they
shouldn't be, a lot not getting inlined when they can be.
This really cleans up the syscall implementation, all syscalls that can
be passthrough implementations require a very small two line
declaration.
Additionally cleans up a bit of implementation cruft where some
passthrough syscalls were using the glibc syscall handler, and some were
using the glibc implementation. We have had multiple issues in the past
where the glibc implementation does something subtly different than the
raw syscall and breaks things. Now all passthrough handlers do a system
call directly, removing at least one indirection and some ambiguity.
This makes it significantly easier to add new passthrough syscalls as
well. Only need to do a version check and add the three lines per
syscall. Which there are new syscalls incoming that we will want to add.
Tangible improvements:
- Syscalls are lower overhead than ever.
- When I'm adding more syscalls I have less chance of mucking it up.
Doing very little work with a bunch of instructions.
Hottest block in the Windows version of Psychonauts, it's just doing a
matrix swizzle but in the worst possible way.
this gets rid of the awkward non-flag SBB case, which streamlines SBB. while
getting better codegen for the demon opcode (-:
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
When the source arguments for LoadMem/StoreMem have bit 31 set then they
are incorrectly sign extending in some instances.
Detected this when testing #3421 but I don't have a proper fix for it.
The usual tricks, also requires introducing a bare adc op to optimize adcs to,
but we wanted that anyway!
Also support a zero source, so we can calculate "foo + CF" in one instruction to
optimize the "lock adc" cases.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
It's the same, stop copypasting. This gets our flag and arithmetic opts (current
and future) applied to secondary ALU too.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
we don't need the result, we can use subs and come out ahead in practice. also a
step towards better fusion
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is required to ensure single-iteration convergence with a sequence like:
write C
whatever = load C
rmif C, whatever
invalidate C
avoids regressing the "DEC dead" case with future work in the series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
FEXCore doesn't need track the TLS state of the SignalDelegator, this is
a frontend concept.
Removes the tracking from the backend and keeps it in the frontend.
Previously: Would keep one clone thread's stack active for teardown
delaying.
With aggressive cloning and teardown, this was unsafe.
Only reap the stack when told it is safe to do so.
Spurred on by #3421. To ensure that applications don't take advantage of
small address wrap around, allocate the second 4GB of virtual memory.
Some context. Linux always reserves the first 16KB of virtual address
space (unless you tinker with some settings which nobody should do).
Example of 32-bit code:
lea eax, [0xffff_0000]
mov ebx, [eax + 0x1_0000]
The address calculated by the mov will wrap around to 0x0 which will
result in SIGSEGV. If FEX messes up zero extensions then it would try to
access 0x1_0000_0000 instead.
This could result in a 32-bit application potentially accessing some FEX
memory instead of crashing.
Add this safety net which will still SIGSEGV and we will be able to see
the crash.
Spurred on by #3421
This does a bunch of GPR and vector loads to showcase addressing
limitations between ARM and x86.
Tests:
- 8/16/32/64-bit GPR loads
- Both 32-bit and 64-bit addressing modes
- 32/64/128-bit Vector loads
- Both 32-bit and 64-bit addressing modes
- Duplicate the tests for 32-bit addressing mode with a 32-bit process
- Since it should change behaviour.
Untested:
- 8/16-bit vector loadstores since those don't exist on x86
- 16-bit x87 integer load exists but that doesn't go through a vector
load in FEX.
- Res is unused
- SrcSize doesn't matter since we ignore the high bits, might as well always use
32-bit, it doesn't matter
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
ARM64EC has a shared SRA mapping between ARM64 and X64 code, so there
needs to be a public way to enter the dispatcher without refilling SRA
from the in-memory context struct.
The pointer tracked internally by Wayland can be queried via
wl_proxy_get_listener, so we don't need our own bookkeeping.
This also changes the callback table's element type to a fixed-size uint64_t,
which makes it work for 32-bit guests.
The creation mutex could have been held if the parent thread was in the
middle of creating a thread when forking. This would result in a
deadlock once the fork child attempted to create another thread.
Forcefully dropping the lock in the fork child works around this
deadlock. This comes at the expense of potentially leaving resources
guarded by the thread creation mutex in an invalid state. Crashes caused
by this are easier to reason about than a delayed deadlock, though.
Moves the CTX LockBeforeFork in to the Syscallhandler's LockBeforeFork.
This lets the syscall handler just call its own LockBeforeFork and
UnlockAfterFork functions rather than two on each call site.
Also moves the CTX->UnlockAfterFork in to the SyscallHandler's to be
consistent with the LockBeforeFork half.
No functional change.
When code invalidation is happening we currently have the issue that a
thread can acquire the code invalidation mutex in the middle of
invalidation. This is due to us acquiring and releasing the mutex
between each thread's code invalidation.
We need to hold the mutex for the entire duration for all thread's code
invalidation.
This fixes a rare hang on proton startup and resolves a consistent hang
on Proton application shutdown.
This now puts us on par with FEX-2312.1 with hanging.
This does not fix a relatively rare hang on fork (which also existed with FEX-2312.1).
This also does not fix the issue that the intersection of our mutexes
between frontend and backend are very convoluted. In part of the work
that is going to fix the rare fork mutex hang will change more of this.
Now that lots of instructions have optimal flag calculation in isolation, we
need to look at sequences of instructions together. These cases test various
interesting cases where concatenating the optimal instruction translations gives
something terrible for the whole block. These cases exercise the
new flag optimization pass.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
RCLSE ignores NZCV and doesn't optimize stores which doesn't help us with PF/AF
either. So, we add a new pass for dead flag elimination (cannibalizing the old
and broken dead flag elimination pass). This is a simple local optimizer that
walks each block backwards, converging in linear time & constant space in a
single iteration.
Right now, it doesn't do a ton (other than a nice reduction in silliness in
the hot Sonic block), but it provides the framework to fuse comparisons.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
these are useful x86 instructions for e.g. branch-if-not-zero, and have
opportunities for clever translations. Add the instcountci cases to make sure we
do something reasonable for them.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is required for host-side calls to guest functions on 32-bit guests.
Since the host stack is allocated before FEX blocks memory inaccessible to
the guest, the guest would otherwise fail to read the packed argument data.
ARM64, x86 (64-bit), and x86 (32-bit) each have different alignment
requirements, so this change ensures that consistent data layout is
used for packing and unpacking.
If the thread object is added to the tracking vector immediately then
there ends up being a race condition before the thread manages to fill
out the thread-specific data that only occurs at the start of the new
thread.
This manifests in a crash when a thread is allocating memory while
another thread is getting constructed. Easy fix is to defer the tracking
until the thread has setup its state.
With a contended unique lock, we forgot to reset the `Expected` value to
zero. This was causing a contended mutex to incorrectly succeed.
Noticed this when converting some pthread mutexes over to spinloops to
remove strace noise.
The reference wfe_mutex library I wrote didn't have this problem since
the implementation is slightly different.
We only need each part of W extracted in the corresponding round, so sink the
extract into the round to reduce pressure.
Further, W and E are added and then never used again. So, by reassociating we
can do the add upfront, killing W and E at the start and further reducing
pressure.
Eliminates spilling in sha1rnds4.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is used for instcountci to ensure instruction counts don't change
when a compiler supports this feature or not. Always runtime disable
when running in instcountci.
CMake option from #3394 can still be useful so leaving that in place.
When 4d109c9ce0 fixed parsing strenum
types in the json, it also added `ArgumentHandler` types to the json
parsing. This was incorrect as those types are already stored in the
json in their decoded numerical format.
Without this change, all config options with `ArgumentHandler` will
decode as "0" which is incorrect. The main killer here is that SMCChecks
gets disabled (visible in both FEXConfig and when applications are
running) which was causing spurious failures.
Forces disabling use of __attribute__((preserve_all)).
Until CI uses clang17, where this attribute was added, instcountci fails
when FEX is compiled with clang>=17.
as far as flags go, they're identical: set ZF for zero output, set CF for output
= DestSize, undef the rest. merge the impls, so we get the optimized lzcnt impl
for tzcnt.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
this skips the constant folding, which saves the branching in the rotate
immediate implementations.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
JIT code and loaded code memory offsets aren't consistent run to run
which causes code generation consistency issues.
Instead use a register plus an immediate that can't fit in a single
16-bit encoding to get similar register allocation to RIP relative
addresses.
At some point it will probably be nice to support consistent placement
of both guest and host code so RIP relative can be used, but we don't have
support in our backend to do that.
Generally, implicit integer conversions are prohibited for data wrapped in
guest_layout/host_layout, but a few types are exceptional:
* char vs signed char vs unsigned char vs other 8-bit ints
* wchar_t vs other 32-bit ints
* size_t vs uint32_t (32-bit only)
* long long vs other 64-bit ints
* long vs long long (64-bit only)
These combinations have the same data size, so conversions between them are
explicitly allowed now.
Some types (notably size_t on 32-bit) have different sizes on the guest than on
the host. This template function must be aware of these differences, so a
second parameter list with fixed-size types must be provided to describe the
guest types.
Note that this information can't be queried through type traits: To a C++
compiler, size_t is indistuingishable from uint64_t. For this reason, the
correct guest type must indeed be provided externally.
This block of code causes our RA to panic spill and it gets hit my
steamwebhelper.
We should be able to spill without panic on this code at some point.
- use better algorithm that is O(# set bits) instead of O(# total bits)
- eliminate spilling by careful management of our temporaries
- fix nzcv clobber bug (whoops)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We are required in our syscall emulation to handle cases where pointers
are invalid. This means we need to pessimistically assume a memcpy will
fault when reading application memory.
This implements a signal handler based approach to catching the SIGSEGV
on memcpy and returning an EFAULT if it faults.
The ARM64EC SRA layout will use x0-3 for x86_64 registers, as such any
arguments passed to C ABI functions need to proxy their arguments
through the temporaries and move as appropriate.
The -deps target is the wrong target to add this to, since its compile flags
are propagated to both Guest.cpp and Host.cpp. Instead, define the flag only
when processing files within a guest context.
I added the `pkg-config` that is missing in the Dockerfile, and make the git clone the repository direct from the image, so the user don't need to clone it manually and after that pulls inside the Dockerfile!
We had a chance of doing an additional bogus wfe if the expected value
was hit in one iteration of a loop. Not the biggest problem on current
hardware where WFE only ever sleeps for 1-4 system cycles, but on future
hardware where WFE might actually sleep for longer then this could have
been an issue.
This can be used to allow automatically handling structures that require
special behavior for one member but are automatically repackable otherwise.
The feature is enabled using the new custom_repack annotation and requires
additional repacking functions to be defined in the host file for each
customized member.
Noticed this while writing #3342.
Fixes#3343
The syscall instruction is defined in the documentation that it will set
RCX to the next instruction's RIP and R11 to be RFLAGS. We entirely
skipped this which I noticed while writing unit tests.
Adds unittests to test both 32-bit and 64-bit behaviour because our
helper shares code with both.
I don't know if anything actually relied on this behaviour but we should
definitely support it.
This behaves exactly like pidof but only searches for FEX applications.
This fixes a long standing annoyance of mine that pidof doesn't work for
FEX. This behaves exactly like pidof but knows how to decode the command
line options to pull out the program data.
If the Linux kernel ever accepts the patches for binfmt_misc to change
how the interpreter is handled then this will become redundant, but
until that happens here is a utility that I want.
cmpxchg handles rax specially, so cmpxchg with dest=rax is a special case. test
also the general case.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To avoid performance traps, several conditions must hold for exit repacking
to apply:
* Argument must be a pointer
* The pointee type must have differing data layout between guest and host
* The pointee type must be non-const
Arguments that don't meet the first two conditions are safe *not* to repack
on exit, since they're either passed by copy or have consistent data layout.
The third condition is a heuristic: In principle, an API function could modify
data through nested pointers even if the argument pointer is const. However,
automatic repacking is not supported for such types anyway, so this is a safe
heuristic to use.
Primary goal for this is to ensure that the delinker doesn't need to
allocate any memory. This delinker can end up getting hit heavily with
JIT code so we don't want it to be allocating memory.
Currently all uses of the forward label calls in to jemalloc to allocate
memory. This allows a forward label that doesn't require any memory
allocation, which is the common case in FEX.
The delinker step of the JIT was using std::function with capture
lambdas that required memory allocation when unnecessary.
Because the compiler can't see through our std::function usage it could
never decompose these by itself.
By passing the Thread's frame and record to the function as arguments
then we can have the signature be a raw function pointer.
This fixes an area of concern from:
https://github.com/FEX-Emu/FEX/blob/main/docs/ProgrammingConcerns.md#stdfunction-and-lambdas
If the Dst register is allocated as VectorIndices or VectorTable,
using Dst as an operand to perform the tbx operation will result in an error.
For example:
%131(FPR0) i128 = LoadNamedVectorIndexedConstant u8:Tmp:RegisterSize, #0x6, #0xaa0
%132(FPR0) i128 = VTBX1 u8:Tmp:RegisterSize, %129(FPRFixed6) i32v4, %126(FPRFixed10) i16v8, %131(FPR0) i128
Since the tbx instruction's destination register is also the original operand,
this is consistent with the semantics of VTBX1. Therefore,
directly using VectorSrcDst as the destination operand for the tbx instruction is safe.
While locking a shared_lock and doing an empty table lookup is fairly
fast, just remove them from the hot path entirely if no custom IR
handlers are installed.
This is only used for our IRLoader, which is losing its importance
significantly and should probably be removed anyway.
Pointer types inherently cause data layout compatibility issues, so they're
worth special-casing here. The wrappers will type-pun pointers to 32-bit or
64-bit integers (matching the guest architecture) to avoid direct host-side
use of guest pointers without consideration.
The guest_layout wrapper provides an architecture-agnostic representation of
the guest data layout of each struct used in a thunked library. A constructor
is added to host_layout to allow conversion of the data to the host layout.
For types that are already fully compatible, both layout wrappers are simple
type aliases to minimize overhead.
This unit test hasn't really served any purpose for a while now and
mostly just causes pain when reworking things in the IR.
Just remove the IRLoader, its unit tests, the github action steps and
the public FEXCore interface to it. Since it isn't used by anything
other than Thunks.
Also moves some IR definitions from the public API to the backend.
Need #3348 merged first.
As I was casually thinking, this code made me realize that it was quite
branch heavy and could likely be optimized to logic.
The previous code generated some fairly nasty branch heavy code. This
can be optimized to be branchless and take roughly five instructions
per flag. Using a bitfield for each feature would turn each calculation
in to 3-4 instructions but that seems overkill.
Very minor thing.
This allows future changes to emit interdependent helper structures in the
same order.
The sort algorithm was chosen for simplicity rather than performance. It's
fast enough in practice even for APIs as large as Vulkan.
We only used this so that our Xavier CI system which were running old
kernels could run unit tests. We have now removed the Xaviers from CI
and this is no longer necessary.
Stop pretending that we support kernels older than 5.0 and allowing this
fallback.
The 32-bit allocator is still used for the MAP_32BIT mmap flag, so the
load bearing code can't be fully removed. Just remove the config and the
frontend things using it.
Currently no functional change but public API breaks should come early.
The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
We can safely call virtual functions through the JIT with a little bit
of work.
FEX's JIT has quite a few steps before it gets to a syscall handler.
Before this commit:
JIT->static HandleSyscall->SyscallHandler::HandleSyscall->SyscallHandler
After this commit:
JIT->SyscallHandler::HandleSyscall->SyscallHandler
A bit hard to notice this when this interface can spin at 67-million
calls per second though.
This has the Frontend and OpcodeDispatcher select their operating mode
depending on the incoming code segment long-mode flag.
Adds some asserts since currently it is unexpected if the configuration
changes at runtime.
This is fairly straightforward for an initial setup but isn't fully
fleshed out.
Right now FEX's x86 tables aren't setup in a way to support choosing a
different instruction decoding depending on runtime operating mode
change, so that would break in interesting ways.
Primarily this just gets FEX setup to start piping the operating mode
through from the frontend to the backend. This is a long term task, so
it is going to take a long time to iron out all the issues.
Previously we were only storing the 32-bit base address which isn't
actually how segment descriptors work.
In reality segment descriptors are 64-bit descriptors that are laid out
in a particular layout depending on the 4-bit type value. In reality we
only care about code and data segment layouts since the rest are
bonkers.
Describe these descriptors correctly and setup a default code descriptor
for the operating mode that FEX is starting in.
This will result in FEX not being able to allocate executable memory.
We can use shared memory in the future to work around this but for now
we don't support that as a fix.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
FEX was incorrectly invalidating RBX and RBP when a new
thread/clone/fork was created. Only RAX should be set to zero to
signify that it is the child process.
I tried to find some reference as to why this was being done in FEX, and
I seem to recall some code somewhere that was setting up this state.
Sadly I can't seem to find any reference to this being required now by
the linux kernel when it creates new processes, so maybe I was just
gaslighting myself.
Fixes crash in bubblewrap where it was expecting a valid RBP to exist
after it does a clone syscall.
I have unit tests coming for this but it is uncovering some more bugs in
FEX's thread handling. Some of which are getting fixed with the current
PRs that are moving the thread handling to the frontend.
But since proton is broken now, this needs to get in.
This was left over and was using the wrong argument.
This would cause the stack for the child thread/process to be at the
start instead of the end.
Fixes a crash in bubblewrap.
Similar to #3284 but works around some of the bugs that one introduced.
This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.
In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
Now that only FEXLoader is under the FEXLoader folder, the mingw build
check can be moved up one level.
No functional change, just moving the check and re-aligning. Might be
good to view without whitespace changes.
Which requires moving LinuxEmulation to its own independent folder as
well. Since both IRLoader and FEXLoader rely on it.
No functional change, just moves the the code around.
This was a temporary header to help with when this header was migrated
to our public API headers.
It's temporary nature is no longer necessary, just get rid of it.
No need to wait for initialization on for this anymore.
Ever since Init was refactored to do basically no work, this hasn't been
necessary.
CPUID does need to still be initialized after HostFeatures though, so
need to ensure correct member ordering there.
When the address calculation for SIB has both index and base then we can
optimize this to an add with a shifted register. This will convert a
three instruction sequence in to one instruction in most cases.
When originally written I was testing symbol loading on an x86 host
assuming that the vdso symbol names were the same between x86 and
aarch64.
Turns out this is not true and aarch64 uses `__kernel_` prefix instead
of x86's `__vdso_`.
AArch64 VDSO only provides us with four symbols right now
- __kernel_rt_sigreturn
- __kernel_gettimeofday
- __kernel_clock_gettime
- __kernel_clock_getres
This means that currently AArch64 is missing getcpu and time.
time is unlikely to ever be implemented so the vdso scanning for that is
unlikely to ever get a pointer and will need to go down the glibc path.
getcpu is likely to get an implementation at some point. There's even an
old patch series that implemented it[1]. Currently the patch has been
dropped on the floor for whatever reason but hopefully they will come
back to it.
Benchmarks on Cortex-X1C:
- Native AArch64 clock_gettime bench
- VDSO: 33.3ns per call
- glibc (which uses vdso): 33.3ns per call
- Roughly equivalent
- Emulated x86_64 clock_gettime bench
- Prior to fix:
- 49ns per call for both VDSO and glibc
- After fix:
- VDSO: ~46ns per call
- glibc: ~49ns per call
- Emulated i386 clock_gettime bench
- Only tested after fix
- VDSO: 50ns per call
- glibc: 65ns per call
The only way to improve this further would be to optimize thunks to push
certain function signature arguments in registers instead of stack.
Which is a future optimization as time goes on.
[1] https://patchwork.kernel.org/project/linux-kselftest/list/?series=335203
While we were calling this function, its asserting nature hasn't been
used for a long time.
This used to trigger more frequently when CompileBlock would fail to
compile code, either due to not being able to decode an instruction or
hitting an instruction that FEX doesn't understand.
When these cases are hit today we still generate code blocks which
generate SIGILL. This means that this code was actually never hit.
Completely remove this function and have the JIT's dispatcher call the
CompileBlock function directly. Signature is slightly different since we
need to set x3 to be 0.
Reduces the ELF's VM size from 9.8MB down to 9.37MB and should reduce
initialization time a smidge.
Slammed this out while waiting for other PRs to get reviewed.
Fairly lightweight since it is almost 1:1 transplanting the code from
FEXCore in to the SyscallHandler's thread creation code.
Minor changes:
- ExecutionThreadHandler gets freed before executing the thread
- Saves 16-bytes of memory per thread
- Start all threads paused by default
- Since I moved the code to the frontend, I noticed we needed to do
some post thread-creation setup.
- Without the pause we were racing code execution with TLS setup and
a few other things.
clone needs to allocate memory before the fork locks are held, otherwise
they will hang forever waiting on a locked mutex.
This wasn't previously seen since nothing was using fork with clone3.
GdbServer object was getting deleted before the socket thread was
shutdown which was causing a crash on detach.
Now on destructor it will wait for the thread to thread to exit.
A dictionary lookup was only ever returning the .ero result since we
were adding multiple values to the same key. Adds them as a list now and
walks them.
Additionally if we forget to add a new version again, have a fallback to
try checking using our file format layout.
Fixes an issue where a user running 23.10 was faulting the python
script.
This flag breaks FEX heavily for now.
glibc 2.38 started using this flag as an optimization for posix_spawn.
It will fall back to a "non-optimized" implementation if the clone
syscall returns EINVAL. For now do this while we investigate a more
proper implementation.
Should be backported to 2312.1.
In some situations TestNZ is generated with a constant that is using a
constant that can't fit inside of the tst instruction.
This was found in libGLX with virgl, crashing invalid instruction
generation and crashing steamwebhelper
These functions only want the GPRs returned for SRA. This is because the
signal handler needs this map to relation between x86 GPRs and AArch64
GPRs.
When we added AF and PF to the SRA array we accidentally started
returning two more GPRs to the frontend. This caused the signal
delegator to start corrupting the members after GPRs in FEX's CoreState.
Corrupting 16-bytes after the gregs[] array.
This included corrupting:
- es_idx, cs_idx, ss_idx, ds_idx, gs_idx, fs_idx, _pad[]
they're all copypastes of each other, unify into one general "bit test & perform
action" template. this means most of the wins from the previous commits now
apply for bt* without more copypaste.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
if the shift is < N, and we grab bit 0 after, we only need to consider <=N
bits of the source. this lets us use 32-bit lsr for 32-bit bt, which will
reduce masking in the next commit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Split from #3284 without changing ownership semantics while I reduce the
debugging surface here.
Removes one usage of ParentThread from FEXCore. Which can be done since
it is no longer an opaque structure, we can read the StatusCode
directly.
No functional change.
When COND_AL was added it wasn't added to this helper. Since there is a
gap between the last condition, just early check the value.
Fixes reading beyond the end of the array
The XID signal handler is OS specific and needs to be delegated to being
handled in the frontend. This only happens when we create a thread with
pthread rather than clone/fork/vfork.
The first created pthread will reset the XID signal handler in glibc,
which we need to check the first time this occurs. A little bit disjoint
while the actual thread creation still happens in the backend but will
come together once the thread creation gets moved to the frontend.
The only game I am aware of that requires this to work is SOMA since its
one of its middleware libraries tries asking for root privileges.
Retested the game to make sure it still works as expected.
Since we're invoking curl directly, we don't need to wrap it in `sh -c`
with this function.
Fixes an issue where curl downloads to a non-escaped path weren't
working. Now they do.
As I was poking around erofs-utils documentation, I found out that
fsck.erofs actually provides an option for extracting erofs images
without using fuse.
This finally puts the erofs handling on feature parity with squashfs.
O_TMPFILE has a few minor problems that I have been thinking about for a
while. I just recently got reminded about this and remembered that most
problems get resolved by using memfd_create.
- O_TMPFILE is only supported on some filesystems.
- Supported filesystem must be the one mounted to the pathname being
opened.
- Only a minor inconvenience as tmpfs and all related filesystems
support this.
- An inode is actually created on whatever filesystem is backing the
folder.
- `/tmp/` must exist as a directory
- If this folder happened to not be mounted then these temporary
files wouldn't have been created.
- memfd_create doesn't have a folder that needs to exist.
- We were leaving the files open as read/write
- While we were rewinding the file offset, an misbehaving application
could have wrote garbage to the temp file.
- memfd sealing allows us to open the FD as RW and then seal its
capabilities, making it a read-only FD.
- We were leaking FDs opened with O_CLOEXEC
- We could have just opened the O_TMPFILE with O_CLOEXEC
- memfd also just supports this flag, so use it.
- No real issues, just nice to be sanitary here.
Overall this doesn't really change any behaviour, but it is nice to
cleanup some of the edges there.
These are only used by gdbserver for filling out its XML data structures
so just remove them from FEXCore.
Also fixes the ordering on RegNames to match the definition of the enum
class definition in CoreState. This has been out of correct order since
we reordered registers months ago.
As we are moving more and more OS specific code to the frontend, this is
another set of functions that can be moved to FEXLoader from FEXCore.
No functional change here, only code moved from protected to private and
to FEXLoader's SignalDelegator.
Once more thread handling is moved to the frontend we can move even more
out of FEXCore. As follows:
- CheckXIDHandler can get moved.
- First pthread FEX makes would just call this.
- Register/UnregisterTLSState
- This can happen in the clone/thread handler once the frontend
handles it.
This leaves very little in the backend and is mostly an interface for
passing signal data to the frontend that it needs once a signal has
occured.
It additionally also is used for `SignalThread`.
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.
This does some initial cleanup that gets the core initialization nearly
decoupled.
This has long since been unused. Originally implemented for some fuzzing
tests but has been abandoned and that should likely be implemented some
other way.
When a 32-bit imul was being executed it had a chance of returning
garbage data in the upper 32-bits of the 64-bit result.
While this didn't typically cause problems, this gets exacerbated from
32-bit applications executing multiplies for address calculations.
A combination of commits 7146691360 and
d01b457727 exposed this problem where
previously there would be multiple moves between the calculation and
data use which would have zero'd the upper bits for us previously.
Now that we are no longer doing that, we need to make sure the opcode
dispatcher doesn't generate broken code instead.
Fixes Dungeon Defenders, which hasn't worked since FEX-2308.
Adds an ASM test that ensures we don't break it again.
This is an option that has been long overdue for removal. It's original
intention was primarily to lie to the guest application about the number
of cores in the system. This allowed us to say that the system was only
single threaded which worked around some threading bugs that we had
early on.
This is no longer the case and now it is a confusing remnant of the past
that people think they need to set. Incorrectly assuming that "0" by
default means that FEX is doing some sort of disabling of threading and
forcing all emulation down one CPU core. This is not the case and has
never been the case, so removing the option makes that idea go away.
Stop lying to the application about getcpu, sched_getaffinity, and
sched_setaffinity.
- getcpu would wrap the cpu result modulo the count of cores
- sched_setaffinity wouldn't work at all
- sched_getaffinity lied and always reported full affinity of config
option
Split off from #3282 to reduce burden.
We can read the data member directly now since it isn't opaque. In fact
we already do in the signal handlers. Removes these redundant helpers.
Removes one usage of ParentThread in FEXCore.
This usually happens on backwards memcpy where we know the direction of
the copy because the code will typically do as follows:
```
std
rep movsb
cld
```
This is because the direction flag is part of the ABI and needs to be
set back to the forward direction if it was modified.
This typically doesn't get picked up on forward copies because we won't
have visibility of a cld instruction in the block.
This optimization allows us to only emit half of the code for the memcpy
if it is a compile time constant.
There's definitely some future task that could assume forward direction
if unknown and recompile the code if the assumption has failed, but not
doing that here.
While auditing our JIT to see if we have any AFP issues I noticed this.
RPRES has a hard dependency that AFP exists in order to be used, we were
hitting a case where RPRES would be enabled, but AFP is disabled by
default.
RPRES only changes behaviour when FPCR.AH is set which requires AFP.
While this doesn't affect any hardware today, it likely will in the
future.
Removes new warning from clang:
```
FEXCore/include/FEXCore/Core/CoreState.h:119:35: warning: not packing field 'DeferredSignalRefCount' as it is non-POD for the purposes of layout [-Wpacked-non-pod]
119 | NonAtomicRefCounter<uint64_t> DeferredSignalRefCount;
| ^
```
We already ensure sane data layout that this is unnecessary anyway.
Suspend may be called on a thread before it has finished WOW64 initialisation,
keep track of all initialized threads and fallback to direct
NtSuspendThread when this is the case.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
Goal is to improve FEX performance with real world games. Let's start with
Sonic Mania. Two hot blocks from #2681.
I'm only bothering to track flagm for this because I'm super biased.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Many flag-generating instructions like cmp need to save calculations for
deferred PF and AF flag calculation. Currently, they require a store per flag,
which is prohibitively expensive for hot instructions like cmp. By instead
pinning PF/AF temporary results to registers (x26/x27 by convention here), we
eliminate many stores altogether and turn the rest into zero-cycle moves (on
64-bit at least, this isn't optimal for 32-bit emulation due to CTX->GetGPRSize
shenanigans, need to check if this requirement can be lifted..).
To implement, we model as SRA and then the existing SRA code is able to generate
good code with little manual tuning. (Future work will get us to excellent code
with more tuning ;) ).
The tradeoff is reducing the working dynamic GPR set by 2 registers, which might
increase spilling in some cases. I think it's worth it in practice, though.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
- sha1nexte
- Takes advantage of sha1h if supported
- Does the operation in a vector otherwise
- sha1msg2
- Instead of dumping everything to GPRs, we can do this with vectors
- Mostly matches ARM's sha1su1 instruction, but it is /just/
different enough to be annoying.
- sha256msg1
- Directly matches sha256u0
- Leaves the previous implementation alone
Not supposed to touch flags at all, so don't! instead of making a terrible mess
of csels. a lot less instructions, and probably faster because the branch should
be predicted correctly in practice in hot loops.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Instruction count CI has transformed the way we work on FEX… I love the system
and want to make it better. there’s one part of instruction count CI that isn’t
so lovable: the problematic “optimal” flag on instructions.
There are several issues with this flag, both philosophical and practical.
– it is tedious to update the optimal flag when making an implementation
optimal. The effect of that is discouraging people from making instructions,
optimal, or encouraging people to fail to update the flag, and dilute the value
of it. Either way, since we care far more about optimal implementations, then we
do about updating the flag, clearly we should prioritize the implementation and
not the flag. This issue was not obvious at the outset, when instruction count,
CI was introduced, and still quite small. The problem magnified when we started
duplicating instructions in bulk for different combinations of CPU features
(flagm, AFP, etc.) that intern multiplies the manual work required to update the
flags by the corresponding constant factor. if it comes down to a choice between
removing this extra coverage and removing the flag, I think we all agree that
removing the flag is the lesser evil.
– The definition of “optimal” is fundamentally problematic. I have often
improved the instruction count of an instruction that was already “optimal”.
This is all kinds of silly, and calls into question whether there’s any value
whatsoever in the existing classifications of the flag. Furthermore, it is often
unknowable, whether an implementation really is optimal. Is it possible to
implement BZHI (with flag calculations) in fewer than eight instructions? We
don’t know, and it’s silly to pretend that we do.
– as a consequence of the problematic definitions , there are so many errors in
both directions that I don’t think there’s much value in preserving the existing
classification at the expense of +progress. Being able to say “32% of
instructions are translated optimally” is neat, but it really doesn’t tell us
anything whatsoever when you dig a little deeper.
So, as the flag is misleading at best and perhaps harmful at worst, let’s remove
it and make the instruction count CI, more useful overall. let’s let the
expected count and the assembly speak for themselves, and cut away the chaff. if
we want a meaningless number to report to management, we can instead calculate
the average blowup factor ;-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If a bind fails then this is usually because PID reuse happened and the
unix domain socket path still existed on the filesystem. Alternatively
the process did an execve which left a dangling unix domain file.
Unlink the file and try again in these cases. It will almost certainly
work the second time.
Instead of relying on sleeping in accept, use poll. This allows us to
early shutdown instead of leaving a thread hanging stuck in accept.
Doesn't change behaviour with FEX gdbserver waiting for attach, but in
the future when we all full process trees to have gdbserver running this
will be more important.
Using the server mount folder works most of the time, but when running
under pressure-vessel this stacks directories in a weird way because the
mount folder has some tricks applied to it.
Expose the temp folder being used directly instead.
These are setup to be nullptr by default. Instead of providing no-op
lock instructions just have them be nullptr.
It's already part of the API that they need to be nullptr checked before
calling and this matches behaviour of the real libX11 library. Removes
some spam that is unnecessary.
Unused since TestNZ+NZCVSelect accomplishes the same and good riddance. Might
bring them back later for tbz/tbnz, but certainly not in this Selectful form.
(I added them when I thought we were going to RA the flags. With the more
effective static approach, we don't need this for that.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now unused. If we bring it back, it should be brought back as CSSC only. On
non-CSSC platforms, an explicit cmp + predicated neg can be better.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Separate out the NZCV bits from the more complex stuff so we can specially
optimize the branches.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In this mode, rather than the branch comparing its arguments and then jumping
based on the result, the branch simply jumps by the native comparison based on
the NZCV value. This allows us to map x86 branches to arm64 branches 1:1.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Resolving the issue that we can only ever have one gdbserver process
running consuming port 8086 (even if the port number is cute).
Doesn't give us anything yet but in the future will allow us to have
whole process trees running gdbservers that we can attach to.
Usually better in practice... some rotates are slightly regressed by this but
they were already terrible.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
via the 0 reg. We really need a more generalized approach to taking advantage of
wzr, but this optimizes the special case I care about for seta (saving a move to
make the impl optimal).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This will replace Select soon, as it lets us take advantage of
NZCV-generating instructions and it doesn't clobber NZCV.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Do it explicitly for sve-256 and punt on optimizing, so we avoid regressing code
gen otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Rather than the context. Effectively a static register allocation scheme for
flags. This will let us optimize out a LOT of flag handling code, keeping things
in NZCV rather than needing to copy between NZCV and memory all the time.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Some opcodes only clobber NZCV under certain circumstances, we don't yet have
a good way of encoding that. In the mean time this hot fixes some would-be
instcountci regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Again we need to handle this one specially because the dispatcher can't insert
restore code after the branch. It should be optimized in the near future, don't
worry.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Semantics differ markedly from the non-NZCV flags, splitting this out makes it a
lot easier to do things correctly imho. Gets the dest/src size correct
(important for spilling), as well as makes our existing opt passes skip this
which is needed for correctness at the moment anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This fixes an issue where CPU tunables were ending up in the thunk
generator which means if your CPU doesn't support all the features on
the *Builder* then it would crash with SIGILL. This was happening with
Canonical's runners because they typically only support ARMv8.2 but we
are compiling packages to run on ARMv8.4 devices.
cc: FEX-2311.1
SHA instructions are very large right now and cause register spilling
due to their codegen. Ender Lilies has a really large block in a
function called `sha1_block_data_order` that was causing FEX to spill
NZCV flags incorrectly. The assumption which held true before NZCV
optimizations were a thing was that all flags were either 1-bit in an
8-bit container, or just 8-bit (x87 TOP flag).
NZCV host flags broke this assumption by making its flags 32-bit which
ended up breaking when encounting spilling situations.
Replace every instance of the Op overwrite pattern, and ban that anti-pattern
from the codebase in the future. This will prevent piles of NZCV related
regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The "create op with wrong opcode, then change the opcode" pattern is REALLY
dangerous. This does not address that. But when we start doing NZCV trickery, it
will get /more/ dangerous, and so it's time to add a helper and make the
convenient thing the safe(r) thing. This helper correctly saves NZCV /before/
the instruction like the real builders would. It also provides a spot for future
safety asserts if someone is motivated.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
It looks like currently FEX has a bug around implicit flag clobbering
with this pull request where an IR operation that implicitly clobbers
flags isn't correctly saving the NZCV flags before doing the operation.
Adds a unit test that specifically captures this issue. RAX will be 1 or
0 depending on if the flags are clobbered incorrectly or not.
When attempting to debug #3162 I had noticed spurious behaviour around
what I assumed to be eflags getting corrupt around inlined syscalls.
This turned out to be a red herring but to ensure we are still testing
this, create a fully fleshed out unit test.
This test ensures a couple of things.
1) A flag that is set or unset before a syscall doesn't have its data
corrupt
2) An inline syscall doesn't corrupt the eflags, checking the eflag
result after returning from the syscall.
3) A signal occuring while in an inline syscall returns the correct
eflags information in the signal handler information
This test gets accomplished by setting or unsetting a particular flag
and then calling the futex syscall in a way that is guaranteed to be
inlined and also wait forever. Then the parent thread will signal with a
SIGTERM and read back the signal information. It does this multiple
times for each flag we care about.
While tracking issues in #3162, I had encountered a random crash that I
started hunting. It was very quickly apparent that this crash was
unrelated to that PR. I just happened to be running a unittest that was
creating and tearing down a bunch of threads that exacerbated the
problem.
See as follows with the strace output:
```
[pid 269497] munmap(0x7fffde1ff000, 16777216) = 0
[pid 269497] munmap(0x7fffde1ff000, 16777216 <unfinished ...>
[pid 268982] mmap(NULL, 16777216, PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fffde1ff000
[pid 269497] <... munmap resumed>) = 0
```
One thread is freeing some memory with munmap, another one then does a mmap and gets the same address back.
Nothing too crazy at initial glance, but taking a closelier look, we can
see that there are two strange oddities:
1) We are double unmapping the same address range through munmap
2) The second munmap is interrupted and returns AFTER the mmap.
This has the unfortunate side-effect that the mmap that just returned
the same address has actually just been unmapped! This was resulting in
spurious crashes around thread creation that was SUPER hard to nail
down.
The problem comes down to how code buffer objects are managed, in
particular how the Arm64Emitter and Dispatcher handled its buffers.
Arm64Emitter is inherited by two classes; Dispatcher, and Arm64JITCore.
On class destruction the emitter would free its internal tracking
buffer. Additionally on destruction, the Arm64JITCore would walk through
all of its CodeBuffers and free them. The problem ends up being that in
the Arm64JITCore, it would free its code buffers which also ended up
being the current active buffer bound to the Arm64Emitter. Thus causing
the Arm64Emitter to come back around and try to free the same buffer
again.
This is a double-free problem! and was only visible on thread exiting!
Can't track double frees with mmap and munmap with current tooling!
This problem typically didn't occur because of how fast the destruction
usually takes and jemalloc inbetween also typically means the problem
doesn't occur. Initially thinking this was a threaded pool allocator bug
because typically the new allocation would end up in there once a new
thread was spinning up.
Now we change behaviour, Arm64Emitter doesn't do any buffer management
itself, instead just passing an initial buffer on to its internal buffer
tracking if given one up front.
This leaves the Dispatcher and the Arm64JITCore to do their buffer
management and ensuring there is no double free.
The day is saved!
This mask was being used incorrectly, it's a GPR spill mask for host
GPRs not an index in to the SRA array. Search the array of SRA registers
for the first one in the mask first to use as a temporary.
Fixes an issue with 32-bit inline syscalls where the first register
being spilled was r8, which was beyond the size of SRA registers on
32-bit processes. This would cause FEX to read the value just after
x32::SRA which is x32::RA. This would mean it would use r20 as a
temporary, corrupting the register in the process.
I noticed this while poking at #3162, but also when I was looking at a
memory buffer ownership problem.
Requires #3249 to be merged first
Library alerting has been disabled for now, and storing IR while
gdbserver is running is removed.
Otherwise no functional change.
When attempting to read files that aren't backed by a filesystem then
our current read file helpers fail since they query the file size
upfront.
Change the helper so that it doesn't query the size and just reads the file if it
can be opened. This lets us read `/proc/self/maps` using helpers.
GDBServer is inherently OS specific which is why all this code is
removed when compiling for mingw/win32. This should get moved to the
frontend before we start landing more work to clean this interface up.
Not really any functional change.
Changes:
FEXCore/Context: Adds new public interfaces, these were previously
private.
- WaitForIdle
- If `Pause` was called or the process is shutting down then this
will wait until all threads have paused or exited.
- WaitForThreadsToRun
- If `Pause` was previously called and then `Run` was called to get
them running again, this waits until all the threads have come out
of idle to avoid races.
- GetThreads
- Returns the `InternalThreadData` for all the current threads.
- GDBServer needs to know all the internal thread data state when the
threads are paused which is what this gives it.
GDBServer:
- Removes usages of internal data structures where possible.
- This gets it clean enough that moving it out of FEXCore is now
possible.
These should always be used in the dispatcher rather than the raw jumps they
translate to, as they ensure that flags are flushed. Eliminates a class of bugs
that will become a lot easier to hit with the new nzcv work.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Requires #3238 to be merged first since this uses the tbx IR operation.
Worst case is now a three instruction sequence of ldr+ldr+tbx.
Some operations are special-cased, which definitely doesn't cover all
possible cases we could use without tbx, but as a worst case improvement
this is a significant improvement.
We can't sanely test all 256 swizzle masks, so walk the array of random
data for each swizzle and CRC the results each step along the way.
This will give us a final result rather than each individual step.
A bunch of blendps swizzles weren't optimal. This optimizes all swizzles
to be optimal.
Two instructions can be more optimal without a tbx but the rest required
tbx to be optimal since they don't match ARM's swizzle mechanics.
gdbserver is currently entirely broken so this doesn't change behaviour.
The gdb pause check that we originally had an excessive amount of
overhead.
Instead use the pending interrupt fault check that was wired
up for wine.
This makes the check very lightweight and makes it more reasonable to
implement a way to have gdbserver support attaching to a process.
gdb gets angry if we return text with `<No Name>` in an xml text field.
Instead only return a name if we have one and gdb will take care of the
rest.
Additionally change the formatting of the return packet, it doesn't need
the xml version header.
Messed up when originally implementing this, substr's second argument is
requested substring length, not the ending position.
Noticed this while trying to parse multiple FEX_HOSTFEATURES options.
Everytime I want to quickly output a value for testing I tend to use
Print which didn't work under the simulator.
Give this a quick fix to wire up the jump to the vixl sim.
Currently we don't get why an IR emit failed in the assert message. Put
the code in to the message so it is easier to see.
This also resolved the issue that when in RelWithDebInfo the assert line
would typically be the end of the IR emission function, so you couldn't
see which assert actually triggered. Now since the message is printed
this is easier
Before:
```
[ASSERT]
```
After:
```
[ASSERT] Size == FEXCore::IR::OpSize::i32Bit || Size == FEXCore::IR::OpSize::i64Bit
```
This is a lot easier and better data than what #3227 proposed.
If the fetch and nonfetch versions mismatched then the DCE optimization
which changes the IR operation would break handily.
Add a comment as a reminder so if anyone touches this they will
understand.
When the result of an atomic fetch operation is unused then we can
safely convert it to a non-fetching version of the operation.
This happens hundreds of times per process as far as I can tell. No idea
if this actually helps any hardware, but theoretically it can allow CPUs
to not stall waiting for writeback of the atomic operation.
Couldn't detect any performance improvements in the various little
things I was poking at least. Very trivial to support so add it.
Unaligned variants are already handled in our unaligned fault handler
since the only difference is the acquire semantic is dropped and the
destination register is the zero register.
Secondary ALU operations were missed and when the operation is 4-bytes
in size we can also allow garbage upper bits since the JIT will emit a
32-bit operation for this instruction which is safe.
Optimizes some bad codegen around 32-bit ALU operations.
Instead of using VInsElement in pi2fw and pf2iw, just use uzp1 to ensure
we don't unintentionally add to RA pressure.
Additionally we can generate the constant needed for pmulhrw directly
using the movi instruction. Converts two instructions in to one.
Under FEX's current constraints this makes all 3DNow! instructions
optimal.
This PR has a bug around flags calculation and REP LODS{B,W,D,Q}.
This currently passes on main but fails on #3162.
Bug only occurs in 32-bit instead of 64-bit with the same test. Should
help diagnose the bugs in #3162.
When SubShift (LSL) occurs with both sources constant then optimize away
the calculation.
Additionally if add is found to have one immediate constant where the
inverse of the constant fits in to ImmAddSub range, then invert the
constant and change it in to a sub.
This optimizes the cases when direction flag is known upfront in an
instruction.
Previously this moved two constant, did a compare and a csel. Four
instructions in total. It also corrupts NZCV which we want to use for
other things.
This new codegen emits one constant and one subtract instruction, two
instructions total and doesn't touch NZCV.
More optimal!
Audit the code base and mark any instruction that implicitly clobbers flags so
it can get special handling in the dispatcher to spill NZCV ahead of emitting.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
So we don't need to mark VInsertElement as implicit clobber in the common case.
Only afects sve256 which doesn't exist yet.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This lets most of the ASM tests run on 16K Linux hosts which is good because I
have a Mac and I'm bad at computer.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
With the previous RCLSE pass optimization that fixes store->load
forwarding, this pass started optimizing harder.
This hit a bug with this vmov removal that previously didn't get hit.
In particular this would eliminate vmov IR operations even if they were
zero extending a vector.
Since we have dramatically cleaned up the amount of vmov IR operations
we are generating, remove this optimization entirely. In the games I
tested, the only game that hit this "optimization" was Ender Lilies and
it started generating broken code for the single block of instructions
that did.
Adds a unit test for this case just in-case it comes back in the future
for some reason.
Fixes an issue where Ender Lilies would flash the screen to black every
time an enemy hit the player character.
These instructions aren't super amazing due to the fact that they have
both a source mask and a destination duplication mask.
Setup a case where we can generate more optimal code in /most/ cases.
There are a few that still fall down a "bad" path for the result
broadcast but in most cases they are optimal. Still to be seen what
games typically use the broadcast mask as.
AVX in its infinite wisdom expanded DPPS to 256-bit, while leaving DPPD
to only support 128-bit still. This leaves the original implementation
alone for 256-bit DPPS since I don't want to break it.
This is another instruction that gets a free optimization when
SVE-128bit is supported!
If no registers alias, then we can move the first source directly into the
destination and then perform the FCADD operation as opposed to using a
temporary.
These annotations allow for a given type or parameter to be treated as
"compatible" even if data layout analysis can't infer this automatically.
assume_compatible_data_layout is more powerful than is_opaque, since it
allows for structs containing members of a certain type to be automatically
inferred as "compatible".
Conversely however, is_opaque enforces that the underlying data is never
accessed directly, since non-pointer uses of the type would still be
detected as "incompatible".
This annotation can be used for data types that can't be repacked
automatically even with custom repack annotations. With ptr_passthrough,
the types are wrapped in guest_layout and passed to the host like that.
Previously, two functions with the same signature would always be wrapped
in the same logic. This change allows customizing one function with
annotations while leaving the other one unchanged.
We can perform less moves by checking for scenarios where aliasing
occurs. Since addition is commutative (usually, general-case anyway),
order of inputs doesn't strictly matter here.
In the event no source vectors alias the destination,
we can just move the first source vector into it and
then perform the divide without needing to move afterword.
When a syscall from the *at series is provided an FD but the path is
absolute then dirfd should be ignored. We weren't correctly doing this.
Now if the path is absolute, but set the argument to the special
AT_FDCWD..
Fixes#3204
We can avoid needing to use movprfx here by moving
directly into the destination when possible and just
doing the UMAX directly.
Also expands the unsigned max tests to test values with
the sign bit set to ensure all behavior is caught.
Since SMAX performs a comparison and returns the max value regardless
of how the operands are provided, we can check for when the second
input aliases the destination.
Removes the truncating move that we perform inside the StoreResult
function and instead delegates the responsibility to the instruction
implementations themselves.
This removes a lot of redundant moves that occur on 128-bit variants
of AVX instructions.
Also fixes a weird case where we were handling 128-bit SVE
in VBroadcastFromMem when we already have AdvSIMD instructions
that will perfom the zero-extension behavior for us.
Allows for easier expansion without needing to expand the function definitons.
Also makes a few usages significantly less verbose and makes specifying
options a little more declarative, rather than having to memorize what
each argument is specifying.
Notably this bugfix version also introduces support for formatting
std::atomic types and std::atomic_flag.
Also, of course keeps our tracked external up to date.
A couple of games were hitting these. Not sure how they were missed in
PR #3159 but adds the missing one.
Small rearrangement to make this easier as well. Hopefully thunk stuff
lands sooner rather than later to automate this for Vulkan.
Maybe `-isystem` instead of `-I` needs to be used unlike what #2076,
might depend on what is installed on the host system.
Some simple tests to showcase instructions that we can optimize.
- Back to back pushes could be optimized
- Back to back scalar vector operations can be optimized
- Show with AFP that back to back scalar is already optimal
- Also ensures we don't break this stage.
We don't need zero in the upper bits for a push.
Makes a couple variants optimal.
Adds missing tests to the 32-bit file, since only 32-bit can push a
32-bit register.
These IR operations are required to support AFP's NEP mode which does
vector insert in to the destination register. Additionally it gives us
tracking information to allow optimizing out redundant inserts on
devices that don't support AFP natively.
In order to match x86 semantics we need to support binary and unary
scalar operations that do a final insert in to a vector. With optional
zeroing of the top 128-bits for AVX variants.
A tricky thing is that in binary operations this means that the
destination and first source have an intrinsically linked property
depending on if it is SSE or AVX.
SSE example:
- addss xmm0, xmm1
- xmm0 is both the destination and the first source.
- This means xmm0[31:0] = xmm0[31:0] + xmm1[31:0]
- Bits [127:32] are UNMODIFIED.
FEX's JIT jumps through some hoops so that if the destination register
equals the first source register, then it hits the optimal path the
AFP.NEP will insert in to the result. AVX throws a small wrench in to
this due to changed behaviour
AVX example:
- vaddss xmm0, xmm1, xmm2
- xmm0 is ONLY the destination, xmm1 and xmm2 are the sources
- This operation copies the bits above the scalar result from the
first source (xmm1).
- Additionally this will zero bits above the original 128-bit xmm
register.
- xmm0[31:0] = xmm1[31:0] + xmm2[31:0]
- xmm0[127:32] = xmm1[127:32]
- ymm0[255:127] = 0
This causes these instructions to support a fairly large table depending
on if the instruction is an SSE or AVX instruction, plus if the host CPU
supports AFP or not.
So while fairly complex, it's handling all the edge cases and gives us
optimization opportunities as we move forward. Currently on non-AFP
supporting devices this has a minor benefit that these IR operations
remove one temporary register, lowering the Register Allocation
overhead.
In the coming weeks I am likely to introduce an optimization pass that
removes redundant inserts because FEX currently does /really/ badly with
scalar code loops.
Needs #3184 merged first.
When FEX is in the JIT we need to make sure to enable NEP and AH and
then disable when leaving.
Explicitly disabled when the vixl simulator is used since even
attempting to set the bits will cause it to fault out. Ensures
InstCountCI keeps working.
There are some cases where we want to test multiple instructions where
we can do optimizations that would overwise be hard to see.
eg:
```asm
; Can be optimized to a single stp
push eax
push ebx
; Can remove half of the copy since we know the direction
cld
rep movsb
; Can remove a redundant insert
addss xmm0, xmm1
addss xmm0, xmm2
```
This lets us have arbitrary sized code in instruction count CI, with the
original json key becoming only a label if the instruction array is
provided.
There are still some major limitations to this, instructions that
generate side-effects might have "garbage" after the end of the block
that isn't correctly accounted for. So care must be taken.
Example in the json
```json
"push ax, bx": {
"ExpectedInstructionCount": 4,
"Optimal": "No",
"Comment": "0x50",
"x86Insts": [
"push ax",
"push bx"
],
"ExpectedArm64ASM": [
"uxth w20, w4",
"strh w20, [x8, #-2]!",
"uxth w20, w7",
"strh w20, [x8, #-2]!"
]
}
```
This adds all the missing atomic tests in to their own tests files.
This includes all of them except a few choice ones that are in their
original files.
- BTC, BTR, BTS are in their Secondary/SecondaryGroup files
- CMPXCHG, CMPXCHG8B, CMPXCHG16B are in their Secondary/SecondaryGroup
files
- These always imply lock semantics even without the prefix.
Six of the EFLAGS can't be used directly in a bitmask because they are
either contained in a different flags location or has multiple bits
stored in it.
SF, ZF, CF, OF are stored in ARM's NZCV format in offset 24.
PF calculation is deferred but stored in the regular offset.
AF is also deferred in relation to the PF but stored in the regular
offset.
These /need/ to be reconstructed using the `ReconstructCompactedEFLAGS`
function when wanting to read the EFLAGS.
When setting these flags they /need/ to be set using
`SetFlagsFromCompactedEFLAGS`.
If either of these functions are not used when managing EFLAGs then the
internal representation will get mangled and the state will be
corrupted.
Having a little `_RAW` on these to signify that these aren't just
regular single bit representations like the other flags in EFLAGS should
make us puzzle about this issue before writing more broken code that
tries accessing it directly.
This allows us to use reciprocal instructions which matches precision of
what x86 expects rather than converting everything to float divides.
Currently no hardware supports this, and even the upcoming X4/A720/A520
won't support it, but it was trivial to implement so wire it up.
Suggested by Alyssa. Adding an IR operation can be a little tedious
since you need to add the definition to JIT.cpp for the dispatch switch,
JITClass.h for the function declared, and then actually defining the
implementation in the correct file.
Instead support the common case where an IR operation just gets
dispatched through to the regular handler. This lets the developer just
put the function definition in to the json and the relevent cpp file and
it just gets picked up.
Some minor things:
- Needs to support dynamic dispatch for {Load,Store}Register and
{Load,Store}Mem
- This is just a bool in the json
- It needs to not output JIT dispatch for some IR operations
- SSE4.2 string instructions and x87 operations
- These go down the "Unhandled" path
- Needs to support a Dispatcher function override
- This is just for handling NoOp IR operations that get used for
other reasons.
- Finally removes VSMul and VUMul, consolidating to VMul
- Unlike V{U,S}Mull, signed or unsigned doesn't change behaviour here
- Fixed a couple random handler names not matching the IR operation
name.
This syscall requires a valid pointer otherwise it returns EFAULT.
When going through the glibc helper it can crash before reaching the raw
syscall even.
Enables in InstCountCI so Pi users can run InstCountCI can run the tests
without breaking on crypto operations.
When crypto is enabled or disabled just wholesale change AES, CRC32, and
PMULL 128-bit in one step. We don't really care about partial support
here.
The motivation towards just having a pointer array in CpuState was that
initialization was fairly cheap and that we have limited space inside
the encoding depending on what we want to do.
Initialization cost is still a concern but doing a memcpy of 128-bytes
isn't that big of a deal.
Limited space in CpuState, while a concern isn't a significant one.
- Needs to currently be less than 1 page in size
- Needs to be under the architectural offset limitations of loadstore
scaled offsets. Which is 65KB for 128-bit vectors
Still keeps the pointer array around for cases when we would need
synthesize an address offset and it's just easier to load the
process-wide table.
The performance improvement here is removing the dependency in the
ldr+ldr chain. In microbenchmarks this has shown to have an improvement
of ~4% by removing this dependency chain on Cortex-X1C.
This is the cause of a bunch of redundant moves that shows up in
InstCountCI. Fixing this aliasing and pre-colouring issue causes a ton
of 256-bit operations to become optimal.
Using the cached zero value is less efficient than loading it in to the
register for all these cases.
Lets us use rename hardware more efficiently and removes a dependency
chain on a single register.
Original:
```
movi v2.2d, #0x0
mov z16.d, p7/m, z2.d
<... 16 more times>
mov z31.d, p7/m, z2.d
```
Result:
```
movi v16.2d, #0x0
<... 16 more times>
movi v31.2d, #0x0
```
This is a quality of life improvement for people that want to tinker
with the InstCountCI but they may not necessarily have an Arm64 device
available immediately for poking.
As long as the vixl disassembler is enabled then the InstCountCI tests
can run and get bit-accurate encodings just like on an Arm64 device.
This also ensures that behaviour is consistent with or without the vixl
simulator enabled which is very important when running on x86 hosts.
This runs the data layout analysis pass added in the previous change twice:
Once for the host architecture and once for the guest architecture. This
allows the new DataLayoutCompareAction to query architecture differences for
each type, which can then be used to instruct code generation accordingly.
Currently, type compatibility is classified into 3 categories:
* Fully compatible (same size/alignment for the type itself and any members)
* Repackable (incompatibility can be resolved with emission of automatable
repacking code, e.g. when struct members are located at differing offsets
due to padding bytes)
* Incompatible
The set of these types is tracked in AnalysisAction, to which extensive
verification logic is added to detect potential incompatibilities and to
enforce use of annotatations where needed.
This was only required on x86 devices trying to escape the emulation.
Since x86 is now remove, this is entirely unnecessary.
When Steam launches applications with `/bin/sh`, this will remain under
the emulation and not escape these days.
With the removal of the x86 JIT, there is no need to have these be
independent classes.
Merges the Arm64Dispatcher in to the base Dispatcher class.
No functional change, just moving code.
Similar to previous tests, vpgatherqq and vgatherqpd are equivalent
instructions. So the tests are the same with the mnemonic changed.
This adds tests for an additional two sets of instructions. Getting us
full coverage of all eight instructions if we include the tests from
PR #3167 and #3166
Tests the same things as described in #3165
In addition, since these tests use 64-bit indices for address
calculation, we can easily generate and indice vector that tests
overflow. So every test at every displacement ALSO gains an additional
overflow test to ensure correct behaviour around pointer overflow
calculation.
Similar to previous tests, vgatherqd and vgatherqps are equivalent
instructions. So the tests are the same with the mnemonic changed.
This adds tests for an additional two sets of instructions, Getting us
up to six total over the eight if we include the tests from #3166.
Tests the same things as described in #3165
In addition, since these tests use 64-bit indices for address
calculation, we can easily generate and indice vector that tests
overflow. So every test at every displacement ALSO gains and additional
overflow test to ensure correct behaviour around pointer overflow
calculation.
Just like the previous tests, vpgatherdq and vgatherpq are equivalent
instructions. So the tests are the same except for the instruction
mnemonic again.
This adds unittests for two more of the eight gather instructions.
Getting us up to testing four in total.
Specifically this adds tests for 32-bit indices while loading 64-bit
element instructions.
Same thing as PR #3165 for what it tests versus doesn't.
vpgatherdd and vgatherps are effectively the same instructions, so the
tests are the same except for the instruction mnemonic.
This adds unit tests for two of the eight gather instructions.
Specifically this adds tests for the 32-bit indices loading 32-bit
elements instructions.
What it tests:
- Tests all displacement scales
- Tests multiple mask arrangements
- Ensures the mask register is zero'd after the instruction
What it doesn't test:
- Doesn't test address size calculation overflow
- Only would happen on 32-bit with 32-bit indices, or /really/ high
base addresses
- The instruction should behave as a mask to the address size
- Effectively behaves like `(uint64_t)(base + index << ilog2(scale))`
- Better idea is to just not expose AVX to 32-bit applications
- Doesn't test VSIB immediate displacement
- This just ends up being base_addr + imm so it isn't too interesting
- We can add more tests in the future if we think we messed that up
- Doesn't test partial fault behaviour
- Because that's a nightmare.
Specifically keeps each instruction test small and isolated so if a
single register fails it is very easily to nail down which operation did
it.
I know some of our ASM tests do a chunk of work and spit out a result at
the end which can be difficult to debug in some cases. Didn't want to do
that which is why the tests are spread out across 16 files for these
single class of instructions.
If we ever get around to fusing ops with shifts in the ConstProp optimizer (may
or may not be worthwhile), this will delete an instruction from things like "or
al, bh".
Even though lsr is the same speed as bfe on Firestorm, I feel if you ask for
garbage you should get garbage C:
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Pointless, upper bits ignored anyway. Deletes piles of uxt and even some 32-bit
instruction moves.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
To load 8-bit sources without bfe'ing for al/bl/cl if the caller knows it
doesn't need masking behaviour, but without lying about the size so the extract
for ah/bh/ch will still work properly.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
For the GPR result, the masking already happens as part of the bfi. So the only
point of masking is for the flag calculation. But actually, every flag except
carry will ignore the upper bits anyway. And the carry calculation actually
WANTS the upper bit as a faster impl.
Deletes a pile of code both in FEX and the output :-)
ADC/SBC could probably get similar treatment later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now unused, its former users all prefer LoadPFRaw since they can fold in some of
this math into the use.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Use the raw popcount rather than the final PF and use some sneaky bit math to
come out 1 instruction ahead.
Closes#3117
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Mostly copypaste of Orlshl... we really should deduplicate this mess somehow.
Maybe a shift enum on the core Or op?
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If we const-prop the required functions and leafs then we can directly
encode the CPUID information rather than jumping out of the JIT.
In testing almost all CPUID executions const-prop which function is
getting called. Worst case that I found was only 85% const-prop rate.
This isn't quite 100% optimal since we need to call the RCLSE and
Constprop passes after we optimize these, which would remove some
redundant moves.
Sadly there seems to be a bug in the constprop pass that starts crashing
applications if that is done.
Easily enough tested by running Half-Life 2 and it immediately hitting
SIGILL.
Even without this optimization, this is stil a significant savings since
we aren't jumping out of the JIT anymore for these optimized CPUIDs.
Most CPUID routines return constant data, there are four that don't.
Some CPUID functions also need the leaf descriptor, so we need to
describe that as well.
Functions that don't return constant data:
- function 1Ah - Returns different data depending on current CPU core
- function 8000_000{2,3,4} - Different data based on CPU core
Functions that need leaf constprop:
- 4h, 7h, Dh, 4000_0001h, 8000_001Dh
Gets us the constant source optimization without more code duplication. And
honestly I prefer the combined presentation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This option was disabled a few months ago when we switched the server
socket from a filesystem unix socket to an abstract socket.
This partially broke our chroot scripts which relied on this option
existing.
Readds support for an explicitly named abstract socket named from
config.
This is a workaround for dealing with chroots that change users.
They end up changing a user while doing operations and then can't
connect to the FEXServer anymore because environment variables have been
wiped away.
movprfx is invalid to use when the source register matches the movprfx
destination.
This was getting picked up on by `TwoByte/0F_D1.asm` now that RCLSE is
working better now.
The bug that was causing crashes with this was due to inline syscalls.
Now that this is fixed we can re-enable store->load operations.
This allows constant propagation to work significantly better, which
means inline syscalls start working again. This can significantly
improve syscall performance in some cases.
This is most likely to improve performance in dxsetup and vc_redist but
hard to get a real profile.
Additionally this will let us inline cpuid results in the future which
is pretty nice.
Ever since we reordered registers in `X86Enums.h` this has silently been
broken. This wasn't hit because RCLSE has been broken ever since SRA was
added, so inlinesyscalls just weren't ever happening.
Quick fix while I think of a way to more strictly correlate these
registers so it doesn't happen again.
The range was slightly incorrect which mostly wouldn't have caused
issues.
The lowest byte would have just generated slightly less optimal code.
The upper byte could have generated broken code, which our CI couldn't
catch since TSO instructions only get enabled when multiple threads are
in-flight.
Easy enough to fix.
This would have caused core to try and initialize a custom core on
Arm64, which causes a std::function assert because it doesn't support
that.
Users would likely get hit by this immediately since we deleted the
interpreter and shifted all the core numbers.
Originally this was going to use setf8/setf16, but it looks like the approach of
shift-and-test turns out to be faster. As a bonus this is a nice delete-the-code
win :-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The only reason we need to XOR arguments for AF is to get bit 4 correct. But if
the operand in question is known to have bit 4 clear, the XOR will be an
effective no-op and can be skipped. This saves an instruction in a bunch of
common cases, like inc/dec. If we dedicated a register to AF to eliminate the
store, we would not save an instruction from this but would still come out ahead
due to an eor turning into a (zero cycle?) mov that can be handled by the
renamer.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Add new synthetic condition codes that do an AND as their relational operator,
testing the result. This is 1 IR op for things like
(A & B) == 0 ? C : D
This can translate to
tst A, B
csel A, B, eq
In the future, if A is the NZCV register and B is a supported immediate, eg
(NZCV & 0x80000000) == 0 ? C : D
this will be able to translate to a single instruction with the appropriate
condition
csel A, B, pl
but that needs RA support.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This provides more robust handling than a signal based approach, as the
suspender is able to wait for the suspendee to reach a suitable position and
flush its context to memory before returning.
This should support most simple cases of SMC, however programs which make use
of separate shared memory mappings for writing and execution are not handled.
The overall approach is the same as is done for linux, where RWX mappings are
protected to RX and then when a write occurs the signal handler invalidates the
faulting page and reprotects it to RWX until code in that page is jitted again.
When an exception occurs, pretend that we were just at the point of JIT entry
so the stack can be unwound to the wow64 SEH handler, which then handles
dispatching the exception to the x86 guest with the restored context.
This allows for running x86 applications under wine without having to run all
of wine under FEX. The JIT is invoked when running application code and then
left when handling NT syscalls or unix calls to e.g. the Vulkan driver.
The MinGW supplied import libraries are incomplete and miss a lot of
functions necessary to implement lower level windows code. To avoid
needing to many resolve every function, pull in .def files from wine
that detail the entire ntdll and wow64 APIs.
These are cut down versions of wine headers containing only what is necessary
for WOW. This shouldn't carry any license implications for FEX, as per the
LGPLv3 license:
```
The object code form of an Application may incorporate material from a header
file that is part of the Library. You may convey such object code under terms
of your choice, provided that, if the incorporated material is not limited to
numerical parameters, data structure layouts and accessors, or small macros,
inline functions and templates (ten or fewer lines in length), you do both of
the following:
a) Give prominent notice with each copy of the object code that the Library is
used in it and that the Library and its use are covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
```
This is blocking performance improvements. This backend is almost
unilaterally unused except for when I'm testing if games run on Radeon
video drivers.
Hopefully AmpereOne and Orin/Grace can fulfill this role when they
launch next year.
This is an atomicFetchCLR, removes two mvn instructions that are back to
back negating the source.
We didn't have this instruction combination in InstCountCI so will be a
bit hard to see.
It is scarcely used today, and like the x86 jit, it is a significant
maintainence burden complicating work on FEXCore and arm64 optimization. Remove
it, bringing us down to 2 backends.
1 down, 1 to go.
Some interpreter scaffolding remains for x87 fallbacks. That is not a problem
here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
While this interface is usually pretty fast because it is a write and
forget operation, this has issues when there are multiple threads
hitting the perf map file at the same time. In particular this interface
becomes a bottleneck due to a locking mutex on writes in the kernel.
The situations when this bottleneck occurs is when a bunch of threads
get spawned and they are all jitting code as quickly as possible. In
particular Geekbench's clang benchmark hits this hard where each CPU
thread spends ~40% CPU time on all eight CPU threads because they are
stalled waiting for this mutex to unlock.
To work around this issue, buffer the writes a small amount. Either up
to a page-ish of data or 100ms of time. This completely eliminates
threads waiting on the kernel mutex.
- Around a page of buffer space was chosen by profiling Geekbench's
clang benchmark and seeing how frequently it was still writing.
- 1024 bytes was still fairly aggressive, 4096 seemed fine.
- 100ms was chosen to ensure we don't wait /too/ long to write JIT
symbols.
- In most cases 100ms is enough that you won't notice the blip in
perf.
One thing of note is that with profiling enabled and checking the time
on every JIT block still ends up with 2-3% CPUtime in vdso
clock_gettime. We can improve this by using the cyclecounter directly
since that is still guaranteed to be monotonic. Maybe we'll come back to
that if it is actually an issue here.
We can cut down on a few of the generated moves. For
the case where both destinations alias one another,
we can just calculate the high part instead of both of them.
Allows viewing the codegen for cases where conditional zeroing is performed.
Also fixes up the vperm2f variants shorthanding one of the registers
to make everything a little more explicit.
cmov was quite terrible in its implementation. Some things of note:
- NZCV cache would cause store for no reason
- {16,32}-bit would zero extend sources for no reason
- 16-bit would zero extend result for no reason
A bunch of flag testing is still doing a ubfx plus compare against zero
when it could end up being a tst instead, but this is a step in the
right direction and switches over to explicit sized selects.
If we are going to throw away the updated value of CF anyway there is no point
wasting an instruction to invert CF. Add an IR toggle for that so the arm64 JIT
can make better choices.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Changes the helper which all the source uses to still calculate the size
implicitly. This is going to take a while to convert all implicit uses
over to the explicit operation.
Get us started by at least having the IR operation itself be explicit.
Wide shifts under SVE use 64-bit source elements. If a smaller element
overlaps the 64-bit shift element then it uses that shift
eg:
- Src1[15:0] >> Shift[63:0]
- Src1[31:16] >> Shift[63:0]
- Src1[47:32] >> Shift[63:0]
- Src1[63:48] >> Shift[63:0]
- After this point it will switch to the next 64-bit shift element
- Src1[79:64] >> Shift[127:64]
- Src1[95:80] >> Shift[127:64]
- Src1[111:96] >> Shift[127:64]
- Src1[127:112] >> Shift[127:64]
As seen, we can skip the duplication of the scalar element if the OpSize
is 64-bit, this makes MMX emulation slightly more optimal here.
This also means that a few instructions that weren't claimed to be
optimal actually are since they need the duplication operation (which
vixl always labels as a mov).
Hades and the vcruntime hits this very hard in memmove.
`86.56% [JIT] tid 458574 [.] JIT_0x18000c375_0x7fffc94790c8`
```asm
0x00007fffc94790f8: ldaprb w3, [x2]
0x00007fffc94790fc: stlrb w3, [x1]
0x00007fffc9479100: add x1, x1, #0x1
0x00007fffc9479104: add x2, x2, #0x1
0x00007fffc9479108: sub x0, x0, #0x1
0x00007fffc947910c: cbnz x0, 0x7fffc94790f8
```
This performance is terrible because Cortex's LRCPC performance is bottom-tier.
Work around the performance issue by forcing things to do larger moves with vector moves instead.
The only version of this instruction that was generating optimal code
was the one with 64-bit destination and source.
Optimizes the rest of the operating sizes so that they are all optimal
at one instruction translations
16-bit MOVBE is a bit of a special case where it loads 16-bits in to the
bottom of the GPR without clearing the upper bits of the register.
Which means 32-bits or 64-bits depending on operating mode.
Arm64 doesn't support a 16-bit bswap so it needs to operate at 32-bits
instead. We then can insert the resulting bits of the 32-bit rev with a
bfxil in to the lower bits of the resulting destination register.
This allows 16-bit movbe to be optimal now.
Optimal blendps is worst case 2 instructions.
FEX's RA doesn't quite get there since it can't see through multiple
instructions with SRA destinations. That'll be fixed in the future.
Optimal blendps is always one instruction, one is a no-op.
We always hit this.
Cleans up the code which had special cased some 32-bit optimization
which is unnecessary now that both 8-bit and 16-bit are also optimized.
When FEX does a VExtractToGPR, the result is zero extended to the full
GPR register size. This means we don't need to do a zero extend when
storing to a guest GPR.
Makes pextr{b,w} optimal now.
Needs #3088 merged first.
If CI faults out due to a bug then we would have no log as to which
instruction caused the issue.
I find myself adding this each time an assert fires to see what
instruction it was working on. Just add it directly.
I managed to miss a whole section of instructions from the secondary
opsize tables. This resulted in four instructions missing from the
database.
Adds cmppd, pinsrw, pextrw, and shufpd which are all non-optimal
instruction implementations.
In the case that source registers are sequential then this turns in to a
load of the vector constant (2 instructions) and the single tbl
instruction.
If the registers aren't sequential then the tbl turns in to 2 moves and
then the single tbl, which with zero-cycle rename isn't too bad.
Since this is a worst case option this is significantly better than the
previous implementation doing a bunch of inserts which was always 9
instructions.
We should still strive to implement faster versions without the use of
TBL2 if possible but this makes it less of a concern.
Skips implementing it for the x86 JIT because that's a bit of a
nightmare to think about.
The ARM64 implementation requires sequential registers which means if
the incoming sources aren't sequential then we need to move the sources
in to the two vector temporaries. This is fine since we have zero-cycle
vector renames and the alternative is slower.
Hits a whole bunch of common cases, most of which then emit optimal code
generation.
Two cases that use VInsElement hit the RA quirk where the SRA
destination is dead but RA doesn't see it, so it ends up doing a couple
moves. If RA gets fixed then those two moves will go away.
There are definitely still cases that we could emit more optimal code.
Additionally we could implement a TBL2 IR operation to do a LUT approach
for ones we don't cover.
Problem with implementing a TBL2 ir operation is that we have no way to
ensure registers are sequential so we would need to always do moves
```asm
ldr v2, <LUT Table>
mov v0, v16
mov v1, v18
tbl v16.16b, { v0.16b, v1.16b }, v2.16b
```
Which to be fair isn't terrible, and if we're lucky that the guest uses
sequential registers we can naturally get the more optimal code path.
Ideally our RA could push some operations in to sequential registers but
that's not possible currently.
I'll do a follow-up PR that implements TBL2.
Move instruction to itself here is a nop.
Need to be careful about AVX operations which use a different handler
since those might actually zero the upper bits on 128-bit move
{Load,Store}RegisterSRA always loads or stores GPRSize. 8-bit and 16-bit
are vestigial and all OpcodeDispatcher usage will load the full GPR size
(32-bit or 64-bit) and then extract or insert as necessary.
This cleans up a few bits of codegen in InstCountCI.
Currently FEX will always jump out of the JIT any time FCW was getting
written to, ensuring that the softfloat state is setup to rounding at
the time of FCW getting written.
This has the unintended side-effect that even in "x87 reduced precision"
mode we were jumping out of the JIT.
This hit a real world use case of an installer reloading FCW after every
x87 operation and generating a block with 2297 instructions.
Instead when jumping out of the JIT for handling x87 operations, load
FCW and pass it as the first argument of the handler. Setting the
softfloat state at that point.
This helps the installer's hottest block by cutting it down to 1477
instructions. 64.3% of the original size. The code block is still
burning 90% of the CPU time of the installer but the performance is
significantly better while it is doing its decompression.
In order to optimize this installer's block of code more then we will
likely need to optimize out x87 stack usage.
This leaves us with two temporary vectors that the JIT can use.
As of last month we stopped using v2 and v3 as temporaries and these can
now be given back to the JIT.
Ensures that the registers are still sequentially ordered and adds
support for spilling the FPR counts that are aligned by 2 instead of 4.
Adds a couple of instructions to filling and spilling but isn't that big
of an issue.
InstcountCI has some ridiculously large changes just because RA is
starting at a new register number.
This wasn't implemented initially for the interpreter and x86 JIT.
This meant we are maintaining two codepaths. Implement these operations
in the interpreter and x86 JIT so we no longer need to do that.
The emitted code in the x86 JIT is hot garbage, but it's only necessary
for correctness testing, not performance testing there.
When flags are invalidated but we're going to insert a new flag we end
up in a situation where we loaded the prior value from memory, claimed
unknown cache status (they were all invalid!), and then did an insert.
These instructions set all the flags to undefined and moves the
resulting bit in to CF. No need to calculate the deferred flags when
we are about to write over them.
We have supported this since #163 but we haven't been exposing the
feature in hwcap2.
We have exposed it in CPUID this entire time, just not in hwcap2.
Arm64 store with writeback when source register is the same register as
the address is undefined behaviour.
Depending on hardware details this can do a whole bunch of things.
This situation happens when the x86 code does `push rsp` which is quite
common for applications to do. We would then convert this to a `str x8, [x8, #-8]!`
Which results in undefined behaviour.
Now that redundant loads are optimized this showed up as an issue. Adds
a unit test to ensure we don't hit this again.
When the destination overlaps one of the sources we must be careful to
follow a movprfx rule.
```
The destination register must not refer to architectural register state
referenced by any other source operand register of this instruction.
```
We ended up in a situation in the vpmulh{u,}w AVX tests where zm was
overlapping the destination which violated that rule. This also
generated invalid code for this instruction.
```
[INFO] movprfx z6, z4
[INFO] umulh z6.h, p6/m, z6.h, z6.h
```
As seen, we were overwriting one of the sources because the destination
overlapped it. Now instead check if each individual overlap so invalid
code isn't generated.
InstCountCI results aren't affected since this only happens in
situations with multiple instructions.
Now that the RCLSE pass finally optimizes redundant loads again this
optimization that lives in the OpcodeDispatcher can be removed.
With InstCountCI reran, the pblendvb results don't change at all, as
expected.
This is taking steps to start fixing RCLSE which was started by #2700.
Same situation as that PR, since #2170 when we converted
{Load,Store}Context in to {Load,Store}Register we broke this pass
entirely. It hasn't been doing anything for redundant GPRs and FPRs
since at least November of last year.
Technically it was potentially still optimizing redundant MMX
accesses, but it is so broken that it doesn't matter.
Instead of going all in like #2700 did, tear down the pass and start
again. We are now /only/ optimizing redundant context/register loads.
This fixes an issue that comes up commonly where the same register used
as sources was getting loaded twice, causing redundant moves.
`packsswb xmm0, xmm0` for example was generating a four instruction
sequence instead of three instructions because we weren't eliminating
the redundant load.
Going to take reimplementing all the optimizations that this pass does
in steps. This way we can track any regression in the independent steps
unlike what happened in #2700.
Confirmed that Proton/Sonic Mania still works after this.
This is a new procfs symlink path that changes behaviour of binfmt_misc
when exposed. We need to check both procfs/exe and procfs/interpreter
and see if they exist AND also differ.
Once/if they do then we can disable a bunch of checking of paths once
they do. The fallback when none of this is supported has the same
behaviour has previously where it still does all the regular checking.
During binfmt_misc install cmake will check the kernel version for the
raw binfmt_misc writing. Which will never pass until we have a real
kernel version that it is upstreamed in.
For update-binfmts we add a new optional argument where the tool will
drop the flag if the host kernel version isn't new enough to handle the
option.
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.
My concrete IR proposals are that:
* SSA values must be killed in the same block that they are defined.
* Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
* LoadGPR/StoreGPR are eliminated in favour of SSA within a block.
This has a lot of nice properties for our setting:
* Except for some internal REP instruction emulation (etc), we already have
registers for everything that escapes block boundaries, so this form is very
easy to go into -- straightforward local value numbering, not a full into
SSA pass.
* Spilling is entirely local (if it happens at all), since everything is in
registers at block boundaries. This is excellent, because Belady's algorithm
lets us spill nearly optimally in linear-time for individual blocks. (And
the global version of Belady's algorithm is massively more complicated...)
A nice fit for a JIT.
Relatedly, it turns out allowing spilling is probably a decent decision,
since the same spiller code can be used to rematerialize constants in a
straightforward way. This is an issue with the current RA.
* Register assignment is entirely local. For the same reason, we can assign
registers "optimally" in linear time & memory (e.g. with linear scan). And
the impl is massively simpler than a full blown SSA-based tree scan RA. For
example, we don't have to worry about parallel copies or coalescing phis or
anything. Massively nicer algorithm to deal with.
* SSA value names can be block local which makes the validation implicit :~)
It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.
Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now the calculation of PF is entirely deferred, by inverting our internal
representation of PF. All the (e.g.) logical op needs to do is store the low
8-bits of the result.
This is a bit of a mixed bag. Primary ALU ops all save an instruction, by
skip the XOR. Loading PF takes an extra instruction, that's expected. The tricky
cases are:
* Zeroing PF. This now requires writing 1 instead of 0, which may require an
extra move for the constant. Some of this will go away when we merge PF+AF
into a single register, which is next up on the list. In that case, the
two stores will turn into 1 `or`. So if we need to write a 1 to PF (zeroing
x86 view of PF), that will get absorbed into the or, if we also write AF. If
we leave AF undefined and need to write a 1, that's a single mov instruction
and we couldn't do better anyway if not inverted (since we'd still have a mov
wzr even then). So in view of the future work, this isn't something I'm
concerned about.
* Float comparisons that put Unordered into PF. These require an extra invert to
match the new convention. These are already so unnecessarily bloated that I'm
not convinced I'm making things materially worse here. But we realistically
need multiple destination support in the IR to fix this particular mess.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now that PF calculation is deferred, the cost of calculating PF correctly should
be tolerable. Remove the speed hack to skip PF. It's fundamentally broken, and
there are enough broken things in FEX as it is that we don't need to maintain
this one ;-)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
AF is calculated as:
((Src1 ^ Src2) ^ Res)[4]
Due to the extract, this is equivalent to
((Src1 ^ Src2) ^ (Res ^ 1))[4]
We already store (Res ^ 1) as the PF byte. So, it suffices to store
AF Byte = Src1 ^ Src2
and then we can recover the flag value
AF = (AF Byte ^ PF Byte)[4]
This saves an instruction from the AF calculation. It does couple PF/AF writes.
In practice, most instructions fall into one of these categories:
* Both PF and AF written together, the coupling is correct.
* PF written but AF invalidated, irrelevant.
* Both invalidated, irrelevant.
None of these require special handling. Where we do need special handling is
when we want to write them separately, in which case we can fix-up the value of
AF as appropriate.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Logical ops leave AF undefined so we can't expect it to be zero after. Mask the
result of lahf to avoid testing UB. These unit tests would regress from the work
in this MR otherwise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Use an explicit invalidate, so we can zero easily enough if we need to for
debugging later but we can save the instrs ordinarily.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The AF calculation is a Bfe of an XOR result. We can't defer the XOR (since it
combines multiple inputs into one), but we can & should defer the Bfe. Since AF
is written much more often than it is read, this should come out ahead.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
For now these are trivial to let us refactor without functional changes. Later
in this series, they will be made nontrivial to let us defer AF calculation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
FEX has a problem with large blocks that uses a ton of constants spread
throughout the block. Once a block gets large enough with enough
constants that have large live ranges, FEX slows down to unusable speeds
due to the register allocator spending more time calculating node
interferences than anything else in the program.
This adds a little heuristic to ensure that constants aren't reused if
the previous value is past a certain distance threshold. This threshold
works well enough that XeSS's pedantic initialization code doesn't have
issues now. See https://github.com/FEX-Emu/FEX/issues/2688 for more
information about that.
FEX itself should work to remove bad constant usages to make this pass
less necessary anyway. In most cases we are materializing duplicated 0,
1, and masks which could be done without a constant entirely.
Maybe once we've improve that enough we could remove this constant
pooling entirely.
To note, this doesn't fix the issue that XeSS causes our register
allocator, this is purely a heuristic workaround.
This class is very expensive to initialize so if you happen to have the
disassembler configuration enabled you were eating a very bad
initialization cost for no reason.
Only initialize the data member if any disassembler runtime option is
enabled, this completely removes the overhead.
With Or, Orlshl, Bfe, and Bfi there were some assumptions made that i8
and i16 operations made sense. Which required us to disable the IR
validation for these operations when it was just added.
This removes the final assumptions about these IR operations supporting
these small operating sizes allowing us to enable the IR validation.
Also a very minor optimization by moving a couple extracts from source
before trying to BFI from it, making RA more optimal.
When moving everything away from implicit size handling, I kept this the
same codegen even though it was uglier.
Now that implicit stuff is mostly done, switch this over to 32-bit
operations. The behaviour of these changes is no functional change, just
cleans up the operations.
Currently in main today, FEX fails to compact OF/CF/ZF/SF and PF.
This is due to recent optimizations with flag calculations on each of
these. Now that we have a centralized location where we compact and set
our internal representation of flags we can do this in one location.
The FXSAVE and FSAVE tag words are written out in different formats,
with FXSAVE using an abridged version that lacks the zero/special/valid
distinction. Switch to using this abridged version internally for
simplicity, and to allow the calculation of zero/special/valid
distinction to be deferred until an fxsave instruction (in the future,
currently the distinction is ignored and only valid/empty states are
possible).
Currently FEX's internal EFLAGS representation is a perfect 1:1 mapping
between bit offset and byte offset. This is going to change with #3038.
There should be no reason that the frontend needs to understand how to
reconstruct the compacted flags from the internal representation.
Adds context helpers and moves all the logic to FEXCore. The locations
that previously needed to handle this have been converted over to use
this.
32-bit or 64-bit addition without carry-in. This matches the baseline hardware
semantic. Generalizing to support other cases can come later, this should be a
win already.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
For correct carry/overflow behaviour, we need to use a compare of the right size. The existing logic
to look at the source sizes doesn't work for this, since a 32-bit NEG instruction will compare a
32-bit source with a 64-bit _Constant(0) .. which needs a 32-bit compare but the existing logic
would use a 64-bit compare. This is not yet a bug fix, since the overflow code is currently in
software for 32-bit negates so it's irrelevant. But it should prevent regressions from using native
compares later in this series. Presumably this was intended all along but left as-is to avoid
disturbing instcountci once noticed. Time to disturb CI!
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
AddNZCV is a new op to return the NZCV for an addition directly, which lets us
skip software flag calculation in some cases. In the future it would be nice to
fuse this into the Add itself as a second destination to avoid repeating the
addition, but that's a very involved change and right now I'm building FEX on an
old Chromebook because my M1 kernel is FUBAR.
Similarly, SubNZCV returns flags for Sub. This has the extra twist of needing to
invert the carry bit due to the inverted definition between arm64 and x86_64.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This will let us reuse it in some cases. In some of these
implementations there is a bad code smell around using the zero register
but that isn't going to get solved in this commit.
A bunch of the AES operations take a zero register upfront and we
currently materialize it for each instruction.
Considering that most AES operations are used back to back, we can
eliminate these materializations by caching it between instructions.
Additionally removes a move in the optimal case when destination matches
the state register, which is exactly what the SSE operation ends up
doing.
AESKeyGenAssist has an edge case that if the destination RA overlaps the
zero register then we still need to eat a move, hopefully doesn't happen
too frequently in practice. This is also the lesser used instruction so
it isn't a big deal. RA constraints could solve that still.
This instruction has xmm0 be one of the implicit sources. We were
loading xmm0 twice. #2700 would also fix this but that breaks other
things for some reason.
We can load the swizzle table from our constant pool now. This removes
the only usage of VTMP3 from our Arm64 JIT.
I would say the this is now optimal for the version without RCON set.
With RCON we could technically make some of the move of the constant
more optimal.
Saw a few locations in here that we operate things at 64-bit
unconditionally around pointer calculation. Will be coming back for
those when running in 32-bit mode.
This is the last of the implicit sized ALU operations! After this I'll
be going through the IR more individually to try and remove any
stragglers.
Then should be able to start cleaning up and actually optimizing GPR
operations.
These functions are called a lot....a lot a lot.
Optimize these in to a couple of ALU operations instead of a whole
table lookup. Confirming with output assembly that this becomes more
optimal.
This now improves the instruction implementation from 17 instructions
down to 5 or 6 depending on if the host supports SVE.
I would say this is now optimal.
The range check and clamping is necessary in the cases of passing x86
shift amounts directly through VUSHL/VSSHR.
Some AVX operations are still using these with range clamping. A future
investigation task should be the check if they can be switched over to
the wide variants that we implemented for the SSE instructions.
When consuming our own controlled data, we don't want the range clamping
to be enabled.
The number of times the implicit size calculation in GPR operations has
bit us is immeasurable and was a mistake from the start of the project.
The vector based operations never had this problem since they were
explicitly sized for a long time now.
This converts the base IR operations to be explicitly sized, but adds
implicit sized helpers for the moment while we work on removing implicit
usage from the OpcodeDispatcher.
Should be NFC at this moment but it is a big enough change that I want
it in before the "real" work starts.
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.
Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.
This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
RAValidation was making an assumption that GPR register class would only
have up to 16 registers for either SRA or dynamic registers.
When running a 32-bit application we allow 17 GPRs to be dynamically
allocated, since we can take 8 back from SRA in that case.
Just split the two classes in the RAValidation pass since they will
never overlap their allocation.
Fixes validation in `32Bit_Secondary/15_XX_0.asm` locally that changed
behaviour due to tinkering.
When the application calls exit_group we no longer need to care about
cleanup because the entire process group is leaving.
Just immediately call exit group and get out. Might revisit this in the
future.
Fixes#2752
This previously used `Round_Nearest` which had a bug on Arm64 that it
actually was always using `Round_Host` aka frinti.
Ever since 393cea2e8ba47a15a3ce31d07a6088a2ff91653c[1] this has been fixed
so that `Round_Nearest` actually uses frintn for neaest.
This instruction actually wants to use the host rounding mode.
Once issue with this is that x87 and SSE have different rounding mode
flags and currently we conflate the two in our JIT. This will need to be
fixed in the future.
In the meantime this restores behaviour that it actually uses the host
rounding mode, which fixes black screen and broken vertices in Grim
Fandango Remastered.
[1] e89321dc60 for scalar.
1) In the case that we are converted a GPR, don't zero extend it first.
2) In the case that the scalar comes from memory, load it first in an
FPR and converted it in-place.
These are now optimal in the case of AFP is unsupported.
This extension was added with seemingly Cortex-A710 and turns this
instruction in to two instructions which is quite good.
Needs #2994 merged first.
Huge thanks to @dougallj for the optimization idea!
If the named constant of that size gets used multiple times then just
use the previous value if it was in scope.
Makes addsubp{s,d} and phminposuw more optimal for each that are in a
block.
Needs #2993 merged first.
Use a named constant for loading the sign inversion, then EOR the second
source and just FAdd it all.
In a vacuum it isn't a significant improvement, but as soon as more than
one instruction is in a block it will eventually get optimized with
named constant caching and be a significant win.
Thanks to @rygorous for the idea!
This takes the two independent VSXT{U}N{2,} operations and merges them
in to a single IR operations.
In some cases this can result in a more optimal implementation since
there is no need for moves inbetween.
Given the operation is:
Dst = Vector1 / Vector2
If Dst and Vector1 alias one another, then we can just perform
the division as is without any moving of data around.
Zero-extension will already occur if necessary upon storing.
Also we can join the AVX and SSE implementations together and get
rid of some template instantiations, now that the only differing
behavior is removed.
This now uses the new load element IR operation and makes these
instructions optimal.
LRPCPC3 will introduce instructions in the future for TSO emulation to
help these operations, but that doesn't exist today.
This can be done without storing any data to memory and also
compressing the amount of instructions being used.
Thanks to @dougallj for the optimization suggestions.
VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
Two optimizations here:
1) The final VInsElement was generating three instructions
- This itself could have been change to vzip, which would have
removed two instructions.
2) Optimize how the pairwise elements are calculated to shave one
instruction off the calculation.
- addp odd elements and even elemnts first
- Then transpose those elements
- Then use one final addp to generate the result in the correct
order.
The ext+uabdl+addp pairs of operations could be reordered to shave off
one temporary register usage if we really care later.
Can be slightly more optimal with a slightly change algorithm but will
require implementing some IR ops which can be put off. It's only about
an instruction savings.
Even on platforms without SVE these have improved slightly but the real
improvement comes from SVE.
Adds some new InstCountCI files for SVE128 enabled testing.
Also enables SVE128 in the VEX maps. Host features should probably
enable SVE128 when SVE256/AVX is enabled, but that isn't the case today.
This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.
With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).
This is a significant improvement even on platforms that only support
128-bit SVE.
With ASIMD FEX would never optimize BSL out of fear if some registers
overlapped it would break things. So it had previously always moved to a
temporary first and then moved the result back out when done.
Now instead check upfront if any of the source registers overlap the
destination. If the destination register overlaps any of the three
sources we can bsl, bit, or bif depending on which register gets
overlapped.
Worst case the destination doesn't overlap any of the source registers
and still needs these moves.
When clearing multiple flags it is more optimal to load the mask
constant in to a register and then clear with a single and/bic.
Back to back bfi is actually less optimal due to dependency tracking.
With #2911, this is a total win since this hits an edge case with
constant loading that #2911 fixes.
Since all we're going to be doing is an insert as the final operation,
in the cases where our source is a vector, we can specify the size of
the vector rather than the size of the element to avoid doing unnecessary
zero-extending.
When dealing with source vectors, we can use the vector length
rather than using a smaller size and zero extending the register,
especially since the resulting value is just inserted into another
vector.
We can specify the full vector length when dealing with a source vector
to avoid zero-extending the vector unnecessarily. When dealing with a
memory operand, however, we only want to load the exact source size.
These have the same behavior and only differ based on element size,
so we can join the implementations together instead of duplicating
them across both functions.
Like the changes made to the xmm to xmm case, since we're going to be storing
a 64-bit value, we don't directly need to zero-extend the vector on a load.
In the event that we have a full length vector, we can just load and move
from it, which gets rid of a little bit of mov noise. Since all we intend
to do is perform an insert from one vector into another, we don't need the
zero-extending behavior that an 64-bit vector load would do.
For a bunch of cases that act as broadcasts (where all
indices in the imm8 specify the same element), we
can use VDupElement here rather than iterating through.
This paves the way to optimizing pushes in to both push operations and
push pair operations to more optimally match Arm64 push support.
While this does the first step for supporting the base push, we'll leave
optimizing push pairs to future work.
This is a bit of tricky operation where due to our our usage of SSA, the
incoming source isn't guaranteed to end its live-range at this
instruction.
This gives us a behaviour where to be optimal we need to take different
paths depending on if the incoming address register is the same as the
destination node.
Once we have form of RA constraints or non-SSA IR form that can
guarantee this restriction then this will go away.
FEX doesn't use the platform register on wine platforms so there is no
reason to save and restore it.
On Linux we can still use it at some point but for now it isn't part of
our RA.
Changes the idiom used for constant mask generation to a ternary.
This pattern is definitely used elsewhere in code but we can get rid of
all instances here.
This takes a similar approach to deferred signal handling and allows any given
thread to be interrupted while running JIT code by protecting the appropriate
page as RO. When the thread then enters a new block, it will try to acccess
that page and segfault. This is safer than just sending a signal to the thread
as that could stop in a place where JIT context couldn't be recovered correctly.
With WOW, all allocations from 64-bit code use the full address space
and limiting is handled on the syscall thunk side so theres need to
worry about STL allocations stealing AS.
This relies on wine's behaviour passing through linux paths and env vars,
so that the config in the user's home directory can be accessed outside
of the wine prefix.
Due to Intel dropping support for legacy segment registers[1] there is a
concern that this will break legacy 32-bit software that is doing some
magic segment register handling.
Adds some simple telemetry for 32-bit applications that when they
encounter an instruction that sets the segment register or uses a
segment register that the JIT will do a /relatively/ quick four
instruction check to see if it is not a null segment.
It's not enough to just check if the segment index is 0 or not, 32-bit
Linux software starts with non-zero segment register indexes but the LDT
for each segment index is a null-descriptor.
Once the segment address is loaded, the IR operation will do a quick
check against zero and if it /isn't/ zero then set the telemetry value.
A very minor optimization that segment registers only get checked once
per block to ensure overhead stays low.
[1] https://www.intel.com/content/www/us/en/developer/articles/technical/envisioning-future-simplified-architecture.html
- 3.6 - Restricted Subset of Segmentation
- `Bases are supported for FS, GS, GDT, IDT, LDT, and TSS
registers; the base for CS, DS, ES, and SS is ignored for 32-bit
mode, same as 64-bit mode (treated as zero).`
- 4.2.17 - MOV to Segment Register
- Will fault if SS is written (Breaking anything that writes to
SS).
- Will not fault if CS, DS, ES are written (Thus it sets the
segment but gets ignored due to 3.6).
While it would be bizarre if this actually occurred frequently
in practice, we can still tune it so there's no subpar assembly
output in the cases it actually does happen.
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now all vbroadcast implementations go down the more optimal path.
For non-SVE 128-bit cases where we only have 128-bit wide registers,
we behave like ld1rqb and just act as a normal 128-bit load for
interface convenience.
In the case of running on a 128-bit SVE system this predicate wasn't
setup. Since we never had any predicate usage before this wasn't an
issue. Now that #2914 is using the 128-bit predicate we need to make
sure that we are generating it.
Allows the implementations of the vbroadcast instructions to perform the
load and broadcast in one operation as opposed to doing the load and then
broadcast separately.
Notably, the broadcasting loads can also be used on systems that have SVE 128-bit
support as well, not only 256-bit.
On non-SVE systems, we use the equivalent AdvSIMD instructions.
Instead of allocating a temporary copy of the string, return a view of
it instead. Should improve the performance of system calls that take
file paths. Since it was allocating a string for every single syscall
that uses them in this case.
For config values that were string objects we were unnecessary creating
copies each time the string was accessed.
Convert the () operator over to returning a reference.
The current implementation uses orr excessively. This has FEX missing
hardware optimization opportunities where some CPU cores will zero-cycle
move constants that fit in to the 16-bits of movz/movk.
First evaluate up front if the number of 16-bit segments is > 1, in
those cases we should check if it is a bitfield that can be moved in one
instruction with orr.
After that point we will use movz for 16-bit constant moves.
Additionally this optimizes the case where a constant of zero is loaded
to be a `mov <reg>, zr` which gets renamed in most hardware.
Commonly we are doing a BFI into a 32-bit register, which is hitting the
ubfx (lsr alias) path.
In the case of 32-bit destination we can also do a regular move, which
will take advantage of CPU's rename functionality and give a minor speed
boost.
Didn't notice this in the previous PR, When DUMPIR=stderr without and
selection of where to place it in PASSMANAGERDUMPIR it was supposed to
put the dumper at the end of the passes.
We need to make sure that it it placed at the end of the passes rather
than current `it`.
This will allow investigating the Arm64 directly next to the test, plus
publicly linking directly to badly behaving tests.
Perfect for nerdsniping implementations.
We can perform the SQRT first and then broadcast 1.0 into the destination
since all the intermediary work is done, meaning we don't have to worry
about Dst and Vector aliasing one another.
Pretty sure this is why CI is unhappy. If a test in a different file has
the same name then it is highly likely to conflict when nasm is
generating files and will overwrite and erase, causing CI to break.
Include the incoming json filename as part of the asm keys so it can't
conflict here.
If DumpIR is enabled but the PassManagerDumpIR option isn't enabled then
this currently does nothing.
As a convenience, enable dumping the final optimized IR if an option
hasn't been specified.
None of the instructions here are optimal, a couple are close.
Will be splitting each of the map tables in to their own json files
since each one can get fairly large.
We need to move the modifier enum out of the SVEMemOperand class
since it's also used with adr. Plus, this can also be convenient
not being tied down to the class itself.
This also makes accessing modifiers less noisy, since the class
When a 32-bit adcx instruction was encountered, it was getting treated
as a 16-bit adcx instruction instead. This is because of the 0x66 prefix
required to handle this instruction.
Adds a unit test to ensure it doesn't break again.
Implements CI for tracking instruction counts for generate blocks of
code when transforming from x86 to ARM64 assembly.
This will end up encompassing every instruction in our instruction
tables similarly to how our assembly tests try to test everything in our
instruction tables.
Incidentally, the data for this CI is generated using our assembly
tests. By enabling disassembly and instruction stats when executing a
suite of instructions, this gives the stats that can be added to a json
file.
The current implementation only implements the SecondGroup table of
instructions because it is a relatively small table and has known
inefficiencies in the instruction implementations. As this gets merged I
will be adding more tables of instructions to additional json files for
testing.
These JSON files will support adjusting CPU features regardless of the
host features so it can test implementations depending on different CPU
features. This will let us test things like one instruction having
different "optimal" implementations depending on if it supports SVE128,
SVE256, SVEI8MM, etc.
This initial instruction auditing is what found the bug in our vector
shift instructions by size of zero. If inspecting the result of the CI
run, you can tell that these instructions still aren't "optimal" because
they are doing loads and stores that can be eliminated.
The "Optimal" in the JSON is purely for human readable and grepping
ability to see what is optimal versus not. Same with the "Comment"
section.
According to my auditing spreadsheet, the total number of instructions
that will end up in these json files will be about 1000, but we will
likely end up with more since there will be edge cases that can be more
optimal depending on arguments.
This was confusingly split between Arm64Emitter, Arm64Dispatcher, and
Arm64JIT.
- Arm64JIT objects were unnecessary and free to be deleted.
- Arm64Dispatcher simulator and decoder moved to Arm64Emitter
- Arm64Emitter disassembler and decoder renamed
- Dropped usage of the PrintDisassembler since it is hardcoded to go
through a FILE* type
- We instead want its output to go through LogMan, which means using a
split Decoder+Disassembler object pair.
- Can't reuse the object from the vixl simulator since the simulator
registers the decoder as a visitor, causing the simulator to execute
while disassembling instructions if reused.
- Disassembly output for blocks and dispatcher now output through Logman
- Blocks wrapped in Begin/End text for tracking purposes for CI.
We don't currently have a device in CI that can run SVE with 128-bit
width registers. Until we have a device with this, make sure the vixl
simulator is also running the ASM tests in this width.
This was causing test failure locally where some values were set to
uninitialized data. Ensure that gregs, YMM, and MMX registers are all
zero initialized.
Requires the IR headerop to house the number of host instructions this
code is translating for the stats.
Fixes compiling with disassembly enabled, will be used with the
instruction count CI.
This is incredibly useful and I find myself hacking this feature in
every time I am optimizing IR. Adds a new configuration option which
allows dumping IR at various times.
Before any optimization passes has happened
After all optimizations passes have happened
Before and After each IRPass to see what is breaking something.
Needs #2864 merged first
This is a /very/ simple optimization purely because of a choice that ARM
made with SVE in latest Cortex.
Cortex-A715:
- sxtl/sxtl2/uxtl/uxtl2 can execute 1 instruction per cycle.
- sunpklo/sunpkhi/uunpklo/uunpkhi can execute 2 instructions per cycle.
Cortex-X3:
- sxtl/sxtl2/uxtl/uxtl2 can execute 2 instruction per cycle.
- sunpklo/sunpkhi/uunpklo/uunpkhi can execute 4 instructions per cycle.
This is fairly quirky since this optimization only works on SVE systems
with 128-bit Vector length. Which since it is all of the current
consumer platforms, it will work.
We need to know the difference between the host supporting SVE with
128-bit registers versus 256-bit registers. Ensure we know the
difference.
No functional change here.
This allows use to both enable and disable regardless of what the host
supports. This replaces the old `EnableAVX` option.
Unlike the old EnableAVX option which was a binary option which could
only disable, each of these options are technically trinary states.
Not setting an option gives you the default detection, while explicitly
enabling or disabling will toggle the option regardless of what the host
supports.
This will be used by the instruction count CI in the future.
Moves the dummy handlers over to this library. This will end up getting
used for more than the mingw test harness runner once the instruction
count CI is operational.
This was a debug LoadConstant that would load the entry in to a temprary
register to make it easier to see what RIP a block was in.
This was implemented when FEX stopped storing the RIP in the CPU state
for every block. This is now no longer necessary since FEX stores the
in the tail data of the block.
This was affecting instructioncountci when in a debug build.
I use this locally when looking for optimization opportunities in the
JIT.
The instruction count CI in the future will use this as well.
Just get it upstreamed right away.
`eor <reg>, <reg>, <reg>` is not the optimal way to zero a vector
register on ARM CPUs. Instead we should move by constant or zero
register to take advantage of zero-latency moves.
While the ENABLE_LLD and ENABLE_MOLD options are nice, they don't handle
the case when the linker of `lld` or `mold` doesn't match the compiler.
This particularly crops up when overriding the C compiler to a new
version of clang but the globally installed `ld.lld` is still the old
clang version.
This then causes clang to fail with unusual errors when upstream breaks
compatibility with itself.
Easy enough to use by passing the linker to cmake:
`-DUSE_LINKER=/usr/bin/ld.lld-15`
This also removes the ENABLE_LLD and ENABLE_MOLD options to use
USE_LINKER directly.
- ldd: `-DUSE_LINKER=lld`
- mold: `-DUSE_LINKER=mold`
Example of compiler failure when built with clang-15 but attempting to
link with ld.lld 14:
```bash
ld.lld-14: error: unittests/APITests/CMakeFiles/Filesystem.dir/Filesystem.cpp.o: Opaque pointers are only supported in -opaque-pointers mode (Producer: 'LLVM15.0.7' Reader: 'LLVM 14.0.6')
```
This needs to default to 64-bit addresses, this was previously
defaulting to 32-bit which was meaning the destination address was
getting truncated. In a 32-bit process the address is still 32-bit.
I'm actually surprised this hasn't caused spurious SIGSEGV before this
point.
Adds a 32-bit test to ensure that side is tested as well.
This is more obvious. llvm-mca says TST is half the cycle count of CMN
for whatever it's defaulting to. dougallj's reference shows both as the
same performance.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In the non-immediate cases, we can amortize some work between the two
flags to come out 1 instruction ahead.
In the immediate case, costs us an extra 2 instructions compared to
before we packed NZCV flags, but this mitigates a bigger instr count
regression that this PR would otherwise have. Coming out ahead will
require FlagM and smarter RA, but is doable.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Same technique as the left shifts. Gets rid of all our COND_FLAG_SET
use, which is good because it's a performance footgun.
Overall saves 17 instructions (!!!!) from the flag calculation code for
`sar eax, cl`.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Similar to the immediate case, but now we select between the entire old
and new NZCV registers. This is faster than selecting each bit
independently. Saves 11 instructions for calculating flags for "shl eax,
cl".
It is undefined in this case. We prefer to zero (rather than preserve
the existing value) as it avoids a costly RMW of the NZCV register.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We need to be careful to preserve V if needed. For `shl 1` and `shr 1`,
saves 2 instruction overall compared to before the PR. For `sar 1`,
saves 3 overall.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We can just return zero, no need to do a pointless Bfe. Saves yet
another instruction for GetPackedRLAG in a test I'm looking at.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We know that bit 0 is CF, so we can do CF first and then avoid setting
Original to 2 (for reserved) with a silly `or xzr, #2` instruction.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Faster sign/negate testing for 32-bit/64-bit inputs. This could maybe be
extended to 8/16-bit if we have FlagM but that's for later.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If we can prove that a flag bit could not possibly be set, we can use
orlshl rather than bfi, which can be more efficient.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
In some cases we just want to insert in one bit at a time, add a helper
to zero the 4 flags together so we can avoid the extra RMW cycle at the
beginning.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We can set N more efficiently with some bit math, and zero ZCV at the
same time. In the future we'll be able to use TST for this to make it
even faster.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Later, this will let us take advantage of the arm64 flags. For
now, this just turns some strb's into bfi's for dubious benefit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
If we read or write NZCV flags we need to call CalculateDeferredFlags on
block boundaries, if only to flush out the cached copy.
Also, when leaving a block we call it to flush out. This is annoyingly
invasive but I don't know of a better way to do this that doesn't
involve rearchitecting the dispatcher.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We'll add an extra caching layer in a moment so can't call _LoadFlag
directly and expect correct results.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Maps to arm64 tst, except properly SSA. This will need some RA support
to avoid redundant mrs/msr sequences.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
On arm64, orr (with a shifted register) is maybe fewer cycles and
definitely easier on the RA than bfi (=> fewer moves generated). So,
it's preferred when we know the corresponding bit is 0 in the
destination.
It's not useful on other targets, so it's gated behind a backend feature
bit.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reserve 4 bytes of "flags" to model the 32-bit arm64 NZCV register, so
we can start porting FEX's flag handling code over to using NZCV without
needing the whole compiler to be aware of instructions that might
clobber host flags.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This IR operation was limited to GPR only previously for the values
getting compared.
This adds support for GPRPair (and technically FPR) so that it can be
used directly with GPR pairs. I say technically FPR because the
IREmitter disallowed FPRs for the comparison, but this was already
supported in all of the backends, we just didn't ever use it.
Some minor changes to the constant prop pass to ensure that we don't try
to propagate a select in to a CondJump, otherwise pair comparisons would
be duplicated. This code is expecting to be able to merge a simple
comparison in to a `cbnz`, which doesn't happen with GPR pairs.
When cmake's `install` function is invoked with a relative path, then it
is interpreted as being relative to the `CMAKE_INSTALL_PREFIX` variable.
This variable follows both `DESTDIR` and `CMAKE_INSTALL_PREFIX` so it is
best to use relative addresses in the install path.
Thanks for the report Mike!
Fixes#2849
Currently only does a build, doing a CI run means figuring out why
TestHarnessRunner doesn't find libraries correctly.
I want to ensure we don't break building at least while sorting out the
rest of this.
Inspired by #2832 by going through the source and removing uses of
`assert`.
assert doesn't work for us in debug builds because some games will
capture SIGABRT and continue running. So we need to use FEX's built in
assert handlers which call `FEX_TRAP_EXECUTION` which will take down the
FEX process as expected.
There wasn't too much usage of this in the source, so this is relatively
straightforward.
We can move asserts and the base opcode into the implementing function.
While we're at it, we can add an assert to ensure predicate registers are in range.
We can centralize the base opcode and some of the asserts in the implementing function.
We can also add an assert that validates the predicate register range
and also make the offset assertions much more informative.
Since everything we need is already in the ARMEmitter namespace, we
don't need to qualify all type usages, which reduces the verbosity
a little during reading.
This is actually already implemented but was grouped with the
SVE floating-point convert to integer group. We can extract this
out to be organized a little nicer.
We can move the op into the implementing function and get rid of
an unnecessary function.
We can also add an assert to ensure the predicates are valid as well.
This test was written to test SMC where one thread is doing execution
while the other thread is modifying.
According to the printf documentation it is supposed to "wait for code
to be modified" but actually it was testing a race between a printf on
one thread and the primary thread modifying the code.
Fix this test so it is actually waiting for code modification to happen
rather than testing a race condition. This is likely what the original
author intended.
CI is hitting this flake more frequently now because it is even faster
it seems, so fixing this test is necessary to resolve these flakes.
insert() will only ever perform an insertion if the relevant element
doesn't exist within the set, so we were doing an unnecessary lookup
in two spots.
We don't use emplace() here because it will need to construct the
key for the element inside the allocated node (since the key may
be non-copyable/non-movable), causing an allocation even if an insert
doesn't actually occur.
Conversely, insert() will not need to allocate and construct a node
ahead of time if an element already exists in the set.
Every time I look at this I can never remember which node is the value
node and which one is the store node.
Rename the opaque `Node` to `ValueNode` and have documentation comments
to explain which one it is. This way I won't forget again.
Tests for the regression from 7e6bb04db ("OpcodeDispatcher: Extract
CalculatePF"). This fails on main but passes with this PR.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Inspired from: https://github.com/dotnet/runtime/issues/8072
Currently FEX is /very/ heavy handed with our backpatching where we wrap
every backpatched loadstore with `dmb ish`.
This can be relaxed slightly according to the linked issue.
For TSO load instructions the instruction sequence changes to:
ldr <args>;
dmb ld; <-- Slightly less strict dmb
For TSO store instructions the instruction sequence changes to:
dmb ish; <-- Still the all encompassing dmb
str <args>;
For backpatching loadstores this does the same thing where only one side
needs the nop and it uses the same instruction sequence when
backpatched.
The minor change is that on load backpatching, we are no longer backing
up a single instruction, instead just re-executing the instruction we
patched directly.
Took a long time to come back to this (Last looked in August 2020).
Previously when I was implementing this idea it didn't work, but that
was because our CompareExchange operation was broken back then. With the
CAS now, it should just work.
We expect that PF is written more often than it's read, so we want to
get the expensive popcount out of the hot path. (Thank you to Dougall
for suggesting that.)
There are two cases:
1. PF is written by an integer instruction. In this case, we calculate
with the formula `popcount(x ^ 1) & 1`.
2. PF is written by a float instruction, copying a host flag.
What we really want is to defer the relatively expensive popcount. So,
to unify these cases, we have integer instructions write `x ^ 1` and
(unchanged) float instructions write the host flag. Then, when reading
PF, we do `popcount(value) & 1` on the byte read in.
If PF is written but not read, this saves the expensive popcount and
leaves only the cheap xor.
If PF is written by an integer op and read, this maybe shuffles some
code but does not materially change anything.
If PF is written by a float op and read, this is worse because now we're
doing an extra pointless popcount. This is a tradeoff... However, this
is only relevant to unordered float comparisons, which I expect to be
obscure for games. So this should be worth it over all (for games, if
not weird numerical computing workloads).
How does this connect to my register zeroing quest? The constant folding
code doesn't currently deal with FPRs and I'm not in a mood to change
this. So before, a block ending with `xor eax, eax` would still do a
popcount for PF. Now it just writes a constant 1 since the xor constant
folds and the popcount never happens at all.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
For flag calculation after moving a constant. This cleans up the code
generated for zeroing at the end of a block.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Lets us deduplicate the asserts and put them in one spot. We can also
improve the assert message to also indicate the valid range.
While we're in the area, we can collapse a few case paths
as a result of this assert movement.
Usually uploading of results takes about two seconds.
Sometimes github's connection to the runner flakes and it stalls out the
upload action for some reason.
Github's default timeout is SIX HOURS.
Change this to a one-minute timeout on the upload step so it quickly
goes away when Github's internet flakes out.
For #2804 so it can compare if GPRs match more easily.
Only adding to GPR and Literal types, since its ambiguous what this
would mean for the memory accessing types. Going to leave those other
ones alone for now.
Two bugs here that caused thunking X11 thunking in Wine/Proton to not
work.
The easier of the two. The various variadic functions that we thunk
actually take key:value pairs where the first is a string pointer, and
the value can be various things.
We need to handle these as true key:value pairs rather than finding the
first nullptr and dropping the remainder.
Additionally, there are 12 keys that specify a callback that FEX needs
to catch and convert to host callable. Wine is the first application
that I have seen that actually uses this. If these callbacks aren't
wired up then it it can miss events.
The harder of the two problems is the `libX11_Variadic_u64` function was
subtly incorrect. Nothing had previously truly exercised this and my
test program didn't notice anything wrong while writing it.
The first incorrect thing was that it was subtracting the nullptr ender
variable before the stack size calculation, causing the value to
overwrite the stack if the number of remaining elements was event.
Secondly the assembly that was storing two elements per step was
decrementing the counter by 8 instead of two. Didn't pick this up before
since I believe the code was only hitting the non-pair path before.
This gets Proton thunking working under FEX now.
I was hitting an issue where thunking in Wine+Vulkan applications was breaking
unless both OpenGL and Vulkan was enabled.
Turns out this was because Vulkan enabled only XCB, which didn't enable
X11. So when XCB is thunked but X11 isn't, this causes weird issues
where X11 calls in to XCB functions and gets in desync'ed state. Causing
hangs to appear in xcb_take_socket.
Now we can enabled just `Vulkan` as a thunk and it'll work fine.
```
(gdb) bt
from target:/usr/lib/fex-emu/HostThunks//libvulkan-host.so
```
Now that we have the helper for encoding immediate shifts,
we can trivially implement the remaining missing instruction
in the bitwise logical unpredicated group.
Prevents the code invalidation mutex from being locked as shared recursively,
since it is locked before entering ThreadExitFunctionLink and would end up
being locked again by ThreadAddBlockLink.
This fixes a deadlock on Windows.
This lets us deduplicate the behavior rather than open-coding it everywhere
and also makes it nicer to implement instructions that make use of this
encoding pattern.
Fixes#2754
These panicking fallbacks are at times not ending up in as plt calls
for some reason that I haven't been able to reproduce locally.
So far the only way I can reproduce is building with Canonical's PPA
build system, since rebuilding locally didn't resolve the issue.
This will change the failure mode from these panicking asserts happening
at call time, to dlopen failing during relocation when loading the
thunk. Which LD_DEBUG=all can be used for debugging relocation failure
in that case.
Allows us to consume an array of strings and convert it to an mask of
enum values. This is a quality of life change that allows us to specify
a mask of options.
The first configuration option added to support this is to control the
vixl disassembler. Now by default the vixl disassembler doesn't
disassemble any blocks and needs to be enabled individually.
eg:
```
FEXLoader --disassemble=blocks <args>
FEXLoader --disassemble=dispatcher <args>
FEXLoader --disassemble=blocks,dispatcher <args>
```
Has the additional convenience option of just passing in numbers as
well.
```
FEXLoader --disassemble=2 <args>
FEXLoader --disassemble=1 <args>
FEXLoader --disassemble=3 <args>
```
Also of course all of this works through environment variables.
```
FEX_DISASSEMBLE=blocks FEXInterpreter <args>
FEX_DISASSEMBLE=dispatcher FEXInterpreter <args>
FEX_DISASSEMBLE=blocks,dispatcher FEXInterpreter <args>
```
While only used fairly sparingly now, this is likely to have some
additional configurations using this in the future. Since we already
have some configs that are basically using enums, but just by doing
string comparisons.
This was asked for by a developer, so I figured I would throw it
together quick.
Ensures that we handle the AVX2 VSIB byte in a decent way.
As is, we can't compute the [index * scale] variant portion
of the entire address operand, since the scale needs to act
on every element of the vector after sign extension.
What we can do though, is compute the base address and add
the displacement to it ahead of time though.
All of these IR operations were being fairly inefficient in their
address calculation. All of these are known using power of 2 stride
indexing. So all of these can be converted from three instructions to
one.
These are always used for x87 stack accesses so each one gets an
improvement.
Before:
```asm
0x0000ffff6a800248 d2800200 mov x0, #0x10
0x0000ffff6a80024c 9b007e80 mul x0, x20, x0
0x0000ffff6a800250 8b000380 add x0, x28, x0
0x0000ffff6a800254 fd417805 ldr d5, [x0, #752]
```
After:
```asm
0x0000ffff91e80240 8b141380 add x0, x28, x20, lsl #4
0x0000ffff91e80244 fd417805 ldr d5, [x0, #752]
```
Currently we're clearing icache including the data that lives on the
tail of the block. Instead only clear the code that the was emitted and
not tail data.
Additionally only disasm the code rather than all the tail data as well,
as it gets unwieldy if viewing.
If we are loading exactly the flags we need from the RFLAGS (ensuring we
don't load the reserved flag in bit 1) then we don't need to do a mask
on the result.
Additionally there is some bad code-motion around selects that was
causing SBFE operations to occur on constants. Ensure that we const-prop
any SBFE operations to clean this up.
This PR along with #2783 causes FMOV blow-up to go from 41 instruction
to 31 instructions.
Noticed this when inspecting some code that was moving constant
`0x80808080` in to a register. Was using two move instructions when it
could have used a single bitmask move.
This now checks to see if a constant can be 32-bit encoded in a logical
bitmask move and uses that.
This instruction doesn't match ARM semantics very well since it returns
the position of the minimum element.
But at the very least the insert in to the final instruction can be a
bit more optimal, Converts an 5 inst eor+mov+mov+mov+mov in to 2 inst
mov+mov.
This works because `VUMinV` already zero extends the vector so the
position only needs to be inserted at the end.
32-bit and 64-bit SH{L,R}D matches behaviour of EXTR. Optimize to using
this op in that case.
This converts the lsl+lsr+orr sequence in to a single extr instruction.
16-bit still goes down the old path.
Weirdly this code manages to have a bad insert for no reason? But
unrelated since this happens in the old code as well.
```
%4(GPRFixed3) i64 = LoadRegister #0x0, #0x20, GPR, GPRFixed, u8:Tmp:Size
%5(GPR0) i64 = LoadRegister #0x0, #0x8, GPR, GPRFixed, u8:Tmp:Size
%6(GPRFixed0) i64 = Extr %5(GPR0) i64, %4(GPRFixed3) i64, #0x3e
```
Not sure why the SRA fails on that second LoadRegister.
There was one holdout variable that was in a TLS object in FEXCore. Move
it to the frontend with the rest of the TLS variables.
Allows us to remove "Frontend" TLS management to be the only TLS
management.
This pass is currently doing nothing in main.
Ever since we have enforced that LoadContext/StoreContext doesn't touch
GPRs and FPRs, this has only been eliminating flags.
Remove that usage of LoadContext/StoreContext and replace with their
their replacement of LoadRegister/StoreRegister for tracking GPR and FPR
accesses.
Stripped from #2700 since this is safe to merge.
Noticed while looking at #2700.
Testing doesn't currently see this as a bug but will once #2700 starts
optimizing StoreRegister+LoadRegister pairs.
Doesn't fix the issues in that PR, but this is one.
While we're in the area implementing the Scalar + Vector variants,
we may as well cross off the Vector + Immediate variants and
complete all of the load variants for the regular LD1{*} loads
Our regex would only ever capture a single digit, so versions that had
more than one digit per section would lose additional digits.
Fixes and moves the helper to a cmake file to be shared between
GuestLibs and HostLibs.
Uses the fix in xcb because Fedora ships an older version that doesn't
have some of FEX's newer symbols.
Removes the @PREFIX_ARCH@ replacement string in the thunks path.
The library prefix paths now get generated upfront and everything gets
replaced to handle the differences between multiarch distros.
Fixes Thunks on Arch and Fedora.
This is less noisy with no loss of clarity, and follows the notation
used by both LLVM IR and NIR. (So, it should be familiar.)
Change done with:
sed -i -e 's/%ssa/%/g' $(git grep -l '%ssa')
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This does duplicate the _Constant(1) but it doesn't matter because it
gets inlined into the eor anyway. There is no functional change here.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We store garbage in the upper bits. That's ok, but it means we need to
mask on read for correct behaviour.
Closes#2767
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
We can fold the Not into the And. This requires flipping the arguments
to Andn, but we do not flip the order of the assignments since that
requires an extra register in a test I'm looking at.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
WIN32 has a define already called `GetObject` and will cause our
symbol to have an A appended to it and break linking.
Just rename it to `GetTelemetryValue`
Noticed during introspection that we were generating zero constants
redundantly. Bunch of single cycle hits or zero-register renames.
Every time a `SetRFLAG` helper was called, it was /always/ doing a BFE
on everything passed in to extract the lowest bit. In nearly all cases
the data getting passed in is already only the lowest bit.
Instead, stop the helper from doing this BFE, and ensure the
OpcodeDispatcher does BFE in the couple of cases it still needs to do.
As I was skimming through all these to ensure BFE isn't necessary, I did
notice that some of the BCD instructions are wrong or questionable. So I
left a comment on those so we can come back to it.
These address calculations were failing to understand that they can be
optimized. When TSO emulation is disabled these were fine, but with TSO
we were eating one more instruction.
Before:
```
add x20, x12, #0x4 (4)
dmb ish
ldr s16, [x20]
dmb ish
```
After:
```
dmb ish
ldr s16, [x12, #4]
dmb ish
```
Also left a note that once LRCPC3 is supported in hardware that we can do a similar optimization there.
When this instruction returns the index in to the ecx register, this is
defined as a 32-bit result. This means it actually gets zero-extended to
the full 64-bit GPR size on 64-bit processes.
Previously FEX was doing a 32-bit insert which leaves garbage data in
the upper 32-bits of the RCX register.
Adds a unit test to ensure the result is zero extended.
Fixes running Java games under FEX now that SSE4.2 is exposed.
ARM64 BFI doesn't allow you to encode two source registers here to match
our SSA semantics. Also since we don't support RA constraints to ensure
that these match, just do the optimal case in the backend.
Leave a comment for future RA contraint excavators to make this more
optimal
In libstdc++ version 13, they moved the implementation of
`polymorphic_allocator` to `bits/memory_resource.h`.
In doing so they forgot to move the template's default argument to that
header. This causes the problem that `bits/memory_resource.h` is
included first without the template's default argument defined. This
breaking the automatic type deducation of `std::byte`.
Still broken in
[upstream](https://github.com/gcc-mirror/gcc/blob/be240fc6acc9714e66afbfbe6dc193844bfcba05/libstdc%2B%2B-v3/include/std/memory_resource#L79-L83)
and is unlikely to be fixed and backported. Since this is the only place
we use this type, just fix it here.
When a fork occurs FEX needs to be incredibly careful as any thread
(that isn't forking) that holds a lock will vanish when the fork occurs.
At this point if the newly forked process tries to use these mutexes
then the process hangs indefinitely.
The three major mutexes that need to be held during a fork:
- Code Invalidation mutex
- This is the highest priority and causes us to hang frequently.
- This is highly likely to occur when one thread is loading shared
libraries and another thread is forking.
- Happens frequently with Wine and steam.
- VMA tracking mutex
- This one happens when one thread is allocating memory while a fork
occurs.
- This closely relates to the code invalidation mutex, just happens at
the syscall layer instead of the FEXCore layer.
- Happens as frequently as the code invalidation mutex.
- Allocation mutex
- This mutex is used for FEX's 64-bit Allocator, this happens when FEX
is allocating memory on one thread and a fork occurs.
- Fairly infrequent because jemalloc doesn't allocate VMA regions that
often.
While this likely doesn't hit all of the FEX mutexes, this hits the ones
that are burning fires and are happening frequently.
- FEXCore: Adds forkable mutex/locks
Necessary since we have a few locations in FEX that need to be locked
before and after a fork.
When a fork occurs the locks must be locked prior to the fork. Then
afterwards they either need to unlock or be set to default
initialization state.
- Parent
- Does an unlock
- Child
- Sets the lock to default initialization state
- This is because it pthreads does TID based ownership checking on
unique locks and refcount based waiting for shared locks.
- No way to "unlock" after fork in this case other than default
initializing.
Fixes a spurious `No such file or directory` error when `ls` is trying
to query a path's xattributes that come from the emulated rootfs.
These syscalls don't support the *at variants, so it can't use the optimized `GetEmulatedFDPath` implementation.
It must also return an error on a found file path, which makes their
implementation be slightly different than the other user of of
`GetEmulatedPath`. In the case of error, it must only return an error
from the emulated path if it is /not/ ENOENT.
Before:
```
$ FEXInterpreter /usr/bin/ls -alth /usr/bin/wine-stable
/usr/bin/ls: /usr/bin/wine-stable: No such file or directory
-rwxr-xr-x 1 ryanh ryanh 1.1K Sep 24 2022 /usr/bin/wine-stable
```
After:
```
$ FEXInterpreter /usr/bin/ls -alth /usr/bin/wine-stable
-rwxr-xr-x 1 ryanh ryanh 1.1K Sep 24 2022 /usr/bin/wine-stable
```
istringstream is a very slow way to parse this, let's make it a bit
quicker.
Some implementation numbers:
1. Original implementation - 1833556 calculations per second
2. std::strtoul implementation - 4666818 calculations per second
- 2.54x the istringstream implementation
3. str::from_chars implementation - 5120718 calculations per second
- 1.09x the std::strtoul implementation
- 2.79x th istringstream implementation
This has been around since the initial commit. Bad idea that wasn't ever
thought through. Something about remapping guest virtual and host
virtual memory which will never be a thing.
This message is complaining each time VFORK was using with clone, but we
are handling VFORK here now.
This is just causing debug messages for no reason.
Remove the message and remove the flag removal option.
Currently RegisterClassType and FenceType are passed into logs, which
fmt 10.0.0 is more strict about. Adds the formatters that were missing
so that compilation can succeed without needing to change all log sites.
Fixes#2724
If catchsegv doesn't exist then just remove it from the execution
environment.
While nice to have, this shouldn't be mandatory especially with Debian
no longer shipping it.
We can handle this in the dispatcher itself, so that we don't need to pass along
the register size as a member of the opcode. This gets rid of some unnecessary duplication
of functionality in the backends and makes it so potential backends don't need to deal
with this.
Previously, the bits that we support in the MXCSR weren't being saved,
which means that some opcode patterns may fail to restore the rounding mode
properly.
e.g. FXSAVE, followed by FNINIT, followed by FXRSTOR wouldn't restore the
rounding mode properly
This fixes that.
FEX's current implementation of RIP reconstruction is limited to the
entrypoint that a single block has. This will cause the RIP to be
incorrect past the first instruction in that block.
While this is fine for a decent number of games, especially since fault
handling isn't super common. This doesn't work for all situations.
When testing Ultimate Chicken Horse, we found out that changing the
block size to 1 worked around an early crash in the game's startup.
This game is likely relying on Mono/Unity's AOT compilation step, which
does some more robust faulting that the runtime JIT. Needing the RIP to
be correct since they do some sort of checking for what the code came
from.
This fixes Ultimate Chicken Horse specifically, but will likely fix
other games that are built the same way.
When executing a 32-bit application we were failing to allocate a single
GPR pair. This meant we only have 7 pairs when we could have had 8.
This was because r30 was ending up in the middle of the allocation
arrays so we couldn't safely create a sequential pair of registers.
Organize the register allocation arrays to be unique for each bitness
being executed and then access them through spans instead.
Also works around bug where the RA validation doesn't understand when pair
indexes don't correlate directly to GPR indexes. So while the previous
PR fixed the RA pass, it didn't fix the RA validation pass.
Noticed this when pr57018 32-bit gcc test was run with the #2700 PR
which improved the RA allocation a bit.
Allows us to have a place to put helper includes and files that contain
macro utilities. This will be nice for making macro files that cut down
on verbosity across tests (e.g. Making tests for XSAVE would be way less
copy-pastey).
When FEX was updated to reclaim 64-bit registers in #2494, I had
mistakenly messed up pair register class conflicts.
The problem is that FEX has r30 stuck in the middle of the RA which
causes the paired registers to need to offset their index half way.
This meant that the conflict index being incorrect was always broken on
32-bit applications ever since that PR.
Keep the intersection indexes in their own array so to can be correctly
indexed at runtime.
Thanks to @asahilina finding out that Osmos started crashing a few
months ago and I finally just got around to bisecting what the problem
was.
This now fixes Osmos from crashing, although the motes are still
invisible on the 32-bit application. Not sure what other havok this has
been causing.
Not sure how this ever managed to work before this point actually. We
were returning a 64-bit pointer when we were supposed to be returning a
32-bit pointer.
Seemingly this was overwriting the len stack variable so then Steam's
chromehtml.so library was checking the results thoroughly and detecting
that the robust list wasn't setup before this point.
SOMEHOW this worked if FEX was built locally, but broke from the PPA
builders? Not sure how that happened, but theoretically on the next PPA
release this is now fixed and Steam can run from those builds.
Also when setting the robust list, make sure to return EINVAL if the
size doesn't match what's expected there.
So, uh, this was a little silly to track down. So, having the upper limit
as unsigned was a mistake, since this would cause negative valid lengths to
convert into an unsigned value within the first two flag comparison cases
A -1 valid length can occur if one of the strings starts with a null character
in a vector's first element. (It will be zero and we then subtract it to
make the length zero-based).
Fixes this edge-case up and expands a test to check for this in the future.
Allows us to generate a header at compile time for OS specific features.
Should fix compiling on Android since they have a different function
declaration for `malloc_usable_size` compared to Linux.
We spent a bit of effort removing 8-bits from this header to get it down
to three bytes. This ended up in PRs #2319 and #2320
There was no explicit need to go down to three bytes, the other two
arguments we were removing were just better served to be lookups instead
of adding IR overhead for each operation.
This now introduced alignment issues that was brought up in #2472.
Apparently the Android NDK's clang will pad nested structs like this,
maybe to match alignment? Regardless we should just make it be 32-bit.
This fixes Android execution of FEXCore.
This fixes#2472
Pros:
- Initialization now turns in to a single str because it's 32-bit
- We have 8-bits more space that we can abuse in the IR op now
- If we need more than 64-bit and 128-bit are easy bumps in the
future
Cons:
- Each IR operation takes at minimum 25% more space in the intrusive
allocators
- Not really that big of a deal since we are talking 3 bytes versus
4.
FEXCore has no need to understand how to load these layers. Which
requires json parsing.
Move these to the frontend which is already doing the configuration
layer setup and initialization tasks anyway.
Means FEXCore itself no longer needs to link to tiny-json which can be
left to the frontend.
Regular LoadStoreTSO operations have gained support for LRCPC and LRCPC2
which changes the semantics of the operation by letting it support
immediate offsets.
The paranoid version of these operations didn't support the immediate
offsets yet which was causing incorrect memory loadstores.
Bring over the new semantics from the regular LoadStoreTSO but without
any nop padding.
LogMan::Throw::AFmt(Thread->ThreadManager.GetTID()==FHU::Syscalls::gettid(),"Must be called from owning thread {}, not {}",Thread->ThreadManager.GetTID(),FHU::Syscalls::gettid());
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